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qquaternion.h
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1// Copyright (C) 2016 The Qt Company Ltd.
2// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
3// Qt-Security score:significant reason:default
4
5#ifndef QQUATERNION_H
6#define QQUATERNION_H
7
8#include <QtGui/qtguiglobal.h>
9#include <QtGui/qgenericmatrix.h>
10#include <QtGui/qvector3d.h>
11#include <QtGui/qvector4d.h>
12
14
15
16#ifndef QT_NO_QUATERNION
17
18class QMatrix4x4;
19class QVariant;
20
21class QT6_ONLY(Q_GUI_EXPORT) QQuaternion
22{
23public:
24 constexpr QQuaternion() noexcept;
25 explicit QQuaternion(Qt::Initialization) noexcept {}
26 constexpr QQuaternion(float scalar, float xpos, float ypos, float zpos) noexcept;
27#ifndef QT_NO_VECTOR3D
28 constexpr QQuaternion(float scalar, const QVector3D &vector) noexcept;
29#endif
30#ifndef QT_NO_VECTOR4D
31 constexpr explicit QQuaternion(const QVector4D &vector) noexcept;
32#endif
33
34 constexpr bool isNull() const noexcept;
35 constexpr bool isIdentity() const noexcept;
36
37#ifndef QT_NO_VECTOR3D
38 constexpr QVector3D vector() const noexcept;
39 constexpr void setVector(const QVector3D &vector) noexcept;
40#endif
41 constexpr void setVector(float x, float y, float z) noexcept;
42
43 constexpr float x() const noexcept;
44 constexpr float y() const noexcept;
45 constexpr float z() const noexcept;
46 constexpr float scalar() const noexcept;
47
48 constexpr void setX(float x) noexcept;
49 constexpr void setY(float y) noexcept;
50 constexpr void setZ(float z) noexcept;
51 constexpr void setScalar(float scalar) noexcept;
52
53 constexpr static float dotProduct(const QQuaternion &q1, const QQuaternion &q2) noexcept;
54
55 // ### Qt 7: make the next four constexpr
56 // (perhaps using std::hypot, constexpr in C++26, or constexpr qHypot)
57 QT7_ONLY(Q_GUI_EXPORT) float length() const;
58 QT7_ONLY(Q_GUI_EXPORT) float lengthSquared() const;
59
60 [[nodiscard]] QT7_ONLY(Q_GUI_EXPORT) QQuaternion normalized() const;
61 QT7_ONLY(Q_GUI_EXPORT) void normalize();
62
63 constexpr QQuaternion inverted() const noexcept;
64
65 [[nodiscard]] constexpr QQuaternion conjugated() const noexcept;
66
67 QT7_ONLY(Q_GUI_EXPORT) QVector3D rotatedVector(const QVector3D &vector) const;
68
69 constexpr QQuaternion &operator+=(const QQuaternion &quaternion) noexcept;
70 constexpr QQuaternion &operator-=(const QQuaternion &quaternion) noexcept;
71 constexpr QQuaternion &operator*=(float factor) noexcept;
72 constexpr QQuaternion &operator*=(const QQuaternion &quaternion) noexcept;
73 constexpr QQuaternion &operator/=(float divisor);
74
75QT_WARNING_PUSH
76QT_WARNING_DISABLE_FLOAT_COMPARE
77 friend constexpr bool operator==(const QQuaternion &q1, const QQuaternion &q2) noexcept
78 {
79 return q1.wp == q2.wp && q1.xp == q2.xp && q1.yp == q2.yp && q1.zp == q2.zp;
80 }
81 friend constexpr bool operator!=(const QQuaternion &q1, const QQuaternion &q2) noexcept
82 {
83 return !(q1 == q2);
84 }
85QT_WARNING_POP
86
87 friend constexpr QQuaternion operator+(const QQuaternion &q1, const QQuaternion &q2) noexcept;
