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qtrianglemeshshape.cpp
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// Copyright (C) 2023 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
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#
include
"qtrianglemeshshape_p.h"
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QT_BEGIN_NAMESPACE
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/*!
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\qmltype TriangleMeshShape
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\inqmlmodule QtQuick3D.Physics
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\inherits CollisionShape
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\since 6.4
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\brief A collision shape based on a 3D mesh.
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This type defines a shape based on the same 3D mesh file format used by
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\l [QtQuick3D]{Model::source}{QtQuick3D.Model}.
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Objects that are controlled by the physics simulation cannot use TriangleMeshShape: It can only
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be used with \l StaticRigidBody and \l {DynamicRigidBody::isKinematic}{kinematic bodies}. Use \l
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ConvexMeshShape for non-kinematic dynamic bodies.
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\sa {Qt Quick 3D Physics Shapes and Bodies}{Shapes and Bodies overview documentation}
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*/
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/*!
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\qmlproperty url TriangleMeshShape::source
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This property defines the location of the mesh file used to define the shape.
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Internally, TriangleMeshShape converts the mesh to an optimized data structure. This conversion
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can be done in advance. See the \l{Qt Quick 3D Physics Cooking}{cooking overview documentation}
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for details.
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\note If both the \l{TriangleMeshShape::}{geometry} and \l{TriangleMeshShape::}{source}
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properties are set then only \l{TriangleMeshShape::}{geometry} will be used.
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\sa TriangleMeshShape::geometry
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*/
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/*!
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\qmlproperty Geometry TriangleMeshShape::geometry
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This property defines the geometry of a mesh used to define the shape.
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\note If both the \l{TriangleMeshShape::}{geometry} and \l{TriangleMeshShape::}{source}
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properties are set then only \l{TriangleMeshShape::}{geometry} will be used.
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\sa TriangleMeshShape::source
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\since 6.7
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*/
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QMeshShape::MeshType QTriangleMeshShape::shapeType()
const
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{
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return
QMeshShape::MeshType::TRIANGLE;
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}
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bool
QTriangleMeshShape::isStaticShape()
const
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{
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return
true
;
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}
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QT_END_NAMESPACE
QPlatformGraphicsBufferHelper
\inmodule QtGui
qtquick3dphysics
src
quick3dphysics
qtrianglemeshshape.cpp
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