Qt
Internal/Contributor docs for the Qt SDK. <b>Note:</b> These are NOT official API docs; those are found <a href='https://doc.qt.io/'>here</a>.
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QOpenGLExtraFunctions Member List

This is the complete list of members for QOpenGLExtraFunctions, including all inherited members.

BlendColor enum valueQOpenGLFunctions
BlendEquation enum valueQOpenGLFunctions
BlendEquationAdvanced enum valueQOpenGLFunctions
BlendEquationSeparate enum valueQOpenGLFunctions
BlendFuncSeparate enum valueQOpenGLFunctions
BlendSubtract enum valueQOpenGLFunctions
Buffers enum valueQOpenGLFunctions
CompressedTextures enum valueQOpenGLFunctions
d_ptrQOpenGLFunctionsprotected
FixedFunctionPipeline enum valueQOpenGLFunctions
Framebuffers enum valueQOpenGLFunctions
glActiveShaderProgram(GLuint pipeline, GLuint program)QOpenGLExtraFunctionsinline
glActiveTexture(GLenum texture)QOpenGLFunctionsinline
glAttachShader(GLuint program, GLuint shader)QOpenGLFunctionsinline
glBeginQuery(GLenum target, GLuint id)QOpenGLExtraFunctionsinline
glBeginTransformFeedback(GLenum primitiveMode)QOpenGLExtraFunctionsinline
glBindAttribLocation(GLuint program, GLuint index, const char *name)QOpenGLFunctionsinline
glBindBuffer(GLenum target, GLuint buffer)QOpenGLFunctionsinline
glBindBufferBase(GLenum target, GLuint index, GLuint buffer)QOpenGLExtraFunctionsinline
glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)QOpenGLExtraFunctionsinline
glBindFramebuffer(GLenum target, GLuint framebuffer)QOpenGLFunctionsinline
glBindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format)QOpenGLExtraFunctionsinline
glBindProgramPipeline(GLuint pipeline)QOpenGLExtraFunctionsinline
glBindRenderbuffer(GLenum target, GLuint renderbuffer)QOpenGLFunctionsinline
glBindSampler(GLuint unit, GLuint sampler)QOpenGLExtraFunctionsinline
glBindTexture(GLenum target, GLuint texture)QOpenGLFunctionsinline
glBindTransformFeedback(GLenum target, GLuint id)QOpenGLExtraFunctionsinline
glBindVertexArray(GLuint array)QOpenGLExtraFunctionsinline
glBindVertexBuffer(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride)QOpenGLExtraFunctionsinline
glBlendBarrier(void)QOpenGLExtraFunctionsinline
glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)QOpenGLFunctionsinline
glBlendEquation(GLenum mode)QOpenGLFunctionsinline
glBlendEquationi(GLuint buf, GLenum mode)QOpenGLExtraFunctionsinline
glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)QOpenGLFunctionsinline
glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha)QOpenGLExtraFunctionsinline
glBlendFunc(GLenum sfactor, GLenum dfactor)QOpenGLFunctionsinline
glBlendFunci(GLuint buf, GLenum src, GLenum dst)QOpenGLExtraFunctionsinline
glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)QOpenGLFunctionsinline
glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)QOpenGLExtraFunctionsinline
glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)QOpenGLExtraFunctionsinline
glBufferData(GLenum target, qopengl_GLsizeiptr size, const void *data, GLenum usage)QOpenGLFunctionsinline
glBufferSubData(GLenum target, qopengl_GLintptr offset, qopengl_GLsizeiptr size, const void *data)QOpenGLFunctionsinline
glCheckFramebufferStatus(GLenum target)QOpenGLFunctionsinline
glClear(GLbitfield mask)QOpenGLFunctionsinline
glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)QOpenGLExtraFunctionsinline
glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)QOpenGLExtraFunctionsinline
glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)QOpenGLExtraFunctionsinline
glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)QOpenGLExtraFunctionsinline
glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)QOpenGLFunctionsinline
glClearDepthf(GLclampf depth)QOpenGLFunctionsinline
glClearStencil(GLint s)QOpenGLFunctionsinline
glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)QOpenGLExtraFunctionsinline
glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)QOpenGLFunctionsinline
glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)QOpenGLExtraFunctionsinline
glCompileShader(GLuint shader)QOpenGLFunctionsinline
glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data)QOpenGLFunctionsinline
glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data)QOpenGLExtraFunctionsinline
glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data)QOpenGLFunctionsinline
glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data)QOpenGLExtraFunctionsinline
glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)QOpenGLExtraFunctionsinline
glCopyImageSubData(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth)QOpenGLExtraFunctionsinline
glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)QOpenGLFunctionsinline
glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)QOpenGLFunctionsinline
glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)QOpenGLExtraFunctionsinline
glCreateProgram()QOpenGLFunctionsinline
glCreateShader(GLenum type)QOpenGLFunctionsinline
glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar *const *strings)QOpenGLExtraFunctionsinline
glCullFace(GLenum mode)QOpenGLFunctionsinline
glDebugMessageCallback(GLDEBUGPROC callback, const void *userParam)QOpenGLExtraFunctionsinline
glDebugMessageControl(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled)QOpenGLExtraFunctionsinline
glDebugMessageInsert(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf)QOpenGLExtraFunctionsinline
glDeleteBuffers(GLsizei n, const GLuint *buffers)QOpenGLFunctionsinline
glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers)QOpenGLFunctionsinline
glDeleteProgram(GLuint program)QOpenGLFunctionsinline
glDeleteProgramPipelines(GLsizei n, const GLuint *pipelines)QOpenGLExtraFunctionsinline
glDeleteQueries(GLsizei n, const GLuint *ids)QOpenGLExtraFunctionsinline
glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)QOpenGLFunctionsinline
glDeleteSamplers(GLsizei count, const GLuint *samplers)QOpenGLExtraFunctionsinline
glDeleteShader(GLuint shader)QOpenGLFunctionsinline
glDeleteSync(GLsync sync)QOpenGLExtraFunctionsinline
glDeleteTextures(GLsizei n, const GLuint *textures)QOpenGLFunctionsinline
glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids)QOpenGLExtraFunctionsinline
glDeleteVertexArrays(GLsizei n, const GLuint *arrays)QOpenGLExtraFunctionsinline
glDepthFunc(GLenum func)QOpenGLFunctionsinline
glDepthMask(GLboolean flag)QOpenGLFunctionsinline
glDepthRangef(GLclampf zNear, GLclampf zFar)QOpenGLFunctionsinline
glDetachShader(GLuint program, GLuint shader)QOpenGLFunctionsinline
glDisable(GLenum cap)QOpenGLFunctionsinline
glDisablei(GLenum target, GLuint index)QOpenGLExtraFunctionsinline
glDisableVertexAttribArray(GLuint index)QOpenGLFunctionsinline
glDispatchCompute(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z)QOpenGLExtraFunctionsinline
glDispatchComputeIndirect(GLintptr indirect)QOpenGLExtraFunctionsinline
glDrawArrays(GLenum mode, GLint first, GLsizei count)QOpenGLFunctionsinline
glDrawArraysIndirect(GLenum mode, const void *indirect)QOpenGLExtraFunctionsinline
glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount)QOpenGLExtraFunctionsinline
glDrawBuffers(GLsizei n, const GLenum *bufs)QOpenGLExtraFunctionsinline
glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)QOpenGLFunctionsinline
glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex)QOpenGLExtraFunctionsinline
glDrawElementsIndirect(GLenum mode, GLenum type, const void *indirect)QOpenGLExtraFunctionsinline
glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount)QOpenGLExtraFunctionsinline
glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex)QOpenGLExtraFunctionsinline
glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices)QOpenGLExtraFunctionsinline
glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex)QOpenGLExtraFunctionsinline
glEnable(GLenum cap)QOpenGLFunctionsinline
glEnablei(GLenum target, GLuint index)QOpenGLExtraFunctionsinline
glEnableVertexAttribArray(GLuint index)QOpenGLFunctionsinline
glEndQuery(GLenum target)QOpenGLExtraFunctionsinline
glEndTransformFeedback(void)QOpenGLExtraFunctionsinline
glFenceSync(GLenum condition, GLbitfield flags)QOpenGLExtraFunctionsinline
glFinish()QOpenGLFunctionsinline
glFlush()QOpenGLFunctionsinline
glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)QOpenGLExtraFunctionsinline
glFramebufferParameteri(GLenum target, GLenum pname, GLint param)QOpenGLExtraFunctionsinline
glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)QOpenGLFunctionsinline
glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level)QOpenGLExtraFunctionsinline
glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)QOpenGLFunctionsinline
glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)QOpenGLExtraFunctionsinline
glFrontFace(GLenum mode)QOpenGLFunctionsinline
glGenBuffers(GLsizei n, GLuint *buffers)QOpenGLFunctionsinline
glGenerateMipmap(GLenum target)QOpenGLFunctionsinline
glGenFramebuffers(GLsizei n, GLuint *framebuffers)QOpenGLFunctionsinline
glGenProgramPipelines(GLsizei n, GLuint *pipelines)QOpenGLExtraFunctionsinline
glGenQueries(GLsizei n, GLuint *ids)QOpenGLExtraFunctionsinline
glGenRenderbuffers(GLsizei n, GLuint *renderbuffers)QOpenGLFunctionsinline
glGenSamplers(GLsizei count, GLuint *samplers)QOpenGLExtraFunctionsinline
glGenTextures(GLsizei n, GLuint *textures)QOpenGLFunctionsinline
glGenTransformFeedbacks(GLsizei n, GLuint *ids)QOpenGLExtraFunctionsinline
glGenVertexArrays(GLsizei n, GLuint *arrays)QOpenGLExtraFunctionsinline
glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name)QOpenGLFunctionsinline
glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name)QOpenGLFunctionsinline
glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)QOpenGLExtraFunctionsinline
glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)QOpenGLExtraFunctionsinline
glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)QOpenGLExtraFunctionsinline
glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders)QOpenGLFunctionsinline
glGetAttribLocation(GLuint program, const char *name)QOpenGLFunctionsinline
glGetBooleani_v(GLenum target, GLuint index, GLboolean *data)QOpenGLExtraFunctionsinline
glGetBooleanv(GLenum pname, GLboolean *params)QOpenGLFunctionsinline
glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params)QOpenGLExtraFunctionsinline
glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)QOpenGLFunctionsinline
glGetBufferPointerv(GLenum target, GLenum pname, void **params)QOpenGLExtraFunctionsinline
glGetDebugMessageLog(GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog)QOpenGLExtraFunctionsinline
glGetError()QOpenGLFunctionsinline
glGetFloatv(GLenum pname, GLfloat *params)QOpenGLFunctionsinline
glGetFragDataLocation(GLuint program, const GLchar *name)QOpenGLExtraFunctionsinline
glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params)QOpenGLFunctionsinline
glGetFramebufferParameteriv(GLenum target, GLenum pname, GLint *params)QOpenGLExtraFunctionsinline
glGetGraphicsResetStatus(void)QOpenGLExtraFunctionsinline
glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data)QOpenGLExtraFunctionsinline
glGetInteger64v(GLenum pname, GLint64 *data)QOpenGLExtraFunctionsinline
glGetIntegeri_v(GLenum target, GLuint index, GLint *data)QOpenGLExtraFunctionsinline
glGetIntegerv(GLenum pname, GLint *params)QOpenGLFunctionsinline
glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params)QOpenGLExtraFunctionsinline
glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val)QOpenGLExtraFunctionsinline
glGetnUniformfv(GLuint program, GLint location, GLsizei bufSize, GLfloat *params)QOpenGLExtraFunctionsinline
glGetnUniformiv(GLuint program, GLint location, GLsizei bufSize, GLint *params)QOpenGLExtraFunctionsinline
glGetnUniformuiv(GLuint program, GLint location, GLsizei bufSize, GLuint *params)QOpenGLExtraFunctionsinline
glGetObjectLabel(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label)QOpenGLExtraFunctionsinline
glGetObjectPtrLabel(const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label)QOpenGLExtraFunctionsinline
glGetPointerv(GLenum pname, void **params)QOpenGLExtraFunctionsinline
glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary)QOpenGLExtraFunctionsinline
glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei *length, char *infolog)QOpenGLFunctionsinline
glGetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pname, GLint *params)QOpenGLExtraFunctionsinline
glGetProgramiv(GLuint program, GLenum pname, GLint *params)QOpenGLFunctionsinline
glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog)QOpenGLExtraFunctionsinline
glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params)QOpenGLExtraFunctionsinline
glGetProgramResourceIndex(GLuint program, GLenum programInterface, const GLchar *name)QOpenGLExtraFunctionsinline
glGetProgramResourceiv(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params)QOpenGLExtraFunctionsinline
glGetProgramResourceLocation(GLuint program, GLenum programInterface, const GLchar *name)QOpenGLExtraFunctionsinline
