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Qt
Internal/Contributor docs for the Qt SDK. Note: These are NOT official API docs; those are found at https://doc.qt.io/
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This is the complete list of members for ParticleSpriteMaterialRhiShader, including all inherited members.
| combinedImageSamplerCount(int binding) const | QSGMaterialShader | |
| Flag enum name | QSGMaterialShader | |
| flags() const | QSGMaterialShader | |
| FragmentStage enum value | QSGMaterialShader | |
| ParticleSpriteMaterialRhiShader(int viewCount) | ParticleSpriteMaterialRhiShader | inline |
| ParticleSpriteMaterialRhiShader(int viewCount) | ParticleSpriteMaterialRhiShader | inline |
| QSGMaterialShader() | QSGMaterialShader | |
| QSGMaterialShader(QSGMaterialShaderPrivate &dd) | QSGMaterialShader | protected |
| setFlag(Flags flags, bool on=true) | QSGMaterialShader | |
| setFlags(Flags flags) | QSGMaterialShader | |
| setShader(Stage stage, const QShader &shader) | QSGMaterialShader | protected |
| setShaderFileName(Stage stage, const QString &filename) | QSGMaterialShader | protected |
| setShaderFileName(Stage stage, const QString &filename, int viewCount) | QSGMaterialShader | protected |
| Stage enum name | QSGMaterialShader | |
| updateGraphicsPipelineState(RenderState &state, GraphicsPipelineState *ps, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) | QSGMaterialShader | virtual |
| updateSampledImage(RenderState &renderState, int binding, QSGTexture **texture, QSGMaterial *newMaterial, QSGMaterial *) override | ParticleSpriteMaterialRhiShader | inlinevirtual |
| updateSampledImage(RenderState &renderState, int binding, QSGTexture **texture, QSGMaterial *newMaterial, QSGMaterial *) override | ParticleSpriteMaterialRhiShader | inlinevirtual |
| UpdatesGraphicsPipelineState enum value | QSGMaterialShader | |
| updateUniformData(RenderState &renderState, QSGMaterial *newMaterial, QSGMaterial *) override | ParticleSpriteMaterialRhiShader | inlinevirtual |
| updateUniformData(RenderState &renderState, QSGMaterial *newMaterial, QSGMaterial *) override | ParticleSpriteMaterialRhiShader | inlinevirtual |
| VertexStage enum value | QSGMaterialShader | |
| ~QSGMaterialShader() | QSGMaterialShader | virtual |