6#include <QtQuick3DRuntimeRender/private/qssgrenderlayer_p.h>
7#include <QtQuick3DRuntimeRender/private/qssgrendereffect_p.h>
8#include <QtQuick3DRuntimeRender/private/qssglayerrenderdata_p.h>
18 , temporalAAEnabled(
false)
19 , temporalAAStrength(0.3f)
21 , ssaaMultiplier(1.5f)
22 , specularAAEnabled(
false)
53 if (currentEffect == inEffect)
75 importChildren.m_head = importChildren.m_tail = &rootNode;
The QVector3D class represents a vector or vertex in 3D space.
Combined button and popup list for selecting options.
void clear()
clear will set the head and tail of the list to null.
QSSGRenderEffect * m_nextEffect
void addEffect(QSSGRenderEffect &inEffect)
void setProbeOrientation(const QVector3D &angles)
QSSGRenderNode * importSceneNode
QSSGLayerRenderData * renderData
struct QSSGRenderLayer::LightProbeSettings lightProbeSettings
void removeImportScene(QSSGRenderNode &rootNode)
bool hasEffect(QSSGRenderEffect *inEffect) const
void setImportScene(QSSGRenderNode &rootNode)
QSSGRenderEffect * firstEffect
std::underlying_type_t< DirtyFlag > FlagT