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qssgrendernode.cpp
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1// Copyright (C) 2008-2012 NVIDIA Corporation.
2// Copyright (C) 2019 The Qt Company Ltd.
3// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
4// Qt-Security score:significant reason:default
5
6
7
9
10#include <QtQuick3DRuntimeRender/private/qssglayerrenderdata_p.h>
11
12#include <QtQuick3DUtils/private/qssgutils_p.h>
13
16
17#include <QtQuick3DRuntimeRender/private/qssgrenderbuffermanager_p.h>
18
19#include <QtQuick3DUtils/private/qssgplane_p.h>
20
22
23QSSGRenderNode::QSSGRenderNode()
24 : QSSGRenderNode(Type::Node)
25{
26}
27
28QSSGRenderNode::QSSGRenderNode(Type type, QSSGRenderGraphObject::FlagT flags)
29 : QSSGRenderGraphObject(type, flags)
30{
31 localTransform = calculateTransformMatrix({}, initScale, {}, {});
32}
33
34QSSGRenderNode::~QSSGRenderNode()
35 = default;
36
37void QSSGRenderNode::markDirty(DirtyFlag dirtyFlag)
38{
39 if ((flags & FlagT(dirtyFlag)) == 0) { // If not already marked
40 flags |= FlagT(dirtyFlag);
41 const bool markSubtreeDirty = ((FlagT(dirtyFlag) & FlagT(DirtyFlag::SubtreeUpdateMask)) != 0);
42 if (markSubtreeDirty) {
43 for (auto &child : children)
44 child.markDirty(dirtyFlag);
45 }
46 }
47}
48
49void QSSGRenderNode::clearDirty(DirtyFlag dirtyFlag)
50{
51 flags &= ~FlagT(dirtyFlag);
52}
53
54void QSSGRenderNode::setState(LocalState state, bool on)
55{
56 const bool changed = (getLocalState(state) != on);
57 if (changed) { // Mark state dirty
58 flags = on ? (flags | FlagT(state)) : (flags & ~FlagT(state));
59
60 // Mark state dirty
61 switch (state) {
62 case QSSGRenderNode::LocalState::Active:
63 markDirty(DirtyFlag::ActiveDirty);
64 break;
65 case QSSGRenderNode::LocalState::Pickable:
66 markDirty(DirtyFlag::PickableDirty);
67 break;
68 case QSSGRenderNode::LocalState::Imported:
69 markDirty(DirtyFlag::ImportDirty);
70 break;
71 }
72 }
73
74}
75
76QMatrix4x4 QSSGRenderNode::calculateTransformMatrix(QVector3D position, QVector3D scale, QVector3D pivot, QQuaternion rotation)
77{
78 QMatrix4x4 transform;
79
80 // Offset the origin (this is our pivot point)
81 auto offset = (-pivot * scale);
82
83 // Scale
84 transform(0, 0) = scale[0];
85 transform(1, 1) = scale[1];
86 transform(2, 2) = scale[2];
87
88 // Offset (before rotation)
89 transform(0, 3) = offset[0];
90 transform(1, 3) = offset[1];
91 transform(2, 3) = offset[2];
92
93 // rotate
94 transform = QMatrix4x4{rotation.toRotationMatrix()} * transform;
95
96 // translate
97 transform(0, 3) += position[0];
98 transform(1, 3) += position[1];
99 transform(2, 3) += position[2];
100
101 return transform;
102}
103
104void QSSGRenderNode::addChild(QSSGRenderNode &inChild)
105{
106 QSSG_ASSERT_X(inChild.parent != this, "Already a child of this node!", return);
107
108 // Adding children to a layer does not reset parent
109 // because layers can share children over with other layers
110 if (type != QSSGRenderNode::Type::Layer && type != QSSGRenderNode::Type::ImportScene) {
111 if (inChild.parent && inChild.parent != this)
112 inChild.parent->removeChild(inChild);
113 inChild.parent = this;
114 }
115
116 QSSG_ASSERT_X(type != QSSGRenderNode::Type::Root || inChild.type == QSSGRenderNode::Type::Layer,
117 "Only layers can be added to the root!", return);
118
119 if (inChild.type != QSSGRenderNode::Type::Root)
120 inChild.rootNodeRef = rootNodeRef;
121
122 children.push_back(inChild);
123 // Don't mark dirty if this is a layer, because layers won't have any global values
124 // calculated and therefore will not have the dirty flag cleared!
