28class Q_OPENGL_EXPORT QOpenGLFunctions_4_1_Compatibility :
public QAbstractOpenGLFunctions
31 QOpenGLFunctions_4_1_Compatibility();
32 ~QOpenGLFunctions_4_1_Compatibility();
34 bool initializeOpenGLFunctions() override;
37 void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
38 void glDepthRange(GLdouble nearVal, GLdouble farVal);
39 GLboolean glIsEnabled(GLenum cap);
40 void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params);
41 void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params);
42 void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params);
43 void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
44 void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
45 const GLubyte * glGetString(GLenum name);
46 void glGetIntegerv(GLenum pname, GLint *params);
47 void glGetFloatv(GLenum pname, GLfloat *params);
49 void glGetDoublev(GLenum pname, GLdouble *params);
50 void glGetBooleanv(GLenum pname, GLboolean *params);
51 void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
52 void glReadBuffer(GLenum mode);
53 void glPixelStorei(GLenum pname, GLint param);
54 void glPixelStoref(GLenum pname, GLfloat param);
55 void glDepthFunc(GLenum func);
56 void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
57 void glStencilFunc(GLenum func, GLint ref, GLuint mask);
58 void glLogicOp(GLenum opcode);
59 void glBlendFunc(GLenum sfactor, GLenum dfactor);
62 void glEnable(GLenum cap);
63 void glDisable(GLenum cap);
64 void glDepthMask(GLboolean flag);
65 void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
66 void glStencilMask(GLuint mask);
67 void glClearDepth(GLdouble depth);
68 void glClearStencil(GLint s);
69 void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
70 void glClear(GLbitfield mask);
71 void glDrawBuffer(GLenum mode);
72 void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type,
const GLvoid *pixels);
73 void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type,
const GLvoid *pixels);
74 void glTexParameteriv(GLenum target, GLenum pname,
const GLint *params);
75 void glTexParameteri(GLenum target, GLenum pname, GLint param);
76 void glTexParameterfv(GLenum target, GLenum pname,
const GLfloat *params);
77 void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
78 void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
79 void glPolygonMode(GLenum face, GLenum mode);
80 void glPointSize(GLfloat size);
81 void glLineWidth(GLfloat width);
82 void glHint(GLenum target, GLenum mode);
83 void glFrontFace(GLenum mode);
84 void glCullFace(GLenum mode);
87 void glIndexubv(
const GLubyte *c);
88 void glIndexub(GLubyte c);
89 GLboolean glIsTexture(GLuint texture);
90 void glGenTextures(GLsizei n, GLuint *textures);
91 void glDeleteTextures(GLsizei n,
const GLuint *textures);
92 void glBindTexture(GLenum target, GLuint texture);
93 void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type,
const GLvoid *pixels);
94 void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type,
const GLvoid *pixels);
95 void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
96 void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
97 void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
98 void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
99 void glPolygonOffset(GLfloat factor, GLfloat units);
100 void glGetPointerv(GLenum pname, GLvoid* *params);
101 void glDrawElements(GLenum mode, GLsizei count, GLenum type,
const GLvoid *indices);
102 void glDrawArrays(GLenum mode, GLint first, GLsizei count);
105 void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
106 void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type,
const GLvoid *pixels);
107 void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type,
const GLvoid *pixels);
108 void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type,
const GLvoid *indices);
109 void glBlendEquation(GLenum mode);
110 void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
113 void glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img);
114 void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize,
const GLvoid *data);
115 void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize,
const GLvoid *data);
116 void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize,
const GLvoid *data);
117 void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize,
const GLvoid *data);
118 void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize,
const GLvoid *data);
119 void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize,
const GLvoid *data);
120 void glSampleCoverage(GLfloat value, GLboolean invert);
121 void glActiveTexture(GLenum texture);
124 void glPointParameteriv(GLenum pname,
const GLint *params);
125 void glPointParameteri(GLenum pname, GLint param);
126 void glPointParameterfv(GLenum pname,
const GLfloat *params);
127 void glPointParameterf(GLenum pname, GLfloat param);
128 void glMultiDrawElements(GLenum mode,
const GLsizei *count, GLenum type,
const GLvoid*
const *indices, GLsizei drawcount);
129 void glMultiDrawArrays(GLenum mode,
const GLint *first,
const GLsizei *count, GLsizei drawcount);
130 void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
133 void glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params);
134 void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params);
135 GLboolean glUnmapBuffer(GLenum target);
136 GLvoid* glMapBuffer(GLenum target, GLenum access);
137 void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
138 void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size,
const GLvoid *data);
139 void glBufferData(GLenum target, GLsizeiptr size,
const GLvoid *data, GLenum usage);
140 GLboolean glIsBuffer(GLuint buffer);
141 void glGenBuffers(GLsizei n, GLuint *buffers);
142 void glDeleteBuffers(GLsizei n,
const GLuint *buffers);
143 void glBindBuffer(GLenum target, GLuint buffer);
144 void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params);
145 void glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params);
146 void glGetQueryiv(GLenum target, GLenum pname, GLint *params);
147 void glEndQuery(GLenum target);
148 void glBeginQuery(GLenum target, GLuint id);
149 GLboolean glIsQuery(GLuint id);
150 void glDeleteQueries(GLsizei n,
const GLuint *ids);
151 void glGenQueries(GLsizei n, GLuint *ids);
154 void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride,
const GLvoid *pointer);
155 void glValidateProgram(GLuint program);
156 void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
157 void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
158 void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
159 void glUniform4iv(GLint location, GLsizei count,
const GLint *value);
160 void glUniform3iv(GLint location, GLsizei count,
const GLint *value);
161 void glUniform2iv(GLint location, GLsizei count,
const GLint *value);
162 void glUniform1iv(GLint location, GLsizei count,
const GLint *value);
163 void glUniform4fv(GLint location, GLsizei count,
const GLfloat *value);
