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qopenglfunctions_4_1_compatibility.h
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1// Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
2// Copyright (C) 2016 The Qt Company Ltd.
3// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
4/***************************************************************************
5** This file was generated by glgen version 0.1
6** Command line was: glgen
7**
8** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
9**
10** This is an auto-generated file.
11** Do not edit! All changes made to it will be lost.
12**
13****************************************************************************/
14// Qt-Security score:significant reason:default
15
16#ifndef QOPENGLVERSIONFUNCTIONS_4_1_COMPATIBILITY_H
17#define QOPENGLVERSIONFUNCTIONS_4_1_COMPATIBILITY_H
18
19#include <QtOpenGL/qtopenglglobal.h>
20
21#if !defined(QT_NO_OPENGL) && !QT_CONFIG(opengles2)
22
23#include <QtOpenGL/QOpenGLVersionProfile>
24#include <QtOpenGL/QOpenGLVersionFunctions>
25#include <QtGui/qopenglcontext.h>
26
27QT_BEGIN_NAMESPACE
28
29class Q_OPENGL_EXPORT QOpenGLFunctions_4_1_Compatibility : public QAbstractOpenGLFunctions
30{
31public:
32 QOpenGLFunctions_4_1_Compatibility();
33 ~QOpenGLFunctions_4_1_Compatibility();
34
35 bool initializeOpenGLFunctions() override;
36
37 // OpenGL 1.0 core functions
38 void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
39 void glDepthRange(GLdouble nearVal, GLdouble farVal);
40 GLboolean glIsEnabled(GLenum cap);
41 void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params);
42 void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params);
43 void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params);
44 void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
45 void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
46 const GLubyte * glGetString(GLenum name);
47 void glGetIntegerv(GLenum pname, GLint *params);
48 void glGetFloatv(GLenum pname, GLfloat *params);
49 GLenum glGetError();
50 void glGetDoublev(GLenum pname, GLdouble *params);
51 void glGetBooleanv(GLenum pname, GLboolean *params);
52 void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
53 void glReadBuffer(GLenum mode);
54 void glPixelStorei(GLenum pname, GLint param);
55 void glPixelStoref(GLenum pname, GLfloat param);
56 void glDepthFunc(GLenum func);
57 void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
58 void glStencilFunc(GLenum func, GLint ref, GLuint mask);
59 void glLogicOp(GLenum opcode);
60 void glBlendFunc(GLenum sfactor, GLenum dfactor);
61 void glFlush();
62 void glFinish();
63 void glEnable(GLenum cap);
64 void glDisable(GLenum cap);
65 void glDepthMask(GLboolean flag);
66 void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
67 void glStencilMask(GLuint mask);
68 void glClearDepth(GLdouble depth);
69 void glClearStencil(GLint s);
70 void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
71 void glClear(GLbitfield mask);
72 void glDrawBuffer(GLenum mode);
73 void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
74 void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
75 void glTexParameteriv(GLenum target, GLenum pname, const GLint *params);
76 void glTexParameteri(GLenum target, GLenum pname, GLint param);
77 void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params);
78 void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
79 void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
80 void glPolygonMode(GLenum face, GLenum mode);
81 void glPointSize(GLfloat size);
82 void glLineWidth(GLfloat width);
83 void glHint(GLenum target, GLenum mode);
84 void glFrontFace(GLenum mode);
85 void glCullFace(GLenum mode);
86
87 // OpenGL 1.1 core functions
88 void glIndexubv(const GLubyte *c);
89 void glIndexub(GLubyte c);
90 GLboolean glIsTexture(GLuint texture);
91 void glGenTextures(GLsizei n, GLuint *textures);
92 void glDeleteTextures(GLsizei n, const GLuint *textures);
93 void glBindTexture(GLenum target, GLuint texture);
94 void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
95 void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
96 void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
97 void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
98 void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
99 void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
100 void glPolygonOffset(GLfloat factor, GLfloat units);
101 void glGetPointerv(GLenum pname, GLvoid* *params);
102 void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
103 void glDrawArrays(GLenum mode, GLint first, GLsizei count);
104
105 // OpenGL 1.2 core functions
106 void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
107 void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
108 void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
109 void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
110 void glBlendEquation(GLenum mode);
111 void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
112
113 // OpenGL 1.3 core functions
114 void glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img);
115 void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
116 void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
117 void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
118 void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
119 void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
120 void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
121 void glSampleCoverage(GLfloat value, GLboolean invert);
122 void glActiveTexture(GLenum texture);
123
124 // OpenGL 1.4 core functions
125 void glPointParameteriv(GLenum pname, const GLint *params);
126 void glPointParameteri(GLenum pname, GLint param);
127 void glPointParameterfv(GLenum pname, const GLfloat *params);
128 void glPointParameterf(GLenum pname, GLfloat param);
129 void glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount);
130 void glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);
131 void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
132
133 // OpenGL 1.5 core functions
134 void glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params);
135 void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params);
136 GLboolean glUnmapBuffer(GLenum target);
137 GLvoid* glMapBuffer(GLenum target, GLenum access);
138 void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
139 void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
140 void glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
141 GLboolean glIsBuffer(GLuint buffer);
142 void glGenBuffers(GLsizei n, GLuint *buffers);
143 void glDeleteBuffers(GLsizei n, const GLuint *buffers);
144 void glBindBuffer(GLenum target, GLuint buffer);
145 void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params);
146 void glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params);
147 void glGetQueryiv(GLenum target, GLenum pname, GLint *params);
148 void glEndQuery(GLenum target);
149 void glBeginQuery(GLenum target, GLuint id);
150 GLboolean glIsQuery(GLuint id);
151 void glDeleteQueries(GLsizei n, const GLuint *ids);
152 void glGenQueries(GLsizei n, GLuint *ids);
153
154 // OpenGL 2.0 core functions
155 void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
156 void glValidateProgram(GLuint program);
157 void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
158 void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
159 void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
160 void glUniform4iv(GLint location, GLsizei count, const GLint *value);
161 void glUniform3iv(GLint location, GLsizei count, const GLint *value);
162 void glUniform2iv(GLint location, GLsizei count, const GLint *value);
163 void glUniform1iv(GLint location, GLsizei count, const GLint *value);
164 void glUniform4fv(GLint location, GLsizei count, const GLfloat *value);
165 void glUniform3fv(GLint location, GLsizei count, const GLfloat *value);
166 void glUniform2fv(GLint location, GLsizei count, const GLfloat *value);
167 void glUniform1fv(GLint location, GLsizei count, const GLfloat *value);
168 void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
169 void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2);
170 void glUniform2i(GLint location, GLint v0, GLint v1);
171 void glUniform1i(GLint location, GLint v0);
172 void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
173 void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
174 void glUniform2f(GLint location, GLfloat v0, GLfloat v1);
175 void glUniform1f(GLint location, GLfloat v0);
176 void glUseProgram(GLuint program);
177 void glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length);
178 void glLinkProgram(GLuint program);
179 GLboolean glIsShader(GLuint shader);
180 GLboolean glIsProgram(GLuint program);
181 void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer);
182 void glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params);
183 void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params);
184 void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params);
185 void glGetUniformiv(GLuint program, GLint location, GLint *params);
186 void glGetUniformfv(GLuint program, GLint location, GLfloat *params);
187 GLint glGetUniformLocation(GLuint program, const GLchar *name);
188 void glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
189 void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
190 void glGetShaderiv(GLuint shader, GLenum pname, GLint *params);
191 void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
192 void glGetProgramiv(GLuint program, GLenum pname, GLint *params);
193 GLint glGetAttribLocation(GLuint program, const GLchar *name);
194 void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj);
195 void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
196 void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
197 void glEnableVertexAttribArray(GLuint index);
198 void glDisableVertexAttribArray(GLuint index);
199 void glDetachShader(GLuint program, GLuint shader);
200 void glDeleteShader(GLuint shader);
201 void glDeleteProgram(GLuint program);
202 GLuint glCreateShader(GLenum type);
203 GLuint glCreateProgram();
204 void glCompileShader(GLuint shader);
205 void glBindAttribLocation(GLuint program, GLuint index, const GLchar *name);
206 void glAttachShader(GLuint program, GLuint shader);
207 void glStencilMaskSeparate(GLenum face, GLuint mask);
208 void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
209 void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
210 void glDrawBuffers(GLsizei n, const GLenum *bufs);
211 void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
212
213 // OpenGL 2.1 core functions
214 void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
215 void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
216 void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
217 void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
218 void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
219 void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
220
221 // OpenGL 3.0 core functions
222 GLboolean glIsVertexArray(GLuint array);
223 void glGenVertexArrays(GLsizei n, GLuint *arrays);
224 void glDeleteVertexArrays(GLsizei n, const GLuint *arrays);
225 void glBindVertexArray(GLuint array);
226 void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length);
227 GLvoid* glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
228 void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
229 void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
230 void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
231 void glGenerateMipmap(GLenum target);
232 void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params);
233 void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
234 void glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
235 void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
236 void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
237 GLenum glCheckFramebufferStatus(GLenum target);
238 void glGenFramebuffers(GLsizei n, GLuint *framebuffers);
239 void glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers);
240 void glBindFramebuffer(GLenum target, GLuint framebuffer);
241 GLboolean glIsFramebuffer(GLuint framebuffer);
242 void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params);
243 void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
244 void glGenRenderbuffers(GLsizei n, GLuint *renderbuffers);
245 void glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers);
246 void glBindRenderbuffer(GLenum target, GLuint renderbuffer);
247 GLboolean glIsRenderbuffer(GLuint renderbuffer);
248 const GLubyte * glGetStringi(GLenum name, GLuint index);
249 void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
250 void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value);
251 void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value);
252 void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value);
253 void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params);
254 void glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params);
255 void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params);
256 void glTexParameterIiv(GLenum target, GLenum pname, const GLint *params);
257 void glUniform4uiv(GLint location, GLsizei count, const GLuint *value);
258 void glUniform3uiv(GLint location, GLsizei count, const GLuint *value);
259 void glUniform2uiv(GLint location, GLsizei count, const GLuint *value);
260 void glUniform1uiv(GLint location, GLsizei count, const GLuint *value);
261 void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
262 void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2);
263 void glUniform2ui(GLint location, GLuint v0, GLuint v1);
264 void glUniform1ui(GLint location, GLuint v0);
265 GLint glGetFragDataLocation(GLuint program, const GLchar *name);
266 void glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name);
267 void glGetUniformuiv(GLuint program, GLint location, GLuint *params);
268 void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params);
269 void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params);
270 void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
271 void glEndConditionalRender();
272 void glBeginConditionalRender(GLuint id, GLenum mode);
273 void glClampColor(GLenum target, GLenum clamp);
274 void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
275 void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode);
276 void glBindBufferBase(GLenum target, GLuint index, GLuint buffer);
277 void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
278 void glEndTransformFeedback();
279 void glBeginTransformFeedback(GLenum primitiveMode);
280 GLboolean glIsEnabledi(GLenum target, GLuint index);
281 void glDisablei(GLenum target, GLuint index);
282 void glEnablei(GLenum target, GLuint index);
283 void glGetIntegeri_v(GLenum target, GLuint index, GLint *data);
284 void glGetBooleani_v(GLenum target, GLuint index, GLboolean *data);
285 void glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
286
287 // OpenGL 3.1 core functions
288 void glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
289 void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
290 void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
291 void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
292 GLuint glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName);
293 void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName);
294 void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
295 void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices);
296 void glPrimitiveRestartIndex(GLuint index);
297 void glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer);
298 void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount);
299 void glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
300
301 // OpenGL 3.2 core functions
302 void glSampleMaski(GLuint index, GLbitfield mask);
303 void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val);
304 void glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
305 void glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
306 void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
307 void glGetInteger64v(GLenum pname, GLint64 *params);
308 void glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
309 GLenum glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
310 void glDeleteSync(GLsync sync);
311 GLboolean glIsSync(GLsync sync);
312 GLsync glFenceSync(GLenum condition, GLbitfield flags);
313 void glProvokingVertex(GLenum mode);
314 void glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex);
315 void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex);
316 void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
317 void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
318 void glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level);
319 void glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params);
320 void glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data);
321
322 // OpenGL 3.3 core functions
323 void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
324 void glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
325 void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
326 void glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
327 void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
328 void glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
329 void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
330 void glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
331 void glSecondaryColorP3uiv(GLenum type, const GLuint *color);
332 void glSecondaryColorP3ui(GLenum type, GLuint color);
333 void glColorP4uiv(GLenum type, const GLuint *color);
334 void glColorP4ui(GLenum type, GLuint color);
335 void glColorP3uiv(GLenum type, const GLuint *color);
336 void glColorP3ui(GLenum type, GLuint color);
337 void glNormalP3uiv(GLenum type, const GLuint *coords);
338 void glNormalP3ui(GLenum type, GLuint coords);
339 void glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords);
340 void glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords);
341 void glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords);
342 void glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords);
343 void glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords);
344 void glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords);
345 void glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords);
346 void glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords);
347 void glTexCoordP4uiv(GLenum type, const GLuint *coords);
348 void glTexCoordP4ui(GLenum type, GLuint coords);
349 void glTexCoordP3uiv(GLenum type, const GLuint *coords);
350 void glTexCoordP3ui(GLenum type, GLuint coords);
351 void glTexCoordP2uiv(GLenum type, const GLuint *coords);
352 void glTexCoordP2ui(GLenum type, GLuint coords);
353 void glTexCoordP1uiv(GLenum type, const GLuint *coords);
354 void glTexCoordP1ui(GLenum type, GLuint coords);
355 void glVertexP4uiv(GLenum type, const GLuint *value);
356 void glVertexP4ui(GLenum type, GLuint value);
357 void glVertexP3uiv(GLenum type, const GLuint *value);
358 void glVertexP3ui(GLenum type, GLuint value);
359 void glVertexP2uiv(GLenum type, const GLuint *value);
360 void glVertexP2ui(GLenum type, GLuint value);
361 void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params);
362 void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params);
363 void glQueryCounter(GLuint id, GLenum target);
364 void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params);
365 void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params);
366 void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params);
367 void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params);
368 void glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param);
369 void glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param);
370 void glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param);
371 void glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param);
372 void glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param);
373 void glSamplerParameteri(GLuint sampler, GLenum pname, GLint param);
374 void glBindSampler(GLuint unit, GLuint sampler);
375 GLboolean glIsSampler(GLuint sampler);
376 void glDeleteSamplers(GLsizei count, const GLuint *samplers);
377 void glGenSamplers(GLsizei count, GLuint *samplers);
378 GLint glGetFragDataIndex(GLuint program, const GLchar *name);
379 void glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name);
380 void glVertexAttribDivisor(GLuint index, GLuint divisor);
381
382 // OpenGL 4.0 core functions
383 void glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params);
384 void glEndQueryIndexed(GLenum target, GLuint index);
385 void glBeginQueryIndexed(GLenum target, GLuint index, GLuint id);
386 void glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream);
387 void glDrawTransformFeedback(GLenum mode, GLuint id);
388 void glResumeTransformFeedback();
389 void glPauseTransformFeedback();
390 GLboolean glIsTransformFeedback(GLuint id);
391 void glGenTransformFeedbacks(GLsizei n, GLuint *ids);
392 void glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids);
393 void glBindTransformFeedback(GLenum target, GLuint id);
394 void glPatchParameterfv(GLenum pname, const GLfloat *values);
395 void glPatchParameteri(GLenum pname, GLint value);
396 void glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values);
397 void glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params);
398 void glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices);
399 void glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
400 void glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
401 void glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values);
402 GLuint glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar *name);
403 GLint glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar *name);
404 void glGetUniformdv(GLuint program, GLint location, GLdouble *params);
405 void glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
406 void glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
407 void glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
408 void glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
409 void glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
410 void glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
411 void glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
412 void glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
413 void glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
414 void glUniform4dv(GLint location, GLsizei count, const GLdouble *value);
415 void glUniform3dv(GLint location, GLsizei count, const GLdouble *value);
416 void glUniform2dv(GLint location, GLsizei count, const GLdouble *value);
417 void glUniform1dv(GLint location, GLsizei count, const GLdouble *value);
418 void glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
419 void glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z);
420 void glUniform2d(GLint location, GLdouble x, GLdouble y);
421 void glUniform1d(GLint location, GLdouble x);
422 void glDrawElementsIndirect(GLenum mode, GLenum type, const GLvoid *indirect);
423 void glDrawArraysIndirect(GLenum mode, const GLvoid *indirect);
424 void glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
425 void glBlendFunci(GLuint buf, GLenum src, GLenum dst);
426 void glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha);
427 void glBlendEquationi(GLuint buf, GLenum mode);
428 void glMinSampleShading(GLfloat value);
429
430 // OpenGL 4.1 core functions
431 void glGetDoublei_v(GLenum target, GLuint index, GLdouble *data);
432 void glGetFloati_v(GLenum target, GLuint index, GLfloat *data);
433 void glDepthRangeIndexed(GLuint index, GLdouble n, GLdouble f);
434 void glDepthRangeArrayv(GLuint first, GLsizei count, const GLdouble *v);
435 void glScissorIndexedv(GLuint index, const GLint *v);
436 void glScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
437 void glScissorArrayv(GLuint first, GLsizei count, const GLint *v);
438 void glViewportIndexedfv(GLuint index, const GLfloat *v);
439 void glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);
440 void glViewportArrayv(GLuint first, GLsizei count, const GLfloat *v);
441 void glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble *params);
442 void glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
443 void glVertexAttribL4dv(GLuint index, const GLdouble *v);
444 void glVertexAttribL3dv(GLuint index, const GLdouble *v);
445 void glVertexAttribL2dv(GLuint index, const GLdouble *v);
446 void glVertexAttribL1dv(GLuint index, const GLdouble *v);
447 void glVertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
448 void glVertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z);
449 void glVertexAttribL2d(GLuint index, GLdouble x, GLdouble y);
450 void glVertexAttribL1d(GLuint index, GLdouble x);
451 void glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
452 void glValidateProgramPipeline(GLuint pipeline);
453 void glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
454 void glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
455 void glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
456 void glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
457 void glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
458 void glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
