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qeglfscursor.cpp
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1// Copyright (C) 2016 The Qt Company Ltd.
2// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
3// Qt-Security score:significant reason:default
4
9
10#include <qpa/qwindowsysteminterface.h>
11#include <QtGui/QOpenGLContext>
12#include <QtGui/QOpenGLFunctions>
13#include <QtCore/QFile>
14#include <QtCore/QJsonDocument>
15#include <QtCore/QJsonArray>
16#include <QtCore/QJsonObject>
17
18#include <QtGui/private/qguiapplication_p.h>
19#include <QtOpenGL/private/qopenglvertexarrayobject_p.h>
20
21#ifndef GL_VERTEX_ARRAY_BINDING
22#define GL_VERTEX_ARRAY_BINDING 0x85B5
23#endif
24
26
27using namespace Qt::StringLiterals;
28
29QEglFSCursor::QEglFSCursor(QPlatformScreen *screen)
30 : m_visible(true),
31 m_screen(static_cast<QEglFSScreen *>(screen)),
32 m_activeScreen(nullptr),
33 m_deviceListener(nullptr),
34 m_updateRequested(false)
35{
36 QByteArray hideCursorVal = qgetenv("QT_QPA_EGLFS_HIDECURSOR");
37 if (!hideCursorVal.isEmpty())
38 m_visible = hideCursorVal.toInt() == 0;
39 if (!m_visible)
40 return;
41
42 int rotation = qEnvironmentVariableIntValue("QT_QPA_EGLFS_ROTATION");
43 if (rotation)
44 m_rotationMatrix.rotate(rotation, 0, 0, 1);
45
46 // Try to load the cursor atlas. If this fails, m_visible is set to false and
47 // paintOnScreen() and setCurrentCursor() become no-ops.
48 initCursorAtlas();
49
50 // initialize the cursor
51#ifndef QT_NO_CURSOR
52 QCursor cursor(Qt::ArrowCursor);
53 setCurrentCursor(&cursor);
54#endif
55
56 m_deviceListener = new QEglFSCursorDeviceListener(this);
57 connect(QGuiApplicationPrivate::inputDeviceManager(), &QInputDeviceManager::deviceListChanged,
58 m_deviceListener, &QEglFSCursorDeviceListener::onDeviceListChanged);
59 updateMouseStatus();
60}
61
62QEglFSCursor::~QEglFSCursor()
63{
64 resetResources();
65 delete m_deviceListener;
66}
67
68void QEglFSCursor::updateMouseStatus()
69{
70 m_visible = m_deviceListener->hasMouse();
71}
72
73bool QEglFSCursorDeviceListener::hasMouse() const
74{
75 return QGuiApplicationPrivate::inputDeviceManager()->deviceCount(QInputDeviceManager::DeviceTypePointer) > 0;
76}
77
78void QEglFSCursorDeviceListener::onDeviceListChanged(QInputDeviceManager::DeviceType type)
79{
80 if (type == QInputDeviceManager::DeviceTypePointer)
81 m_cursor->updateMouseStatus();
82}
83
84void QEglFSCursor::resetResources()
85{
86 m_cursor.customCursorPending = !m_cursor.customCursorImage.isNull();
87}
88
89void QEglFSCursor::createShaderPrograms()
90{
91 static const char *textureVertexProgram =
92 "attribute highp vec2 vertexCoordEntry;\n"
93 "attribute highp vec2 textureCoordEntry;\n"
94 "varying highp vec2 textureCoord;\n"
95 "uniform highp mat4 mat;\n"
96 "void main() {\n"
97 " textureCoord = textureCoordEntry;\n"
98 " gl_Position = mat * vec4(vertexCoordEntry, 1.0, 1.0);\n"
99 "}\n";
100
101 static const char *textureFragmentProgram =
102 "uniform sampler2D texture;\n"
103 "varying highp vec2 textureCoord;\n"
104 "void main() {\n"
105 " gl_FragColor = texture2D(texture, textureCoord).bgra;\n"
106 "}\n";
107
108 QEglFSCursorData &gfx = static_cast<QEglFSContext*>(QOpenGLContext::currentContext()->handle())->cursorData;
109 gfx.program.reset(new QOpenGLShaderProgram);
110 gfx.program->addCacheableShaderFromSourceCode(QOpenGLShader::Vertex, textureVertexProgram);
111 gfx.program->addCacheableShaderFromSourceCode(QOpenGLShader::Fragment, textureFragmentProgram);
112 gfx.program->bindAttributeLocation("vertexCoordEntry", 0);
113 gfx.program->bindAttributeLocation("textureCoordEntry", 1);