164 void glUniform3fv(GLint location, GLsizei count,
const GLfloat *value);
165 void glUniform2fv(GLint location, GLsizei count,
const GLfloat *value);
166 void glUniform1fv(GLint location, GLsizei count,
const GLfloat *value);
167 void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
168 void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2);
169 void glUniform2i(GLint location, GLint v0, GLint v1);
170 void glUniform1i(GLint location, GLint v0);
171 void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
172 void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
173 void glUniform2f(GLint location, GLfloat v0, GLfloat v1);
174 void glUniform1f(GLint location, GLfloat v0);
175 void glUseProgram(GLuint program);
176 void glShaderSource(GLuint shader, GLsizei count,
const GLchar*
const *string,
const GLint *length);
177 void glLinkProgram(GLuint program);
178 GLboolean glIsShader(GLuint shader);
179 GLboolean glIsProgram(GLuint program);
180 void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer);
181 void glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params);
182 void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params);
183 void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params);
184 void glGetUniformiv(GLuint program, GLint location, GLint *params);
185 void glGetUniformfv(GLuint program, GLint location, GLfloat *params);
186 GLint glGetUniformLocation(GLuint program,
const GLchar *name);
187 void glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
188 void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
189 void glGetShaderiv(GLuint shader, GLenum pname, GLint *params);
190 void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
191 void glGetProgramiv(GLuint program, GLenum pname, GLint *params);
192 GLint glGetAttribLocation(GLuint program,
const GLchar *name);
193 void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj);
194 void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
195 void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
196 void glEnableVertexAttribArray(GLuint index);
197 void glDisableVertexAttribArray(GLuint index);
198 void glDetachShader(GLuint program, GLuint shader);
199 void glDeleteShader(GLuint shader);
200 void glDeleteProgram(GLuint program);
201 GLuint glCreateShader(GLenum type);
202 GLuint glCreateProgram();
203 void glCompileShader(GLuint shader);
204 void glBindAttribLocation(GLuint program, GLuint index,
const GLchar *name);
205 void glAttachShader(GLuint program, GLuint shader);
206 void glStencilMaskSeparate(GLenum face, GLuint mask);
207 void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
208 void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
209 void glDrawBuffers(GLsizei n,
const GLenum *bufs);
210 void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
213 void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
214 void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
215 void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
216 void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
217 void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
218 void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
221 GLboolean glIsVertexArray(GLuint array);
222 void glGenVertexArrays(GLsizei n, GLuint *arrays);
223 void glDeleteVertexArrays(GLsizei n,
const GLuint *arrays);
224 void glBindVertexArray(GLuint array);
225 void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length);
226 GLvoid* glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
227 void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
228 void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
229 void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
230 void glGenerateMipmap(GLenum target);
231 void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params);
232 void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
233 void glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
234 void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
235 void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
236 GLenum glCheckFramebufferStatus(GLenum target);
237 void glGenFramebuffers(GLsizei n, GLuint *framebuffers);
238 void glDeleteFramebuffers(GLsizei n,
const GLuint *framebuffers);
239 void glBindFramebuffer(GLenum target, GLuint framebuffer);
240 GLboolean glIsFramebuffer(GLuint framebuffer);
241 void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params);
242 void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
243 void glGenRenderbuffers(GLsizei n, GLuint *renderbuffers);
244 void glDeleteRenderbuffers(GLsizei n,
const GLuint *renderbuffers);
245 void glBindRenderbuffer(GLenum target, GLuint renderbuffer);
246 GLboolean glIsRenderbuffer(GLuint renderbuffer);
247 const GLubyte * glGetStringi(GLenum name, GLuint index);
248 void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
249 void glClearBufferfv(GLenum buffer, GLint drawbuffer,
const GLfloat *value);
250 void glClearBufferuiv(GLenum buffer, GLint drawbuffer,
const GLuint *value);
251 void glClearBufferiv(GLenum buffer, GLint drawbuffer,
const GLint *value);
252 void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params);
253 void glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params);
254 void glTexParameterIuiv(GLenum target, GLenum pname,
const GLuint *params);
255 void glTexParameterIiv(GLenum target, GLenum pname,
const GLint *params);
256 void glUniform4uiv(GLint location, GLsizei count,
const GLuint *value);
257 void glUniform3uiv(GLint location, GLsizei count,
const GLuint *value);
258 void glUniform2uiv(GLint location, GLsizei count,
const GLuint *value);
259 void glUniform1uiv(GLint location, GLsizei count,
const GLuint *value);
260 void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
261 void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2);
262 void glUniform2ui(GLint location, GLuint v0, GLuint v1);
263 void glUniform1ui(GLint location, GLuint v0);
264 GLint glGetFragDataLocation(GLuint program,
const GLchar *name);
265 void glBindFragDataLocation(GLuint program, GLuint color,
const GLchar *name);
266 void glGetUniformuiv(GLuint program, GLint location, GLuint *params);
267 void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params);
268 void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params);
269 void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride,
const GLvoid *pointer);
270 void glEndConditionalRender();
271 void glBeginConditionalRender(GLuint id, GLenum mode);
272 void glClampColor(GLenum target, GLenum clamp);
273 void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
274 void glTransformFeedbackVaryings(GLuint program, GLsizei count,
const GLchar*
const *varyings, GLenum bufferMode);
275 void glBindBufferBase(GLenum target, GLuint index, GLuint buffer);
276 void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
277 void glEndTransformFeedback();
278 void glBeginTransformFeedback(GLenum primitiveMode);
