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qopenglfunctions_3_3_compatibility.h
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1// Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
2// Copyright (C) 2016 The Qt Company Ltd.
3// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
4/***************************************************************************
5** This file was generated by glgen version 0.1
6** Command line was: glgen
7**
8** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
9**
10** This is an auto-generated file.
11** Do not edit! All changes made to it will be lost.
12**
13****************************************************************************/
14// Qt-Security score:significant reason:default
15
16#ifndef QOPENGLVERSIONFUNCTIONS_3_3_COMPATIBILITY_H
17#define QOPENGLVERSIONFUNCTIONS_3_3_COMPATIBILITY_H
18
19#include <QtOpenGL/qtopenglglobal.h>
20
21#if !defined(QT_NO_OPENGL) && !QT_CONFIG(opengles2)
22
23#include <QtOpenGL/QOpenGLVersionProfile>
24#include <QtOpenGL/QOpenGLVersionFunctions>
25#include <QtGui/qopenglcontext.h>
26
27QT_BEGIN_NAMESPACE
28
29class Q_OPENGL_EXPORT QOpenGLFunctions_3_3_Compatibility : public QAbstractOpenGLFunctions
30{
31public:
32 QOpenGLFunctions_3_3_Compatibility();
33 ~QOpenGLFunctions_3_3_Compatibility();
34
35 bool initializeOpenGLFunctions() override;
36
37 // OpenGL 1.0 core functions
38 void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
39 void glDepthRange(GLdouble nearVal, GLdouble farVal);
40 GLboolean glIsEnabled(GLenum cap);
41 void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params);
42 void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params);
43 void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params);
44 void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
45 void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
46 const GLubyte * glGetString(GLenum name);
47 void glGetIntegerv(GLenum pname, GLint *params);
48 void glGetFloatv(GLenum pname, GLfloat *params);
49 GLenum glGetError();
50 void glGetDoublev(GLenum pname, GLdouble *params);
51 void glGetBooleanv(GLenum pname, GLboolean *params);
52 void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
53 void glReadBuffer(GLenum mode);
54 void glPixelStorei(GLenum pname, GLint param);
55 void glPixelStoref(GLenum pname, GLfloat param);
56 void glDepthFunc(GLenum func);
57 void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
58 void glStencilFunc(GLenum func, GLint ref, GLuint mask);
59 void glLogicOp(GLenum opcode);
60 void glBlendFunc(GLenum sfactor, GLenum dfactor);
61 void glFlush();
62 void glFinish();
63 void glEnable(GLenum cap);
64 void glDisable(GLenum cap);
65 void glDepthMask(GLboolean flag);
66 void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
67 void glStencilMask(GLuint mask);
68 void glClearDepth(GLdouble depth);
69 void glClearStencil(GLint s);
70 void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
71 void glClear(GLbitfield mask);
72 void glDrawBuffer(GLenum mode);
73 void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
74 void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
75 void glTexParameteriv(GLenum target, GLenum pname, const GLint *params);
76 void glTexParameteri(GLenum target, GLenum pname, GLint param);
77 void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params);
78 void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
79 void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
80 void glPolygonMode(GLenum face, GLenum mode);
81 void glPointSize(GLfloat size);
82 void glLineWidth(GLfloat width);
83 void glHint(GLenum target, GLenum mode);
84 void glFrontFace(GLenum mode);
85 void glCullFace(GLenum mode);
86
87 // OpenGL 1.1 core functions
88 void glIndexubv(const GLubyte *c);
89 void glIndexub(GLubyte c);
90 GLboolean glIsTexture(GLuint texture);
91 void glGenTextures(GLsizei n, GLuint *textures);
92 void glDeleteTextures(GLsizei n, const GLuint *textures);
93 void glBindTexture(GLenum target, GLuint texture);
94 void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
95 void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
96 void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
97 void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
98 void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
99 void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
100 void glPolygonOffset(GLfloat factor, GLfloat units);
101 void glGetPointerv(GLenum pname, GLvoid* *params);
102 void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
103 void glDrawArrays(GLenum mode, GLint first, GLsizei count);
104
105 // OpenGL 1.2 core functions
106 void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
107 void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
108 void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
109 void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
110 void glBlendEquation(GLenum mode);
111 void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
112
113 // OpenGL 1.3 core functions
114 void glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img);
115 void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
116 void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
117 void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
118 void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
119 void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
120 void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
121 void glSampleCoverage(GLfloat value, GLboolean invert);
122 void glActiveTexture(GLenum texture);
123
124 // OpenGL 1.4 core functions
125 void glPointParameteriv(GLenum pname, const GLint *params);
126 void glPointParameteri(GLenum pname, GLint param);
127 void glPointParameterfv(GLenum pname, const GLfloat *params);
128 void glPointParameterf(GLenum pname, GLfloat param);
129 void glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount);
130 void glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);
131 void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
132
133 // OpenGL 1.5 core functions
134 void glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params);
135 void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params);
136 GLboolean glUnmapBuffer(GLenum target);
137 GLvoid* glMapBuffer(GLenum target, GLenum access);
138 void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
139 void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
140 void glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
141 GLboolean glIsBuffer(GLuint buffer);
142 void glGenBuffers(GLsizei n, GLuint *buffers);
143 void glDeleteBuffers(GLsizei n, const GLuint *buffers);
144 void glBindBuffer(GLenum target, GLuint buffer);
145 void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params);
146 void glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params);
147 void glGetQueryiv(GLenum target, GLenum pname, GLint *params);
148 void glEndQuery(GLenum target);
149 void glBeginQuery(GLenum target, GLuint id);
150 GLboolean glIsQuery(GLuint id);
151 void glDeleteQueries(GLsizei n, const GLuint *ids);
152 void glGenQueries(GLsizei n, GLuint *ids);
153
154 // OpenGL 2.0 core functions
155 void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
156 void glValidateProgram(GLuint program);
157 void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
158 void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
159 void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
160 void glUniform4iv(GLint location, GLsizei count, const GLint *value);
161 void glUniform3iv(GLint location, GLsizei count, const GLint *value);
162 void glUniform2iv(GLint location, GLsizei count, const GLint *value);
163 void glUniform1iv(GLint location, GLsizei count, const GLint *value);
164 void glUniform4fv(GLint location, GLsizei count, const GLfloat *value);
165 void glUniform3fv(GLint location, GLsizei count, const GLfloat *value);
166 void glUniform2fv(GLint location, GLsizei count, const GLfloat *value);
167 void glUniform1fv(GLint location, GLsizei count, const GLfloat *value);
168 void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
169 void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2);
170 void glUniform2i(GLint location, GLint v0, GLint v1);
171 void glUniform1i(GLint location, GLint v0);
172 void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
173 void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
174 void glUniform2f(GLint location, GLfloat v0, GLfloat v1);
175 void glUniform1f(GLint location, GLfloat v0);
176 void glUseProgram(GLuint program);
177 void glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length);
178 void glLinkProgram(GLuint program);
179 GLboolean glIsShader(GLuint shader);
180 GLboolean glIsProgram(GLuint program);
181 void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer);
182 void glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params);
183 void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params);
184 void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params);
185 void glGetUniformiv(GLuint program, GLint location, GLint *params);
186 void glGetUniformfv(GLuint program, GLint location, GLfloat *params);
187 GLint glGetUniformLocation(GLuint program, const GLchar *name);
188 void glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
189 void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
190 void glGetShaderiv(GLuint shader, GLenum pname, GLint *params);
191 void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
192 void glGetProgramiv(GLuint program, GLenum pname, GLint *params);
193 GLint glGetAttribLocation(GLuint program, const GLchar *name);
194 void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj);
195 void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
196 void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
197 void glEnableVertexAttribArray(GLuint index);
198 void glDisableVertexAttribArray(GLuint index);
199 void glDetachShader(GLuint program, GLuint shader);
200 void glDeleteShader(GLuint shader);
201 void glDeleteProgram(GLuint program);
202 GLuint glCreateShader(GLenum type);
203 GLuint glCreateProgram();
204 void glCompileShader(GLuint shader);
205 void glBindAttribLocation(GLuint program, GLuint index, const GLchar *name);
206 void glAttachShader(GLuint program, GLuint shader);
207 void glStencilMaskSeparate(GLenum face, GLuint mask);
208 void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
209 void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
210 void glDrawBuffers(GLsizei n, const GLenum *bufs);
211 void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
212
213 // OpenGL 2.1 core functions
214 void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
215 void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
216 void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
217 void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
218 void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
219 void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
220
221 // OpenGL 3.0 core functions
222 GLboolean glIsVertexArray(GLuint array);
223 void glGenVertexArrays(GLsizei n, GLuint *arrays);
224 void glDeleteVertexArrays(GLsizei n, const GLuint *arrays);
225 void glBindVertexArray(GLuint array);
226 void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length);
227 GLvoid* glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
228 void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
229 void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
230 void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
231 void glGenerateMipmap(GLenum target);
232 void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params);
233 void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
234 void glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
235 void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
236 void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
237 GLenum glCheckFramebufferStatus(GLenum target);
238 void glGenFramebuffers(GLsizei n, GLuint *framebuffers);
239 void glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers);
240 void glBindFramebuffer(GLenum target, GLuint framebuffer);
241 GLboolean glIsFramebuffer(GLuint framebuffer);
242 void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params);
243 void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
244 void glGenRenderbuffers(GLsizei n, GLuint *renderbuffers);
245 void glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers);
246 void glBindRenderbuffer(GLenum target, GLuint renderbuffer);
247 GLboolean glIsRenderbuffer(GLuint renderbuffer);
248 const GLubyte * glGetStringi(GLenum name, GLuint index);
249 void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
250 void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value);
251 void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value);
252 void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value);
253 void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params);
254 void glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params);
255 void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params);
256 void glTexParameterIiv(GLenum target, GLenum pname, const GLint *params);
257 void glUniform4uiv(GLint location, GLsizei count, const GLuint *value);
258 void glUniform3uiv(GLint location, GLsizei count, const GLuint *value);
259 void glUniform2uiv(GLint location, GLsizei count, const GLuint *value);
260 void glUniform1uiv(GLint location, GLsizei count, const GLuint *value);
261 void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
262 void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2);
263 void glUniform2ui(GLint location, GLuint v0, GLuint v1);
264 void glUniform1ui(GLint location, GLuint v0);
265 GLint glGetFragDataLocation(GLuint program, const GLchar *name);
266 void glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name);
267 void glGetUniformuiv(GLuint program, GLint location, GLuint *params);
268 void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params);
269 void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params);
270 void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
271 void glEndConditionalRender();
272 void glBeginConditionalRender(GLuint id, GLenum mode);
273 void glClampColor(GLenum target, GLenum clamp);
274 void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
275 void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode);
276 void glBindBufferBase(GLenum target, GLuint index, GLuint buffer);
277 void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
278 void glEndTransformFeedback();
279 void glBeginTransformFeedback(GLenum primitiveMode);
280 GLboolean glIsEnabledi(GLenum target, GLuint index);
281 void glDisablei(GLenum target, GLuint index);
282 void glEnablei(GLenum target, GLuint index);
283 void glGetIntegeri_v(GLenum target, GLuint index, GLint *data);
284 void glGetBooleani_v(GLenum target, GLuint index, GLboolean *data);
285 void glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
286
287 // OpenGL 3.1 core functions
288 void glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
289 void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
290 void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
291 void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
292 GLuint glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName);
293 void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName);
294 void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
295 void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices);
296 void glPrimitiveRestartIndex(GLuint index);
297 void glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer);
298 void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount);
299 void glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
300
301 // OpenGL 3.2 core functions
302 void glSampleMaski(GLuint index, GLbitfield mask);
303 void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val);
304 void glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
305 void glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
306 void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
307 void glGetInteger64v(GLenum pname, GLint64 *params);
308 void glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
309 GLenum glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
310 void glDeleteSync(GLsync sync);
311 GLboolean glIsSync(GLsync sync);
312 GLsync glFenceSync(GLenum condition, GLbitfield flags);
313 void glProvokingVertex(GLenum mode);
314 void glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex);
315 void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex);
316 void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
317 void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
318 void glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level);
319 void glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params);
320 void glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data);
321
322 // OpenGL 3.3 core functions
323 void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
324 void glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
325 void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
326 void glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
327 void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
328 void glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
329 void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
330 void glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
331 void glSecondaryColorP3uiv(GLenum type, const GLuint *color);
332 void glSecondaryColorP3ui(GLenum type, GLuint color);
333 void glColorP4uiv(GLenum type, const GLuint *color);
334 void glColorP4ui(GLenum type, GLuint color);
335 void glColorP3uiv(GLenum type, const GLuint *color);
336 void glColorP3ui(GLenum type, GLuint color);
337 void glNormalP3uiv(GLenum type, const GLuint *coords);
338 void glNormalP3ui(GLenum type, GLuint coords);
339 void glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords);
340 void glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords);
341 void glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords);
342 void glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords);
343 void glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords);
344 void glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords);
345 void glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords);
346 void glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords);
347 void glTexCoordP4uiv(GLenum type, const GLuint *coords);
348 void glTexCoordP4ui(GLenum type, GLuint coords);
