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qquaternion.h
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1// Copyright (C) 2016 The Qt Company Ltd.
2// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
3// Qt-Security score:significant reason:default
4
5#ifndef QQUATERNION_H
6#define QQUATERNION_H
7
8#include <QtGui/qtguiglobal.h>
9#include <QtGui/qgenericmatrix.h>
10#include <QtGui/qvector3d.h>
11#include <QtGui/qvector4d.h>
12
14
15
16#ifndef QT_NO_QUATERNION
17
18class QMatrix4x4;
19class QVariant;
20
21class QT6_ONLY(Q_GUI_EXPORT) QQuaternion
22{
23public:
24 constexpr QQuaternion() noexcept;
25 explicit QQuaternion(Qt::Initialization) noexcept {}
26 constexpr QQuaternion(float scalar, float xpos, float ypos, float zpos) noexcept;
27#ifndef QT_NO_VECTOR3D
28 constexpr QQuaternion(float scalar, const QVector3D &vector) noexcept;
29#endif
30#ifndef QT_NO_VECTOR4D
31 constexpr explicit QQuaternion(const QVector4D &vector) noexcept;
32#endif
33
34 constexpr bool isNull() const noexcept;
35 constexpr bool isIdentity() const noexcept;
36
37#ifndef QT_NO_VECTOR3D
38 constexpr QVector3D vector() const noexcept;
39 constexpr void setVector(const QVector3D &vector) noexcept;
40#endif
41 constexpr void setVector(float x, float y, float z) noexcept;
42
43 constexpr float x() const noexcept;
44 constexpr float y() const noexcept;
45 constexpr float z() const noexcept;
46 constexpr float scalar() const noexcept;
47
48 constexpr void setX(float x) noexcept;
49 constexpr void setY(float y) noexcept;
50 constexpr void setZ(float z) noexcept;
51 constexpr void setScalar(float scalar) noexcept;
52
53 constexpr static float dotProduct(const QQuaternion &q1, const QQuaternion &q2) noexcept;
54
55 // ### Qt 7: make the next four constexpr
56 // (perhaps using std::hypot, constexpr in C++26, or constexpr qHypot)
57 QT7_ONLY(Q_GUI_EXPORT) float length() const;
58 QT7_ONLY(Q_GUI_EXPORT) float lengthSquared() const;
59
60 [[nodiscard]] QT7_ONLY(Q_GUI_EXPORT) QQuaternion normalized() const;
61 QT7_ONLY(Q_GUI_EXPORT) void normalize();
62
63 constexpr QQuaternion inverted() const noexcept;
64
65 [[nodiscard]] constexpr QQuaternion conjugated() const noexcept;
66
67 QT7_ONLY(Q_GUI_EXPORT) QVector3D rotatedVector(const QVector3D &vector) const;
68
69 constexpr QQuaternion &operator+=(const QQuaternion &quaternion) noexcept;
70 constexpr QQuaternion &operator-=(const QQuaternion &quaternion) noexcept;
71 constexpr QQuaternion &operator*=(float factor) noexcept;
72 constexpr QQuaternion &operator*=(const QQuaternion &quaternion) noexcept;
73 constexpr QQuaternion &operator/=(float divisor);
74
75QT_WARNING_PUSH
76QT_WARNING_DISABLE_FLOAT_COMPARE
77 friend constexpr bool operator==(const QQuaternion &q1, const QQuaternion &q2) noexcept
78 {
79 return q1.wp == q2.wp && q1.xp == q2.xp && q1.yp == q2.yp && q1.zp == q2.zp;
80 }
81 friend constexpr bool operator!=(const QQuaternion &q1, const QQuaternion &q2) noexcept
82 {
83 return !(q1 == q2);
84 }
85QT_WARNING_POP
86
87 friend constexpr QQuaternion operator+(const QQuaternion &q1, const QQuaternion &q2) noexcept;
