5#ifndef QOPENGLTEXTUREBLITTER_H
6#define QOPENGLTEXTUREBLITTER_H
8#include <QtOpenGL/qtopenglglobal.h>
10#include <QtGui/qopengl.h>
11#include <QtGui/QMatrix3x3>
12#include <QtGui/QMatrix4x4>
16class QOpenGLTextureBlitterPrivate;
21 QOpenGLTextureBlitter();
22 ~QOpenGLTextureBlitter();
30 bool isCreated()
const;
33 bool supportsExternalOESTarget()
const;
34 bool supportsRectangleTarget()
const;
36 void bind(GLenum target = GL_TEXTURE_2D);
39 void setRedBlueSwizzle(
bool swizzle);
40 void setOpacity(
float opacity);
42 void blit(GLuint texture,
const QMatrix4x4 &targetTransform, Origin sourceOrigin);
43 void blit(GLuint texture,
const QMatrix4x4 &targetTransform,
const QMatrix3x3 &sourceTransform);
45 static QMatrix4x4 targetTransform(
const QRectF &target,
const QRect &viewport);
46 static QMatrix3x3 sourceTransform(
const QRectF &subTexture,
const QSize &textureSize, Origin origin);
49 Q_DISABLE_COPY(QOpenGLTextureBlitter)
50 Q_DECLARE_PRIVATE(QOpenGLTextureBlitter)
51 QScopedPointer<QOpenGLTextureBlitterPrivate> d_ptr;
QBlitterTextureBinder(GLenum target, GLuint textureId)
QMatrix3x3 toTextureCoordinates(const QMatrix3x3 &sourceTransform) const
bool ensureProgram(ProgramIndex idx)
QOpenGLBuffer vertexBuffer
void blit(GLuint texture, const QMatrix4x4 &targetTransform, QOpenGLTextureBlitter::Origin origin)
QOpenGLTextureBlitter * q
QOpenGLTextureBlitterPrivate(QOpenGLTextureBlitter *q_ptr)
QOpenGLBuffer textureBuffer
QScopedPointer< QOpenGLVertexArrayObject > vao
bool buildProgram(ProgramIndex idx, const char *vs, const char *fs)
void blit(GLuint texture, const QMatrix4x4 &targetTransform, const QMatrix3x3 &sourceTransform)
bool prepareProgram(const QMatrix4x4 &vertexTransform)
The QOpenGLTextureBlitter class provides a convenient way to draw textured quads via OpenGL.
Combined button and popup list for selecting options.
#define GL_TEXTURE_EXTERNAL_OES
#define GL_TEXTURE_RECTANGLE
static const char fragment_shader_external_oes[]
static const char fragment_shader150[]
static const char vertex_shader[]
#define GL_TEXTURE_HEIGHT
static const GLfloat texture_buffer_data[]
static const char fragment_shader150_rectangle[]
static const GLfloat vertex_buffer_data[]
static const char fragment_shader_rectangle[]
static QOpenGLTextureBlitterPrivate::ProgramIndex targetToProgramIndex(GLenum target)
static const char fragment_shader[]
static const char vertex_shader150[]
QScopedPointer< QOpenGLShaderProgram > glProgram
GLuint vertexTransformUniformPos
GLuint vertexCoordAttribPos
GLuint textureCoordAttribPos
GLuint textureTransformUniformPos
TextureMatrixUniform textureMatrixUniformState