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qquick3dskeleton.cpp
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// Copyright (C) 2020 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
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#
include
"qquick3dskeleton_p.h"
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#
include
"qquick3dobject_p.h"
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#
include
"qquick3dnode_p_p.h"
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#
include
<
QtQuick3DRuntimeRender
/
private
/
qssgrenderskeleton_p
.
h
>
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QT_BEGIN_NAMESPACE
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/*!
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\qmltype Skeleton
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\inherits Node
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\inqmlmodule QtQuick3D
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\brief Defines a skeletal animation hierarchy.
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A skeleton defines how a model can be animated using \l {Vertex Skinning}
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{skeletal animation}. It contains a hierarchy of \l {Joint} nodes. Each joint can be
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transformed for a skinning animation.
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\qml
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Skeleton {
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id: qmlskeleton
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Joint {
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id: joint0
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index: 0
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skeletonRoot: qmlskeleton
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Joint {
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id: joint1
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index: 1
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skeletonRoot: qmlskeleton
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}
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}
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}
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\endqml
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\sa {Joint::skeletonRoot}, {Model::skeleton}, {Qt Quick 3D - Simple Skinning Example#skeleton-and-joint-hierarchy}
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*/
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QQuick3DSkeleton::QQuick3DSkeleton(QQuick3DNode *parent)
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: QQuick3DNode(*(
new
QQuick3DNodePrivate(QQuick3DNodePrivate::Type::Skeleton)), parent)
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{
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}
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QQuick3DSkeleton::~QQuick3DSkeleton()
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{
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}
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QSSGRenderGraphObject *QQuick3DSkeleton::updateSpatialNode(QSSGRenderGraphObject *node)
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{
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if
(!node)
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node =
new
QSSGRenderSkeleton();
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QQuick3DNode::updateSpatialNode(node);
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auto
skeletonNode =
static_cast
<QSSGRenderSkeleton *>(node);
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return
skeletonNode;
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}
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QT_END_NAMESPACE
QPlatformGraphicsBufferHelper
\inmodule QtGui
qtquick3d
src
quick3d
qquick3dskeleton.cpp
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