10#include <qpa/qwindowsysteminterface.h>
11#include <QtGui/QOpenGLContext>
12#include <QtGui/QOpenGLFunctions>
13#include <QtCore/QFile>
14#include <QtCore/QJsonDocument>
15#include <QtCore/QJsonArray>
16#include <QtCore/QJsonObject>
18#include <QtGui/private/qguiapplication_p.h>
19#include <QtOpenGL/private/qopenglvertexarrayobject_p.h>
21#ifndef GL_VERTEX_ARRAY_BINDING
22#define GL_VERTEX_ARRAY_BINDING 0x85B5
27using namespace Qt::StringLiterals;
29QEglFSCursor::QEglFSCursor(QPlatformScreen *screen)
31 m_screen(
static_cast<QEglFSScreen *>(screen)),
32 m_activeScreen(
nullptr),
33 m_deviceListener(
nullptr),
34 m_updateRequested(
false)
36 QByteArray hideCursorVal = qgetenv(
"QT_QPA_EGLFS_HIDECURSOR");
37 if (!hideCursorVal.isEmpty())
38 m_visible = hideCursorVal.toInt() == 0;
42 int rotation = qEnvironmentVariableIntValue(
"QT_QPA_EGLFS_ROTATION");
44 m_rotationMatrix.rotate(rotation, 0, 0, 1);
52 QCursor cursor(Qt::ArrowCursor);
53 setCurrentCursor(&cursor);
56 m_deviceListener =
new QEglFSCursorDeviceListener(
this);
57 connect(QGuiApplicationPrivate::inputDeviceManager(), &QInputDeviceManager::deviceListChanged,
58 m_deviceListener, &QEglFSCursorDeviceListener::onDeviceListChanged);
62QEglFSCursor::~QEglFSCursor()
65 delete m_deviceListener;
68void QEglFSCursor::updateMouseStatus()
70 m_visible = m_deviceListener->hasMouse();
75 return QGuiApplicationPrivate::inputDeviceManager()->deviceCount(QInputDeviceManager::DeviceTypePointer) > 0;
80 if (type == QInputDeviceManager::DeviceTypePointer)
81 m_cursor->updateMouseStatus();
84void QEglFSCursor::resetResources()
86 m_cursor.customCursorPending = !m_cursor.customCursorImage.isNull();
89void QEglFSCursor::createShaderPrograms()
91 static const char *textureVertexProgram =
92 "attribute highp vec2 vertexCoordEntry;\n"
93 "attribute highp vec2 textureCoordEntry;\n"
94 "varying highp vec2 textureCoord;\n"
95 "uniform highp mat4 mat;\n"
97 " textureCoord = textureCoordEntry;\n"
98 " gl_Position = mat * vec4(vertexCoordEntry, 1.0, 1.0);\n"
101 static const char *textureFragmentProgram =
102 "uniform sampler2D texture;\n"
103 "varying highp vec2 textureCoord;\n"
105 " gl_FragColor = texture2D(texture, textureCoord).bgra;\n"
108 QEglFSCursorData &gfx =
static_cast<QEglFSContext*>(QOpenGLContext::currentContext()->handle())->cursorData;
109 gfx.program.reset(
new QOpenGLShaderProgram);
110 gfx.program->addCacheableShaderFromSourceCode(QOpenGLShader::Vertex, textureVertexProgram);
111 gfx.program->addCacheableShaderFromSourceCode(QOpenGLShader::Fragment, textureFragmentProgram);
112 gfx.program->bindAttributeLocation(
"vertexCoordEntry", 0);
113 gfx.program->bindAttributeLocation(
"textureCoordEntry", 1);
116 gfx.textureEntry = gfx.program->uniformLocation(
"texture");
117 gfx.matEntry = gfx.program->uniformLocation(
"mat");
120void QEglFSCursor::createCursorTexture(uint *texture,
const QImage &image)
122 Q_ASSERT(QOpenGLContext::currentContext());
123 QOpenGLFunctions *f = QOpenGLContext::currentContext()->functions();
125 f->glGenTextures(1, texture);
126 f->glBindTexture(GL_TEXTURE_2D, *texture);
127 f->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
128 f->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
129 f->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
130 f->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
132 f->glTexImage2D(GL_TEXTURE_2D, 0 , GL_RGBA, image.width(), image.height(), 0 ,
133 GL_RGBA, GL_UNSIGNED_BYTE, image.constBits());