349 void glTexCoordP3uiv(GLenum type, const GLuint *coords);
350 void glTexCoordP3ui(GLenum type, GLuint coords);
351 void glTexCoordP2uiv(GLenum type, const GLuint *coords);
352 void glTexCoordP2ui(GLenum type, GLuint coords);
353 void glTexCoordP1uiv(GLenum type, const GLuint *coords);
354 void glTexCoordP1ui(GLenum type, GLuint coords);
355 void glVertexP4uiv(GLenum type, const GLuint *value);
356 void glVertexP4ui(GLenum type, GLuint value);
357 void glVertexP3uiv(GLenum type, const GLuint *value);
358 void glVertexP3ui(GLenum type, GLuint value);
359 void glVertexP2uiv(GLenum type, const GLuint *value);
360 void glVertexP2ui(GLenum type, GLuint value);
361 void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params);
362 void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params);
363 void glQueryCounter(GLuint id, GLenum target);
364 void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params);
365 void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params);
366 void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params);
367 void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params);
368 void glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param);
369 void glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param);
370 void glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param);
371 void glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param);
372 void glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param);
373 void glSamplerParameteri(GLuint sampler, GLenum pname, GLint param);
374 void glBindSampler(GLuint unit, GLuint sampler);
375 GLboolean glIsSampler(GLuint sampler);
376 void glDeleteSamplers(GLsizei count, const GLuint *samplers);
377 void glGenSamplers(GLsizei count, GLuint *samplers);
378 GLint glGetFragDataIndex(GLuint program, const GLchar *name);
379 void glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name);
380 void glVertexAttribDivisor(GLuint index, GLuint divisor);
381
382 // OpenGL 1.0 deprecated functions
383 void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
384 void glTranslated(GLdouble x, GLdouble y, GLdouble z);
385 void glScalef(GLfloat x, GLfloat y, GLfloat z);
386 void glScaled(GLdouble x, GLdouble y, GLdouble z);
387 void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
388 void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
389 void glPushMatrix();
390 void glPopMatrix();
391 void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
392 void glMultMatrixd(const GLdouble *m);
393 void glMultMatrixf(const GLfloat *m);
394 void glMatrixMode(GLenum mode);
395 void glLoadMatrixd(const GLdouble *m);
396 void glLoadMatrixf(const GLfloat *m);
397 void glLoadIdentity();
398 void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
399 GLboolean glIsList(GLuint list);
400 void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params);
401 void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params);
402 void glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params);
403 void glGetTexEnviv(GLenum target, GLenum pname, GLint *params);
404 void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params);
405 void glGetPolygonStipple(GLubyte *mask);
406 void glGetPixelMapusv(GLenum map, GLushort *values);
407 void glGetPixelMapuiv(GLenum map, GLuint *values);
408 void glGetPixelMapfv(GLenum map, GLfloat *values);
409 void glGetMaterialiv(GLenum face, GLenum pname, GLint *params);
410 void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params);
411 void glGetMapiv(GLenum target, GLenum query, GLint *v);
412 void glGetMapfv(GLenum target, GLenum query, GLfloat *v);
413 void glGetMapdv(GLenum target, GLenum query, GLdouble *v);
414 void glGetLightiv(GLenum light, GLenum pname, GLint *params);
415 void glGetLightfv(GLenum light, GLenum pname, GLfloat *params);
416 void glGetClipPlane(GLenum plane, GLdouble *equation);
417 void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
418 void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
419 void glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values);
420 void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values);
421 void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values);
422 void glPixelTransferi(GLenum pname, GLint param);
423 void glPixelTransferf(GLenum pname, GLfloat param);
424 void glPixelZoom(GLfloat xfactor, GLfloat yfactor);
425 void glAlphaFunc(GLenum func, GLfloat ref);
426 void glEvalPoint2(GLint i, GLint j);
427 void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
428 void glEvalPoint1(GLint i);
429 void glEvalMesh1(GLenum mode, GLint i1, GLint i2);
430 void glEvalCoord2fv(const GLfloat *u);
431 void glEvalCoord2f(GLfloat u, GLfloat v);
432 void glEvalCoord2dv(const GLdouble *u);
433 void glEvalCoord2d(GLdouble u, GLdouble v);
434 void glEvalCoord1fv(const GLfloat *u);
435 void glEvalCoord1f(GLfloat u);
436 void glEvalCoord1dv(const GLdouble *u);
437 void glEvalCoord1d(GLdouble u);
438 void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
439 void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
440 void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2);
441 void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2);
442 void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
443 void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
444 void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
445 void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
446 void glPushAttrib(GLbitfield mask);
447 void glPopAttrib();
448 void glAccum(GLenum op, GLfloat value);
449 void glIndexMask(GLuint mask);
450 void glClearIndex(GLfloat c);
451 void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
452 void glPushName(GLuint name);
453 void glPopName();
454 void glPassThrough(GLfloat token);
455 void glLoadName(GLuint name);
456 void glInitNames();
457 GLint glRenderMode(GLenum mode);
458 void glSelectBuffer(GLsizei size, GLuint *buffer);
459 void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer);
460 void glTexGeniv(GLenum coord, GLenum pname, const GLint *params);
461 void glTexGeni(GLenum coord, GLenum pname, GLint param);
462 void glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params);
463 void glTexGenf(GLenum coord, GLenum pname, GLfloat param);
464 void glTexGendv(GLenum coord, GLenum pname, const GLdouble *params);
465 void glTexGend(GLenum coord, GLenum pname, GLdouble param);
466 void glTexEnviv(GLenum target, GLenum pname, const GLint *params);
467 void glTexEnvi(GLenum target, GLenum pname, GLint param);
468 void glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params);
469 void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
470 void glShadeModel(GLenum mode);
471 void glPolygonStipple(const GLubyte *mask);
472 void glMaterialiv(GLenum face, GLenum pname, const GLint *params);
473 void glMateriali(GLenum face, GLenum pname, GLint param);
474 void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params);
475 void glMaterialf(GLenum face, GLenum pname, GLfloat param);
476 void glLineStipple(GLint factor, GLushort pattern);
477 void glLightModeliv(GLenum pname, const GLint *params);
478 void glLightModeli(GLenum pname, GLint param);
479 void glLightModelfv(GLenum pname, const GLfloat *params);
480 void glLightModelf(GLenum pname, GLfloat param);
481 void glLightiv(GLenum light, GLenum pname, const GLint *params);
482 void glLighti(GLenum light, GLenum pname, GLint param);
483 void glLightfv(GLenum light, GLenum pname, const GLfloat *params);
484 void glLightf(GLenum light, GLenum pname, GLfloat param);
485 void glFogiv(GLenum pname, const GLint *params);
486 void glFogi(GLenum pname, GLint param);
487 void glFogfv(GLenum pname, const GLfloat *params);
488 void glFogf(GLenum pname, GLfloat param);
489 void glColorMaterial(GLenum face, GLenum mode);
490 void glClipPlane(GLenum plane, const GLdouble *equation);
491 void glVertex4sv(const GLshort *v);
492 void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);
493 void glVertex4iv(const GLint *v);
494 void glVertex4i(GLint x, GLint y, GLint z, GLint w);
495 void glVertex4fv(const GLfloat *v);
496 void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
497 void glVertex4dv(const GLdouble *v);
498 void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
499 void glVertex3sv(const GLshort *v);
500 void glVertex3s(GLshort x, GLshort y, GLshort z);
501 void glVertex3iv(const GLint *v);
502 void glVertex3i(GLint x, GLint y, GLint z);
503 void glVertex3fv(const GLfloat *v);
504 void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
505 void glVertex3dv(const GLdouble *v);
506 void glVertex3d(GLdouble x, GLdouble y, GLdouble z);
507 void glVertex2sv(const GLshort *v);
508 void glVertex2s(GLshort x, GLshort y);
509 void glVertex2iv(const GLint *v);
510 void glVertex2i(GLint x, GLint y);
511 void glVertex2fv(const GLfloat *v);
512 void glVertex2f(GLfloat x, GLfloat y);
513 void glVertex2dv(const GLdouble *v);
514 void glVertex2d(GLdouble x, GLdouble y);
515 void glTexCoord4sv(const GLshort *v);
516 void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q);
517 void glTexCoord4iv(const GLint *v);
518 void glTexCoord4i(GLint s, GLint t, GLint r, GLint q);
519 void glTexCoord4fv(const GLfloat *v);
520 void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
521 void glTexCoord4dv(const GLdouble *v);
522 void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
523 void glTexCoord3sv(const GLshort *v);
524 void glTexCoord3s(GLshort s, GLshort t, GLshort r);
525 void glTexCoord3iv(const GLint *v);
526 void glTexCoord3i(GLint s, GLint t, GLint r);
527 void glTexCoord3fv(const GLfloat *v);
528 void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r);
529 void glTexCoord3dv(const GLdouble *v);
530 void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r);
531 void glTexCoord2sv(const GLshort *v);
532 void glTexCoord2s(GLshort s, GLshort t);
533 void glTexCoord2iv(const GLint *v);
534 void glTexCoord2i(GLint s, GLint t);
535 void glTexCoord2fv(const GLfloat *v);
536 void glTexCoord2f(GLfloat s, GLfloat t);
537 void glTexCoord2dv(const GLdouble *v);
538 void glTexCoord2d(GLdouble s, GLdouble t);
539 void glTexCoord1sv(const GLshort *v);
540 void glTexCoord1s(GLshort s);
541 void glTexCoord1iv(const GLint *v);
542 void glTexCoord1i(GLint s);
543 void glTexCoord1fv(const GLfloat *v);
544 void glTexCoord1f(GLfloat s);
545 void glTexCoord1dv(const GLdouble *v);
546 void glTexCoord1d(GLdouble s);
547 void glRectsv(const GLshort *v1, const GLshort *v2);
548 void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
549 void glRectiv(const GLint *v1, const GLint *v2);
550 void glRecti(GLint x1, GLint y1, GLint x2, GLint y2);
551 void glRectfv(const GLfloat *v1, const GLfloat *v2);
552 void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
553 void glRectdv(const GLdouble *v1, const GLdouble *v2);
554 void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
555 void glRasterPos4sv(const GLshort *v);
556 void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w);
557 void glRasterPos4iv(const GLint *v);
558 void glRasterPos4i(GLint x, GLint y, GLint z, GLint w);
559 void glRasterPos4fv(const GLfloat *v);
560 void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
561 void glRasterPos4dv(const GLdouble *v);
562 void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
563 void glRasterPos3sv(const GLshort *v);
564 void glRasterPos3s(GLshort x, GLshort y, GLshort z);
565 void glRasterPos3iv(const GLint *v);
566 void glRasterPos3i(GLint x, GLint y, GLint z);
567 void glRasterPos3fv(const GLfloat *v);
568 void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z);
569 void glRasterPos3dv(const GLdouble *v);
570 void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z);
571 void glRasterPos2sv(const GLshort *v);
572 void glRasterPos2s(GLshort x, GLshort y);
573 void glRasterPos2iv(const GLint *v);
574 void glRasterPos2i(GLint x, GLint y);
575 void glRasterPos2fv(const GLfloat *v);
576 void glRasterPos2f(GLfloat x, GLfloat y);
577 void glRasterPos2dv(const GLdouble *v);
578 void glRasterPos2d(GLdouble x, GLdouble y);
579 void glNormal3sv(const GLshort *v);
580 void glNormal3s(GLshort nx, GLshort ny, GLshort nz);
581 void glNormal3iv(const GLint *v);
582 void glNormal3i(GLint nx, GLint ny, GLint nz);
583 void glNormal3fv(const GLfloat *v);
584 void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
585 void glNormal3dv(const GLdouble *v);
586 void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz);
587 void glNormal3bv(const GLbyte *v);
588 void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz);
589 void glIndexsv(const GLshort *c);
590 void glIndexs(GLshort c);
591 void glIndexiv(const GLint *c);
592 void glIndexi(GLint c);
593 void glIndexfv(const GLfloat *c);
594 void glIndexf(GLfloat c);
595 void glIndexdv(const GLdouble *c);
596 void glIndexd(GLdouble c);
597 void glEnd();
598 void glEdgeFlagv(const GLboolean *flag);
599 void glEdgeFlag(GLboolean flag);
600 void glColor4usv(const GLushort *v);
601 void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha);
602 void glColor4uiv(const GLuint *v);
603 void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha);
604 void glColor4ubv(const GLubyte *v);
605 void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
606 void glColor4sv(const GLshort *v);
607 void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha);
608 void glColor4iv(const GLint *v);
609 void glColor4i(GLint red, GLint green, GLint blue, GLint alpha);
610 void glColor4fv(const GLfloat *v);
611 void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
612 void glColor4dv(const GLdouble *v);
613 void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
614 void glColor4bv(const GLbyte *v);
615 void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
616 void glColor3usv(const GLushort *v);
617 void glColor3us(GLushort red, GLushort green, GLushort blue);
618 void glColor3uiv(const GLuint *v);
619 void glColor3ui(GLuint red, GLuint green, GLuint blue);
620 void glColor3ubv(const GLubyte *v);
621 void glColor3ub(GLubyte red, GLubyte green, GLubyte blue);
622 void glColor3sv(const GLshort *v);
623 void glColor3s(GLshort red, GLshort green, GLshort blue);
624 void glColor3iv(const GLint *v);
625 void glColor3i(GLint red, GLint green, GLint blue);
626 void glColor3fv(const GLfloat *v);
627 void glColor3f(GLfloat red, GLfloat green, GLfloat blue);
628 void glColor3dv(const GLdouble *v);
629 void glColor3d(GLdouble red, GLdouble green, GLdouble blue);
630 void glColor3bv(const GLbyte *v);
631 void glColor3b(GLbyte red, GLbyte green, GLbyte blue);
632 void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
633 void glBegin(GLenum mode);
634 void glListBase(GLuint base);
635 GLuint glGenLists(GLsizei range);
636 void glDeleteLists(GLuint list, GLsizei range);
637 void glCallLists(GLsizei n, GLenum type, const GLvoid *lists);
638 void glCallList(GLuint list);
639 void glEndList();
640 void glNewList(GLuint list, GLenum mode);
641
642 // OpenGL 1.1 deprecated functions
643 void glPushClientAttrib(GLbitfield mask);
644 void glPopClientAttrib();
645 void glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities);
646 GLboolean glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences);
647 void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
648 void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
649 void glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
650 void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer);
651 void glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
652 void glEnableClientState(GLenum array);
653 void glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer);
654 void glDisableClientState(GLenum array);
655 void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
656 void glArrayElement(GLint i);
657
658 // OpenGL 1.2 deprecated functions
659 void glResetMinmax(GLenum target);
660 void glResetHistogram(GLenum target);
661 void glMinmax(GLenum target, GLenum internalformat, GLboolean sink);
662 void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
663 void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params);
664 void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params);
665 void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
666 void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params);
667 void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params);
668 void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
669 void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
670 void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
671 void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params);
672 void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params);
673 void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image);
674 void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
675 void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
676 void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params);
677 void glConvolutionParameteri(GLenum target, GLenum pname, GLint params);
678 void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params);
679 void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params);
680 void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
681 void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
682 void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
683 void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
684 void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params);
685 void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params);
686 void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table);
687 void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
688 void glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params);
689 void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params);
690 void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
691
692 // OpenGL 1.3 deprecated functions
693 void glMultTransposeMatrixd(const GLdouble *m);
694 void glMultTransposeMatrixf(const GLfloat *m);
695 void glLoadTransposeMatrixd(const GLdouble *m);
696 void glLoadTransposeMatrixf(const GLfloat *m);
697 void glMultiTexCoord4sv(GLenum target, const GLshort *v);
698 void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
699 void glMultiTexCoord4iv(GLenum target, const GLint *v);
700 void glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q);
701 void glMultiTexCoord4fv(GLenum target, const GLfloat *v);
702 void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
703 void glMultiTexCoord4dv(GLenum target, const GLdouble *v);
704 void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
705 void glMultiTexCoord3sv(GLenum target, const GLshort *v);
706 void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r);
