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qtquick3d-export-maya.qdoc
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1// Copyright (C) 2019 The Qt Company Ltd.
2// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GFDL-1.3-no-invariants-only
3
4/*!
5
6\title Exporting from Maya
7\page quick3d-asset-conditioning-export-maya
8
9\section1 Exporting OpenCOLLADA from Maya
10
11In order for the OpenCOLLADA exporter to be active, some options must be enabled or disabled in the
12\c {Plug-in Manager}. To find it, go to \uicontrol{Window > Settings/Preferences > Plug-in Manager}.
13
14The \e fbxmaya.mll plug-in must be unchecked. The \e COLLADAMaya.mll must be checked as
15both \c Loaded and \c {Auto Load}.
16
17\image export-colladaMaya01.png
18 {Maya Plug-in Manager window showing COLLADA plugin loaded}
19
20Next, select \uicontrol{File > Export Selection} and open the dialog box.
21
22\image export-colladaMaya02.png
23 {Maya File menu with Export Selection option highlighted}
24
25Under \uicontrol{General Options}, be sure that \b OpenCOLLADA exporter is selected and
26set as the default file extension. Under \uicontrol{General export options}, check
27that the following options are active.
28
29\image export-colladaMaya03.png
30 {Maya Export Selection Options dialog with Triangulate checked}
31
32The \b triangulate option must be checked before exporting.
33
34Finally, choose the location for the COLLADA file to be saved. It is a good practice to keep all
35source art, including COLLADA files, in a folder outside of your project folder.
36
37\image export-colladaMaya04.png
38 {Maya Export Selection file browser with OpenCOLLADA exporter selected}
39
40*/