88 friend constexpr QQuaternion operator-(const QQuaternion &q1, const QQuaternion &q2) noexcept;
89 friend constexpr QQuaternion operator*(float factor, const QQuaternion &quaternion) noexcept;
90 friend constexpr QQuaternion operator*(const QQuaternion &quaternion, float factor) noexcept;
91 friend constexpr QQuaternion operator*(const QQuaternion &q1, const QQuaternion &q2) noexcept;
92 friend constexpr QQuaternion operator-(const QQuaternion &quaternion) noexcept;
93 friend constexpr QQuaternion operator/(const QQuaternion &quaternion, float divisor);
94
95 friend constexpr bool qFuzzyCompare(const QQuaternion &q1, const QQuaternion &q2) noexcept;
96
97#ifndef QT_NO_VECTOR4D
98 constexpr QVector4D toVector4D() const noexcept;
99#endif
100
101 QT7_ONLY(Q_GUI_EXPORT) operator QVariant() const;
102
103 struct Axis {
104 float x, y, z;
105 // prevent users from defining them themselves, until we do:
106 friend constexpr bool comparesEqual(Axis lhs, Axis rhs) noexcept
107 Q_DECL_EQ_DELETE_X("Deliberately not implemented. Don't implement it yourself!");
108 friend bool operator==(Axis, Axis)
109 Q_DECL_EQ_DELETE_X("Deliberately not implemented. Don't implement it yourself!");
110 friend bool operator!=(Axis, Axis)
111 Q_DECL_EQ_DELETE_X("Deliberately not implemented. Don't implement it yourself!");
112 friend size_t qHash(const Axis &, size_t) noexcept
113 Q_DECL_EQ_DELETE_X("Deliberately not implemented. Don't implement it yourself!");
114 friend size_t qHash(const Axis &) noexcept
115 Q_DECL_EQ_DELETE_X("Deliberately not implemented. Don't implement it yourself!");
116 friend bool qFuzzyIsNull(Axis axis) noexcept
117 { return qFuzzyIsNull(axis.x) && qFuzzyIsNull(axis.y) && qFuzzyIsNull(axis.z); }
118 friend bool qFuzzyCompare(Axis lhs, Axis rhs) noexcept
119 Q_DECL_EQ_DELETE_X("Deliberately not implemented. Don't implement it yourself!");
120#ifndef QT_NO_VECTOR3D
121 static constexpr Axis fromVector3D(QVector3D v) noexcept
122 { return {v.x(), v.y(), v.z()}; }
123 constexpr QVector3D toVector3D() const noexcept { return {x, y, z}; }
124 friend constexpr bool comparesEqual(Axis lhs, QVector3D rhs) noexcept
125 Q_DECL_EQ_DELETE_X("Deliberately not implemented. Don't implement it yourself!");
126#endif
127 };
128
129#ifndef QT_NO_VECTOR3D
130 inline void getAxisAndAngle(QVector3D *axis, float *angle) const;
131 QT7_ONLY(Q_GUI_EXPORT) static QQuaternion fromAxisAndAngle(const QVector3D &axis, float angle);
132#endif
133 QT7_ONLY(Q_GUI_EXPORT) void getAxisAndAngle(float *x, float *y, float *z, float *angle) const;
134 QT7_ONLY(Q_GUI_EXPORT) static QQuaternion fromAxisAndAngle(float x, float y, float z,
135 float angle);
136
137#ifndef QT_NO_VECTOR3D
138 inline QVector3D toEulerAngles() const;
139# if !QT_CORE_REMOVED_SINCE(6, 11)
140 Q_WEAK_OVERLOAD
141# endif
142 static QQuaternion fromEulerAngles(const QVector3D &angles)
143 { return fromEulerAngles(angles.x(), angles.y(), angles.z()); }
144
145#endif
146 template <typename T>
147 struct EulerAngles
148 {
149 T pitch, yaw, roll;