88 friend constexpr QQuaternion operator-(const QQuaternion &q1, const QQuaternion &q2) noexcept;
89 friend constexpr QQuaternion operator*(float factor, const QQuaternion &quaternion) noexcept;
90 friend constexpr QQuaternion operator*(const QQuaternion &quaternion, float factor) noexcept;
91 friend constexpr QQuaternion operator*(const QQuaternion &q1, const QQuaternion &q2) noexcept;
92 friend constexpr QQuaternion operator-(const QQuaternion &quaternion) noexcept;
93 friend constexpr QQuaternion operator/(const QQuaternion &quaternion, float divisor);
94
95 friend constexpr bool qFuzzyCompare(const QQuaternion &q1, const QQuaternion &q2) noexcept;
96
97#ifndef QT_NO_VECTOR4D
98 constexpr QVector4D toVector4D() const noexcept;
99#endif
100
101 QT7_ONLY(Q_GUI_EXPORT) operator QVariant() const;
102
103 struct Axis {
104 float x, y, z;
105 // prevent users from defining them themselves, until we do:
106 friend constexpr bool comparesEqual(Axis lhs, Axis rhs) noexcept
107 Q_DECL_EQ_DELETE_X("Deliberately not implemented. Don't implement it yourself!");
108 friend bool operator==(Axis, Axis)
109 Q_DECL_EQ_DELETE_X("Deliberately not implemented. Don't implement it yourself!");
110 friend bool operator!=(Axis, Axis)
111 Q_DECL_EQ_DELETE_X("Deliberately not implemented. Don't implement it yourself!");
112 friend size_t qHash(const Axis &, size_t) noexcept
113 Q_DECL_EQ_DELETE_X("Deliberately not implemented. Don't implement it yourself!");
114 friend size_t qHash(const Axis &) noexcept
115 Q_DECL_EQ_DELETE_X("Deliberately not implemented. Don't implement it yourself!");
116 friend bool qFuzzyIsNull(Axis axis) noexcept
117 { return qFuzzyIsNull(axis.x) && qFuzzyIsNull(axis.y) && qFuzzyIsNull(axis.z); }
118 friend bool qFuzzyCompare(Axis lhs, Axis rhs) noexcept
119 Q_DECL_EQ_DELETE_X("Deliberately not implemented. Don't implement it yourself!");
120#ifndef QT_NO_VECTOR3D
121 static constexpr Axis fromVector3D(QVector3D v) noexcept
122 { return {v.x(), v.y(), v.z()}; }
123 constexpr QVector3D toVector3D() const noexcept { return {x, y, z}; }
124 friend constexpr bool comparesEqual(Axis lhs, QVector3D rhs) noexcept
125 Q_DECL_EQ_DELETE_X("Deliberately not implemented. Don't implement it yourself!");
126#endif
127 };
128
129#ifndef QT_NO_VECTOR3D
130 inline void getAxisAndAngle(QVector3D *axis, float *angle) const;
131 QT7_ONLY(Q_GUI_EXPORT) static QQuaternion fromAxisAndAngle(const QVector3D &axis, float angle);
132#endif
133 QT7_ONLY(Q_GUI_EXPORT) void getAxisAndAngle(float *x, float *y, float *z, float *angle) const;
134 QT7_ONLY(Q_GUI_EXPORT) static QQuaternion fromAxisAndAngle(float x, float y, float z,
135 float angle);
136
137#ifndef QT_NO_VECTOR3D
138 inline QVector3D toEulerAngles() const;
139# if !QT_CORE_REMOVED_SINCE(6, 11)
140 Q_WEAK_OVERLOAD
141# endif
142 static QQuaternion fromEulerAngles(const QVector3D &angles)
143 { return fromEulerAngles(angles.x(), angles.y(), angles.z()); }
144
145#endif
146 template <typename T>
147 struct EulerAngles
148 {
149 T pitch, yaw, roll;
150 };
151 QT7_ONLY(Q_GUI_EXPORT) EulerAngles<float> eulerAngles() const;