114 gfx.program->link();
115
116 gfx.textureEntry = gfx.program->uniformLocation("texture");
117 gfx.matEntry = gfx.program->uniformLocation("mat");
118}
119
120void QEglFSCursor::createCursorTexture(uint *texture, const QImage &image)
121{
122 Q_ASSERT(QOpenGLContext::currentContext());
123 QOpenGLFunctions *f = QOpenGLContext::currentContext()->functions();
124 if (!*texture)
125 f->glGenTextures(1, texture);
126 f->glBindTexture(GL_TEXTURE_2D, *texture);
127 f->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
128 f->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
129 f->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
130 f->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
131
132 f->glTexImage2D(GL_TEXTURE_2D, 0 /* level */, GL_RGBA, image.width(), image.height(), 0 /* border */,
133 GL_RGBA, GL_UNSIGNED_BYTE, image.constBits());
134}
135
136void QEglFSCursor::initCursorAtlas()
137{
138 static QByteArray json = qgetenv("QT_QPA_EGLFS_CURSOR");
139 if (json.isEmpty())
140 json = ":/cursor.json";
141
142 QFile file(QString::fromUtf8(json));
143 if (!file.open(QFile::ReadOnly)) {
144 m_visible = false;
145 return;
146 }
147
148 QJsonDocument doc = QJsonDocument::fromJson(file.readAll());
149 QJsonObject object = doc.object();
150
151 QString atlas = object.value("image"_L1).toString();
152 Q_ASSERT(!atlas.isEmpty());
153
154 const int cursorsPerRow = object.value("cursorsPerRow"_L1).toDouble();
155 Q_ASSERT(cursorsPerRow);
156 m_cursorAtlas.cursorsPerRow = cursorsPerRow;
157
158 const QJsonArray hotSpots = object.value("hotSpots"_L1).toArray();
159 Q_ASSERT(hotSpots.count() == Qt::LastCursor + 1);
160 for (int i = 0; i < hotSpots.count(); i++) {
161 QPoint hotSpot(hotSpots[i].toArray()[0].toDouble(), hotSpots[i].toArray()[1].toDouble());
162 m_cursorAtlas.hotSpots << hotSpot;
163 }
164
165 QImage image = QImage(atlas).convertToFormat(QImage::Format_ARGB32_Premultiplied);
166 m_cursorAtlas.cursorWidth = image.width() / m_cursorAtlas.cursorsPerRow;
167 m_cursorAtlas.cursorHeight = image.height() / ((Qt::LastCursor + cursorsPerRow) / cursorsPerRow);
168 m_cursorAtlas.width = image.width();
169 m_cursorAtlas.height = image.height();
170 m_cursorAtlas.image = image;
171}
172
173#ifndef QT_NO_CURSOR
174void QEglFSCursor::changeCursor(QCursor *cursor, QWindow *window)
175{
176 Q_UNUSED(window);
177 const QRect oldCursorRect = cursorRect();
178 if (setCurrentCursor(cursor))
179 update(oldCursorRect | cursorRect(), false);
180}
181
182bool QEglFSCursor::setCurrentCursor(QCursor *cursor)
183{
184 if (!m_visible)
185 return false;
186
187 const Qt::CursorShape newShape = cursor ? cursor->shape() : Qt::ArrowCursor;
188 if (m_cursor.shape == newShape && newShape != Qt::BitmapCursor)
189 return false;
190
191 if (m_cursor.shape == Qt::BitmapCursor) {
192 m_cursor.customCursorImage = QImage();
193 m_cursor.customCursorPending = false;
194 }
195 m_cursor.shape = newShape;
196 if (newShape != Qt::BitmapCursor) { // standard cursor
197 const float ws = (float)m_cursorAtlas.cursorWidth / m_cursorAtlas.width,
198 hs = (float)m_cursorAtlas.cursorHeight / m_cursorAtlas.height;
199 m_cursor.textureRect = QRectF(ws * (m_cursor.shape % m_cursorAtlas.cursorsPerRow),
200 hs * (m_cursor.shape / m_cursorAtlas.cursorsPerRow),
201 ws, hs);
202 m_cursor.hotSpot = m_cursorAtlas.hotSpots[m_cursor.shape];
203 m_cursor.useCustomCursor = false;
204 m_cursor.size = QSize(m_cursorAtlas.cursorWidth, m_cursorAtlas.cursorHeight);
205 } else {
206 QImage image = cursor->pixmap().toImage();
207 m_cursor.textureRect = QRectF(0, 0, 1, 1);
208 m_cursor.hotSpot = cursor->hotSpot();
