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gestures.qdoc
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1// Copyright (C) 2016 The Qt Company Ltd.
2// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GFDL-1.3-no-invariants-only
3
4/*!
5 \page gestures-overview.html
6 \title Gestures in Widgets and Graphics View
7 \startpage index.html Qt Reference Documentation
8 \ingroup qt-gui-concepts
9
10 \brief An overview of Qt support for Gesture programming
11
12 Qt includes a framework for gesture programming that has the ability
13 to form gestures from a series of events, independently of the input methods
14 used. A gesture could be a particular movement of a mouse, a touch screen
15 action, or a series of events from some other source. The nature of the input,
16 the interpretation of the gesture and the action taken are the choice of the
17 developer.
18
19 \section1 Overview
20
21 QGesture is the central class in Qt's gesture framework, providing a container
22 for information about gestures performed by the user. QGesture exposes
23 properties that give general information that is common to all gestures, and
24 these can be extended to provide additional gesture-specific information.
25 Common panning, pinching and swiping gestures are represented by specialized
26 classes: QPanGesture, QPinchGesture and QSwipeGesture.
27
28 Developers can also implement new gestures by subclassing and extending the
29 QGestureRecognizer class. Adding support for a new gesture involves implementing
30 code to recognize the gesture from input events. This is described in the
31 \l{Creating Your Own Gesture Recognizer} section.
32
33 \section1 Using Standard Gestures with Widgets
34
35 Gestures can be enabled for instances of QWidget and QGraphicsObject subclasses.
36 An object that accepts gesture input is referred to throughout the documentation
37 as a \e{target object}.
38
39 To enable a gesture for a target object, call its QWidget::grabGesture() or
40 QGraphicsObject::grabGesture() function with an argument describing the
41 required gesture type. The standard types are defined by the Qt::GestureType
42 enum and include many commonly used gestures.
43
44 \snippet gestures/imagegestures/imagewidget.cpp enable gestures
45
46 In the above code, the gestures are set up in the constructor of the target object
47 itself.
48
49 \section1 Handling Events
50
51 When the user performs a gesture, QGestureEvent events will be delivered to the
52 target object, and these can be handled by reimplementing the QWidget::event()
53 handler function for widgets or QGraphicsItem::sceneEvent() for graphics objects.
54
55 As one target object can subscribe to more than one gesture type, the QGestureEvent
56 can contain more than one QGesture, indicating several possible gestures are active
57 at the same time. It is then up to the widget to determine how to handle those
58 multiple gestures and choose if some should be canceled in favor of others.
59
60 Each QGesture contained within a QGestureEvent object can be accepted() or ignored()
61 individually, or all together. Additionally, you can query the individual QGesture
62 data objects (the state) using several getters.
63
64 \section2 Standard Procedure for Event Handling
65
66 A QGesture is by default accepted when it arrives at your widget. However, it is good
67 practice to always explicitly accept or reject a gesture. The general rule is that, if
68 you accept a gesture, you are using it. If you are ignoring it you are not interested
69 in it. Ignoring a gesture may mean it gets offered to another target object, or it will
70 get canceled.
71
72 Each QGesture has several states it goes through; there is a well defined way to change
73 the state, typically the user input is the cause of state changes (by starting and
74 stopping interaction, for instance) but the widget can also cause state changes.
75
76 The first time a particular QGesture is delivered to a widget or graphics item, it will
77 be in the Qt::GestureStarted state. The way you handle the gesture at this point
78 influences whether you can interact with it later.
79
80 \list
81 \li Accepting the gesture means the widget acts on the gesture and there will follow
82 gestures with the Qt::GestureUpdatedstate.
83 \li Ignoring the gesture will mean the gesture will never be offered to you again.
84 It will be offered to a parent widget or item as well.
85 \li Calling setGestureCancelPolicy() on the gesture when it is in its starting state,
86 and is also accepted can cause other gestures to be canceled.
87 \endlist
88
89 Using QGesture::CancelAllInContext to cancel a gesture will cause all gestures, in any
90 state, to be canceled unless they are explicitly accepted. This means that active
91 gestures on children will get canceled. It also means that gestures delivered in the
92 same QGestureEvent will get canceled if the widget ignores them. This can be a useful
93 way to filter out all gestures except the one you are interested in.
