26 QSSGMeshBVHBuilder(
const QSSGMesh::Mesh &mesh);
27 QSSGMeshBVHBuilder(
const QByteArray &vertexBuffer,
32 bool hasIndexBuffer =
false,
33 const QByteArray &indexBuffer = QByteArray(),
34 QSSGRenderComponentType indexBufferType = QSSGRenderComponentType::Int32);
36 std::unique_ptr<QSSGMeshBVH> buildTree();
51 QSSGMeshBVHTriangles calculateTriangleBounds(quint32 indexOffset, quint32 indexCount)
const;
53 static QSSGMeshBVHNode::Handle splitNode(QSSGMeshBVH &bvh, QSSGMeshBVHNode::Handle node, quint32 offset, quint32 count, quint32 depth = 0);
54 static QSSGBounds3 getBounds(
const QSSGMeshBVH &bvh, quint32 offset, quint32 count);
55 static Split getOptimalSplit(
const QSSGMeshBVH &bvh,
const QSSGBounds3 &nodeBounds, quint32 offset, quint32 count);
56 static Axis getLongestDimension(
const QSSGBounds3 &nodeBounds);
57 static float getAverageValue(
const QSSGMeshBVH &bvh, quint32 offset, quint32 count, Axis axis);
58 static quint32 partition(QSSGMeshBVH &bvh, quint32 offset, quint32 count,
const Split &split);
60 QSSGMesh::Mesh m_mesh;
61 QSSGRenderComponentType m_indexBufferComponentType;
62 QByteArray m_indexBufferData;
63 QByteArray m_vertexBufferData;
64 quint32 m_vertexStride;
65 bool m_hasPositionData =
false;
66 quint32 m_vertexPosOffset;
67 bool m_hasUVData =
false;
68 quint32 m_vertexUVOffset;
69 bool m_hasIndexBuffer =
true;
static void calculateTriangleBoundsImpl(quint32 indexOffset, quint32 indexCount, const QByteArray &indexBufferData, const QByteArray &vertexBufferData, const quint32 vertexStride, const quint32 vertexUVOffset, const quint32 vertexPosOffset, QSSGMeshBVHTriangles &triangleBounds)