279 GLboolean glIsEnabledi(GLenum target, GLuint index);
280 void glDisablei(GLenum target, GLuint index);
281 void glEnablei(GLenum target, GLuint index);
282 void glGetIntegeri_v(GLenum target, GLuint index, GLint *data);
283 void glGetBooleani_v(GLenum target, GLuint index, GLboolean *data);
284 void glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
287 void glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
288 void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
289 void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
290 void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
291 GLuint glGetUniformBlockIndex(GLuint program,
const GLchar *uniformBlockName);
292 void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName);
293 void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount,
const GLuint *uniformIndices, GLenum pname, GLint *params);
294 void glGetUniformIndices(GLuint program, GLsizei uniformCount,
const GLchar*
const *uniformNames, GLuint *uniformIndices);
295 void glPrimitiveRestartIndex(GLuint index);
296 void glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer);
297 void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type,
const GLvoid *indices, GLsizei instancecount);
298 void glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
301 void glSampleMaski(GLuint index, GLbitfield mask);
302 void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val);
303 void glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
304 void glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
305 void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
306 void glGetInteger64v(GLenum pname, GLint64 *params);
307 void glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
308 GLenum glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
309 void glDeleteSync(GLsync sync);
310 GLboolean glIsSync(GLsync sync);
311 GLsync glFenceSync(GLenum condition, GLbitfield flags);
312 void glProvokingVertex(GLenum mode);
313 void glMultiDrawElementsBaseVertex(GLenum mode,
const GLsizei *count, GLenum type,
const GLvoid*
const *indices, GLsizei drawcount,
const GLint *basevertex);
314 void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type,
const GLvoid *indices, GLsizei instancecount, GLint basevertex);
315 void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type,
const GLvoid *indices, GLint basevertex);
316 void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type,
const GLvoid *indices, GLint basevertex);
317 void glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level);
318 void glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params);
319 void glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data);
322 void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized,
const GLuint *value);
323 void glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
324 void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized,
const GLuint *value);
325 void glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
326 void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized,
const GLuint *value);
327 void glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
328 void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized,
const GLuint *value);
329 void glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
330 void glSecondaryColorP3uiv(GLenum type,
const GLuint *color);
331 void glSecondaryColorP3ui(GLenum type, GLuint color);
332 void glColorP4uiv(GLenum type,
const GLuint *color);
333 void glColorP4ui(GLenum type, GLuint color);
334 void glColorP3uiv(GLenum type,
const GLuint *color);
335 void glColorP3ui(GLenum type, GLuint color);
336 void glNormalP3uiv(GLenum type,
const GLuint *coords);
337 void glNormalP3ui(GLenum type, GLuint coords);
338 void glMultiTexCoordP4uiv(GLenum texture, GLenum type,
const GLuint *coords);
339 void glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords);
340 void glMultiTexCoordP3uiv(GLenum texture, GLenum type,
const GLuint *coords);
341 void glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords);
342 void glMultiTexCoordP2uiv(GLenum texture, GLenum type,
const GLuint *coords);
343 void glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords);
344 void glMultiTexCoordP1uiv(GLenum texture, GLenum type,
const GLuint *coords);
345 void glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords);
346 void glTexCoordP4uiv(GLenum type,
const GLuint *coords);
347 void glTexCoordP4ui(GLenum type, GLuint coords);
348 void glTexCoordP3uiv(GLenum type,
const GLuint *coords);
349 void glTexCoordP3ui(GLenum type, GLuint coords);
350 void glTexCoordP2uiv(GLenum type,
const GLuint *coords);
351 void glTexCoordP2ui(GLenum type, GLuint coords);
352 void glTexCoordP1uiv(GLenum type,
const GLuint *coords);
353 void glTexCoordP1ui(GLenum type, GLuint coords);
354 void glVertexP4uiv(GLenum type,
const GLuint *value);
355 void glVertexP4ui(GLenum type, GLuint value);
356 void glVertexP3uiv(GLenum type,
const GLuint *value);
357 void glVertexP3ui(GLenum type, GLuint value);
358 void glVertexP2uiv(GLenum type,
const GLuint *value);
359 void glVertexP2ui(GLenum type, GLuint value);
360 void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params);
361 void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params);
362 void glQueryCounter(GLuint id, GLenum target);
363 void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params);
364 void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params);
365 void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params);
366 void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params);
367 void glSamplerParameterIuiv(GLuint sampler, GLenum pname,
const GLuint *param);
368 void glSamplerParameterIiv(GLuint sampler, GLenum pname,
const GLint *param);
369 void glSamplerParameterfv(GLuint sampler, GLenum pname,
const GLfloat *param);
370 void glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param);
371 void glSamplerParameteriv(GLuint sampler, GLenum pname,
const GLint *param);
372 void glSamplerParameteri(GLuint sampler, GLenum pname, GLint param);
373 void glBindSampler(GLuint unit, GLuint sampler);
374 GLboolean glIsSampler(GLuint sampler);
375 void glDeleteSamplers(GLsizei count,
const GLuint *samplers);
376 void glGenSamplers(GLsizei count, GLuint *samplers);
377 GLint glGetFragDataIndex(GLuint program,
const GLchar *name);
378 void glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index,
const GLchar *name);
379 void glVertexAttribDivisor(GLuint index, GLuint divisor);
382 void glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params);
383 void glEndQueryIndexed(GLenum target, GLuint index);
384 void glBeginQueryIndexed(GLenum target, GLuint index, GLuint id);
385 void glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream);
386 void glDrawTransformFeedback(GLenum mode, GLuint id);
387 void glResumeTransformFeedback();
388 void glPauseTransformFeedback();
