74void LookAtNode::setTarget(QQuick3DNode *node)
80 disconnect(m_target, &QQuick3DNode::scenePositionChanged,
this, &LookAtNode::updateLookAt);
81 disconnect(
this, &QQuick3DNode::scenePositionChanged,
this, &LookAtNode::updateLookAt);
87 connect(m_target, &QQuick3DNode::scenePositionChanged,
this, &LookAtNode::updateLookAt);
88 connect(
this, &QQuick3DNode::scenePositionChanged,
this, &LookAtNode::updateLookAt);