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qquickpointhandler.cpp
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// Copyright (C) 2017 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
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// Qt-Security score:significant reason:default
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#
include
"qquickpointhandler_p.h"
6
#
include
<
private
/
qquickdeliveryagent_p_p
.
h
>
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#
include
<
private
/
qquickwindow_p
.
h
>
8
#
include
<
QDebug
>
9
#
include
<
QtCore
/
qpointer
.
h
>
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QT_BEGIN_NAMESPACE
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/*!
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\qmltype PointHandler
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\nativetype QQuickPointHandler
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\inherits SinglePointHandler
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\inqmlmodule QtQuick
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\ingroup qtquick-input-handlers
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\brief Handler for reacting to a single touchpoint.
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PointHandler can be used to show feedback about a touchpoint or the mouse
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position, or to otherwise react to pointer events.
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When a press event occurs, each instance of PointHandler chooses a
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single point which is not yet "taken" at that moment: if the press
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occurs within the bounds of the \l {PointerHandler::parent}, and
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no sibling PointHandler within the same \l {PointerHandler::parent}
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has yet acquired a passive grab on that point, and if the other
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constraints such as \l {PointerDeviceHandler::acceptedButtons}{acceptedButtons}, \l {PointerDeviceHandler::acceptedDevices}{acceptedDevices} etc.
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are satisfied, it's
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eligible, and the PointHandler then acquires a passive grab. In
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this way, the \l {PointerHandler::parent} acts like an exclusive
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group: there can be multiple instances of PointHandler, and the
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set of pressed touchpoints will be distributed among them. Each
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PointHandler which has chosen a point to track has its \l active
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property \c true. It then continues to track its chosen point
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until release: the properties of the \l point will be kept
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up-to-date. Any Item can bind to these properties, and thereby
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follow the point's movements.
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By being only a passive grabber, it has the ability to keep independent
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oversight of all movements. The passive grab cannot be stolen or overridden
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even when other gestures are detected and exclusive grabs occur.
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If your goal is orthogonal surveillance of eventpoints, an older
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alternative was QObject::installEventFilter(), but that has never been a
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built-in QtQuick feature: it requires some C++ code, such as a QQuickItem
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subclass. PointHandler is more efficient than that, because only pointer
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events will be delivered to it, during the course of normal event delivery
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in QQuickWindow; whereas an event filter needs to filter all QEvents of all
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types, and thus sets itself up as a potential event delivery bottleneck.
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One possible use case is to add this handler to a transparent Item which is
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on top of the rest of the scene (by having a high \l{Item::z} {z} value),
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so that when a point is freshly pressed, it will be delivered to that Item
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and its handlers first, providing the opportunity to take the passive grab
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as early as possible. Such an item (like a pane of glass over the whole UI)
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can be a convenient parent for other Items which visualize the kind of reactive
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feedback which must always be on top; and likewise it can be the parent for
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popups, popovers, dialogs and so on. If it will be used in that way, it can
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be helpful for your main.cpp to use QQmlContext::setContextProperty() to
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make the "glass pane" accessible by ID to the entire UI, so that other
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Items and PointHandlers can be reparented to it.
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\snippet pointerHandlers/pointHandler.qml 0
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Like all input handlers, a PointHandler has a \l target property, which
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may be used as a convenient place to put a point-tracking Item; but
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PointHandler will not automatically manipulate the \c target item in any way.
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You need to use bindings to make it react to the \l point.
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\note On macOS, PointHandler does not react to multiple fingers on the
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trackpad by default, although it does react to a pressed point (mouse position).
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That is because macOS can provide either native gesture recognition, or raw
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touchpoints, but not both. We prefer to use the native gesture event in
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PinchHandler, so we do not want to disable it by enabling touch. However
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MultiPointTouchArea does enable touch, thus disabling native gesture
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recognition within the entire window; so it's an alternative if you only
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want to react to all the touchpoints but do not require the smooth
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native-gesture experience.