389 GLboolean glIsTransformFeedback(GLuint id);
390 void glGenTransformFeedbacks(GLsizei n, GLuint *ids);
391 void glDeleteTransformFeedbacks(GLsizei n,
const GLuint *ids);
392 void glBindTransformFeedback(GLenum target, GLuint id);
393 void glPatchParameterfv(GLenum pname,
const GLfloat *values);
394 void glPatchParameteri(GLenum pname, GLint value);
395 void glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values);
396 void glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params);
397 void glUniformSubroutinesuiv(GLenum shadertype, GLsizei count,
const GLuint *indices);
398 void glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
399 void glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
400 void glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values);
401 GLuint glGetSubroutineIndex(GLuint program, GLenum shadertype,
const GLchar *name);
402 GLint glGetSubroutineUniformLocation(GLuint program, GLenum shadertype,
const GLchar *name);
403 void glGetUniformdv(GLuint program, GLint location, GLdouble *params);
404 void glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose,
const GLdouble *value);
405 void glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose,
const GLdouble *value);
406 void glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose,
const GLdouble *value);
407 void glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose,
const GLdouble *value);
408 void glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose,
const GLdouble *value);
409 void glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose,
const GLdouble *value);
410 void glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose,
const GLdouble *value);
411 void glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose,
const GLdouble *value);
412 void glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose,
const GLdouble *value);
413 void glUniform4dv(GLint location, GLsizei count,
const GLdouble *value);
414 void glUniform3dv(GLint location, GLsizei count,
const GLdouble *value);
415 void glUniform2dv(GLint location, GLsizei count,
const GLdouble *value);
416 void glUniform1dv(GLint location, GLsizei count,
const GLdouble *value);
417 void glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
418 void glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z);
419 void glUniform2d(GLint location, GLdouble x, GLdouble y);
420 void glUniform1d(GLint location, GLdouble x);
421 void glDrawElementsIndirect(GLenum mode, GLenum type,
const GLvoid *indirect);
422 void glDrawArraysIndirect(GLenum mode,
const GLvoid *indirect);
423 void glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
424 void glBlendFunci(GLuint buf, GLenum src, GLenum dst);
425 void glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha);
426 void glBlendEquationi(GLuint buf, GLenum mode);
427 void glMinSampleShading(GLfloat value);
430 void glGetDoublei_v(GLenum target, GLuint index, GLdouble *data);
431 void glGetFloati_v(GLenum target, GLuint index, GLfloat *data);
432 void glDepthRangeIndexed(GLuint index, GLdouble n, GLdouble f);
433 void glDepthRangeArrayv(GLuint first, GLsizei count,
const GLdouble *v);
434 void glScissorIndexedv(GLuint index,
const GLint *v);
435 void glScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
436 void glScissorArrayv(GLuint first, GLsizei count,
const GLint *v);
437 void glViewportIndexedfv(GLuint index,
const GLfloat *v);
438 void glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);
439 void glViewportArrayv(GLuint first, GLsizei count,
const GLfloat *v);
440 void glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble *params);
441 void glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride,
const GLvoid *pointer);
442 void glVertexAttribL4dv(GLuint index,
const GLdouble *v);
443 void glVertexAttribL3dv(GLuint index,
const GLdouble *v);
444 void glVertexAttribL2dv(GLuint index,
const GLdouble *v);
445 void glVertexAttribL1dv(GLuint index,
const GLdouble *v);
446 void glVertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
447 void glVertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z);
448 void glVertexAttribL2d(GLuint index, GLdouble x, GLdouble y);
449 void glVertexAttribL1d(GLuint index, GLdouble x);
450 void glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
451 void glValidateProgramPipeline(GLuint pipeline);
452 void glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose,
const GLdouble *value);
453 void glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose,
const GLdouble *value);
454 void glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose,
const GLdouble *value);
455 void glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose,
const GLdouble *value);
456 void glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose,
const GLdouble *value);
457 void glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose,
const GLdouble *value);
458 void glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
459 void glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
460 void glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
461 void glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
462 void glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
463 void glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
464 void glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose,
const GLdouble *value);
465 void glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose,
const GLdouble *value);
466 void glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose,
const GLdouble *value);
467 void glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
468 void glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
469 void glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
470 void glProgramUniform4uiv(GLuint program, GLint location, GLsizei count,
const GLuint *value);
471 void glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
472 void glProgramUniform4dv(GLuint program, GLint location, GLsizei count,
const GLdouble *value);
473 void glProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
474 void glProgramUniform4fv(GLuint program, GLint location, GLsizei count,
const GLfloat *value);
475 void glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
476 void glProgramUniform4iv(GLuint program, GLint location, GLsizei count,
const GLint *value);
477 void glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
478 void glProgramUniform3uiv(GLuint program, GLint location, GLsizei count,
const GLuint *value);
479 void glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
480 void glProgramUniform3dv(GLuint program, GLint location, GLsizei count,
const GLdouble *value);
481 void glProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2);
482 void glProgramUniform3fv(GLuint program, GLint location, GLsizei count,
const GLfloat *value);
483 void glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
484 void glProgramUniform3iv(GLuint program, GLint location, GLsizei count,