152 static QQuaternion fromEulerAngles(EulerAngles<float> angles)
153 { return fromEulerAngles(angles.pitch, angles.yaw, angles.roll); }
154
155 QT_GUI_INLINE_SINCE(6, 11)
156 void getEulerAngles(float *pitch, float *yaw, float *roll) const;
157 static QQuaternion fromEulerAngles(float pitch, float yaw, float roll);
158
159 QT7_ONLY(Q_GUI_EXPORT) QMatrix3x3 toRotationMatrix() const;
160 QT7_ONLY(Q_GUI_EXPORT) static QQuaternion fromRotationMatrix(const QMatrix3x3 &rot3x3);
161
162 struct Axes
163 {
164 Axis x, y, z;
165 };
166 QT7_ONLY(Q_GUI_EXPORT) Axes toAxes() const;
167 QT7_ONLY(Q_GUI_EXPORT) static QQuaternion fromAxes(Axes axes); // clazy:exclude=function-args-by-ref
168#ifndef QT_NO_VECTOR3D
169 QT_GUI_INLINE_SINCE(6, 11)
170 void getAxes(QVector3D *xAxis, QVector3D *yAxis, QVector3D *zAxis) const;
171 QT_GUI_INLINE_SINCE(6, 11)
172 static QQuaternion fromAxes(const QVector3D &xAxis,
173 const QVector3D &yAxis,
174 const QVector3D &zAxis);
175
176 QT7_ONLY(Q_GUI_EXPORT) static QQuaternion fromDirection(const QVector3D &direction,
177 const QVector3D &up);
178
179 QT7_ONLY(Q_GUI_EXPORT) static QQuaternion rotationTo(const QVector3D &from,
180 const QVector3D &to);
181#endif // QT_NO_VECTOR3D
182
183 QT7_ONLY(Q_GUI_EXPORT) static QQuaternion slerp(const QQuaternion &q1, const QQuaternion &q2,
184 float t);
185 QT7_ONLY(Q_GUI_EXPORT) static QQuaternion fastSlerp(const QQuaternion &q1,
186 const QQuaternion &q2, float t);
187 QT7_ONLY(Q_GUI_EXPORT) static QQuaternion nlerp(const QQuaternion &q1, const QQuaternion &q2,
188 float t);
189
190private:
191 float wp, xp, yp, zp;
192};
193
195
196constexpr QQuaternion::QQuaternion() noexcept : wp(1.0f), xp(0.0f), yp(0.0f), zp(0.0f) {}
197
198constexpr QQuaternion::QQuaternion(float aScalar, float xpos, float ypos, float zpos) noexcept
199 : wp(aScalar), xp(xpos), yp(ypos), zp(zpos) {}
200
201QT_WARNING_PUSH
202QT_WARNING_DISABLE_FLOAT_COMPARE
203
204constexpr bool QQuaternion::isNull() const noexcept
205{
206 return wp == 0.0f && xp == 0.0f && yp == 0.0f && zp == 0.0f;
207}
208
209constexpr bool QQuaternion::isIdentity() const noexcept
210{
211 return wp == 1.0f && xp == 0.0f && yp == 0.0f && zp == 0.0f;
212}
213QT_WARNING_POP
214
215constexpr float QQuaternion::x() const noexcept { return xp; }
216constexpr float QQuaternion::y() const noexcept { return yp; }
217constexpr float QQuaternion::z() const noexcept { return zp; }
218constexpr float QQuaternion::scalar() const noexcept { return wp; }
219
220constexpr void QQuaternion::setX(float aX) noexcept { xp = aX; }
221constexpr void QQuaternion::setY(float aY) noexcept { yp = aY; }
222constexpr void QQuaternion::setZ(float aZ) noexcept { zp = aZ; }
223constexpr void QQuaternion::setScalar(float aScalar) noexcept { wp = aScalar; }
224
225constexpr float QQuaternion::dotProduct(const QQuaternion &q1, const QQuaternion &q2) noexcept
226{
227 return q1.wp * q2.wp + q1.xp * q2.xp + q1.yp * q2.yp + q1.zp * q2.zp;
228}
229
230constexpr QQuaternion QQuaternion::inverted() const noexcept
231{
232 // Need some extra precision if the length is very small.
