Qt
Internal/Contributor docs for the Qt SDK. Note: These are NOT official API docs; those are found at https://doc.qt.io/
Loading...
Searching...
No Matches
qquaternion.h
Go to the documentation of this file.
1// Copyright (C) 2016 The Qt Company Ltd.
2// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
3
4#ifndef QQUATERNION_H
5#define QQUATERNION_H
6
7#include <QtGui/qtguiglobal.h>
8#include <QtGui/qgenericmatrix.h>
9#include <QtGui/qvector3d.h>
10#include <QtGui/qvector4d.h>
11
13
14
15#ifndef QT_NO_QUATERNION
16
17class QMatrix4x4;
18class QVariant;
19
20class QT6_ONLY(Q_GUI_EXPORT) QQuaternion
21{
22public:
23 constexpr QQuaternion() noexcept;
24 explicit QQuaternion(Qt::Initialization) noexcept {}
25 constexpr QQuaternion(float scalar, float xpos, float ypos, float zpos) noexcept;
26#ifndef QT_NO_VECTOR3D
27 constexpr QQuaternion(float scalar, const QVector3D &vector) noexcept;
28#endif
29#ifndef QT_NO_VECTOR4D
30 constexpr explicit QQuaternion(const QVector4D &vector) noexcept;
31#endif
32
33 constexpr bool isNull() const noexcept;
34 constexpr bool isIdentity() const noexcept;
35
36#ifndef QT_NO_VECTOR3D
37 constexpr QVector3D vector() const noexcept;
38 constexpr void setVector(const QVector3D &vector) noexcept;
39#endif
40 constexpr void setVector(float x, float y, float z) noexcept;
41
42 constexpr float x() const noexcept;
43 constexpr float y() const noexcept;
44 constexpr float z() const noexcept;
45 constexpr float scalar() const noexcept;
46
47 constexpr void setX(float x) noexcept;
48 constexpr void setY(float y) noexcept;
49 constexpr void setZ(float z) noexcept;
50 constexpr void setScalar(float scalar) noexcept;
51
52 constexpr static float dotProduct(const QQuaternion &q1, const QQuaternion &q2) noexcept;
53
54 // ### Qt 7: make the next four constexpr
55 // (perhaps using std::hypot, constexpr in C++26, or constexpr qHypot)
56 QT7_ONLY(Q_GUI_EXPORT) float length() const;
57 QT7_ONLY(Q_GUI_EXPORT) float lengthSquared() const;
58
59 [[nodiscard]] QT7_ONLY(Q_GUI_EXPORT) QQuaternion normalized() const;
60 QT7_ONLY(Q_GUI_EXPORT) void normalize();
61
62 constexpr QQuaternion inverted() const noexcept;
63
64 [[nodiscard]] constexpr QQuaternion conjugated() const noexcept;
65
66 QT7_ONLY(Q_GUI_EXPORT) QVector3D rotatedVector(const QVector3D &vector) const;
67
68 constexpr QQuaternion &operator+=(const QQuaternion &quaternion) noexcept;
69 constexpr QQuaternion &operator-=(const QQuaternion &quaternion) noexcept;
70 constexpr QQuaternion &operator*=(float factor) noexcept;
71 constexpr QQuaternion &operator*=(const QQuaternion &quaternion) noexcept;
72 constexpr QQuaternion &operator/=(float divisor);
73
74QT_WARNING_PUSH
75QT_WARNING_DISABLE_FLOAT_COMPARE
76 friend constexpr bool operator==(const QQuaternion &q1, const QQuaternion &q2) noexcept
77 {
78 return q1.wp == q2.wp && q1.xp == q2.xp && q1.yp == q2.yp && q1.zp == q2.zp;
79 }
80 friend constexpr bool operator!=(const QQuaternion &q1, const QQuaternion &q2) noexcept
81 {
82 return !(q1 == q2);
83 }
84QT_WARNING_POP
85
86 friend constexpr QQuaternion operator+(const QQuaternion &q1, const QQuaternion &q2) noexcept;
87 friend constexpr QQuaternion operator-(const QQuaternion &q1, const QQuaternion &q2) noexcept;