const GLint *value);
485 void glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
486 void glProgramUniform2uiv(GLuint program, GLint location, GLsizei count,
const GLuint *value);
487 void glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1);
488 void glProgramUniform2dv(GLuint program, GLint location, GLsizei count,
const GLdouble *value);
489 void glProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1);
490 void glProgramUniform2fv(GLuint program, GLint location, GLsizei count,
const GLfloat *value);
491 void glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1);
492 void glProgramUniform2iv(GLuint program, GLint location, GLsizei count,
const GLint *value);
493 void glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1);
494 void glProgramUniform1uiv(GLuint program, GLint location, GLsizei count,
const GLuint *value);
495 void glProgramUniform1ui(GLuint program, GLint location, GLuint v0);
496 void glProgramUniform1dv(GLuint program, GLint location, GLsizei count,
const GLdouble *value);
497 void glProgramUniform1d(GLuint program, GLint location, GLdouble v0);
498 void glProgramUniform1fv(GLuint program, GLint location, GLsizei count,
const GLfloat *value);
499 void glProgramUniform1f(GLuint program, GLint location, GLfloat v0);
500 void glProgramUniform1iv(GLuint program, GLint location, GLsizei count,
const GLint *value);
501 void glProgramUniform1i(GLuint program, GLint location, GLint v0);
502 void glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params);
503 GLboolean glIsProgramPipeline(GLuint pipeline);
504 void glGenProgramPipelines(GLsizei n, GLuint *pipelines);
505 void glDeleteProgramPipelines(GLsizei n,
const GLuint *pipelines);
506 void glBindProgramPipeline(GLuint pipeline);
507 GLuint glCreateShaderProgramv(GLenum type, GLsizei count,
const GLchar*
const *strings);
508 void glActiveShaderProgram(GLuint pipeline, GLuint program);
509 void glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program);
510 void glProgramParameteri(GLuint program, GLenum pname, GLint value);
511 void glProgramBinary(GLuint program, GLenum binaryFormat,
const GLvoid *binary, GLsizei length);
512 void glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary);
513 void glClearDepthf(GLfloat dd);
514 void glDepthRangef(GLfloat n, GLfloat f);
515 void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
516 void glShaderBinary(GLsizei count,
const GLuint *shaders, GLenum binaryformat,
const GLvoid *binary, GLsizei length);
517 void glReleaseShaderCompiler();
520 void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
521 void glTranslated(GLdouble x, GLdouble y, GLdouble z);
522 void glScalef(GLfloat x, GLfloat y, GLfloat z);
523 void glScaled(GLdouble x, GLdouble y, GLdouble z);
524 void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
525 void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
528 void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
529 void glMultMatrixd(
const GLdouble *m);
530 void glMultMatrixf(
const GLfloat *m);
531 void glMatrixMode(GLenum mode);
532 void glLoadMatrixd(
const GLdouble *m);
533 void glLoadMatrixf(
const GLfloat *m);
534 void glLoadIdentity();
535 void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
536 GLboolean glIsList(GLuint list);
537 void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params);
538 void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params);
539 void glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params);
540 void glGetTexEnviv(GLenum target, GLenum pname, GLint *params);
541 void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params);
542 void glGetPolygonStipple(GLubyte *mask);
543 void glGetPixelMapusv(GLenum map, GLushort *values);
544 void glGetPixelMapuiv(GLenum map, GLuint *values);
545 void glGetPixelMapfv(GLenum map, GLfloat *values);
546 void glGetMaterialiv(GLenum face, GLenum pname, GLint *params);
547 void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params);
548 void glGetMapiv(GLenum target, GLenum query, GLint *v);
549 void glGetMapfv(GLenum target, GLenum query, GLfloat *v);
550 void glGetMapdv(GLenum target, GLenum query, GLdouble *v);
551 void glGetLightiv(GLenum light, GLenum pname, GLint *params);
552 void glGetLightfv(GLenum light, GLenum pname, GLfloat *params);
553 void glGetClipPlane(GLenum plane, GLdouble *equation);
554 void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type,
const GLvoid *pixels);
555 void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
556 void glPixelMapusv(GLenum map, GLint mapsize,
const GLushort *values);
557 void glPixelMapuiv(GLenum map, GLint mapsize,
const GLuint *values);
558 void glPixelMapfv(GLenum map, GLint mapsize,
const GLfloat *values);
559 void glPixelTransferi(GLenum pname, GLint param);
560 void glPixelTransferf(GLenum pname, GLfloat param);
561 void glPixelZoom(GLfloat xfactor, GLfloat yfactor);
562 void glAlphaFunc(GLenum func, GLfloat ref);
563 void glEvalPoint2(GLint i, GLint j);
564 void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
565 void glEvalPoint1(GLint i);
566 void glEvalMesh1(GLenum mode, GLint i1, GLint i2);
567 void glEvalCoord2fv(
const GLfloat *u);
568 void glEvalCoord2f(GLfloat u, GLfloat v);
569 void glEvalCoord2dv(
const GLdouble *u);
570 void glEvalCoord2d(GLdouble u, GLdouble v);
571 void glEvalCoord1fv(
const GLfloat *u);
572 void glEvalCoord1f(GLfloat u);
573 void glEvalCoord1dv(
const GLdouble *u);
574 void glEvalCoord1d(GLdouble u);
575 void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
576 void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
577 void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2);
578 void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2);
579 void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
const GLfloat *points);
580 void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder,
const GLdouble *points);
581 void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order,
const GLfloat *points);
582 void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order,
const GLdouble *points);
583 void glPushAttrib(GLbitfield mask);
585 void glAccum(GLenum op, GLfloat value);
586 void glIndexMask(GLuint mask);
587 void glClearIndex(GLfloat c);
588 void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
589 void glPushName(GLuint name);
591 void glPassThrough(GLfloat token);
592 void glLoadName(GLuint name);
594 GLint glRenderMode(GLenum mode);
595 void glSelectBuffer(GLsizei size, GLuint *buffer);
596 void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer);
597 void glTexGeniv(GLenum coord, GLenum pname,
const GLint *params);
598 void glTexGeni(GLenum coord, GLenum pname, GLint param);
599 void glTexGenfv(GLenum coord, GLenum pname,
const GLfloat *params);
600 void glTexGenf(GLenum coord, GLenum pname, GLfloat param);
601 void glTexGendv(GLenum coord, GLenum pname,
const GLdouble *params);
602 void glTexGend(GLenum coord, GLenum pname, GLdouble param);