150 };
151 QT7_ONLY(Q_GUI_EXPORT) EulerAngles<float> eulerAngles() const;
152 static QQuaternion fromEulerAngles(EulerAngles<float> angles)
153 { return fromEulerAngles(angles.pitch, angles.yaw, angles.roll); }
154
155 QT_GUI_INLINE_SINCE(6, 11)
156 void getEulerAngles(float *pitch, float *yaw, float *roll) const;
157 static QQuaternion fromEulerAngles(float pitch, float yaw, float roll);
158
159 QT7_ONLY(Q_GUI_EXPORT) QMatrix3x3 toRotationMatrix() const;
160 QT7_ONLY(Q_GUI_EXPORT) static QQuaternion fromRotationMatrix(const QMatrix3x3 &rot3x3);
161
162 struct Axes
163 {
164 Axis x, y, z;
165 };
166 QT7_ONLY(Q_GUI_EXPORT) Axes toAxes() const;
167 QT7_ONLY(Q_GUI_EXPORT) static QQuaternion fromAxes(Axes axes); // clazy:exclude=function-args-by-ref
168#ifndef QT_NO_VECTOR3D
169 QT_GUI_INLINE_SINCE(6, 11)
170 void getAxes(QVector3D *xAxis, QVector3D *yAxis, QVector3D *zAxis) const;
171 QT_GUI_INLINE_SINCE(6, 11)
172 static QQuaternion fromAxes(const QVector3D &xAxis,
173 const QVector3D &yAxis,
174 const QVector3D &zAxis);
175
176 QT7_ONLY(Q_GUI_EXPORT) static QQuaternion fromDirection(const QVector3D &direction,
177 const QVector3D &up);
178
179 QT7_ONLY(Q_GUI_EXPORT) static QQuaternion rotationTo(const QVector3D &from,
180 const QVector3D &to);
181#endif // QT_NO_VECTOR3D
182
183 QT7_ONLY(Q_GUI_EXPORT) static QQuaternion slerp(const QQuaternion &q1, const QQuaternion &q2,
184 float t);
185 QT7_ONLY(Q_GUI_EXPORT) static QQuaternion nlerp(const QQuaternion &q1, const QQuaternion &q2,
186 float t);
187
188private:
189 float wp, xp, yp, zp;
190};
191
193
194constexpr QQuaternion::QQuaternion() noexcept : wp(1.0f), xp(0.0f), yp(0.0f), zp(0.0f) {}
195
196constexpr QQuaternion::QQuaternion(float aScalar, float xpos, float ypos, float zpos) noexcept
197 : wp(aScalar), xp(xpos), yp(ypos), zp(zpos) {}
198
199QT_WARNING_PUSH
200QT_WARNING_DISABLE_FLOAT_COMPARE
201
202constexpr bool QQuaternion::isNull() const noexcept
203{
204 return wp == 0.0f && xp == 0.0f && yp == 0.0f && zp == 0.0f;
205}
206
207constexpr bool QQuaternion::isIdentity() const noexcept
208{
209 return wp == 1.0f && xp == 0.0f && yp == 0.0f && zp == 0.0f;
210}
211QT_WARNING_POP
212
213constexpr float QQuaternion::x() const noexcept { return xp; }
214constexpr float QQuaternion::y() const noexcept { return yp; }
215constexpr float QQuaternion::z() const noexcept { return zp; }
216constexpr float QQuaternion::scalar() const noexcept { return wp; }
217
218constexpr void QQuaternion::setX(float aX) noexcept { xp = aX; }
219constexpr void QQuaternion::setY(float aY) noexcept { yp = aY; }
220constexpr void QQuaternion::setZ(float aZ) noexcept { zp = aZ; }
221constexpr void QQuaternion::setScalar(float aScalar) noexcept { wp = aScalar; }
222
223constexpr float QQuaternion::dotProduct(const QQuaternion &q1, const QQuaternion &q2) noexcept
224{
225 return q1.wp * q2.wp + q1.xp * q2.xp + q1.yp * q2.yp + q1.zp * q2.zp;
226}
227
228constexpr QQuaternion QQuaternion::inverted() const noexcept
229{
230 // Need some extra precision if the length is very small.