459 void glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
460 void glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
461 void glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
462 void glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
463 void glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
464 void glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
465 void glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
466 void glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
467 void glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
468 void glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
469 void glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
470 void glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
471 void glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint *value);
472 void glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
473 void glProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble *value);
474 void glProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
475 void glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat *value);
476 void glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
477 void glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint *value);
478 void glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
479 void glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint *value);
480 void glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
481 void glProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble *value);
482 void glProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2);
483 void glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat *value);
484 void glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
485 void glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint *value);
486 void glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
487 void glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint *value);
488 void glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1);
489 void glProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble *value);
490 void glProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1);
491 void glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat *value);
492 void glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1);
493 void glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint *value);
494 void glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1);
495 void glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint *value);
496 void glProgramUniform1ui(GLuint program, GLint location, GLuint v0);
497 void glProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble *value);
498 void glProgramUniform1d(GLuint program, GLint location, GLdouble v0);
499 void glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat *value);
500 void glProgramUniform1f(GLuint program, GLint location, GLfloat v0);
501 void glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint *value);
502 void glProgramUniform1i(GLuint program, GLint location, GLint v0);
503 void glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params);
504 GLboolean glIsProgramPipeline(GLuint pipeline);
505 void glGenProgramPipelines(GLsizei n, GLuint *pipelines);
506 void glDeleteProgramPipelines(GLsizei n, const GLuint *pipelines);
507 void glBindProgramPipeline(GLuint pipeline);
508 GLuint glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar* const *strings);
509 void glActiveShaderProgram(GLuint pipeline, GLuint program);
510 void glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program);
511 void glProgramParameteri(GLuint program, GLenum pname, GLint value);
512 void glProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length);
513 void glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary);
514 void glClearDepthf(GLfloat dd);
515 void glDepthRangef(GLfloat n, GLfloat f);
516 void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
517 void glShaderBinary(GLsizei count, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length);
518 void glReleaseShaderCompiler();
519
520 // OpenGL 1.0 deprecated functions
521 void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
522 void glTranslated(GLdouble x, GLdouble y, GLdouble z);
523 void glScalef(GLfloat x, GLfloat y, GLfloat z);
524 void glScaled(GLdouble x, GLdouble y, GLdouble z);
525 void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
526 void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
527 void glPushMatrix();
528 void glPopMatrix();
529 void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
530 void glMultMatrixd(const GLdouble *m);
531 void glMultMatrixf(const GLfloat *m);
532 void glMatrixMode(GLenum mode);
533 void glLoadMatrixd(const GLdouble *m);
534 void glLoadMatrixf(const GLfloat *m);
535 void glLoadIdentity();
536 void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
537 GLboolean glIsList(GLuint list);
538 void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params);
539 void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params);
540 void glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params);
541 void glGetTexEnviv(GLenum target, GLenum pname, GLint *params);
542 void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params);
543 void glGetPolygonStipple(GLubyte *mask);
544 void glGetPixelMapusv(GLenum map, GLushort *values);
545 void glGetPixelMapuiv(GLenum map, GLuint *values);
546 void glGetPixelMapfv(GLenum map, GLfloat *values);
547 void glGetMaterialiv(GLenum face, GLenum pname, GLint *params);
548 void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params);
549 void glGetMapiv(GLenum target, GLenum query, GLint *v);
550 void glGetMapfv(GLenum target, GLenum query, GLfloat *v);
551 void glGetMapdv(GLenum target, GLenum query, GLdouble *v);
552 void glGetLightiv(GLenum light, GLenum pname, GLint *params);
553 void glGetLightfv(GLenum light, GLenum pname, GLfloat *params);
554 void glGetClipPlane(GLenum plane, GLdouble *equation);
555 void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
556 void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
557 void glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values);
558 void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values);
559 void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values);
560 void glPixelTransferi(GLenum pname, GLint param);
561 void glPixelTransferf(GLenum pname, GLfloat param);
562 void glPixelZoom(GLfloat xfactor, GLfloat yfactor);
563 void glAlphaFunc(GLenum func, GLfloat ref);
564 void glEvalPoint2(GLint i, GLint j);
565 void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
566 void glEvalPoint1(GLint i);
567 void glEvalMesh1(GLenum mode, GLint i1, GLint i2);
568 void glEvalCoord2fv(const GLfloat *u);
569 void glEvalCoord2f(GLfloat u, GLfloat v);
570 void glEvalCoord2dv(const GLdouble *u);
571 void glEvalCoord2d(GLdouble u, GLdouble v);
572 void glEvalCoord1fv(const GLfloat *u);
573 void glEvalCoord1f(GLfloat u);
574 void glEvalCoord1dv(const GLdouble *u);
575 void glEvalCoord1d(GLdouble u);
576 void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
577 void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
578 void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2);
579 void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2);
580 void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
581 void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
582 void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
583 void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
584 void glPushAttrib(GLbitfield mask);
585 void glPopAttrib();
586 void glAccum(GLenum op, GLfloat value);
587 void glIndexMask(GLuint mask);
588 void glClearIndex(GLfloat c);
589 void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
590 void glPushName(GLuint name);
591 void glPopName();
592 void glPassThrough(GLfloat token);
593 void glLoadName(GLuint name);
594 void glInitNames();
595 GLint glRenderMode(GLenum mode);
596 void glSelectBuffer(GLsizei size, GLuint *buffer);
597 void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer);
598 void glTexGeniv(GLenum coord, GLenum pname, const GLint *params);
599 void glTexGeni(GLenum coord, GLenum pname, GLint param);
600 void glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params);
601 void glTexGenf(GLenum coord, GLenum pname, GLfloat param);
602 void glTexGendv(GLenum coord, GLenum pname, const GLdouble *params);
603 void glTexGend(GLenum coord, GLenum pname, GLdouble param);
604 void glTexEnviv(GLenum target, GLenum pname, const GLint *params);
605 void glTexEnvi(GLenum target, GLenum pname, GLint param);
606 void glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params);
607 void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
608 void glShadeModel(GLenum mode);
609 void glPolygonStipple(const GLubyte *mask);
610 void glMaterialiv(GLenum face, GLenum pname, const GLint *params);
611 void glMateriali(GLenum face, GLenum pname, GLint param);
612 void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params);
613 void glMaterialf(GLenum face, GLenum pname, GLfloat param);
614 void glLineStipple(GLint factor, GLushort pattern);
615 void glLightModeliv(GLenum pname, const GLint *params);
616 void glLightModeli(GLenum pname, GLint param);
617 void glLightModelfv(GLenum pname, const GLfloat *params);
618 void glLightModelf(GLenum pname, GLfloat param);
619 void glLightiv(GLenum light, GLenum pname, const GLint *params);
620 void glLighti(GLenum light, GLenum pname, GLint param);
621 void glLightfv(GLenum light, GLenum pname, const GLfloat *params);
622 void glLightf(GLenum light, GLenum pname, GLfloat param);
623 void glFogiv(GLenum pname, const GLint *params);
624 void glFogi(GLenum pname, GLint param);
625 void glFogfv(GLenum pname, const GLfloat *params);
626 void glFogf(GLenum pname, GLfloat param);
627 void glColorMaterial(GLenum face, GLenum mode);
628 void glClipPlane(GLenum plane, const GLdouble *equation);
629 void glVertex4sv(const GLshort *v);
630 void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);
631 void glVertex4iv(const GLint *v);
632 void glVertex4i(GLint x, GLint y, GLint z, GLint w);
633 void glVertex4fv(const GLfloat *v);
634 void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
635 void glVertex4dv(const GLdouble *v);
636 void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
637 void glVertex3sv(const GLshort *v);
638 void glVertex3s(GLshort x, GLshort y, GLshort z);
639 void glVertex3iv(const GLint *v);
640 void glVertex3i(GLint x, GLint y, GLint z);
641 void glVertex3fv(const GLfloat *v);
642 void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
643 void glVertex3dv(const GLdouble *v);
644 void glVertex3d(GLdouble x, GLdouble y, GLdouble z);
645 void glVertex2sv(const GLshort *v);
646 void glVertex2s(GLshort x, GLshort y);
647 void glVertex2iv(const GLint *v);
648 void glVertex2i(GLint x, GLint y);
649 void glVertex2fv(const GLfloat *v);
650 void glVertex2f(GLfloat x, GLfloat y);
651 void glVertex2dv(const GLdouble *v);
652 void glVertex2d(GLdouble x, GLdouble y);
653 void glTexCoord4sv(const GLshort *v);
654 void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q);
655 void glTexCoord4iv(const GLint *v);
656 void glTexCoord4i(GLint s, GLint t, GLint r, GLint q);
657 void glTexCoord4fv(const GLfloat *v);
658 void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
659 void glTexCoord4dv(const GLdouble *v);
660 void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
661 void glTexCoord3sv(const GLshort *v);
662 void glTexCoord3s(GLshort s, GLshort t, GLshort r);
663 void glTexCoord3iv(const GLint *v);
664 void glTexCoord3i(GLint s, GLint t, GLint r);
665 void glTexCoord3fv(const GLfloat *v);
666 void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r);
667 void glTexCoord3dv(const GLdouble *v);
668 void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r);
669 void glTexCoord2sv(const GLshort *v);
670 void glTexCoord2s(GLshort s, GLshort t);
671 void glTexCoord2iv(const GLint *v);
672 void glTexCoord2i(GLint s, GLint t);
673 void glTexCoord2fv(const GLfloat *v);
674 void glTexCoord2f(GLfloat s, GLfloat t);
675 void glTexCoord2dv(const GLdouble *v);
676 void glTexCoord2d(GLdouble s, GLdouble t);
677 void glTexCoord1sv(const GLshort *v);
678 void glTexCoord1s(GLshort s);
679 void glTexCoord1iv(const GLint *v);
680 void glTexCoord1i(GLint s);
681 void glTexCoord1fv(const GLfloat *v);
682 void glTexCoord1f(GLfloat s);
683 void glTexCoord1dv(const GLdouble *v);
684 void glTexCoord1d(GLdouble s);
685 void glRectsv(const GLshort *v1, const GLshort *v2);
686 void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
687 void glRectiv(const GLint *v1, const GLint *v2);
688 void glRecti(GLint x1, GLint y1, GLint x2, GLint y2);
689 void glRectfv(const GLfloat *v1, const GLfloat *v2);
690 void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
691 void glRectdv(const GLdouble *v1, const GLdouble *v2);
692 void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
693 void glRasterPos4sv(const GLshort *v);
694 void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w);
695 void glRasterPos4iv(const GLint *v);
696 void glRasterPos4i(GLint x, GLint y, GLint z, GLint w);
697 void glRasterPos4fv(const GLfloat *v);
698 void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
699 void glRasterPos4dv(const GLdouble *v);
700 void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
701 void glRasterPos3sv(const GLshort *v);
702 void glRasterPos3s(GLshort x, GLshort y, GLshort z);
703 void glRasterPos3iv(const GLint *v);
704 void glRasterPos3i(GLint x, GLint y, GLint z);
705 void glRasterPos3fv(const GLfloat *v);
706 void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z);
707 void glRasterPos3dv(const GLdouble *v);
708 void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z);
709 void glRasterPos2sv(const GLshort *v);
710 void glRasterPos2s(GLshort x, GLshort y);
711 void glRasterPos2iv(const GLint *v);
712 void glRasterPos2i(GLint x, GLint y);
713 void glRasterPos2fv(const GLfloat *v);
714 void glRasterPos2f(GLfloat x, GLfloat y);
715 void glRasterPos2dv(const GLdouble *v);
716 void glRasterPos2d(GLdouble x, GLdouble y);
717 void glNormal3sv(const GLshort *v);
718 void glNormal3s(GLshort nx, GLshort ny, GLshort nz);
719 void glNormal3iv(const GLint *v);
720 void glNormal3i(GLint nx, GLint ny, GLint nz);
721 void glNormal3fv(const GLfloat *v);
722 void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
723 void glNormal3dv(const GLdouble *v);
724 void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz);
725 void glNormal3bv(const GLbyte *v);
726 void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz);
727 void glIndexsv(const GLshort *c);
728 void glIndexs(GLshort c);
729 void glIndexiv(const GLint *c);
730 void glIndexi(GLint c);
731 void glIndexfv(const GLfloat *c);
732 void glIndexf(GLfloat c);
733 void glIndexdv(const GLdouble *c);
734 void glIndexd(GLdouble c);
735 void glEnd();
736 void glEdgeFlagv(const GLboolean *flag);
737 void glEdgeFlag(GLboolean flag);
738 void glColor4usv(const GLushort *v);
739 void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha);
740 void glColor4uiv(const GLuint *v);
741 void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha);
742 void glColor4ubv(const GLubyte *v);
743 void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
744 void glColor4sv(const GLshort *v);
745 void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha);
746 void glColor4iv(const GLint *v);
747 void glColor4i(GLint red, GLint green, GLint blue, GLint alpha);
748 void glColor4fv(const GLfloat *v);
749 void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
750 void glColor4dv(const GLdouble *v);
751 void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
752 void glColor4bv(const GLbyte *v);
753 void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
754 void glColor3usv(const GLushort *v);
755 void glColor3us(GLushort red, GLushort green, GLushort blue);
756 void glColor3uiv(const GLuint *v);
757 void glColor3ui(GLuint red, GLuint green, GLuint blue);
758 void glColor3ubv(const GLubyte *v);
759 void glColor3ub(GLubyte red, GLubyte green, GLubyte blue);
760 void glColor3sv(const GLshort *v);
761 void glColor3s(GLshort red, GLshort green, GLshort blue);
762 void glColor3iv(const GLint *v);
763 void glColor3i(GLint red, GLint green, GLint blue);
764 void glColor3fv(const GLfloat *v);
765 void glColor3f(GLfloat red, GLfloat green, GLfloat blue);
766 void glColor3dv(const GLdouble *v);
767 void glColor3d(GLdouble red, GLdouble green, GLdouble blue);
768 void glColor3bv(const GLbyte *v);
769 void glColor3b(GLbyte red, GLbyte green, GLbyte blue);
770 void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
771 void glBegin(GLenum mode);
772 void glListBase(GLuint base);
773 GLuint glGenLists(GLsizei range);
774 void glDeleteLists(GLuint list, GLsizei range);
775 void glCallLists(GLsizei n, GLenum type, const GLvoid *lists);
776 void glCallList(GLuint list);
777 void glEndList();
778 void glNewList(GLuint list, GLenum mode);
779
780 // OpenGL 1.1 deprecated functions
781 void glPushClientAttrib(GLbitfield mask);
782 void glPopClientAttrib();
783 void glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities);
784 GLboolean glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences);
785 void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
786 void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
787 void glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
788 void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer);
789 void glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
790 void glEnableClientState(GLenum array);
791 void glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer);
792 void glDisableClientState(GLenum array);
793 void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
794 void glArrayElement(GLint i);
795
796 // OpenGL 1.2 deprecated functions
797 void glResetMinmax(GLenum target);
798 void glResetHistogram(GLenum target);
799 void glMinmax(GLenum target, GLenum internalformat, GLboolean sink);
800 void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
801 void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params);
802 void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params);
803 void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
804 void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params);
805 void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params);
806 void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
807 void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
808 void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
809 void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params);
810 void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params);
811 void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image);
812 void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
813 void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
814 void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params);
815 void glConvolutionParameteri(GLenum target, GLenum pname, GLint params);
816 void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params);
817 void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params);
818 void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
819 void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
820 void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
821 void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
822 void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params);
823 void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params);
824 void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table);
825 void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
826 void glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params);
827 void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params);
828 void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
829
830 // OpenGL 1.3 deprecated functions
831 void glMultTransposeMatrixd(const GLdouble *m);
832 void glMultTransposeMatrixf(const GLfloat *m);
833 void glLoadTransposeMatrixd(const GLdouble *m);
834 void glLoadTransposeMatrixf(const GLfloat *m);
835 void glMultiTexCoord4sv(GLenum target, const GLshort *v);
836 void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
837 void glMultiTexCoord4iv(GLenum target, const GLint *v);
838 void glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q);
839 void glMultiTexCoord4fv(GLenum target, const GLfloat *v);
840 void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
841 void glMultiTexCoord4dv(GLenum target, const GLdouble *v);
842 void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
843 void glMultiTexCoord3sv(GLenum target, const GLshort *v);
844 void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r);
845 void glMultiTexCoord3iv(GLenum target, const GLint *v);
846 void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r);
847 void glMultiTexCoord3fv(GLenum target, const GLfloat *v);
848 void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r);
849 void glMultiTexCoord3dv(GLenum target, const GLdouble *v);
850 void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r);
851 void glMultiTexCoord2sv(GLenum target, const GLshort *v);
852 void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t);
853 void glMultiTexCoord2iv(GLenum target, const GLint *v);
854 void glMultiTexCoord2i(GLenum target, GLint s, GLint t);
855 void glMultiTexCoord2fv(GLenum target, const GLfloat *v);
856 void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t);
857 void glMultiTexCoord2dv(GLenum target, const GLdouble *v);
858 void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t);
859 void glMultiTexCoord1sv(GLenum target, const GLshort *v);
860 void glMultiTexCoord1s(GLenum target, GLshort s);
861 void glMultiTexCoord1iv(GLenum target, const GLint *v);
862 void glMultiTexCoord1i(GLenum target, GLint s);
863 void glMultiTexCoord1fv(GLenum target, const GLfloat *v);
864 void glMultiTexCoord1f(GLenum target, GLfloat s);
865 void glMultiTexCoord1dv(GLenum target, const GLdouble *v);
866 void glMultiTexCoord1d(GLenum target, GLdouble s);
867 void glClientActiveTexture(GLenum texture);
868
869 // OpenGL 1.4 deprecated functions
870 void glWindowPos3sv(const GLshort *v);
871 void glWindowPos3s(GLshort x, GLshort y, GLshort z);
872 void glWindowPos3iv(const GLint *v);
873 void glWindowPos3i(GLint x, GLint y, GLint z);
874 void glWindowPos3fv(const GLfloat *v);
875 void glWindowPos3f(GLfloat x, GLfloat y, GLfloat z);
876 void glWindowPos3dv(const GLdouble *v);
877 void glWindowPos3d(GLdouble x, GLdouble y, GLdouble z);
878 void glWindowPos2sv(const GLshort *v);
879 void glWindowPos2s(GLshort x, GLshort y);
880 void glWindowPos2iv(const GLint *v);
881 void glWindowPos2i(GLint x, GLint y);
882 void glWindowPos2fv(const GLfloat *v);
883 void glWindowPos2f(GLfloat x, GLfloat y);
884 void glWindowPos2dv(const GLdouble *v);
885 void glWindowPos2d(GLdouble x, GLdouble y);
886 void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
887 void glSecondaryColor3usv(const GLushort *v);
888 void glSecondaryColor3us(GLushort red, GLushort green, GLushort blue);
889 void glSecondaryColor3uiv(const GLuint *v);
890 void glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue);
891 void glSecondaryColor3ubv(const GLubyte *v);
892 void glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue);
893 void glSecondaryColor3sv(const GLshort *v);
894 void glSecondaryColor3s(GLshort red, GLshort green, GLshort blue);
895 void glSecondaryColor3iv(const GLint *v);
896 void glSecondaryColor3i(GLint red, GLint green, GLint blue);
897 void glSecondaryColor3fv(const GLfloat *v);
898 void glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue);
899 void glSecondaryColor3dv(const GLdouble *v);
900 void glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue);
901 void glSecondaryColor3bv(const GLbyte *v);
902 void glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue);
903 void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
904 void glFogCoorddv(const GLdouble *coord);
905 void glFogCoordd(GLdouble coord);
906 void glFogCoordfv(const GLfloat *coord);
907 void glFogCoordf(GLfloat coord);
908
909 // OpenGL 1.5 deprecated functions
910
911 // OpenGL 2.0 deprecated functions
912 void glVertexAttrib4usv(GLuint index, const GLushort *v);
913 void glVertexAttrib4uiv(GLuint index, const GLuint *v);
914 void glVertexAttrib4ubv(GLuint index, const GLubyte *v);
915 void glVertexAttrib4sv(GLuint index, const GLshort *v);
916 void glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
917 void glVertexAttrib4iv(GLuint index, const GLint *v);
918 void glVertexAttrib4fv(GLuint index, const GLfloat *v);
919 void glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
920 void glVertexAttrib4dv(GLuint index, const GLdouble *v);
921 void glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
922 void glVertexAttrib4bv(GLuint index, const GLbyte *v);
923 void glVertexAttrib4Nusv(GLuint index, const GLushort *v);
924 void glVertexAttrib4Nuiv(GLuint index, const GLuint *v);
925 void glVertexAttrib4Nubv(GLuint index, const GLubyte *v);
926 void glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
927 void glVertexAttrib4Nsv(GLuint index, const GLshort *v);
928 void glVertexAttrib4Niv(GLuint index, const GLint *v);
929 void glVertexAttrib4Nbv(GLuint index, const GLbyte *v);
930 void glVertexAttrib3sv(GLuint index, const GLshort *v);
931 void glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z);
