29 localTransform = calculateTransformMatrix({}, initScale, {}, {});
35void QSSGRenderNode::markDirty(DirtyFlag dirtyFlag)
37 if ((flags & FlagT(dirtyFlag)) == 0) {
38 flags |= FlagT(dirtyFlag);
39 const bool markSubtreeDirty = ((FlagT(dirtyFlag) & FlagT(DirtyFlag::SubtreeUpdateMask)) != 0);
40 if (markSubtreeDirty) {
41 for (
auto &child : children)
42 child.markDirty(dirtyFlag);
52void QSSGRenderNode::setState(LocalState state,
bool on)
54 const bool changed = (getLocalState(state) != on);
56 flags = on ? (flags | FlagT(state)) : (flags & ~FlagT(state));
60 case QSSGRenderNode::LocalState::Active:
61 markDirty(DirtyFlag::ActiveDirty);
62 if (QSSGRenderRoot *rootNode = QSSGRenderRoot::get(rootNodeRef))
63 rootNode->markDirty(QSSGRenderRoot::DirtyFlag::TreeDirty);
65 case QSSGRenderNode::LocalState::Pickable:
66 markDirty(DirtyFlag::PickableDirty);
68 case QSSGRenderNode::LocalState::Imported:
69 markDirty(DirtyFlag::ImportDirty);
76QMatrix4x4 QSSGRenderNode::calculateTransformMatrix(QVector3D position, QVector3D scale, QVector3D pivot, QQuaternion rotation)
81 auto offset = (-pivot * scale);
84 transform(0, 0) = scale[0];
85 transform(1, 1) = scale[1];
86 transform(2, 2) = scale[2];
89 transform(0, 3) = offset[0];
90 transform(1, 3) = offset[1];
91 transform(2, 3) = offset[2];
94 transform = QMatrix4x4{rotation.toRotationMatrix()} * transform;
97 transform(0, 3) += position[0];
98 transform(1, 3) += position[1];
99 transform(2, 3) += position[2];
104void QSSGRenderNode::addChild(QSSGRenderNode &inChild)
106 QSSG_ASSERT_X(inChild.parent !=
this,
"Already a child of this node!",
return);
110 if (type != QSSGRenderNode::Type::Layer && type != QSSGRenderNode::Type::ImportScene) {
111 if (inChild.parent && inChild.parent !=
this)
112 inChild.parent->removeChild(inChild);
113 inChild.parent =
this;
116 QSSG_ASSERT_X(type != QSSGRenderNode::Type::Root || inChild.type == QSSGRenderNode::Type::Layer,
117 "Only layers can be added to the root!",
return);
119 if (inChild.type != QSSGRenderNode::Type::Root)
120 inChild.rootNodeRef = rootNodeRef;
122 children.push_back(inChild);
125 if (inChild.type != QSSGRenderNode::Type::Layer)
126 inChild.markDirty(DirtyFlag::GlobalValuesDirty);
127 if (QSSGRenderRoot *rootNode = QSSGRenderRoot::get(rootNodeRef))
128 rootNode->markDirty(QSSGRenderRoot::DirtyFlag::TreeDirty);
131void QSSGRenderNode::removeChild(QSSGRenderNode &inChild)
133 if (Q_UNLIKELY(type != QSSGRenderNode::Type::Layer && inChild.parent !=
this)) {
134 Q_ASSERT(inChild.parent ==
this);
138 inChild.parent =
nullptr;
139 if (inChild.type != QSSGRenderNode::Type::Root)
140 inChild.rootNodeRef =
nullptr;
142 children.remove(inChild);
143 if (QSSGRenderRoot *rootNode = QSSGRenderRoot::get(rootNodeRef))
144 rootNode->markDirty(QSSGRenderRoot::DirtyFlag::TreeDirty);
145 inChild.markDirty(DirtyFlag::GlobalValuesDirty);
161QSSGBounds3 QSSGRenderNode::getBounds(QSSGBufferManager &inManager,
162 bool inIncludeChildren)
const
165 if (inIncludeChildren)
166 retval = getChildBounds(inManager);
168 if (type == QSSGRenderGraphObject::Type::Model) {
169 auto model =
static_cast<
const QSSGRenderModel *>(
this);
170 retval.include(inManager.getModelBounds(model));
175QSSGBounds3 QSSGRenderNode::getChildBounds(QSSGBufferManager &inManager)
const
178 QSSGBounds3 childBounds;
179 for (
auto &child : children) {
180 childBounds = child.getBounds(inManager);
181 if (!childBounds.isEmpty()) {
183 childBounds.transform(child.localTransform);
184 retval.include(childBounds);
190QVector3D QSSGRenderNode::getDirection(
const QMatrix4x4 &globalTransform)
192 const float *dataPtr(globalTransform.data());
193 QVector3D retval(dataPtr[8], dataPtr[9], dataPtr[10]);
198QVector3D QSSGRenderNode::getScalingCorrectDirection(
const QMatrix4x4 &globalTransform)
200 QMatrix3x3 theDirMatrix = globalTransform.normalMatrix();
201 QVector3D theOriginalDir(0, 0, -1);
202 QVector3D retval = QSSGUtils::mat33::transform(theDirMatrix, theOriginalDir);
208void QSSGRenderNode::calculateMVP(
const QMatrix4x4 &globalTransform,
const QMatrix4x4 &inViewProjection, QMatrix4x4 &outMVP)
210 outMVP = inViewProjection * globalTransform;
218void QSSGRenderNode::calculateMVPAndNormalMatrix(
const QMatrix4x4 &globalTransform,
219 const QMatrix4x4 &inViewProjection,
221 QMatrix3x3 &outNormalMatrix)
223 calculateMVP(globalTransform, inViewProjection, outMVP);
224 calculateNormalMatrix(globalTransform, outNormalMatrix);