603 void glTexEnviv(GLenum target, GLenum pname,
const GLint *params);
604 void glTexEnvi(GLenum target, GLenum pname, GLint param);
605 void glTexEnvfv(GLenum target, GLenum pname,
const GLfloat *params);
606 void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
607 void glShadeModel(GLenum mode);
608 void glPolygonStipple(
const GLubyte *mask);
609 void glMaterialiv(GLenum face, GLenum pname,
const GLint *params);
610 void glMateriali(GLenum face, GLenum pname, GLint param);
611 void glMaterialfv(GLenum face, GLenum pname,
const GLfloat *params);
612 void glMaterialf(GLenum face, GLenum pname, GLfloat param);
613 void glLineStipple(GLint factor, GLushort pattern);
614 void glLightModeliv(GLenum pname,
const GLint *params);
615 void glLightModeli(GLenum pname, GLint param);
616 void glLightModelfv(GLenum pname,
const GLfloat *params);
617 void glLightModelf(GLenum pname, GLfloat param);
618 void glLightiv(GLenum light, GLenum pname,
const GLint *params);
619 void glLighti(GLenum light, GLenum pname, GLint param);
620 void glLightfv(GLenum light, GLenum pname,
const GLfloat *params);
621 void glLightf(GLenum light, GLenum pname, GLfloat param);
622 void glFogiv(GLenum pname,
const GLint *params);
623 void glFogi(GLenum pname, GLint param);
624 void glFogfv(GLenum pname,
const GLfloat *params);
625 void glFogf(GLenum pname, GLfloat param);
626 void glColorMaterial(GLenum face, GLenum mode);
627 void glClipPlane(GLenum plane,
const GLdouble *equation);
628 void glVertex4sv(
const GLshort *v);
629 void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);
630 void glVertex4iv(
const GLint *v);
631 void glVertex4i(GLint x, GLint y, GLint z, GLint w);
632 void glVertex4fv(
const GLfloat *v);
633 void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
634 void glVertex4dv(
const GLdouble *v);
635 void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
636 void glVertex3sv(
const GLshort *v);
637 void glVertex3s(GLshort x, GLshort y, GLshort z);
638 void glVertex3iv(
const GLint *v);
639 void glVertex3i(GLint x, GLint y, GLint z);
640 void glVertex3fv(
const GLfloat *v);
641 void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
642 void glVertex3dv(
const GLdouble *v);
643 void glVertex3d(GLdouble x, GLdouble y, GLdouble z);
644 void glVertex2sv(
const GLshort *v);
645 void glVertex2s(GLshort x, GLshort y);
646 void glVertex2iv(
const GLint *v);
647 void glVertex2i(GLint x, GLint y);
648 void glVertex2fv(
const GLfloat *v);
649 void glVertex2f(GLfloat x, GLfloat y);
650 void glVertex2dv(
const GLdouble *v);
651 void glVertex2d(GLdouble x, GLdouble y);
652 void glTexCoord4sv(
const GLshort *v);
653 void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q);
654 void glTexCoord4iv(
const GLint *v);
655 void glTexCoord4i(GLint s, GLint t, GLint r, GLint q);
656 void glTexCoord4fv(
const GLfloat *v);
657 void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
658 void glTexCoord4dv(
const GLdouble *v);
659 void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
660 void glTexCoord3sv(
const GLshort *v);
661 void glTexCoord3s(GLshort s, GLshort t, GLshort r);
662 void glTexCoord3iv(
const GLint *v);
663 void glTexCoord3i(GLint s, GLint t, GLint r);
664 void glTexCoord3fv(
const GLfloat *v);
665 void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r);
666 void glTexCoord3dv(
const GLdouble *v);
667 void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r);
668 void glTexCoord2sv(
const GLshort *v);
669 void glTexCoord2s(GLshort s, GLshort t);
670 void glTexCoord2iv(
const GLint *v);
671 void glTexCoord2i(GLint s, GLint t);
672 void glTexCoord2fv(
const GLfloat *v);
673 void glTexCoord2f(GLfloat s, GLfloat t);
674 void glTexCoord2dv(
const GLdouble *v);
675 void glTexCoord2d(GLdouble s, GLdouble t);
676 void glTexCoord1sv(
const GLshort *v);
677 void glTexCoord1s(GLshort s);
678 void glTexCoord1iv(
const GLint *v);
679 void glTexCoord1i(GLint s);
680 void glTexCoord1fv(
const GLfloat *v);
681 void glTexCoord1f(GLfloat s);
682 void glTexCoord1dv(
const GLdouble *v);
683 void glTexCoord1d(GLdouble s);
684 void glRectsv(
const GLshort *v1,
const GLshort *v2);
685 void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
686 void glRectiv(
const GLint *v1,
const GLint *v2);
687 void glRecti(GLint x1, GLint y1, GLint x2, GLint y2);
688 void glRectfv(
const GLfloat *v1,
const GLfloat *v2);
689 void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
690 void glRectdv(
const GLdouble *v1,
const GLdouble *v2);
691 void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
692 void glRasterPos4sv(
const GLshort *v);
693 void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w);
694 void glRasterPos4iv(
const GLint *v);
695 void glRasterPos4i(GLint x, GLint y, GLint z, GLint w);
696 void glRasterPos4fv(
const GLfloat *v);
697 void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
698 void glRasterPos4dv(
const GLdouble *v);
699 void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
700 void glRasterPos3sv(
const GLshort *v);
701 void glRasterPos3s(GLshort x, GLshort y, GLshort z);
702 void glRasterPos3iv(
const GLint *v);
703 void glRasterPos3i(GLint x, GLint y, GLint z);
704 void glRasterPos3fv(
const GLfloat *v);
705 void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z);
706 void glRasterPos3dv(
const GLdouble *v);
707 void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z);
708 void glRasterPos2sv(
const GLshort *v);
709 void glRasterPos2s(GLshort x, GLshort y);
710 void glRasterPos2iv(
const GLint *v);
711 void glRasterPos2i(GLint x, GLint y);
712 void glRasterPos2fv(
const GLfloat *v);
713 void glRasterPos2f(GLfloat x, GLfloat y);
714 void glRasterPos2dv(
const GLdouble *v);
715 void glRasterPos2d(GLdouble x, GLdouble y);
716 void glNormal3sv(
const GLshort *v);
717 void glNormal3s(GLshort nx, GLshort ny, GLshort nz);
718 void glNormal3iv(
const GLint *v);
719 void glNormal3i(GLint nx, GLint ny, GLint nz);
720 void glNormal3fv(
const GLfloat *v);
721 void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
722 void glNormal3dv(
const GLdouble *v);
723 void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz);
724 void glNormal3bv(
const GLbyte *v);
725 void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz);
726 void glIndexsv(
const GLshort *c);
727 void glIndexs(GLshort c);
728 void glIndexiv(
const GLint *c);
729 void glIndexi(GLint c);
730 void glIndexfv(
const GLfloat *c);
731 void glIndexf(GLfloat c);
732 void glIndexdv(
const GLdouble *c);
733 void glIndexd(GLdouble c);
735 void glEdgeFlagv(
const GLboolean *flag);
736 void glEdgeFlag(GLboolean flag);
737 void glColor4usv(
const GLushort *v);
738 void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha);
739 void glColor4uiv(
const GLuint *v);
740 void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha);
741 void glColor4ubv(
const GLubyte *v);
742 void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
743 void glColor4sv(
const GLshort *v);