932 void glVertexAttrib3fv(GLuint index, const GLfloat *v);
933 void glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z);
934 void glVertexAttrib3dv(GLuint index, const GLdouble *v);
935 void glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z);
936 void glVertexAttrib2sv(GLuint index, const GLshort *v);
937 void glVertexAttrib2s(GLuint index, GLshort x, GLshort y);
938 void glVertexAttrib2fv(GLuint index, const GLfloat *v);
939 void glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y);
940 void glVertexAttrib2dv(GLuint index, const GLdouble *v);
941 void glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y);
942 void glVertexAttrib1sv(GLuint index, const GLshort *v);
943 void glVertexAttrib1s(GLuint index, GLshort x);
944 void glVertexAttrib1fv(GLuint index, const GLfloat *v);
945 void glVertexAttrib1f(GLuint index, GLfloat x);
946 void glVertexAttrib1dv(GLuint index, const GLdouble *v);
947 void glVertexAttrib1d(GLuint index, GLdouble x);
948
949 // OpenGL 2.1 deprecated functions
950
951 // OpenGL 3.0 deprecated functions
952 void glVertexAttribI4usv(GLuint index, const GLushort *v);
953 void glVertexAttribI4ubv(GLuint index, const GLubyte *v);
954 void glVertexAttribI4sv(GLuint index, const GLshort *v);
955 void glVertexAttribI4bv(GLuint index, const GLbyte *v);
956 void glVertexAttribI4uiv(GLuint index, const GLuint *v);
957 void glVertexAttribI3uiv(GLuint index, const GLuint *v);
958 void glVertexAttribI2uiv(GLuint index, const GLuint *v);
959 void glVertexAttribI1uiv(GLuint index, const GLuint *v);
960 void glVertexAttribI4iv(GLuint index, const GLint *v);
961 void glVertexAttribI3iv(GLuint index, const GLint *v);
962 void glVertexAttribI2iv(GLuint index, const GLint *v);
963 void glVertexAttribI1iv(GLuint index, const GLint *v);
964 void glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
965 void glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z);
966 void glVertexAttribI2ui(GLuint index, GLuint x, GLuint y);
967 void glVertexAttribI1ui(GLuint index, GLuint x);
968 void glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w);
969 void glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z);
970 void glVertexAttribI2i(GLuint index, GLint x, GLint y);
971 void glVertexAttribI1i(GLuint index, GLint x);
972
973 // OpenGL 3.1 deprecated functions
974
975 // OpenGL 3.2 deprecated functions
976
977 // OpenGL 3.3 deprecated functions
978
979 // OpenGL 4.0 deprecated functions
980
981 // OpenGL 4.1 deprecated functions
982
983private:
984 friend class QOpenGLVersionFunctionsFactory;
985
986 static bool isContextCompatible(QOpenGLContext *context);
987 static QOpenGLVersionProfile versionProfile();
988
989 QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core;
990 QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core;
991 QOpenGLFunctions_1_2_CoreBackend* d_1_2_Core;
992 QOpenGLFunctions_1_3_CoreBackend* d_1_3_Core;
993 QOpenGLFunctions_1_4_CoreBackend* d_1_4_Core;
994 QOpenGLFunctions_1_5_CoreBackend* d_1_5_Core;
995 QOpenGLFunctions_2_0_CoreBackend* d_2_0_Core;
996 QOpenGLFunctions_2_1_CoreBackend* d_2_1_Core;
997 QOpenGLFunctions_3_0_CoreBackend* d_3_0_Core;
998 QOpenGLFunctions_3_1_CoreBackend* d_3_1_Core;
999 QOpenGLFunctions_3_2_CoreBackend* d_3_2_Core;
1000 QOpenGLFunctions_3_3_CoreBackend* d_3_3_Core;
1001 QOpenGLFunctions_4_0_CoreBackend* d_4_0_Core;
1002 QOpenGLFunctions_4_1_CoreBackend* d_4_1_Core;
1003 QOpenGLFunctions_1_0_DeprecatedBackend* d_1_0_Deprecated;
1004 QOpenGLFunctions_1_1_DeprecatedBackend* d_1_1_Deprecated;
1005 QOpenGLFunctions_1_2_DeprecatedBackend* d_1_2_Deprecated;
1006 QOpenGLFunctions_1_3_DeprecatedBackend* d_1_3_Deprecated;
1007 QOpenGLFunctions_1_4_DeprecatedBackend* d_1_4_Deprecated;
1008 Q_DECL_UNUSED_MEMBER void *m_reserved_2_0_Deprecated = nullptr; // To maintain BC
1009 QOpenGLFunctions_3_3_DeprecatedBackend* d_3_3_Deprecated;
1010};
1011
1012// OpenGL 1.0 core functions
1013inline void QOpenGLFunctions_4_1_Compatibility::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
1014{
1015 d_1_0_Core->f.Viewport(x, y, width, height);
1016}
1017
1018inline void QOpenGLFunctions_4_1_Compatibility::glDepthRange(GLdouble nearVal, GLdouble farVal)
1019{
1020 d_1_0_Core->f.DepthRange(nearVal, farVal);
1021}
1022
1023inline GLboolean QOpenGLFunctions_4_1_Compatibility::glIsEnabled(GLenum cap)
1024{
1025 return d_1_0_Core->f.IsEnabled(cap);
1026}
1027
1028inline void QOpenGLFunctions_4_1_Compatibility::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
1029{
1030 d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params);
1031}
1032
1033inline void QOpenGLFunctions_4_1_Compatibility::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
1034{
1035 d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params);
1036}
1037
1038inline void QOpenGLFunctions_4_1_Compatibility::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
1039{
1040 d_1_0_Core->f.GetTexParameteriv(target, pname, params);
1041}
1042
1043inline void QOpenGLFunctions_4_1_Compatibility::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
1044{
1045 d_1_0_Core->f.GetTexParameterfv(target, pname, params);
1046}
1047
1048inline void QOpenGLFunctions_4_1_Compatibility::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
1049{
1050 d_1_0_Core->f.GetTexImage(target, level, format, type, pixels);
1051}
1052
1053inline const GLubyte * QOpenGLFunctions_4_1_Compatibility::glGetString(GLenum name)
1054{
1055 return d_1_0_Core->f.GetString(name);
1056}
1057
1058inline void QOpenGLFunctions_4_1_Compatibility::glGetIntegerv(GLenum pname, GLint *params)
1059{
1060 d_1_0_Core->f.GetIntegerv(pname, params);
1061}
1062
1063inline void QOpenGLFunctions_4_1_Compatibility::glGetFloatv(GLenum pname, GLfloat *params)
1064{
1065 d_1_0_Core->f.GetFloatv(pname, params);
1066}
1067
1068inline GLenum QOpenGLFunctions_4_1_Compatibility::glGetError()
1069{
1070 return d_1_0_Core->f.GetError();
1071}
1072
1073inline void QOpenGLFunctions_4_1_Compatibility::glGetDoublev(GLenum pname, GLdouble *params)
1074{
1075 d_1_0_Core->f.GetDoublev(pname, params);
1076}
1077
1078inline void QOpenGLFunctions_4_1_Compatibility::glGetBooleanv(GLenum pname, GLboolean *params)
1079{
1080 d_1_0_Core->f.GetBooleanv(pname, params);
1081}
1082
1083inline void QOpenGLFunctions_4_1_Compatibility::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
1084{
1085 d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels);
1086}
1087
1088inline void QOpenGLFunctions_4_1_Compatibility::glReadBuffer(GLenum mode)
1089{
1090 d_1_0_Core->f.ReadBuffer(mode);
1091}
1092
1093inline void QOpenGLFunctions_4_1_Compatibility::glPixelStorei(GLenum pname, GLint param)
1094{
1095 d_1_0_Core->f.PixelStorei(pname, param);
1096}
1097
1098inline void QOpenGLFunctions_4_1_Compatibility::glPixelStoref(GLenum pname, GLfloat param)
1099{
1100 d_1_0_Core->f.PixelStoref(pname, param);
1101}
1102
1103inline void QOpenGLFunctions_4_1_Compatibility::glDepthFunc(GLenum func)
1104{
1105 d_1_0_Core->f.DepthFunc(func);
1106}
1107
1108inline void QOpenGLFunctions_4_1_Compatibility::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
1109{
1110 d_1_0_Core->f.StencilOp(fail, zfail, zpass);
1111}
1112
1113inline void QOpenGLFunctions_4_1_Compatibility::glStencilFunc(GLenum func, GLint ref, GLuint mask)
1114{
1115 d_1_0_Core->f.StencilFunc(func, ref, mask);
1116}
1117
1118inline void QOpenGLFunctions_4_1_Compatibility::glLogicOp(GLenum opcode)
1119{
1120 d_1_0_Core->f.LogicOp(opcode);
1121}
1122
1123inline void QOpenGLFunctions_4_1_Compatibility::glBlendFunc(GLenum sfactor, GLenum dfactor)
1124{
1125 d_1_0_Core->f.BlendFunc(sfactor, dfactor);
1126}
1127
1128inline void QOpenGLFunctions_4_1_Compatibility::glFlush()
1129{
1130 d_1_0_Core->f.Flush();
1131}
1132
1133inline void QOpenGLFunctions_4_1_Compatibility::glFinish()
1134{
1135 d_1_0_Core->f.Finish();
1136}
1137
1138inline void QOpenGLFunctions_4_1_Compatibility::glEnable(GLenum cap)
1139{
1140 d_1_0_Core->f.Enable(cap);
1141}
1142
1143inline void QOpenGLFunctions_4_1_Compatibility::glDisable(GLenum cap)
1144{
1145 d_1_0_Core->f.Disable(cap);
1146}
1147
1148inline void QOpenGLFunctions_4_1_Compatibility::glDepthMask(GLboolean flag)
1149{
1150 d_1_0_Core->f.DepthMask(flag);
1151}
1152
1153inline void QOpenGLFunctions_4_1_Compatibility::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
1154{
1155 d_1_0_Core->f.ColorMask(red, green, blue, alpha);
1156}
1157
1158inline void QOpenGLFunctions_4_1_Compatibility::glStencilMask(GLuint mask)
1159{
1160 d_1_0_Core->f.StencilMask(mask);
1161}
1162
1163inline void QOpenGLFunctions_4_1_Compatibility::glClearDepth(GLdouble depth)
1164{
1165 d_1_0_Core->f.ClearDepth(depth);
1166}
1167
1168inline void QOpenGLFunctions_4_1_Compatibility::glClearStencil(GLint s)
1169{
1170 d_1_0_Core->f.ClearStencil(s);
1171}
1172
1173inline void QOpenGLFunctions_4_1_Compatibility::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
1174{
1175 d_1_0_Core->f.ClearColor(red, green, blue, alpha);
1176}
1177
1178inline void QOpenGLFunctions_4_1_Compatibility::glClear(GLbitfield mask)
1179{
1180 d_1_0_Core->f.Clear(mask);
1181}
1182
1183inline void QOpenGLFunctions_4_1_Compatibility::glDrawBuffer(GLenum mode)
1184{
1185 d_1_0_Core->f.DrawBuffer(mode);
1186}
1187
1188inline void QOpenGLFunctions_4_1_Compatibility::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
1189{
1190 d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
1191}
1192
1193inline void QOpenGLFunctions_4_1_Compatibility::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
1194{
1195 d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels);
1196}
1197
1198inline void QOpenGLFunctions_4_1_Compatibility::glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
1199{
1200 d_1_0_Core->f.TexParameteriv(target, pname, params);
1201}
1202
1203inline void QOpenGLFunctions_4_1_Compatibility::glTexParameteri(GLenum target, GLenum pname, GLint param)
1204{
1205 d_1_0_Core->f.TexParameteri(target, pname, param);
1206}
1207
1208inline void QOpenGLFunctions_4_1_Compatibility::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
1209{
1210 d_1_0_Core->f.TexParameterfv(target, pname, params);
1211}
1212
1213inline void QOpenGLFunctions_4_1_Compatibility::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
1214{
1215 d_1_0_Core->f.TexParameterf(target, pname, param);
1216}
1217
1218inline void QOpenGLFunctions_4_1_Compatibility::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
1219{
1220 d_1_0_Core->f.Scissor(x, y, width, height);
1221}
1222
1223inline void QOpenGLFunctions_4_1_Compatibility::glPolygonMode(GLenum face, GLenum mode)
1224{
1225 d_1_0_Core->f.PolygonMode(face, mode);
1226}
1227
1228inline void QOpenGLFunctions_4_1_Compatibility::glPointSize(GLfloat size)
1229{
1230 d_1_0_Core->f.PointSize(size);
1231}
1232
1233inline void QOpenGLFunctions_4_1_Compatibility::glLineWidth(GLfloat width)
1234{
1235 d_1_0_Core->f.LineWidth(width);
1236}
1237
1238inline void QOpenGLFunctions_4_1_Compatibility::glHint(GLenum target, GLenum mode)
1239{
1240 d_1_0_Core->f.Hint(target, mode);
1241}
1242
1243inline void QOpenGLFunctions_4_1_Compatibility::glFrontFace(GLenum mode)
1244{
1245 d_1_0_Core->f.FrontFace(mode);
1246}
1247
1248inline void QOpenGLFunctions_4_1_Compatibility::glCullFace(GLenum mode)
1249{
1250 d_1_0_Core->f.CullFace(mode);
1251}
1252
1253
1254// OpenGL 1.1 core functions
1255inline void QOpenGLFunctions_4_1_Compatibility::glIndexubv(const GLubyte *c)
1256{
1257 d_1_1_Deprecated->f.Indexubv(c);
1258}
1259
1260inline void QOpenGLFunctions_4_1_Compatibility::glIndexub(GLubyte c)
1261{
1262 d_1_1_Deprecated->f.Indexub(c);
1263}
1264
1265inline GLboolean QOpenGLFunctions_4_1_Compatibility::glIsTexture(GLuint texture)
1266{
1267 return d_1_1_Core->f.IsTexture(texture);
1268}
1269
1270inline void QOpenGLFunctions_4_1_Compatibility::glGenTextures(GLsizei n, GLuint *textures)
1271{
1272 d_1_1_Core->f.GenTextures(n, textures);
1273}
1274
1275inline void QOpenGLFunctions_4_1_Compatibility::glDeleteTextures(GLsizei n, const GLuint *textures)
1276{
1277 d_1_1_Core->f.DeleteTextures(n, textures);
1278}
1279
1280inline void QOpenGLFunctions_4_1_Compatibility::glBindTexture(GLenum target, GLuint texture)
1281{
1282 d_1_1_Core->f.BindTexture(target, texture);
1283}
1284
1285inline void QOpenGLFunctions_4_1_Compatibility::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
1286{
1287 d_1_1_Core->f.TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
1288}
1289
1290inline void QOpenGLFunctions_4_1_Compatibility::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
1291{
1292 d_1_1_Core->f.TexSubImage1D(target, level, xoffset, width, format, type, pixels);
1293}
1294
1295inline void QOpenGLFunctions_4_1_Compatibility::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
1296{
1297 d_1_1_Core->f.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
1298}
1299
1300inline void QOpenGLFunctions_4_1_Compatibility::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
1301{
1302 d_1_1_Core->f.CopyTexSubImage1D(target, level, xoffset, x, y, width);
1303}
1304
1305inline void QOpenGLFunctions_4_1_Compatibility::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
1306{
1307 d_1_1_Core->f.CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
1308}
1309
1310inline void QOpenGLFunctions_4_1_Compatibility::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
1311{
1312 d_1_1_Core->f.CopyTexImage1D(target, level, internalformat, x, y, width, border);
1313}
1314
1315inline void QOpenGLFunctions_4_1_Compatibility::glPolygonOffset(GLfloat factor, GLfloat units)
1316{
1317 d_1_1_Core->f.PolygonOffset(factor, units);
1318}
1319
1320inline void QOpenGLFunctions_4_1_Compatibility::glGetPointerv(GLenum pname, GLvoid* *params)
1321{
1322 d_1_1_Deprecated->f.GetPointerv(pname, params);
1323}
1324
1325inline void QOpenGLFunctions_4_1_Compatibility::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
1326{
1327 d_1_1_Core->f.DrawElements(mode, count, type, indices);
1328}
1329
1330inline void QOpenGLFunctions_4_1_Compatibility::glDrawArrays(GLenum mode, GLint first, GLsizei count)
1331{
1332 d_1_1_Core->f.DrawArrays(mode, first, count);
1333}
1334
1335
1336// OpenGL 1.2 core functions
1337inline void QOpenGLFunctions_4_1_Compatibility::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
1338{
1339 d_1_2_Core->f.CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
1340}
1341
1342inline void QOpenGLFunctions_4_1_Compatibility::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
1343{
1344 d_1_2_Core->f.TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
1345}
1346
1347inline void QOpenGLFunctions_4_1_Compatibility::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
1348{
1349 d_1_2_Core->f.TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
1350}
1351
1352inline void QOpenGLFunctions_4_1_Compatibility::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
1353{
1354 d_1_2_Core->f.DrawRangeElements(mode, start, end, count, type, indices);
1355}
1356
1357inline void QOpenGLFunctions_4_1_Compatibility::glBlendEquation(GLenum mode)
1358{
1359 d_1_2_Core->f.BlendEquation(mode);
1360}
1361
1362inline void QOpenGLFunctions_4_1_Compatibility::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
1363{
1364 d_1_2_Core->f.BlendColor(red, green, blue, alpha);
1365}
1366
1367
1368// OpenGL 1.3 core functions
1369inline void QOpenGLFunctions_4_1_Compatibility::glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img)
1370{
1371 d_1_3_Core->f.GetCompressedTexImage(target, level, img);
1372}
1373
1374inline void QOpenGLFunctions_4_1_Compatibility::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)
1375{
1376 d_1_3_Core->f.CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
1377}
1378
1379inline void QOpenGLFunctions_4_1_Compatibility::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
1380{
1381 d_1_3_Core->f.CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
1382}
1383
1384inline void QOpenGLFunctions_4_1_Compatibility::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
1385{
1386 d_1_3_Core->f.CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
1387}
1388
1389inline void QOpenGLFunctions_4_1_Compatibility::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)
1390{
1391 d_1_3_Core->f.CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
1392}
1393
1394inline void QOpenGLFunctions_4_1_Compatibility::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
1395{
1396 d_1_3_Core->f.CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
1397}
1398
1399inline void QOpenGLFunctions_4_1_Compatibility::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
1400{
1401 d_1_3_Core->f.CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
1402}
1403
1404inline void QOpenGLFunctions_4_1_Compatibility::glSampleCoverage(GLfloat value, GLboolean invert)
1405{
1406 d_1_3_Core->f.SampleCoverage(value, invert);
1407}
1408
1409inline void QOpenGLFunctions_4_1_Compatibility::glActiveTexture(GLenum texture)
1410{
1411 d_1_3_Core->f.ActiveTexture(texture);
1412}
1413
1414
1415// OpenGL 1.4 core functions
1416inline void QOpenGLFunctions_4_1_Compatibility::glPointParameteriv(GLenum pname, const GLint *params)
1417{
1418 d_1_4_Core->f.PointParameteriv(pname, params);
1419}
1420
1421inline void QOpenGLFunctions_4_1_Compatibility::glPointParameteri(GLenum pname, GLint param)
1422{
1423 d_1_4_Core->f.PointParameteri(pname, param);
1424}
1425
1426inline void QOpenGLFunctions_4_1_Compatibility::glPointParameterfv(GLenum pname, const GLfloat *params)
1427{
1428 d_1_4_Core->f.PointParameterfv(pname, params);
1429}
1430
1431inline void QOpenGLFunctions_4_1_Compatibility::glPointParameterf(GLenum pname, GLfloat param)
1432{
1433 d_1_4_Core->f.PointParameterf(pname, param);
1434}
1435
1436inline void QOpenGLFunctions_4_1_Compatibility::glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount)
1437{
1438 d_1_4_Core->f.MultiDrawElements(mode, count, type, indices, drawcount);
1439}
1440
1441inline void QOpenGLFunctions_4_1_Compatibility::glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)
1442{
1443 d_1_4_Core->f.MultiDrawArrays(mode, first, count, drawcount);
1444}
1445
1446inline void QOpenGLFunctions_4_1_Compatibility::glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
1447{
1448 d_1_4_Core->f.BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
1449}
1450
1451
1452// OpenGL 1.5 core functions
1453inline void QOpenGLFunctions_4_1_Compatibility::glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params)
1454{
1455 d_1_5_Core->f.GetBufferPointerv(target, pname, params);
1456}
1457
1458inline void QOpenGLFunctions_4_1_Compatibility::glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
1459{
1460 d_1_5_Core->f.GetBufferParameteriv(target, pname, params);
1461}
1462
1463inline GLboolean QOpenGLFunctions_4_1_Compatibility::glUnmapBuffer(GLenum target)
1464{
1465 return d_1_5_Core->f.UnmapBuffer(target);
1466}
1467
1468inline GLvoid* QOpenGLFunctions_4_1_Compatibility::glMapBuffer(GLenum target, GLenum access)
1469{
1470 return d_1_5_Core->f.MapBuffer(target, access);
1471}
1472
1473inline void QOpenGLFunctions_4_1_Compatibility::glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data)
1474{
1475 d_1_5_Core->f.GetBufferSubData(target, offset, size, data);
1476}
1477
1478inline void QOpenGLFunctions_4_1_Compatibility::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)
1479{
1480 d_1_5_Core->f.BufferSubData(target, offset, size, data);
1481}
1482
1483inline void QOpenGLFunctions_4_1_Compatibility::glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
1484{
1485 d_1_5_Core->f.BufferData(target, size, data, usage);
1486}
1487
1488inline GLboolean QOpenGLFunctions_4_1_Compatibility::glIsBuffer(GLuint buffer)
1489{
1490 return d_1_5_Core->f.IsBuffer(buffer);
1491}
1492
1493inline void QOpenGLFunctions_4_1_Compatibility::glGenBuffers(GLsizei n, GLuint *buffers)
1494{
1495 d_1_5_Core->f.GenBuffers(n, buffers);
1496}
1497
1498inline void QOpenGLFunctions_4_1_Compatibility::glDeleteBuffers(GLsizei n, const GLuint *buffers)
1499{
1500 d_1_5_Core->f.DeleteBuffers(n, buffers);
1501}
1502
1503inline void QOpenGLFunctions_4_1_Compatibility::glBindBuffer(GLenum target, GLuint buffer)
1504{
1505 d_1_5_Core->f.BindBuffer(target, buffer);
1506}
1507
1508inline void QOpenGLFunctions_4_1_Compatibility::glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)
1509{
1510 d_1_5_Core->f.GetQueryObjectuiv(id, pname, params);
1511}
1512
1513inline void QOpenGLFunctions_4_1_Compatibility::glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params)
1514{
1515 d_1_5_Core->f.GetQueryObjectiv(id, pname, params);
1516}
1517
1518inline void QOpenGLFunctions_4_1_Compatibility::glGetQueryiv(GLenum target, GLenum pname, GLint *params)
1519{
1520 d_1_5_Core->f.GetQueryiv(target, pname, params);
1521}
1522
1523inline void QOpenGLFunctions_4_1_Compatibility::glEndQuery(GLenum target)
1524{
1525 d_1_5_Core->f.EndQuery(target);
1526}
1527
1528inline void QOpenGLFunctions_4_1_Compatibility::glBeginQuery(GLenum target, GLuint id)
1529{
1530 d_1_5_Core->f.BeginQuery(target, id);
1531}
1532
1533inline GLboolean QOpenGLFunctions_4_1_Compatibility::glIsQuery(GLuint id)
1534{
1535 return d_1_5_Core->f.IsQuery(id);
1536}
1537
1538inline void QOpenGLFunctions_4_1_Compatibility::glDeleteQueries(GLsizei n, const GLuint *ids)
1539{
1540 d_1_5_Core->f.DeleteQueries(n, ids);
1541}
1542
1543inline void QOpenGLFunctions_4_1_Compatibility::glGenQueries(GLsizei n, GLuint *ids)
1544{
1545 d_1_5_Core->f.GenQueries(n, ids);
1546}
1547
1548
1549// OpenGL 2.0 core functions
1550inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer)
1551{
1552 d_2_0_Core->f.VertexAttribPointer(index, size, type, normalized, stride, pointer);
1553}
1554
1555inline void QOpenGLFunctions_4_1_Compatibility::glValidateProgram(GLuint program)
1556{
1557 d_2_0_Core->f.ValidateProgram(program);
1558}
1559
1560inline void QOpenGLFunctions_4_1_Compatibility::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1561{
1562 d_2_0_Core->f.UniformMatrix4fv(location, count, transpose, value);
1563}
1564
1565inline void QOpenGLFunctions_4_1_Compatibility::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1566{
1567 d_2_0_Core->f.UniformMatrix3fv(location, count, transpose, value);
1568}
1569
1570inline void QOpenGLFunctions_4_1_Compatibility::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1571{
1572 d_2_0_Core->f.UniformMatrix2fv(location, count, transpose, value);
1573}
1574
1575inline void QOpenGLFunctions_4_1_Compatibility::glUniform4iv(GLint location, GLsizei count, const GLint *value)
1576{
1577 d_2_0_Core->f.Uniform4iv(location, count, value);
1578}
1579
1580inline void QOpenGLFunctions_4_1_Compatibility::glUniform3iv(GLint location, GLsizei count, const GLint *value)
1581{
1582 d_2_0_Core->f.Uniform3iv(location, count, value);
1583}
1584
1585inline void QOpenGLFunctions_4_1_Compatibility::glUniform2iv(GLint location, GLsizei count, const GLint *value)
1586{
1587 d_2_0_Core->f.Uniform2iv(location, count, value);
1588}
1589
1590inline void QOpenGLFunctions_4_1_Compatibility::glUniform1iv(GLint location, GLsizei count, const GLint *value)
1591{
1592 d_2_0_Core->f.Uniform1iv(location, count, value);
1593}
1594
1595inline void QOpenGLFunctions_4_1_Compatibility::glUniform4fv(GLint location, GLsizei count, const GLfloat *value)
1596{
1597 d_2_0_Core->f.Uniform4fv(location, count, value);
1598}
1599
1600inline void QOpenGLFunctions_4_1_Compatibility::glUniform3fv(GLint location, GLsizei count, const GLfloat *value)
1601{
1602 d_2_0_Core->f.Uniform3fv(location, count, value);
1603}
1604
1605inline void QOpenGLFunctions_4_1_Compatibility::glUniform2fv(GLint location, GLsizei count, const GLfloat *value)
1606{
1607 d_2_0_Core->f.Uniform2fv(location, count, value);
1608}
1609
1610inline void QOpenGLFunctions_4_1_Compatibility::glUniform1fv(GLint location, GLsizei count, const GLfloat *value)
1611{
1612 d_2_0_Core->f.Uniform1fv(location, count, value);
1613}
1614
1615inline void QOpenGLFunctions_4_1_Compatibility::glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
1616{
1617 d_2_0_Core->f.Uniform4i(location, v0, v1, v2, v3);
1618}
1619
1620inline void QOpenGLFunctions_4_1_Compatibility::glUniform3i(GLint location, GLint v0, GLint v1, GLint v2)
1621{
1622 d_2_0_Core->f.Uniform3i(location, v0, v1, v2);
1623}
1624
1625inline void QOpenGLFunctions_4_1_Compatibility::glUniform2i(GLint location, GLint v0, GLint v1)
1626{
1627 d_2_0_Core->f.Uniform2i(location, v0, v1);
1628}
1629
1630inline void QOpenGLFunctions_4_1_Compatibility::glUniform1i(GLint location, GLint v0)
1631{
1632 d_2_0_Core->f.Uniform1i(location, v0);
1633}
1634
1635inline void QOpenGLFunctions_4_1_Compatibility::glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
1636{
1637 d_2_0_Core->f.Uniform4f(location, v0, v1, v2, v3);
1638}
1639
1640inline void QOpenGLFunctions_4_1_Compatibility::glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
1641{
1642 d_2_0_Core->f.Uniform3f(location, v0, v1, v2);
1643}
1644
1645inline void QOpenGLFunctions_4_1_Compatibility::glUniform2f(GLint location, GLfloat v0, GLfloat v1)
1646{
1647 d_2_0_Core->f.Uniform2f(location, v0, v1);
1648}
1649
1650inline void QOpenGLFunctions_4_1_Compatibility::glUniform1f(GLint location, GLfloat v0)
1651{
1652 d_2_0_Core->f.Uniform1f(location, v0);
1653}
1654
1655inline void QOpenGLFunctions_4_1_Compatibility::glUseProgram(GLuint program)
1656{
1657 d_2_0_Core->f.UseProgram(program);
1658}
1659
1660inline void QOpenGLFunctions_4_1_Compatibility::glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length)
1661{
1662 d_2_0_Core->f.ShaderSource(shader, count, string, length);
1663}
1664