209 m_cursor.useCustomCursor = false; // will get updated in the next render()
210 m_cursor.size = image.size();
211 m_cursor.customCursorImage = image;
212 m_cursor.customCursorPending = true;
213 m_cursor.customCursorKey = m_cursor.customCursorImage.cacheKey();
214 }
215
216 return true;
217}
218#endif
219
221{
222public:
223 CursorUpdateEvent(const QPoint &pos, const QRect &rect, bool allScreens)
224 : QEvent(QEvent::Type(QEvent::User + 1)),
225 m_pos(pos),
226 m_rect(rect),
227 m_allScreens(allScreens)
228 { }
229 QPoint pos() const { return m_pos; }
230 QRegion rect() const { return m_rect; }
231 bool allScreens() const { return m_allScreens; }
232
233private:
234 QPoint m_pos;
235 QRect m_rect;
236 bool m_allScreens;
237};
238
239bool QEglFSCursor::event(QEvent *e)
240{
241 if (e->type() == QEvent::User + 1) {
242 CursorUpdateEvent *ev = static_cast<CursorUpdateEvent *>(e);
243 m_updateRequested = false;
244 if (!ev->allScreens()) {
245 QWindow *w = m_screen->topLevelAt(ev->pos()); // works for the entire virtual desktop, no need to loop
246 if (w) {
247 QWindowSystemInterface::handleExposeEvent(w, ev->rect());
248 QWindowSystemInterface::flushWindowSystemEvents(QEventLoop::ExcludeUserInputEvents);
249 }
250 } else {
251 const auto windows = qGuiApp->topLevelWindows();
252 for (QWindow *w : windows)
253 QWindowSystemInterface::handleExposeEvent(w, w->geometry());
254 QWindowSystemInterface::flushWindowSystemEvents(QEventLoop::ExcludeUserInputEvents);
255 }
256 return true;
257 }
258 return QPlatformCursor::event(e);
259}
260
261void QEglFSCursor::update(const QRect &rect, bool allScreens)
262{
263 if (!m_updateRequested) {
264 // Must not flush the window system events directly from here since we are likely to
265 // be a called directly from QGuiApplication's processMouseEvents. Flushing events
266 // could cause reentering by dispatching more queued mouse events.
267 m_updateRequested = true;
268 QCoreApplication::postEvent(this, new CursorUpdateEvent(m_cursor.pos, rect, allScreens));
269 }
270}
271
272QRect QEglFSCursor::cursorRect() const
273{
274 return QRect(m_cursor.pos - m_cursor.hotSpot, m_cursor.size);
275}
276
277QPoint QEglFSCursor::pos() const
278{
279 return m_cursor.pos;
280}
281
282void QEglFSCursor::setPos(const QPoint &pos)
283{
284 QGuiApplicationPrivate::inputDeviceManager()->setCursorPos(pos);
285 const QRect oldCursorRect = cursorRect();
286 m_cursor.pos = pos;
287 update(oldCursorRect | cursorRect(), false);
288 const auto siblings = m_screen->virtualSiblings();
289 for (QPlatformScreen *screen : siblings)
290 static_cast<QEglFSScreen *>(screen)->handleCursorMove(m_cursor.pos);
291}
292
293void QEglFSCursor::pointerEvent(const QMouseEvent &event)
294{
295 if (event.type() != QEvent::MouseMove)
296 return;
297 const QRect oldCursorRect = cursorRect();
298 m_cursor.pos = event.globalPosition().toPoint();
299 update(oldCursorRect | cursorRect(), false);
300 const auto siblings = m_screen->virtualSiblings();
301 for (QPlatformScreen *screen : siblings)
302 static_cast<QEglFSScreen *>(screen)->handleCursorMove(m_cursor.pos);
303}
304
305void QEglFSCursor::paintOnScreen()
306{
307 if (!m_visible)
308 return;
309
310 // cr must be a QRectF, otherwise cr.right() and bottom() would be off by
311 // one in the calculations below.
312 QRectF cr = cursorRect(); // hotspot included
313
314 // Support virtual desktop too. Backends with multi-screen support (e.g. all
315 // variants of KMS/DRM) will enable this by default. In this case all
316 // screens are siblings of each other. When not enabled, the sibling list
317 // only contains m_screen itself.