glGetProgramResourceName(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name)QOpenGLExtraFunctionsinline
glGetQueryiv(GLenum target, GLenum pname, GLint *params)QOpenGLExtraFunctionsinline
glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)QOpenGLExtraFunctionsinline
glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)QOpenGLFunctionsinline
glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params)QOpenGLExtraFunctionsinline
glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params)QOpenGLExtraFunctionsinline
glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params)QOpenGLExtraFunctionsinline
glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params)QOpenGLExtraFunctionsinline
glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei *length, char *infolog)QOpenGLFunctionsinline
glGetShaderiv(GLuint shader, GLenum pname, GLint *params)QOpenGLFunctionsinline
glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision)QOpenGLFunctionsinline
glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei *length, char *source)QOpenGLFunctionsinline
glGetString(GLenum name)QOpenGLFunctionsinline
glGetStringi(GLenum name, GLuint index)QOpenGLExtraFunctionsinline
glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)QOpenGLExtraFunctionsinline
glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)QOpenGLExtraFunctionsinline
glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)QOpenGLExtraFunctionsinline
glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)QOpenGLFunctionsinline
glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params)QOpenGLExtraFunctionsinline
glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params)QOpenGLExtraFunctionsinline
glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)QOpenGLFunctionsinline
glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)QOpenGLExtraFunctionsinline
glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName)QOpenGLExtraFunctionsinline
glGetUniformfv(GLuint program, GLint location, GLfloat *params)QOpenGLFunctionsinline
glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar *const *uniformNames, GLuint *uniformIndices)QOpenGLExtraFunctionsinline
glGetUniformiv(GLuint program, GLint location, GLint *params)QOpenGLFunctionsinline
glGetUniformLocation(GLuint program, const char *name)QOpenGLFunctionsinline
glGetUniformuiv(GLuint program, GLint location, GLuint *params)QOpenGLExtraFunctionsinline
glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)QOpenGLFunctionsinline
glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params)QOpenGLExtraFunctionsinline
glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params)QOpenGLExtraFunctionsinline
glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params)QOpenGLFunctionsinline
glGetVertexAttribPointerv(GLuint index, GLenum pname, void **pointer)QOpenGLFunctionsinline
glHint(GLenum target, GLenum mode)QOpenGLFunctionsinline
glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments)QOpenGLExtraFunctionsinline
glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height)QOpenGLExtraFunctionsinline
glIsBuffer(GLuint buffer)QOpenGLFunctionsinline
glIsEnabled(GLenum cap)QOpenGLFunctionsinline
glIsEnabledi(GLenum target, GLuint index)QOpenGLExtraFunctionsinline
glIsFramebuffer(GLuint framebuffer)QOpenGLFunctionsinline
glIsProgram(GLuint program)QOpenGLFunctionsinline
glIsProgramPipeline(GLuint pipeline)QOpenGLExtraFunctionsinline
glIsQuery(GLuint id)QOpenGLExtraFunctionsinline
glIsRenderbuffer(GLuint renderbuffer)QOpenGLFunctionsinline
glIsSampler(GLuint sampler)QOpenGLExtraFunctionsinline
glIsShader(GLuint shader)QOpenGLFunctionsinline
glIsSync(GLsync sync)QOpenGLExtraFunctionsinline
glIsTexture(GLuint texture)QOpenGLFunctionsinline
glIsTransformFeedback(GLuint id)QOpenGLExtraFunctionsinline
glIsVertexArray(GLuint array)QOpenGLExtraFunctionsinline
glLineWidth(GLfloat width)QOpenGLFunctionsinline
glLinkProgram(GLuint program)QOpenGLFunctionsinline
glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)QOpenGLExtraFunctionsinline
glMemoryBarrier(GLbitfield barriers)QOpenGLExtraFunctionsinline
glMemoryBarrierByRegion(GLbitfield barriers)QOpenGLExtraFunctionsinline
glMinSampleShading(GLfloat value)QOpenGLExtraFunctionsinline