707 void glMultiTexCoord3iv(GLenum target, const GLint *v);
708 void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r);
709 void glMultiTexCoord3fv(GLenum target, const GLfloat *v);
710 void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r);
711 void glMultiTexCoord3dv(GLenum target, const GLdouble *v);
712 void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r);
713 void glMultiTexCoord2sv(GLenum target, const GLshort *v);
714 void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t);
715 void glMultiTexCoord2iv(GLenum target, const GLint *v);
716 void glMultiTexCoord2i(GLenum target, GLint s, GLint t);
717 void glMultiTexCoord2fv(GLenum target, const GLfloat *v);
718 void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t);
719 void glMultiTexCoord2dv(GLenum target, const GLdouble *v);
720 void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t);
721 void glMultiTexCoord1sv(GLenum target, const GLshort *v);
722 void glMultiTexCoord1s(GLenum target, GLshort s);
723 void glMultiTexCoord1iv(GLenum target, const GLint *v);
724 void glMultiTexCoord1i(GLenum target, GLint s);
725 void glMultiTexCoord1fv(GLenum target, const GLfloat *v);
726 void glMultiTexCoord1f(GLenum target, GLfloat s);
727 void glMultiTexCoord1dv(GLenum target, const GLdouble *v);
728 void glMultiTexCoord1d(GLenum target, GLdouble s);
729 void glClientActiveTexture(GLenum texture);
730
731 // OpenGL 1.4 deprecated functions
732 void glWindowPos3sv(const GLshort *v);
733 void glWindowPos3s(GLshort x, GLshort y, GLshort z);
734 void glWindowPos3iv(const GLint *v);
735 void glWindowPos3i(GLint x, GLint y, GLint z);
736 void glWindowPos3fv(const GLfloat *v);
737 void glWindowPos3f(GLfloat x, GLfloat y, GLfloat z);
738 void glWindowPos3dv(const GLdouble *v);
739 void glWindowPos3d(GLdouble x, GLdouble y, GLdouble z);
740 void glWindowPos2sv(const GLshort *v);
741 void glWindowPos2s(GLshort x, GLshort y);
742 void glWindowPos2iv(const GLint *v);
743 void glWindowPos2i(GLint x, GLint y);
744 void glWindowPos2fv(const GLfloat *v);
745 void glWindowPos2f(GLfloat x, GLfloat y);
746 void glWindowPos2dv(const GLdouble *v);
747 void glWindowPos2d(GLdouble x, GLdouble y);
748 void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
749 void glSecondaryColor3usv(const GLushort *v);
750 void glSecondaryColor3us(GLushort red, GLushort green, GLushort blue);
751 void glSecondaryColor3uiv(const GLuint *v);
752 void glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue);
753 void glSecondaryColor3ubv(const GLubyte *v);
754 void glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue);
755 void glSecondaryColor3sv(const GLshort *v);
756 void glSecondaryColor3s(GLshort red, GLshort green, GLshort blue);
757 void glSecondaryColor3iv(const GLint *v);
758 void glSecondaryColor3i(GLint red, GLint green, GLint blue);
759 void glSecondaryColor3fv(const GLfloat *v);
760 void glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue);
761 void glSecondaryColor3dv(const GLdouble *v);
762 void glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue);
763 void glSecondaryColor3bv(const GLbyte *v);
764 void glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue);
765 void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
766 void glFogCoorddv(const GLdouble *coord);
767 void glFogCoordd(GLdouble coord);
768 void glFogCoordfv(const GLfloat *coord);
769 void glFogCoordf(GLfloat coord);
770
771 // OpenGL 1.5 deprecated functions
772
773 // OpenGL 2.0 deprecated functions
774 void glVertexAttrib4usv(GLuint index, const GLushort *v);
775 void glVertexAttrib4uiv(GLuint index, const GLuint *v);
776 void glVertexAttrib4ubv(GLuint index, const GLubyte *v);
777 void glVertexAttrib4sv(GLuint index, const GLshort *v);
778 void glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
779 void glVertexAttrib4iv(GLuint index, const GLint *v);
780 void glVertexAttrib4fv(GLuint index, const GLfloat *v);
781 void glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
782 void glVertexAttrib4dv(GLuint index, const GLdouble *v);
783 void glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
784 void glVertexAttrib4bv(GLuint index, const GLbyte *v);
785 void glVertexAttrib4Nusv(GLuint index, const GLushort *v);
786 void glVertexAttrib4Nuiv(GLuint index, const GLuint *v);
787 void glVertexAttrib4Nubv(GLuint index, const GLubyte *v);
788 void glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
789 void glVertexAttrib4Nsv(GLuint index, const GLshort *v);
790 void glVertexAttrib4Niv(GLuint index, const GLint *v);
791 void glVertexAttrib4Nbv(GLuint index, const GLbyte *v);
792 void glVertexAttrib3sv(GLuint index, const GLshort *v);
793 void glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z);
794 void glVertexAttrib3fv(GLuint index, const GLfloat *v);
795 void glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z);
796 void glVertexAttrib3dv(GLuint index, const GLdouble *v);
797 void glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z);
798 void glVertexAttrib2sv(GLuint index, const GLshort *v);
799 void glVertexAttrib2s(GLuint index, GLshort x, GLshort y);
800 void glVertexAttrib2fv(GLuint index, const GLfloat *v);
801 void glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y);
802 void glVertexAttrib2dv(GLuint index, const GLdouble *v);
803 void glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y);
804 void glVertexAttrib1sv(GLuint index, const GLshort *v);
805 void glVertexAttrib1s(GLuint index, GLshort x);
806 void glVertexAttrib1fv(GLuint index, const GLfloat *v);
807 void glVertexAttrib1f(GLuint index, GLfloat x);
808 void glVertexAttrib1dv(GLuint index, const GLdouble *v);
809 void glVertexAttrib1d(GLuint index, GLdouble x);
810
811 // OpenGL 2.1 deprecated functions
812
813 // OpenGL 3.0 deprecated functions
814 void glVertexAttribI4usv(GLuint index, const GLushort *v);
815 void glVertexAttribI4ubv(GLuint index, const GLubyte *v);
816 void glVertexAttribI4sv(GLuint index, const GLshort *v);
817 void glVertexAttribI4bv(GLuint index, const GLbyte *v);
818 void glVertexAttribI4uiv(GLuint index, const GLuint *v);
819 void glVertexAttribI3uiv(GLuint index, const GLuint *v);
820 void glVertexAttribI2uiv(GLuint index, const GLuint *v);
821 void glVertexAttribI1uiv(GLuint index, const GLuint *v);
822 void glVertexAttribI4iv(GLuint index, const GLint *v);
823 void glVertexAttribI3iv(GLuint index, const GLint *v);
824 void glVertexAttribI2iv(GLuint index, const GLint *v);
825 void glVertexAttribI1iv(GLuint index, const GLint *v);
826 void glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
827 void glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z);
828 void glVertexAttribI2ui(GLuint index, GLuint x, GLuint y);
829 void glVertexAttribI1ui(GLuint index, GLuint x);
830 void glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w);
831 void glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z);
832 void glVertexAttribI2i(GLuint index, GLint x, GLint y);
833 void glVertexAttribI1i(GLuint index, GLint x);
834
835 // OpenGL 3.1 deprecated functions
836
837 // OpenGL 3.2 deprecated functions
838
839 // OpenGL 3.3 deprecated functions
840
841private:
842 friend class QOpenGLVersionFunctionsFactory;
843
844 static bool isContextCompatible(QOpenGLContext *context);
845 static QOpenGLVersionProfile versionProfile();
846
847 QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core;
848 QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core;
849 QOpenGLFunctions_1_2_CoreBackend* d_1_2_Core;
850 QOpenGLFunctions_1_3_CoreBackend* d_1_3_Core;
851 QOpenGLFunctions_1_4_CoreBackend* d_1_4_Core;
852 QOpenGLFunctions_1_5_CoreBackend* d_1_5_Core;
853 QOpenGLFunctions_2_0_CoreBackend* d_2_0_Core;
854 QOpenGLFunctions_2_1_CoreBackend* d_2_1_Core;
855 QOpenGLFunctions_3_0_CoreBackend* d_3_0_Core;
856 QOpenGLFunctions_3_1_CoreBackend* d_3_1_Core;
857 QOpenGLFunctions_3_2_CoreBackend* d_3_2_Core;
858 QOpenGLFunctions_3_3_CoreBackend* d_3_3_Core;
859 QOpenGLFunctions_1_0_DeprecatedBackend* d_1_0_Deprecated;
860 QOpenGLFunctions_1_1_DeprecatedBackend* d_1_1_Deprecated;
861 QOpenGLFunctions_1_2_DeprecatedBackend* d_1_2_Deprecated;
862 QOpenGLFunctions_1_3_DeprecatedBackend* d_1_3_Deprecated;
863 QOpenGLFunctions_1_4_DeprecatedBackend* d_1_4_Deprecated;
864 Q_DECL_UNUSED_MEMBER void *m_reserved_2_0_Deprecated = nullptr; // To maintain BC
865 QOpenGLFunctions_3_3_DeprecatedBackend* d_3_3_Deprecated;
866};
867
868// OpenGL 1.0 core functions
869inline void QOpenGLFunctions_3_3_Compatibility::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
870{
871 d_1_0_Core->f.Viewport(x, y, width, height);
872}
873
874inline void QOpenGLFunctions_3_3_Compatibility::glDepthRange(GLdouble nearVal, GLdouble farVal)
875{
876 d_1_0_Core->f.DepthRange(nearVal, farVal);
877}
878
879inline GLboolean QOpenGLFunctions_3_3_Compatibility::glIsEnabled(GLenum cap)
880{
881 return d_1_0_Core->f.IsEnabled(cap);
882}
883
884inline void QOpenGLFunctions_3_3_Compatibility::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
885{
886 d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params);
887}
888
889inline void QOpenGLFunctions_3_3_Compatibility::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
890{
891 d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params);
892}
893
894inline void QOpenGLFunctions_3_3_Compatibility::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
895{
896 d_1_0_Core->f.GetTexParameteriv(target, pname, params);
897}
898
899inline void QOpenGLFunctions_3_3_Compatibility::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
900{
901 d_1_0_Core->f.GetTexParameterfv(target, pname, params);
902}
903
904inline void QOpenGLFunctions_3_3_Compatibility::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
905{
906 d_1_0_Core->f.GetTexImage(target, level, format, type, pixels);
907}
908
909inline const GLubyte * QOpenGLFunctions_3_3_Compatibility::glGetString(GLenum name)
910{
911 return d_1_0_Core->f.GetString(name);
912}
913
914inline void QOpenGLFunctions_3_3_Compatibility::glGetIntegerv(GLenum pname, GLint *params)
915{
916 d_1_0_Core->f.GetIntegerv(pname, params);
917}
918
919inline void QOpenGLFunctions_3_3_Compatibility::glGetFloatv(GLenum pname, GLfloat *params)
920{
921 d_1_0_Core->f.GetFloatv(pname, params);
922}
923
924inline GLenum QOpenGLFunctions_3_3_Compatibility::glGetError()
925{
926 return d_1_0_Core->f.GetError();
927}
928
929inline void QOpenGLFunctions_3_3_Compatibility::glGetDoublev(GLenum pname, GLdouble *params)
930{
931 d_1_0_Core->f.GetDoublev(pname, params);
932}
933
934inline void QOpenGLFunctions_3_3_Compatibility::glGetBooleanv(GLenum pname, GLboolean *params)
935{
936 d_1_0_Core->f.GetBooleanv(pname, params);
937}
938
939inline void QOpenGLFunctions_3_3_Compatibility::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
940{
941 d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels);
942}
943
944inline void QOpenGLFunctions_3_3_Compatibility::glReadBuffer(GLenum mode)
945{
946 d_1_0_Core->f.ReadBuffer(mode);
947}
948
949inline void QOpenGLFunctions_3_3_Compatibility::glPixelStorei(GLenum pname, GLint param)
950{
951 d_1_0_Core->f.PixelStorei(pname, param);
952}
953
954inline void QOpenGLFunctions_3_3_Compatibility::glPixelStoref(GLenum pname, GLfloat param)
955{
956 d_1_0_Core->f.PixelStoref(pname, param);
957}
958
959inline void QOpenGLFunctions_3_3_Compatibility::glDepthFunc(GLenum func)
960{
961 d_1_0_Core->f.DepthFunc(func);
962}
963
964inline void QOpenGLFunctions_3_3_Compatibility::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
965{
966 d_1_0_Core->f.StencilOp(fail, zfail, zpass);
967}
968
969inline void QOpenGLFunctions_3_3_Compatibility::glStencilFunc(GLenum func, GLint ref, GLuint mask)
970{
971 d_1_0_Core->f.StencilFunc(func, ref, mask);
972}
973
974inline void QOpenGLFunctions_3_3_Compatibility::glLogicOp(GLenum opcode)
975{
976 d_1_0_Core->f.LogicOp(opcode);
977}
978
979inline void QOpenGLFunctions_3_3_Compatibility::glBlendFunc(GLenum sfactor, GLenum dfactor)
980{
981 d_1_0_Core->f.BlendFunc(sfactor, dfactor);
982}
983
984inline void QOpenGLFunctions_3_3_Compatibility::glFlush()
985{
986 d_1_0_Core->f.Flush();
987}
988
989inline void QOpenGLFunctions_3_3_Compatibility::glFinish()
990{
991 d_1_0_Core->f.Finish();
992}
993
994inline void QOpenGLFunctions_3_3_Compatibility::glEnable(GLenum cap)
995{
996 d_1_0_Core->f.Enable(cap);
997}
998
999inline void QOpenGLFunctions_3_3_Compatibility::glDisable(GLenum cap)
1000{
1001 d_1_0_Core->f.Disable(cap);
1002}
1003
1004inline void QOpenGLFunctions_3_3_Compatibility::glDepthMask(GLboolean flag)
1005{
1006 d_1_0_Core->f.DepthMask(flag);
1007}
1008
1009inline void QOpenGLFunctions_3_3_Compatibility::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
1010{
1011 d_1_0_Core->f.ColorMask(red, green, blue, alpha);
1012}
1013
1014inline void QOpenGLFunctions_3_3_Compatibility::glStencilMask(GLuint mask)
1015{
1016 d_1_0_Core->f.StencilMask(mask);
1017}
1018
1019inline void QOpenGLFunctions_3_3_Compatibility::glClearDepth(GLdouble depth)
1020{
1021 d_1_0_Core->f.ClearDepth(depth);
1022}
1023
1024inline void QOpenGLFunctions_3_3_Compatibility::glClearStencil(GLint s)
1025{
1026 d_1_0_Core->f.ClearStencil(s);
1027}
1028
1029inline void QOpenGLFunctions_3_3_Compatibility::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
1030{
1031 d_1_0_Core->f.ClearColor(red, green, blue, alpha);
1032}
1033
1034inline void QOpenGLFunctions_3_3_Compatibility::glClear(GLbitfield mask)
1035{
1036 d_1_0_Core->f.Clear(mask);
1037}
1038
1039inline void QOpenGLFunctions_3_3_Compatibility::glDrawBuffer(GLenum mode)
1040{
1041 d_1_0_Core->f.DrawBuffer(mode);
1042}
1043
1044inline void QOpenGLFunctions_3_3_Compatibility::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
1045{
1046 d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
1047}
1048
1049inline void QOpenGLFunctions_3_3_Compatibility::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
1050{
1051 d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels);
1052}
1053
1054inline void QOpenGLFunctions_3_3_Compatibility::glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
1055{
1056 d_1_0_Core->f.TexParameteriv(target, pname, params);
1057}
1058
1059inline void QOpenGLFunctions_3_3_Compatibility::glTexParameteri(GLenum target, GLenum pname, GLint param)
1060{
1061 d_1_0_Core->f.TexParameteri(target, pname, param);
1062}
1063
1064inline void QOpenGLFunctions_3_3_Compatibility::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
1065{
1066 d_1_0_Core->f.TexParameterfv(target, pname, params);
1067}
1068
1069inline void QOpenGLFunctions_3_3_Compatibility::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
1070{
1071 d_1_0_Core->f.TexParameterf(target, pname, param);
1072}
1073
1074inline void QOpenGLFunctions_3_3_Compatibility::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
1075{
1076 d_1_0_Core->f.Scissor(x, y, width, height);
1077}
1078
1079inline void QOpenGLFunctions_3_3_Compatibility::glPolygonMode(GLenum face, GLenum mode)
1080{
1081 d_1_0_Core->f.PolygonMode(face, mode);
1082}
1083
1084inline void QOpenGLFunctions_3_3_Compatibility::glPointSize(GLfloat size)
1085{
1086 d_1_0_Core->f.PointSize(size);
1087}
1088
1089inline void QOpenGLFunctions_3_3_Compatibility::glLineWidth(GLfloat width)
1090{
1091 d_1_0_Core->f.LineWidth(width);
1092}
1093
1094inline void QOpenGLFunctions_3_3_Compatibility::glHint(GLenum target, GLenum mode)
1095{
1096 d_1_0_Core->f.Hint(target, mode);
1097}
1098
1099inline void QOpenGLFunctions_3_3_Compatibility::glFrontFace(GLenum mode)
1100{
1101 d_1_0_Core->f.FrontFace(mode);
1102}
1103
1104inline void QOpenGLFunctions_3_3_Compatibility::glCullFace(GLenum mode)
1105{
1106 d_1_0_Core->f.CullFace(mode);
1107}
1108
1109
1110// OpenGL 1.1 core functions
1111inline void QOpenGLFunctions_3_3_Compatibility::glIndexubv(const GLubyte *c)
1112{
1113 d_1_1_Deprecated->f.Indexubv(c);
1114}
1115
1116inline void QOpenGLFunctions_3_3_Compatibility::glIndexub(GLubyte c)
1117{
1118 d_1_1_Deprecated->f.Indexub(c);
1119}
1120
1121inline GLboolean QOpenGLFunctions_3_3_Compatibility::glIsTexture(GLuint texture)
1122{
1123 return d_1_1_Core->f.IsTexture(texture);
1124}
1125
1126inline void QOpenGLFunctions_3_3_Compatibility::glGenTextures(GLsizei n, GLuint *textures)
1127{
1128 d_1_1_Core->f.GenTextures(n, textures);
1129}
1130
1131inline void QOpenGLFunctions_3_3_Compatibility::glDeleteTextures(GLsizei n, const GLuint *textures)
1132{
1133 d_1_1_Core->f.DeleteTextures(n, textures);
1134}
1135
1136inline void QOpenGLFunctions_3_3_Compatibility::glBindTexture(GLenum target, GLuint texture)
1137{
1138 d_1_1_Core->f.BindTexture(target, texture);
1139}
1140
1141inline void QOpenGLFunctions_3_3_Compatibility::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
1142{
1143 d_1_1_Core->f.TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
1144}
1145
1146inline void QOpenGLFunctions_3_3_Compatibility::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
1147{
1148 d_1_1_Core->f.TexSubImage1D(target, level, xoffset, width, format, type, pixels);
1149}
1150
1151inline void QOpenGLFunctions_3_3_Compatibility::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
1152{
1153 d_1_1_Core->f.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
1154}
1155
1156inline void QOpenGLFunctions_3_3_Compatibility::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
1157{
1158 d_1_1_Core->f.CopyTexSubImage1D(target, level, xoffset, x, y, width);
1159}
1160
1161inline void QOpenGLFunctions_3_3_Compatibility::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
1162{
1163 d_1_1_Core->f.CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
1164}
1165
1166inline void QOpenGLFunctions_3_3_Compatibility::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
1167{
1168 d_1_1_Core->f.CopyTexImage1D(target, level, internalformat, x, y, width, border);
1169}
1170
1171inline void QOpenGLFunctions_3_3_Compatibility::glPolygonOffset(GLfloat factor, GLfloat units)
1172{
1173 d_1_1_Core->f.PolygonOffset(factor, units);
1174}
1175
1176inline void QOpenGLFunctions_3_3_Compatibility::glGetPointerv(GLenum pname, GLvoid* *params)
1177{
1178 d_1_1_Deprecated->f.GetPointerv(pname, params);
1179}
1180
1181inline void QOpenGLFunctions_3_3_Compatibility::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
1182{
1183 d_1_1_Core->f.DrawElements(mode, count, type, indices);
1184}
1185
1186inline void QOpenGLFunctions_3_3_Compatibility::glDrawArrays(GLenum mode, GLint first, GLsizei count)
1187{
1188 d_1_1_Core->f.DrawArrays(mode, first, count);
1189}
1190
1191
1192// OpenGL 1.2 core functions
1193inline void QOpenGLFunctions_3_3_Compatibility::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
1194{
1195 d_1_2_Core->f.CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
1196}