744 void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha);
745 void glColor4iv(
const GLint *v);
746 void glColor4i(GLint red, GLint green, GLint blue, GLint alpha);
747 void glColor4fv(
const GLfloat *v);
748 void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
749 void glColor4dv(
const GLdouble *v);
750 void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
751 void glColor4bv(
const GLbyte *v);
752 void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
753 void glColor3usv(
const GLushort *v);
754 void glColor3us(GLushort red, GLushort green, GLushort blue);
755 void glColor3uiv(
const GLuint *v);
756 void glColor3ui(GLuint red, GLuint green, GLuint blue);
757 void glColor3ubv(
const GLubyte *v);
758 void glColor3ub(GLubyte red, GLubyte green, GLubyte blue);
759 void glColor3sv(
const GLshort *v);
760 void glColor3s(GLshort red, GLshort green, GLshort blue);
761 void glColor3iv(
const GLint *v);
762 void glColor3i(GLint red, GLint green, GLint blue);
763 void glColor3fv(
const GLfloat *v);
764 void glColor3f(GLfloat red, GLfloat green, GLfloat blue);
765 void glColor3dv(
const GLdouble *v);
766 void glColor3d(GLdouble red, GLdouble green, GLdouble blue);
767 void glColor3bv(
const GLbyte *v);
768 void glColor3b(GLbyte red, GLbyte green, GLbyte blue);
769 void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove,
const GLubyte *bitmap);
770 void glBegin(GLenum mode);
771 void glListBase(GLuint base);
772 GLuint glGenLists(GLsizei range);
773 void glDeleteLists(GLuint list, GLsizei range);
774 void glCallLists(GLsizei n, GLenum type,
const GLvoid *lists);
775 void glCallList(GLuint list);
777 void glNewList(GLuint list, GLenum mode);
780 void glPushClientAttrib(GLbitfield mask);
781 void glPopClientAttrib();
782 void glPrioritizeTextures(GLsizei n,
const GLuint *textures,
const GLfloat *priorities);
783 GLboolean glAreTexturesResident(GLsizei n,
const GLuint *textures, GLboolean *residences);
784 void glVertexPointer(GLint size, GLenum type, GLsizei stride,
const GLvoid *pointer);
785 void glTexCoordPointer(GLint size, GLenum type, GLsizei stride,
const GLvoid *pointer);
786 void glNormalPointer(GLenum type, GLsizei stride,
const GLvoid *pointer);
787 void glInterleavedArrays(GLenum format, GLsizei stride,
const GLvoid *pointer);
788 void glIndexPointer(GLenum type, GLsizei stride,
const GLvoid *pointer);
789 void glEnableClientState(GLenum array);
790 void glEdgeFlagPointer(GLsizei stride,
const GLvoid *pointer);
791 void glDisableClientState(GLenum array);
792 void glColorPointer(GLint size, GLenum type, GLsizei stride,
const GLvoid *pointer);
793 void glArrayElement(GLint i);
796 void glResetMinmax(GLenum target);
797 void glResetHistogram(GLenum target);
798 void glMinmax(GLenum target, GLenum internalformat, GLboolean sink);
799 void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
800 void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params);
801 void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params);
802 void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
803 void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params);
804 void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params);
805 void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
806 void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type,
const GLvoid *row,
const GLvoid *column);
807 void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
808 void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params);
809 void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params);
810 void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image);
811 void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
812 void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
813 void glConvolutionParameteriv(GLenum target, GLenum pname,
const GLint *params);
814 void glConvolutionParameteri(GLenum target, GLenum pname, GLint params);
815 void glConvolutionParameterfv(GLenum target, GLenum pname,
const GLfloat *params);
816 void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params);
817 void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type,
const GLvoid *image);
818 void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type,
const GLvoid *image);
819 void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
820 void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type,
const GLvoid *data);
821 void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params);
822 void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params);
823 void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table);
824 void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
825 void glColorTableParameteriv(GLenum target, GLenum pname,
const GLint *params);
826 void glColorTableParameterfv(GLenum target, GLenum pname,
const GLfloat *params);
827 void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type,
const GLvoid *table);
830 void glMultTransposeMatrixd(
const GLdouble *m);
831 void glMultTransposeMatrixf(
const GLfloat *m);
832 void glLoadTransposeMatrixd(
const GLdouble *m);
833 void glLoadTransposeMatrixf(
const GLfloat *m);
834 void glMultiTexCoord4sv(GLenum target,
const GLshort *v);
835 void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
836 void glMultiTexCoord4iv(GLenum target,
const GLint *v);
837 void glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q);
838 void glMultiTexCoord4fv(GLenum target,
const GLfloat *v);
839 void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
840 void glMultiTexCoord4dv(GLenum target,
const GLdouble *v);
841 void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
842 void glMultiTexCoord3sv(GLenum target,
const GLshort *v);
843 void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r);
844 void glMultiTexCoord3iv(GLenum target,
const GLint *v);
845 void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r);
846 void glMultiTexCoord3fv(GLenum target,
const GLfloat *v);
847 void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r);
848 void glMultiTexCoord3dv(GLenum target,
const GLdouble *v);
849 void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r);
850 void glMultiTexCoord2sv(GLenum target,
const GLshort *v);
851 void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t);
852 void glMultiTexCoord2iv(GLenum target,
const GLint *v);
853 void glMultiTexCoord2i(GLenum target, GLint s, GLint t);
854 void glMultiTexCoord2fv(GLenum target,
const GLfloat *v);
855 void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t);
856 void glMultiTexCoord2dv(GLenum target,
const GLdouble *v);
857 void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t);
858 void glMultiTexCoord1sv(GLenum target,
const GLshort *v);
859 void glMultiTexCoord1s(GLenum target, GLshort s);
860 void glMultiTexCoord1iv(GLenum target,
const GLint *v);
861 void glMultiTexCoord1i(GLenum target, GLint s);
862 void glMultiTexCoord1fv(GLenum target,
const GLfloat *v);
863 void glMultiTexCoord1f(GLenum target, GLfloat s);
