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qqmlprofilerdefinitions_p.h
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1// Copyright (C) 2016 The Qt Company Ltd.
2// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
3// Qt-Security score:significant
4
5#ifndef QQMLPROFILERDEFINITIONS_P_H
6#define QQMLPROFILERDEFINITIONS_P_H
7
8#include <private/qtqmlglobal_p.h>
9#include <private/qv4profiling_p.h>
10
12
13//
14// W A R N I N G
15// -------------
16//
17// This file is not part of the Qt API. It exists purely as an
18// implementation detail. This header file may change from version to
19// version without notice, or even be removed.
20//
21// We mean it.
22//
23
24QT_BEGIN_NAMESPACE
25
26struct QQmlProfilerDefinitions {
27 enum Message {
28 Event,
29 RangeStart,
30 RangeData,
31 RangeLocation,
32 RangeEnd,
33 Complete, // end of transmission
34 PixmapCacheEvent,
35 SceneGraphFrame,
36 MemoryAllocation,
37 DebugMessage,
38 Quick3DFrame,
39
40 MaximumMessage
41 };
42
43 enum EventType {
44 FramePaint,
45 Mouse,
46 Key,
47 AnimationFrame,
48 EndTrace,
49 StartTrace,
50
51 MaximumEventType
52 };
53
54 enum RangeType {
55 Painting,
56 Compiling,
57 Creating,
58 Binding, //running a binding
59 HandlingSignal, //running a signal handler
60 Javascript,
61
62 MaximumRangeType
63 };
64
65 enum PixmapEventType {
66 PixmapSizeKnown,
67 PixmapReferenceCountChanged,
68 PixmapCacheCountChanged,
69 PixmapLoadingStarted,
70 PixmapLoadingFinished,
71 PixmapLoadingError,
72
73 MaximumPixmapEventType
74 };
75
76 enum SceneGraphFrameType {
77 SceneGraphRendererFrame, // Render Thread
78 SceneGraphAdaptationLayerFrame, // Render Thread
79 SceneGraphContextFrame, // Render Thread
80 SceneGraphRenderLoopFrame, // Render Thread
81 SceneGraphTexturePrepare, // Render Thread
82 SceneGraphTextureDeletion, // Render Thread
83 SceneGraphPolishAndSync, // GUI Thread
84 SceneGraphWindowsRenderShow, // Unused
85 SceneGraphWindowsAnimations, // GUI Thread
86 SceneGraphPolishFrame, // GUI Thread
87
88 MaximumSceneGraphFrameType,
89 NumRenderThreadFrameTypes = SceneGraphPolishAndSync,
90 NumGUIThreadFrameTypes = MaximumSceneGraphFrameType - NumRenderThreadFrameTypes
91 };
92
93 enum Quick3DFrameType {
94 Quick3DRenderFrame, // Render Thread
95 Quick3DSynchronizeFrame,
96 Quick3DPrepareFrame,
97 Quick3DMeshLoad,
98 Quick3DCustomMeshLoad,
99 Quick3DTextureLoad,
100 Quick3DGenerateShader,
101 Quick3DLoadShader,
102 Quick3DParticleUpdate, // GUI Thread
103 Quick3DRenderCall, // Render Thread
104 Quick3DRenderPass, // Render Thread
105 Quick3DEventData, // N/A
106 MaximumQuick3DFrameType,
107 };
108
109 enum ProfileFeature {
110 ProfileJavaScript,
111 ProfileMemory,
112 ProfilePixmapCache,
113 ProfileSceneGraph,
114 ProfileAnimations,
115 ProfilePainting,
116 ProfileCompiling,
117 ProfileCreating,
118 ProfileBinding,
119 ProfileHandlingSignal,
120 ProfileInputEvents,
121 ProfileDebugMessages,
122 ProfileQuick3D,
123
124 MaximumProfileFeature
125 };
126
127 enum InputEventType {
128 InputKeyPress,
129 InputKeyRelease,
130 InputKeyUnknown,
131
132 InputMousePress,
133 InputMouseRelease,
134 InputMouseMove,
135 InputMouseDoubleClick,
136 InputMouseWheel,
137 InputMouseUnknown,
138
139 MaximumInputEventType
140 };
141};
142
143QT_END_NAMESPACE
144
145#endif
QT_REQUIRE_CONFIG(qml_debug)