233 double len = double(wp) * double(wp) +
234 double(xp) * double(xp) +
235 double(yp) * double(yp) +
236 double(zp) * double(zp);
237 if (!qFuzzyIsNull(len))
238 return QQuaternion(float(double(wp) / len), float(double(-xp) / len),
239 float(double(-yp) / len), float(double(-zp) / len));
240 return QQuaternion(0.0f, 0.0f, 0.0f, 0.0f);
241}
242
243constexpr QQuaternion QQuaternion::conjugated() const noexcept
244{
245 return QQuaternion(wp, -xp, -yp, -zp);
246}
247
248constexpr QQuaternion &QQuaternion::operator+=(const QQuaternion &quaternion) noexcept
249{
250 wp += quaternion.wp;
251 xp += quaternion.xp;
252 yp += quaternion.yp;
253 zp += quaternion.zp;
254 return *this;
255}
256
257constexpr QQuaternion &QQuaternion::operator-=(const QQuaternion &quaternion) noexcept
258{
259 wp -= quaternion.wp;
260 xp -= quaternion.xp;
261 yp -= quaternion.yp;
262 zp -= quaternion.zp;
263 return *this;
264}
265
266constexpr QQuaternion &QQuaternion::operator*=(float factor) noexcept
267{
268 wp *= factor;
269 xp *= factor;
270 yp *= factor;
271 zp *= factor;
272 return *this;
273}
274
275constexpr QQuaternion operator*(const QQuaternion &q1, const QQuaternion &q2) noexcept
276{
277 float yy = (q1.wp - q1.yp) * (q2.wp + q2.zp);
278 float zz = (q1.wp + q1.yp) * (q2.wp - q2.zp);
279 float ww = (q1.zp + q1.xp) * (q2.xp + q2.yp);
280 float xx = ww + yy + zz;
281 float qq = 0.5f * (xx + (q1.zp - q1.xp) * (q2.xp - q2.yp));
282
283 float w = qq - ww + (q1.zp - q1.yp) * (q2.yp - q2.zp);
284 float x = qq - xx + (q1.xp + q1.wp) * (q2.xp + q2.wp);
285 float y = qq - yy + (q1.wp - q1.xp) * (q2.yp + q2.zp);
286 float z = qq - zz + (q1.zp + q1.yp) * (q2.wp - q2.xp);
287
288 return QQuaternion(w, x, y, z);
289}
290
291constexpr QQuaternion &QQuaternion::operator*=(const QQuaternion &quaternion) noexcept
292{
293 *this = *this * quaternion;
294 return *this;
295}
296
297constexpr QQuaternion &QQuaternion::operator/=(float divisor)
298{
299 wp /= divisor;
300 xp /= divisor;
301 yp /= divisor;
302 zp /= divisor;
303 return *this;
304}
305
306constexpr QQuaternion operator+(const QQuaternion &q1, const QQuaternion &q2) noexcept
307{
308 return QQuaternion(q1.wp + q2.wp, q1.xp + q2.xp, q1.yp + q2.yp, q1.zp + q2.zp);
309}
310
311constexpr QQuaternion operator-(const QQuaternion &q1, const QQuaternion &q2) noexcept
312{
313 return QQuaternion(q1.wp - q2.wp, q1.xp - q2.xp, q1.yp - q2.yp, q1.zp - q2.zp);
314}
315
316constexpr QQuaternion operator*(float factor, const QQuaternion &quaternion) noexcept
317{
318 return QQuaternion(quaternion.wp * factor, quaternion.xp * factor, quaternion.yp * factor, quaternion.zp * factor);
319}
320
321constexpr QQuaternion operator*(const QQuaternion &quaternion, float factor) noexcept
322{
323 return QQuaternion(quaternion.wp * factor, quaternion.xp * factor, quaternion.yp * factor, quaternion.zp * factor);
324}
325
326constexpr QQuaternion operator-(const QQuaternion &quaternion) noexcept
327{
328 return QQuaternion(-quaternion.wp, -quaternion.xp, -quaternion.yp, -quaternion.zp);
329}
330
331constexpr QQuaternion operator/(const QQuaternion &quaternion, float divisor)
332{
333 return QQuaternion(quaternion.wp / divisor, quaternion.xp / divisor, quaternion.yp / divisor, quaternion.zp / divisor);
334}
335
336constexpr bool qFuzzyCompare(const QQuaternion &q1, const QQuaternion &q2) noexcept