glObjectLabel(GLenum identifier, GLuint name, GLsizei length, const GLchar *label)QOpenGLExtraFunctionsinline
glObjectPtrLabel(const void *ptr, GLsizei length, const GLchar *label)QOpenGLExtraFunctionsinline
glPatchParameteri(GLenum pname, GLint value)QOpenGLExtraFunctionsinline
glPauseTransformFeedback(void)QOpenGLExtraFunctionsinline
glPixelStorei(GLenum pname, GLint param)QOpenGLFunctionsinline
glPolygonOffset(GLfloat factor, GLfloat units)QOpenGLFunctionsinline
glPopDebugGroup(void)QOpenGLExtraFunctionsinline
glPrimitiveBoundingBox(GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW)QOpenGLExtraFunctionsinline
glProgramBinary(GLuint program, GLenum binaryFormat, const void *binary, GLsizei length)QOpenGLExtraFunctionsinline
glProgramParameteri(GLuint program, GLenum pname, GLint value)QOpenGLExtraFunctionsinline
glProgramUniform1f(GLuint program, GLint location, GLfloat v0)QOpenGLExtraFunctionsinline
glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)QOpenGLExtraFunctionsinline
glProgramUniform1i(GLuint program, GLint location, GLint v0)QOpenGLExtraFunctionsinline
glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint *value)QOpenGLExtraFunctionsinline
glProgramUniform1ui(GLuint program, GLint location, GLuint v0)QOpenGLExtraFunctionsinline
glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)QOpenGLExtraFunctionsinline
glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1)QOpenGLExtraFunctionsinline
glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)QOpenGLExtraFunctionsinline
glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1)QOpenGLExtraFunctionsinline
glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint *value)QOpenGLExtraFunctionsinline
glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1)QOpenGLExtraFunctionsinline
glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)QOpenGLExtraFunctionsinline
glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)QOpenGLExtraFunctionsinline
glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)QOpenGLExtraFunctionsinline
glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2)QOpenGLExtraFunctionsinline
glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint *value)QOpenGLExtraFunctionsinline
glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2)QOpenGLExtraFunctionsinline
glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)QOpenGLExtraFunctionsinline
glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)QOpenGLExtraFunctionsinline
glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)QOpenGLExtraFunctionsinline
glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)QOpenGLExtraFunctionsinline
glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint *value)QOpenGLExtraFunctionsinline
glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)QOpenGLExtraFunctionsinline
glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)QOpenGLExtraFunctionsinline
glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)QOpenGLExtraFunctionsinline
glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)QOpenGLExtraFunctionsinline
glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)QOpenGLExtraFunctionsinline
glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)QOpenGLExtraFunctionsinline
glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)QOpenGLExtraFunctionsinline
glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)QOpenGLExtraFunctionsinline
glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)QOpenGLExtraFunctionsinline
glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)QOpenGLExtraFunctionsinline
glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)QOpenGLExtraFunctionsinline
glPushDebugGroup(GLenum source, GLuint id, GLsizei length, const GLchar *message)QOpenGLExtraFunctionsinline
glReadBuffer(GLenum mode)QOpenGLExtraFunctionsinline
glReadnPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data)QOpenGLExtraFunctionsinline
glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)QOpenGLFunctionsinline
glReleaseShaderCompiler()QOpenGLFunctionsinline
glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)QOpenGLFunctionsinline
glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)QOpenGLExtraFunctionsinline
glResumeTransformFeedback(void)QOpenGLExtraFunctionsinline
glSampleCoverage(GLclampf value, GLboolean invert)QOpenGLFunctionsinline