1665inline void QOpenGLFunctions_4_1_Compatibility::glLinkProgram(GLuint program)
1666{
1667 d_2_0_Core->f.LinkProgram(program);
1668}
1669
1670inline GLboolean QOpenGLFunctions_4_1_Compatibility::glIsShader(GLuint shader)
1671{
1672 return d_2_0_Core->f.IsShader(shader);
1673}
1674
1675inline GLboolean QOpenGLFunctions_4_1_Compatibility::glIsProgram(GLuint program)
1676{
1677 return d_2_0_Core->f.IsProgram(program);
1678}
1679
1680inline void QOpenGLFunctions_4_1_Compatibility::glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer)
1681{
1682 d_2_0_Core->f.GetVertexAttribPointerv(index, pname, pointer);
1683}
1684
1685inline void QOpenGLFunctions_4_1_Compatibility::glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params)
1686{
1687 d_2_0_Core->f.GetVertexAttribiv(index, pname, params);
1688}
1689
1690inline void QOpenGLFunctions_4_1_Compatibility::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
1691{
1692 d_2_0_Core->f.GetVertexAttribfv(index, pname, params);
1693}
1694
1695inline void QOpenGLFunctions_4_1_Compatibility::glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params)
1696{
1697 d_2_0_Core->f.GetVertexAttribdv(index, pname, params);
1698}
1699
1700inline void QOpenGLFunctions_4_1_Compatibility::glGetUniformiv(GLuint program, GLint location, GLint *params)
1701{
1702 d_2_0_Core->f.GetUniformiv(program, location, params);
1703}
1704
1705inline void QOpenGLFunctions_4_1_Compatibility::glGetUniformfv(GLuint program, GLint location, GLfloat *params)
1706{
1707 d_2_0_Core->f.GetUniformfv(program, location, params);
1708}
1709
1710inline GLint QOpenGLFunctions_4_1_Compatibility::glGetUniformLocation(GLuint program, const GLchar *name)
1711{
1712 return d_2_0_Core->f.GetUniformLocation(program, name);
1713}
1714
1715inline void QOpenGLFunctions_4_1_Compatibility::glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)
1716{
1717 d_2_0_Core->f.GetShaderSource(shader, bufSize, length, source);
1718}
1719
1720inline void QOpenGLFunctions_4_1_Compatibility::glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
1721{
1722 d_2_0_Core->f.GetShaderInfoLog(shader, bufSize, length, infoLog);
1723}
1724
1725inline void QOpenGLFunctions_4_1_Compatibility::glGetShaderiv(GLuint shader, GLenum pname, GLint *params)
1726{
1727 d_2_0_Core->f.GetShaderiv(shader, pname, params);
1728}
1729
1730inline void QOpenGLFunctions_4_1_Compatibility::glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
1731{
1732 d_2_0_Core->f.GetProgramInfoLog(program, bufSize, length, infoLog);
1733}
1734
1735inline void QOpenGLFunctions_4_1_Compatibility::glGetProgramiv(GLuint program, GLenum pname, GLint *params)
1736{
1737 d_2_0_Core->f.GetProgramiv(program, pname, params);
1738}
1739
1740inline GLint QOpenGLFunctions_4_1_Compatibility::glGetAttribLocation(GLuint program, const GLchar *name)
1741{
1742 return d_2_0_Core->f.GetAttribLocation(program, name);
1743}
1744
1745inline void QOpenGLFunctions_4_1_Compatibility::glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj)
1746{
1747 d_2_0_Core->f.GetAttachedShaders(program, maxCount, count, obj);
1748}
1749
1750inline void QOpenGLFunctions_4_1_Compatibility::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
1751{
1752 d_2_0_Core->f.GetActiveUniform(program, index, bufSize, length, size, type, name);
1753}
1754
1755inline void QOpenGLFunctions_4_1_Compatibility::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
1756{
1757 d_2_0_Core->f.GetActiveAttrib(program, index, bufSize, length, size, type, name);
1758}
1759
1760inline void QOpenGLFunctions_4_1_Compatibility::glEnableVertexAttribArray(GLuint index)
1761{
1762 d_2_0_Core->f.EnableVertexAttribArray(index);
1763}
1764
1765inline void QOpenGLFunctions_4_1_Compatibility::glDisableVertexAttribArray(GLuint index)
1766{
1767 d_2_0_Core->f.DisableVertexAttribArray(index);
1768}
1769
1770inline void QOpenGLFunctions_4_1_Compatibility::glDetachShader(GLuint program, GLuint shader)
1771{
1772 d_2_0_Core->f.DetachShader(program, shader);
1773}
1774
1775inline void QOpenGLFunctions_4_1_Compatibility::glDeleteShader(GLuint shader)
1776{
1777 d_2_0_Core->f.DeleteShader(shader);
1778}
1779
1780inline void QOpenGLFunctions_4_1_Compatibility::glDeleteProgram(GLuint program)
1781{
1782 d_2_0_Core->f.DeleteProgram(program);
1783}
1784
1785inline GLuint QOpenGLFunctions_4_1_Compatibility::glCreateShader(GLenum type)
1786{
1787 return d_2_0_Core->f.CreateShader(type);
1788}
1789
1790inline GLuint QOpenGLFunctions_4_1_Compatibility::glCreateProgram()
1791{
1792 return d_2_0_Core->f.CreateProgram();
1793}
1794
1795inline void QOpenGLFunctions_4_1_Compatibility::glCompileShader(GLuint shader)
1796{
1797 d_2_0_Core->f.CompileShader(shader);
1798}
1799
1800inline void QOpenGLFunctions_4_1_Compatibility::glBindAttribLocation(GLuint program, GLuint index, const GLchar *name)
1801{
1802 d_2_0_Core->f.BindAttribLocation(program, index, name);
1803}
1804
1805inline void QOpenGLFunctions_4_1_Compatibility::glAttachShader(GLuint program, GLuint shader)
1806{
1807 d_2_0_Core->f.AttachShader(program, shader);
1808}
1809
1810inline void QOpenGLFunctions_4_1_Compatibility::glStencilMaskSeparate(GLenum face, GLuint mask)
1811{
1812 d_2_0_Core->f.StencilMaskSeparate(face, mask);
1813}
1814
1815inline void QOpenGLFunctions_4_1_Compatibility::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
1816{
1817 d_2_0_Core->f.StencilFuncSeparate(face, func, ref, mask);
1818}
1819
1820inline void QOpenGLFunctions_4_1_Compatibility::glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
1821{
1822 d_2_0_Core->f.StencilOpSeparate(face, sfail, dpfail, dppass);
1823}
1824
1825inline void QOpenGLFunctions_4_1_Compatibility::glDrawBuffers(GLsizei n, const GLenum *bufs)
1826{
1827 d_2_0_Core->f.DrawBuffers(n, bufs);
1828}
1829
1830inline void QOpenGLFunctions_4_1_Compatibility::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
1831{
1832 d_2_0_Core->f.BlendEquationSeparate(modeRGB, modeAlpha);
1833}
1834
1835
1836// OpenGL 2.1 core functions
1837inline void QOpenGLFunctions_4_1_Compatibility::glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1838{
1839 d_2_1_Core->f.UniformMatrix4x3fv(location, count, transpose, value);
1840}
1841
1842inline void QOpenGLFunctions_4_1_Compatibility::glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1843{
1844 d_2_1_Core->f.UniformMatrix3x4fv(location, count, transpose, value);
1845}
1846
1847inline void QOpenGLFunctions_4_1_Compatibility::glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1848{
1849 d_2_1_Core->f.UniformMatrix4x2fv(location, count, transpose, value);
1850}
1851
1852inline void QOpenGLFunctions_4_1_Compatibility::glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1853{
1854 d_2_1_Core->f.UniformMatrix2x4fv(location, count, transpose, value);
1855}
1856
1857inline void QOpenGLFunctions_4_1_Compatibility::glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1858{
1859 d_2_1_Core->f.UniformMatrix3x2fv(location, count, transpose, value);
1860}
1861
1862inline void QOpenGLFunctions_4_1_Compatibility::glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1863{
1864 d_2_1_Core->f.UniformMatrix2x3fv(location, count, transpose, value);
1865}
1866
1867
1868// OpenGL 3.0 core functions
1869inline GLboolean QOpenGLFunctions_4_1_Compatibility::glIsVertexArray(GLuint array)
1870{
1871 return d_3_0_Core->f.IsVertexArray(array);
1872}
1873
1874inline void QOpenGLFunctions_4_1_Compatibility::glGenVertexArrays(GLsizei n, GLuint *arrays)
1875{
1876 d_3_0_Core->f.GenVertexArrays(n, arrays);
1877}
1878
1879inline void QOpenGLFunctions_4_1_Compatibility::glDeleteVertexArrays(GLsizei n, const GLuint *arrays)
1880{
1881 d_3_0_Core->f.DeleteVertexArrays(n, arrays);
1882}
1883
1884inline void QOpenGLFunctions_4_1_Compatibility::glBindVertexArray(GLuint array)
1885{
1886 d_3_0_Core->f.BindVertexArray(array);
1887}
1888
1889inline void QOpenGLFunctions_4_1_Compatibility::glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
1890{
1891 d_3_0_Core->f.FlushMappedBufferRange(target, offset, length);
1892}
1893
1894inline GLvoid* QOpenGLFunctions_4_1_Compatibility::glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
1895{
1896 return d_3_0_Core->f.MapBufferRange(target, offset, length, access);
1897}
1898
1899inline void QOpenGLFunctions_4_1_Compatibility::glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
1900{
1901 d_3_0_Core->f.FramebufferTextureLayer(target, attachment, texture, level, layer);
1902}
1903
1904inline void QOpenGLFunctions_4_1_Compatibility::glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
1905{
1906 d_3_0_Core->f.RenderbufferStorageMultisample(target, samples, internalformat, width, height);
1907}
1908
1909inline void QOpenGLFunctions_4_1_Compatibility::glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
1910{
1911 d_3_0_Core->f.BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
1912}
1913
1914inline void QOpenGLFunctions_4_1_Compatibility::glGenerateMipmap(GLenum target)
1915{
1916 d_3_0_Core->f.GenerateMipmap(target);
1917}
1918
1919inline void QOpenGLFunctions_4_1_Compatibility::glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params)
1920{
1921 d_3_0_Core->f.GetFramebufferAttachmentParameteriv(target, attachment, pname, params);
1922}
1923
1924inline void QOpenGLFunctions_4_1_Compatibility::glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
1925{
1926 d_3_0_Core->f.FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
1927}
1928
1929inline void QOpenGLFunctions_4_1_Compatibility::glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
1930{
1931 d_3_0_Core->f.FramebufferTexture3D(target, attachment, textarget, texture, level, zoffset);
1932}
1933
1934inline void QOpenGLFunctions_4_1_Compatibility::glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
1935{
1936 d_3_0_Core->f.FramebufferTexture2D(target, attachment, textarget, texture, level);
1937}
1938
1939inline void QOpenGLFunctions_4_1_Compatibility::glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
1940{
1941 d_3_0_Core->f.FramebufferTexture1D(target, attachment, textarget, texture, level);
1942}
1943
1944inline GLenum QOpenGLFunctions_4_1_Compatibility::glCheckFramebufferStatus(GLenum target)
1945{
1946 return d_3_0_Core->f.CheckFramebufferStatus(target);
1947}
1948
1949inline void QOpenGLFunctions_4_1_Compatibility::glGenFramebuffers(GLsizei n, GLuint *framebuffers)
1950{
1951 d_3_0_Core->f.GenFramebuffers(n, framebuffers);
1952}
1953
1954inline void QOpenGLFunctions_4_1_Compatibility::glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
1955{
1956 d_3_0_Core->f.DeleteFramebuffers(n, framebuffers);
1957}
1958
1959inline void QOpenGLFunctions_4_1_Compatibility::glBindFramebuffer(GLenum target, GLuint framebuffer)
1960{
1961 d_3_0_Core->f.BindFramebuffer(target, framebuffer);
1962}
1963
1964inline GLboolean QOpenGLFunctions_4_1_Compatibility::glIsFramebuffer(GLuint framebuffer)
1965{
1966 return d_3_0_Core->f.IsFramebuffer(framebuffer);
1967}
1968
1969inline void QOpenGLFunctions_4_1_Compatibility::glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
1970{
1971 d_3_0_Core->f.GetRenderbufferParameteriv(target, pname, params);
1972}
1973
1974inline void QOpenGLFunctions_4_1_Compatibility::glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
1975{
1976 d_3_0_Core->f.RenderbufferStorage(target, internalformat, width, height);
1977}
1978
1979inline void QOpenGLFunctions_4_1_Compatibility::glGenRenderbuffers(GLsizei n, GLuint *renderbuffers)
1980{
1981 d_3_0_Core->f.GenRenderbuffers(n, renderbuffers);
1982}
1983
1984inline void QOpenGLFunctions_4_1_Compatibility::glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
1985{
1986 d_3_0_Core->f.DeleteRenderbuffers(n, renderbuffers);
1987}
1988
1989inline void QOpenGLFunctions_4_1_Compatibility::glBindRenderbuffer(GLenum target, GLuint renderbuffer)
1990{
1991 d_3_0_Core->f.BindRenderbuffer(target, renderbuffer);
1992}
1993
1994inline GLboolean QOpenGLFunctions_4_1_Compatibility::glIsRenderbuffer(GLuint renderbuffer)
1995{
1996 return d_3_0_Core->f.IsRenderbuffer(renderbuffer);
1997}
1998
1999inline const GLubyte * QOpenGLFunctions_4_1_Compatibility::glGetStringi(GLenum name, GLuint index)
2000{
2001 return d_3_0_Core->f.GetStringi(name, index);
2002}
2003
2004inline void QOpenGLFunctions_4_1_Compatibility::glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
2005{
2006 d_3_0_Core->f.ClearBufferfi(buffer, drawbuffer, depth, stencil);
2007}
2008
2009inline void QOpenGLFunctions_4_1_Compatibility::glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
2010{
2011 d_3_0_Core->f.ClearBufferfv(buffer, drawbuffer, value);
2012}
2013
2014inline void QOpenGLFunctions_4_1_Compatibility::glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
2015{
2016 d_3_0_Core->f.ClearBufferuiv(buffer, drawbuffer, value);
2017}
2018
2019inline void QOpenGLFunctions_4_1_Compatibility::glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
2020{
2021 d_3_0_Core->f.ClearBufferiv(buffer, drawbuffer, value);
2022}
2023
2024inline void QOpenGLFunctions_4_1_Compatibility::glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params)
2025{
2026 d_3_0_Core->f.GetTexParameterIuiv(target, pname, params);
2027}
2028
2029inline void QOpenGLFunctions_4_1_Compatibility::glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params)
2030{
2031 d_3_0_Core->f.GetTexParameterIiv(target, pname, params);
2032}
2033
2034inline void QOpenGLFunctions_4_1_Compatibility::glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params)
2035{
2036 d_3_0_Core->f.TexParameterIuiv(target, pname, params);
2037}
2038
2039inline void QOpenGLFunctions_4_1_Compatibility::glTexParameterIiv(GLenum target, GLenum pname, const GLint *params)
2040{
2041 d_3_0_Core->f.TexParameterIiv(target, pname, params);
2042}
2043
2044inline void QOpenGLFunctions_4_1_Compatibility::glUniform4uiv(GLint location, GLsizei count, const GLuint *value)
2045{
2046 d_3_0_Core->f.Uniform4uiv(location, count, value);
2047}
2048
2049inline void QOpenGLFunctions_4_1_Compatibility::glUniform3uiv(GLint location, GLsizei count, const GLuint *value)
2050{
2051 d_3_0_Core->f.Uniform3uiv(location, count, value);
2052}
2053
2054inline void QOpenGLFunctions_4_1_Compatibility::glUniform2uiv(GLint location, GLsizei count, const GLuint *value)
2055{
2056 d_3_0_Core->f.Uniform2uiv(location, count, value);
2057}
2058
2059inline void QOpenGLFunctions_4_1_Compatibility::glUniform1uiv(GLint location, GLsizei count, const GLuint *value)
2060{
2061 d_3_0_Core->f.Uniform1uiv(location, count, value);
2062}
2063
2064inline void QOpenGLFunctions_4_1_Compatibility::glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
2065{
2066 d_3_0_Core->f.Uniform4ui(location, v0, v1, v2, v3);
2067}
2068
2069inline void QOpenGLFunctions_4_1_Compatibility::glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
2070{
2071 d_3_0_Core->f.Uniform3ui(location, v0, v1, v2);
2072}
2073
2074inline void QOpenGLFunctions_4_1_Compatibility::glUniform2ui(GLint location, GLuint v0, GLuint v1)
2075{
2076 d_3_0_Core->f.Uniform2ui(location, v0, v1);
2077}
2078
2079inline void QOpenGLFunctions_4_1_Compatibility::glUniform1ui(GLint location, GLuint v0)
2080{
2081 d_3_0_Core->f.Uniform1ui(location, v0);
2082}
2083
2084inline GLint QOpenGLFunctions_4_1_Compatibility::glGetFragDataLocation(GLuint program, const GLchar *name)
2085{
2086 return d_3_0_Core->f.GetFragDataLocation(program, name);
2087}
2088
2089inline void QOpenGLFunctions_4_1_Compatibility::glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name)
2090{
2091 d_3_0_Core->f.BindFragDataLocation(program, color, name);
2092}
2093
2094inline void QOpenGLFunctions_4_1_Compatibility::glGetUniformuiv(GLuint program, GLint location, GLuint *params)
2095{
2096 d_3_0_Core->f.GetUniformuiv(program, location, params);
2097}
2098
2099inline void QOpenGLFunctions_4_1_Compatibility::glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params)
2100{
2101 d_3_0_Core->f.GetVertexAttribIuiv(index, pname, params);
2102}
2103
2104inline void QOpenGLFunctions_4_1_Compatibility::glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params)
2105{
2106 d_3_0_Core->f.GetVertexAttribIiv(index, pname, params);
2107}
2108
2109inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
2110{
2111 d_3_0_Core->f.VertexAttribIPointer(index, size, type, stride, pointer);
2112}
2113
2114inline void QOpenGLFunctions_4_1_Compatibility::glEndConditionalRender()
2115{
2116 d_3_0_Core->f.EndConditionalRender();
2117}
2118
2119inline void QOpenGLFunctions_4_1_Compatibility::glBeginConditionalRender(GLuint id, GLenum mode)
2120{
2121 d_3_0_Core->f.BeginConditionalRender(id, mode);
2122}
2123
2124inline void QOpenGLFunctions_4_1_Compatibility::glClampColor(GLenum target, GLenum clamp)
2125{
2126 d_3_0_Core->f.ClampColor(target, clamp);
2127}
2128
2129inline void QOpenGLFunctions_4_1_Compatibility::glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)
2130{
2131 d_3_0_Core->f.GetTransformFeedbackVarying(program, index, bufSize, length, size, type, name);
2132}
2133
2134inline void QOpenGLFunctions_4_1_Compatibility::glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode)
2135{
2136 d_3_0_Core->f.TransformFeedbackVaryings(program, count, varyings, bufferMode);
2137}
2138
2139inline void QOpenGLFunctions_4_1_Compatibility::glBindBufferBase(GLenum target, GLuint index, GLuint buffer)
2140{
2141 d_3_0_Core->f.BindBufferBase(target, index, buffer);
2142}
2143
2144inline void QOpenGLFunctions_4_1_Compatibility::glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
2145{
2146 d_3_0_Core->f.BindBufferRange(target, index, buffer, offset, size);
2147}
2148
2149inline void QOpenGLFunctions_4_1_Compatibility::glEndTransformFeedback()
2150{
2151 d_3_0_Core->f.EndTransformFeedback();
2152}
2153
2154inline void QOpenGLFunctions_4_1_Compatibility::glBeginTransformFeedback(GLenum primitiveMode)
2155{
2156 d_3_0_Core->f.BeginTransformFeedback(primitiveMode);
2157}
2158
2159inline GLboolean QOpenGLFunctions_4_1_Compatibility::glIsEnabledi(GLenum target, GLuint index)
2160{
2161 return d_3_0_Core->f.IsEnabledi(target, index);
2162}
2163
2164inline void QOpenGLFunctions_4_1_Compatibility::glDisablei(GLenum target, GLuint index)
2165{
2166 d_3_0_Core->f.Disablei(target, index);
2167}
2168
2169inline void QOpenGLFunctions_4_1_Compatibility::glEnablei(GLenum target, GLuint index)
2170{
2171 d_3_0_Core->f.Enablei(target, index);
2172}
2173
2174inline void QOpenGLFunctions_4_1_Compatibility::glGetIntegeri_v(GLenum target, GLuint index, GLint *data)
2175{
2176 d_3_0_Core->f.GetIntegeri_v(target, index, data);
2177}
2178
2179inline void QOpenGLFunctions_4_1_Compatibility::glGetBooleani_v(GLenum target, GLuint index, GLboolean *data)
2180{
2181 d_3_0_Core->f.GetBooleani_v(target, index, data);
2182}
2183
2184inline void QOpenGLFunctions_4_1_Compatibility::glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
2185{
2186 d_3_0_Core->f.ColorMaski(index, r, g, b, a);
2187}
2188
2189
2190// OpenGL 3.1 core functions
2191inline void QOpenGLFunctions_4_1_Compatibility::glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
2192{
2193 d_3_1_Core->f.CopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
2194}
2195
2196inline void QOpenGLFunctions_4_1_Compatibility::glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
2197{
2198 d_3_1_Core->f.UniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);
2199}
2200
2201inline void QOpenGLFunctions_4_1_Compatibility::glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)
2202{
2203 d_3_1_Core->f.GetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName);
2204}
2205
2206inline void QOpenGLFunctions_4_1_Compatibility::glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)
2207{
2208 d_3_1_Core->f.GetActiveUniformBlockiv(program, uniformBlockIndex, pname, params);
2209}
2210
2211inline GLuint QOpenGLFunctions_4_1_Compatibility::glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName)
2212{
2213 return d_3_1_Core->f.GetUniformBlockIndex(program, uniformBlockName);
2214}
2215
2216inline void QOpenGLFunctions_4_1_Compatibility::glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName)
2217{
2218 d_3_1_Core->f.GetActiveUniformName(program, uniformIndex, bufSize, length, uniformName);
2219}
2220
2221inline void QOpenGLFunctions_4_1_Compatibility::glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)
2222{
2223 d_3_1_Core->f.GetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);
2224}
2225
2226inline void QOpenGLFunctions_4_1_Compatibility::glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices)
2227{
2228 d_3_1_Core->f.GetUniformIndices(program, uniformCount, uniformNames, uniformIndices);
2229}
2230
2231inline void QOpenGLFunctions_4_1_Compatibility::glPrimitiveRestartIndex(GLuint index)
2232{
2233 d_3_1_Core->f.PrimitiveRestartIndex(index);
2234}
2235
2236inline void QOpenGLFunctions_4_1_Compatibility::glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer)
2237{
2238 d_3_1_Core->f.TexBuffer(target, internalformat, buffer);
2239}
2240
2241inline void QOpenGLFunctions_4_1_Compatibility::glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount)
2242{
2243 d_3_1_Core->f.DrawElementsInstanced(mode, count, type, indices, instancecount);
2244}
2245
2246inline void QOpenGLFunctions_4_1_Compatibility::glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
2247{
2248 d_3_1_Core->f.DrawArraysInstanced(mode, first, count, instancecount);
2249}
2250
2251
2252// OpenGL 3.2 core functions
2253inline void QOpenGLFunctions_4_1_Compatibility::glSampleMaski(GLuint index, GLbitfield mask)
2254{
2255 d_3_2_Core->f.SampleMaski(index, mask);
2256}
2257
2258inline void QOpenGLFunctions_4_1_Compatibility::glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val)
2259{
2260 d_3_2_Core->f.GetMultisamplefv(pname, index, val);
2261}
2262
2263inline void QOpenGLFunctions_4_1_Compatibility::glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
2264{
2265 d_3_2_Core->f.TexImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations);
2266}
2267
2268inline void QOpenGLFunctions_4_1_Compatibility::glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
2269{
2270 d_3_2_Core->f.TexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations);
2271}
2272
2273inline void QOpenGLFunctions_4_1_Compatibility::glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)
2274{
2275 d_3_2_Core->f.GetSynciv(sync, pname, bufSize, length, values);
2276}
2277
2278inline void QOpenGLFunctions_4_1_Compatibility::glGetInteger64v(GLenum pname, GLint64 *params)
2279{
2280 d_3_2_Core->f.GetInteger64v(pname, params);
2281}
2282
2283inline void QOpenGLFunctions_4_1_Compatibility::glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
2284{
2285 d_3_2_Core->f.WaitSync(sync, flags, timeout);
2286}
2287
2288inline GLenum QOpenGLFunctions_4_1_Compatibility::glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
2289{
2290 return d_3_2_Core->f.ClientWaitSync(sync, flags, timeout);
2291}
2292
2293inline void QOpenGLFunctions_4_1_Compatibility::glDeleteSync(GLsync sync)
2294{
2295 d_3_2_Core->f.DeleteSync(sync);
2296}
2297
2298inline GLboolean QOpenGLFunctions_4_1_Compatibility::glIsSync(GLsync sync)
2299{
2300 return d_3_2_Core->f.IsSync(sync);
2301}
2302
2303inline GLsync QOpenGLFunctions_4_1_Compatibility::glFenceSync(GLenum condition, GLbitfield flags)
2304{
2305 return d_3_2_Core->f.FenceSync(condition, flags);
2306}
2307
2308inline void QOpenGLFunctions_4_1_Compatibility::glProvokingVertex(GLenum mode)
2309{
2310 d_3_2_Core->f.ProvokingVertex(mode);
2311}
2312
2313inline void QOpenGLFunctions_4_1_Compatibility::glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex)
2314{
2315 d_3_2_Core->f.MultiDrawElementsBaseVertex(mode, count, type, indices, drawcount, basevertex);
2316}
2317
2318inline void QOpenGLFunctions_4_1_Compatibility::glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex)
2319{
2320 d_3_2_Core->f.DrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount, basevertex);
2321}
2322
2323inline void QOpenGLFunctions_4_1_Compatibility::glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)
2324{
2325 d_3_2_Core->f.DrawRangeElementsBaseVertex(mode, start, end, count, type, indices, basevertex);
2326}
2327
2328inline void QOpenGLFunctions_4_1_Compatibility::glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)
2329{
2330 d_3_2_Core->f.DrawElementsBaseVertex(mode, count, type, indices, basevertex);
2331}
2332
2333inline void QOpenGLFunctions_4_1_Compatibility::glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level)
2334{
2335 d_3_2_Core->f.FramebufferTexture(target, attachment, texture, level);
2336}
2337
2338inline void QOpenGLFunctions_4_1_Compatibility::glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params)
2339{
2340 d_3_2_Core->f.GetBufferParameteri64v(target, pname, params);
2341}
2342
2343inline void QOpenGLFunctions_4_1_Compatibility::glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data)
2344{
2345 d_3_2_Core->f.GetInteger64i_v(target, index, data);
2346}
2347
2348
2349// OpenGL 3.3 core functions
2350inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
2351{
2352 d_3_3_Core->f.VertexAttribP4uiv(index, type, normalized, value);
2353}
2354
2355inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
2356{
2357 d_3_3_Core->f.VertexAttribP4ui(index, type, normalized, value);
2358}
2359
2360inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
2361{
2362 d_3_3_Core->f.VertexAttribP3uiv(index, type, normalized, value);
2363}
2364
2365inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
2366{
2367 d_3_3_Core->f.VertexAttribP3ui(index, type, normalized, value);
2368}
2369
2370inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
2371{