94
95 \section2 Example Event Handling
96
97 For convenience, the \l{Image Gestures Example} reimplements the general
98 \l{QWidget::}{event()} handler function and delegates gesture events to a
99 specialized gestureEvent() function:
100
101 \snippet gestures/imagegestures/imagewidget.cpp event handler
102
103 The gesture events delivered to the target object can be examined individually
104 and dealt with appropriately:
105
106 \snippet gestures/imagegestures/imagewidget.cpp gesture event handler
107
108 Responding to a gesture is simply a matter of obtaining the QGesture object
109 delivered in the QGestureEvent sent to the target object and examining the
110 information it contains.
111
112 \snippet gestures/imagegestures/imagewidget.cpp swipe function
113
114 Here, we examine the direction in which the user swiped the widget and modify
115 its contents accordingly.
116
117
118 \section1 Creating Your Own Gesture Recognizer
119
120 Adding support for a new gesture involves creating and registering a new gesture
121 recognizer. Depending on the recognition process for the gesture, it may also
122 involve creating a new gesture object.
123
124 To create a new recognizer, you need to subclass QGestureRecognizer to create a
125 custom recognizer class. There is one virtual function that you must reimplement
126 and two others that can be reimplemented as required.
127
128 \section2 Filtering Input Events
129
130 The \l{QGestureRecognizer::}{recognize()} function must be reimplemented.
131 This function handles and filters the incoming input events for the target objects
132 and determines whether or not they correspond to the gesture the recognizer is
133 looking for.
134
135 Although the logic for gesture recognition is implemented in this function,
136 possibly using a state machine based on the Qt::GestureState enums, you can store
137 persistent information about the state of the recognition process in the QGesture
138 object supplied.
139
140 Your \l{QGestureRecognizer::}{recognize()} function must return a value of
141 QGestureRecognizer::Result that indicates the state of recognition for a given gesture and
142 target object. This determines whether or not a gesture event will be delivered
143 to a target object.
144
145 \section2 Custom Gestures
146
147 If you choose to represent a gesture by a custom QGesture subclass, you will need to
148 reimplement the \l{QGestureRecognizer::}{create()} function to construct
149 instances of your gesture class instead of standard QGesture instances. Alternatively,
150 you may want to use standard QGesture instances, but add additional dynamic properties
151 to them to express specific details of the gesture you want to handle.
152
153 \section2 Resetting Gestures
154
155 If you use custom gesture objects that need to be reset or otherwise specially
156 handled when a gesture is canceled, you need to reimplement the
157 \l{QGestureRecognizer::}{reset()} function to perform these special tasks.
158
159 Note that QGesture objects are only created once for each combination of target object
160 and gesture type, and they might be reused every time the user attempts to perform the
161 same gesture type on the target object. As a result, it can be useful to reimplement
162 the \l{QGestureRecognizer::}{reset()} function to clean up after each previous attempt
163 at recognizing a gesture.
164
165
166 \section1 Using a New Gesture Recognizer
167
168 To use a gesture recognizer, construct an instance of your QGestureRecognizer
169 subclass, and register it with the application with
170 QGestureRecognizer::registerRecognizer(). A recognizer for a given type of
171 gesture can be removed with QGestureRecognizer::unregisterRecognizer().
172
173
174 \section1 Further Reading
175
176 The \l{gestures/imagegestures}{Image Gestures Example} shows how to enable
177 gestures for a widget in a simple image viewer application.
178
179 \section2 Gestures in Qt Quick
180
181 Qt Quick does not have a generic global gesture recognizer; rather, individual
182 components can respond to touch events in their own ways. For example
183 the \l PinchArea handles two-finger gestures, \l Flickable is for flicking
184 content with a single finger, and \l MultiPointTouchArea can handle an
185 arbitrary number of touch points and allow the application developer to
186 write custom gesture recognition code.
187*/
188
189// TODO mention Sensor Gestures when qtsensors becomes a maintained module