88 friend constexpr QQuaternion operator*(float factor, const QQuaternion &quaternion) noexcept;
89 friend constexpr QQuaternion operator*(const QQuaternion &quaternion, float factor) noexcept;
90 friend constexpr QQuaternion operator*(const QQuaternion &q1, const QQuaternion &q2) noexcept;
91 friend constexpr QQuaternion operator-(const QQuaternion &quaternion) noexcept;
92 friend constexpr QQuaternion operator/(const QQuaternion &quaternion, float divisor);
93
94 friend constexpr bool qFuzzyCompare(const QQuaternion &q1, const QQuaternion &q2) noexcept;
95
96#ifndef QT_NO_VECTOR4D
97 constexpr QVector4D toVector4D() const noexcept;
98#endif
99
100 QT7_ONLY(Q_GUI_EXPORT) operator QVariant() const;
101
102#ifndef QT_NO_VECTOR3D
103 inline void getAxisAndAngle(QVector3D *axis, float *angle) const;
104 QT7_ONLY(Q_GUI_EXPORT) static QQuaternion fromAxisAndAngle(const QVector3D &axis, float angle);
105#endif
106 QT7_ONLY(Q_GUI_EXPORT) void getAxisAndAngle(float *x, float *y, float *z, float *angle) const;
107 QT7_ONLY(Q_GUI_EXPORT) static QQuaternion fromAxisAndAngle(float x, float y, float z,
108 float angle);
109
110#ifndef QT_NO_VECTOR3D
111 inline QVector3D toEulerAngles() const;
112# if !QT_CORE_REMOVED_SINCE(6, 11)
113 Q_WEAK_OVERLOAD
114# endif
115 static QQuaternion fromEulerAngles(const QVector3D &angles)
116 { return fromEulerAngles(angles.x(), angles.y(), angles.z()); }
117
118#endif
119 template <typename T>
120 struct EulerAngles
121 {
122 T pitch, yaw, roll;
123 };
124 QT7_ONLY(Q_GUI_EXPORT) EulerAngles<float> eulerAngles() const;
125 static QQuaternion fromEulerAngles(EulerAngles<float> angles)
126 { return fromEulerAngles(angles.pitch, angles.yaw, angles.roll); }
127
128 QT_GUI_INLINE_SINCE(6, 11)
129 void getEulerAngles(float *pitch, float *yaw, float *roll) const;
130 static QQuaternion fromEulerAngles(float pitch, float yaw, float roll);
131
132 QT7_ONLY(Q_GUI_EXPORT) QMatrix3x3 toRotationMatrix() const;
133 QT7_ONLY(Q_GUI_EXPORT) static QQuaternion fromRotationMatrix(const QMatrix3x3 &rot3x3);
134
135#ifndef QT_NO_VECTOR3D
136 struct Axes
137 {
138 QVector3D x, y, z;
139 };
140 QT7_ONLY(Q_GUI_EXPORT) Axes toAxes() const;
141 QT7_ONLY(Q_GUI_EXPORT) static QQuaternion fromAxes(Axes axes); // clazy:exclude=function-args-by-ref
142 QT_GUI_INLINE_SINCE(6, 11)
143 void getAxes(QVector3D *xAxis, QVector3D *yAxis, QVector3D *zAxis) const;
144 QT7_ONLY(Q_GUI_EXPORT) static QQuaternion fromAxes(const QVector3D &xAxis,
145 const QVector3D &yAxis,
146 const QVector3D &zAxis);
147
148 QT7_ONLY(Q_GUI_EXPORT) static QQuaternion fromDirection(const QVector3D &direction,
149 const QVector3D &up);
150
151 QT7_ONLY(Q_GUI_EXPORT) static QQuaternion rotationTo(const QVector3D &from,
152 const QVector3D &to);
153#endif // QT_NO_VECTOR3D
154
155 QT7_ONLY(Q_GUI_EXPORT) static QQuaternion slerp(const QQuaternion &q1, const QQuaternion &q2,
156 float t);
157 QT7_ONLY(Q_GUI_EXPORT) static QQuaternion nlerp(const QQuaternion &q1, const QQuaternion &q2,
158 float t);
159
160private:
161 float wp, xp, yp, zp;
162};
163
165
166constexpr QQuaternion::QQuaternion() noexcept : wp(1.0f), xp(0.0f), yp(0.0f), zp(0.0f) {}
167
168constexpr QQuaternion::QQuaternion(float aScalar, float xpos, float ypos, float zpos) noexcept
169 : wp(aScalar), xp(xpos), yp(ypos), zp(zpos) {}