337{
338 return QtPrivate::fuzzyCompare(q1.wp, q2.wp)
339 && QtPrivate::fuzzyCompare(q1.xp, q2.xp)
340 && QtPrivate::fuzzyCompare(q1.yp, q2.yp)
341 && QtPrivate::fuzzyCompare(q1.zp, q2.zp);
342}
343
344#if QT_GUI_INLINE_IMPL_SINCE(6, 11)
345void QQuaternion::getEulerAngles(float *pitch, float *yaw, float *roll) const
346{
347 Q_PRE(pitch);
348 Q_PRE(yaw);
349 Q_PRE(roll);
350 const auto angles = eulerAngles();
351 *pitch = angles.pitch;
352 *yaw = angles.yaw;
353 *roll = angles.roll;
354}
355#endif // QT_GUI_INLINE_IMPL_SINCE
356
357#ifndef QT_NO_VECTOR3D
358
359constexpr QQuaternion::QQuaternion(float aScalar, const QVector3D &aVector) noexcept
360 : wp(aScalar), xp(aVector.x()), yp(aVector.y()), zp(aVector.z()) {}
361
362constexpr void QQuaternion::setVector(const QVector3D &aVector) noexcept
363{
364 xp = aVector.x();
365 yp = aVector.y();
366 zp = aVector.z();
367}
368
369constexpr QVector3D QQuaternion::vector() const noexcept
370{
371 return QVector3D(xp, yp, zp);
372}
373
374inline QVector3D operator*(const QQuaternion &quaternion, const QVector3D &vec)
375{
376 return quaternion.rotatedVector(vec);
377}
378
379void QQuaternion::getAxisAndAngle(QVector3D *axis, float *angle) const
380{
381 float aX, aY, aZ;
382 getAxisAndAngle(&aX, &aY, &aZ, angle);
383 *axis = QVector3D(aX, aY, aZ);
384}
385
386QVector3D QQuaternion::toEulerAngles() const
387{
388 const auto angles = eulerAngles();
389 return QVector3D{angles.pitch, angles.yaw, angles.roll};
390}
391
392#if QT_GUI_INLINE_IMPL_SINCE(6, 11)
393void QQuaternion::getAxes(QVector3D *xAxis, QVector3D *yAxis, QVector3D *zAxis) const
394{
395 Q_PRE(xAxis);
396 Q_PRE(yAxis);
397 Q_PRE(zAxis);
398 const Axes axes = toAxes();
399 *xAxis = axes.x.toVector3D();
400 *yAxis = axes.y.toVector3D();
401 *zAxis = axes.z.toVector3D();
402}
403
404QQuaternion QQuaternion::fromAxes(const QVector3D &xAxis, const QVector3D &yAxis, const QVector3D &zAxis)
405{
406 return fromAxes(Axes{Axis::fromVector3D(xAxis),
407 Axis::fromVector3D(yAxis),
408 Axis::fromVector3D(zAxis)});
409}
410#endif // QT_GUI_INLINE_IMPL_SINCE(6, 11)
411
412#endif // QT_NO_VECTOR3D
413
414constexpr void QQuaternion::setVector(float aX, float aY, float aZ) noexcept
415{
416 xp = aX;
417 yp = aY;
418 zp = aZ;
419}
420
421#ifndef QT_NO_VECTOR4D
422
423constexpr QQuaternion::QQuaternion(const QVector4D &aVector) noexcept
424 : wp(aVector.w()), xp(aVector.x()), yp(aVector.y()), zp(aVector.z()) {}
425
426constexpr QVector4D QQuaternion::toVector4D() const noexcept
427{
428 return QVector4D(xp, yp, zp, wp);
429}
430
431#endif // QT_NO_VECTOR4D
432
433#ifndef QT_NO_DEBUG_STREAM
434Q_GUI_EXPORT QDebug operator<<(QDebug dbg, const QQuaternion &q);
435#endif
436
437#ifndef QT_NO_DATASTREAM
438Q_GUI_EXPORT QDataStream &operator<<(QDataStream &, const QQuaternion &);
439Q_GUI_EXPORT QDataStream &operator>>(QDataStream &, QQuaternion &);
440#endif
441
442#endif // QT_NO_QUATERNION
443
444QT_END_NAMESPACE
445
446#endif // QQUATERNION_H
\inmodule QtGui
Definition qbrush.h:30
\inmodule QtGui
Definition qbrush.h:469
\inmodule QtCore\reentrant
Definition qdatastream.h:50
\inmodule QtGui
Definition qbrush.h:158
\inmodule QtGui
Definition qbrush.h:417
The QMatrix4x4 class represents a 4x4 transformation matrix in 3D space.