2372 d_3_3_Core->f.VertexAttribP2uiv(index, type, normalized, value);
2373}
2374
2375inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
2376{
2377 d_3_3_Core->f.VertexAttribP2ui(index, type, normalized, value);
2378}
2379
2380inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
2381{
2382 d_3_3_Core->f.VertexAttribP1uiv(index, type, normalized, value);
2383}
2384
2385inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
2386{
2387 d_3_3_Core->f.VertexAttribP1ui(index, type, normalized, value);
2388}
2389
2390inline void QOpenGLFunctions_4_1_Compatibility::glSecondaryColorP3uiv(GLenum type, const GLuint *color)
2391{
2392 d_3_3_Deprecated->f.SecondaryColorP3uiv(type, color);
2393}
2394
2395inline void QOpenGLFunctions_4_1_Compatibility::glSecondaryColorP3ui(GLenum type, GLuint color)
2396{
2397 d_3_3_Deprecated->f.SecondaryColorP3ui(type, color);
2398}
2399
2400inline void QOpenGLFunctions_4_1_Compatibility::glColorP4uiv(GLenum type, const GLuint *color)
2401{
2402 d_3_3_Deprecated->f.ColorP4uiv(type, color);
2403}
2404
2405inline void QOpenGLFunctions_4_1_Compatibility::glColorP4ui(GLenum type, GLuint color)
2406{
2407 d_3_3_Deprecated->f.ColorP4ui(type, color);
2408}
2409
2410inline void QOpenGLFunctions_4_1_Compatibility::glColorP3uiv(GLenum type, const GLuint *color)
2411{
2412 d_3_3_Deprecated->f.ColorP3uiv(type, color);
2413}
2414
2415inline void QOpenGLFunctions_4_1_Compatibility::glColorP3ui(GLenum type, GLuint color)
2416{
2417 d_3_3_Deprecated->f.ColorP3ui(type, color);
2418}
2419
2420inline void QOpenGLFunctions_4_1_Compatibility::glNormalP3uiv(GLenum type, const GLuint *coords)
2421{
2422 d_3_3_Deprecated->f.NormalP3uiv(type, coords);
2423}
2424
2425inline void QOpenGLFunctions_4_1_Compatibility::glNormalP3ui(GLenum type, GLuint coords)
2426{
2427 d_3_3_Deprecated->f.NormalP3ui(type, coords);
2428}
2429
2430inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords)
2431{
2432 d_3_3_Deprecated->f.MultiTexCoordP4uiv(texture, type, coords);
2433}
2434
2435inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords)
2436{
2437 d_3_3_Deprecated->f.MultiTexCoordP4ui(texture, type, coords);
2438}
2439
2440inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords)
2441{
2442 d_3_3_Deprecated->f.MultiTexCoordP3uiv(texture, type, coords);
2443}
2444
2445inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords)
2446{
2447 d_3_3_Deprecated->f.MultiTexCoordP3ui(texture, type, coords);
2448}
2449
2450inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords)
2451{
2452 d_3_3_Deprecated->f.MultiTexCoordP2uiv(texture, type, coords);
2453}
2454
2455inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords)
2456{
2457 d_3_3_Deprecated->f.MultiTexCoordP2ui(texture, type, coords);
2458}
2459
2460inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords)
2461{
2462 d_3_3_Deprecated->f.MultiTexCoordP1uiv(texture, type, coords);
2463}
2464
2465inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords)
2466{
2467 d_3_3_Deprecated->f.MultiTexCoordP1ui(texture, type, coords);
2468}
2469
2470inline void QOpenGLFunctions_4_1_Compatibility::glTexCoordP4uiv(GLenum type, const GLuint *coords)
2471{
2472 d_3_3_Deprecated->f.TexCoordP4uiv(type, coords);
2473}
2474
2475inline void QOpenGLFunctions_4_1_Compatibility::glTexCoordP4ui(GLenum type, GLuint coords)
2476{
2477 d_3_3_Deprecated->f.TexCoordP4ui(type, coords);
2478}
2479
2480inline void QOpenGLFunctions_4_1_Compatibility::glTexCoordP3uiv(GLenum type, const GLuint *coords)
2481{
2482 d_3_3_Deprecated->f.TexCoordP3uiv(type, coords);
2483}
2484
2485inline void QOpenGLFunctions_4_1_Compatibility::glTexCoordP3ui(GLenum type, GLuint coords)
2486{
2487 d_3_3_Deprecated->f.TexCoordP3ui(type, coords);
2488}
2489
2490inline void QOpenGLFunctions_4_1_Compatibility::glTexCoordP2uiv(GLenum type, const GLuint *coords)
2491{
2492 d_3_3_Deprecated->f.TexCoordP2uiv(type, coords);
2493}
2494
2495inline void QOpenGLFunctions_4_1_Compatibility::glTexCoordP2ui(GLenum type, GLuint coords)
2496{
2497 d_3_3_Deprecated->f.TexCoordP2ui(type, coords);
2498}
2499
2500inline void QOpenGLFunctions_4_1_Compatibility::glTexCoordP1uiv(GLenum type, const GLuint *coords)
2501{
2502 d_3_3_Deprecated->f.TexCoordP1uiv(type, coords);
2503}
2504
2505inline void QOpenGLFunctions_4_1_Compatibility::glTexCoordP1ui(GLenum type, GLuint coords)
2506{
2507 d_3_3_Deprecated->f.TexCoordP1ui(type, coords);
2508}
2509
2510inline void QOpenGLFunctions_4_1_Compatibility::glVertexP4uiv(GLenum type, const GLuint *value)
2511{
2512 d_3_3_Deprecated->f.VertexP4uiv(type, value);
2513}
2514
2515inline void QOpenGLFunctions_4_1_Compatibility::glVertexP4ui(GLenum type, GLuint value)
2516{
2517 d_3_3_Deprecated->f.VertexP4ui(type, value);
2518}
2519
2520inline void QOpenGLFunctions_4_1_Compatibility::glVertexP3uiv(GLenum type, const GLuint *value)
2521{
2522 d_3_3_Deprecated->f.VertexP3uiv(type, value);
2523}
2524
2525inline void QOpenGLFunctions_4_1_Compatibility::glVertexP3ui(GLenum type, GLuint value)
2526{
2527 d_3_3_Deprecated->f.VertexP3ui(type, value);
2528}
2529
2530inline void QOpenGLFunctions_4_1_Compatibility::glVertexP2uiv(GLenum type, const GLuint *value)
2531{
2532 d_3_3_Deprecated->f.VertexP2uiv(type, value);
2533}
2534
2535inline void QOpenGLFunctions_4_1_Compatibility::glVertexP2ui(GLenum type, GLuint value)
2536{
2537 d_3_3_Deprecated->f.VertexP2ui(type, value);
2538}
2539
2540inline void QOpenGLFunctions_4_1_Compatibility::glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params)
2541{
2542 d_3_3_Core->f.GetQueryObjectui64v(id, pname, params);
2543}
2544
2545inline void QOpenGLFunctions_4_1_Compatibility::glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params)
2546{
2547 d_3_3_Core->f.GetQueryObjecti64v(id, pname, params);
2548}
2549
2550inline void QOpenGLFunctions_4_1_Compatibility::glQueryCounter(GLuint id, GLenum target)
2551{
2552 d_3_3_Core->f.QueryCounter(id, target);
2553}
2554
2555inline void QOpenGLFunctions_4_1_Compatibility::glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params)
2556{
2557 d_3_3_Core->f.GetSamplerParameterIuiv(sampler, pname, params);
2558}
2559
2560inline void QOpenGLFunctions_4_1_Compatibility::glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params)
2561{
2562 d_3_3_Core->f.GetSamplerParameterfv(sampler, pname, params);
2563}
2564
2565inline void QOpenGLFunctions_4_1_Compatibility::glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params)
2566{
2567 d_3_3_Core->f.GetSamplerParameterIiv(sampler, pname, params);
2568}
2569
2570inline void QOpenGLFunctions_4_1_Compatibility::glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params)
2571{
2572 d_3_3_Core->f.GetSamplerParameteriv(sampler, pname, params);
2573}
2574
2575inline void QOpenGLFunctions_4_1_Compatibility::glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param)
2576{
2577 d_3_3_Core->f.SamplerParameterIuiv(sampler, pname, param);
2578}
2579
2580inline void QOpenGLFunctions_4_1_Compatibility::glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param)
2581{
2582 d_3_3_Core->f.SamplerParameterIiv(sampler, pname, param);
2583}
2584
2585inline void QOpenGLFunctions_4_1_Compatibility::glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param)
2586{
2587 d_3_3_Core->f.SamplerParameterfv(sampler, pname, param);
2588}
2589
2590inline void QOpenGLFunctions_4_1_Compatibility::glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
2591{
2592 d_3_3_Core->f.SamplerParameterf(sampler, pname, param);
2593}
2594
2595inline void QOpenGLFunctions_4_1_Compatibility::glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param)
2596{
2597 d_3_3_Core->f.SamplerParameteriv(sampler, pname, param);
2598}
2599
2600inline void QOpenGLFunctions_4_1_Compatibility::glSamplerParameteri(GLuint sampler, GLenum pname, GLint param)
2601{
2602 d_3_3_Core->f.SamplerParameteri(sampler, pname, param);
2603}
2604
2605inline void QOpenGLFunctions_4_1_Compatibility::glBindSampler(GLuint unit, GLuint sampler)
2606{
2607 d_3_3_Core->f.BindSampler(unit, sampler);
2608}
2609
2610inline GLboolean QOpenGLFunctions_4_1_Compatibility::glIsSampler(GLuint sampler)
2611{
2612 return d_3_3_Core->f.IsSampler(sampler);
2613}
2614
2615inline void QOpenGLFunctions_4_1_Compatibility::glDeleteSamplers(GLsizei count, const GLuint *samplers)
2616{
2617 d_3_3_Core->f.DeleteSamplers(count, samplers);
2618}
2619
2620inline void QOpenGLFunctions_4_1_Compatibility::glGenSamplers(GLsizei count, GLuint *samplers)
2621{
2622 d_3_3_Core->f.GenSamplers(count, samplers);
2623}
2624
2625inline GLint QOpenGLFunctions_4_1_Compatibility::glGetFragDataIndex(GLuint program, const GLchar *name)
2626{
2627 return d_3_3_Core->f.GetFragDataIndex(program, name);
2628}
2629
2630inline void QOpenGLFunctions_4_1_Compatibility::glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name)
2631{
2632 d_3_3_Core->f.BindFragDataLocationIndexed(program, colorNumber, index, name);
2633}
2634
2635inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribDivisor(GLuint index, GLuint divisor)
2636{
2637 d_3_3_Core->f.VertexAttribDivisor(index, divisor);
2638}
2639
2640
2641// OpenGL 4.0 core functions
2642inline void QOpenGLFunctions_4_1_Compatibility::glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params)
2643{
2644 d_4_0_Core->f.GetQueryIndexediv(target, index, pname, params);
2645}
2646
2647inline void QOpenGLFunctions_4_1_Compatibility::glEndQueryIndexed(GLenum target, GLuint index)
2648{
2649 d_4_0_Core->f.EndQueryIndexed(target, index);
2650}
2651
2652inline void QOpenGLFunctions_4_1_Compatibility::glBeginQueryIndexed(GLenum target, GLuint index, GLuint id)
2653{
2654 d_4_0_Core->f.BeginQueryIndexed(target, index, id);
2655}
2656
2657inline void QOpenGLFunctions_4_1_Compatibility::glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream)
2658{
2659 d_4_0_Core->f.DrawTransformFeedbackStream(mode, id, stream);
2660}
2661
2662inline void QOpenGLFunctions_4_1_Compatibility::glDrawTransformFeedback(GLenum mode, GLuint id)
2663{
2664 d_4_0_Core->f.DrawTransformFeedback(mode, id);
2665}
2666
2667inline void QOpenGLFunctions_4_1_Compatibility::glResumeTransformFeedback()
2668{
2669 d_4_0_Core->f.ResumeTransformFeedback();
2670}
2671
2672inline void QOpenGLFunctions_4_1_Compatibility::glPauseTransformFeedback()
2673{
2674 d_4_0_Core->f.PauseTransformFeedback();
2675}
2676
2677inline GLboolean QOpenGLFunctions_4_1_Compatibility::glIsTransformFeedback(GLuint id)
2678{
2679 return d_4_0_Core->f.IsTransformFeedback(id);
2680}
2681
2682inline void QOpenGLFunctions_4_1_Compatibility::glGenTransformFeedbacks(GLsizei n, GLuint *ids)
2683{
2684 d_4_0_Core->f.GenTransformFeedbacks(n, ids);
2685}
2686
2687inline void QOpenGLFunctions_4_1_Compatibility::glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids)
2688{
2689 d_4_0_Core->f.DeleteTransformFeedbacks(n, ids);
2690}
2691
2692inline void QOpenGLFunctions_4_1_Compatibility::glBindTransformFeedback(GLenum target, GLuint id)
2693{
2694 d_4_0_Core->f.BindTransformFeedback(target, id);
2695}
2696
2697inline void QOpenGLFunctions_4_1_Compatibility::glPatchParameterfv(GLenum pname, const GLfloat *values)
2698{
2699 d_4_0_Core->f.PatchParameterfv(pname, values);
2700}
2701
2702inline void QOpenGLFunctions_4_1_Compatibility::glPatchParameteri(GLenum pname, GLint value)
2703{
2704 d_4_0_Core->f.PatchParameteri(pname, value);
2705}
2706
2707inline void QOpenGLFunctions_4_1_Compatibility::glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values)
2708{
2709 d_4_0_Core->f.GetProgramStageiv(program, shadertype, pname, values);
2710}
2711
2712inline void QOpenGLFunctions_4_1_Compatibility::glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params)
2713{
2714 d_4_0_Core->f.GetUniformSubroutineuiv(shadertype, location, params);
2715}
2716
2717inline void QOpenGLFunctions_4_1_Compatibility::glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices)
2718{
2719 d_4_0_Core->f.UniformSubroutinesuiv(shadertype, count, indices);
2720}
2721
2722inline void QOpenGLFunctions_4_1_Compatibility::glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name)
2723{
2724 d_4_0_Core->f.GetActiveSubroutineName(program, shadertype, index, bufsize, length, name);
2725}
2726
2727inline void QOpenGLFunctions_4_1_Compatibility::glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name)
2728{
2729 d_4_0_Core->f.GetActiveSubroutineUniformName(program, shadertype, index, bufsize, length, name);
2730}
2731
2732inline void QOpenGLFunctions_4_1_Compatibility::glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values)
2733{
2734 d_4_0_Core->f.GetActiveSubroutineUniformiv(program, shadertype, index, pname, values);
2735}
2736
2737inline GLuint QOpenGLFunctions_4_1_Compatibility::glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar *name)
2738{
2739 return d_4_0_Core->f.GetSubroutineIndex(program, shadertype, name);
2740}
2741
2742inline GLint QOpenGLFunctions_4_1_Compatibility::glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar *name)
2743{
2744 return d_4_0_Core->f.GetSubroutineUniformLocation(program, shadertype, name);
2745}
2746
2747inline void QOpenGLFunctions_4_1_Compatibility::glGetUniformdv(GLuint program, GLint location, GLdouble *params)
2748{
2749 d_4_0_Core->f.GetUniformdv(program, location, params);
2750}
2751
2752inline void QOpenGLFunctions_4_1_Compatibility::glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2753{
2754 d_4_0_Core->f.UniformMatrix4x3dv(location, count, transpose, value);
2755}
2756
2757inline void QOpenGLFunctions_4_1_Compatibility::glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2758{
2759 d_4_0_Core->f.UniformMatrix4x2dv(location, count, transpose, value);
2760}
2761
2762inline void QOpenGLFunctions_4_1_Compatibility::glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2763{
2764 d_4_0_Core->f.UniformMatrix3x4dv(location, count, transpose, value);
2765}
2766
2767inline void QOpenGLFunctions_4_1_Compatibility::glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2768{
2769 d_4_0_Core->f.UniformMatrix3x2dv(location, count, transpose, value);
2770}
2771
2772inline void QOpenGLFunctions_4_1_Compatibility::glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2773{
2774 d_4_0_Core->f.UniformMatrix2x4dv(location, count, transpose, value);
2775}
2776
2777inline void QOpenGLFunctions_4_1_Compatibility::glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2778{
2779 d_4_0_Core->f.UniformMatrix2x3dv(location, count, transpose, value);
2780}
2781
2782inline void QOpenGLFunctions_4_1_Compatibility::glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2783{
2784 d_4_0_Core->f.UniformMatrix4dv(location, count, transpose, value);
2785}
2786
2787inline void QOpenGLFunctions_4_1_Compatibility::glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2788{
2789 d_4_0_Core->f.UniformMatrix3dv(location, count, transpose, value);
2790}
2791
2792inline void QOpenGLFunctions_4_1_Compatibility::glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2793{
2794 d_4_0_Core->f.UniformMatrix2dv(location, count, transpose, value);
2795}
2796
2797inline void QOpenGLFunctions_4_1_Compatibility::glUniform4dv(GLint location, GLsizei count, const GLdouble *value)
2798{
2799 d_4_0_Core->f.Uniform4dv(location, count, value);
2800}
2801
2802inline void QOpenGLFunctions_4_1_Compatibility::glUniform3dv(GLint location, GLsizei count, const GLdouble *value)
2803{
2804 d_4_0_Core->f.Uniform3dv(location, count, value);
2805}
2806
2807inline void QOpenGLFunctions_4_1_Compatibility::glUniform2dv(GLint location, GLsizei count, const GLdouble *value)
2808{
2809 d_4_0_Core->f.Uniform2dv(location, count, value);
2810}
2811
2812inline void QOpenGLFunctions_4_1_Compatibility::glUniform1dv(GLint location, GLsizei count, const GLdouble *value)
2813{
2814 d_4_0_Core->f.Uniform1dv(location, count, value);
2815}
2816
2817inline void QOpenGLFunctions_4_1_Compatibility::glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
2818{
2819 d_4_0_Core->f.Uniform4d(location, x, y, z, w);
2820}
2821
2822inline void QOpenGLFunctions_4_1_Compatibility::glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z)
2823{
2824 d_4_0_Core->f.Uniform3d(location, x, y, z);
2825}
2826
2827inline void QOpenGLFunctions_4_1_Compatibility::glUniform2d(GLint location, GLdouble x, GLdouble y)
2828{
2829 d_4_0_Core->f.Uniform2d(location, x, y);
2830}
2831
2832inline void QOpenGLFunctions_4_1_Compatibility::glUniform1d(GLint location, GLdouble x)
2833{
2834 d_4_0_Core->f.Uniform1d(location, x);
2835}
2836
2837inline void QOpenGLFunctions_4_1_Compatibility::glDrawElementsIndirect(GLenum mode, GLenum type, const GLvoid *indirect)
2838{
2839 d_4_0_Core->f.DrawElementsIndirect(mode, type, indirect);
2840}
2841
2842inline void QOpenGLFunctions_4_1_Compatibility::glDrawArraysIndirect(GLenum mode, const GLvoid *indirect)
2843{
2844 d_4_0_Core->f.DrawArraysIndirect(mode, indirect);
2845}
2846
2847inline void QOpenGLFunctions_4_1_Compatibility::glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
2848{
2849 d_4_0_Core->f.BlendFuncSeparatei(buf, srcRGB, dstRGB, srcAlpha, dstAlpha);
2850}
2851
2852inline void QOpenGLFunctions_4_1_Compatibility::glBlendFunci(GLuint buf, GLenum src, GLenum dst)
2853{
2854 d_4_0_Core->f.BlendFunci(buf, src, dst);
2855}
2856
2857inline void QOpenGLFunctions_4_1_Compatibility::glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha)
2858{
2859 d_4_0_Core->f.BlendEquationSeparatei(buf, modeRGB, modeAlpha);
2860}
2861
2862inline void QOpenGLFunctions_4_1_Compatibility::glBlendEquationi(GLuint buf, GLenum mode)
2863{
2864 d_4_0_Core->f.BlendEquationi(buf, mode);
2865}
2866
2867inline void QOpenGLFunctions_4_1_Compatibility::glMinSampleShading(GLfloat value)
2868{
2869 d_4_0_Core->f.MinSampleShading(value);
2870}
2871
2872
2873// OpenGL 4.1 core functions
2874inline void QOpenGLFunctions_4_1_Compatibility::glGetDoublei_v(GLenum target, GLuint index, GLdouble *data)
2875{
2876 d_4_1_Core->f.GetDoublei_v(target, index, data);
2877}
2878
2879inline void QOpenGLFunctions_4_1_Compatibility::glGetFloati_v(GLenum target, GLuint index, GLfloat *data)
2880{
2881 d_4_1_Core->f.GetFloati_v(target, index, data);
2882}
2883
2884inline void QOpenGLFunctions_4_1_Compatibility::glDepthRangeIndexed(GLuint index, GLdouble n, GLdouble f)
2885{
2886 d_4_1_Core->f.DepthRangeIndexed(index, n, f);
2887}
2888
2889inline void QOpenGLFunctions_4_1_Compatibility::glDepthRangeArrayv(GLuint first, GLsizei count, const GLdouble *v)
2890{
2891 d_4_1_Core->f.DepthRangeArrayv(first, count, v);
2892}
2893
2894inline void QOpenGLFunctions_4_1_Compatibility::glScissorIndexedv(GLuint index, const GLint *v)
2895{
2896 d_4_1_Core->f.ScissorIndexedv(index, v);
2897}
2898
2899inline void QOpenGLFunctions_4_1_Compatibility::glScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height)
2900{
2901 d_4_1_Core->f.ScissorIndexed(index, left, bottom, width, height);
2902}
2903
2904inline void QOpenGLFunctions_4_1_Compatibility::glScissorArrayv(GLuint first, GLsizei count, const GLint *v)
2905{
2906 d_4_1_Core->f.ScissorArrayv(first, count, v);
2907}
2908
2909inline void QOpenGLFunctions_4_1_Compatibility::glViewportIndexedfv(GLuint index, const GLfloat *v)
2910{
2911 d_4_1_Core->f.ViewportIndexedfv(index, v);
2912}
2913
2914inline void QOpenGLFunctions_4_1_Compatibility::glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h)
2915{
2916 d_4_1_Core->f.ViewportIndexedf(index, x, y, w, h);
2917}
2918
2919inline void QOpenGLFunctions_4_1_Compatibility::glViewportArrayv(GLuint first, GLsizei count, const GLfloat *v)
2920{
2921 d_4_1_Core->f.ViewportArrayv(first, count, v);
2922}
2923
2924inline void QOpenGLFunctions_4_1_Compatibility::glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble *params)
2925{
2926 d_4_1_Core->f.GetVertexAttribLdv(index, pname, params);
2927}
2928
2929inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
2930{
2931 d_4_1_Core->f.VertexAttribLPointer(index, size, type, stride, pointer);
2932}
2933
2934inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribL4dv(GLuint index, const GLdouble *v)
2935{
2936 d_4_1_Core->f.VertexAttribL4dv(index, v);
2937}
2938
2939inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribL3dv(GLuint index, const GLdouble *v)
2940{
2941 d_4_1_Core->f.VertexAttribL3dv(index, v);
2942}
2943
2944inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribL2dv(GLuint index, const GLdouble *v)
2945{
2946 d_4_1_Core->f.VertexAttribL2dv(index, v);
2947}
2948
2949inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribL1dv(GLuint index, const GLdouble *v)
2950{
2951 d_4_1_Core->f.VertexAttribL1dv(index, v);
2952}
2953
2954inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
2955{
2956 d_4_1_Core->f.VertexAttribL4d(index, x, y, z, w);
2957}
2958
2959inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
2960{
2961 d_4_1_Core->f.VertexAttribL3d(index, x, y, z);
2962}
2963
2964inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribL2d(GLuint index, GLdouble x, GLdouble y)
2965{
2966 d_4_1_Core->f.VertexAttribL2d(index, x, y);
2967}
2968
2969inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribL1d(GLuint index, GLdouble x)
2970{
2971 d_4_1_Core->f.VertexAttribL1d(index, x);
2972}
2973
2974inline void QOpenGLFunctions_4_1_Compatibility::glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
2975{
2976 d_4_1_Core->f.GetProgramPipelineInfoLog(pipeline, bufSize, length, infoLog);
2977}
2978
2979inline void QOpenGLFunctions_4_1_Compatibility::glValidateProgramPipeline(GLuint pipeline)
2980{
2981 d_4_1_Core->f.ValidateProgramPipeline(pipeline);
2982}
2983
2984inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2985{
2986 d_4_1_Core->f.ProgramUniformMatrix4x3dv(program, location, count, transpose, value);
2987}
2988
2989inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2990{
2991 d_4_1_Core->f.ProgramUniformMatrix3x4dv(program, location, count, transpose, value);
2992}
2993
2994inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2995{
2996 d_4_1_Core->f.ProgramUniformMatrix4x2dv(program, location, count, transpose, value);
2997}
2998
2999inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
3000{
3001 d_4_1_Core->f.ProgramUniformMatrix2x4dv(program, location, count, transpose, value);
3002}
3003
3004inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
3005{
3006 d_4_1_Core->f.ProgramUniformMatrix3x2dv(program, location, count, transpose, value);
3007}
3008
3009inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
3010{
3011 d_4_1_Core->f.ProgramUniformMatrix2x3dv(program, location, count, transpose, value);
3012}
3013
3014inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
3015{
3016 d_4_1_Core->f.ProgramUniformMatrix4x3fv(program, location, count, transpose, value);
3017}
3018
3019inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
3020{
3021 d_4_1_Core->f.ProgramUniformMatrix3x4fv(program, location, count, transpose, value);
3022}
3023
3024inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
3025{
3026 d_4_1_Core->f.ProgramUniformMatrix4x2fv(program, location, count, transpose, value);
3027}
3028
3029inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
3030{
3031 d_4_1_Core->f.ProgramUniformMatrix2x4fv(program, location, count, transpose, value);
3032}
3033
3034inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
3035{
3036 d_4_1_Core->f.ProgramUniformMatrix3x2fv(program, location, count, transpose, value);
3037}
3038
3039inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
3040{
3041 d_4_1_Core->f.ProgramUniformMatrix2x3fv(program, location, count, transpose, value);
3042}
3043
3044inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
3045{
3046 d_4_1_Core->f.ProgramUniformMatrix4dv(program, location, count, transpose, value);
3047}
3048
3049inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
3050{
3051 d_4_1_Core->f.ProgramUniformMatrix3dv(program, location, count, transpose, value);
3052}
3053
3054inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
3055{
3056 d_4_1_Core->f.ProgramUniformMatrix2dv(program, location, count, transpose, value);
3057}
3058
3059inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
3060{
3061 d_4_1_Core->f.ProgramUniformMatrix4fv(program, location, count, transpose, value);
3062}
3063
3064inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
3065{
3066 d_4_1_Core->f.ProgramUniformMatrix3fv(program, location, count, transpose, value);
3067}
3068
3069inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
3070{
3071 d_4_1_Core->f.ProgramUniformMatrix2fv(program, location, count, transpose, value);
3072}
3073
3074inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
3075{
3076 d_4_1_Core->f.ProgramUniform4uiv(program, location, count, value);
3077}
3078
3079inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
3080{
3081 d_4_1_Core->f.ProgramUniform4ui(program, location, v0, v1, v2, v3);
3082}
3083
3084inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)
3085{
3086 d_4_1_Core->f.ProgramUniform4dv(program, location, count, value);
3087}
3088
3089inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3)
3090{
3091 d_4_1_Core->f.ProgramUniform4d(program, location, v0, v1, v2, v3);
3092}
3093
3094inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
3095{
3096 d_4_1_Core->f.ProgramUniform4fv(program, location, count, value);
3097}
3098
3099inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
3100{
3101 d_4_1_Core->f.ProgramUniform4f(program, location, v0, v1, v2, v3);
3102}
3103
3104inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint *value)
3105{
3106 d_4_1_Core->f.ProgramUniform4iv(program, location, count, value);
3107}
3108
3109inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
3110{
3111 d_4_1_Core->f.ProgramUniform4i(program, location, v0, v1, v2, v3);