170
171QT_WARNING_PUSH
172QT_WARNING_DISABLE_FLOAT_COMPARE
173
174constexpr bool QQuaternion::isNull() const noexcept
175{
176 return wp == 0.0f && xp == 0.0f && yp == 0.0f && zp == 0.0f;
177}
178
179constexpr bool QQuaternion::isIdentity() const noexcept
180{
181 return wp == 1.0f && xp == 0.0f && yp == 0.0f && zp == 0.0f;
182}
183QT_WARNING_POP
184
185constexpr float QQuaternion::x() const noexcept { return xp; }
186constexpr float QQuaternion::y() const noexcept { return yp; }
187constexpr float QQuaternion::z() const noexcept { return zp; }
188constexpr float QQuaternion::scalar() const noexcept { return wp; }
189
190constexpr void QQuaternion::setX(float aX) noexcept { xp = aX; }
191constexpr void QQuaternion::setY(float aY) noexcept { yp = aY; }
192constexpr void QQuaternion::setZ(float aZ) noexcept { zp = aZ; }
193constexpr void QQuaternion::setScalar(float aScalar) noexcept { wp = aScalar; }
194
195constexpr float QQuaternion::dotProduct(const QQuaternion &q1, const QQuaternion &q2) noexcept
196{
197 return q1.wp * q2.wp + q1.xp * q2.xp + q1.yp * q2.yp + q1.zp * q2.zp;
198}
199
200constexpr QQuaternion QQuaternion::inverted() const noexcept
201{
202 // Need some extra precision if the length is very small.
203 double len = double(wp) * double(wp) +
204 double(xp) * double(xp) +
205 double(yp) * double(yp) +
206 double(zp) * double(zp);
207 if (!qFuzzyIsNull(len))
208 return QQuaternion(float(double(wp) / len), float(double(-xp) / len),
209 float(double(-yp) / len), float(double(-zp) / len));
210 return QQuaternion(0.0f, 0.0f, 0.0f, 0.0f);
211}
212
213constexpr QQuaternion QQuaternion::conjugated() const noexcept
214{
215 return QQuaternion(wp, -xp, -yp, -zp);
216}
217
218constexpr QQuaternion &QQuaternion::operator+=(const QQuaternion &quaternion) noexcept
219{
220 wp += quaternion.wp;
221 xp += quaternion.xp;
222 yp += quaternion.yp;
223 zp += quaternion.zp;
224 return *this;
225}
226
227constexpr QQuaternion &QQuaternion::operator-=(const QQuaternion &quaternion) noexcept
228{
229 wp -= quaternion.wp;
230 xp -= quaternion.xp;
231 yp -= quaternion.yp;
232 zp -= quaternion.zp;
233 return *this;
234}
235
236constexpr QQuaternion &QQuaternion::operator*=(float factor) noexcept
237{
238 wp *= factor;
239 xp *= factor;
240 yp *= factor;
241 zp *= factor;
242 return *this;
243}
244
245constexpr QQuaternion operator*(const QQuaternion &q1, const QQuaternion &q2) noexcept
246{
247 float yy = (q1.wp - q1.yp) * (q2.wp + q2.zp);
248 float zz = (q1.wp + q1.yp) * (q2.wp - q2.zp);
249 float ww = (q1.zp + q1.xp) * (q2.xp + q2.yp);
250 float xx = ww + yy + zz;
251 float qq = 0.5f * (xx + (q1.zp - q1.xp) * (q2.xp - q2.yp));
252
253 float w = qq - ww + (q1.zp - q1.yp) * (q2.yp - q2.zp);
254 float x = qq - xx + (q1.xp + q1.wp) * (q2.xp + q2.wp);
255 float y = qq - yy + (q1.wp - q1.xp) * (q2.yp + q2.zp);
256 float z = qq - zz + (q1.zp + q1.yp) * (q2.wp - q2.xp);
257
258 return QQuaternion(w, x, y, z);
259}
260
261constexpr QQuaternion &QQuaternion::operator*=(const QQuaternion &quaternion) noexcept
262{
263 *this = *this * quaternion;
264 return *this;
265}
266
267constexpr QQuaternion &QQuaternion::operator/=(float divisor)
268{
269 wp /= divisor;
270 xp /= divisor;
271 yp /= divisor;
272 zp /= divisor;
273 return *this;