318 const auto siblings = m_screen->virtualSiblings();
319 for (QPlatformScreen *screen : siblings) {
320 if (screen->geometry().contains(cr.topLeft().toPoint() + m_cursor.hotSpot))
321 {
322 cr.translate(-screen->geometry().topLeft());
323 const QSize screenSize = screen->geometry().size();
324 const GLfloat x1 = 2 * (cr.left() / GLfloat(screenSize.width())) - 1;
325 const GLfloat x2 = 2 * (cr.right() / GLfloat(screenSize.width())) - 1;
326 const GLfloat y1 = 1 - (cr.top() / GLfloat(screenSize.height())) * 2;
327 const GLfloat y2 = 1 - (cr.bottom() / GLfloat(screenSize.height())) * 2;
328 QRectF r(QPointF(x1, y1), QPointF(x2, y2));
329
330 draw(r);
331
332 if (screen != m_activeScreen) {
333 m_activeScreen = screen;
334 // Do not want a leftover cursor on the screen the cursor just left.
335 update(cursorRect(), true);
336 }
337
338 break;
339 }
340 }
341}
342
343// In order to prevent breaking code doing custom OpenGL rendering while
344// expecting the state in the context unchanged, save and restore all the state
345// we touch. The exception is Qt Quick where the scenegraph is known to be able
346// to deal with the changes we make.
348{
349 StateSaver(QOpenGLFunctions* func) {
350 f = func;
351 vaoHelper = QOpenGLVertexArrayObjectHelper::vertexArrayObjectHelperForContext(QOpenGLContext::currentContext());
352
353 static bool windowsChecked = false;
354 static bool shouldSave = true;
355 if (!windowsChecked) {
356 windowsChecked = true;
357 QWindowList windows = QGuiApplication::allWindows();
358 if (!windows.isEmpty() && windows[0]->inherits("QQuickWindow"))
359 shouldSave = false;
360 }
361 saved = shouldSave;
362 if (!shouldSave)
363 return;
364
365 f->glGetIntegerv(GL_CURRENT_PROGRAM, &program);
366 f->glGetIntegerv(GL_TEXTURE_BINDING_2D, &texture);
367 f->glGetIntegerv(GL_ACTIVE_TEXTURE, &activeTexture);
368 f->glGetIntegerv(GL_FRONT_FACE, &frontFace);
369 cull = f->glIsEnabled(GL_CULL_FACE);
370 depthTest = f->glIsEnabled(GL_DEPTH_TEST);
371 blend = f->glIsEnabled(GL_BLEND);
372 f->glGetIntegerv(GL_BLEND_SRC_RGB, blendFunc);
373 f->glGetIntegerv(GL_BLEND_SRC_ALPHA, blendFunc + 1);
374 f->glGetIntegerv(GL_BLEND_DST_RGB, blendFunc + 2);
375 f->glGetIntegerv(GL_BLEND_DST_ALPHA, blendFunc + 3);
376 scissor = f->glIsEnabled(GL_SCISSOR_TEST);
377 stencil = f->glIsEnabled(GL_STENCIL_TEST);
378 f->glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &arrayBuf);
379 if (vaoHelper->isValid())
380 f->glGetIntegerv(GL_VERTEX_ARRAY_BINDING, &vao);
381 else
382 vao = 0;
383 for (int i = 0; i < 2; ++i) {
384 f->glGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_ENABLED, &va[i].enabled);
385 f->glGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_SIZE, &va[i].size);
386 f->glGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_TYPE, &va[i].type);
387 f->glGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, &va[i].normalized);
388 f->glGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_STRIDE, &va[i].stride);
389 f->glGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, &va[i].buffer);
390 f->glGetVertexAttribPointerv(i, GL_VERTEX_ATTRIB_ARRAY_POINTER, &va[i].pointer);
391 }
392 }
394 if (saved) {
395 f->glUseProgram(program);
396 f->glBindTexture(GL_TEXTURE_2D, texture);
397 f->glActiveTexture(activeTexture);
398 f->glFrontFace(frontFace);
399 if (cull)
400 f->glEnable(GL_CULL_FACE);
401 if (depthTest)
402 f->glEnable(GL_DEPTH_TEST);
403 if (!blend)
404 f->glDisable(GL_BLEND);
405 f->glBlendFuncSeparate(blendFunc[0], blendFunc[1], blendFunc[2], blendFunc[3]);
406 if (scissor)
407 f->glEnable(GL_SCISSOR_TEST);
408 if (stencil)
409 f->glEnable(GL_STENCIL_TEST);
