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qquickanimatednode_p.h
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// Copyright (C) 2017 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
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// Qt-Security score:significant reason:default
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#
ifndef
QQUICKANIMATEDNODE_P_H
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#
define
QQUICKANIMATEDNODE_P_H
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//
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// W A R N I N G
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// -------------
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//
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// This file is not part of the Qt API. It exists purely as an
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// implementation detail. This header file may change from version to
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// version without notice, or even be removed.
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//
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// We mean it.
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//
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#
include
<
QtCore
/
qobject
.
h
>
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#
include
<
QtQuick
/
qsgnode
.
h
>
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#
include
<
QtCore
/
qelapsedtimer
.
h
>
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#
include
<
QtQuickControls2Impl
/
private
/
qtquickcontrols2implglobal_p
.
h
>
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QT_BEGIN_NAMESPACE
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class
QQuickItem;
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class
QQuickWindow;
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class
Q_QUICKCONTROLS2IMPL_EXPORT
QQuickAnimatedNode
:
public
QObject,
public
QSGTransformNode
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{
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Q_OBJECT
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public
:
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explicit
QQuickAnimatedNode(QQuickItem *target);
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bool
isRunning()
const
;
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int
currentTime()
const
;
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void
setCurrentTime(
int
time);
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int
duration()
const
;
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void
setDuration(
int
duration);
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enum
LoopCount { Infinite = -1 };
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int
loopCount()
const
;
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void
setLoopCount(
int
count);
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virtual
void
sync(QQuickItem *target);
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QQuickWindow *window()
const
;
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// must be called from sync() or updatePaintNode()
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void
start(
int
duration = 0);
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void
restart();
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void
stop();
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Q_SIGNALS:
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void
started();
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void
stopped();
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protected
:
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virtual
void
updateCurrentTime(
int
time);
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private
Q_SLOTS:
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void
advance();
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void
update();
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private
:
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bool
m_running =
false
;
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int
m_duration = 0;
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int
m_loopCount = 1;
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int
m_currentTime = 0;
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int
m_currentLoop = 0;
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QElapsedTimer m_timer;
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QQuickWindow *m_window =
nullptr
;
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};
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QT_END_NAMESPACE
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#
endif
// QQUICKANIMATEDNODE_P_H
QQuickAnimatedNode
Definition
qquickanimatednode_p.h:30
QT_BEGIN_NAMESPACE
Combined button and popup list for selecting options.
Definition
qsequentialanimationgroup.cpp:47
qtdeclarative
src
quickcontrolsimpl
qquickanimatednode_p.h
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