136void QEglFSCursor::initCursorAtlas()
138 static QByteArray json = qgetenv(
"QT_QPA_EGLFS_CURSOR");
140 json =
":/cursor.json";
142 QFile file(QString::fromUtf8(json));
143 if (!file.open(QFile::ReadOnly)) {
148 QJsonDocument doc = QJsonDocument::fromJson(file.readAll());
149 QJsonObject object = doc.object();
151 QString atlas = object.value(
"image"_L1).toString();
152 Q_ASSERT(!atlas.isEmpty());
154 const int cursorsPerRow = object.value(
"cursorsPerRow"_L1).toDouble();
155 Q_ASSERT(cursorsPerRow);
156 m_cursorAtlas.cursorsPerRow = cursorsPerRow;
158 const QJsonArray hotSpots = object.value(
"hotSpots"_L1).toArray();
159 Q_ASSERT(hotSpots.count() == Qt::LastCursor + 1);
160 for (
int i = 0; i < hotSpots.count(); i++) {
161 QPoint hotSpot(hotSpots[i].toArray()[0].toDouble(), hotSpots[i].toArray()[1].toDouble());
162 m_cursorAtlas.hotSpots << hotSpot;
165 QImage image = QImage(atlas).convertToFormat(QImage::Format_ARGB32_Premultiplied);
166 m_cursorAtlas.cursorWidth = image.width() / m_cursorAtlas.cursorsPerRow;
167 m_cursorAtlas.cursorHeight = image.height() / ((Qt::LastCursor + cursorsPerRow) / cursorsPerRow);
168 m_cursorAtlas.width = image.width();
169 m_cursorAtlas.height = image.height();
170 m_cursorAtlas.image = image;
174void QEglFSCursor::changeCursor(QCursor *cursor, QWindow *window)
177 const QRect oldCursorRect = cursorRect();
178 if (setCurrentCursor(cursor))
179 update(oldCursorRect | cursorRect(),
false);
182bool QEglFSCursor::setCurrentCursor(QCursor *cursor)
187 const Qt::CursorShape newShape = cursor ? cursor->shape() : Qt::ArrowCursor;
188 if (m_cursor.shape == newShape && newShape != Qt::BitmapCursor)
191 if (m_cursor.shape == Qt::BitmapCursor) {
192 m_cursor.customCursorImage = QImage();
193 m_cursor.customCursorPending =
false;
195 m_cursor.shape = newShape;
196 if (newShape != Qt::BitmapCursor) {
197 const float ws = (
float)m_cursorAtlas.cursorWidth / m_cursorAtlas.width,
198 hs = (
float)m_cursorAtlas.cursorHeight / m_cursorAtlas.height;
199 m_cursor.textureRect = QRectF(ws * (m_cursor.shape % m_cursorAtlas.cursorsPerRow),
200 hs * (m_cursor.shape / m_cursorAtlas.cursorsPerRow),
202 m_cursor.hotSpot = m_cursorAtlas.hotSpots[m_cursor.shape];
203 m_cursor.useCustomCursor =
false;
204 m_cursor.size = QSize(m_cursorAtlas.cursorWidth, m_cursorAtlas.cursorHeight);
206 QImage image = cursor->pixmap().toImage();
207 m_cursor.textureRect = QRectF(0, 0, 1, 1);
208 m_cursor.hotSpot = cursor->hotSpot();
209 m_cursor.useCustomCursor =
false;
210 m_cursor.size = image.size();
211 m_cursor.customCursorImage = image;
212 m_cursor.customCursorPending =
true;
213 m_cursor.customCursorKey = m_cursor.customCursorImage.cacheKey();
227 m_allScreens(allScreens)
239bool QEglFSCursor::event(QEvent *e)
241 if (e->type() == QEvent::User + 1) {
242 CursorUpdateEvent *ev =
static_cast<CursorUpdateEvent *>(e);
243 m_updateRequested =
false;
244 if (!ev->allScreens()) {
245 QWindow *w = m_screen->topLevelAt(ev->pos());
247 QWindowSystemInterface::handleExposeEvent(w, ev->rect());
248 QWindowSystemInterface::flushWindowSystemEvents(QEventLoop::ExcludeUserInputEvents);
251 for (QWindow *w : qGuiApp->topLevelWindows())
252 QWindowSystemInterface::handleExposeEvent(w, w->geometry());
253 QWindowSystemInterface::flushWindowSystemEvents(QEventLoop::ExcludeUserInputEvents);
257 return QPlatformCursor::event(e);
260void QEglFSCursor::update(
const QRect &rect,
bool allScreens)
262 if (!m_updateRequested) {
266 m_updateRequested =