3112}
3113
3114inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
3115{
3116 d_4_1_Core->f.ProgramUniform3uiv(program, location, count, value);
3117}
3118
3119inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2)
3120{
3121 d_4_1_Core->f.ProgramUniform3ui(program, location, v0, v1, v2);
3122}
3123
3124inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)
3125{
3126 d_4_1_Core->f.ProgramUniform3dv(program, location, count, value);
3127}
3128
3129inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2)
3130{
3131 d_4_1_Core->f.ProgramUniform3d(program, location, v0, v1, v2);
3132}
3133
3134inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
3135{
3136 d_4_1_Core->f.ProgramUniform3fv(program, location, count, value);
3137}
3138
3139inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
3140{
3141 d_4_1_Core->f.ProgramUniform3f(program, location, v0, v1, v2);
3142}
3143
3144inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint *value)
3145{
3146 d_4_1_Core->f.ProgramUniform3iv(program, location, count, value);
3147}
3148
3149inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2)
3150{
3151 d_4_1_Core->f.ProgramUniform3i(program, location, v0, v1, v2);
3152}
3153
3154inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
3155{
3156 d_4_1_Core->f.ProgramUniform2uiv(program, location, count, value);
3157}
3158
3159inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1)
3160{
3161 d_4_1_Core->f.ProgramUniform2ui(program, location, v0, v1);
3162}
3163
3164inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)
3165{
3166 d_4_1_Core->f.ProgramUniform2dv(program, location, count, value);
3167}
3168
3169inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1)
3170{
3171 d_4_1_Core->f.ProgramUniform2d(program, location, v0, v1);
3172}
3173
3174inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
3175{
3176 d_4_1_Core->f.ProgramUniform2fv(program, location, count, value);
3177}
3178
3179inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1)
3180{
3181 d_4_1_Core->f.ProgramUniform2f(program, location, v0, v1);
3182}
3183
3184inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint *value)
3185{
3186 d_4_1_Core->f.ProgramUniform2iv(program, location, count, value);
3187}
3188
3189inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1)
3190{
3191 d_4_1_Core->f.ProgramUniform2i(program, location, v0, v1);
3192}
3193
3194inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
3195{
3196 d_4_1_Core->f.ProgramUniform1uiv(program, location, count, value);
3197}
3198
3199inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform1ui(GLuint program, GLint location, GLuint v0)
3200{
3201 d_4_1_Core->f.ProgramUniform1ui(program, location, v0);
3202}
3203
3204inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)
3205{
3206 d_4_1_Core->f.ProgramUniform1dv(program, location, count, value);
3207}
3208
3209inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform1d(GLuint program, GLint location, GLdouble v0)
3210{
3211 d_4_1_Core->f.ProgramUniform1d(program, location, v0);
3212}
3213
3214inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
3215{
3216 d_4_1_Core->f.ProgramUniform1fv(program, location, count, value);
3217}
3218
3219inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform1f(GLuint program, GLint location, GLfloat v0)
3220{
3221 d_4_1_Core->f.ProgramUniform1f(program, location, v0);
3222}
3223
3224inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint *value)
3225{
3226 d_4_1_Core->f.ProgramUniform1iv(program, location, count, value);
3227}
3228
3229inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform1i(GLuint program, GLint location, GLint v0)
3230{
3231 d_4_1_Core->f.ProgramUniform1i(program, location, v0);
3232}
3233
3234inline void QOpenGLFunctions_4_1_Compatibility::glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params)
3235{
3236 d_4_1_Core->f.GetProgramPipelineiv(pipeline, pname, params);
3237}
3238
3239inline GLboolean QOpenGLFunctions_4_1_Compatibility::glIsProgramPipeline(GLuint pipeline)
3240{
3241 return d_4_1_Core->f.IsProgramPipeline(pipeline);
3242}
3243
3244inline void QOpenGLFunctions_4_1_Compatibility::glGenProgramPipelines(GLsizei n, GLuint *pipelines)
3245{
3246 d_4_1_Core->f.GenProgramPipelines(n, pipelines);
3247}
3248
3249inline void QOpenGLFunctions_4_1_Compatibility::glDeleteProgramPipelines(GLsizei n, const GLuint *pipelines)
3250{
3251 d_4_1_Core->f.DeleteProgramPipelines(n, pipelines);
3252}
3253
3254inline void QOpenGLFunctions_4_1_Compatibility::glBindProgramPipeline(GLuint pipeline)
3255{
3256 d_4_1_Core->f.BindProgramPipeline(pipeline);
3257}
3258
3259inline GLuint QOpenGLFunctions_4_1_Compatibility::glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar* const *strings)
3260{
3261 return d_4_1_Core->f.CreateShaderProgramv(type, count, strings);
3262}
3263
3264inline void QOpenGLFunctions_4_1_Compatibility::glActiveShaderProgram(GLuint pipeline, GLuint program)
3265{
3266 d_4_1_Core->f.ActiveShaderProgram(pipeline, program);
3267}
3268
3269inline void QOpenGLFunctions_4_1_Compatibility::glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program)
3270{
3271 d_4_1_Core->f.UseProgramStages(pipeline, stages, program);
3272}
3273
3274inline void QOpenGLFunctions_4_1_Compatibility::glProgramParameteri(GLuint program, GLenum pname, GLint value)
3275{
3276 d_4_1_Core->f.ProgramParameteri(program, pname, value);
3277}
3278
3279inline void QOpenGLFunctions_4_1_Compatibility::glProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length)
3280{
3281 d_4_1_Core->f.ProgramBinary(program, binaryFormat, binary, length);
3282}
3283
3284inline void QOpenGLFunctions_4_1_Compatibility::glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary)
3285{
3286 d_4_1_Core->f.GetProgramBinary(program, bufSize, length, binaryFormat, binary);
3287}
3288
3289inline void QOpenGLFunctions_4_1_Compatibility::glClearDepthf(GLfloat dd)
3290{
3291 d_4_1_Core->f.ClearDepthf(dd);
3292}
3293
3294inline void QOpenGLFunctions_4_1_Compatibility::glDepthRangef(GLfloat n, GLfloat f)
3295{
3296 d_4_1_Core->f.DepthRangef(n, f);
3297}
3298
3299inline void QOpenGLFunctions_4_1_Compatibility::glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision)
3300{
3301 d_4_1_Core->f.GetShaderPrecisionFormat(shadertype, precisiontype, range, precision);
3302}
3303
3304inline void QOpenGLFunctions_4_1_Compatibility::glShaderBinary(GLsizei count, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length)
3305{
3306 d_4_1_Core->f.ShaderBinary(count, shaders, binaryformat, binary, length);
3307}
3308
3309inline void QOpenGLFunctions_4_1_Compatibility::glReleaseShaderCompiler()
3310{
3311 d_4_1_Core->f.ReleaseShaderCompiler();
3312}
3313
3314
3315// OpenGL 1.0 deprecated functions
3316inline void QOpenGLFunctions_4_1_Compatibility::glTranslatef(GLfloat x, GLfloat y, GLfloat z)
3317{
3318 d_1_0_Deprecated->f.Translatef(x, y, z);
3319}
3320
3321inline void QOpenGLFunctions_4_1_Compatibility::glTranslated(GLdouble x, GLdouble y, GLdouble z)
3322{
3323 d_1_0_Deprecated->f.Translated(x, y, z);
3324}
3325
3326inline void QOpenGLFunctions_4_1_Compatibility::glScalef(GLfloat x, GLfloat y, GLfloat z)
3327{
3328 d_1_0_Deprecated->f.Scalef(x, y, z);
3329}
3330
3331inline void QOpenGLFunctions_4_1_Compatibility::glScaled(GLdouble x, GLdouble y, GLdouble z)
3332{
3333 d_1_0_Deprecated->f.Scaled(x, y, z);
3334}
3335
3336inline void QOpenGLFunctions_4_1_Compatibility::glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
3337{
3338 d_1_0_Deprecated->f.Rotatef(angle, x, y, z);
3339}
3340
3341inline void QOpenGLFunctions_4_1_Compatibility::glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
3342{
3343 d_1_0_Deprecated->f.Rotated(angle, x, y, z);
3344}
3345
3346inline void QOpenGLFunctions_4_1_Compatibility::glPushMatrix()
3347{
3348 d_1_0_Deprecated->f.PushMatrix();
3349}
3350
3351inline void QOpenGLFunctions_4_1_Compatibility::glPopMatrix()
3352{
3353 d_1_0_Deprecated->f.PopMatrix();
3354}
3355
3356inline void QOpenGLFunctions_4_1_Compatibility::glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
3357{
3358 d_1_0_Deprecated->f.Ortho(left, right, bottom, top, zNear, zFar);
3359}
3360
3361inline void QOpenGLFunctions_4_1_Compatibility::glMultMatrixd(const GLdouble *m)
3362{
3363 d_1_0_Deprecated->f.MultMatrixd(m);
3364}
3365
3366inline void QOpenGLFunctions_4_1_Compatibility::glMultMatrixf(const GLfloat *m)
3367{
3368 d_1_0_Deprecated->f.MultMatrixf(m);
3369}
3370
3371inline void QOpenGLFunctions_4_1_Compatibility::glMatrixMode(GLenum mode)
3372{
3373 d_1_0_Deprecated->f.MatrixMode(mode);
3374}
3375
3376inline void QOpenGLFunctions_4_1_Compatibility::glLoadMatrixd(const GLdouble *m)
3377{
3378 d_1_0_Deprecated->f.LoadMatrixd(m);
3379}
3380
3381inline void QOpenGLFunctions_4_1_Compatibility::glLoadMatrixf(const GLfloat *m)
3382{
3383 d_1_0_Deprecated->f.LoadMatrixf(m);
3384}
3385
3386inline void QOpenGLFunctions_4_1_Compatibility::glLoadIdentity()
3387{
3388 d_1_0_Deprecated->f.LoadIdentity();
3389}
3390
3391inline void QOpenGLFunctions_4_1_Compatibility::glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
3392{
3393 d_1_0_Deprecated->f.Frustum(left, right, bottom, top, zNear, zFar);
3394}
3395
3396inline GLboolean QOpenGLFunctions_4_1_Compatibility::glIsList(GLuint list)
3397{
3398 return d_1_0_Deprecated->f.IsList(list);
3399}
3400
3401inline void QOpenGLFunctions_4_1_Compatibility::glGetTexGeniv(GLenum coord, GLenum pname, GLint *params)
3402{
3403 d_1_0_Deprecated->f.GetTexGeniv(coord, pname, params);
3404}
3405
3406inline void QOpenGLFunctions_4_1_Compatibility::glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
3407{
3408 d_1_0_Deprecated->f.GetTexGenfv(coord, pname, params);
3409}
3410
3411inline void QOpenGLFunctions_4_1_Compatibility::glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params)
3412{
3413 d_1_0_Deprecated->f.GetTexGendv(coord, pname, params);
3414}
3415
3416inline void QOpenGLFunctions_4_1_Compatibility::glGetTexEnviv(GLenum target, GLenum pname, GLint *params)
3417{
3418 d_1_0_Deprecated->f.GetTexEnviv(target, pname, params);
3419}
3420
3421inline void QOpenGLFunctions_4_1_Compatibility::glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
3422{
3423 d_1_0_Deprecated->f.GetTexEnvfv(target, pname, params);
3424}
3425
3426inline void QOpenGLFunctions_4_1_Compatibility::glGetPolygonStipple(GLubyte *mask)
3427{
3428 d_1_0_Deprecated->f.GetPolygonStipple(mask);
3429}
3430
3431inline void QOpenGLFunctions_4_1_Compatibility::glGetPixelMapusv(GLenum map, GLushort *values)
3432{
3433 d_1_0_Deprecated->f.GetPixelMapusv(map, values);
3434}
3435
3436inline void QOpenGLFunctions_4_1_Compatibility::glGetPixelMapuiv(GLenum map, GLuint *values)
3437{
3438 d_1_0_Deprecated->f.GetPixelMapuiv(map, values);
3439}
3440
3441inline void QOpenGLFunctions_4_1_Compatibility::glGetPixelMapfv(GLenum map, GLfloat *values)
3442{
3443 d_1_0_Deprecated->f.GetPixelMapfv(map, values);
3444}
3445
3446inline void QOpenGLFunctions_4_1_Compatibility::glGetMaterialiv(GLenum face, GLenum pname, GLint *params)
3447{
3448 d_1_0_Deprecated->f.GetMaterialiv(face, pname, params);
3449}
3450
3451inline void QOpenGLFunctions_4_1_Compatibility::glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
3452{
3453 d_1_0_Deprecated->f.GetMaterialfv(face, pname, params);
3454}
3455
3456inline void QOpenGLFunctions_4_1_Compatibility::glGetMapiv(GLenum target, GLenum query, GLint *v)
3457{
3458 d_1_0_Deprecated->f.GetMapiv(target, query, v);
3459}
3460
3461inline void QOpenGLFunctions_4_1_Compatibility::glGetMapfv(GLenum target, GLenum query, GLfloat *v)
3462{
3463 d_1_0_Deprecated->f.GetMapfv(target, query, v);
3464}
3465
3466inline void QOpenGLFunctions_4_1_Compatibility::glGetMapdv(GLenum target, GLenum query, GLdouble *v)
3467{
3468 d_1_0_Deprecated->f.GetMapdv(target, query, v);
3469}
3470
3471inline void QOpenGLFunctions_4_1_Compatibility::glGetLightiv(GLenum light, GLenum pname, GLint *params)
3472{
3473 d_1_0_Deprecated->f.GetLightiv(light, pname, params);
3474}
3475
3476inline void QOpenGLFunctions_4_1_Compatibility::glGetLightfv(GLenum light, GLenum pname, GLfloat *params)
3477{
3478 d_1_0_Deprecated->f.GetLightfv(light, pname, params);
3479}
3480
3481inline void QOpenGLFunctions_4_1_Compatibility::glGetClipPlane(GLenum plane, GLdouble *equation)
3482{
3483 d_1_0_Deprecated->f.GetClipPlane(plane, equation);
3484}
3485
3486inline void QOpenGLFunctions_4_1_Compatibility::glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
3487{
3488 d_1_0_Deprecated->f.DrawPixels(width, height, format, type, pixels);
3489}
3490
3491inline void QOpenGLFunctions_4_1_Compatibility::glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
3492{
3493 d_1_0_Deprecated->f.CopyPixels(x, y, width, height, type);
3494}
3495
3496inline void QOpenGLFunctions_4_1_Compatibility::glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values)
3497{
3498 d_1_0_Deprecated->f.PixelMapusv(map, mapsize, values);
3499}
3500
3501inline void QOpenGLFunctions_4_1_Compatibility::glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values)
3502{
3503 d_1_0_Deprecated->f.PixelMapuiv(map, mapsize, values);
3504}
3505
3506inline void QOpenGLFunctions_4_1_Compatibility::glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values)
3507{
3508 d_1_0_Deprecated->f.PixelMapfv(map, mapsize, values);
3509}
3510
3511inline void QOpenGLFunctions_4_1_Compatibility::glPixelTransferi(GLenum pname, GLint param)
3512{
3513 d_1_0_Deprecated->f.PixelTransferi(pname, param);
3514}
3515
3516inline void QOpenGLFunctions_4_1_Compatibility::glPixelTransferf(GLenum pname, GLfloat param)
3517{
3518 d_1_0_Deprecated->f.PixelTransferf(pname, param);
3519}
3520
3521inline void QOpenGLFunctions_4_1_Compatibility::glPixelZoom(GLfloat xfactor, GLfloat yfactor)
3522{
3523 d_1_0_Deprecated->f.PixelZoom(xfactor, yfactor);
3524}
3525
3526inline void QOpenGLFunctions_4_1_Compatibility::glAlphaFunc(GLenum func, GLfloat ref)
3527{
3528 d_1_0_Deprecated->f.AlphaFunc(func, ref);
3529}
3530
3531inline void QOpenGLFunctions_4_1_Compatibility::glEvalPoint2(GLint i, GLint j)
3532{
3533 d_1_0_Deprecated->f.EvalPoint2(i, j);
3534}
3535
3536inline void QOpenGLFunctions_4_1_Compatibility::glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
3537{
3538 d_1_0_Deprecated->f.EvalMesh2(mode, i1, i2, j1, j2);
3539}
3540
3541inline void QOpenGLFunctions_4_1_Compatibility::glEvalPoint1(GLint i)
3542{
3543 d_1_0_Deprecated->f.EvalPoint1(i);
3544}
3545
3546inline void QOpenGLFunctions_4_1_Compatibility::glEvalMesh1(GLenum mode, GLint i1, GLint i2)
3547{
3548 d_1_0_Deprecated->f.EvalMesh1(mode, i1, i2);
3549}
3550
3551inline void QOpenGLFunctions_4_1_Compatibility::glEvalCoord2fv(const GLfloat *u)
3552{
3553 d_1_0_Deprecated->f.EvalCoord2fv(u);
3554}
3555
3556inline void QOpenGLFunctions_4_1_Compatibility::glEvalCoord2f(GLfloat u, GLfloat v)
3557{
3558 d_1_0_Deprecated->f.EvalCoord2f(u, v);
3559}
3560
3561inline void QOpenGLFunctions_4_1_Compatibility::glEvalCoord2dv(const GLdouble *u)
3562{
3563 d_1_0_Deprecated->f.EvalCoord2dv(u);
3564}
3565
3566inline void QOpenGLFunctions_4_1_Compatibility::glEvalCoord2d(GLdouble u, GLdouble v)
3567{
3568 d_1_0_Deprecated->f.EvalCoord2d(u, v);
3569}
3570
3571inline void QOpenGLFunctions_4_1_Compatibility::glEvalCoord1fv(const GLfloat *u)
3572{
3573 d_1_0_Deprecated->f.EvalCoord1fv(u);
3574}
3575
3576inline void QOpenGLFunctions_4_1_Compatibility::glEvalCoord1f(GLfloat u)
3577{
3578 d_1_0_Deprecated->f.EvalCoord1f(u);
3579}
3580
3581inline void QOpenGLFunctions_4_1_Compatibility::glEvalCoord1dv(const GLdouble *u)
3582{
3583 d_1_0_Deprecated->f.EvalCoord1dv(u);
3584}
3585
3586inline void QOpenGLFunctions_4_1_Compatibility::glEvalCoord1d(GLdouble u)
3587{
3588 d_1_0_Deprecated->f.EvalCoord1d(u);
3589}
3590
3591inline void QOpenGLFunctions_4_1_Compatibility::glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
3592{
3593 d_1_0_Deprecated->f.MapGrid2f(un, u1, u2, vn, v1, v2);
3594}
3595
3596inline void QOpenGLFunctions_4_1_Compatibility::glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
3597{
3598 d_1_0_Deprecated->f.MapGrid2d(un, u1, u2, vn, v1, v2);
3599}
3600
3601inline void QOpenGLFunctions_4_1_Compatibility::glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
3602{
3603 d_1_0_Deprecated->f.MapGrid1f(un, u1, u2);
3604}
3605
3606inline void QOpenGLFunctions_4_1_Compatibility::glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
3607{
3608 d_1_0_Deprecated->f.MapGrid1d(un, u1, u2);
3609}
3610
3611inline void QOpenGLFunctions_4_1_Compatibility::glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
3612{
3613 d_1_0_Deprecated->f.Map2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
3614}
3615
3616inline void QOpenGLFunctions_4_1_Compatibility::glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
3617{
3618 d_1_0_Deprecated->f.Map2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
3619}
3620
3621inline void QOpenGLFunctions_4_1_Compatibility::glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
3622{
3623 d_1_0_Deprecated->f.Map1f(target, u1, u2, stride, order, points);
3624}
3625
3626inline void QOpenGLFunctions_4_1_Compatibility::glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
3627{
3628 d_1_0_Deprecated->f.Map1d(target, u1, u2, stride, order, points);
3629}
3630
3631inline void QOpenGLFunctions_4_1_Compatibility::glPushAttrib(GLbitfield mask)
3632{
3633 d_1_0_Deprecated->f.PushAttrib(mask);
3634}
3635
3636inline void QOpenGLFunctions_4_1_Compatibility::glPopAttrib()
3637{
3638 d_1_0_Deprecated->f.PopAttrib();
3639}
3640
3641inline void QOpenGLFunctions_4_1_Compatibility::glAccum(GLenum op, GLfloat value)
3642{
3643 d_1_0_Deprecated->f.Accum(op, value);
3644}
3645
3646inline void QOpenGLFunctions_4_1_Compatibility::glIndexMask(GLuint mask)
3647{
3648 d_1_0_Deprecated->f.IndexMask(mask);
3649}
3650
3651inline void QOpenGLFunctions_4_1_Compatibility::glClearIndex(GLfloat c)
3652{
3653 d_1_0_Deprecated->f.ClearIndex(c);
3654}
3655
3656inline void QOpenGLFunctions_4_1_Compatibility::glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
3657{
3658 d_1_0_Deprecated->f.ClearAccum(red, green, blue, alpha);
3659}
3660
3661inline void QOpenGLFunctions_4_1_Compatibility::glPushName(GLuint name)
3662{
3663 d_1_0_Deprecated->f.PushName(name);
3664}
3665
3666inline void QOpenGLFunctions_4_1_Compatibility::glPopName()
3667{
3668 d_1_0_Deprecated->f.PopName();
3669}
3670
3671inline void QOpenGLFunctions_4_1_Compatibility::glPassThrough(GLfloat token)
3672{
3673 d_1_0_Deprecated->f.PassThrough(token);
3674}
3675
3676inline void QOpenGLFunctions_4_1_Compatibility::glLoadName(GLuint name)
3677{
3678 d_1_0_Deprecated->f.LoadName(name);
3679}
3680
3681inline void QOpenGLFunctions_4_1_Compatibility::glInitNames()
3682{
3683 d_1_0_Deprecated->f.InitNames();
3684}
3685
3686inline GLint QOpenGLFunctions_4_1_Compatibility::glRenderMode(GLenum mode)
3687{
3688 return d_1_0_Deprecated->f.RenderMode(mode);
3689}
3690
3691inline void QOpenGLFunctions_4_1_Compatibility::glSelectBuffer(GLsizei size, GLuint *buffer)
3692{
3693 d_1_0_Deprecated->f.SelectBuffer(size, buffer);
3694}
3695
3696inline void QOpenGLFunctions_4_1_Compatibility::glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
3697{
3698 d_1_0_Deprecated->f.FeedbackBuffer(size, type, buffer);
3699}
3700
3701inline void QOpenGLFunctions_4_1_Compatibility::glTexGeniv(GLenum coord, GLenum pname, const GLint *params)
3702{
3703 d_1_0_Deprecated->f.TexGeniv(coord, pname, params);
3704}
3705
3706inline void QOpenGLFunctions_4_1_Compatibility::glTexGeni(GLenum coord, GLenum pname, GLint param)
3707{
3708 d_1_0_Deprecated->f.TexGeni(coord, pname, param);
3709}
3710
3711inline void QOpenGLFunctions_4_1_Compatibility::glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
3712{
3713 d_1_0_Deprecated->f.TexGenfv(coord, pname, params);
3714}
3715
3716inline void QOpenGLFunctions_4_1_Compatibility::glTexGenf(GLenum coord, GLenum pname, GLfloat param)
3717{
3718 d_1_0_Deprecated->f.TexGenf(coord, pname, param);
3719}
3720
3721inline void QOpenGLFunctions_4_1_Compatibility::glTexGendv(GLenum coord, GLenum pname, const GLdouble *params)
3722{
3723 d_1_0_Deprecated->f.TexGendv(coord, pname, params);
3724}
3725
3726inline void QOpenGLFunctions_4_1_Compatibility::glTexGend(GLenum coord, GLenum pname, GLdouble param)
3727{
3728 d_1_0_Deprecated->f.TexGend(coord, pname, param);
3729}
3730
3731inline void QOpenGLFunctions_4_1_Compatibility::glTexEnviv(GLenum target, GLenum pname, const GLint *params)
3732{
3733 d_1_0_Deprecated->f.TexEnviv(target, pname, params);
3734}
3735
3736inline void QOpenGLFunctions_4_1_Compatibility::glTexEnvi(GLenum target, GLenum pname, GLint param)
3737{
3738 d_1_0_Deprecated->f.TexEnvi(target, pname, param);
3739}
3740
3741inline void QOpenGLFunctions_4_1_Compatibility::glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
3742{
3743 d_1_0_Deprecated->f.TexEnvfv(target, pname, params);
3744}
3745
3746inline void QOpenGLFunctions_4_1_Compatibility::glTexEnvf(GLenum target, GLenum pname, GLfloat param)
3747{
3748 d_1_0_Deprecated->f.TexEnvf(target, pname, param);
3749}
3750
3751inline void QOpenGLFunctions_4_1_Compatibility::glShadeModel(GLenum mode)
3752{
3753 d_1_0_Deprecated->f.ShadeModel(mode);
3754}
3755
3756inline void QOpenGLFunctions_4_1_Compatibility::glPolygonStipple(const GLubyte *mask)
3757{
3758 d_1_0_Deprecated->f.PolygonStipple(mask);
3759}
3760
3761inline void QOpenGLFunctions_4_1_Compatibility::glMaterialiv(GLenum face, GLenum pname, const GLint *params)
3762{
3763 d_1_0_Deprecated->f.Materialiv(face, pname, params);
3764}
3765
3766inline void QOpenGLFunctions_4_1_Compatibility::glMateriali(GLenum face, GLenum pname, GLint param)
3767{
3768 d_1_0_Deprecated->f.Materiali(face, pname, param);
3769}
3770
3771inline void QOpenGLFunctions_4_1_Compatibility::glMaterialfv(GLenum face, GLenum pname, const GLfloat *params)
3772{
3773 d_1_0_Deprecated->f.Materialfv(face, pname, params);
3774}
3775
3776inline void QOpenGLFunctions_4_1_Compatibility::glMaterialf(GLenum face, GLenum pname, GLfloat param)
3777{
3778 d_1_0_Deprecated->f.Materialf(face, pname, param);
3779}
3780
3781inline void QOpenGLFunctions_4_1_Compatibility::glLineStipple(GLint factor, GLushort pattern)
3782{
3783 d_1_0_Deprecated->f.LineStipple(factor, pattern);
3784}
3785
3786inline void QOpenGLFunctions_4_1_Compatibility::glLightModeliv(GLenum pname, const GLint *params)
3787{
3788 d_1_0_Deprecated->f.LightModeliv(pname, params);
3789}
3790
3791inline void QOpenGLFunctions_4_1_Compatibility::glLightModeli(GLenum pname, GLint param)
3792{
3793 d_1_0_Deprecated->f.LightModeli(pname, param);
3794}
3795
3796inline void QOpenGLFunctions_4_1_Compatibility::glLightModelfv(GLenum pname, const GLfloat *params)
3797{
3798 d_1_0_Deprecated->f.LightModelfv(pname, params);
3799}
3800
3801inline void QOpenGLFunctions_4_1_Compatibility::glLightModelf(GLenum pname, GLfloat param)
3802{
3803 d_1_0_Deprecated->f.LightModelf(pname, param);
3804}
3805
3806inline void QOpenGLFunctions_4_1_Compatibility::glLightiv(GLenum light, GLenum pname, const GLint *params)
3807{
3808 d_1_0_Deprecated->f.Lightiv(light, pname, params);
3809}
3810
3811inline void QOpenGLFunctions_4_1_Compatibility::glLighti(GLenum light, GLenum pname, GLint param)
3812{
3813 d_1_0_Deprecated->f.Lighti(light, pname, param);
3814}
3815
3816inline void QOpenGLFunctions_4_1_Compatibility::glLightfv(GLenum light, GLenum pname, const GLfloat *params)
3817{
3818 d_1_0_Deprecated->f.Lightfv(light, pname, params);
3819}
3820
3821inline void QOpenGLFunctions_4_1_Compatibility::glLightf(GLenum light, GLenum pname, GLfloat param)
3822{
3823 d_1_0_Deprecated->f.Lightf(light, pname, param);
3824}
3825
3826inline void QOpenGLFunctions_4_1_Compatibility::glFogiv(GLenum pname, const GLint *params)
3827{
3828 d_1_0_Deprecated->f.Fogiv(pname, params);
3829}
3830
3831inline void QOpenGLFunctions_4_1_Compatibility::glFogi(GLenum pname, GLint param)
3832{
3833 d_1_0_Deprecated->f.Fogi(pname, param);
3834}
3835
3836inline void QOpenGLFunctions_4_1_Compatibility::glFogfv(GLenum pname, const GLfloat *params)
3837{
3838 d_1_0_Deprecated->f.Fogfv(pname, params);
3839}
3840
3841inline void QOpenGLFunctions_4_1_Compatibility::glFogf(GLenum pname, GLfloat param)
3842{
3843 d_1_0_Deprecated->f.Fogf(pname, param);
3844}
3845
3846inline void QOpenGLFunctions_4_1_Compatibility::glColorMaterial(GLenum face, GLenum mode)
3847{
3848 d_1_0_Deprecated->f.ColorMaterial(face, mode);
3849}
3850
3851inline void QOpenGLFunctions_4_1_Compatibility::glClipPlane(GLenum plane, const GLdouble *equation)
3852{
3853 d_1_0_Deprecated->f.ClipPlane(plane, equation);
3854}
3855
3856inline void QOpenGLFunctions_4_1_Compatibility::glVertex4sv(const GLshort *v)
3857{
3858 d_1_0_Deprecated->f.Vertex4sv(v);
3859}
3860
3861inline void QOpenGLFunctions_4_1_Compatibility::glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
3862{
3863 d_1_0_Deprecated->f.Vertex4s(x, y, z, w);
3864}
3865
3866inline void QOpenGLFunctions_4_1_Compatibility::glVertex4iv(const GLint *v)
3867{
3868 d_1_0_Deprecated->f.Vertex4iv(v);
3869}
3870
3871inline void QOpenGLFunctions_4_1_Compatibility::glVertex4i(GLint x, GLint y, GLint z, GLint w)
3872{
3873 d_1_0_Deprecated->f.Vertex4i(x, y, z, w);
3874}
3875
3876inline void QOpenGLFunctions_4_1_Compatibility::glVertex4fv(const GLfloat *v)
3877{
3878 d_1_0_Deprecated->f.Vertex4fv(v);
3879}
3880
3881inline void QOpenGLFunctions_4_1_Compatibility::glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
3882{
3883 d_1_0_Deprecated->f.Vertex4f(x, y, z, w);
3884}
3885
3886inline void QOpenGLFunctions_4_1_Compatibility::glVertex4dv(const GLdouble *v)
3887{
3888 d_1_0_Deprecated->f.Vertex4dv(v);
3889}