231 double len = double(wp) * double(wp) +
232 double(xp) * double(xp) +
233 double(yp) * double(yp) +
234 double(zp) * double(zp);
235 if (!qFuzzyIsNull(len))
236 return QQuaternion(float(double(wp) / len), float(double(-xp) / len),
237 float(double(-yp) / len), float(double(-zp) / len));
238 return QQuaternion(0.0f, 0.0f, 0.0f, 0.0f);
239}
240
241constexpr QQuaternion QQuaternion::conjugated() const noexcept
242{
243 return QQuaternion(wp, -xp, -yp, -zp);
244}
245
246constexpr QQuaternion &QQuaternion::operator+=(const QQuaternion &quaternion) noexcept
247{
248 wp += quaternion.wp;
249 xp += quaternion.xp;
250 yp += quaternion.yp;
251 zp += quaternion.zp;
252 return *this;
253}
254
255constexpr QQuaternion &QQuaternion::operator-=(const QQuaternion &quaternion) noexcept
256{
257 wp -= quaternion.wp;
258 xp -= quaternion.xp;
259 yp -= quaternion.yp;
260 zp -= quaternion.zp;
261 return *this;
262}
263
264constexpr QQuaternion &QQuaternion::operator*=(float factor) noexcept
265{
266 wp *= factor;
267 xp *= factor;
268 yp *= factor;
269 zp *= factor;
270 return *this;
271}
272
273constexpr QQuaternion operator*(const QQuaternion &q1, const QQuaternion &q2) noexcept
274{
275 float yy = (q1.wp - q1.yp) * (q2.wp + q2.zp);
276 float zz = (q1.wp + q1.yp) * (q2.wp - q2.zp);
277 float ww = (q1.zp + q1.xp) * (q2.xp + q2.yp);
278 float xx = ww + yy + zz;
279 float qq = 0.5f * (xx + (q1.zp - q1.xp) * (q2.xp - q2.yp));
280
281 float w = qq - ww + (q1.zp - q1.yp) * (q2.yp - q2.zp);
282 float x = qq - xx + (q1.xp + q1.wp) * (q2.xp + q2.wp);
283 float y = qq - yy + (q1.wp - q1.xp) * (q2.yp + q2.zp);
284 float z = qq - zz + (q1.zp + q1.yp) * (q2.wp - q2.xp);
285
286 return QQuaternion(w, x, y, z);
287}
288
289constexpr QQuaternion &QQuaternion::operator*=(const QQuaternion &quaternion) noexcept
290{
291 *this = *this * quaternion;
292 return *this;
293}
294
295constexpr QQuaternion &QQuaternion::operator/=(float divisor)
296{
297 wp /= divisor;
298 xp /= divisor;
299 yp /= divisor;
300 zp /= divisor;
301 return *this;
302}
303
304constexpr QQuaternion operator+(const QQuaternion &q1, const QQuaternion &q2) noexcept
305{
306 return QQuaternion(q1.wp + q2.wp, q1.xp + q2.xp, q1.yp + q2.yp, q1.zp + q2.zp);
307}
308
309constexpr QQuaternion operator-(const QQuaternion &q1, const QQuaternion &q2) noexcept
310{
311 return QQuaternion(q1.wp - q2.wp, q1.xp - q2.xp, q1.yp - q2.yp, q1.zp - q2.zp);
312}
313
314constexpr QQuaternion operator*(float factor, const QQuaternion &quaternion) noexcept
315{
316 return QQuaternion(quaternion.wp * factor, quaternion.xp * factor, quaternion.yp * factor, quaternion.zp * factor);
317}
318
319constexpr QQuaternion operator*(const QQuaternion &quaternion, float factor) noexcept
320{
321 return QQuaternion(quaternion.wp * factor, quaternion.xp * factor, quaternion.yp * factor, quaternion.zp * factor);
322}
323
324constexpr QQuaternion operator-(const QQuaternion &quaternion) noexcept
325{
326 return QQuaternion(-quaternion.wp, -quaternion.xp, -quaternion.yp, -quaternion.zp);
327}
328
329constexpr QQuaternion operator/(const QQuaternion &quaternion, float divisor)
330{
331 return QQuaternion(quaternion.wp / divisor, quaternion.xp / divisor, quaternion.yp / divisor, quaternion.zp / divisor);
332}
333
334constexpr bool qFuzzyCompare(const QQuaternion &q1, const QQuaternion &q2) noexcept