1197
1198inline void QOpenGLFunctions_3_3_Compatibility::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
1199{
1200 d_1_2_Core->f.TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
1201}
1202
1203inline void QOpenGLFunctions_3_3_Compatibility::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
1204{
1205 d_1_2_Core->f.TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
1206}
1207
1208inline void QOpenGLFunctions_3_3_Compatibility::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
1209{
1210 d_1_2_Core->f.DrawRangeElements(mode, start, end, count, type, indices);
1211}
1212
1213inline void QOpenGLFunctions_3_3_Compatibility::glBlendEquation(GLenum mode)
1214{
1215 d_1_2_Core->f.BlendEquation(mode);
1216}
1217
1218inline void QOpenGLFunctions_3_3_Compatibility::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
1219{
1220 d_1_2_Core->f.BlendColor(red, green, blue, alpha);
1221}
1222
1223
1224// OpenGL 1.3 core functions
1225inline void QOpenGLFunctions_3_3_Compatibility::glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img)
1226{
1227 d_1_3_Core->f.GetCompressedTexImage(target, level, img);
1228}
1229
1230inline void QOpenGLFunctions_3_3_Compatibility::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)
1231{
1232 d_1_3_Core->f.CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
1233}
1234
1235inline void QOpenGLFunctions_3_3_Compatibility::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
1236{
1237 d_1_3_Core->f.CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
1238}
1239
1240inline void QOpenGLFunctions_3_3_Compatibility::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
1241{
1242 d_1_3_Core->f.CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
1243}
1244
1245inline void QOpenGLFunctions_3_3_Compatibility::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)
1246{
1247 d_1_3_Core->f.CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
1248}
1249
1250inline void QOpenGLFunctions_3_3_Compatibility::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
1251{
1252 d_1_3_Core->f.CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
1253}
1254
1255inline void QOpenGLFunctions_3_3_Compatibility::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
1256{
1257 d_1_3_Core->f.CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
1258}
1259
1260inline void QOpenGLFunctions_3_3_Compatibility::glSampleCoverage(GLfloat value, GLboolean invert)
1261{
1262 d_1_3_Core->f.SampleCoverage(value, invert);
1263}
1264
1265inline void QOpenGLFunctions_3_3_Compatibility::glActiveTexture(GLenum texture)
1266{
1267 d_1_3_Core->f.ActiveTexture(texture);
1268}
1269
1270
1271// OpenGL 1.4 core functions
1272inline void QOpenGLFunctions_3_3_Compatibility::glPointParameteriv(GLenum pname, const GLint *params)
1273{
1274 d_1_4_Core->f.PointParameteriv(pname, params);
1275}
1276
1277inline void QOpenGLFunctions_3_3_Compatibility::glPointParameteri(GLenum pname, GLint param)
1278{
1279 d_1_4_Core->f.PointParameteri(pname, param);
1280}
1281
1282inline void QOpenGLFunctions_3_3_Compatibility::glPointParameterfv(GLenum pname, const GLfloat *params)
1283{
1284 d_1_4_Core->f.PointParameterfv(pname, params);
1285}
1286
1287inline void QOpenGLFunctions_3_3_Compatibility::glPointParameterf(GLenum pname, GLfloat param)
1288{
1289 d_1_4_Core->f.PointParameterf(pname, param);
1290}
1291
1292inline void QOpenGLFunctions_3_3_Compatibility::glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount)
1293{
1294 d_1_4_Core->f.MultiDrawElements(mode, count, type, indices, drawcount);
1295}
1296
1297inline void QOpenGLFunctions_3_3_Compatibility::glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)
1298{
1299 d_1_4_Core->f.MultiDrawArrays(mode, first, count, drawcount);
1300}
1301
1302inline void QOpenGLFunctions_3_3_Compatibility::glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
1303{
1304 d_1_4_Core->f.BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
1305}
1306
1307
1308// OpenGL 1.5 core functions
1309inline void QOpenGLFunctions_3_3_Compatibility::glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params)
1310{
1311 d_1_5_Core->f.GetBufferPointerv(target, pname, params);
1312}
1313
1314inline void QOpenGLFunctions_3_3_Compatibility::glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
1315{
1316 d_1_5_Core->f.GetBufferParameteriv(target, pname, params);
1317}
1318
1319inline GLboolean QOpenGLFunctions_3_3_Compatibility::glUnmapBuffer(GLenum target)
1320{
1321 return d_1_5_Core->f.UnmapBuffer(target);
1322}
1323
1324inline GLvoid* QOpenGLFunctions_3_3_Compatibility::glMapBuffer(GLenum target, GLenum access)
1325{
1326 return d_1_5_Core->f.MapBuffer(target, access);
1327}
1328
1329inline void QOpenGLFunctions_3_3_Compatibility::glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data)
1330{
1331 d_1_5_Core->f.GetBufferSubData(target, offset, size, data);
1332}
1333
1334inline void QOpenGLFunctions_3_3_Compatibility::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)
1335{
1336 d_1_5_Core->f.BufferSubData(target, offset, size, data);
1337}
1338
1339inline void QOpenGLFunctions_3_3_Compatibility::glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
1340{
1341 d_1_5_Core->f.BufferData(target, size, data, usage);
1342}
1343
1344inline GLboolean QOpenGLFunctions_3_3_Compatibility::glIsBuffer(GLuint buffer)
1345{
1346 return d_1_5_Core->f.IsBuffer(buffer);
1347}
1348
1349inline void QOpenGLFunctions_3_3_Compatibility::glGenBuffers(GLsizei n, GLuint *buffers)
1350{
1351 d_1_5_Core->f.GenBuffers(n, buffers);
1352}
1353
1354inline void QOpenGLFunctions_3_3_Compatibility::glDeleteBuffers(GLsizei n, const GLuint *buffers)
1355{
1356 d_1_5_Core->f.DeleteBuffers(n, buffers);
1357}
1358
1359inline void QOpenGLFunctions_3_3_Compatibility::glBindBuffer(GLenum target, GLuint buffer)
1360{
1361 d_1_5_Core->f.BindBuffer(target, buffer);
1362}
1363
1364inline void QOpenGLFunctions_3_3_Compatibility::glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)
1365{
1366 d_1_5_Core->f.GetQueryObjectuiv(id, pname, params);
1367}
1368
1369inline void QOpenGLFunctions_3_3_Compatibility::glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params)
1370{
1371 d_1_5_Core->f.GetQueryObjectiv(id, pname, params);
1372}
1373
1374inline void QOpenGLFunctions_3_3_Compatibility::glGetQueryiv(GLenum target, GLenum pname, GLint *params)
1375{
1376 d_1_5_Core->f.GetQueryiv(target, pname, params);
1377}
1378
1379inline void QOpenGLFunctions_3_3_Compatibility::glEndQuery(GLenum target)
1380{
1381 d_1_5_Core->f.EndQuery(target);
1382}
1383
1384inline void QOpenGLFunctions_3_3_Compatibility::glBeginQuery(GLenum target, GLuint id)
1385{
1386 d_1_5_Core->f.BeginQuery(target, id);
1387}
1388
1389inline GLboolean QOpenGLFunctions_3_3_Compatibility::glIsQuery(GLuint id)
1390{
1391 return d_1_5_Core->f.IsQuery(id);
1392}
1393
1394inline void QOpenGLFunctions_3_3_Compatibility::glDeleteQueries(GLsizei n, const GLuint *ids)
1395{
1396 d_1_5_Core->f.DeleteQueries(n, ids);
1397}
1398
1399inline void QOpenGLFunctions_3_3_Compatibility::glGenQueries(GLsizei n, GLuint *ids)
1400{
1401 d_1_5_Core->f.GenQueries(n, ids);
1402}
1403
1404
1405// OpenGL 2.0 core functions
1406inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer)
1407{
1408 d_2_0_Core->f.VertexAttribPointer(index, size, type, normalized, stride, pointer);
1409}
1410
1411inline void QOpenGLFunctions_3_3_Compatibility::glValidateProgram(GLuint program)
1412{
1413 d_2_0_Core->f.ValidateProgram(program);
1414}
1415
1416inline void QOpenGLFunctions_3_3_Compatibility::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1417{
1418 d_2_0_Core->f.UniformMatrix4fv(location, count, transpose, value);
1419}
1420
1421inline void QOpenGLFunctions_3_3_Compatibility::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1422{
1423 d_2_0_Core->f.UniformMatrix3fv(location, count, transpose, value);
1424}
1425
1426inline void QOpenGLFunctions_3_3_Compatibility::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1427{
1428 d_2_0_Core->f.UniformMatrix2fv(location, count, transpose, value);
1429}
1430
1431inline void QOpenGLFunctions_3_3_Compatibility::glUniform4iv(GLint location, GLsizei count, const GLint *value)
1432{
1433 d_2_0_Core->f.Uniform4iv(location, count, value);
1434}
1435
1436inline void QOpenGLFunctions_3_3_Compatibility::glUniform3iv(GLint location, GLsizei count, const GLint *value)
1437{
1438 d_2_0_Core->f.Uniform3iv(location, count, value);
1439}
1440
1441inline void QOpenGLFunctions_3_3_Compatibility::glUniform2iv(GLint location, GLsizei count, const GLint *value)
1442{
1443 d_2_0_Core->f.Uniform2iv(location, count, value);
1444}
1445
1446inline void QOpenGLFunctions_3_3_Compatibility::glUniform1iv(GLint location, GLsizei count, const GLint *value)
1447{
1448 d_2_0_Core->f.Uniform1iv(location, count, value);
1449}
1450
1451inline void QOpenGLFunctions_3_3_Compatibility::glUniform4fv(GLint location, GLsizei count, const GLfloat *value)
1452{
1453 d_2_0_Core->f.Uniform4fv(location, count, value);
1454}
1455
1456inline void QOpenGLFunctions_3_3_Compatibility::glUniform3fv(GLint location, GLsizei count, const GLfloat *value)
1457{
1458 d_2_0_Core->f.Uniform3fv(location, count, value);
1459}
1460
1461inline void QOpenGLFunctions_3_3_Compatibility::glUniform2fv(GLint location, GLsizei count, const GLfloat *value)
1462{
1463 d_2_0_Core->f.Uniform2fv(location, count, value);
1464}
1465
1466inline void QOpenGLFunctions_3_3_Compatibility::glUniform1fv(GLint location, GLsizei count, const GLfloat *value)
1467{
1468 d_2_0_Core->f.Uniform1fv(location, count, value);
1469}
1470
1471inline void QOpenGLFunctions_3_3_Compatibility::glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
1472{
1473 d_2_0_Core->f.Uniform4i(location, v0, v1, v2, v3);
1474}
1475
1476inline void QOpenGLFunctions_3_3_Compatibility::glUniform3i(GLint location, GLint v0, GLint v1, GLint v2)
1477{
1478 d_2_0_Core->f.Uniform3i(location, v0, v1, v2);
1479}
1480
1481inline void QOpenGLFunctions_3_3_Compatibility::glUniform2i(GLint location, GLint v0, GLint v1)
1482{
1483 d_2_0_Core->f.Uniform2i(location, v0, v1);
1484}
1485
1486inline void QOpenGLFunctions_3_3_Compatibility::glUniform1i(GLint location, GLint v0)
1487{
1488 d_2_0_Core->f.Uniform1i(location, v0);
1489}
1490
1491inline void QOpenGLFunctions_3_3_Compatibility::glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
1492{
1493 d_2_0_Core->f.Uniform4f(location, v0, v1, v2, v3);
1494}
1495
1496inline void QOpenGLFunctions_3_3_Compatibility::glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
1497{
1498 d_2_0_Core->f.Uniform3f(location, v0, v1, v2);
1499}
1500
1501inline void QOpenGLFunctions_3_3_Compatibility::glUniform2f(GLint location, GLfloat v0, GLfloat v1)
1502{
1503 d_2_0_Core->f.Uniform2f(location, v0, v1);
1504}
1505
1506inline void QOpenGLFunctions_3_3_Compatibility::glUniform1f(GLint location, GLfloat v0)
1507{
1508 d_2_0_Core->f.Uniform1f(location, v0);
1509}
1510
1511inline void QOpenGLFunctions_3_3_Compatibility::glUseProgram(GLuint program)
1512{
1513 d_2_0_Core->f.UseProgram(program);
1514}
1515
1516inline void QOpenGLFunctions_3_3_Compatibility::glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length)
1517{
1518 d_2_0_Core->f.ShaderSource(shader, count, string, length);
1519}
1520
1521inline void QOpenGLFunctions_3_3_Compatibility::glLinkProgram(GLuint program)
1522{
1523 d_2_0_Core->f.LinkProgram(program);
1524}
1525
1526inline GLboolean QOpenGLFunctions_3_3_Compatibility::glIsShader(GLuint shader)
1527{
1528 return d_2_0_Core->f.IsShader(shader);
1529}
1530
1531inline GLboolean QOpenGLFunctions_3_3_Compatibility::glIsProgram(GLuint program)
1532{
1533 return d_2_0_Core->f.IsProgram(program);
1534}
1535
1536inline void QOpenGLFunctions_3_3_Compatibility::glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer)
1537{
1538 d_2_0_Core->f.GetVertexAttribPointerv(index, pname, pointer);
1539}
1540
1541inline void QOpenGLFunctions_3_3_Compatibility::glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params)
1542{
1543 d_2_0_Core->f.GetVertexAttribiv(index, pname, params);
1544}
1545
1546inline void QOpenGLFunctions_3_3_Compatibility::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
1547{
1548 d_2_0_Core->f.GetVertexAttribfv(index, pname, params);
1549}
1550
1551inline void QOpenGLFunctions_3_3_Compatibility::glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params)
1552{
1553 d_2_0_Core->f.GetVertexAttribdv(index, pname, params);
1554}
1555
1556inline void QOpenGLFunctions_3_3_Compatibility::glGetUniformiv(GLuint program, GLint location, GLint *params)
1557{
1558 d_2_0_Core->f.GetUniformiv(program, location, params);
1559}
1560
1561inline void QOpenGLFunctions_3_3_Compatibility::glGetUniformfv(GLuint program, GLint location, GLfloat *params)
1562{
1563 d_2_0_Core->f.GetUniformfv(program, location, params);
1564}
1565
1566inline GLint QOpenGLFunctions_3_3_Compatibility::glGetUniformLocation(GLuint program, const GLchar *name)
1567{
1568 return d_2_0_Core->f.GetUniformLocation(program, name);
1569}
1570
1571inline void QOpenGLFunctions_3_3_Compatibility::glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)
1572{
1573 d_2_0_Core->f.GetShaderSource(shader, bufSize, length, source);
1574}
1575
1576inline void QOpenGLFunctions_3_3_Compatibility::glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
1577{
1578 d_2_0_Core->f.GetShaderInfoLog(shader, bufSize, length, infoLog);
1579}
1580
1581inline void QOpenGLFunctions_3_3_Compatibility::glGetShaderiv(GLuint shader, GLenum pname, GLint *params)
1582{
1583 d_2_0_Core->f.GetShaderiv(shader, pname, params);
1584}
1585
1586inline void QOpenGLFunctions_3_3_Compatibility::glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
1587{
1588 d_2_0_Core->f.GetProgramInfoLog(program, bufSize, length, infoLog);
1589}
1590
1591inline void QOpenGLFunctions_3_3_Compatibility::glGetProgramiv(GLuint program, GLenum pname, GLint *params)
1592{
1593 d_2_0_Core->f.GetProgramiv(program, pname, params);
1594}
1595
1596inline GLint QOpenGLFunctions_3_3_Compatibility::glGetAttribLocation(GLuint program, const GLchar *name)
1597{
1598 return d_2_0_Core->f.GetAttribLocation(program, name);
1599}
1600
1601inline void QOpenGLFunctions_3_3_Compatibility::glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj)
1602{
1603 d_2_0_Core->f.GetAttachedShaders(program, maxCount, count, obj);
1604}
1605
1606inline void QOpenGLFunctions_3_3_Compatibility::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
1607{
1608 d_2_0_Core->f.GetActiveUniform(program, index, bufSize, length, size, type, name);
1609}
1610
1611inline void QOpenGLFunctions_3_3_Compatibility::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
1612{
1613 d_2_0_Core->f.GetActiveAttrib(program, index, bufSize, length, size, type, name);
1614}
1615
1616inline void QOpenGLFunctions_3_3_Compatibility::glEnableVertexAttribArray(GLuint index)
1617{
1618 d_2_0_Core->f.EnableVertexAttribArray(index);
1619}
1620
1621inline void QOpenGLFunctions_3_3_Compatibility::glDisableVertexAttribArray(GLuint index)
1622{
1623 d_2_0_Core->f.DisableVertexAttribArray(index);
1624}
1625
1626inline void QOpenGLFunctions_3_3_Compatibility::glDetachShader(GLuint program, GLuint shader)
1627{
1628 d_2_0_Core->f.DetachShader(program, shader);
1629}
1630
1631inline void QOpenGLFunctions_3_3_Compatibility::glDeleteShader(GLuint shader)
1632{
1633 d_2_0_Core->f.DeleteShader(shader);
1634}
1635
1636inline void QOpenGLFunctions_3_3_Compatibility::glDeleteProgram(GLuint program)
1637{
1638 d_2_0_Core->f.DeleteProgram(program);
1639}
1640
1641inline GLuint QOpenGLFunctions_3_3_Compatibility::glCreateShader(GLenum type)
1642{
1643 return d_2_0_Core->f.CreateShader(type);
1644}
1645
1646inline GLuint QOpenGLFunctions_3_3_Compatibility::glCreateProgram()
1647{
1648 return d_2_0_Core->f.CreateProgram();
1649}
1650
1651inline void QOpenGLFunctions_3_3_Compatibility::glCompileShader(GLuint shader)
1652{
1653 d_2_0_Core->f.CompileShader(shader);
1654}
1655
1656inline void QOpenGLFunctions_3_3_Compatibility::glBindAttribLocation(GLuint program, GLuint index, const GLchar *name)
1657{
1658 d_2_0_Core->f.BindAttribLocation(program, index, name);
1659}
1660
1661inline void QOpenGLFunctions_3_3_Compatibility::glAttachShader(GLuint program, GLuint shader)
1662{
1663 d_2_0_Core->f.AttachShader(program, shader);
1664}
1665
1666inline void QOpenGLFunctions_3_3_Compatibility::glStencilMaskSeparate(GLenum face, GLuint mask)
1667{
1668 d_2_0_Core->f.StencilMaskSeparate(face, mask);
1669}
1670
1671inline void QOpenGLFunctions_3_3_Compatibility::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
1672{
1673 d_2_0_Core->f.StencilFuncSeparate(face, func, ref, mask);
1674}
1675
1676inline void QOpenGLFunctions_3_3_Compatibility::glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
1677{
1678 d_2_0_Core->f.StencilOpSeparate(face, sfail, dpfail, dppass);
1679}
1680
1681inline void QOpenGLFunctions_3_3_Compatibility::glDrawBuffers(GLsizei n, const GLenum *bufs)
1682{
1683 d_2_0_Core->f.DrawBuffers(n, bufs);
1684}
1685
1686inline void QOpenGLFunctions_3_3_Compatibility::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
1687{
1688 d_2_0_Core->f.BlendEquationSeparate(modeRGB, modeAlpha);
1689}
1690
1691
1692// OpenGL 2.1 core functions
1693inline void QOpenGLFunctions_3_3_Compatibility::glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1694{
1695 d_2_1_Core->f.UniformMatrix4x3fv(location, count, transpose, value);
1696}
1697
1698inline void QOpenGLFunctions_3_3_Compatibility::glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1699{
1700 d_2_1_Core->f.UniformMatrix3x4fv(location, count, transpose, value);
1701}
1702
1703inline void QOpenGLFunctions_3_3_Compatibility::glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1704{
1705 d_2_1_Core->f.UniformMatrix4x2fv(location, count, transpose, value);
1706}
1707
1708inline void QOpenGLFunctions_3_3_Compatibility::glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1709{
1710 d_2_1_Core->f.UniformMatrix2x4fv(location, count, transpose, value);
1711}
1712
1713inline void QOpenGLFunctions_3_3_Compatibility::glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1714{
1715 d_2_1_Core->f.UniformMatrix3x2fv(location, count, transpose, value);
1716}
1717
1718inline void QOpenGLFunctions_3_3_Compatibility::glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1719{
1720 d_2_1_Core->f.UniformMatrix2x3fv(location, count, transpose, value);
1721}
1722
1723
1724// OpenGL 3.0 core functions
1725inline GLboolean QOpenGLFunctions_3_3_Compatibility::glIsVertexArray(GLuint array)
1726{
1727 return d_3_0_Core->f.IsVertexArray(array);
1728}
1729
1730inline void QOpenGLFunctions_3_3_Compatibility::glGenVertexArrays(GLsizei n, GLuint *arrays)
1731{
1732 d_3_0_Core->f.GenVertexArrays(n, arrays);
1733}
1734