true;
267 QCoreApplication::postEvent(
this,
new CursorUpdateEvent(m_cursor.pos, rect, allScreens));
271QRect QEglFSCursor::cursorRect()
const
273 return QRect(m_cursor.pos - m_cursor.hotSpot, m_cursor.size);
276QPoint QEglFSCursor::pos()
const
281void QEglFSCursor::setPos(
const QPoint &pos)
283 QGuiApplicationPrivate::inputDeviceManager()->setCursorPos(pos);
284 const QRect oldCursorRect = cursorRect();
286 update(oldCursorRect | cursorRect(),
false);
287 for (QPlatformScreen *screen : m_screen->virtualSiblings())
288 static_cast<QEglFSScreen *>(screen)->handleCursorMove(m_cursor.pos);
291void QEglFSCursor::pointerEvent(
const QMouseEvent &event)
293 if (event.type() != QEvent::MouseMove)
295 const QRect oldCursorRect = cursorRect();
296 m_cursor.pos = event.globalPosition().toPoint();
297 update(oldCursorRect | cursorRect(),
false);
298 for (QPlatformScreen *screen : m_screen->virtualSiblings())
299 static_cast<QEglFSScreen *>(screen)->handleCursorMove(m_cursor.pos);
302void QEglFSCursor::paintOnScreen()
309 QRectF cr = cursorRect();
315 for (QPlatformScreen *screen : m_screen->virtualSiblings()) {
316 if (screen->geometry().contains(cr.topLeft().toPoint() + m_cursor.hotSpot))
318 cr.translate(-screen->geometry().topLeft());
319 const QSize screenSize = screen->geometry().size();
320 const GLfloat x1 = 2 * (cr.left() / GLfloat(screenSize.width())) - 1;
321 const GLfloat x2 = 2 * (cr.right() / GLfloat(screenSize.width())) - 1;
322 const GLfloat y1 = 1 - (cr.top() / GLfloat(screenSize.height())) * 2;
323 const GLfloat y2 = 1 - (cr.bottom() / GLfloat(screenSize.height())) * 2;
324 QRectF r(QPointF(x1, y1), QPointF(x2, y2));
328 if (screen != m_activeScreen) {
329 m_activeScreen = screen;
331 update(cursorRect(),
true);
347 vaoHelper = QOpenGLVertexArrayObjectHelper::vertexArrayObjectHelperForContext(QOpenGLContext::currentContext());
349 static bool windowsChecked =
false;
350 static bool shouldSave =
true;
351 if (!windowsChecked) {
352 windowsChecked =
true;
353 QWindowList windows = QGuiApplication::allWindows();
354 if (!windows.isEmpty() && windows[0]->inherits(
"QQuickWindow"))
361 f->glGetIntegerv(GL_CURRENT_PROGRAM, &program);
362 f->glGetIntegerv(GL_TEXTURE_BINDING_2D, &texture);
363 f->glGetIntegerv(GL_ACTIVE_TEXTURE, &activeTexture);
364 f->glGetIntegerv(GL_FRONT_FACE, &frontFace);
365 cull = f->glIsEnabled(GL_CULL_FACE);
366 depthTest = f->glIsEnabled(GL_DEPTH_TEST);
367 blend = f->glIsEnabled(GL_BLEND);
368 f->glGetIntegerv(GL_BLEND_SRC_RGB, blendFunc);
369 f->glGetIntegerv(GL_BLEND_SRC_ALPHA, blendFunc + 1);
370 f->glGetIntegerv(GL_BLEND_DST_RGB, blendFunc + 2);
371 f->glGetIntegerv(GL_BLEND_DST_ALPHA, blendFunc + 3);
372 scissor = f->glIsEnabled(GL_SCISSOR_TEST);
373 stencil = f->glIsEnabled(GL_STENCIL_TEST);
374 f->glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &arrayBuf);
375 if (vaoHelper->isValid())
379 for (
int i = 0; i < 2; ++i) {
380 f->glGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_ENABLED, &va[i].enabled);
381 f->glGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_SIZE, &va[i].size);
382 f->glGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_TYPE, &va[i].type);
383 f->glGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, &va[i].normalized);
384 f->glGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_STRIDE, &va[i].stride);
385 f->glGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, &va[i].buffer);