274}
275
276constexpr QQuaternion operator+(const QQuaternion &q1, const QQuaternion &q2) noexcept
277{
278 return QQuaternion(q1.wp + q2.wp, q1.xp + q2.xp, q1.yp + q2.yp, q1.zp + q2.zp);
279}
280
281constexpr QQuaternion operator-(const QQuaternion &q1, const QQuaternion &q2) noexcept
282{
283 return QQuaternion(q1.wp - q2.wp, q1.xp - q2.xp, q1.yp - q2.yp, q1.zp - q2.zp);
284}
285
286constexpr QQuaternion operator*(float factor, const QQuaternion &quaternion) noexcept
287{
288 return QQuaternion(quaternion.wp * factor, quaternion.xp * factor, quaternion.yp * factor, quaternion.zp * factor);
289}
290
291constexpr QQuaternion operator*(const QQuaternion &quaternion, float factor) noexcept
292{
293 return QQuaternion(quaternion.wp * factor, quaternion.xp * factor, quaternion.yp * factor, quaternion.zp * factor);
294}
295
296constexpr QQuaternion operator-(const QQuaternion &quaternion) noexcept
297{
298 return QQuaternion(-quaternion.wp, -quaternion.xp, -quaternion.yp, -quaternion.zp);
299}
300
301constexpr QQuaternion operator/(const QQuaternion &quaternion, float divisor)
302{
303 return QQuaternion(quaternion.wp / divisor, quaternion.xp / divisor, quaternion.yp / divisor, quaternion.zp / divisor);
304}
305
306constexpr bool qFuzzyCompare(const QQuaternion &q1, const QQuaternion &q2) noexcept
307{
308 return qFuzzyCompare(q1.wp, q2.wp) &&
309 qFuzzyCompare(q1.xp, q2.xp) &&
310 qFuzzyCompare(q1.yp, q2.yp) &&
311 qFuzzyCompare(q1.zp, q2.zp);
312}
313
314#if QT_GUI_INLINE_IMPL_SINCE(6, 11)
315void QQuaternion::getEulerAngles(float *pitch, float *yaw, float *roll) const
316{
317 Q_PRE(pitch);
318 Q_PRE(yaw);
319 Q_PRE(roll);
320 const auto angles = eulerAngles();
321 *pitch = angles.pitch;
322 *yaw = angles.yaw;
323 *roll = angles.roll;
324}
325#endif // QT_GUI_INLINE_IMPL_SINCE
326
327#ifndef QT_NO_VECTOR3D
328
329constexpr QQuaternion::QQuaternion(float aScalar, const QVector3D &aVector) noexcept
330 : wp(aScalar), xp(aVector.x()), yp(aVector.y()), zp(aVector.z()) {}
331
332constexpr void QQuaternion::setVector(const QVector3D &aVector) noexcept
333{
334 xp = aVector.x();
335 yp = aVector.y();
336 zp = aVector.z();
337}
338
339constexpr QVector3D QQuaternion::vector() const noexcept
340{
341 return QVector3D(xp, yp, zp);
342}
343
344inline QVector3D operator*(const QQuaternion &quaternion, const QVector3D &vec)
345{
346 return quaternion.rotatedVector(vec);
347}
348
349void QQuaternion::getAxisAndAngle(QVector3D *axis, float *angle) const
350{
351 float aX, aY, aZ;
352 getAxisAndAngle(&aX, &aY, &aZ, angle);
353 *axis = QVector3D(aX, aY, aZ);
354}
355
356QVector3D QQuaternion::toEulerAngles() const
357{
358 const auto angles = eulerAngles();
359 return QVector3D{angles.pitch, angles.yaw, angles.roll};
360}
361
362#if QT_GUI_INLINE_IMPL_SINCE(6, 11)
363void QQuaternion::getAxes(QVector3D *xAxis, QVector3D *yAxis, QVector3D *zAxis) const
364{
365 Q_PRE(xAxis);
366 Q_PRE(yAxis);
367 Q_PRE(zAxis);
368 const Axes axes = toAxes();
369 *xAxis = axes.x;
370 *yAxis = axes.y;
371 *zAxis = axes.z;
372}
373#endif // QT_GUI_INLINE_IMPL_SINCE(6, 11)
374
375#endif // QT_NO_VECTOR3D
376
377constexpr void QQuaternion::setVector(float aX, float aY, float aZ) noexcept
378{
379 xp = aX;
380 yp = aY;
381 zp = aZ;
382}
383
