4#ifndef QSSGQMLUTILITIES_P_H
5#define QSSGQMLUTILITIES_P_H
18#include <QtQuick3DAssetUtils/private/qtquick3dassetutilsglobal_p.h>
25#include <QtCore/QJsonObject>
bool isDefaultValue(QSSGSceneDesc::Node::RuntimeType type, const char *property, const QVariant &value)
PropertiesMap propertiesForType(QSSGSceneDesc::Node::RuntimeType type)
static PropertyMap * instance()
QVariant getDefaultValue(QSSGSceneDesc::Node::RuntimeType type, const char *property)
QHash< QByteArray, QVariant > PropertiesMap
The QVector2D class represents a vector or vertex in 2D space.
The QVector3D class represents a vector or vertex in 3D space.
The QVector4D class represents a vector or vertex in 4D space.
static const char * blockEnd()
static constexpr QByteArrayView qml_basic_types[]
QString builtinQmlType(const QVariant &var)
static void generateKeyframeData(const QSSGSceneDesc::Animation::Channel &channel, QByteArray &keyframeData)
void writeQmlComponent(const QSSGSceneDesc::Node &node, QTextStream &stream, const QDir &outDir)
static QString getIdForNode(const QSSGSceneDesc::Node &node)
QString asString(const QVariant &var)
static QString getTextureFolder()
QString qmlComponentName(const QString &name)
static PropertyMap::PropertiesMap getObjectPropertiesMap(QObject *object)
static QString getAnimationFolder()
static QString getAnimationExtension()
static ValueToQmlResult valueToQml(const QSSGSceneDesc::Node &target, const QSSGSceneDesc::Property &property, OutputContext &output)
static void writeQml(const QSSGSceneDesc::Model &model, OutputContext &output)
QString colorToQml(const QColor &color)
void createTimelineAnimation(const QSSGSceneDesc::Animation &anim, QObject *parent, bool isEnabled, bool useBinaryKeyframes)
static QString getMeshExtension()
static const char * blockBegin()
static const char * blockBegin(OutputContext &output)
static void writeQml(const QSSGSceneDesc::Node &transform, OutputContext &output)
static QStringList expandComponents(const QString &value, QMetaType mt)
void writeQmlForResources(const QSSGSceneDesc::Scene::ResourceNodes &resources, OutputContext &output)
const char * qmlElementName()
QString sanitizeQmlId(const QString &id)
static const char * blockEnd(OutputContext &output)
static QString outputTextureAsset(const QSSGSceneDesc::TextureData &textureData, const QDir &outdir)
static const char * comment()
static QTextStream & indent(OutputContext &output)
static QString toQuotedString(const QString &text)
static QString getIdForAnimation(const QByteArray &inName)
static QString getMeshFolder()
static void writeImportHeader(OutputContext &output, bool hasAnimation=false)
static QStringList expandComponentsPartially(const QString &value, QMetaType mt)
static void writeNodeProperties(const QSSGSceneDesc::Node &node, OutputContext &output)
QPair< QString, QString > writeQmlForAnimation(const QSSGSceneDesc::Animation &anim, qsizetype index, OutputContext &output, bool useBinaryKeyframes=true, bool generateTimelineAnimations=true)
static std::pair< QString, QString > copyTextureAsset(const QUrl &texturePath, OutputContext &output)
static std::pair< QString, QString > meshAssetName(const QSSGSceneDesc::Scene &scene, const QSSGSceneDesc::Mesh &meshNode, const QDir &outdir)
static const char * getQmlElementName(const QSSGSceneDesc::Node &node)
static const char * indent()
QString getAnimationSourceName(const QString &id, const QString &property, qsizetype index)
QString getMeshSourceName(const QString &name)
QString variantToQml(const QVariant &variant)
QString stripParentDirectory(const QString &filePath)
QString asString(QSSGSceneDesc::Animation::Channel::TargetProperty prop)
static void writeQmlForResourceNode(const QSSGSceneDesc::Node &node, OutputContext &output)
QString sanitizeQmlSourcePath(const QString &source, bool removeParentDirectory)
QString getTextureSourceName(const QString &name, const QString &fmt)
static QByteArrayView typeName(QMetaType mt)
void writeQml(const QSSGSceneDesc::Scene &scene, QTextStream &stream, const QDir &outdir, const QJsonObject &optionsObject)
static QString indentString(OutputContext &output)
void writeQml(const QSSGSceneDesc::Material &material, OutputContext &output)
static void writeQmlForNode(const QSSGSceneDesc::Node &node, OutputContext &output)
@ DesignStudioWorkarounds
QSSGQmlScopedIndent(OutputContext &out)
QStringList expandedProperties