386 f->glGetVertexAttribPointerv(i, GL_VERTEX_ATTRIB_ARRAY_POINTER, &va[i].pointer);
391 f->glUseProgram(program);
392 f->glBindTexture(GL_TEXTURE_2D, texture);
393 f->glActiveTexture(activeTexture);
394 f->glFrontFace(frontFace);
396 f->glEnable(GL_CULL_FACE);
398 f->glEnable(GL_DEPTH_TEST);
400 f->glDisable(GL_BLEND);
401 f->glBlendFuncSeparate(blendFunc[0], blendFunc[1], blendFunc[2], blendFunc[3]);
403 f->glEnable(GL_SCISSOR_TEST);
405 f->glEnable(GL_STENCIL_TEST);
406 f->glBindBuffer(GL_ARRAY_BUFFER, arrayBuf);
407 if (vaoHelper->isValid())
408 vaoHelper->glBindVertexArray(vao);
409 for (
int i = 0; i < 2; ++i) {
411 f->glEnableVertexAttribArray(i);
413 f->glDisableVertexAttribArray(i);
414 f->glBindBuffer(GL_ARRAY_BUFFER, va[i].buffer);
415 f->glVertexAttribPointer(i, va[i].size, va[i].type, va[i].normalized, va[i].stride, va[i].pointer);
437void QEglFSCursor::draw(
const QRectF &r)
439 Q_ASSERT(QOpenGLContext::currentContext());
440 QOpenGLFunctions *f = QOpenGLContext::currentContext()->functions();
441 StateSaver stateSaver(f);
443 QEglFSCursorData &gfx =
static_cast<QEglFSContext*>(QOpenGLContext::currentContext()->handle())->cursorData;
445 createShaderPrograms();
447 if (!gfx.atlasTexture) {
448 createCursorTexture(&gfx.atlasTexture, m_cursorAtlas.image);
450 if (m_cursor.shape != Qt::BitmapCursor)
451 m_cursor.useCustomCursor =
false;
455 if (m_cursor.shape == Qt::BitmapCursor && (m_cursor.customCursorPending || m_cursor.customCursorKey != gfx.customCursorKey)) {
457 createCursorTexture(&gfx.customCursorTexture, m_cursor.customCursorImage);
458 m_cursor.useCustomCursor =
true;
459 m_cursor.customCursorPending =
false;
460 gfx.customCursorKey = m_cursor.customCursorKey;
463 GLuint cursorTexture = !m_cursor.useCustomCursor ? gfx.atlasTexture : gfx.customCursorTexture;
464 Q_ASSERT(cursorTexture);
468 const GLfloat x1 = r.left();
469 const GLfloat x2 = r.right();
470 const GLfloat y1 = r.top();
471 const GLfloat y2 = r.bottom();
472 const GLfloat cursorCoordinates[] = {
479 const GLfloat s1 = m_cursor.textureRect.left();
480 const GLfloat s2 = m_cursor.textureRect.right();
481 const GLfloat t1 = m_cursor.textureRect.top();
482 const GLfloat t2 = m_cursor.textureRect.bottom();
483 const GLfloat textureCoordinates[] = {
490 f->glActiveTexture(GL_TEXTURE0);
491 f->glBindTexture(GL_TEXTURE_2D, cursorTexture);
493 if (stateSaver.vaoHelper->isValid())
494 stateSaver.vaoHelper->glBindVertexArray(0);
496 f->glBindBuffer(GL_ARRAY_BUFFER, 0);
498 gfx.program->enableAttributeArray(0);
499 gfx.program->enableAttributeArray(1);
500 gfx.program->setAttributeArray(0, cursorCoordinates, 2);
501 gfx.program->setAttributeArray(1, textureCoordinates, 2);
503 gfx.program->setUniformValue(gfx.textureEntry, 0);
504 gfx.program->setUniformValue(gfx.matEntry, m_rotationMatrix);
506 f->glDisable(GL_CULL_FACE);
507 f->glFrontFace(GL_CCW);
508 f->glEnable(GL_BLEND);
509 f->glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
510 f->glDisable(GL_DEPTH_TEST);
511 f->glDisable(GL_SCISSOR_TEST);
512 f->glDisable(GL_STENCIL_TEST);
514 f->glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
516 gfx.program->disableAttributeArray(0);
517 gfx.program->disableAttributeArray(1);
518 gfx.program->release();
523#include "moc_qeglfscursor_p.cpp"
CursorUpdateEvent(const QPoint &pos, const QRect &rect, bool allScreens)
Combined button and popup list for selecting options.
#define GL_VERTEX_ARRAY_BINDING
StateSaver(QOpenGLFunctions *func)
QOpenGLVertexArrayObjectHelper * vaoHelper