4#ifndef QQUICK3DAUDIOROOM_H
5#define QQUICK3DAUDIOROOM_H
18#include <private/qquick3dnode_p.h>
19#include <QtGui/qvector3d.h>
20#include <qaudioroom.h>
25class QAudioRoomPrivate;
30 Q_PROPERTY(QVector3D position READ position WRITE setPosition NOTIFY positionChanged)
void setReflectionGain(float factor)
\qmlproperty real AudioRoom::reflectionGain
Material leftMaterial() const
void setReverbGain(float factor)
\qmlproperty real AudioRoom::reverbGain
void reflectionGainChanged()
Material frontMaterial() const
void setReverbTime(float factor)
\qmlproperty real AudioRoom::reverbTime
Material rightMaterial() const
void reverbBrightnessChanged()
Material backMaterial() const
void setFloorMaterial(Material material)
void setRightMaterial(Material material)
QVector3D dimensions() const
void setFrontMaterial(Material material)
Material ceilingMaterial() const
~QQuick3DAudioRoom() override
void setCeilingMaterial(Material material)
float reflectionGain() const
void setReverbBrightness(float factor)
\qmlproperty real AudioRoom::reverbBrightness
void setBackMaterial(Material material)
void setLeftMaterial(Material material)
\qmlproperty AudioRoom::Material AudioRoom::leftMaterial \qmlproperty AudioRoom::Material AudioRoom::...
Material floorMaterial() const
float reverbBrightness() const