glSampleMaski(GLuint maskNumber, GLbitfield mask)QOpenGLExtraFunctionsinline
glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)QOpenGLExtraFunctionsinline
glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param)QOpenGLExtraFunctionsinline
glSamplerParameteri(GLuint sampler, GLenum pname, GLint param)QOpenGLExtraFunctionsinline
glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param)QOpenGLExtraFunctionsinline
glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param)QOpenGLExtraFunctionsinline
glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param)QOpenGLExtraFunctionsinline
glScissor(GLint x, GLint y, GLsizei width, GLsizei height)QOpenGLFunctionsinline
glShaderBinary(GLint n, const GLuint *shaders, GLenum binaryformat, const void *binary, GLint length)QOpenGLFunctionsinline
glShaderSource(GLuint shader, GLsizei count, const char **string, const GLint *length)QOpenGLFunctionsinline
glStencilFunc(GLenum func, GLint ref, GLuint mask)QOpenGLFunctionsinline
glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)QOpenGLFunctionsinline
glStencilMask(GLuint mask)QOpenGLFunctionsinline
glStencilMaskSeparate(GLenum face, GLuint mask)QOpenGLFunctionsinline
glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)QOpenGLFunctionsinline
glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)QOpenGLFunctionsinline
glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer)QOpenGLExtraFunctionsinline
glTexBufferRange(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size)QOpenGLExtraFunctionsinline
glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)QOpenGLFunctionsinline
glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels)QOpenGLExtraFunctionsinline
glTexParameterf(GLenum target, GLenum pname, GLfloat param)QOpenGLFunctionsinline
glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)QOpenGLFunctionsinline
glTexParameteri(GLenum target, GLenum pname, GLint param)QOpenGLFunctionsinline
glTexParameterIiv(GLenum target, GLenum pname, const GLint *params)QOpenGLExtraFunctionsinline
glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params)QOpenGLExtraFunctionsinline
glTexParameteriv(GLenum target, GLenum pname, const GLint *params)QOpenGLFunctionsinline
glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)QOpenGLExtraFunctionsinline
glTexStorage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)QOpenGLExtraFunctionsinline
glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)QOpenGLExtraFunctionsinline
glTexStorage3DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)QOpenGLExtraFunctionsinline
glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)QOpenGLFunctionsinline
glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels)QOpenGLExtraFunctionsinline
glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar *const *varyings, GLenum bufferMode)QOpenGLExtraFunctionsinline
glUniform1f(GLint location, GLfloat x)QOpenGLFunctionsinline
glUniform1fv(GLint location, GLsizei count, const GLfloat *v)QOpenGLFunctionsinline
glUniform1i(GLint location, GLint x)QOpenGLFunctionsinline
glUniform1iv(GLint location, GLsizei count, const GLint *v)QOpenGLFunctionsinline
glUniform1ui(GLint location, GLuint v0)QOpenGLExtraFunctionsinline
glUniform1uiv(GLint location, GLsizei count, const GLuint *value)QOpenGLExtraFunctionsinline
glUniform2f(GLint location, GLfloat x, GLfloat y)QOpenGLFunctionsinline
glUniform2fv(GLint location, GLsizei count, const GLfloat *v)QOpenGLFunctionsinline
glUniform2i(GLint location, GLint x, GLint y)QOpenGLFunctionsinline
glUniform2iv(GLint location, GLsizei count, const GLint *v)QOpenGLFunctionsinline
glUniform2ui(GLint location, GLuint v0, GLuint v1)QOpenGLExtraFunctionsinline
glUniform2uiv(GLint location, GLsizei count, const GLuint *value)QOpenGLExtraFunctionsinline
glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z)QOpenGLFunctionsinline
glUniform3fv(GLint location, GLsizei count, const GLfloat *v)QOpenGLFunctionsinline
glUniform3i(GLint location, GLint x, GLint y, GLint z)QOpenGLFunctionsinline
glUniform3iv(GLint location, GLsizei count, const GLint *v)QOpenGLFunctionsinline
glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)QOpenGLExtraFunctionsinline
glUniform3uiv(GLint location, GLsizei count, const GLuint *value)QOpenGLExtraFunctionsinline
glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)QOpenGLFunctionsinline
glUniform4fv(GLint location, GLsizei count, const GLfloat *v)QOpenGLFunctionsinline
glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w)QOpenGLFunctionsinline
glUniform4iv(GLint location, GLsizei count, const GLint *v)QOpenGLFunctionsinline
glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)QOpenGLExtraFunctionsinline
glUniform4uiv(GLint location, GLsizei count, const GLuint *value)QOpenGLExtraFunctionsinline
glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)QOpenGLExtraFunctionsinline
glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)QOpenGLFunctionsinline
glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)QOpenGLExtraFunctionsinline
glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)QOpenGLExtraFunctionsinline
glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)QOpenGLFunctionsinline
glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)QOpenGLExtraFunctionsinline
glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)QOpenGLExtraFunctionsinline
glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)QOpenGLFunctionsinline
glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)QOpenGLExtraFunctionsinline
glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)QOpenGLExtraFunctionsinline
glUnmapBuffer(GLenum target)QOpenGLExtraFunctionsinline
glUseProgram(GLuint program)QOpenGLFunctionsinline
glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program)QOpenGLExtraFunctionsinline
glValidateProgram(GLuint program)QOpenGLFunctionsinline
glValidateProgramPipeline(GLuint pipeline)QOpenGLExtraFunctionsinline
glVertexAttrib1f(GLuint indx, GLfloat x)QOpenGLFunctionsinline
glVertexAttrib1fv(GLuint indx, const GLfloat *values)QOpenGLFunctionsinline
glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y)QOpenGLFunctionsinline
glVertexAttrib2fv(GLuint indx, const GLfloat *values)QOpenGLFunctionsinline
glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z)QOpenGLFunctionsinline
glVertexAttrib3fv(GLuint indx, const GLfloat *values)QOpenGLFunctionsinline
glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w)QOpenGLFunctionsinline
glVertexAttrib4fv(GLuint indx, const GLfloat *values)QOpenGLFunctionsinline
glVertexAttribBinding(GLuint attribindex, GLuint bindingindex)QOpenGLExtraFunctionsinline
glVertexAttribDivisor(GLuint index, GLuint divisor)QOpenGLExtraFunctionsinline
glVertexAttribFormat(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset)QOpenGLExtraFunctionsinline
glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w)QOpenGLExtraFunctionsinline
glVertexAttribI4iv(GLuint index, const GLint *v)QOpenGLExtraFunctionsinline
glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)QOpenGLExtraFunctionsinline
glVertexAttribI4uiv(GLuint index, const GLuint *v)QOpenGLExtraFunctionsinline
glVertexAttribIFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)QOpenGLExtraFunctionsinline
glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer)QOpenGLExtraFunctionsinline
glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *ptr)QOpenGLFunctionsinline
glVertexBindingDivisor(GLuint bindingindex, GLuint divisor)QOpenGLExtraFunctionsinline
glViewport(GLint x, GLint y, GLsizei width, GLsizei height)QOpenGLFunctionsinline
glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)QOpenGLExtraFunctionsinline
hasOpenGLFeature(QOpenGLFunctions::OpenGLFeature feature) constQOpenGLFunctions
initializeOpenGLFunctions()QOpenGLFunctions
QOpenGLFunctions::isInitialized(const QOpenGLFunctionsPrivate *d)QOpenGLFunctionsinlineprotectedstatic
MultipleRenderTargets enum valueQOpenGLFunctions
Multisample enum valueQOpenGLFunctions
Multitexture enum valueQOpenGLFunctions
NPOTTextureRepeat enum valueQOpenGLFunctions
NPOTTextures enum valueQOpenGLFunctions
OpenGLFeature enum nameQOpenGLFunctions
openGLFeatures() constQOpenGLFunctions
QOpenGLExtraFunctions()QOpenGLExtraFunctions
QOpenGLExtraFunctions(QOpenGLContext *context)QOpenGLExtraFunctions
QOpenGLFunctions()QOpenGLFunctions
QOpenGLFunctions(QOpenGLContext *context)QOpenGLFunctionsexplicit
Shaders enum valueQOpenGLFunctions
StencilSeparate enum valueQOpenGLFunctions
TextureRGFormats enum valueQOpenGLFunctions
~QOpenGLExtraFunctions()QOpenGLExtraFunctionsinline
~QOpenGLFunctions()QOpenGLFunctionsinline