1735inline void QOpenGLFunctions_3_3_Compatibility::glDeleteVertexArrays(GLsizei n, const GLuint *arrays)
1736{
1737 d_3_0_Core->f.DeleteVertexArrays(n, arrays);
1738}
1739
1740inline void QOpenGLFunctions_3_3_Compatibility::glBindVertexArray(GLuint array)
1741{
1742 d_3_0_Core->f.BindVertexArray(array);
1743}
1744
1745inline void QOpenGLFunctions_3_3_Compatibility::glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
1746{
1747 d_3_0_Core->f.FlushMappedBufferRange(target, offset, length);
1748}
1749
1750inline GLvoid* QOpenGLFunctions_3_3_Compatibility::glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
1751{
1752 return d_3_0_Core->f.MapBufferRange(target, offset, length, access);
1753}
1754
1755inline void QOpenGLFunctions_3_3_Compatibility::glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
1756{
1757 d_3_0_Core->f.FramebufferTextureLayer(target, attachment, texture, level, layer);
1758}
1759
1760inline void QOpenGLFunctions_3_3_Compatibility::glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
1761{
1762 d_3_0_Core->f.RenderbufferStorageMultisample(target, samples, internalformat, width, height);
1763}
1764
1765inline void QOpenGLFunctions_3_3_Compatibility::glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
1766{
1767 d_3_0_Core->f.BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
1768}
1769
1770inline void QOpenGLFunctions_3_3_Compatibility::glGenerateMipmap(GLenum target)
1771{
1772 d_3_0_Core->f.GenerateMipmap(target);
1773}
1774
1775inline void QOpenGLFunctions_3_3_Compatibility::glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params)
1776{
1777 d_3_0_Core->f.GetFramebufferAttachmentParameteriv(target, attachment, pname, params);
1778}
1779
1780inline void QOpenGLFunctions_3_3_Compatibility::glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
1781{
1782 d_3_0_Core->f.FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
1783}
1784
1785inline void QOpenGLFunctions_3_3_Compatibility::glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
1786{
1787 d_3_0_Core->f.FramebufferTexture3D(target, attachment, textarget, texture, level, zoffset);
1788}
1789
1790inline void QOpenGLFunctions_3_3_Compatibility::glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
1791{
1792 d_3_0_Core->f.FramebufferTexture2D(target, attachment, textarget, texture, level);
1793}
1794
1795inline void QOpenGLFunctions_3_3_Compatibility::glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
1796{
1797 d_3_0_Core->f.FramebufferTexture1D(target, attachment, textarget, texture, level);
1798}
1799
1800inline GLenum QOpenGLFunctions_3_3_Compatibility::glCheckFramebufferStatus(GLenum target)
1801{
1802 return d_3_0_Core->f.CheckFramebufferStatus(target);
1803}
1804
1805inline void QOpenGLFunctions_3_3_Compatibility::glGenFramebuffers(GLsizei n, GLuint *framebuffers)
1806{
1807 d_3_0_Core->f.GenFramebuffers(n, framebuffers);
1808}
1809
1810inline void QOpenGLFunctions_3_3_Compatibility::glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
1811{
1812 d_3_0_Core->f.DeleteFramebuffers(n, framebuffers);
1813}
1814
1815inline void QOpenGLFunctions_3_3_Compatibility::glBindFramebuffer(GLenum target, GLuint framebuffer)
1816{
1817 d_3_0_Core->f.BindFramebuffer(target, framebuffer);
1818}
1819
1820inline GLboolean QOpenGLFunctions_3_3_Compatibility::glIsFramebuffer(GLuint framebuffer)
1821{
1822 return d_3_0_Core->f.IsFramebuffer(framebuffer);
1823}
1824
1825inline void QOpenGLFunctions_3_3_Compatibility::glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
1826{
1827 d_3_0_Core->f.GetRenderbufferParameteriv(target, pname, params);
1828}
1829
1830inline void QOpenGLFunctions_3_3_Compatibility::glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
1831{
1832 d_3_0_Core->f.RenderbufferStorage(target, internalformat, width, height);
1833}
1834
1835inline void QOpenGLFunctions_3_3_Compatibility::glGenRenderbuffers(GLsizei n, GLuint *renderbuffers)
1836{
1837 d_3_0_Core->f.GenRenderbuffers(n, renderbuffers);
1838}
1839
1840inline void QOpenGLFunctions_3_3_Compatibility::glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
1841{
1842 d_3_0_Core->f.DeleteRenderbuffers(n, renderbuffers);
1843}
1844
1845inline void QOpenGLFunctions_3_3_Compatibility::glBindRenderbuffer(GLenum target, GLuint renderbuffer)
1846{
1847 d_3_0_Core->f.BindRenderbuffer(target, renderbuffer);
1848}
1849
1850inline GLboolean QOpenGLFunctions_3_3_Compatibility::glIsRenderbuffer(GLuint renderbuffer)
1851{
1852 return d_3_0_Core->f.IsRenderbuffer(renderbuffer);
1853}
1854
1855inline const GLubyte * QOpenGLFunctions_3_3_Compatibility::glGetStringi(GLenum name, GLuint index)
1856{
1857 return d_3_0_Core->f.GetStringi(name, index);
1858}
1859
1860inline void QOpenGLFunctions_3_3_Compatibility::glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
1861{
1862 d_3_0_Core->f.ClearBufferfi(buffer, drawbuffer, depth, stencil);
1863}
1864
1865inline void QOpenGLFunctions_3_3_Compatibility::glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
1866{
1867 d_3_0_Core->f.ClearBufferfv(buffer, drawbuffer, value);
1868}
1869
1870inline void QOpenGLFunctions_3_3_Compatibility::glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
1871{
1872 d_3_0_Core->f.ClearBufferuiv(buffer, drawbuffer, value);
1873}
1874
1875inline void QOpenGLFunctions_3_3_Compatibility::glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
1876{
1877 d_3_0_Core->f.ClearBufferiv(buffer, drawbuffer, value);
1878}
1879
1880inline void QOpenGLFunctions_3_3_Compatibility::glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params)
1881{
1882 d_3_0_Core->f.GetTexParameterIuiv(target, pname, params);
1883}
1884
1885inline void QOpenGLFunctions_3_3_Compatibility::glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params)
1886{
1887 d_3_0_Core->f.GetTexParameterIiv(target, pname, params);
1888}
1889
1890inline void QOpenGLFunctions_3_3_Compatibility::glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params)
1891{
1892 d_3_0_Core->f.TexParameterIuiv(target, pname, params);
1893}
1894
1895inline void QOpenGLFunctions_3_3_Compatibility::glTexParameterIiv(GLenum target, GLenum pname, const GLint *params)
1896{
1897 d_3_0_Core->f.TexParameterIiv(target, pname, params);
1898}
1899
1900inline void QOpenGLFunctions_3_3_Compatibility::glUniform4uiv(GLint location, GLsizei count, const GLuint *value)
1901{
1902 d_3_0_Core->f.Uniform4uiv(location, count, value);
1903}
1904
1905inline void QOpenGLFunctions_3_3_Compatibility::glUniform3uiv(GLint location, GLsizei count, const GLuint *value)
1906{
1907 d_3_0_Core->f.Uniform3uiv(location, count, value);
1908}
1909
1910inline void QOpenGLFunctions_3_3_Compatibility::glUniform2uiv(GLint location, GLsizei count, const GLuint *value)
1911{
1912 d_3_0_Core->f.Uniform2uiv(location, count, value);
1913}
1914
1915inline void QOpenGLFunctions_3_3_Compatibility::glUniform1uiv(GLint location, GLsizei count, const GLuint *value)
1916{
1917 d_3_0_Core->f.Uniform1uiv(location, count, value);
1918}
1919
1920inline void QOpenGLFunctions_3_3_Compatibility::glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
1921{
1922 d_3_0_Core->f.Uniform4ui(location, v0, v1, v2, v3);
1923}
1924
1925inline void QOpenGLFunctions_3_3_Compatibility::glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
1926{
1927 d_3_0_Core->f.Uniform3ui(location, v0, v1, v2);
1928}
1929
1930inline void QOpenGLFunctions_3_3_Compatibility::glUniform2ui(GLint location, GLuint v0, GLuint v1)
1931{
1932 d_3_0_Core->f.Uniform2ui(location, v0, v1);
1933}
1934
1935inline void QOpenGLFunctions_3_3_Compatibility::glUniform1ui(GLint location, GLuint v0)
1936{
1937 d_3_0_Core->f.Uniform1ui(location, v0);
1938}
1939
1940inline GLint QOpenGLFunctions_3_3_Compatibility::glGetFragDataLocation(GLuint program, const GLchar *name)
1941{
1942 return d_3_0_Core->f.GetFragDataLocation(program, name);
1943}
1944
1945inline void QOpenGLFunctions_3_3_Compatibility::glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name)
1946{
1947 d_3_0_Core->f.BindFragDataLocation(program, color, name);
1948}
1949
1950inline void QOpenGLFunctions_3_3_Compatibility::glGetUniformuiv(GLuint program, GLint location, GLuint *params)
1951{
1952 d_3_0_Core->f.GetUniformuiv(program, location, params);
1953}
1954
1955inline void QOpenGLFunctions_3_3_Compatibility::glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params)
1956{
1957 d_3_0_Core->f.GetVertexAttribIuiv(index, pname, params);
1958}
1959
1960inline void QOpenGLFunctions_3_3_Compatibility::glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params)
1961{
1962 d_3_0_Core->f.GetVertexAttribIiv(index, pname, params);
1963}
1964
1965inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
1966{
1967 d_3_0_Core->f.VertexAttribIPointer(index, size, type, stride, pointer);
1968}
1969
1970inline void QOpenGLFunctions_3_3_Compatibility::glEndConditionalRender()
1971{
1972 d_3_0_Core->f.EndConditionalRender();
1973}
1974
1975inline void QOpenGLFunctions_3_3_Compatibility::glBeginConditionalRender(GLuint id, GLenum mode)
1976{
1977 d_3_0_Core->f.BeginConditionalRender(id, mode);
1978}
1979
1980inline void QOpenGLFunctions_3_3_Compatibility::glClampColor(GLenum target, GLenum clamp)
1981{
1982 d_3_0_Core->f.ClampColor(target, clamp);
1983}
1984
1985inline void QOpenGLFunctions_3_3_Compatibility::glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)
1986{
1987 d_3_0_Core->f.GetTransformFeedbackVarying(program, index, bufSize, length, size, type, name);
1988}
1989
1990inline void QOpenGLFunctions_3_3_Compatibility::glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode)
1991{
1992 d_3_0_Core->f.TransformFeedbackVaryings(program, count, varyings, bufferMode);
1993}
1994
1995inline void QOpenGLFunctions_3_3_Compatibility::glBindBufferBase(GLenum target, GLuint index, GLuint buffer)
1996{
1997 d_3_0_Core->f.BindBufferBase(target, index, buffer);
1998}
1999
2000inline void QOpenGLFunctions_3_3_Compatibility::glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
2001{
2002 d_3_0_Core->f.BindBufferRange(target, index, buffer, offset, size);
2003}
2004
2005inline void QOpenGLFunctions_3_3_Compatibility::glEndTransformFeedback()
2006{
2007 d_3_0_Core->f.EndTransformFeedback();
2008}
2009
2010inline void QOpenGLFunctions_3_3_Compatibility::glBeginTransformFeedback(GLenum primitiveMode)
2011{
2012 d_3_0_Core->f.BeginTransformFeedback(primitiveMode);
2013}
2014
2015inline GLboolean QOpenGLFunctions_3_3_Compatibility::glIsEnabledi(GLenum target, GLuint index)
2016{
2017 return d_3_0_Core->f.IsEnabledi(target, index);
2018}
2019
2020inline void QOpenGLFunctions_3_3_Compatibility::glDisablei(GLenum target, GLuint index)
2021{
2022 d_3_0_Core->f.Disablei(target, index);
2023}
2024
2025inline void QOpenGLFunctions_3_3_Compatibility::glEnablei(GLenum target, GLuint index)
2026{
2027 d_3_0_Core->f.Enablei(target, index);
2028}
2029
2030inline void QOpenGLFunctions_3_3_Compatibility::glGetIntegeri_v(GLenum target, GLuint index, GLint *data)
2031{
2032 d_3_0_Core->f.GetIntegeri_v(target, index, data);
2033}
2034
2035inline void QOpenGLFunctions_3_3_Compatibility::glGetBooleani_v(GLenum target, GLuint index, GLboolean *data)
2036{
2037 d_3_0_Core->f.GetBooleani_v(target, index, data);
2038}
2039
2040inline void QOpenGLFunctions_3_3_Compatibility::glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
2041{
2042 d_3_0_Core->f.ColorMaski(index, r, g, b, a);
2043}
2044
2045
2046// OpenGL 3.1 core functions
2047inline void QOpenGLFunctions_3_3_Compatibility::glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
2048{
2049 d_3_1_Core->f.CopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
2050}
2051
2052inline void QOpenGLFunctions_3_3_Compatibility::glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
2053{
2054 d_3_1_Core->f.UniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);
2055}
2056
2057inline void QOpenGLFunctions_3_3_Compatibility::glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)
2058{
2059 d_3_1_Core->f.GetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName);
2060}
2061
2062inline void QOpenGLFunctions_3_3_Compatibility::glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)
2063{
2064 d_3_1_Core->f.GetActiveUniformBlockiv(program, uniformBlockIndex, pname, params);
2065}
2066
2067inline GLuint QOpenGLFunctions_3_3_Compatibility::glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName)
2068{
2069 return d_3_1_Core->f.GetUniformBlockIndex(program, uniformBlockName);
2070}
2071
2072inline void QOpenGLFunctions_3_3_Compatibility::glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName)
2073{
2074 d_3_1_Core->f.GetActiveUniformName(program, uniformIndex, bufSize, length, uniformName);
2075}
2076
2077inline void QOpenGLFunctions_3_3_Compatibility::glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)
2078{
2079 d_3_1_Core->f.GetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);
2080}
2081
2082inline void QOpenGLFunctions_3_3_Compatibility::glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices)
2083{
2084 d_3_1_Core->f.GetUniformIndices(program, uniformCount, uniformNames, uniformIndices);
2085}
2086
2087inline void QOpenGLFunctions_3_3_Compatibility::glPrimitiveRestartIndex(GLuint index)
2088{
2089 d_3_1_Core->f.PrimitiveRestartIndex(index);
2090}
2091
2092inline void QOpenGLFunctions_3_3_Compatibility::glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer)
2093{
2094 d_3_1_Core->f.TexBuffer(target, internalformat, buffer);
2095}
2096
2097inline void QOpenGLFunctions_3_3_Compatibility::glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount)
2098{
2099 d_3_1_Core->f.DrawElementsInstanced(mode, count, type, indices, instancecount);
2100}
2101
2102inline void QOpenGLFunctions_3_3_Compatibility::glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
2103{
2104 d_3_1_Core->f.DrawArraysInstanced(mode, first, count, instancecount);
2105}
2106
2107
2108// OpenGL 3.2 core functions
2109inline void QOpenGLFunctions_3_3_Compatibility::glSampleMaski(GLuint index, GLbitfield mask)
2110{
2111 d_3_2_Core->f.SampleMaski(index, mask);
2112}
2113
2114inline void QOpenGLFunctions_3_3_Compatibility::glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val)
2115{
2116 d_3_2_Core->f.GetMultisamplefv(pname, index, val);
2117}
2118
2119inline void QOpenGLFunctions_3_3_Compatibility::glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
2120{
2121 d_3_2_Core->f.TexImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations);
2122}
2123
2124inline void QOpenGLFunctions_3_3_Compatibility::glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
2125{
2126 d_3_2_Core->f.TexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations);
2127}
2128
2129inline void QOpenGLFunctions_3_3_Compatibility::glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)
2130{
2131 d_3_2_Core->f.GetSynciv(sync, pname, bufSize, length, values);
2132}
2133
2134inline void QOpenGLFunctions_3_3_Compatibility::glGetInteger64v(GLenum pname, GLint64 *params)
2135{
2136 d_3_2_Core->f.GetInteger64v(pname, params);
2137}
2138
2139inline void QOpenGLFunctions_3_3_Compatibility::glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
2140{
2141 d_3_2_Core->f.WaitSync(sync, flags, timeout);
2142}
2143
2144inline GLenum QOpenGLFunctions_3_3_Compatibility::glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
2145{
2146 return d_3_2_Core->f.ClientWaitSync(sync, flags, timeout);
2147}
2148
2149inline void QOpenGLFunctions_3_3_Compatibility::glDeleteSync(GLsync sync)
2150{
2151 d_3_2_Core->f.DeleteSync(sync);
2152}
2153
2154inline GLboolean QOpenGLFunctions_3_3_Compatibility::glIsSync(GLsync sync)
2155{
2156 return d_3_2_Core->f.IsSync(sync);
2157}
2158
2159inline GLsync QOpenGLFunctions_3_3_Compatibility::glFenceSync(GLenum condition, GLbitfield flags)
2160{
2161 return d_3_2_Core->f.FenceSync(condition, flags);
2162}
2163
2164inline void QOpenGLFunctions_3_3_Compatibility::glProvokingVertex(GLenum mode)
2165{
2166 d_3_2_Core->f.ProvokingVertex(mode);
2167}
2168
2169inline void QOpenGLFunctions_3_3_Compatibility::glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex)
2170{
2171 d_3_2_Core->f.MultiDrawElementsBaseVertex(mode, count, type, indices, drawcount, basevertex);
2172}
2173
2174inline void QOpenGLFunctions_3_3_Compatibility::glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex)
2175{
2176 d_3_2_Core->f.DrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount, basevertex);
2177}
2178
2179inline void QOpenGLFunctions_3_3_Compatibility::glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)
2180{
2181 d_3_2_Core->f.DrawRangeElementsBaseVertex(mode, start, end, count, type, indices, basevertex);
2182}
2183
2184inline void QOpenGLFunctions_3_3_Compatibility::glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)
2185{
2186 d_3_2_Core->f.DrawElementsBaseVertex(mode, count, type, indices, basevertex);
2187}
2188
2189inline void QOpenGLFunctions_3_3_Compatibility::glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level)
2190{
2191 d_3_2_Core->f.FramebufferTexture(target, attachment, texture, level);
2192}
2193
2194inline void QOpenGLFunctions_3_3_Compatibility::glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params)
2195{
2196 d_3_2_Core->f.GetBufferParameteri64v(target, pname, params);
2197}
2198
2199inline void QOpenGLFunctions_3_3_Compatibility::glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data)
2200{
2201 d_3_2_Core->f.GetInteger64i_v(target, index, data);
2202}
2203
2204
2205// OpenGL 3.3 core functions
2206inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
2207{
2208 d_3_3_Core->f.VertexAttribP4uiv(index, type, normalized, value);
2209}
2210
2211inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
2212{
2213 d_3_3_Core->f.VertexAttribP4ui(index, type, normalized, value);
2214}
2215
2216inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
2217{
2218 d_3_3_Core->f.VertexAttribP3uiv(index, type, normalized, value);
2219}
2220
2221inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
2222{
2223 d_3_3_Core->f.VertexAttribP3ui(index, type, normalized, value);
2224}
2225
2226inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
2227{
2228 d_3_3_Core->f.VertexAttribP2uiv(index, type, normalized, value);
2229}
2230
2231inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
2232{
2233 d_3_3_Core->f.VertexAttribP2ui(index, type, normalized, value);
2234}
2235
2236inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
2237{
2238 d_3_3_Core->f.VertexAttribP1uiv(index, type, normalized, value);
2239}
2240
2241inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
2242{
2243 d_3_3_Core->f.VertexAttribP1ui(index, type, normalized, value);
2244}
2245
2246inline void QOpenGLFunctions_3_3_Compatibility::glSecondaryColorP3uiv(GLenum type, const GLuint *color)
2247{
2248 d_3_3_Deprecated->f.SecondaryColorP3uiv(type, color);
