31 localTransform = calculateTransformMatrix({}, initScale, {}, {});
37void QSSGRenderNode::markDirty(DirtyFlag dirtyFlag)
39 if ((flags & FlagT(dirtyFlag)) == 0) {
40 flags |= FlagT(dirtyFlag);
41 const bool markSubtreeDirty = ((FlagT(dirtyFlag) & FlagT(DirtyFlag::SubtreeUpdateMask)) != 0);
42 if (markSubtreeDirty) {
43 for (
auto &child : children)
44 child.markDirty(dirtyFlag);
54void QSSGRenderNode::setState(LocalState state,
bool on)
56 const bool changed = (getLocalState(state) != on);
58 flags = on ? (flags | FlagT(state)) : (flags & ~FlagT(state));
62 case QSSGRenderNode::LocalState::Active:
63 markDirty(DirtyFlag::ActiveDirty);
65 case QSSGRenderNode::LocalState::Pickable:
66 markDirty(DirtyFlag::PickableDirty);
68 case QSSGRenderNode::LocalState::Imported:
69 markDirty(DirtyFlag::ImportDirty);
76QMatrix4x4 QSSGRenderNode::calculateTransformMatrix(QVector3D position, QVector3D scale, QVector3D pivot, QQuaternion rotation)
81 auto offset = (-pivot * scale);
84 transform(0, 0) = scale[0];
85 transform(1, 1) = scale[1];
86 transform(2, 2) = scale[2];
89 transform(0, 3) = offset[0];
90 transform(1, 3) = offset[1];
91 transform(2, 3) = offset[2];
94 transform = QMatrix4x4{rotation.toRotationMatrix()} * transform;
97 transform(0, 3) += position[0];
98 transform(1, 3) += position[1];
99 transform(2, 3) += position[2];
104void QSSGRenderNode::addChild(QSSGRenderNode &inChild)
106 QSSG_ASSERT_X(inChild.parent !=
this,
"Already a child of this node!",
return);
110 if (type != QSSGRenderNode::Type::Layer) {
111 if (inChild.parent && inChild.parent !=
this)
112 inChild.parent->removeChild(inChild);
113 inChild.parent =
this;
116 QSSG_ASSERT_X(type != QSSGRenderNode::Type::Root || inChild.type == QSSGRenderNode::Type::Layer,
117 "Only layers can be added to the root!",
return);
119 if (inChild.type != QSSGRenderNode::Type::Root)
120 inChild.rootNodeRef = rootNodeRef;
125 if (inChild.type != QSSGRenderNode::Type::ImportScene)
126 children.push_back(inChild);
128 children.push_front(inChild);
132 if (inChild.type != QSSGRenderNode::Type::Layer)
133 inChild.markDirty(DirtyFlag::GlobalValuesDirty);
134 if (QSSGRenderRoot *rootNode = QSSGRenderRoot::get(rootNodeRef))
135 rootNode->markDirty(QSSGRenderRoot::DirtyFlag::TreeDirty);
138void QSSGRenderNode::removeChild(QSSGRenderNode &inChild)
140 if (Q_UNLIKELY(type != QSSGRenderNode::Type::Layer && inChild.parent !=
this)) {
141 Q_ASSERT(inChild.parent ==
this);
145 inChild.parent =
nullptr;
146 if (inChild.type != QSSGRenderNode::Type::Root)
147 inChild.rootNodeRef =
nullptr;
149 children.remove(inChild);
150 if (QSSGRenderRoot *rootNode = QSSGRenderRoot::get(rootNodeRef))
151 rootNode->markDirty(QSSGRenderRoot::DirtyFlag::TreeDirty);
152 inChild.markDirty(DirtyFlag::GlobalValuesDirty);
155void QSSGRenderNode::removeFromGraph()
158 parent->removeChild(*
this);
161 for (
auto it = children.begin(), end = children.end(); it != end;) {
162 auto &removedChild = *it++;
163 children.remove(removedChild);
164 removedChild.parent =
nullptr;
165 removedChild.rootNodeRef =
nullptr;
169QSSGBounds3 QSSGRenderNode::getBounds(QSSGBufferManager &inManager,
170 bool inIncludeChildren)
const
173 if (inIncludeChildren)
174 retval = getChildBounds(inManager);
176 if (type == QSSGRenderGraphObject::Type::Model) {
177 auto model =
static_cast<
const QSSGRenderModel *>(
this);
178 retval.include(inManager.getModelBounds(model));
183QSSGBounds3 QSSGRenderNode::getChildBounds(QSSGBufferManager &inManager)
const
186 QSSGBounds3 childBounds;
187 for (
auto &child : children) {
188 childBounds = child.getBounds(inManager);
189 if (!childBounds.isEmpty()) {
191 childBounds.transform(child.localTransform);
192 retval.include(childBounds);
198QVector3D QSSGRenderNode::getDirection(
const QMatrix4x4 &globalTransform)
200 const float *dataPtr(globalTransform.data());
201 QVector3D retval(dataPtr[8], dataPtr[9], dataPtr[10]);
206QVector3D QSSGRenderNode::getScalingCorrectDirection(
const QMatrix4x4 &globalTransform)
208 QMatrix3x3 theDirMatrix = globalTransform.normalMatrix();
209 QVector3D theOriginalDir(0, 0, -1);
210 QVector3D retval = QSSGUtils::mat33::transform(theDirMatrix, theOriginalDir);
216void QSSGRenderNode::calculateMVP(
const QMatrix4x4 &globalTransform,
const QMatrix4x4 &inViewProjection, QMatrix4x4 &outMVP)
218 outMVP = inViewProjection * globalTransform;
226void QSSGRenderNode::calculateMVPAndNormalMatrix(
const QMatrix4x4 &globalTransform,
227 const QMatrix4x4 &inViewProjection,
229 QMatrix3x3 &outNormalMatrix)
231 calculateMVP(globalTransform, inViewProjection, outMVP);
232 calculateNormalMatrix(globalTransform, outNormalMatrix);