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\sa MultiPointTouchArea, HoverHandler, {Qt Quick Examples - Pointer Handlers}
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*/
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QQuickPointHandler::QQuickPointHandler(QQuickItem *parent)
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: QQuickSinglePointHandler(parent)
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{
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setIgnoreAdditionalPoints();
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}
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bool
QQuickPointHandler::wantsEventPoint(
const
QPointerEvent *event,
const
QEventPoint &point)
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{
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// On press, we want it unless a sibling of the same type also does.
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// If a synth-mouse press occurs, and we've already been interested in the original point, stay interested.
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const
bool
trackedPointId = QQuickSinglePointHandler::point().id() == point.id() &&
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QQuickSinglePointHandler::point().device() == point.device();
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if
((point.state() == QEventPoint::Pressed && QQuickSinglePointHandler::wantsEventPoint(event, point))
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|| (QQuickDeliveryAgentPrivate::isSynthMouse(event) && trackedPointId)) {
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for
(
const
QObject *grabber : event->passiveGrabbers(point)) {
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if
(grabber && grabber !=
this
&& grabber->parent() == parent() &&
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grabber->metaObject()->className() == metaObject()->className())
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return
false
;
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}
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return
true
;
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}
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// If we've already been interested in a point, stay interested, even if it has strayed outside bounds.
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return
(point.state() != QEventPoint::Pressed && trackedPointId);
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}
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void
QQuickPointHandler::handleEventPoint(QPointerEvent *event, QEventPoint &point)
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{
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switch
(point.state()) {
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case
QEventPoint::Pressed:
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if
(acceptedButtons() == Qt::NoButton || !event->isSinglePointEvent() ||
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(
static_cast
<
const
QSinglePointEvent *>(event)->buttons() & acceptedButtons()) != Qt::NoButton) {
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setPassiveGrab(event, point);
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setActive(
true
);
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}
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break
;
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case
QEventPoint::Released:
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if
(acceptedButtons() == Qt::NoButton || !event->isSinglePointEvent() ||
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(
static_cast
<
const
QSinglePointEvent *>(event)->buttons() & acceptedButtons()) == Qt::NoButton)
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setActive(
false
);
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break
;
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default
:
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break
;
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}
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point.setAccepted(
false
);
// Just lurking... don't interfere with propagation
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emit translationChanged();
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if
(!QQuickDeliveryAgentPrivate::isSynthMouse(event))
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QQuickSinglePointHandler::handleEventPoint(event, point);
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}
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QVector2D QQuickPointHandler::translation()
const
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{
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return
QVector2D(point().position() - point().pressPosition());
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}
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/*!
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\qmlproperty flags PointHandler::acceptedButtons
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The mouse buttons that can activate this PointHandler.
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By default, this property is set to \l {QtQuick.MouseEvent.button} {Qt.LeftButton}.
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It can be set to an OR combination of mouse buttons, and will ignore events
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in which other buttons are pressed or held. If it is set to \c Qt.NoButton,
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it means it does not care about buttons at all, and ignores synthetic
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mouse events that come from any device for which it's already handling
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an authentic \l eventPoint.
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\snippet pointerHandlers/pointHandlerAcceptedButtons.qml 0
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\note On a touchscreen, there are no buttons, so this property does not
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prevent PointHandler from reacting to touchpoints.
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\note By default, when this property holds \c Qt.LeftButton, if a
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non-mouse \l {PointerDevice} (such as a touchscreen or graphics tablet
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stylus) is allowed to generate synthetic mouse events, those usually
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indicate that the left mouse button is pressed, and those events can
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temporarily de-activate the PointHandler which was already reacting to an
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authentic \l eventPoint from the device. It's useful to declare
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\qml
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acceptedButtons: \c Qt.NoButton
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\endqml
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to avoid this issue. See also
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\l Qt::AA_SynthesizeMouseForUnhandledTouchEvents and
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\l Qt::AA_SynthesizeMouseForUnhandledTabletEvents.
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*/
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/*!
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\qmlproperty flags PointHandler::acceptedDevices
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The types of pointing devices that can activate this PointHandler.