2249}
2250
2251inline void QOpenGLFunctions_3_3_Compatibility::glSecondaryColorP3ui(GLenum type, GLuint color)
2252{
2253 d_3_3_Deprecated->f.SecondaryColorP3ui(type, color);
2254}
2255
2256inline void QOpenGLFunctions_3_3_Compatibility::glColorP4uiv(GLenum type, const GLuint *color)
2257{
2258 d_3_3_Deprecated->f.ColorP4uiv(type, color);
2259}
2260
2261inline void QOpenGLFunctions_3_3_Compatibility::glColorP4ui(GLenum type, GLuint color)
2262{
2263 d_3_3_Deprecated->f.ColorP4ui(type, color);
2264}
2265
2266inline void QOpenGLFunctions_3_3_Compatibility::glColorP3uiv(GLenum type, const GLuint *color)
2267{
2268 d_3_3_Deprecated->f.ColorP3uiv(type, color);
2269}
2270
2271inline void QOpenGLFunctions_3_3_Compatibility::glColorP3ui(GLenum type, GLuint color)
2272{
2273 d_3_3_Deprecated->f.ColorP3ui(type, color);
2274}
2275
2276inline void QOpenGLFunctions_3_3_Compatibility::glNormalP3uiv(GLenum type, const GLuint *coords)
2277{
2278 d_3_3_Deprecated->f.NormalP3uiv(type, coords);
2279}
2280
2281inline void QOpenGLFunctions_3_3_Compatibility::glNormalP3ui(GLenum type, GLuint coords)
2282{
2283 d_3_3_Deprecated->f.NormalP3ui(type, coords);
2284}
2285
2286inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords)
2287{
2288 d_3_3_Deprecated->f.MultiTexCoordP4uiv(texture, type, coords);
2289}
2290
2291inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords)
2292{
2293 d_3_3_Deprecated->f.MultiTexCoordP4ui(texture, type, coords);
2294}
2295
2296inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords)
2297{
2298 d_3_3_Deprecated->f.MultiTexCoordP3uiv(texture, type, coords);
2299}
2300
2301inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords)
2302{
2303 d_3_3_Deprecated->f.MultiTexCoordP3ui(texture, type, coords);
2304}
2305
2306inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords)
2307{
2308 d_3_3_Deprecated->f.MultiTexCoordP2uiv(texture, type, coords);
2309}
2310
2311inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords)
2312{
2313 d_3_3_Deprecated->f.MultiTexCoordP2ui(texture, type, coords);
2314}
2315
2316inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords)
2317{
2318 d_3_3_Deprecated->f.MultiTexCoordP1uiv(texture, type, coords);
2319}
2320
2321inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords)
2322{
2323 d_3_3_Deprecated->f.MultiTexCoordP1ui(texture, type, coords);
2324}
2325
2326inline void QOpenGLFunctions_3_3_Compatibility::glTexCoordP4uiv(GLenum type, const GLuint *coords)
2327{
2328 d_3_3_Deprecated->f.TexCoordP4uiv(type, coords);
2329}
2330
2331inline void QOpenGLFunctions_3_3_Compatibility::glTexCoordP4ui(GLenum type, GLuint coords)
2332{
2333 d_3_3_Deprecated->f.TexCoordP4ui(type, coords);
2334}
2335
2336inline void QOpenGLFunctions_3_3_Compatibility::glTexCoordP3uiv(GLenum type, const GLuint *coords)
2337{
2338 d_3_3_Deprecated->f.TexCoordP3uiv(type, coords);
2339}
2340
2341inline void QOpenGLFunctions_3_3_Compatibility::glTexCoordP3ui(GLenum type, GLuint coords)
2342{
2343 d_3_3_Deprecated->f.TexCoordP3ui(type, coords);
2344}
2345
2346inline void QOpenGLFunctions_3_3_Compatibility::glTexCoordP2uiv(GLenum type, const GLuint *coords)
2347{
2348 d_3_3_Deprecated->f.TexCoordP2uiv(type, coords);
2349}
2350
2351inline void QOpenGLFunctions_3_3_Compatibility::glTexCoordP2ui(GLenum type, GLuint coords)
2352{
2353 d_3_3_Deprecated->f.TexCoordP2ui(type, coords);
2354}
2355
2356inline void QOpenGLFunctions_3_3_Compatibility::glTexCoordP1uiv(GLenum type, const GLuint *coords)
2357{
2358 d_3_3_Deprecated->f.TexCoordP1uiv(type, coords);
2359}
2360
2361inline void QOpenGLFunctions_3_3_Compatibility::glTexCoordP1ui(GLenum type, GLuint coords)
2362{
2363 d_3_3_Deprecated->f.TexCoordP1ui(type, coords);
2364}
2365
2366inline void QOpenGLFunctions_3_3_Compatibility::glVertexP4uiv(GLenum type, const GLuint *value)
2367{
2368 d_3_3_Deprecated->f.VertexP4uiv(type, value);
2369}
2370
2371inline void QOpenGLFunctions_3_3_Compatibility::glVertexP4ui(GLenum type, GLuint value)
2372{
2373 d_3_3_Deprecated->f.VertexP4ui(type, value);
2374}
2375
2376inline void QOpenGLFunctions_3_3_Compatibility::glVertexP3uiv(GLenum type, const GLuint *value)
2377{
2378 d_3_3_Deprecated->f.VertexP3uiv(type, value);
2379}
2380
2381inline void QOpenGLFunctions_3_3_Compatibility::glVertexP3ui(GLenum type, GLuint value)
2382{
2383 d_3_3_Deprecated->f.VertexP3ui(type, value);
2384}
2385
2386inline void QOpenGLFunctions_3_3_Compatibility::glVertexP2uiv(GLenum type, const GLuint *value)
2387{
2388 d_3_3_Deprecated->f.VertexP2uiv(type, value);
2389}
2390
2391inline void QOpenGLFunctions_3_3_Compatibility::glVertexP2ui(GLenum type, GLuint value)
2392{
2393 d_3_3_Deprecated->f.VertexP2ui(type, value);
2394}
2395
2396inline void QOpenGLFunctions_3_3_Compatibility::glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params)
2397{
2398 d_3_3_Core->f.GetQueryObjectui64v(id, pname, params);
2399}
2400
2401inline void QOpenGLFunctions_3_3_Compatibility::glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params)
2402{
2403 d_3_3_Core->f.GetQueryObjecti64v(id, pname, params);
2404}
2405
2406inline void QOpenGLFunctions_3_3_Compatibility::glQueryCounter(GLuint id, GLenum target)
2407{
2408 d_3_3_Core->f.QueryCounter(id, target);
2409}
2410
2411inline void QOpenGLFunctions_3_3_Compatibility::glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params)
2412{
2413 d_3_3_Core->f.GetSamplerParameterIuiv(sampler, pname, params);
2414}
2415
2416inline void QOpenGLFunctions_3_3_Compatibility::glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params)
2417{
2418 d_3_3_Core->f.GetSamplerParameterfv(sampler, pname, params);
2419}
2420
2421inline void QOpenGLFunctions_3_3_Compatibility::glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params)
2422{
2423 d_3_3_Core->f.GetSamplerParameterIiv(sampler, pname, params);
2424}
2425
2426inline void QOpenGLFunctions_3_3_Compatibility::glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params)
2427{
2428 d_3_3_Core->f.GetSamplerParameteriv(sampler, pname, params);
2429}
2430
2431inline void QOpenGLFunctions_3_3_Compatibility::glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param)
2432{
2433 d_3_3_Core->f.SamplerParameterIuiv(sampler, pname, param);
2434}
2435
2436inline void QOpenGLFunctions_3_3_Compatibility::glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param)
2437{
2438 d_3_3_Core->f.SamplerParameterIiv(sampler, pname, param);
2439}
2440
2441inline void QOpenGLFunctions_3_3_Compatibility::glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param)
2442{
2443 d_3_3_Core->f.SamplerParameterfv(sampler, pname, param);
2444}
2445
2446inline void QOpenGLFunctions_3_3_Compatibility::glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
2447{
2448 d_3_3_Core->f.SamplerParameterf(sampler, pname, param);
2449}
2450
2451inline void QOpenGLFunctions_3_3_Compatibility::glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param)
2452{
2453 d_3_3_Core->f.SamplerParameteriv(sampler, pname, param);
2454}
2455
2456inline void QOpenGLFunctions_3_3_Compatibility::glSamplerParameteri(GLuint sampler, GLenum pname, GLint param)
2457{
2458 d_3_3_Core->f.SamplerParameteri(sampler, pname, param);
2459}
2460
2461inline void QOpenGLFunctions_3_3_Compatibility::glBindSampler(GLuint unit, GLuint sampler)
2462{
2463 d_3_3_Core->f.BindSampler(unit, sampler);
2464}
2465
2466inline GLboolean QOpenGLFunctions_3_3_Compatibility::glIsSampler(GLuint sampler)
2467{
2468 return d_3_3_Core->f.IsSampler(sampler);
2469}
2470
2471inline void QOpenGLFunctions_3_3_Compatibility::glDeleteSamplers(GLsizei count, const GLuint *samplers)
2472{
2473 d_3_3_Core->f.DeleteSamplers(count, samplers);
2474}
2475
2476inline void QOpenGLFunctions_3_3_Compatibility::glGenSamplers(GLsizei count, GLuint *samplers)
2477{
2478 d_3_3_Core->f.GenSamplers(count, samplers);
2479}
2480
2481inline GLint QOpenGLFunctions_3_3_Compatibility::glGetFragDataIndex(GLuint program, const GLchar *name)
2482{
2483 return d_3_3_Core->f.GetFragDataIndex(program, name);
2484}
2485
2486inline void QOpenGLFunctions_3_3_Compatibility::glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name)
2487{
2488 d_3_3_Core->f.BindFragDataLocationIndexed(program, colorNumber, index, name);
2489}
2490
2491inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribDivisor(GLuint index, GLuint divisor)
2492{
2493 d_3_3_Core->f.VertexAttribDivisor(index, divisor);
2494}
2495
2496
2497// OpenGL 1.0 deprecated functions
2498inline void QOpenGLFunctions_3_3_Compatibility::glTranslatef(GLfloat x, GLfloat y, GLfloat z)
2499{
2500 d_1_0_Deprecated->f.Translatef(x, y, z);
2501}
2502
2503inline void QOpenGLFunctions_3_3_Compatibility::glTranslated(GLdouble x, GLdouble y, GLdouble z)
2504{
2505 d_1_0_Deprecated->f.Translated(x, y, z);
2506}
2507
2508inline void QOpenGLFunctions_3_3_Compatibility::glScalef(GLfloat x, GLfloat y, GLfloat z)
2509{
2510 d_1_0_Deprecated->f.Scalef(x, y, z);
2511}
2512
2513inline void QOpenGLFunctions_3_3_Compatibility::glScaled(GLdouble x, GLdouble y, GLdouble z)
2514{
2515 d_1_0_Deprecated->f.Scaled(x, y, z);
2516}
2517
2518inline void QOpenGLFunctions_3_3_Compatibility::glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
2519{
2520 d_1_0_Deprecated->f.Rotatef(angle, x, y, z);
2521}
2522
2523inline void QOpenGLFunctions_3_3_Compatibility::glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
2524{
2525 d_1_0_Deprecated->f.Rotated(angle, x, y, z);
2526}
2527
2528inline void QOpenGLFunctions_3_3_Compatibility::glPushMatrix()
2529{
2530 d_1_0_Deprecated->f.PushMatrix();
2531}
2532
2533inline void QOpenGLFunctions_3_3_Compatibility::glPopMatrix()
2534{
2535 d_1_0_Deprecated->f.PopMatrix();
2536}
2537
2538inline void QOpenGLFunctions_3_3_Compatibility::glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
2539{
2540 d_1_0_Deprecated->f.Ortho(left, right, bottom, top, zNear, zFar);
2541}
2542
2543inline void QOpenGLFunctions_3_3_Compatibility::glMultMatrixd(const GLdouble *m)
2544{
2545 d_1_0_Deprecated->f.MultMatrixd(m);
2546}
2547
2548inline void QOpenGLFunctions_3_3_Compatibility::glMultMatrixf(const GLfloat *m)
2549{
2550 d_1_0_Deprecated->f.MultMatrixf(m);
2551}
2552
2553inline void QOpenGLFunctions_3_3_Compatibility::glMatrixMode(GLenum mode)
2554{
2555 d_1_0_Deprecated->f.MatrixMode(mode);
2556}
2557
2558inline void QOpenGLFunctions_3_3_Compatibility::glLoadMatrixd(const GLdouble *m)
2559{
2560 d_1_0_Deprecated->f.LoadMatrixd(m);
2561}
2562
2563inline void QOpenGLFunctions_3_3_Compatibility::glLoadMatrixf(const GLfloat *m)
2564{
2565 d_1_0_Deprecated->f.LoadMatrixf(m);
2566}
2567
2568inline void QOpenGLFunctions_3_3_Compatibility::glLoadIdentity()
2569{
2570 d_1_0_Deprecated->f.LoadIdentity();
2571}
2572
2573inline void QOpenGLFunctions_3_3_Compatibility::glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
2574{
2575 d_1_0_Deprecated->f.Frustum(left, right, bottom, top, zNear, zFar);
2576}
2577
2578inline GLboolean QOpenGLFunctions_3_3_Compatibility::glIsList(GLuint list)
2579{
2580 return d_1_0_Deprecated->f.IsList(list);
2581}
2582
2583inline void QOpenGLFunctions_3_3_Compatibility::glGetTexGeniv(GLenum coord, GLenum pname, GLint *params)
2584{
2585 d_1_0_Deprecated->f.GetTexGeniv(coord, pname, params);
2586}
2587
2588inline void QOpenGLFunctions_3_3_Compatibility::glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
2589{
2590 d_1_0_Deprecated->f.GetTexGenfv(coord, pname, params);
2591}
2592
2593inline void QOpenGLFunctions_3_3_Compatibility::glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params)
2594{
2595 d_1_0_Deprecated->f.GetTexGendv(coord, pname, params);
2596}
2597
2598inline void QOpenGLFunctions_3_3_Compatibility::glGetTexEnviv(GLenum target, GLenum pname, GLint *params)
2599{
2600 d_1_0_Deprecated->f.GetTexEnviv(target, pname, params);
2601}
2602
2603inline void QOpenGLFunctions_3_3_Compatibility::glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
2604{
2605 d_1_0_Deprecated->f.GetTexEnvfv(target, pname, params);
2606}
2607
2608inline void QOpenGLFunctions_3_3_Compatibility::glGetPolygonStipple(GLubyte *mask)
2609{
2610 d_1_0_Deprecated->f.GetPolygonStipple(mask);
2611}
2612
2613inline void QOpenGLFunctions_3_3_Compatibility::glGetPixelMapusv(GLenum map, GLushort *values)
2614{
2615 d_1_0_Deprecated->f.GetPixelMapusv(map, values);
2616}
2617
2618inline void QOpenGLFunctions_3_3_Compatibility::glGetPixelMapuiv(GLenum map, GLuint *values)
2619{
2620 d_1_0_Deprecated->f.GetPixelMapuiv(map, values);
2621}
2622
2623inline void QOpenGLFunctions_3_3_Compatibility::glGetPixelMapfv(GLenum map, GLfloat *values)
2624{
2625 d_1_0_Deprecated->f.GetPixelMapfv(map, values);
2626}
2627
2628inline void QOpenGLFunctions_3_3_Compatibility::glGetMaterialiv(GLenum face, GLenum pname, GLint *params)
2629{
2630 d_1_0_Deprecated->f.GetMaterialiv(face, pname, params);
2631}
2632
2633inline void QOpenGLFunctions_3_3_Compatibility::glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
2634{
2635 d_1_0_Deprecated->f.GetMaterialfv(face, pname, params);
2636}
2637
2638inline void QOpenGLFunctions_3_3_Compatibility::glGetMapiv(GLenum target, GLenum query, GLint *v)
2639{
2640 d_1_0_Deprecated->f.GetMapiv(target, query, v);
2641}
2642
2643inline void QOpenGLFunctions_3_3_Compatibility::glGetMapfv(GLenum target, GLenum query, GLfloat *v)
2644{
2645 d_1_0_Deprecated->f.GetMapfv(target, query, v);
2646}
2647
2648inline void QOpenGLFunctions_3_3_Compatibility::glGetMapdv(GLenum target, GLenum query, GLdouble *v)
2649{
2650 d_1_0_Deprecated->f.GetMapdv(target, query, v);
2651}
2652
2653inline void QOpenGLFunctions_3_3_Compatibility::glGetLightiv(GLenum light, GLenum pname, GLint *params)
2654{
2655 d_1_0_Deprecated->f.GetLightiv(light, pname, params);
2656}
2657
2658inline void QOpenGLFunctions_3_3_Compatibility::glGetLightfv(GLenum light, GLenum pname, GLfloat *params)
2659{
2660 d_1_0_Deprecated->f.GetLightfv(light, pname, params);
2661}
2662
2663inline void QOpenGLFunctions_3_3_Compatibility::glGetClipPlane(GLenum plane, GLdouble *equation)
2664{
2665 d_1_0_Deprecated->f.GetClipPlane(plane, equation);
2666}
2667
2668inline void QOpenGLFunctions_3_3_Compatibility::glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
2669{
2670 d_1_0_Deprecated->f.DrawPixels(width, height, format, type, pixels);
2671}
2672
2673inline void QOpenGLFunctions_3_3_Compatibility::glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
2674{
2675 d_1_0_Deprecated->f.CopyPixels(x, y, width, height, type);
2676}
2677
2678inline void QOpenGLFunctions_3_3_Compatibility::glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values)
2679{
2680 d_1_0_Deprecated->f.PixelMapusv(map, mapsize, values);
2681}
2682
2683inline void QOpenGLFunctions_3_3_Compatibility::glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values)
2684{
2685 d_1_0_Deprecated->f.PixelMapuiv(map, mapsize, values);
2686}
2687
2688inline void QOpenGLFunctions_3_3_Compatibility::glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values)
2689{
2690 d_1_0_Deprecated->f.PixelMapfv(map, mapsize, values);
2691}
2692
2693inline void QOpenGLFunctions_3_3_Compatibility::glPixelTransferi(GLenum pname, GLint param)
2694{
2695 d_1_0_Deprecated->f.PixelTransferi(pname, param);
2696}
2697
2698inline void QOpenGLFunctions_3_3_Compatibility::glPixelTransferf(GLenum pname, GLfloat param)
2699{
2700 d_1_0_Deprecated->f.PixelTransferf(pname, param);
2701}
2702
2703inline void QOpenGLFunctions_3_3_Compatibility::glPixelZoom(GLfloat xfactor, GLfloat yfactor)
2704{
2705 d_1_0_Deprecated->f.PixelZoom(xfactor, yfactor);
2706}
2707
2708inline void QOpenGLFunctions_3_3_Compatibility::glAlphaFunc(GLenum func, GLfloat ref)
2709{
2710 d_1_0_Deprecated->f.AlphaFunc(func, ref);
2711}
2712
2713inline void QOpenGLFunctions_3_3_Compatibility::glEvalPoint2(GLint i, GLint j)
2714{
2715 d_1_0_Deprecated->f.EvalPoint2(i, j);
2716}
2717
2718inline void QOpenGLFunctions_3_3_Compatibility::glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
2719{
2720 d_1_0_Deprecated->f.EvalMesh2(mode, i1, i2, j1, j2);
2721}
2722
2723inline void QOpenGLFunctions_3_3_Compatibility::glEvalPoint1(GLint i)
2724{
2725 d_1_0_Deprecated->f.EvalPoint1(i);
2726}
2727
2728inline void QOpenGLFunctions_3_3_Compatibility::glEvalMesh1(GLenum mode, GLint i1, GLint i2)
2729{
2730 d_1_0_Deprecated->f.EvalMesh1(mode, i1, i2);
2731}
2732
2733inline void QOpenGLFunctions_3_3_Compatibility::glEvalCoord2fv(const GLfloat *u)
2734{
2735 d_1_0_Deprecated->f.EvalCoord2fv(u);
2736}
2737
2738inline void QOpenGLFunctions_3_3_Compatibility::glEvalCoord2f(GLfloat u, GLfloat v)
2739{
2740 d_1_0_Deprecated->f.EvalCoord2f(u, v);
2741}
2742
2743inline void QOpenGLFunctions_3_3_Compatibility::glEvalCoord2dv(const GLdouble *u)
2744{
2745 d_1_0_Deprecated->f.EvalCoord2dv(u);
2746}
2747
2748inline void QOpenGLFunctions_3_3_Compatibility::glEvalCoord2d(GLdouble u, GLdouble v)
2749{
2750 d_1_0_Deprecated->f.EvalCoord2d(u, v);
2751}
2752
2753inline void QOpenGLFunctions_3_3_Compatibility::glEvalCoord1fv(const GLfloat *u)
2754{
2755 d_1_0_Deprecated->f.EvalCoord1fv(u);
2756}
2757
2758inline void QOpenGLFunctions_3_3_Compatibility::glEvalCoord1f(GLfloat u)
2759{
2760 d_1_0_Deprecated->f.EvalCoord1f(u);
2761}
2762
2763inline void QOpenGLFunctions_3_3_Compatibility::glEvalCoord1dv(const GLdouble *u)
2764{
2765 d_1_0_Deprecated->f.EvalCoord1dv(u);
2766}
2767
2768inline void QOpenGLFunctions_3_3_Compatibility::glEvalCoord1d(GLdouble u)
2769{
2770 d_1_0_Deprecated->f.EvalCoord1d(u);
2771}
2772
2773inline void QOpenGLFunctions_3_3_Compatibility::glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
2774{
2775 d_1_0_Deprecated->f.MapGrid2f(un, u1, u2, vn, v1, v2);
2776}
2777
2778inline void QOpenGLFunctions_3_3_Compatibility::glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
2779{
2780 d_1_0_Deprecated->f.MapGrid2d(un, u1, u2, vn, v1, v2);
2781}
2782
2783inline void QOpenGLFunctions_3_3_Compatibility::glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
2784{
2785 d_1_0_Deprecated->f.MapGrid1f(un, u1, u2);
2786}
2787
2788inline void QOpenGLFunctions_3_3_Compatibility::glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
2789{
2790 d_1_0_Deprecated->f.MapGrid1d(un, u1, u2);
2791}
2792
2793inline void QOpenGLFunctions_3_3_Compatibility::glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
2794{
2795 d_1_0_Deprecated->f.Map2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
2796}
2797
2798inline void QOpenGLFunctions_3_3_Compatibility::glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
2799{
2800 d_1_0_Deprecated->f.Map2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
2801}
2802
2803inline void QOpenGLFunctions_3_3_Compatibility::glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
2804{
2805 d_1_0_Deprecated->f.Map1f(target, u1, u2, stride, order, points);
2806}
2807
