4#ifndef QOPENGLTEXTUREBLITTER_H
5#define QOPENGLTEXTUREBLITTER_H
7#include <QtOpenGL/qtopenglglobal.h>
9#include <QtGui/qopengl.h>
10#include <QtGui/QMatrix3x3>
11#include <QtGui/QMatrix4x4>
15class QOpenGLTextureBlitterPrivate;
20 QOpenGLTextureBlitter();
21 ~QOpenGLTextureBlitter();
29 bool isCreated()
const;
32 bool supportsExternalOESTarget()
const;
33 bool supportsRectangleTarget()
const;
35 void bind(GLenum target = GL_TEXTURE_2D);
38 void setRedBlueSwizzle(
bool swizzle);
39 void setOpacity(
float opacity);
41 void blit(GLuint texture,
const QMatrix4x4 &targetTransform, Origin sourceOrigin);
42 void blit(GLuint texture,
const QMatrix4x4 &targetTransform,
const QMatrix3x3 &sourceTransform);
44 static QMatrix4x4 targetTransform(
const QRectF &target,
const QRect &viewport);
45 static QMatrix3x3 sourceTransform(
const QRectF &subTexture,
const QSize &textureSize, Origin origin);
48 Q_DISABLE_COPY(QOpenGLTextureBlitter)
49 Q_DECLARE_PRIVATE(QOpenGLTextureBlitter)
50 QScopedPointer<QOpenGLTextureBlitterPrivate> d_ptr;
QBlitterTextureBinder(GLenum target, GLuint textureId)
QMatrix3x3 toTextureCoordinates(const QMatrix3x3 &sourceTransform) const
bool ensureProgram(ProgramIndex idx)
QOpenGLBuffer vertexBuffer
void blit(GLuint texture, const QMatrix4x4 &targetTransform, QOpenGLTextureBlitter::Origin origin)
QOpenGLTextureBlitter * q
QOpenGLTextureBlitterPrivate(QOpenGLTextureBlitter *q_ptr)
QOpenGLBuffer textureBuffer
QScopedPointer< QOpenGLVertexArrayObject > vao
bool buildProgram(ProgramIndex idx, const char *vs, const char *fs)
void blit(GLuint texture, const QMatrix4x4 &targetTransform, const QMatrix3x3 &sourceTransform)
bool prepareProgram(const QMatrix4x4 &vertexTransform)
The QOpenGLTextureBlitter class provides a convenient way to draw textured quads via OpenGL.
Combined button and popup list for selecting options.
#define GL_TEXTURE_EXTERNAL_OES
#define GL_TEXTURE_RECTANGLE
static const char fragment_shader_external_oes[]
static const char fragment_shader150[]
static const char vertex_shader[]
#define GL_TEXTURE_HEIGHT
static const GLfloat texture_buffer_data[]
static const char fragment_shader150_rectangle[]
static const GLfloat vertex_buffer_data[]
static const char fragment_shader_rectangle[]
static QOpenGLTextureBlitterPrivate::ProgramIndex targetToProgramIndex(GLenum target)
static const char fragment_shader[]
static const char vertex_shader150[]
QScopedPointer< QOpenGLShaderProgram > glProgram
GLuint vertexTransformUniformPos
GLuint vertexCoordAttribPos
GLuint textureCoordAttribPos
GLuint textureTransformUniformPos
TextureMatrixUniform textureMatrixUniformState