335{
336 return QtPrivate::fuzzyCompare(q1.wp, q2.wp)
337 && QtPrivate::fuzzyCompare(q1.xp, q2.xp)
338 && QtPrivate::fuzzyCompare(q1.yp, q2.yp)
339 && QtPrivate::fuzzyCompare(q1.zp, q2.zp);
340}
341
342#if QT_GUI_INLINE_IMPL_SINCE(6, 11)
343void QQuaternion::getEulerAngles(float *pitch, float *yaw, float *roll) const
344{
345 Q_PRE(pitch);
346 Q_PRE(yaw);
347 Q_PRE(roll);
348 const auto angles = eulerAngles();
349 *pitch = angles.pitch;
350 *yaw = angles.yaw;
351 *roll = angles.roll;
352}
353#endif // QT_GUI_INLINE_IMPL_SINCE
354
355#ifndef QT_NO_VECTOR3D
356
357constexpr QQuaternion::QQuaternion(float aScalar, const QVector3D &aVector) noexcept
358 : wp(aScalar), xp(aVector.x()), yp(aVector.y()), zp(aVector.z()) {}
359
360constexpr void QQuaternion::setVector(const QVector3D &aVector) noexcept
361{
362 xp = aVector.x();
363 yp = aVector.y();
364 zp = aVector.z();
365}
366
367constexpr QVector3D QQuaternion::vector() const noexcept
368{
369 return QVector3D(xp, yp, zp);
370}
371
372inline QVector3D operator*(const QQuaternion &quaternion, const QVector3D &vec)
373{
374 return quaternion.rotatedVector(vec);
375}
376
377void QQuaternion::getAxisAndAngle(QVector3D *axis, float *angle) const
378{
379 float aX, aY, aZ;
380 getAxisAndAngle(&aX, &aY, &aZ, angle);
381 *axis = QVector3D(aX, aY, aZ);
382}
383
384QVector3D QQuaternion::toEulerAngles() const
385{
386 const auto angles = eulerAngles();
387 return QVector3D{angles.pitch, angles.yaw, angles.roll};
388}
389
390#if QT_GUI_INLINE_IMPL_SINCE(6, 11)
391void QQuaternion::getAxes(QVector3D *xAxis, QVector3D *yAxis, QVector3D *zAxis) const
392{
393 Q_PRE(xAxis);
394 Q_PRE(yAxis);
395 Q_PRE(zAxis);
396 const Axes axes = toAxes();
397 *xAxis = axes.x.toVector3D();
398 *yAxis = axes.y.toVector3D();
399 *zAxis = axes.z.toVector3D();
400}
401
402QQuaternion QQuaternion::fromAxes(const QVector3D &xAxis, const QVector3D &yAxis, const QVector3D &zAxis)
403{
404 return fromAxes(Axes{Axis::fromVector3D(xAxis),
405 Axis::fromVector3D(yAxis),
406 Axis::fromVector3D(zAxis)});
407}
408#endif // QT_GUI_INLINE_IMPL_SINCE(6, 11)
409
410#endif // QT_NO_VECTOR3D
411
412constexpr void QQuaternion::setVector(float aX, float aY, float aZ) noexcept
413{
414 xp = aX;
415 yp = aY;
416 zp = aZ;
417}
418
419#ifndef QT_NO_VECTOR4D
420
421constexpr QQuaternion::QQuaternion(const QVector4D &aVector) noexcept
422 : wp(aVector.w()), xp(aVector.x()), yp(aVector.y()), zp(aVector.z()) {}
423
424constexpr QVector4D QQuaternion::toVector4D() const noexcept
425{
426 return QVector4D(xp, yp, zp, wp);
427}
428
429#endif // QT_NO_VECTOR4D
430
431#ifndef QT_NO_DEBUG_STREAM
432Q_GUI_EXPORT QDebug operator<<(QDebug dbg, const QQuaternion &q);
433#endif
434
435#ifndef QT_NO_DATASTREAM
436Q_GUI_EXPORT QDataStream &operator<<(QDataStream &, const QQuaternion &);
437Q_GUI_EXPORT QDataStream &operator>>(QDataStream &, QQuaternion &);
438#endif
439
440#endif // QT_NO_QUATERNION
441
442QT_END_NAMESPACE
443
444#endif // QQUATERNION_H
\inmodule QtGui
Definition qbrush.h:30
\inmodule QtGui
Definition qbrush.h:469
\inmodule QtCore\reentrant
Definition qdatastream.h:50
\inmodule QtGui
Definition qbrush.h:158
\inmodule QtGui
Definition qbrush.h:417
The QMatrix4x4 class represents a 4x4 transformation matrix in 3D space.