Definition qmatrix4x4.h:28
\inmodule QtGui
Definition qpen.h:29
\inmodule QtGui
Definition qbrush.h:435
\reentrant
Definition qtextformat.h:91
\reentrant
Definition qtextformat.h:46
Combined button and popup list for selecting options.
QList< QGradientStop > QGradientStops
Definition qbrush.h:155
std::pair< qreal, QColor > QGradientStop
Definition qbrush.h:154
QByteArray operator+(const QByteArray &a1, const QByteArray &a2)
Definition qbytearray.h:717
Q_CORE_EXPORT QDebug operator<<(QDebug debug, QDir::Filters filters)
Definition qdir.cpp:2618
void qRegisterGuiVariant()
QMatrix4x4 operator*(const QMatrix4x4 &m1, const QMatrix4x4 &m2)
Definition qmatrix4x4.h:589
QMatrix4x4 operator-(const QMatrix4x4 &matrix)
Definition qmatrix4x4.h:837
QMatrix4x4 operator*(const QMatrix4x4 &matrix, float factor)
Definition qmatrix4x4.h:883
QMatrix4x4 operator*(float factor, const QMatrix4x4 &matrix)
Definition qmatrix4x4.h:860
QMatrix4x4 operator-(const QMatrix4x4 &m1, const QMatrix4x4 &m2)
Definition qmatrix4x4.h:566
QDebug Q_GUI_EXPORT & operator<<(QDebug &s, const QVectorPath &path)
constexpr QQuaternion operator*(float factor, const QQuaternion &quaternion) noexcept
QVector3D operator*(const QQuaternion &quaternion, const QVector3D &vec)
constexpr QQuaternion operator-(const QQuaternion &q1, const QQuaternion &q2) noexcept
constexpr QQuaternion operator*(const QQuaternion &quaternion, float factor) noexcept
constexpr bool qFuzzyCompare(const QQuaternion &q1, const QQuaternion &q2) noexcept
constexpr QQuaternion operator/(const QQuaternion &quaternion, float divisor)
Q_DECLARE_TYPEINFO(QQuaternion, Q_PRIMITIVE_TYPE)
constexpr QQuaternion operator-(const QQuaternion &quaternion) noexcept
constexpr QQuaternion operator*(const QQuaternion &q1, const QQuaternion &q2) noexcept
constexpr QQuaternion operator+(const QQuaternion &q1, const QQuaternion &q2) noexcept
Q_DECLARE_TYPEINFO(QTextLength, Q_PRIMITIVE_TYPE)
void operator()(QBrushData *d) const noexcept
Definition qbrush.cpp:251
Qt::BrushStyle style
Definition qbrush.h:135
QBrushData()=default
QTransform transform
Definition qbrush.h:137
QAtomicInt ref
Definition qbrush.h:134
QColor color
Definition qbrush.h:136
static const QtPrivate::QMetaTypeInterface * interfaceForType(int type)
static bool convert(const void *from, int fromTypeId, void *to, int toTypeId)