3890
3891inline void QOpenGLFunctions_4_1_Compatibility::glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
3892{
3893 d_1_0_Deprecated->f.Vertex4d(x, y, z, w);
3894}
3895
3896inline void QOpenGLFunctions_4_1_Compatibility::glVertex3sv(const GLshort *v)
3897{
3898 d_1_0_Deprecated->f.Vertex3sv(v);
3899}
3900
3901inline void QOpenGLFunctions_4_1_Compatibility::glVertex3s(GLshort x, GLshort y, GLshort z)
3902{
3903 d_1_0_Deprecated->f.Vertex3s(x, y, z);
3904}
3905
3906inline void QOpenGLFunctions_4_1_Compatibility::glVertex3iv(const GLint *v)
3907{
3908 d_1_0_Deprecated->f.Vertex3iv(v);
3909}
3910
3911inline void QOpenGLFunctions_4_1_Compatibility::glVertex3i(GLint x, GLint y, GLint z)
3912{
3913 d_1_0_Deprecated->f.Vertex3i(x, y, z);
3914}
3915
3916inline void QOpenGLFunctions_4_1_Compatibility::glVertex3fv(const GLfloat *v)
3917{
3918 d_1_0_Deprecated->f.Vertex3fv(v);
3919}
3920
3921inline void QOpenGLFunctions_4_1_Compatibility::glVertex3f(GLfloat x, GLfloat y, GLfloat z)
3922{
3923 d_1_0_Deprecated->f.Vertex3f(x, y, z);
3924}
3925
3926inline void QOpenGLFunctions_4_1_Compatibility::glVertex3dv(const GLdouble *v)
3927{
3928 d_1_0_Deprecated->f.Vertex3dv(v);
3929}
3930
3931inline void QOpenGLFunctions_4_1_Compatibility::glVertex3d(GLdouble x, GLdouble y, GLdouble z)
3932{
3933 d_1_0_Deprecated->f.Vertex3d(x, y, z);
3934}
3935
3936inline void QOpenGLFunctions_4_1_Compatibility::glVertex2sv(const GLshort *v)
3937{
3938 d_1_0_Deprecated->f.Vertex2sv(v);
3939}
3940
3941inline void QOpenGLFunctions_4_1_Compatibility::glVertex2s(GLshort x, GLshort y)
3942{
3943 d_1_0_Deprecated->f.Vertex2s(x, y);
3944}
3945
3946inline void QOpenGLFunctions_4_1_Compatibility::glVertex2iv(const GLint *v)
3947{
3948 d_1_0_Deprecated->f.Vertex2iv(v);
3949}
3950
3951inline void QOpenGLFunctions_4_1_Compatibility::glVertex2i(GLint x, GLint y)
3952{
3953 d_1_0_Deprecated->f.Vertex2i(x, y);
3954}
3955
3956inline void QOpenGLFunctions_4_1_Compatibility::glVertex2fv(const GLfloat *v)
3957{
3958 d_1_0_Deprecated->f.Vertex2fv(v);
3959}
3960
3961inline void QOpenGLFunctions_4_1_Compatibility::glVertex2f(GLfloat x, GLfloat y)
3962{
3963 d_1_0_Deprecated->f.Vertex2f(x, y);
3964}
3965
3966inline void QOpenGLFunctions_4_1_Compatibility::glVertex2dv(const GLdouble *v)
3967{
3968 d_1_0_Deprecated->f.Vertex2dv(v);
3969}
3970
3971inline void QOpenGLFunctions_4_1_Compatibility::glVertex2d(GLdouble x, GLdouble y)
3972{
3973 d_1_0_Deprecated->f.Vertex2d(x, y);
3974}
3975
3976inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord4sv(const GLshort *v)
3977{
3978 d_1_0_Deprecated->f.TexCoord4sv(v);
3979}
3980
3981inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
3982{
3983 d_1_0_Deprecated->f.TexCoord4s(s, t, r, q);
3984}
3985
3986inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord4iv(const GLint *v)
3987{
3988 d_1_0_Deprecated->f.TexCoord4iv(v);
3989}
3990
3991inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord4i(GLint s, GLint t, GLint r, GLint q)
3992{
3993 d_1_0_Deprecated->f.TexCoord4i(s, t, r, q);
3994}
3995
3996inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord4fv(const GLfloat *v)
3997{
3998 d_1_0_Deprecated->f.TexCoord4fv(v);
3999}
4000
4001inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
4002{
4003 d_1_0_Deprecated->f.TexCoord4f(s, t, r, q);
4004}
4005
4006inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord4dv(const GLdouble *v)
4007{
4008 d_1_0_Deprecated->f.TexCoord4dv(v);
4009}
4010
4011inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
4012{
4013 d_1_0_Deprecated->f.TexCoord4d(s, t, r, q);
4014}
4015
4016inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord3sv(const GLshort *v)
4017{
4018 d_1_0_Deprecated->f.TexCoord3sv(v);
4019}
4020
4021inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord3s(GLshort s, GLshort t, GLshort r)
4022{
4023 d_1_0_Deprecated->f.TexCoord3s(s, t, r);
4024}
4025
4026inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord3iv(const GLint *v)
4027{
4028 d_1_0_Deprecated->f.TexCoord3iv(v);
4029}
4030
4031inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord3i(GLint s, GLint t, GLint r)
4032{
4033 d_1_0_Deprecated->f.TexCoord3i(s, t, r);
4034}
4035
4036inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord3fv(const GLfloat *v)
4037{
4038 d_1_0_Deprecated->f.TexCoord3fv(v);
4039}
4040
4041inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord3f(GLfloat s, GLfloat t, GLfloat r)
4042{
4043 d_1_0_Deprecated->f.TexCoord3f(s, t, r);
4044}
4045
4046inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord3dv(const GLdouble *v)
4047{
4048 d_1_0_Deprecated->f.TexCoord3dv(v);
4049}
4050
4051inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord3d(GLdouble s, GLdouble t, GLdouble r)
4052{
4053 d_1_0_Deprecated->f.TexCoord3d(s, t, r);
4054}
4055
4056inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord2sv(const GLshort *v)
4057{
4058 d_1_0_Deprecated->f.TexCoord2sv(v);
4059}
4060
4061inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord2s(GLshort s, GLshort t)
4062{
4063 d_1_0_Deprecated->f.TexCoord2s(s, t);
4064}
4065
4066inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord2iv(const GLint *v)
4067{
4068 d_1_0_Deprecated->f.TexCoord2iv(v);
4069}
4070
4071inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord2i(GLint s, GLint t)
4072{
4073 d_1_0_Deprecated->f.TexCoord2i(s, t);
4074}
4075
4076inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord2fv(const GLfloat *v)
4077{
4078 d_1_0_Deprecated->f.TexCoord2fv(v);
4079}
4080
4081inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord2f(GLfloat s, GLfloat t)
4082{
4083 d_1_0_Deprecated->f.TexCoord2f(s, t);
4084}
4085
4086inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord2dv(const GLdouble *v)
4087{
4088 d_1_0_Deprecated->f.TexCoord2dv(v);
4089}
4090
4091inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord2d(GLdouble s, GLdouble t)
4092{
4093 d_1_0_Deprecated->f.TexCoord2d(s, t);
4094}
4095
4096inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord1sv(const GLshort *v)
4097{
4098 d_1_0_Deprecated->f.TexCoord1sv(v);
4099}
4100
4101inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord1s(GLshort s)
4102{
4103 d_1_0_Deprecated->f.TexCoord1s(s);
4104}
4105
4106inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord1iv(const GLint *v)
4107{
4108 d_1_0_Deprecated->f.TexCoord1iv(v);
4109}
4110
4111inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord1i(GLint s)
4112{
4113 d_1_0_Deprecated->f.TexCoord1i(s);
4114}
4115
4116inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord1fv(const GLfloat *v)
4117{
4118 d_1_0_Deprecated->f.TexCoord1fv(v);
4119}
4120
4121inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord1f(GLfloat s)
4122{
4123 d_1_0_Deprecated->f.TexCoord1f(s);
4124}
4125
4126inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord1dv(const GLdouble *v)
4127{
4128 d_1_0_Deprecated->f.TexCoord1dv(v);
4129}
4130
4131inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord1d(GLdouble s)
4132{
4133 d_1_0_Deprecated->f.TexCoord1d(s);
4134}
4135
4136inline void QOpenGLFunctions_4_1_Compatibility::glRectsv(const GLshort *v1, const GLshort *v2)
4137{
4138 d_1_0_Deprecated->f.Rectsv(v1, v2);
4139}
4140
4141inline void QOpenGLFunctions_4_1_Compatibility::glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
4142{
4143 d_1_0_Deprecated->f.Rects(x1, y1, x2, y2);
4144}
4145
4146inline void QOpenGLFunctions_4_1_Compatibility::glRectiv(const GLint *v1, const GLint *v2)
4147{
4148 d_1_0_Deprecated->f.Rectiv(v1, v2);
4149}
4150
4151inline void QOpenGLFunctions_4_1_Compatibility::glRecti(GLint x1, GLint y1, GLint x2, GLint y2)
4152{
4153 d_1_0_Deprecated->f.Recti(x1, y1, x2, y2);
4154}
4155
4156inline void QOpenGLFunctions_4_1_Compatibility::glRectfv(const GLfloat *v1, const GLfloat *v2)
4157{
4158 d_1_0_Deprecated->f.Rectfv(v1, v2);
4159}
4160
4161inline void QOpenGLFunctions_4_1_Compatibility::glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
4162{
4163 d_1_0_Deprecated->f.Rectf(x1, y1, x2, y2);
4164}
4165
4166inline void QOpenGLFunctions_4_1_Compatibility::glRectdv(const GLdouble *v1, const GLdouble *v2)
4167{
4168 d_1_0_Deprecated->f.Rectdv(v1, v2);
4169}
4170
4171inline void QOpenGLFunctions_4_1_Compatibility::glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
4172{
4173 d_1_0_Deprecated->f.Rectd(x1, y1, x2, y2);
4174}
4175
4176inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos4sv(const GLshort *v)
4177{
4178 d_1_0_Deprecated->f.RasterPos4sv(v);
4179}
4180
4181inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
4182{
4183 d_1_0_Deprecated->f.RasterPos4s(x, y, z, w);
4184}
4185
4186inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos4iv(const GLint *v)
4187{
4188 d_1_0_Deprecated->f.RasterPos4iv(v);
4189}
4190
4191inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos4i(GLint x, GLint y, GLint z, GLint w)
4192{
4193 d_1_0_Deprecated->f.RasterPos4i(x, y, z, w);
4194}
4195
4196inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos4fv(const GLfloat *v)
4197{
4198 d_1_0_Deprecated->f.RasterPos4fv(v);
4199}
4200
4201inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
4202{
4203 d_1_0_Deprecated->f.RasterPos4f(x, y, z, w);
4204}
4205
4206inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos4dv(const GLdouble *v)
4207{
4208 d_1_0_Deprecated->f.RasterPos4dv(v);
4209}
4210
4211inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
4212{
4213 d_1_0_Deprecated->f.RasterPos4d(x, y, z, w);
4214}
4215
4216inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos3sv(const GLshort *v)
4217{
4218 d_1_0_Deprecated->f.RasterPos3sv(v);
4219}
4220
4221inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos3s(GLshort x, GLshort y, GLshort z)
4222{
4223 d_1_0_Deprecated->f.RasterPos3s(x, y, z);
4224}
4225
4226inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos3iv(const GLint *v)
4227{
4228 d_1_0_Deprecated->f.RasterPos3iv(v);
4229}
4230
4231inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos3i(GLint x, GLint y, GLint z)
4232{
4233 d_1_0_Deprecated->f.RasterPos3i(x, y, z);
4234}
4235
4236inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos3fv(const GLfloat *v)
4237{
4238 d_1_0_Deprecated->f.RasterPos3fv(v);
4239}
4240
4241inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos3f(GLfloat x, GLfloat y, GLfloat z)
4242{
4243 d_1_0_Deprecated->f.RasterPos3f(x, y, z);
4244}
4245
4246inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos3dv(const GLdouble *v)
4247{
4248 d_1_0_Deprecated->f.RasterPos3dv(v);
4249}
4250
4251inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos3d(GLdouble x, GLdouble y, GLdouble z)
4252{
4253 d_1_0_Deprecated->f.RasterPos3d(x, y, z);
4254}
4255
4256inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos2sv(const GLshort *v)
4257{
4258 d_1_0_Deprecated->f.RasterPos2sv(v);
4259}
4260
4261inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos2s(GLshort x, GLshort y)
4262{
4263 d_1_0_Deprecated->f.RasterPos2s(x, y);
4264}
4265
4266inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos2iv(const GLint *v)
4267{
4268 d_1_0_Deprecated->f.RasterPos2iv(v);
4269}
4270
4271inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos2i(GLint x, GLint y)
4272{
4273 d_1_0_Deprecated->f.RasterPos2i(x, y);
4274}
4275
4276inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos2fv(const GLfloat *v)
4277{
4278 d_1_0_Deprecated->f.RasterPos2fv(v);
4279}
4280
4281inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos2f(GLfloat x, GLfloat y)
4282{
4283 d_1_0_Deprecated->f.RasterPos2f(x, y);
4284}
4285
4286inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos2dv(const GLdouble *v)
4287{
4288 d_1_0_Deprecated->f.RasterPos2dv(v);
4289}
4290
4291inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos2d(GLdouble x, GLdouble y)
4292{
4293 d_1_0_Deprecated->f.RasterPos2d(x, y);
4294}
4295
4296inline void QOpenGLFunctions_4_1_Compatibility::glNormal3sv(const GLshort *v)
4297{
4298 d_1_0_Deprecated->f.Normal3sv(v);
4299}
4300
4301inline void QOpenGLFunctions_4_1_Compatibility::glNormal3s(GLshort nx, GLshort ny, GLshort nz)
4302{
4303 d_1_0_Deprecated->f.Normal3s(nx, ny, nz);
4304}
4305
4306inline void QOpenGLFunctions_4_1_Compatibility::glNormal3iv(const GLint *v)
4307{
4308 d_1_0_Deprecated->f.Normal3iv(v);
4309}
4310
4311inline void QOpenGLFunctions_4_1_Compatibility::glNormal3i(GLint nx, GLint ny, GLint nz)
4312{
4313 d_1_0_Deprecated->f.Normal3i(nx, ny, nz);
4314}
4315
4316inline void QOpenGLFunctions_4_1_Compatibility::glNormal3fv(const GLfloat *v)
4317{
4318 d_1_0_Deprecated->f.Normal3fv(v);
4319}
4320
4321inline void QOpenGLFunctions_4_1_Compatibility::glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
4322{
4323 d_1_0_Deprecated->f.Normal3f(nx, ny, nz);
4324}
4325
4326inline void QOpenGLFunctions_4_1_Compatibility::glNormal3dv(const GLdouble *v)
4327{
4328 d_1_0_Deprecated->f.Normal3dv(v);
4329}
4330
4331inline void QOpenGLFunctions_4_1_Compatibility::glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)
4332{
4333 d_1_0_Deprecated->f.Normal3d(nx, ny, nz);
4334}
4335
4336inline void QOpenGLFunctions_4_1_Compatibility::glNormal3bv(const GLbyte *v)
4337{
4338 d_1_0_Deprecated->f.Normal3bv(v);
4339}
4340
4341inline void QOpenGLFunctions_4_1_Compatibility::glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)
4342{
4343 d_1_0_Deprecated->f.Normal3b(nx, ny, nz);
4344}
4345
4346inline void QOpenGLFunctions_4_1_Compatibility::glIndexsv(const GLshort *c)
4347{
4348 d_1_0_Deprecated->f.Indexsv(c);
4349}
4350
4351inline void QOpenGLFunctions_4_1_Compatibility::glIndexs(GLshort c)
4352{
4353 d_1_0_Deprecated->f.Indexs(c);
4354}
4355
4356inline void QOpenGLFunctions_4_1_Compatibility::glIndexiv(const GLint *c)
4357{
4358 d_1_0_Deprecated->f.Indexiv(c);
4359}
4360
4361inline void QOpenGLFunctions_4_1_Compatibility::glIndexi(GLint c)
4362{
4363 d_1_0_Deprecated->f.Indexi(c);
4364}
4365
4366inline void QOpenGLFunctions_4_1_Compatibility::glIndexfv(const GLfloat *c)
4367{
4368 d_1_0_Deprecated->f.Indexfv(c);
4369}
4370
4371inline void QOpenGLFunctions_4_1_Compatibility::glIndexf(GLfloat c)
4372{
4373 d_1_0_Deprecated->f.Indexf(c);
4374}
4375
4376inline void QOpenGLFunctions_4_1_Compatibility::glIndexdv(const GLdouble *c)
4377{
4378 d_1_0_Deprecated->f.Indexdv(c);
4379}
4380
4381inline void QOpenGLFunctions_4_1_Compatibility::glIndexd(GLdouble c)
4382{
4383 d_1_0_Deprecated->f.Indexd(c);
4384}
4385
4386inline void QOpenGLFunctions_4_1_Compatibility::glEnd()
4387{
4388 d_1_0_Deprecated->f.End();
4389}
4390
4391inline void QOpenGLFunctions_4_1_Compatibility::glEdgeFlagv(const GLboolean *flag)
4392{
4393 d_1_0_Deprecated->f.EdgeFlagv(flag);
4394}
4395
4396inline void QOpenGLFunctions_4_1_Compatibility::glEdgeFlag(GLboolean flag)
4397{
4398 d_1_0_Deprecated->f.EdgeFlag(flag);
4399}
4400
4401inline void QOpenGLFunctions_4_1_Compatibility::glColor4usv(const GLushort *v)
4402{
4403 d_1_0_Deprecated->f.Color4usv(v);
4404}
4405
4406inline void QOpenGLFunctions_4_1_Compatibility::glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
4407{
4408 d_1_0_Deprecated->f.Color4us(red, green, blue, alpha);
4409}
4410
4411inline void QOpenGLFunctions_4_1_Compatibility::glColor4uiv(const GLuint *v)
4412{
4413 d_1_0_Deprecated->f.Color4uiv(v);
4414}
4415
4416inline void QOpenGLFunctions_4_1_Compatibility::glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
4417{
4418 d_1_0_Deprecated->f.Color4ui(red, green, blue, alpha);
4419}
4420
4421inline void QOpenGLFunctions_4_1_Compatibility::glColor4ubv(const GLubyte *v)
4422{
4423 d_1_0_Deprecated->f.Color4ubv(v);
4424}
4425
4426inline void QOpenGLFunctions_4_1_Compatibility::glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
4427{
4428 d_1_0_Deprecated->f.Color4ub(red, green, blue, alpha);
4429}
4430
4431inline void QOpenGLFunctions_4_1_Compatibility::glColor4sv(const GLshort *v)
4432{
4433 d_1_0_Deprecated->f.Color4sv(v);
4434}
4435
4436inline void QOpenGLFunctions_4_1_Compatibility::glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
4437{
4438 d_1_0_Deprecated->f.Color4s(red, green, blue, alpha);
4439}
4440
4441inline void QOpenGLFunctions_4_1_Compatibility::glColor4iv(const GLint *v)
4442{
4443 d_1_0_Deprecated->f.Color4iv(v);
4444}
4445
4446inline void QOpenGLFunctions_4_1_Compatibility::glColor4i(GLint red, GLint green, GLint blue, GLint alpha)
4447{
4448 d_1_0_Deprecated->f.Color4i(red, green, blue, alpha);
4449}
4450
4451inline void QOpenGLFunctions_4_1_Compatibility::glColor4fv(const GLfloat *v)
4452{
4453 d_1_0_Deprecated->f.Color4fv(v);
4454}
4455
4456inline void QOpenGLFunctions_4_1_Compatibility::glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
4457{
4458 d_1_0_Deprecated->f.Color4f(red, green, blue, alpha);
4459}
4460
4461inline void QOpenGLFunctions_4_1_Compatibility::glColor4dv(const GLdouble *v)
4462{
4463 d_1_0_Deprecated->f.Color4dv(v);
4464}
4465
4466inline void QOpenGLFunctions_4_1_Compatibility::glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
4467{
4468 d_1_0_Deprecated->f.Color4d(red, green, blue, alpha);
4469}
4470
4471inline void QOpenGLFunctions_4_1_Compatibility::glColor4bv(const GLbyte *v)
4472{
4473 d_1_0_Deprecated->f.Color4bv(v);
4474}
4475
4476inline void QOpenGLFunctions_4_1_Compatibility::glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
4477{
4478 d_1_0_Deprecated->f.Color4b(red, green, blue, alpha);
4479}
4480
4481inline void QOpenGLFunctions_4_1_Compatibility::glColor3usv(const GLushort *v)
4482{
4483 d_1_0_Deprecated->f.Color3usv(v);
4484}
4485
4486inline void QOpenGLFunctions_4_1_Compatibility::glColor3us(GLushort red, GLushort green, GLushort blue)
4487{
4488 d_1_0_Deprecated->f.Color3us(red, green, blue);
4489}
4490
4491inline void QOpenGLFunctions_4_1_Compatibility::glColor3uiv(const GLuint *v)
4492{
4493 d_1_0_Deprecated->f.Color3uiv(v);
4494}
4495
4496inline void QOpenGLFunctions_4_1_Compatibility::glColor3ui(GLuint red, GLuint green, GLuint blue)
4497{
4498 d_1_0_Deprecated->f.Color3ui(red, green, blue);
4499}
4500
4501inline void QOpenGLFunctions_4_1_Compatibility::glColor3ubv(const GLubyte *v)
4502{
4503 d_1_0_Deprecated->f.Color3ubv(v);
4504}
4505
4506inline void QOpenGLFunctions_4_1_Compatibility::glColor3ub(GLubyte red, GLubyte green, GLubyte blue)
4507{
4508 d_1_0_Deprecated->f.Color3ub(red, green, blue);
4509}
4510
4511inline void QOpenGLFunctions_4_1_Compatibility::glColor3sv(const GLshort *v)
4512{
4513 d_1_0_Deprecated->f.Color3sv(v);
4514}
4515
4516inline void QOpenGLFunctions_4_1_Compatibility::glColor3s(GLshort red, GLshort green, GLshort blue)
4517{
4518 d_1_0_Deprecated->f.Color3s(red, green, blue);
4519}
4520
4521inline void QOpenGLFunctions_4_1_Compatibility::glColor3iv(const GLint *v)
4522{
4523 d_1_0_Deprecated->f.Color3iv(v);
4524}
4525
4526inline void QOpenGLFunctions_4_1_Compatibility::glColor3i(GLint red, GLint green, GLint blue)
4527{
4528 d_1_0_Deprecated->f.Color3i(red, green, blue);
4529}
4530
4531inline void QOpenGLFunctions_4_1_Compatibility::glColor3fv(const GLfloat *v)
4532{
4533 d_1_0_Deprecated->f.Color3fv(v);
4534}
4535
4536inline void QOpenGLFunctions_4_1_Compatibility::glColor3f(GLfloat red, GLfloat green, GLfloat blue)
4537{
4538 d_1_0_Deprecated->f.Color3f(red, green, blue);
4539}
4540
4541inline void QOpenGLFunctions_4_1_Compatibility::glColor3dv(const GLdouble *v)
4542{
4543 d_1_0_Deprecated->f.Color3dv(v);
4544}
4545
4546inline void QOpenGLFunctions_4_1_Compatibility::glColor3d(GLdouble red, GLdouble green, GLdouble blue)
4547{
4548 d_1_0_Deprecated->f.Color3d(red, green, blue);
4549}
4550
4551inline void QOpenGLFunctions_4_1_Compatibility::glColor3bv(const GLbyte *v)
4552{
4553 d_1_0_Deprecated->f.Color3bv(v);
4554}
4555
4556inline void QOpenGLFunctions_4_1_Compatibility::glColor3b(GLbyte red, GLbyte green, GLbyte blue)
4557{
4558 d_1_0_Deprecated->f.Color3b(red, green, blue);
4559}
4560
4561inline void QOpenGLFunctions_4_1_Compatibility::glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
4562{
4563 d_1_0_Deprecated->f.Bitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
4564}
4565
4566inline void QOpenGLFunctions_4_1_Compatibility::glBegin(GLenum mode)
4567{
4568 d_1_0_Deprecated->f.Begin(mode);
4569}
4570
4571inline void QOpenGLFunctions_4_1_Compatibility::glListBase(GLuint base)
4572{
4573 d_1_0_Deprecated->f.ListBase(base);
4574}
4575
4576inline GLuint QOpenGLFunctions_4_1_Compatibility::glGenLists(GLsizei range)
4577{
4578 return d_1_0_Deprecated->f.GenLists(range);
4579}
4580
4581inline void QOpenGLFunctions_4_1_Compatibility::glDeleteLists(GLuint list, GLsizei range)
4582{
4583 d_1_0_Deprecated->f.DeleteLists(list, range);
4584}
4585
4586inline void QOpenGLFunctions_4_1_Compatibility::glCallLists(GLsizei n, GLenum type, const GLvoid *lists)
4587{
4588 d_1_0_Deprecated->f.CallLists(n, type, lists);
4589}
4590
4591inline void QOpenGLFunctions_4_1_Compatibility::glCallList(GLuint list)
4592{
4593 d_1_0_Deprecated->f.CallList(list);
4594}
4595
4596inline void QOpenGLFunctions_4_1_Compatibility::glEndList()
4597{
4598 d_1_0_Deprecated->f.EndList();
4599}
4600
4601inline void QOpenGLFunctions_4_1_Compatibility::glNewList(GLuint list, GLenum mode)
4602{
4603 d_1_0_Deprecated->f.NewList(list, mode);
4604}
4605
4606
4607// OpenGL 1.1 deprecated functions
4608inline void QOpenGLFunctions_4_1_Compatibility::glPushClientAttrib(GLbitfield mask)
4609{
4610 d_1_1_Deprecated->f.PushClientAttrib(mask);
4611}
4612
4613inline void QOpenGLFunctions_4_1_Compatibility::glPopClientAttrib()
4614{
4615 d_1_1_Deprecated->f.PopClientAttrib();
4616}
4617
4618inline void QOpenGLFunctions_4_1_Compatibility::glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities)
4619{
4620 d_1_1_Deprecated->f.PrioritizeTextures(n, textures, priorities);
4621}
4622
4623inline GLboolean QOpenGLFunctions_4_1_Compatibility::glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences)
4624{
4625 return d_1_1_Deprecated->f.AreTexturesResident(n, textures, residences);
4626}
4627
4628inline void QOpenGLFunctions_4_1_Compatibility::glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
4629{
4630 d_1_1_Deprecated->f.VertexPointer(size, type, stride, pointer);
4631}
4632
4633inline void QOpenGLFunctions_4_1_Compatibility::glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
4634{
4635 d_1_1_Deprecated->f.TexCoordPointer(size, type, stride, pointer);
4636}
4637
4638inline void QOpenGLFunctions_4_1_Compatibility::glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
4639{
4640 d_1_1_Deprecated->f.NormalPointer(type, stride, pointer);
4641}
4642
4643inline void QOpenGLFunctions_4_1_Compatibility::glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer)
4644{
4645 d_1_1_Deprecated->f.InterleavedArrays(format, stride, pointer);
4646}
4647
4648inline void QOpenGLFunctions_4_1_Compatibility::glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
4649{
4650 d_1_1_Deprecated->f.IndexPointer(type, stride, pointer);
4651}
4652
4653inline void QOpenGLFunctions_4_1_Compatibility::glEnableClientState(GLenum array)
4654{
4655 d_1_1_Deprecated->f.EnableClientState(array);
4656}
4657
4658inline void QOpenGLFunctions_4_1_Compatibility::glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer)
4659{
4660 d_1_1_Deprecated->f.EdgeFlagPointer(stride, pointer);
4661}
4662
4663inline void QOpenGLFunctions_4_1_Compatibility::glDisableClientState(GLenum array)
4664{
4665 d_1_1_Deprecated->f.DisableClientState(array);
4666}
4667
4668inline void QOpenGLFunctions_4_1_Compatibility::glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
4669{
4670 d_1_1_Deprecated->f.ColorPointer(size, type, stride, pointer);
4671}
4672
4673inline void QOpenGLFunctions_4_1_Compatibility::glArrayElement(GLint i)
4674{
4675 d_1_1_Deprecated->f.ArrayElement(i);
4676}
4677
4678
4679// OpenGL 1.2 deprecated functions
4680inline void QOpenGLFunctions_4_1_Compatibility::glResetMinmax(GLenum target)
4681{
4682 d_1_2_Deprecated->f.ResetMinmax(target);
4683}
4684
4685inline void QOpenGLFunctions_4_1_Compatibility::glResetHistogram(GLenum target)
4686{
4687 d_1_2_Deprecated->f.ResetHistogram(target);
4688}
4689
4690inline void QOpenGLFunctions_4_1_Compatibility::glMinmax(GLenum target, GLenum internalformat, GLboolean sink)
4691{
4692 d_1_2_Deprecated->f.Minmax(target, internalformat, sink);
4693}
4694
4695inline void QOpenGLFunctions_4_1_Compatibility::glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
4696{
4697 d_1_2_Deprecated->f.Histogram(target, width, internalformat, sink);
4698}
4699
4700inline void QOpenGLFunctions_4_1_Compatibility::glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params)
4701{
4702 d_1_2_Deprecated->f.GetMinmaxParameteriv(target, pname, params);
4703}
4704
4705inline void QOpenGLFunctions_4_1_Compatibility::glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params)
4706{
4707 d_1_2_Deprecated->f.GetMinmaxParameterfv(target, pname, params);
4708}
4709
4710inline void QOpenGLFunctions_4_1_Compatibility::glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
4711{
4712 d_1_2_Deprecated->f.GetMinmax(target, reset, format, type, values);
4713}
4714
4715inline void QOpenGLFunctions_4_1_Compatibility::glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params)
4716{
4717 d_1_2_Deprecated->f.GetHistogramParameteriv(target, pname, params);
4718}
4719
4720inline void QOpenGLFunctions_4_1_Compatibility::glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params)
4721{
4722 d_1_2_Deprecated->f.GetHistogramParameterfv(target, pname, params);
4723}
4724
4725inline void QOpenGLFunctions_4_1_Compatibility::glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
4726{
4727 d_1_2_Deprecated->f.GetHistogram(target, reset, format, type, values);
4728}
4729
4730inline void QOpenGLFunctions_4_1_Compatibility::glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)