384#ifndef QT_NO_VECTOR4D
385
386constexpr QQuaternion::QQuaternion(const QVector4D &aVector) noexcept
387 : wp(aVector.w()), xp(aVector.x()), yp(aVector.y()), zp(aVector.z()) {}
388
389constexpr QVector4D QQuaternion::toVector4D() const noexcept
390{
391 return QVector4D(xp, yp, zp, wp);
392}
393
394#endif // QT_NO_VECTOR4D
395
396#ifndef QT_NO_DEBUG_STREAM
397Q_GUI_EXPORT QDebug operator<<(QDebug dbg, const QQuaternion &q);
398#endif
399
400#ifndef QT_NO_DATASTREAM
401Q_GUI_EXPORT QDataStream &operator<<(QDataStream &, const QQuaternion &);
402Q_GUI_EXPORT QDataStream &operator>>(QDataStream &, QQuaternion &);
403#endif
404
405#endif // QT_NO_QUATERNION
406
407QT_END_NAMESPACE
408
409#endif // QQUATERNION_H
\inmodule QtGui
Definition qbrush.h:29
\inmodule QtGui
Definition qbrush.h:468
\inmodule QtCore\reentrant
Definition qdatastream.h:50
\inmodule QtGui
Definition qbrush.h:157
\inmodule QtGui
Definition qbrush.h:416
The QMatrix4x4 class represents a 4x4 transformation matrix in 3D space.
Definition qmatrix4x4.h:27
\inmodule QtGui
Definition qpen.h:28
\inmodule QtGui
Definition qbrush.h:434
\reentrant
Definition qtextformat.h:91
\reentrant
Definition qtextformat.h:46
QList< QGradientStop > QGradientStops
Definition qbrush.h:154
std::pair< qreal, QColor > QGradientStop
Definition qbrush.h:153
QByteArray operator+(const QByteArray &a1, const QByteArray &a2)
Definition qbytearray.h:699
Q_CORE_EXPORT QDebug operator<<(QDebug debug, QDir::Filters filters)
Definition qdir.cpp:2568
void qRegisterGuiVariant()
QMatrix4x4 operator*(const QMatrix4x4 &m1, const QMatrix4x4 &m2)
Definition qmatrix4x4.h:609
QMatrix4x4 operator-(const QMatrix4x4 &matrix)
Definition qmatrix4x4.h:844
QMatrix4x4 operator*(const QMatrix4x4 &matrix, float factor)
Definition qmatrix4x4.h:888
QMatrix4x4 operator*(float factor, const QMatrix4x4 &matrix)
Definition qmatrix4x4.h:866
QMatrix4x4 operator-(const QMatrix4x4 &m1, const QMatrix4x4 &m2)
Definition qmatrix4x4.h:587
QDebug Q_GUI_EXPORT & operator<<(QDebug &s, const QVectorPath &path)
constexpr QQuaternion operator*(float factor, const QQuaternion &quaternion) noexcept
QVector3D operator*(const QQuaternion &quaternion, const QVector3D &vec)
constexpr QQuaternion operator-(const QQuaternion &q1, const QQuaternion &q2) noexcept
constexpr QQuaternion operator*(const QQuaternion &quaternion, float factor) noexcept
constexpr bool qFuzzyCompare(const QQuaternion &q1, const QQuaternion &q2) noexcept
constexpr QQuaternion operator/(const QQuaternion &quaternion, float divisor)
Q_DECLARE_TYPEINFO(QQuaternion, Q_PRIMITIVE_TYPE)
constexpr QQuaternion operator-(const QQuaternion &quaternion) noexcept
constexpr QQuaternion operator*(const QQuaternion &q1, const QQuaternion &q2) noexcept
constexpr QQuaternion operator+(const QQuaternion &q1, const QQuaternion &q2) noexcept
Q_DECLARE_TYPEINFO(QTextLength, Q_PRIMITIVE_TYPE)
void operator()(QBrushData *d) const noexcept
Definition qbrush.cpp:250
Qt::BrushStyle style
Definition qbrush.h:134
QBrushData()=default
QTransform transform
Definition qbrush.h:136
QAtomicInt ref
Definition qbrush.h:133
QColor color
Definition qbrush.h:135
static const QtPrivate::QMetaTypeInterface * interfaceForType(int type)
static bool convert(const void *from, int fromTypeId, void *to, int toTypeId)