410 f->glBindBuffer(GL_ARRAY_BUFFER, arrayBuf);
411 if (vaoHelper->isValid())
412 vaoHelper->glBindVertexArray(vao);
413 for (int i = 0; i < 2; ++i) {
414 if (va[i].enabled)
415 f->glEnableVertexAttribArray(i);
416 else
417 f->glDisableVertexAttribArray(i);
418 f->glBindBuffer(GL_ARRAY_BUFFER, va[i].buffer);
419 f->glVertexAttribPointer(i, va[i].size, va[i].type, va[i].normalized, va[i].stride, va[i].pointer);
420 }
421 }
422 }
425 bool saved;
430 bool cull;
432 bool blend;
439};
440
441void QEglFSCursor::draw(const QRectF &r)
442{
443 Q_ASSERT(QOpenGLContext::currentContext());
444 QOpenGLFunctions *f = QOpenGLContext::currentContext()->functions();
445 StateSaver stateSaver(f);
446
447 QEglFSCursorData &gfx = static_cast<QEglFSContext*>(QOpenGLContext::currentContext()->handle())->cursorData;
448 if (!gfx.program) {
449 createShaderPrograms();
450
451 if (!gfx.atlasTexture) {
452 createCursorTexture(&gfx.atlasTexture, m_cursorAtlas.image);
453
454 if (m_cursor.shape != Qt::BitmapCursor)
455 m_cursor.useCustomCursor = false;
456 }
457 }
458
459 if (m_cursor.shape == Qt::BitmapCursor && (m_cursor.customCursorPending || m_cursor.customCursorKey != gfx.customCursorKey)) {
460 // upload the custom cursor
461 createCursorTexture(&gfx.customCursorTexture, m_cursor.customCursorImage);
462 m_cursor.useCustomCursor = true;
463 m_cursor.customCursorPending = false;
464 gfx.customCursorKey = m_cursor.customCursorKey;
465 }
466
467 GLuint cursorTexture = !m_cursor.useCustomCursor ? gfx.atlasTexture : gfx.customCursorTexture;
468 Q_ASSERT(cursorTexture);
469
470 gfx.program->bind();
471
472 const GLfloat x1 = r.left();
473 const GLfloat x2 = r.right();
474 const GLfloat y1 = r.top();
475 const GLfloat y2 = r.bottom();
476 const GLfloat cursorCoordinates[] = {
477 x1, y2,
478 x2, y2,
479 x1, y1,
480 x2, y1
481 };
482
483 const GLfloat s1 = m_cursor.textureRect.left();
484 const GLfloat s2 = m_cursor.textureRect.right();
485 const GLfloat t1 = m_cursor.textureRect.top();
486 const GLfloat t2 = m_cursor.textureRect.bottom();
487 const GLfloat textureCoordinates[] = {
488 s1, t2,
489 s2, t2,
490 s1, t1,
491 s2, t1
492 };
493
494 f->glActiveTexture(GL_TEXTURE0);
495 f->glBindTexture(GL_TEXTURE_2D, cursorTexture);
496
497 if (stateSaver.vaoHelper->isValid())
498 stateSaver.vaoHelper->glBindVertexArray(0);
499
500 f->glBindBuffer(GL_ARRAY_BUFFER, 0);
501
502 gfx.program->enableAttributeArray(0);
503 gfx.program->enableAttributeArray(1);
504 gfx.program->setAttributeArray(0, cursorCoordinates, 2);
505 gfx.program->setAttributeArray(1, textureCoordinates, 2);
506
507 gfx.program->setUniformValue(gfx.textureEntry, 0);
508 gfx.program->setUniformValue(gfx.matEntry, m_rotationMatrix);
509
510 f->glDisable(GL_CULL_FACE);
511 f->glFrontFace(GL_CCW);
512 f->glEnable(GL_BLEND);
513 f->glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
514 f->glDisable(GL_DEPTH_TEST); // disable depth testing to make sure cursor is always on top
515 f->glDisable(GL_SCISSOR_TEST);
516 f->glDisable(GL_STENCIL_TEST);
517
518 f->glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
519
520 gfx.program->disableAttributeArray(0);
521 gfx.program->disableAttributeArray(1);
522 gfx.program->release();
523}
524
525QT_END_NAMESPACE
526
527#include "moc_qeglfscursor_p.cpp"
CursorUpdateEvent(const QPoint &pos, const QRect &rect, bool allScreens)
QPoint pos() const
QRegion rect() const
bool allScreens() const
Combined button and popup list for selecting options.
#define GL_VERTEX_ARRAY_BINDING
GLvoid * pointer
StateSaver(QOpenGLFunctions *func)
QOpenGLFunctions * f
QOpenGLVertexArrayObjectHelper * vaoHelper
GLint activeTexture
GLint blendFunc[4]