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By default, this property is set to
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\l{QInputDevice::DeviceType}{PointerDevice.AllDevices}.
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If you set it to an OR combination of device types, it will ignore events
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from non-matching \l {PointerDevice}{devices}:
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\snippet pointerHandlers/pointHandler.qml 1
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*/
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/*!
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\qmlproperty flags PointHandler::acceptedPointerTypes
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The types of pointing instruments (finger, stylus, eraser, etc.)
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that can activate this PointHandler.
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By default, this property is set to
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\l {QPointingDevice::PointerType} {PointerDevice.AllPointerTypes}.
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If you set it to an OR combination of device types, it will ignore events
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from non-matching \l {PointerDevice}{devices}:
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\snippet pointerHandlers/pointHandlerCanvasDrawing.qml 0
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The \l {Qt Quick Examples - Pointer Handlers} includes a more complex example for
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drawing on a Canvas with a graphics tablet.
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*/
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/*!
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\qmlproperty flags PointHandler::acceptedModifiers
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If this property is set, PointHandler requires the given keyboard modifiers
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to be pressed in order to react to \l {PointerEvent}{PointerEvents}, and
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otherwise ignores them.
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If this property is set to \c Qt.KeyboardModifierMask (the default value),
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then PointHandler ignores the modifier keys.
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For example, an \l [QML] Item could have two handlers, one of which is
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enabled only if the required keyboard modifier is pressed:
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\snippet pointerHandlers/pointHandlerAcceptedModifiers.qml 0
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If you set \c acceptedModifiers to an OR combination of modifier keys,
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it means \e all of those modifiers must be pressed to activate the handler.
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The available modifiers are as follows:
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\value NoModifier No modifier key is allowed.
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\value ShiftModifier A Shift key on the keyboard must be pressed.
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\value ControlModifier A Ctrl key on the keyboard must be pressed.
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\value AltModifier An Alt key on the keyboard must be pressed.
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\value MetaModifier A Meta key on the keyboard must be pressed.
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\value KeypadModifier A keypad button must be pressed.
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\value GroupSwitchModifier X11 only (unless activated on Windows by a command line argument).
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A Mode_switch key on the keyboard must be pressed.
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\value KeyboardModifierMask The handler does not care which modifiers are pressed.
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\sa Qt::KeyboardModifier
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*/
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/*!
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\readonly
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\qmlproperty bool PointHandler::active
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This holds \c true whenever the constraints are satisfied and this
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PointHandler is reacting. This means that it is keeping its properties
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up-to-date according to the movements of the \l {eventPoint}{eventPoints}
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that satisfy the constraints.
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*/
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/*!
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\internal
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\qmlproperty flags PointHandler::dragThreshold
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This property is not used in PointHandler.
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*/
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/*!
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\qmlproperty real PointHandler::margin
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The margin beyond the bounds of the \l {PointerHandler::parent}{parent}
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item within which an \l eventPoint can activate this handler.
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The default value is \c 0.
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\snippet pointerHandlers/pointHandlerMargin.qml 0
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*/
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/*!
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\qmlproperty real PointHandler::target
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A property that can conveniently hold an Item to be manipulated or to show
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feedback. Unlike other \l {Qt Quick Input Handlers}{Pointer Handlers},
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PointHandler does not do anything with the \c target on its own: you
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usually need to create reactive bindings to properties such as
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\l SinglePointHandler::point and \l PointHandler::active. If you declare
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an Item instance here, you need to explicitly set its \l {Item::}{parent},
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because PointHandler is not an Item.
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By default, it is the same as the \l {PointerHandler::}{parent}, the Item
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within which the handler is declared.
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*/
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QT_END_NAMESPACE
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#
include
"moc_qquickpointhandler_p.cpp"
QT_BEGIN_NAMESPACE
Combined button and popup list for selecting options.
Definition
qsequentialanimationgroup.cpp:47
qtdeclarative
src
quick
handlers
qquickpointhandler.cpp
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