125 if (inChild.type != QSSGRenderNode::Type::Layer)
126 inChild.markDirty(DirtyFlag::GlobalValuesDirty);
127 if (QSSGRenderRoot *rootNode = QSSGRenderRoot::get(rootNodeRef))
128 rootNode->markDirty(QSSGRenderRoot::DirtyFlag::TreeDirty);
129}
130
131void QSSGRenderNode::removeChild(QSSGRenderNode &inChild)
132{
133 if (Q_UNLIKELY(type != QSSGRenderNode::Type::Layer && inChild.parent != this)) {
134 Q_ASSERT(inChild.parent == this);
135 return;
136 }
137
138 inChild.parent = nullptr;
139 if (inChild.type != QSSGRenderNode::Type::Root)
140 inChild.rootNodeRef = nullptr;
141 inChild.h = {};
142 children.remove(inChild);
143 if (QSSGRenderRoot *rootNode = QSSGRenderRoot::get(rootNodeRef))
144 rootNode->markDirty(QSSGRenderRoot::DirtyFlag::TreeDirty);
145 inChild.markDirty(DirtyFlag::GlobalValuesDirty);
146}
147
148void QSSGRenderNode::removeFromGraph()
149{
150 if (parent)
151 parent->removeChild(*this);
152
153 // Orphan all of my children.
154 for (auto it = children.begin(), end = children.end(); it != end;) {
155 auto &removedChild = *it++;
156 children.remove(removedChild);
157 removedChild.parent = nullptr;
158 removedChild.rootNodeRef = nullptr;
159 }
160}
161
162QSSGBounds3 QSSGRenderNode::getBounds(QSSGBufferManager &inManager,
163 bool inIncludeChildren) const
164{
165 QSSGBounds3 retval;
166 if (inIncludeChildren)
167 retval = getChildBounds(inManager);
168
169 if (type == QSSGRenderGraphObject::Type::Model) {
170 auto model = static_cast<const QSSGRenderModel *>(this);
171 retval.include(inManager.getModelBounds(model));
172 }
173 return retval;
174}
175
176QSSGBounds3 QSSGRenderNode::getChildBounds(QSSGBufferManager &inManager) const
177{
178 QSSGBounds3 retval;
179 QSSGBounds3 childBounds;
180 for (auto &child : children) {
181 childBounds = child.getBounds(inManager);
182 if (!childBounds.isEmpty()) {
183 // Transform the bounds into our local space.
184 childBounds.transform(child.localTransform);
185 retval.include(childBounds);
186 }
187 }
188 return retval;
189}
190
191QVector3D QSSGRenderNode::getDirection(const QMatrix4x4 &globalTransform)
192{
193 const float *dataPtr(globalTransform.data());
194 QVector3D retval(dataPtr[8], dataPtr[9], dataPtr[10]);
195 retval.normalize();
196 return retval;
197}
198
199QVector3D QSSGRenderNode::getScalingCorrectDirection(const QMatrix4x4 &globalTransform)
200{
201 QMatrix3x3 theDirMatrix = globalTransform.normalMatrix();
202 QVector3D theOriginalDir(0, 0, -1);
203 QVector3D retval = QSSGUtils::mat33::transform(theDirMatrix, theOriginalDir);
204 // Should already be normalized, but whatever
205 retval.normalize();
206 return retval;
207}
208
209void QSSGRenderNode::calculateMVP(const QMatrix4x4 &globalTransform, const QMatrix4x4 &inViewProjection, QMatrix4x4 &outMVP)
210{
211 outMVP = inViewProjection * globalTransform;
212}
213
214void QSSGRenderNode::calculateNormalMatrix(const QMatrix4x4 &globalTransform, QMatrix3x3 &outNormalMatrix)
215{
216 outNormalMatrix = globalTransform.normalMatrix();
217}
218
219void QSSGRenderNode::calculateMVPAndNormalMatrix(const QMatrix4x4 &globalTransform,
220 const QMatrix4x4 &inViewProjection,
221 QMatrix4x4 &outMVP,
222 QMatrix3x3 &outNormalMatrix)
223{
224 calculateMVP(globalTransform, inViewProjection, outMVP);
225 calculateNormalMatrix(globalTransform, outNormalMatrix);
226}
227
228QT_END_NAMESPACE
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