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qssgrenderinstancetable_p.h
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1// Copyright (C) 2019 The Qt Company Ltd.
2// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
3// Qt-Security score:significant reason:default
4
5
6
7#ifndef QSSGRENDERINDEXTABLE_P_H
8#define QSSGRENDERINDEXTABLE_P_H
9
10
11//
12// W A R N I N G
13// -------------
14//
15// This file is not part of the Qt API. It exists purely as an
16// implementation detail. This header file may change from version to
17// version without notice, or even be removed.
18//
19// We mean it.
20//
21
22#include <QtQuick3DRuntimeRender/private/qssgrendergraphobject_p.h>
23
24#include <QtGui/qvectornd.h>
25#include <QtGui/qmatrix4x4.h>
26
28
30 QVector4D row0;
31 QVector4D row1;
32 QVector4D row2;
33 QVector4D color;
34 QVector4D instanceData;
35};
36
37struct Q_QUICK3DRUNTIMERENDER_EXPORT QSSGRenderInstanceTable : public QSSGRenderGraphObject
38{
39 QSSGRenderInstanceTable() : QSSGRenderGraphObject(QSSGRenderGraphObject::Type::ModelInstance, FlagT(Flags::HasGraphicsResources)) {}
40
41 int count() const { return instanceCount; }
42 qsizetype dataSize() const { return table.size(); }
43 const void *constData() const { return table.constData(); }
44 void setData(const QByteArray &data, int count, int stride) { table = data; instanceCount = count; instanceStride = stride; ++instanceSerial; }
45 void setInstanceCountOverride(int count) { instanceCount = count; }
46 int serial() const { return instanceSerial; }
47 int stride() const { return instanceStride; }
48 bool hasTransparency() { return transparency; }
49 void setHasTransparency( bool t) { transparency = t; }
50 void setDepthSorting(bool enable) { depthSorting = enable; }
51 bool isDepthSortingEnabled() { return depthSorting; }
52 QMatrix4x4 getTransform(int index) const;
53 void setShadowBoundsMinimum(const QVector3D &value) { shadowBoundsMinimum = value; }
54 void setShadowBoundsMaximum(const QVector3D &value) { shadowBoundsMaximum = value; }
55 QVector3D getShadowBoundsMinimum() const { return shadowBoundsMinimum; }
56 QVector3D getShadowBoundsMaximum() const { return shadowBoundsMaximum; }
57
58private:
59 int instanceCount = 0;
60 int instanceSerial = 0;
61 int instanceStride = 0;
62 bool transparency = false;
63 bool depthSorting = false;
64 QVector3D shadowBoundsMinimum = QVector3D(1, 1, 1);
65 QVector3D shadowBoundsMaximum = QVector3D(-1, -1, -1);
66 QByteArray table;
67};
68
69QT_END_NAMESPACE
70
71#endif // QSSGRENDERINDEXTABLE_P_H
The QMatrix4x4 class represents a 4x4 transformation matrix in 3D space.
Definition qmatrix4x4.h:27