2808inline void QOpenGLFunctions_3_3_Compatibility::glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
2809{
2810 d_1_0_Deprecated->f.Map1d(target, u1, u2, stride, order, points);
2811}
2812
2813inline void QOpenGLFunctions_3_3_Compatibility::glPushAttrib(GLbitfield mask)
2814{
2815 d_1_0_Deprecated->f.PushAttrib(mask);
2816}
2817
2818inline void QOpenGLFunctions_3_3_Compatibility::glPopAttrib()
2819{
2820 d_1_0_Deprecated->f.PopAttrib();
2821}
2822
2823inline void QOpenGLFunctions_3_3_Compatibility::glAccum(GLenum op, GLfloat value)
2824{
2825 d_1_0_Deprecated->f.Accum(op, value);
2826}
2827
2828inline void QOpenGLFunctions_3_3_Compatibility::glIndexMask(GLuint mask)
2829{
2830 d_1_0_Deprecated->f.IndexMask(mask);
2831}
2832
2833inline void QOpenGLFunctions_3_3_Compatibility::glClearIndex(GLfloat c)
2834{
2835 d_1_0_Deprecated->f.ClearIndex(c);
2836}
2837
2838inline void QOpenGLFunctions_3_3_Compatibility::glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
2839{
2840 d_1_0_Deprecated->f.ClearAccum(red, green, blue, alpha);
2841}
2842
2843inline void QOpenGLFunctions_3_3_Compatibility::glPushName(GLuint name)
2844{
2845 d_1_0_Deprecated->f.PushName(name);
2846}
2847
2848inline void QOpenGLFunctions_3_3_Compatibility::glPopName()
2849{
2850 d_1_0_Deprecated->f.PopName();
2851}
2852
2853inline void QOpenGLFunctions_3_3_Compatibility::glPassThrough(GLfloat token)
2854{
2855 d_1_0_Deprecated->f.PassThrough(token);
2856}
2857
2858inline void QOpenGLFunctions_3_3_Compatibility::glLoadName(GLuint name)
2859{
2860 d_1_0_Deprecated->f.LoadName(name);
2861}
2862
2863inline void QOpenGLFunctions_3_3_Compatibility::glInitNames()
2864{
2865 d_1_0_Deprecated->f.InitNames();
2866}
2867
2868inline GLint QOpenGLFunctions_3_3_Compatibility::glRenderMode(GLenum mode)
2869{
2870 return d_1_0_Deprecated->f.RenderMode(mode);
2871}
2872
2873inline void QOpenGLFunctions_3_3_Compatibility::glSelectBuffer(GLsizei size, GLuint *buffer)
2874{
2875 d_1_0_Deprecated->f.SelectBuffer(size, buffer);
2876}
2877
2878inline void QOpenGLFunctions_3_3_Compatibility::glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
2879{
2880 d_1_0_Deprecated->f.FeedbackBuffer(size, type, buffer);
2881}
2882
2883inline void QOpenGLFunctions_3_3_Compatibility::glTexGeniv(GLenum coord, GLenum pname, const GLint *params)
2884{
2885 d_1_0_Deprecated->f.TexGeniv(coord, pname, params);
2886}
2887
2888inline void QOpenGLFunctions_3_3_Compatibility::glTexGeni(GLenum coord, GLenum pname, GLint param)
2889{
2890 d_1_0_Deprecated->f.TexGeni(coord, pname, param);
2891}
2892
2893inline void QOpenGLFunctions_3_3_Compatibility::glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
2894{
2895 d_1_0_Deprecated->f.TexGenfv(coord, pname, params);
2896}
2897
2898inline void QOpenGLFunctions_3_3_Compatibility::glTexGenf(GLenum coord, GLenum pname, GLfloat param)
2899{
2900 d_1_0_Deprecated->f.TexGenf(coord, pname, param);
2901}
2902
2903inline void QOpenGLFunctions_3_3_Compatibility::glTexGendv(GLenum coord, GLenum pname, const GLdouble *params)
2904{
2905 d_1_0_Deprecated->f.TexGendv(coord, pname, params);
2906}
2907
2908inline void QOpenGLFunctions_3_3_Compatibility::glTexGend(GLenum coord, GLenum pname, GLdouble param)
2909{
2910 d_1_0_Deprecated->f.TexGend(coord, pname, param);
2911}
2912
2913inline void QOpenGLFunctions_3_3_Compatibility::glTexEnviv(GLenum target, GLenum pname, const GLint *params)
2914{
2915 d_1_0_Deprecated->f.TexEnviv(target, pname, params);
2916}
2917
2918inline void QOpenGLFunctions_3_3_Compatibility::glTexEnvi(GLenum target, GLenum pname, GLint param)
2919{
2920 d_1_0_Deprecated->f.TexEnvi(target, pname, param);
2921}
2922
2923inline void QOpenGLFunctions_3_3_Compatibility::glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
2924{
2925 d_1_0_Deprecated->f.TexEnvfv(target, pname, params);
2926}
2927
2928inline void QOpenGLFunctions_3_3_Compatibility::glTexEnvf(GLenum target, GLenum pname, GLfloat param)
2929{
2930 d_1_0_Deprecated->f.TexEnvf(target, pname, param);
2931}
2932
2933inline void QOpenGLFunctions_3_3_Compatibility::glShadeModel(GLenum mode)
2934{
2935 d_1_0_Deprecated->f.ShadeModel(mode);
2936}
2937
2938inline void QOpenGLFunctions_3_3_Compatibility::glPolygonStipple(const GLubyte *mask)
2939{
2940 d_1_0_Deprecated->f.PolygonStipple(mask);
2941}
2942
2943inline void QOpenGLFunctions_3_3_Compatibility::glMaterialiv(GLenum face, GLenum pname, const GLint *params)
2944{
2945 d_1_0_Deprecated->f.Materialiv(face, pname, params);
2946}
2947
2948inline void QOpenGLFunctions_3_3_Compatibility::glMateriali(GLenum face, GLenum pname, GLint param)
2949{
2950 d_1_0_Deprecated->f.Materiali(face, pname, param);
2951}
2952
2953inline void QOpenGLFunctions_3_3_Compatibility::glMaterialfv(GLenum face, GLenum pname, const GLfloat *params)
2954{
2955 d_1_0_Deprecated->f.Materialfv(face, pname, params);
2956}
2957
2958inline void QOpenGLFunctions_3_3_Compatibility::glMaterialf(GLenum face, GLenum pname, GLfloat param)
2959{
2960 d_1_0_Deprecated->f.Materialf(face, pname, param);
2961}
2962
2963inline void QOpenGLFunctions_3_3_Compatibility::glLineStipple(GLint factor, GLushort pattern)
2964{
2965 d_1_0_Deprecated->f.LineStipple(factor, pattern);
2966}
2967
2968inline void QOpenGLFunctions_3_3_Compatibility::glLightModeliv(GLenum pname, const GLint *params)
2969{
2970 d_1_0_Deprecated->f.LightModeliv(pname, params);
2971}
2972
2973inline void QOpenGLFunctions_3_3_Compatibility::glLightModeli(GLenum pname, GLint param)
2974{
2975 d_1_0_Deprecated->f.LightModeli(pname, param);
2976}
2977
2978inline void QOpenGLFunctions_3_3_Compatibility::glLightModelfv(GLenum pname, const GLfloat *params)
2979{
2980 d_1_0_Deprecated->f.LightModelfv(pname, params);
2981}
2982
2983inline void QOpenGLFunctions_3_3_Compatibility::glLightModelf(GLenum pname, GLfloat param)
2984{
2985 d_1_0_Deprecated->f.LightModelf(pname, param);
2986}
2987
2988inline void QOpenGLFunctions_3_3_Compatibility::glLightiv(GLenum light, GLenum pname, const GLint *params)
2989{
2990 d_1_0_Deprecated->f.Lightiv(light, pname, params);
2991}
2992
2993inline void QOpenGLFunctions_3_3_Compatibility::glLighti(GLenum light, GLenum pname, GLint param)
2994{
2995 d_1_0_Deprecated->f.Lighti(light, pname, param);
2996}
2997
2998inline void QOpenGLFunctions_3_3_Compatibility::glLightfv(GLenum light, GLenum pname, const GLfloat *params)
2999{
3000 d_1_0_Deprecated->f.Lightfv(light, pname, params);
3001}
3002
3003inline void QOpenGLFunctions_3_3_Compatibility::glLightf(GLenum light, GLenum pname, GLfloat param)
3004{
3005 d_1_0_Deprecated->f.Lightf(light, pname, param);
3006}
3007
3008inline void QOpenGLFunctions_3_3_Compatibility::glFogiv(GLenum pname, const GLint *params)
3009{
3010 d_1_0_Deprecated->f.Fogiv(pname, params);
3011}
3012
3013inline void QOpenGLFunctions_3_3_Compatibility::glFogi(GLenum pname, GLint param)
3014{
3015 d_1_0_Deprecated->f.Fogi(pname, param);
3016}
3017
3018inline void QOpenGLFunctions_3_3_Compatibility::glFogfv(GLenum pname, const GLfloat *params)
3019{
3020 d_1_0_Deprecated->f.Fogfv(pname, params);
3021}
3022
3023inline void QOpenGLFunctions_3_3_Compatibility::glFogf(GLenum pname, GLfloat param)
3024{
3025 d_1_0_Deprecated->f.Fogf(pname, param);
3026}
3027
3028inline void QOpenGLFunctions_3_3_Compatibility::glColorMaterial(GLenum face, GLenum mode)
3029{
3030 d_1_0_Deprecated->f.ColorMaterial(face, mode);
3031}
3032
3033inline void QOpenGLFunctions_3_3_Compatibility::glClipPlane(GLenum plane, const GLdouble *equation)
3034{
3035 d_1_0_Deprecated->f.ClipPlane(plane, equation);
3036}
3037
3038inline void QOpenGLFunctions_3_3_Compatibility::glVertex4sv(const GLshort *v)
3039{
3040 d_1_0_Deprecated->f.Vertex4sv(v);
3041}
3042
3043inline void QOpenGLFunctions_3_3_Compatibility::glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
3044{
3045 d_1_0_Deprecated->f.Vertex4s(x, y, z, w);
3046}
3047
3048inline void QOpenGLFunctions_3_3_Compatibility::glVertex4iv(const GLint *v)
3049{
3050 d_1_0_Deprecated->f.Vertex4iv(v);
3051}
3052
3053inline void QOpenGLFunctions_3_3_Compatibility::glVertex4i(GLint x, GLint y, GLint z, GLint w)
3054{
3055 d_1_0_Deprecated->f.Vertex4i(x, y, z, w);
3056}
3057
3058inline void QOpenGLFunctions_3_3_Compatibility::glVertex4fv(const GLfloat *v)
3059{
3060 d_1_0_Deprecated->f.Vertex4fv(v);
3061}
3062
3063inline void QOpenGLFunctions_3_3_Compatibility::glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
3064{
3065 d_1_0_Deprecated->f.Vertex4f(x, y, z, w);
3066}
3067
3068inline void QOpenGLFunctions_3_3_Compatibility::glVertex4dv(const GLdouble *v)
3069{
3070 d_1_0_Deprecated->f.Vertex4dv(v);
3071}
3072
3073inline void QOpenGLFunctions_3_3_Compatibility::glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
3074{
3075 d_1_0_Deprecated->f.Vertex4d(x, y, z, w);
3076}
3077
3078inline void QOpenGLFunctions_3_3_Compatibility::glVertex3sv(const GLshort *v)
3079{
3080 d_1_0_Deprecated->f.Vertex3sv(v);
3081}
3082
3083inline void QOpenGLFunctions_3_3_Compatibility::glVertex3s(GLshort x, GLshort y, GLshort z)
3084{
3085 d_1_0_Deprecated->f.Vertex3s(x, y, z);
3086}
3087
3088inline void QOpenGLFunctions_3_3_Compatibility::glVertex3iv(const GLint *v)
3089{
3090 d_1_0_Deprecated->f.Vertex3iv(v);
3091}
3092
3093inline void QOpenGLFunctions_3_3_Compatibility::glVertex3i(GLint x, GLint y, GLint z)
3094{
3095 d_1_0_Deprecated->f.Vertex3i(x, y, z);
3096}
3097
3098inline void QOpenGLFunctions_3_3_Compatibility::glVertex3fv(const GLfloat *v)
3099{
3100 d_1_0_Deprecated->f.Vertex3fv(v);
3101}
3102
3103inline void QOpenGLFunctions_3_3_Compatibility::glVertex3f(GLfloat x, GLfloat y, GLfloat z)
3104{
3105 d_1_0_Deprecated->f.Vertex3f(x, y, z);
3106}
3107
3108inline void QOpenGLFunctions_3_3_Compatibility::glVertex3dv(const GLdouble *v)
3109{
3110 d_1_0_Deprecated->f.Vertex3dv(v);
3111}
3112
3113inline void QOpenGLFunctions_3_3_Compatibility::glVertex3d(GLdouble x, GLdouble y, GLdouble z)
3114{
3115 d_1_0_Deprecated->f.Vertex3d(x, y, z);
3116}
3117
3118inline void QOpenGLFunctions_3_3_Compatibility::glVertex2sv(const GLshort *v)
3119{
3120 d_1_0_Deprecated->f.Vertex2sv(v);
3121}
3122
3123inline void QOpenGLFunctions_3_3_Compatibility::glVertex2s(GLshort x, GLshort y)
3124{
3125 d_1_0_Deprecated->f.Vertex2s(x, y);
3126}
3127
3128inline void QOpenGLFunctions_3_3_Compatibility::glVertex2iv(const GLint *v)
3129{
3130 d_1_0_Deprecated->f.Vertex2iv(v);
3131}
3132
3133inline void QOpenGLFunctions_3_3_Compatibility::glVertex2i(GLint x, GLint y)
3134{
3135 d_1_0_Deprecated->f.Vertex2i(x, y);
3136}
3137
3138inline void QOpenGLFunctions_3_3_Compatibility::glVertex2fv(const GLfloat *v)
3139{
3140 d_1_0_Deprecated->f.Vertex2fv(v);
3141}
3142
3143inline void QOpenGLFunctions_3_3_Compatibility::glVertex2f(GLfloat x, GLfloat y)
3144{
3145 d_1_0_Deprecated->f.Vertex2f(x, y);
3146}
3147
3148inline void QOpenGLFunctions_3_3_Compatibility::glVertex2dv(const GLdouble *v)
3149{
3150 d_1_0_Deprecated->f.Vertex2dv(v);
3151}
3152
3153inline void QOpenGLFunctions_3_3_Compatibility::glVertex2d(GLdouble x, GLdouble y)
3154{
3155 d_1_0_Deprecated->f.Vertex2d(x, y);
3156}
3157
3158inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord4sv(const GLshort *v)
3159{
3160 d_1_0_Deprecated->f.TexCoord4sv(v);
3161}
3162
3163inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
3164{
3165 d_1_0_Deprecated->f.TexCoord4s(s, t, r, q);
3166}
3167
3168inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord4iv(const GLint *v)
3169{
3170 d_1_0_Deprecated->f.TexCoord4iv(v);
3171}
3172
3173inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord4i(GLint s, GLint t, GLint r, GLint q)
3174{
3175 d_1_0_Deprecated->f.TexCoord4i(s, t, r, q);
3176}
3177
3178inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord4fv(const GLfloat *v)
3179{
3180 d_1_0_Deprecated->f.TexCoord4fv(v);
3181}
3182
3183inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
3184{
3185 d_1_0_Deprecated->f.TexCoord4f(s, t, r, q);
3186}
3187
3188inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord4dv(const GLdouble *v)
3189{
3190 d_1_0_Deprecated->f.TexCoord4dv(v);
3191}
3192
3193inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
3194{
3195 d_1_0_Deprecated->f.TexCoord4d(s, t, r, q);
3196}
3197
3198inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord3sv(const GLshort *v)
3199{
3200 d_1_0_Deprecated->f.TexCoord3sv(v);
3201}
3202
3203inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord3s(GLshort s, GLshort t, GLshort r)
3204{
3205 d_1_0_Deprecated->f.TexCoord3s(s, t, r);
3206}
3207
3208inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord3iv(const GLint *v)
3209{
3210 d_1_0_Deprecated->f.TexCoord3iv(v);
3211}
3212
3213inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord3i(GLint s, GLint t, GLint r)
3214{
3215 d_1_0_Deprecated->f.TexCoord3i(s, t, r);
3216}
3217
3218inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord3fv(const GLfloat *v)
3219{
3220 d_1_0_Deprecated->f.TexCoord3fv(v);
3221}
3222
3223inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord3f(GLfloat s, GLfloat t, GLfloat r)
3224{
3225 d_1_0_Deprecated->f.TexCoord3f(s, t, r);
3226}
3227
3228inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord3dv(const GLdouble *v)
3229{
3230 d_1_0_Deprecated->f.TexCoord3dv(v);
3231}
3232
3233inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord3d(GLdouble s, GLdouble t, GLdouble r)
3234{
3235 d_1_0_Deprecated->f.TexCoord3d(s, t, r);
3236}
3237
3238inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord2sv(const GLshort *v)
3239{
3240 d_1_0_Deprecated->f.TexCoord2sv(v);
3241}
3242
3243inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord2s(GLshort s, GLshort t)
3244{
3245 d_1_0_Deprecated->f.TexCoord2s(s, t);
3246}
3247
3248inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord2iv(const GLint *v)
3249{
3250 d_1_0_Deprecated->f.TexCoord2iv(v);
3251}
3252
3253inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord2i(GLint s, GLint t)
3254{
3255 d_1_0_Deprecated->f.TexCoord2i(s, t);
3256}
3257
3258inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord2fv(const GLfloat *v)
3259{
3260 d_1_0_Deprecated->f.TexCoord2fv(v);
3261}
3262
3263inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord2f(GLfloat s, GLfloat t)
3264{
3265 d_1_0_Deprecated->f.TexCoord2f(s, t);
3266}
3267
3268inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord2dv(const GLdouble *v)
3269{
3270 d_1_0_Deprecated->f.TexCoord2dv(v);
3271}
3272
3273inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord2d(GLdouble s, GLdouble t)
3274{
3275 d_1_0_Deprecated->f.TexCoord2d(s, t);
3276}
3277
3278inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord1sv(const GLshort *v)
3279{
3280 d_1_0_Deprecated->f.TexCoord1sv(v);
3281}
3282
3283inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord1s(GLshort s)
3284{
3285 d_1_0_Deprecated->f.TexCoord1s(s);
3286}
3287
3288inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord1iv(const GLint *v)
3289{
3290 d_1_0_Deprecated->f.TexCoord1iv(v);
3291}
3292
3293inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord1i(GLint s)
3294{
3295 d_1_0_Deprecated->f.TexCoord1i(s);
3296}
3297
3298inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord1fv(const GLfloat *v)
3299{
3300 d_1_0_Deprecated->f.TexCoord1fv(v);
3301}
3302
3303inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord1f(GLfloat s)
3304{
3305 d_1_0_Deprecated->f.TexCoord1f(s);
3306}
3307
3308inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord1dv(const GLdouble *v)
3309{
3310 d_1_0_Deprecated->f.TexCoord1dv(v);
3311}
3312
3313inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord1d(GLdouble s)
3314{
3315 d_1_0_Deprecated->f.TexCoord1d(s);
3316}
3317
3318inline void QOpenGLFunctions_3_3_Compatibility::glRectsv(const GLshort *v1, const GLshort *v2)
3319{
3320 d_1_0_Deprecated->f.Rectsv(v1, v2);
3321}
3322
3323inline void QOpenGLFunctions_3_3_Compatibility::glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
3324{
3325 d_1_0_Deprecated->f.Rects(x1, y1, x2, y2);
3326}
3327
3328inline void QOpenGLFunctions_3_3_Compatibility::glRectiv(const GLint *v1, const GLint *v2)
3329{
3330 d_1_0_Deprecated->f.Rectiv(v1, v2);
3331}
3332
3333inline void QOpenGLFunctions_3_3_Compatibility::glRecti(GLint x1, GLint y1, GLint x2, GLint y2)
3334{
3335 d_1_0_Deprecated->f.Recti(x1, y1, x2, y2);
3336}
3337
3338inline void QOpenGLFunctions_3_3_Compatibility::glRectfv(const GLfloat *v1, const GLfloat *v2)
3339{
3340 d_1_0_Deprecated->f.Rectfv(v1, v2);
3341}
3342
3343inline void QOpenGLFunctions_3_3_Compatibility::glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
3344{
3345 d_1_0_Deprecated->f.Rectf(x1, y1, x2, y2);
3346}
3347
3348inline void QOpenGLFunctions_3_3_Compatibility::glRectdv(const GLdouble *v1, const GLdouble *v2)
3349{
3350 d_1_0_Deprecated->f.Rectdv(v1, v2);
3351}
3352
3353inline void QOpenGLFunctions_3_3_Compatibility::glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
3354{
3355 d_1_0_Deprecated->f.Rectd(x1, y1, x2, y2);
3356}
3357
3358inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos4sv(const GLshort *v)
3359{
3360 d_1_0_Deprecated->f.RasterPos4sv(v);
3361}
3362
3363inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
3364{
3365 d_1_0_Deprecated->f.RasterPos4s(x, y, z, w);
3366}
3367
3368inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos4iv(const GLint *v)
3369{
3370 d_1_0_Deprecated->f.RasterPos4iv(v);
3371}
3372
3373inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos4i(GLint x, GLint y, GLint z, GLint w)
3374{
3375 d_1_0_Deprecated->f.RasterPos4i(x, y, z, w);
3376}
3377
3378inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos4fv(const GLfloat *v)
3379{
3380 d_1_0_Deprecated->f.RasterPos4fv(v);
3381}
3382
3383inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
3384{
3385 d_1_0_Deprecated->f.RasterPos4f(x, y, z, w);
3386}
3387
3388inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos4dv(const GLdouble *v)
3389{
3390 d_1_0_Deprecated->f.RasterPos4dv(v);
3391}
3392
3393inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
3394{
3395 d_1_0_Deprecated->f.RasterPos4d(x, y, z, w);
3396}
3397
3398inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos3sv(const GLshort *v)
3399{
3400 d_1_0_Deprecated->f.RasterPos3sv(v);
3401}
3402
3403inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos3s(GLshort x, GLshort y, GLshort z)
3404{
3405 d_1_0_Deprecated->f.RasterPos3s(x, y, z);
3406}
3407
3408inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos3iv(const GLint *v)
3409{
3410 d_1_0_Deprecated->f.RasterPos3iv(v);
3411}
3412
3413inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos3i(GLint x, GLint y, GLint z)
3414{
3415 d_1_0_Deprecated->f.RasterPos3i(x, y, z);
3416}
3417
3418inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos3fv(const GLfloat *v)
3419{
3420 d_1_0_Deprecated->f.RasterPos3fv(v);
3421}
3422