864 void glMultiTexCoord1dv(GLenum target,
const GLdouble *v);
865 void glMultiTexCoord1d(GLenum target, GLdouble s);
866 void glClientActiveTexture(GLenum texture);
869 void glWindowPos3sv(
const GLshort *v);
870 void glWindowPos3s(GLshort x, GLshort y, GLshort z);
871 void glWindowPos3iv(
const GLint *v);
872 void glWindowPos3i(GLint x, GLint y, GLint z);
873 void glWindowPos3fv(
const GLfloat *v);
874 void glWindowPos3f(GLfloat x, GLfloat y, GLfloat z);
875 void glWindowPos3dv(
const GLdouble *v);
876 void glWindowPos3d(GLdouble x, GLdouble y, GLdouble z);
877 void glWindowPos2sv(
const GLshort *v);
878 void glWindowPos2s(GLshort x, GLshort y);
879 void glWindowPos2iv(
const GLint *v);
880 void glWindowPos2i(GLint x, GLint y);
881 void glWindowPos2fv(
const GLfloat *v);
882 void glWindowPos2f(GLfloat x, GLfloat y);
883 void glWindowPos2dv(
const GLdouble *v);
884 void glWindowPos2d(GLdouble x, GLdouble y);
885 void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride,
const GLvoid *pointer);
886 void glSecondaryColor3usv(
const GLushort *v);
887 void glSecondaryColor3us(GLushort red, GLushort green, GLushort blue);
888 void glSecondaryColor3uiv(
const GLuint *v);
889 void glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue);
890 void glSecondaryColor3ubv(
const GLubyte *v);
891 void glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue);
892 void glSecondaryColor3sv(
const GLshort *v);
893 void glSecondaryColor3s(GLshort red, GLshort green, GLshort blue);
894 void glSecondaryColor3iv(
const GLint *v);
895 void glSecondaryColor3i(GLint red, GLint green, GLint blue);
896 void glSecondaryColor3fv(
const GLfloat *v);
897 void glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue);
898 void glSecondaryColor3dv(
const GLdouble *v);
899 void glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue);
900 void glSecondaryColor3bv(
const GLbyte *v);
901 void glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue);
902 void glFogCoordPointer(GLenum type, GLsizei stride,
const GLvoid *pointer);
903 void glFogCoorddv(
const GLdouble *coord);
904 void glFogCoordd(GLdouble coord);
905 void glFogCoordfv(
const GLfloat *coord);
906 void glFogCoordf(GLfloat coord);
911 void glVertexAttrib4usv(GLuint index,
const GLushort *v);
912 void glVertexAttrib4uiv(GLuint index,
const GLuint *v);
913 void glVertexAttrib4ubv(GLuint index,
const GLubyte *v);
914 void glVertexAttrib4sv(GLuint index,
const GLshort *v);
915 void glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
916 void glVertexAttrib4iv(GLuint index,
const GLint *v);
917 void glVertexAttrib4fv(GLuint index,
const GLfloat *v);
918 void glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
919 void glVertexAttrib4dv(GLuint index,
const GLdouble *v);
920 void glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
921 void glVertexAttrib4bv(GLuint index,
const GLbyte *v);
922 void glVertexAttrib4Nusv(GLuint index,
const GLushort *v);
923 void glVertexAttrib4Nuiv(GLuint index,
const GLuint *v);
924 void glVertexAttrib4Nubv(GLuint index,
const GLubyte *v);
925 void glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
926 void glVertexAttrib4Nsv(GLuint index,
const GLshort *v);
927 void glVertexAttrib4Niv(GLuint index,
const GLint *v);
928 void glVertexAttrib4Nbv(GLuint index,
const GLbyte *v);
929 void glVertexAttrib3sv(GLuint index,
const GLshort *v);
930 void glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z);
931 void glVertexAttrib3fv(GLuint index,
const GLfloat *v);
932 void glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z);
933 void glVertexAttrib3dv(GLuint index,
const GLdouble *v);
934 void glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z);
935 void glVertexAttrib2sv(GLuint index,
const GLshort *v);
936 void glVertexAttrib2s(GLuint index, GLshort x, GLshort y);
937 void glVertexAttrib2fv(GLuint index,
const GLfloat *v);
938 void glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y);
939 void glVertexAttrib2dv(GLuint index,
const GLdouble *v);
940 void glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y);
941 void glVertexAttrib1sv(GLuint index,
const GLshort *v);
942 void glVertexAttrib1s(GLuint index, GLshort x);
943 void glVertexAttrib1fv(GLuint index,
const GLfloat *v);
944 void glVertexAttrib1f(GLuint index, GLfloat x);
945 void glVertexAttrib1dv(GLuint index,
const GLdouble *v);
946 void glVertexAttrib1d(GLuint index, GLdouble x);
951 void glVertexAttribI4usv(GLuint index,
const GLushort *v);
952 void glVertexAttribI4ubv(GLuint index,
const GLubyte *v);
953 void glVertexAttribI4sv(GLuint index,
const GLshort *v);
954 void glVertexAttribI4bv(GLuint index,
const GLbyte *v);
955 void glVertexAttribI4uiv(GLuint index,
const GLuint *v);
956 void glVertexAttribI3uiv(GLuint index,
const GLuint *v);
957 void glVertexAttribI2uiv(GLuint index,
const GLuint *v);
958 void glVertexAttribI1uiv(GLuint index,
const GLuint *v);
959 void glVertexAttribI4iv(GLuint index,
const GLint *v);
960 void glVertexAttribI3iv(GLuint index,
const GLint *v);
961 void glVertexAttribI2iv(GLuint index,
const GLint *v);
962 void glVertexAttribI1iv(GLuint index,
const GLint *v);
963 void glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
964 void glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z);
965 void glVertexAttribI2ui(GLuint index, GLuint x, GLuint y);
966 void glVertexAttribI1ui(GLuint index, GLuint x);
967 void glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w);
968 void glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z);
969 void glVertexAttribI2i(GLuint index, GLint x, GLint y);
970 void glVertexAttribI1i(GLuint index, GLint x);
983 friend class QOpenGLVersionFunctionsFactory;
985 static bool isContextCompatible(QOpenGLContext *context);
986 static QOpenGLVersionProfile versionProfile();
988 QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core;
989 QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core;
990 QOpenGLFunctions_1_2_CoreBackend* d_1_2_Core;
991 QOpenGLFunctions_1_3_CoreBackend* d_1_3_Core;
992 QOpenGLFunctions_1_4_CoreBackend* d_1_4_Core;
993 QOpenGLFunctions_1_5_CoreBackend* d_1_5_Core;
994 QOpenGLFunctions_2_0_CoreBackend* d_2_0_Core;
995 QOpenGLFunctions_2_1_CoreBackend* d_2_1_Core;
996 QOpenGLFunctions_3_0_CoreBackend* d_3_0_Core;
997 QOpenGLFunctions_3_1_CoreBackend* d_3_1_Core;
998 QOpenGLFunctions_3_2_CoreBackend* d_3_2_Core;
999 QOpenGLFunctions_3_3_CoreBackend* d_3_3_Core;
1000 QOpenGLFunctions_4_0_CoreBackend* d_4_0_Core;
1001 QOpenGLFunctions_4_1_CoreBackend* d_4_1_Core;
1002 QOpenGLFunctions_1_0_DeprecatedBackend* d_1_0_Deprecated;
1003 QOpenGLFunctions_1_1_DeprecatedBackend* d_1_1_Deprecated;
1004 QOpenGLFunctions_1_2_DeprecatedBackend* d_1_2_Deprecated;
1005 QOpenGLFunctions_1_3_DeprecatedBackend* d_1_3_Deprecated;
1006 QOpenGLFunctions_1_4_DeprecatedBackend* d_1_4_Deprecated;
1007 Q_DECL_UNUSED_MEMBER
void *m_reserved_2_0_Deprecated =
nullptr;
1008 QOpenGLFunctions_3_3_DeprecatedBackend* d_3_3_Deprecated;