Definition qmatrix4x4.h:28
\inmodule QtGui
Definition qpen.h:29
\inmodule QtGui
Definition qbrush.h:435
\reentrant
Definition qtextformat.h:91
\reentrant
Definition qtextformat.h:46
Combined button and popup list for selecting options.
QList< QGradientStop > QGradientStops
Definition qbrush.h:155
std::pair< qreal, QColor > QGradientStop
Definition qbrush.h:154
QByteArray operator+(const QByteArray &a1, const QByteArray &a2)
Definition qbytearray.h:705
Q_CORE_EXPORT QDebug operator<<(QDebug debug, QDir::Filters filters)
Definition qdir.cpp:2582
void qRegisterGuiVariant()
QMatrix4x4 operator*(const QMatrix4x4 &m1, const QMatrix4x4 &m2)
Definition qmatrix4x4.h:612
QMatrix4x4 operator-(const QMatrix4x4 &matrix)
Definition qmatrix4x4.h:860
QMatrix4x4 operator*(const QMatrix4x4 &matrix, float factor)
Definition qmatrix4x4.h:906
QMatrix4x4 operator*(float factor, const QMatrix4x4 &matrix)
Definition qmatrix4x4.h:883
QMatrix4x4 operator-(const QMatrix4x4 &m1, const QMatrix4x4 &m2)
Definition qmatrix4x4.h:589
QDebug Q_GUI_EXPORT & operator<<(QDebug &s, const QVectorPath &path)
constexpr QQuaternion operator*(float factor, const QQuaternion &quaternion) noexcept
QVector3D operator*(const QQuaternion &quaternion, const QVector3D &vec)
constexpr QQuaternion operator-(const QQuaternion &q1, const QQuaternion &q2) noexcept
constexpr QQuaternion operator*(const QQuaternion &quaternion, float factor) noexcept
constexpr bool qFuzzyCompare(const QQuaternion &q1, const QQuaternion &q2) noexcept
constexpr QQuaternion operator/(const QQuaternion &quaternion, float divisor)
Q_DECLARE_TYPEINFO(QQuaternion, Q_PRIMITIVE_TYPE)
constexpr QQuaternion operator-(const QQuaternion &quaternion) noexcept
constexpr QQuaternion operator*(const QQuaternion &q1, const QQuaternion &q2) noexcept
constexpr QQuaternion operator+(const QQuaternion &q1, const QQuaternion &q2) noexcept
Q_DECLARE_TYPEINFO(QTextLength, Q_PRIMITIVE_TYPE)
void operator()(QBrushData *d) const noexcept
Definition qbrush.cpp:251
Qt::BrushStyle style
Definition qbrush.h:135
QBrushData()=default
QTransform transform
Definition qbrush.h:137
QAtomicInt ref
Definition qbrush.h:134
QColor color
Definition qbrush.h:136
static const QtPrivate::QMetaTypeInterface * interfaceForType(int type)
static bool convert(const void *from, int fromTypeId, void *to, int toTypeId)