4731{
4732 d_1_2_Deprecated->f.SeparableFilter2D(target, internalformat, width, height, format, type, row, column);
4733}
4734
4735inline void QOpenGLFunctions_4_1_Compatibility::glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)
4736{
4737 d_1_2_Deprecated->f.GetSeparableFilter(target, format, type, row, column, span);
4738}
4739
4740inline void QOpenGLFunctions_4_1_Compatibility::glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params)
4741{
4742 d_1_2_Deprecated->f.GetConvolutionParameteriv(target, pname, params);
4743}
4744
4745inline void QOpenGLFunctions_4_1_Compatibility::glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params)
4746{
4747 d_1_2_Deprecated->f.GetConvolutionParameterfv(target, pname, params);
4748}
4749
4750inline void QOpenGLFunctions_4_1_Compatibility::glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image)
4751{
4752 d_1_2_Deprecated->f.GetConvolutionFilter(target, format, type, image);
4753}
4754
4755inline void QOpenGLFunctions_4_1_Compatibility::glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
4756{
4757 d_1_2_Deprecated->f.CopyConvolutionFilter2D(target, internalformat, x, y, width, height);
4758}
4759
4760inline void QOpenGLFunctions_4_1_Compatibility::glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
4761{
4762 d_1_2_Deprecated->f.CopyConvolutionFilter1D(target, internalformat, x, y, width);
4763}
4764
4765inline void QOpenGLFunctions_4_1_Compatibility::glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params)
4766{
4767 d_1_2_Deprecated->f.ConvolutionParameteriv(target, pname, params);
4768}
4769
4770inline void QOpenGLFunctions_4_1_Compatibility::glConvolutionParameteri(GLenum target, GLenum pname, GLint params)
4771{
4772 d_1_2_Deprecated->f.ConvolutionParameteri(target, pname, params);
4773}
4774
4775inline void QOpenGLFunctions_4_1_Compatibility::glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params)
4776{
4777 d_1_2_Deprecated->f.ConvolutionParameterfv(target, pname, params);
4778}
4779
4780inline void QOpenGLFunctions_4_1_Compatibility::glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params)
4781{
4782 d_1_2_Deprecated->f.ConvolutionParameterf(target, pname, params);
4783}
4784
4785inline void QOpenGLFunctions_4_1_Compatibility::glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)
4786{
4787 d_1_2_Deprecated->f.ConvolutionFilter2D(target, internalformat, width, height, format, type, image);
4788}
4789
4790inline void QOpenGLFunctions_4_1_Compatibility::glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)
4791{
4792 d_1_2_Deprecated->f.ConvolutionFilter1D(target, internalformat, width, format, type, image);
4793}
4794
4795inline void QOpenGLFunctions_4_1_Compatibility::glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
4796{
4797 d_1_2_Deprecated->f.CopyColorSubTable(target, start, x, y, width);
4798}
4799
4800inline void QOpenGLFunctions_4_1_Compatibility::glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)
4801{
4802 d_1_2_Deprecated->f.ColorSubTable(target, start, count, format, type, data);
4803}
4804
4805inline void QOpenGLFunctions_4_1_Compatibility::glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params)
4806{
4807 d_1_2_Deprecated->f.GetColorTableParameteriv(target, pname, params);
4808}
4809
4810inline void QOpenGLFunctions_4_1_Compatibility::glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params)
4811{
4812 d_1_2_Deprecated->f.GetColorTableParameterfv(target, pname, params);
4813}
4814
4815inline void QOpenGLFunctions_4_1_Compatibility::glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table)
4816{
4817 d_1_2_Deprecated->f.GetColorTable(target, format, type, table);
4818}
4819
4820inline void QOpenGLFunctions_4_1_Compatibility::glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
4821{
4822 d_1_2_Deprecated->f.CopyColorTable(target, internalformat, x, y, width);
4823}
4824
4825inline void QOpenGLFunctions_4_1_Compatibility::glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params)
4826{
4827 d_1_2_Deprecated->f.ColorTableParameteriv(target, pname, params);
4828}
4829
4830inline void QOpenGLFunctions_4_1_Compatibility::glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params)
4831{
4832 d_1_2_Deprecated->f.ColorTableParameterfv(target, pname, params);
4833}
4834
4835inline void QOpenGLFunctions_4_1_Compatibility::glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
4836{
4837 d_1_2_Deprecated->f.ColorTable(target, internalformat, width, format, type, table);
4838}
4839
4840
4841// OpenGL 1.3 deprecated functions
4842inline void QOpenGLFunctions_4_1_Compatibility::glMultTransposeMatrixd(const GLdouble *m)
4843{
4844 d_1_3_Deprecated->f.MultTransposeMatrixd(m);
4845}
4846
4847inline void QOpenGLFunctions_4_1_Compatibility::glMultTransposeMatrixf(const GLfloat *m)
4848{
4849 d_1_3_Deprecated->f.MultTransposeMatrixf(m);
4850}
4851
4852inline void QOpenGLFunctions_4_1_Compatibility::glLoadTransposeMatrixd(const GLdouble *m)
4853{
4854 d_1_3_Deprecated->f.LoadTransposeMatrixd(m);
4855}
4856
4857inline void QOpenGLFunctions_4_1_Compatibility::glLoadTransposeMatrixf(const GLfloat *m)
4858{
4859 d_1_3_Deprecated->f.LoadTransposeMatrixf(m);
4860}
4861
4862inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord4sv(GLenum target, const GLshort *v)
4863{
4864 d_1_3_Deprecated->f.MultiTexCoord4sv(target, v);
4865}
4866
4867inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
4868{
4869 d_1_3_Deprecated->f.MultiTexCoord4s(target, s, t, r, q);
4870}
4871
4872inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord4iv(GLenum target, const GLint *v)
4873{
4874 d_1_3_Deprecated->f.MultiTexCoord4iv(target, v);
4875}
4876
4877inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q)
4878{
4879 d_1_3_Deprecated->f.MultiTexCoord4i(target, s, t, r, q);
4880}
4881
4882inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord4fv(GLenum target, const GLfloat *v)
4883{
4884 d_1_3_Deprecated->f.MultiTexCoord4fv(target, v);
4885}
4886
4887inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
4888{
4889 d_1_3_Deprecated->f.MultiTexCoord4f(target, s, t, r, q);
4890}
4891
4892inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord4dv(GLenum target, const GLdouble *v)
4893{
4894 d_1_3_Deprecated->f.MultiTexCoord4dv(target, v);
4895}
4896
4897inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
4898{
4899 d_1_3_Deprecated->f.MultiTexCoord4d(target, s, t, r, q);
4900}
4901
4902inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord3sv(GLenum target, const GLshort *v)
4903{
4904 d_1_3_Deprecated->f.MultiTexCoord3sv(target, v);
4905}
4906
4907inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r)
4908{
4909 d_1_3_Deprecated->f.MultiTexCoord3s(target, s, t, r);
4910}
4911
4912inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord3iv(GLenum target, const GLint *v)
4913{
4914 d_1_3_Deprecated->f.MultiTexCoord3iv(target, v);
4915}
4916
4917inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r)
4918{
4919 d_1_3_Deprecated->f.MultiTexCoord3i(target, s, t, r);
4920}
4921
4922inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord3fv(GLenum target, const GLfloat *v)
4923{
4924 d_1_3_Deprecated->f.MultiTexCoord3fv(target, v);
4925}
4926
4927inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r)
4928{
4929 d_1_3_Deprecated->f.MultiTexCoord3f(target, s, t, r);
4930}
4931
4932inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord3dv(GLenum target, const GLdouble *v)
4933{
4934 d_1_3_Deprecated->f.MultiTexCoord3dv(target, v);
4935}
4936
4937inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r)
4938{
4939 d_1_3_Deprecated->f.MultiTexCoord3d(target, s, t, r);
4940}
4941
4942inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord2sv(GLenum target, const GLshort *v)
4943{
4944 d_1_3_Deprecated->f.MultiTexCoord2sv(target, v);
4945}
4946
4947inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord2s(GLenum target, GLshort s, GLshort t)
4948{
4949 d_1_3_Deprecated->f.MultiTexCoord2s(target, s, t);
4950}
4951
4952inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord2iv(GLenum target, const GLint *v)
4953{
4954 d_1_3_Deprecated->f.MultiTexCoord2iv(target, v);
4955}
4956
4957inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord2i(GLenum target, GLint s, GLint t)
4958{
4959 d_1_3_Deprecated->f.MultiTexCoord2i(target, s, t);
4960}
4961
4962inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord2fv(GLenum target, const GLfloat *v)
4963{
4964 d_1_3_Deprecated->f.MultiTexCoord2fv(target, v);
4965}
4966
4967inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t)
4968{
4969 d_1_3_Deprecated->f.MultiTexCoord2f(target, s, t);
4970}
4971
4972inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord2dv(GLenum target, const GLdouble *v)
4973{
4974 d_1_3_Deprecated->f.MultiTexCoord2dv(target, v);
4975}
4976
4977inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t)
4978{
4979 d_1_3_Deprecated->f.MultiTexCoord2d(target, s, t);
4980}
4981
4982inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord1sv(GLenum target, const GLshort *v)
4983{
4984 d_1_3_Deprecated->f.MultiTexCoord1sv(target, v);
4985}
4986
4987inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord1s(GLenum target, GLshort s)
4988{
4989 d_1_3_Deprecated->f.MultiTexCoord1s(target, s);
4990}
4991
4992inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord1iv(GLenum target, const GLint *v)
4993{
4994 d_1_3_Deprecated->f.MultiTexCoord1iv(target, v);
4995}
4996
4997inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord1i(GLenum target, GLint s)
4998{
4999 d_1_3_Deprecated->f.MultiTexCoord1i(target, s);
5000}
5001
5002inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord1fv(GLenum target, const GLfloat *v)
5003{
5004 d_1_3_Deprecated->f.MultiTexCoord1fv(target, v);
5005}
5006
5007inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord1f(GLenum target, GLfloat s)
5008{
5009 d_1_3_Deprecated->f.MultiTexCoord1f(target, s);
5010}
5011
5012inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord1dv(GLenum target, const GLdouble *v)
5013{
5014 d_1_3_Deprecated->f.MultiTexCoord1dv(target, v);
5015}
5016
5017inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord1d(GLenum target, GLdouble s)
5018{
5019 d_1_3_Deprecated->f.MultiTexCoord1d(target, s);
5020}
5021
5022inline void QOpenGLFunctions_4_1_Compatibility::glClientActiveTexture(GLenum texture)
5023{
5024 d_1_3_Deprecated->f.ClientActiveTexture(texture);
5025}
5026
5027
5028// OpenGL 1.4 deprecated functions
5029inline void QOpenGLFunctions_4_1_Compatibility::glWindowPos3sv(const GLshort *v)
5030{
5031 d_1_4_Deprecated->f.WindowPos3sv(v);
5032}
5033
5034inline void QOpenGLFunctions_4_1_Compatibility::glWindowPos3s(GLshort x, GLshort y, GLshort z)
5035{
5036 d_1_4_Deprecated->f.WindowPos3s(x, y, z);
5037}
5038
5039inline void QOpenGLFunctions_4_1_Compatibility::glWindowPos3iv(const GLint *v)
5040{
5041 d_1_4_Deprecated->f.WindowPos3iv(v);
5042}
5043
5044inline void QOpenGLFunctions_4_1_Compatibility::glWindowPos3i(GLint x, GLint y, GLint z)
5045{
5046 d_1_4_Deprecated->f.WindowPos3i(x, y, z);
5047}
5048
5049inline void QOpenGLFunctions_4_1_Compatibility::glWindowPos3fv(const GLfloat *v)
5050{
5051 d_1_4_Deprecated->f.WindowPos3fv(v);
5052}
5053
5054inline void QOpenGLFunctions_4_1_Compatibility::glWindowPos3f(GLfloat x, GLfloat y, GLfloat z)
5055{
5056 d_1_4_Deprecated->f.WindowPos3f(x, y, z);
5057}
5058
5059inline void QOpenGLFunctions_4_1_Compatibility::glWindowPos3dv(const GLdouble *v)
5060{
5061 d_1_4_Deprecated->f.WindowPos3dv(v);
5062}
5063
5064inline void QOpenGLFunctions_4_1_Compatibility::glWindowPos3d(GLdouble x, GLdouble y, GLdouble z)
5065{
5066 d_1_4_Deprecated->f.WindowPos3d(x, y, z);
5067}
5068
5069inline void QOpenGLFunctions_4_1_Compatibility::glWindowPos2sv(const GLshort *v)
5070{
5071 d_1_4_Deprecated->f.WindowPos2sv(v);
5072}
5073
5074inline void QOpenGLFunctions_4_1_Compatibility::glWindowPos2s(GLshort x, GLshort y)
5075{
5076 d_1_4_Deprecated->f.WindowPos2s(x, y);
5077}
5078
5079inline void QOpenGLFunctions_4_1_Compatibility::glWindowPos2iv(const GLint *v)
5080{
5081 d_1_4_Deprecated->f.WindowPos2iv(v);
5082}
5083
5084inline void QOpenGLFunctions_4_1_Compatibility::glWindowPos2i(GLint x, GLint y)
5085{
5086 d_1_4_Deprecated->f.WindowPos2i(x, y);
5087}
5088
5089inline void QOpenGLFunctions_4_1_Compatibility::glWindowPos2fv(const GLfloat *v)
5090{
5091 d_1_4_Deprecated->f.WindowPos2fv(v);
5092}
5093
5094inline void QOpenGLFunctions_4_1_Compatibility::glWindowPos2f(GLfloat x, GLfloat y)
5095{
5096 d_1_4_Deprecated->f.WindowPos2f(x, y);
5097}
5098
5099inline void QOpenGLFunctions_4_1_Compatibility::glWindowPos2dv(const GLdouble *v)
5100{
5101 d_1_4_Deprecated->f.WindowPos2dv(v);
5102}
5103
5104inline void QOpenGLFunctions_4_1_Compatibility::glWindowPos2d(GLdouble x, GLdouble y)
5105{
5106 d_1_4_Deprecated->f.WindowPos2d(x, y);
5107}
5108
5109inline void QOpenGLFunctions_4_1_Compatibility::glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
5110{
5111 d_1_4_Deprecated->f.SecondaryColorPointer(size, type, stride, pointer);
5112}
5113
5114inline void QOpenGLFunctions_4_1_Compatibility::glSecondaryColor3usv(const GLushort *v)
5115{
5116 d_1_4_Deprecated->f.SecondaryColor3usv(v);
5117}
5118
5119inline void QOpenGLFunctions_4_1_Compatibility::glSecondaryColor3us(GLushort red, GLushort green, GLushort blue)
5120{
5121 d_1_4_Deprecated->f.SecondaryColor3us(red, green, blue);
5122}
5123
5124inline void QOpenGLFunctions_4_1_Compatibility::glSecondaryColor3uiv(const GLuint *v)
5125{
5126 d_1_4_Deprecated->f.SecondaryColor3uiv(v);
5127}
5128
5129inline void QOpenGLFunctions_4_1_Compatibility::glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue)
5130{
5131 d_1_4_Deprecated->f.SecondaryColor3ui(red, green, blue);
5132}
5133
5134inline void QOpenGLFunctions_4_1_Compatibility::glSecondaryColor3ubv(const GLubyte *v)
5135{
5136 d_1_4_Deprecated->f.SecondaryColor3ubv(v);
5137}
5138
5139inline void QOpenGLFunctions_4_1_Compatibility::glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue)
5140{
5141 d_1_4_Deprecated->f.SecondaryColor3ub(red, green, blue);
5142}
5143
5144inline void QOpenGLFunctions_4_1_Compatibility::glSecondaryColor3sv(const GLshort *v)
5145{
5146 d_1_4_Deprecated->f.SecondaryColor3sv(v);
5147}
5148
5149inline void QOpenGLFunctions_4_1_Compatibility::glSecondaryColor3s(GLshort red, GLshort green, GLshort blue)
5150{
5151 d_1_4_Deprecated->f.SecondaryColor3s(red, green, blue);
5152}
5153
5154inline void QOpenGLFunctions_4_1_Compatibility::glSecondaryColor3iv(const GLint *v)
5155{
5156 d_1_4_Deprecated->f.SecondaryColor3iv(v);
5157}
5158
5159inline void QOpenGLFunctions_4_1_Compatibility::glSecondaryColor3i(GLint red, GLint green, GLint blue)
5160{
5161 d_1_4_Deprecated->f.SecondaryColor3i(red, green, blue);
5162}
5163
5164inline void QOpenGLFunctions_4_1_Compatibility::glSecondaryColor3fv(const GLfloat *v)
5165{
5166 d_1_4_Deprecated->f.SecondaryColor3fv(v);
5167}
5168
5169inline void QOpenGLFunctions_4_1_Compatibility::glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue)
5170{
5171 d_1_4_Deprecated->f.SecondaryColor3f(red, green, blue);
5172}
5173
5174inline void QOpenGLFunctions_4_1_Compatibility::glSecondaryColor3dv(const GLdouble *v)
5175{
5176 d_1_4_Deprecated->f.SecondaryColor3dv(v);
5177}
5178
5179inline void QOpenGLFunctions_4_1_Compatibility::glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue)
5180{
5181 d_1_4_Deprecated->f.SecondaryColor3d(red, green, blue);
5182}
5183
5184inline void QOpenGLFunctions_4_1_Compatibility::glSecondaryColor3bv(const GLbyte *v)
5185{
5186 d_1_4_Deprecated->f.SecondaryColor3bv(v);
5187}
5188
5189inline void QOpenGLFunctions_4_1_Compatibility::glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue)
5190{
5191 d_1_4_Deprecated->f.SecondaryColor3b(red, green, blue);
5192}
5193
5194inline void QOpenGLFunctions_4_1_Compatibility::glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
5195{
5196 d_1_4_Deprecated->f.FogCoordPointer(type, stride, pointer);
5197}
5198
5199inline void QOpenGLFunctions_4_1_Compatibility::glFogCoorddv(const GLdouble *coord)
5200{
5201 d_1_4_Deprecated->f.FogCoorddv(coord);
5202}
5203
5204inline void QOpenGLFunctions_4_1_Compatibility::glFogCoordd(GLdouble coord)
5205{
5206 d_1_4_Deprecated->f.FogCoordd(coord);
5207}
5208
5209inline void QOpenGLFunctions_4_1_Compatibility::glFogCoordfv(const GLfloat *coord)
5210{
5211 d_1_4_Deprecated->f.FogCoordfv(coord);
5212}
5213
5214inline void QOpenGLFunctions_4_1_Compatibility::glFogCoordf(GLfloat coord)
5215{
5216 d_1_4_Deprecated->f.FogCoordf(coord);
5217}
5218
5219
5220// OpenGL 1.5 deprecated functions
5221
5222// OpenGL 2.0 deprecated functions
5223inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4usv(GLuint index, const GLushort *v)
5224{
5225 d_2_0_Core->f.VertexAttrib4usv(index, v);
5226}
5227
5228inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4uiv(GLuint index, const GLuint *v)
5229{
5230 d_2_0_Core->f.VertexAttrib4uiv(index, v);
5231}
5232
5233inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4ubv(GLuint index, const GLubyte *v)
5234{
5235 d_2_0_Core->f.VertexAttrib4ubv(index, v);
5236}
5237
5238inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4sv(GLuint index, const GLshort *v)
5239{
5240 d_2_0_Core->f.VertexAttrib4sv(index, v);
5241}
5242
5243inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
5244{
5245 d_2_0_Core->f.VertexAttrib4s(index, x, y, z, w);
5246}
5247
5248inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4iv(GLuint index, const GLint *v)
5249{
5250 d_2_0_Core->f.VertexAttrib4iv(index, v);
5251}
5252
5253inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4fv(GLuint index, const GLfloat *v)
5254{
5255 d_2_0_Core->f.VertexAttrib4fv(index, v);
5256}
5257
5258inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
5259{
5260 d_2_0_Core->f.VertexAttrib4f(index, x, y, z, w);
5261}
5262
5263inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4dv(GLuint index, const GLdouble *v)
5264{
5265 d_2_0_Core->f.VertexAttrib4dv(index, v);
5266}
5267
5268inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
5269{
5270 d_2_0_Core->f.VertexAttrib4d(index, x, y, z, w);
5271}
5272
5273inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4bv(GLuint index, const GLbyte *v)
5274{
5275 d_2_0_Core->f.VertexAttrib4bv(index, v);
5276}
5277
5278inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4Nusv(GLuint index, const GLushort *v)
5279{
5280 d_2_0_Core->f.VertexAttrib4Nusv(index, v);
5281}
5282
5283inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4Nuiv(GLuint index, const GLuint *v)
5284{
5285 d_2_0_Core->f.VertexAttrib4Nuiv(index, v);
5286}
5287
5288inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4Nubv(GLuint index, const GLubyte *v)
5289{
5290 d_2_0_Core->f.VertexAttrib4Nubv(index, v);
5291}
5292
5293inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
5294{
5295 d_2_0_Core->f.VertexAttrib4Nub(index, x, y, z, w);
5296}
5297
5298inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4Nsv(GLuint index, const GLshort *v)
5299{
5300 d_2_0_Core->f.VertexAttrib4Nsv(index, v);
5301}
5302
5303inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4Niv(GLuint index, const GLint *v)
5304{
5305 d_2_0_Core->f.VertexAttrib4Niv(index, v);
5306}
5307
5308inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4Nbv(GLuint index, const GLbyte *v)
5309{
5310 d_2_0_Core->f.VertexAttrib4Nbv(index, v);
5311}
5312
5313inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib3sv(GLuint index, const GLshort *v)
5314{
5315 d_2_0_Core->f.VertexAttrib3sv(index, v);
5316}
5317
5318inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z)
5319{
5320 d_2_0_Core->f.VertexAttrib3s(index, x, y, z);
5321}
5322
5323inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib3fv(GLuint index, const GLfloat *v)
5324{
5325 d_2_0_Core->f.VertexAttrib3fv(index, v);
5326}
5327
5328inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
5329{
5330 d_2_0_Core->f.VertexAttrib3f(index, x, y, z);
5331}
5332
5333inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib3dv(GLuint index, const GLdouble *v)
5334{
5335 d_2_0_Core->f.VertexAttrib3dv(index, v);
5336}
5337
5338inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
5339{
5340 d_2_0_Core->f.VertexAttrib3d(index, x, y, z);
5341}
5342
5343inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib2sv(GLuint index, const GLshort *v)
5344{
5345 d_2_0_Core->f.VertexAttrib2sv(index, v);
5346}
5347
5348inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib2s(GLuint index, GLshort x, GLshort y)
5349{
5350 d_2_0_Core->f.VertexAttrib2s(index, x, y);
5351}
5352
5353inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib2fv(GLuint index, const GLfloat *v)
5354{
5355 d_2_0_Core->f.VertexAttrib2fv(index, v);
5356}
5357
5358inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
5359{
5360 d_2_0_Core->f.VertexAttrib2f(index, x, y);
5361}
5362
5363inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib2dv(GLuint index, const GLdouble *v)
5364{
5365 d_2_0_Core->f.VertexAttrib2dv(index, v);
5366}
5367
5368inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y)
5369{
5370 d_2_0_Core->f.VertexAttrib2d(index, x, y);
5371}
5372
5373inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib1sv(GLuint index, const GLshort *v)
5374{
5375 d_2_0_Core->f.VertexAttrib1sv(index, v);
5376}
5377
5378inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib1s(GLuint index, GLshort x)
5379{
5380 d_2_0_Core->f.VertexAttrib1s(index, x);
5381}
5382
5383inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib1fv(GLuint index, const GLfloat *v)
5384{
5385 d_2_0_Core->f.VertexAttrib1fv(index, v);
5386}
5387
5388inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib1f(GLuint index, GLfloat x)
5389{
5390 d_2_0_Core->f.VertexAttrib1f(index, x);
5391}
5392
5393inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib1dv(GLuint index, const GLdouble *v)
5394{
5395 d_2_0_Core->f.VertexAttrib1dv(index, v);
5396}
5397
5398inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib1d(GLuint index, GLdouble x)
5399{
5400 d_2_0_Core->f.VertexAttrib1d(index, x);
5401}
5402
5403
5404// OpenGL 2.1 deprecated functions
5405
5406// OpenGL 3.0 deprecated functions
5407inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI4usv(GLuint index, const GLushort *v)
5408{
5409 d_3_0_Core->f.VertexAttribI4usv(index, v);
5410}
5411
5412inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI4ubv(GLuint index, const GLubyte *v)
5413{
5414 d_3_0_Core->f.VertexAttribI4ubv(index, v);
5415}
5416
5417inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI4sv(GLuint index, const GLshort *v)
5418{
5419 d_3_0_Core->f.VertexAttribI4sv(index, v);
5420}
5421
5422inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI4bv(GLuint index, const GLbyte *v)
5423{
5424 d_3_0_Core->f.VertexAttribI4bv(index, v);
5425}
5426
5427inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI4uiv(GLuint index, const GLuint *v)
5428{
5429 d_3_0_Core->f.VertexAttribI4uiv(index, v);
5430}
5431
5432inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI3uiv(GLuint index, const GLuint *v)
5433{
5434 d_3_0_Core->f.VertexAttribI3uiv(index, v);
5435}
5436
5437inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI2uiv(GLuint index, const GLuint *v)
5438{
5439 d_3_0_Core->f.VertexAttribI2uiv(index, v);
5440}
5441
5442inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI1uiv(GLuint index, const GLuint *v)
5443{
5444 d_3_0_Core->f.VertexAttribI1uiv(index, v);
5445}
5446
5447inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI4iv(GLuint index, const GLint *v)
5448{
5449 d_3_0_Core->f.VertexAttribI4iv(index, v);
5450}
5451
5452inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI3iv(GLuint index, const GLint *v)
5453{
5454 d_3_0_Core->f.VertexAttribI3iv(index, v);
5455}
5456
5457inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI2iv(GLuint index, const GLint *v)
5458{
5459 d_3_0_Core->f.VertexAttribI2iv(index, v);
5460}
5461
5462inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI1iv(GLuint index, const GLint *v)
5463{
5464 d_3_0_Core->f.VertexAttribI1iv(index, v);
5465}
5466
5467inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
5468{
5469 d_3_0_Core->f.VertexAttribI4ui(index, x, y, z, w);
5470}
5471
5472inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z)
5473{
5474 d_3_0_Core->f.VertexAttribI3ui(index, x, y, z);
5475}
5476
5477inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI2ui(GLuint index, GLuint x, GLuint y)
5478{
5479 d_3_0_Core->f.VertexAttribI2ui(index, x, y);
5480}
5481
5482inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI1ui(GLuint index, GLuint x)
5483{
5484 d_3_0_Core->f.VertexAttribI1ui(index, x);
5485}
5486
5487inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w)
5488{
5489 d_3_0_Core->f.VertexAttribI4i(index, x, y, z, w);
5490}
5491
5492inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z)
5493{
5494 d_3_0_Core->f.VertexAttribI3i(index, x, y, z);
5495}
5496
5497inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI2i(GLuint index, GLint x, GLint y)
5498{
5499 d_3_0_Core->f.VertexAttribI2i(index, x, y);
5500}
5501
5502inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI1i(GLuint index, GLint x)
5503{
5504 d_3_0_Core->f.VertexAttribI1i(index, x);
5505}
5506
5507
5508// OpenGL 3.1 deprecated functions
5509
5510// OpenGL 3.2 deprecated functions
5511
5512// OpenGL 3.3 deprecated functions
5513
5514// OpenGL 4.0 deprecated functions
5515
5516// OpenGL 4.1 deprecated functions
5517
5518
5519QT_END_NAMESPACE
5520
5521#endif // QT_NO_OPENGL && !QT_CONFIG(opengles2)
5522
5523#endif
Combined button and popup list for selecting options.