72void LookAtNode::setTarget(QQuick3DNode *node)
78 disconnect(m_target, &QQuick3DNode::scenePositionChanged,
this, &LookAtNode::updateLookAt);
79 disconnect(
this, &QQuick3DNode::scenePositionChanged,
this, &LookAtNode::updateLookAt);
85 connect(m_target, &QQuick3DNode::scenePositionChanged,
this, &LookAtNode::updateLookAt);
86 connect(
this, &QQuick3DNode::scenePositionChanged,
this, &LookAtNode::updateLookAt);