3423inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos3f(GLfloat x, GLfloat y, GLfloat z)
3424{
3425 d_1_0_Deprecated->f.RasterPos3f(x, y, z);
3426}
3427
3428inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos3dv(const GLdouble *v)
3429{
3430 d_1_0_Deprecated->f.RasterPos3dv(v);
3431}
3432
3433inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos3d(GLdouble x, GLdouble y, GLdouble z)
3434{
3435 d_1_0_Deprecated->f.RasterPos3d(x, y, z);
3436}
3437
3438inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos2sv(const GLshort *v)
3439{
3440 d_1_0_Deprecated->f.RasterPos2sv(v);
3441}
3442
3443inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos2s(GLshort x, GLshort y)
3444{
3445 d_1_0_Deprecated->f.RasterPos2s(x, y);
3446}
3447
3448inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos2iv(const GLint *v)
3449{
3450 d_1_0_Deprecated->f.RasterPos2iv(v);
3451}
3452
3453inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos2i(GLint x, GLint y)
3454{
3455 d_1_0_Deprecated->f.RasterPos2i(x, y);
3456}
3457
3458inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos2fv(const GLfloat *v)
3459{
3460 d_1_0_Deprecated->f.RasterPos2fv(v);
3461}
3462
3463inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos2f(GLfloat x, GLfloat y)
3464{
3465 d_1_0_Deprecated->f.RasterPos2f(x, y);
3466}
3467
3468inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos2dv(const GLdouble *v)
3469{
3470 d_1_0_Deprecated->f.RasterPos2dv(v);
3471}
3472
3473inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos2d(GLdouble x, GLdouble y)
3474{
3475 d_1_0_Deprecated->f.RasterPos2d(x, y);
3476}
3477
3478inline void QOpenGLFunctions_3_3_Compatibility::glNormal3sv(const GLshort *v)
3479{
3480 d_1_0_Deprecated->f.Normal3sv(v);
3481}
3482
3483inline void QOpenGLFunctions_3_3_Compatibility::glNormal3s(GLshort nx, GLshort ny, GLshort nz)
3484{
3485 d_1_0_Deprecated->f.Normal3s(nx, ny, nz);
3486}
3487
3488inline void QOpenGLFunctions_3_3_Compatibility::glNormal3iv(const GLint *v)
3489{
3490 d_1_0_Deprecated->f.Normal3iv(v);
3491}
3492
3493inline void QOpenGLFunctions_3_3_Compatibility::glNormal3i(GLint nx, GLint ny, GLint nz)
3494{
3495 d_1_0_Deprecated->f.Normal3i(nx, ny, nz);
3496}
3497
3498inline void QOpenGLFunctions_3_3_Compatibility::glNormal3fv(const GLfloat *v)
3499{
3500 d_1_0_Deprecated->f.Normal3fv(v);
3501}
3502
3503inline void QOpenGLFunctions_3_3_Compatibility::glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
3504{
3505 d_1_0_Deprecated->f.Normal3f(nx, ny, nz);
3506}
3507
3508inline void QOpenGLFunctions_3_3_Compatibility::glNormal3dv(const GLdouble *v)
3509{
3510 d_1_0_Deprecated->f.Normal3dv(v);
3511}
3512
3513inline void QOpenGLFunctions_3_3_Compatibility::glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)
3514{
3515 d_1_0_Deprecated->f.Normal3d(nx, ny, nz);
3516}
3517
3518inline void QOpenGLFunctions_3_3_Compatibility::glNormal3bv(const GLbyte *v)
3519{
3520 d_1_0_Deprecated->f.Normal3bv(v);
3521}
3522
3523inline void QOpenGLFunctions_3_3_Compatibility::glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)
3524{
3525 d_1_0_Deprecated->f.Normal3b(nx, ny, nz);
3526}
3527
3528inline void QOpenGLFunctions_3_3_Compatibility::glIndexsv(const GLshort *c)
3529{
3530 d_1_0_Deprecated->f.Indexsv(c);
3531}
3532
3533inline void QOpenGLFunctions_3_3_Compatibility::glIndexs(GLshort c)
3534{
3535 d_1_0_Deprecated->f.Indexs(c);
3536}
3537
3538inline void QOpenGLFunctions_3_3_Compatibility::glIndexiv(const GLint *c)
3539{
3540 d_1_0_Deprecated->f.Indexiv(c);
3541}
3542
3543inline void QOpenGLFunctions_3_3_Compatibility::glIndexi(GLint c)
3544{
3545 d_1_0_Deprecated->f.Indexi(c);
3546}
3547
3548inline void QOpenGLFunctions_3_3_Compatibility::glIndexfv(const GLfloat *c)
3549{
3550 d_1_0_Deprecated->f.Indexfv(c);
3551}
3552
3553inline void QOpenGLFunctions_3_3_Compatibility::glIndexf(GLfloat c)
3554{
3555 d_1_0_Deprecated->f.Indexf(c);
3556}
3557
3558inline void QOpenGLFunctions_3_3_Compatibility::glIndexdv(const GLdouble *c)
3559{
3560 d_1_0_Deprecated->f.Indexdv(c);
3561}
3562
3563inline void QOpenGLFunctions_3_3_Compatibility::glIndexd(GLdouble c)
3564{
3565 d_1_0_Deprecated->f.Indexd(c);
3566}
3567
3568inline void QOpenGLFunctions_3_3_Compatibility::glEnd()
3569{
3570 d_1_0_Deprecated->f.End();
3571}
3572
3573inline void QOpenGLFunctions_3_3_Compatibility::glEdgeFlagv(const GLboolean *flag)
3574{
3575 d_1_0_Deprecated->f.EdgeFlagv(flag);
3576}
3577
3578inline void QOpenGLFunctions_3_3_Compatibility::glEdgeFlag(GLboolean flag)
3579{
3580 d_1_0_Deprecated->f.EdgeFlag(flag);
3581}
3582
3583inline void QOpenGLFunctions_3_3_Compatibility::glColor4usv(const GLushort *v)
3584{
3585 d_1_0_Deprecated->f.Color4usv(v);
3586}
3587
3588inline void QOpenGLFunctions_3_3_Compatibility::glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
3589{
3590 d_1_0_Deprecated->f.Color4us(red, green, blue, alpha);
3591}
3592
3593inline void QOpenGLFunctions_3_3_Compatibility::glColor4uiv(const GLuint *v)
3594{
3595 d_1_0_Deprecated->f.Color4uiv(v);
3596}
3597
3598inline void QOpenGLFunctions_3_3_Compatibility::glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
3599{
3600 d_1_0_Deprecated->f.Color4ui(red, green, blue, alpha);
3601}
3602
3603inline void QOpenGLFunctions_3_3_Compatibility::glColor4ubv(const GLubyte *v)
3604{
3605 d_1_0_Deprecated->f.Color4ubv(v);
3606}
3607
3608inline void QOpenGLFunctions_3_3_Compatibility::glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
3609{
3610 d_1_0_Deprecated->f.Color4ub(red, green, blue, alpha);
3611}
3612
3613inline void QOpenGLFunctions_3_3_Compatibility::glColor4sv(const GLshort *v)
3614{
3615 d_1_0_Deprecated->f.Color4sv(v);
3616}
3617
3618inline void QOpenGLFunctions_3_3_Compatibility::glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
3619{
3620 d_1_0_Deprecated->f.Color4s(red, green, blue, alpha);
3621}
3622
3623inline void QOpenGLFunctions_3_3_Compatibility::glColor4iv(const GLint *v)
3624{
3625 d_1_0_Deprecated->f.Color4iv(v);
3626}
3627
3628inline void QOpenGLFunctions_3_3_Compatibility::glColor4i(GLint red, GLint green, GLint blue, GLint alpha)
3629{
3630 d_1_0_Deprecated->f.Color4i(red, green, blue, alpha);
3631}
3632
3633inline void QOpenGLFunctions_3_3_Compatibility::glColor4fv(const GLfloat *v)
3634{
3635 d_1_0_Deprecated->f.Color4fv(v);
3636}
3637
3638inline void QOpenGLFunctions_3_3_Compatibility::glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
3639{
3640 d_1_0_Deprecated->f.Color4f(red, green, blue, alpha);
3641}
3642
3643inline void QOpenGLFunctions_3_3_Compatibility::glColor4dv(const GLdouble *v)
3644{
3645 d_1_0_Deprecated->f.Color4dv(v);
3646}
3647
3648inline void QOpenGLFunctions_3_3_Compatibility::glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
3649{
3650 d_1_0_Deprecated->f.Color4d(red, green, blue, alpha);
3651}
3652
3653inline void QOpenGLFunctions_3_3_Compatibility::glColor4bv(const GLbyte *v)
3654{
3655 d_1_0_Deprecated->f.Color4bv(v);
3656}
3657
3658inline void QOpenGLFunctions_3_3_Compatibility::glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
3659{
3660 d_1_0_Deprecated->f.Color4b(red, green, blue, alpha);
3661}
3662
3663inline void QOpenGLFunctions_3_3_Compatibility::glColor3usv(const GLushort *v)
3664{
3665 d_1_0_Deprecated->f.Color3usv(v);
3666}
3667
3668inline void QOpenGLFunctions_3_3_Compatibility::glColor3us(GLushort red, GLushort green, GLushort blue)
3669{
3670 d_1_0_Deprecated->f.Color3us(red, green, blue);
3671}
3672
3673inline void QOpenGLFunctions_3_3_Compatibility::glColor3uiv(const GLuint *v)
3674{
3675 d_1_0_Deprecated->f.Color3uiv(v);
3676}
3677
3678inline void QOpenGLFunctions_3_3_Compatibility::glColor3ui(GLuint red, GLuint green, GLuint blue)
3679{
3680 d_1_0_Deprecated->f.Color3ui(red, green, blue);
3681}
3682
3683inline void QOpenGLFunctions_3_3_Compatibility::glColor3ubv(const GLubyte *v)
3684{
3685 d_1_0_Deprecated->f.Color3ubv(v);
3686}
3687
3688inline void QOpenGLFunctions_3_3_Compatibility::glColor3ub(GLubyte red, GLubyte green, GLubyte blue)
3689{
3690 d_1_0_Deprecated->f.Color3ub(red, green, blue);
3691}
3692
3693inline void QOpenGLFunctions_3_3_Compatibility::glColor3sv(const GLshort *v)
3694{
3695 d_1_0_Deprecated->f.Color3sv(v);
3696}
3697
3698inline void QOpenGLFunctions_3_3_Compatibility::glColor3s(GLshort red, GLshort green, GLshort blue)
3699{
3700 d_1_0_Deprecated->f.Color3s(red, green, blue);
3701}
3702
3703inline void QOpenGLFunctions_3_3_Compatibility::glColor3iv(const GLint *v)
3704{
3705 d_1_0_Deprecated->f.Color3iv(v);
3706}
3707
3708inline void QOpenGLFunctions_3_3_Compatibility::glColor3i(GLint red, GLint green, GLint blue)
3709{
3710 d_1_0_Deprecated->f.Color3i(red, green, blue);
3711}
3712
3713inline void QOpenGLFunctions_3_3_Compatibility::glColor3fv(const GLfloat *v)
3714{
3715 d_1_0_Deprecated->f.Color3fv(v);
3716}
3717
3718inline void QOpenGLFunctions_3_3_Compatibility::glColor3f(GLfloat red, GLfloat green, GLfloat blue)
3719{
3720 d_1_0_Deprecated->f.Color3f(red, green, blue);
3721}
3722
3723inline void QOpenGLFunctions_3_3_Compatibility::glColor3dv(const GLdouble *v)
3724{
3725 d_1_0_Deprecated->f.Color3dv(v);
3726}
3727
3728inline void QOpenGLFunctions_3_3_Compatibility::glColor3d(GLdouble red, GLdouble green, GLdouble blue)
3729{
3730 d_1_0_Deprecated->f.Color3d(red, green, blue);
3731}
3732
3733inline void QOpenGLFunctions_3_3_Compatibility::glColor3bv(const GLbyte *v)
3734{
3735 d_1_0_Deprecated->f.Color3bv(v);
3736}
3737
3738inline void QOpenGLFunctions_3_3_Compatibility::glColor3b(GLbyte red, GLbyte green, GLbyte blue)
3739{
3740 d_1_0_Deprecated->f.Color3b(red, green, blue);
3741}
3742
3743inline void QOpenGLFunctions_3_3_Compatibility::glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
3744{
3745 d_1_0_Deprecated->f.Bitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
3746}
3747
3748inline void QOpenGLFunctions_3_3_Compatibility::glBegin(GLenum mode)
3749{
3750 d_1_0_Deprecated->f.Begin(mode);
3751}
3752
3753inline void QOpenGLFunctions_3_3_Compatibility::glListBase(GLuint base)
3754{
3755 d_1_0_Deprecated->f.ListBase(base);
3756}
3757
3758inline GLuint QOpenGLFunctions_3_3_Compatibility::glGenLists(GLsizei range)
3759{
3760 return d_1_0_Deprecated->f.GenLists(range);
3761}
3762
3763inline void QOpenGLFunctions_3_3_Compatibility::glDeleteLists(GLuint list, GLsizei range)
3764{
3765 d_1_0_Deprecated->f.DeleteLists(list, range);
3766}
3767
3768inline void QOpenGLFunctions_3_3_Compatibility::glCallLists(GLsizei n, GLenum type, const GLvoid *lists)
3769{
3770 d_1_0_Deprecated->f.CallLists(n, type, lists);
3771}
3772
3773inline void QOpenGLFunctions_3_3_Compatibility::glCallList(GLuint list)
3774{
3775 d_1_0_Deprecated->f.CallList(list);
3776}
3777
3778inline void QOpenGLFunctions_3_3_Compatibility::glEndList()
3779{
3780 d_1_0_Deprecated->f.EndList();
3781}
3782
3783inline void QOpenGLFunctions_3_3_Compatibility::glNewList(GLuint list, GLenum mode)
3784{
3785 d_1_0_Deprecated->f.NewList(list, mode);
3786}
3787
3788
3789// OpenGL 1.1 deprecated functions
3790inline void QOpenGLFunctions_3_3_Compatibility::glPushClientAttrib(GLbitfield mask)
3791{
3792 d_1_1_Deprecated->f.PushClientAttrib(mask);
3793}
3794
3795inline void QOpenGLFunctions_3_3_Compatibility::glPopClientAttrib()
3796{
3797 d_1_1_Deprecated->f.PopClientAttrib();
3798}
3799
3800inline void QOpenGLFunctions_3_3_Compatibility::glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities)
3801{
3802 d_1_1_Deprecated->f.PrioritizeTextures(n, textures, priorities);
3803}
3804
3805inline GLboolean QOpenGLFunctions_3_3_Compatibility::glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences)
3806{
3807 return d_1_1_Deprecated->f.AreTexturesResident(n, textures, residences);
3808}
3809
3810inline void QOpenGLFunctions_3_3_Compatibility::glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
3811{
3812 d_1_1_Deprecated->f.VertexPointer(size, type, stride, pointer);
3813}
3814
3815inline void QOpenGLFunctions_3_3_Compatibility::glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
3816{
3817 d_1_1_Deprecated->f.TexCoordPointer(size, type, stride, pointer);
3818}
3819
3820inline void QOpenGLFunctions_3_3_Compatibility::glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
3821{
3822 d_1_1_Deprecated->f.NormalPointer(type, stride, pointer);
3823}
3824
3825inline void QOpenGLFunctions_3_3_Compatibility::glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer)
3826{
3827 d_1_1_Deprecated->f.InterleavedArrays(format, stride, pointer);
3828}
3829
3830inline void QOpenGLFunctions_3_3_Compatibility::glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
3831{
3832 d_1_1_Deprecated->f.IndexPointer(type, stride, pointer);
3833}
3834
3835inline void QOpenGLFunctions_3_3_Compatibility::glEnableClientState(GLenum array)
3836{
3837 d_1_1_Deprecated->f.EnableClientState(array);
3838}
3839
3840inline void QOpenGLFunctions_3_3_Compatibility::glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer)
3841{
3842 d_1_1_Deprecated->f.EdgeFlagPointer(stride, pointer);
3843}
3844
3845inline void QOpenGLFunctions_3_3_Compatibility::glDisableClientState(GLenum array)
3846{
3847 d_1_1_Deprecated->f.DisableClientState(array);
3848}
3849
3850inline void QOpenGLFunctions_3_3_Compatibility::glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
3851{
3852 d_1_1_Deprecated->f.ColorPointer(size, type, stride, pointer);
3853}
3854
3855inline void QOpenGLFunctions_3_3_Compatibility::glArrayElement(GLint i)
3856{
3857 d_1_1_Deprecated->f.ArrayElement(i);
3858}
3859
3860
3861// OpenGL 1.2 deprecated functions
3862inline void QOpenGLFunctions_3_3_Compatibility::glResetMinmax(GLenum target)
3863{
3864 d_1_2_Deprecated->f.ResetMinmax(target);
3865}
3866
3867inline void QOpenGLFunctions_3_3_Compatibility::glResetHistogram(GLenum target)
3868{
3869 d_1_2_Deprecated->f.ResetHistogram(target);
3870}
3871
3872inline void QOpenGLFunctions_3_3_Compatibility::glMinmax(GLenum target, GLenum internalformat, GLboolean sink)
3873{
3874 d_1_2_Deprecated->f.Minmax(target, internalformat, sink);
3875}
3876
3877inline void QOpenGLFunctions_3_3_Compatibility::glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
3878{
3879 d_1_2_Deprecated->f.Histogram(target, width, internalformat, sink);
3880}
3881
3882inline void QOpenGLFunctions_3_3_Compatibility::glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params)
3883{
3884 d_1_2_Deprecated->f.GetMinmaxParameteriv(target, pname, params);
3885}
3886
3887inline void QOpenGLFunctions_3_3_Compatibility::glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params)
3888{
3889 d_1_2_Deprecated->f.GetMinmaxParameterfv(target, pname, params);
3890}
3891
3892inline void QOpenGLFunctions_3_3_Compatibility::glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
3893{
3894 d_1_2_Deprecated->f.GetMinmax(target, reset, format, type, values);
3895}
3896
3897inline void QOpenGLFunctions_3_3_Compatibility::glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params)
3898{
3899 d_1_2_Deprecated->f.GetHistogramParameteriv(target, pname, params);
3900}
3901
3902inline void QOpenGLFunctions_3_3_Compatibility::glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params)
3903{
3904 d_1_2_Deprecated->f.GetHistogramParameterfv(target, pname, params);
3905}
3906
3907inline void QOpenGLFunctions_3_3_Compatibility::glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
3908{
3909 d_1_2_Deprecated->f.GetHistogram(target, reset, format, type, values);
3910}
3911
3912inline void QOpenGLFunctions_3_3_Compatibility::glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)
3913{
3914 d_1_2_Deprecated->f.SeparableFilter2D(target, internalformat, width, height, format, type, row, column);
3915}
3916
3917inline void QOpenGLFunctions_3_3_Compatibility::glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)
3918{
3919 d_1_2_Deprecated->f.GetSeparableFilter(target, format, type, row, column, span);
3920}
3921
3922inline void QOpenGLFunctions_3_3_Compatibility::glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params)
3923{
3924 d_1_2_Deprecated->f.GetConvolutionParameteriv(target, pname, params);
3925}
3926
3927inline void QOpenGLFunctions_3_3_Compatibility::glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params)
3928{
3929 d_1_2_Deprecated->f.GetConvolutionParameterfv(target, pname, params);
3930}
3931
3932inline void QOpenGLFunctions_3_3_Compatibility::glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image)
3933{
3934 d_1_2_Deprecated->f.GetConvolutionFilter(target, format, type, image);
3935}
3936
3937inline void QOpenGLFunctions_3_3_Compatibility::glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
3938{
3939 d_1_2_Deprecated->f.CopyConvolutionFilter2D(target, internalformat, x, y, width, height);
3940}
3941
3942inline void QOpenGLFunctions_3_3_Compatibility::glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
3943{
3944 d_1_2_Deprecated->f.CopyConvolutionFilter1D(target, internalformat, x, y, width);
3945}
3946
3947inline void QOpenGLFunctions_3_3_Compatibility::glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params)
3948{
3949 d_1_2_Deprecated->f.ConvolutionParameteriv(target, pname, params);
3950}
3951
3952inline void QOpenGLFunctions_3_3_Compatibility::glConvolutionParameteri(GLenum target, GLenum pname, GLint params)
3953{
3954 d_1_2_Deprecated->f.ConvolutionParameteri(target, pname, params);
3955}
3956
3957inline void QOpenGLFunctions_3_3_Compatibility::glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params)
3958{
3959 d_1_2_Deprecated->f.ConvolutionParameterfv(target, pname, params);
3960}
3961
3962inline void QOpenGLFunctions_3_3_Compatibility::glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params)
3963{
3964 d_1_2_Deprecated->f.ConvolutionParameterf(target, pname, params);
3965}
3966
3967inline void QOpenGLFunctions_3_3_Compatibility::glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)
3968{
3969 d_1_2_Deprecated->f.ConvolutionFilter2D(target, internalformat, width, height, format, type, image);
3970}
3971
3972inline void QOpenGLFunctions_3_3_Compatibility::glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)
3973{
3974 d_1_2_Deprecated->f.ConvolutionFilter1D(target, internalformat, width, format, type, image);
3975}
3976
3977inline void QOpenGLFunctions_3_3_Compatibility::glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
3978{
3979 d_1_2_Deprecated->f.CopyColorSubTable(target, start, x, y, width);
3980}
3981
3982inline void QOpenGLFunctions_3_3_Compatibility::glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)
3983{
3984 d_1_2_Deprecated->f.ColorSubTable(target, start, count, format, type, data);
3985}
3986
3987inline void QOpenGLFunctions_3_3_Compatibility::glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params)
3988{
3989 d_1_2_Deprecated->f.GetColorTableParameteriv(target, pname, params);
3990}
3991
3992inline void QOpenGLFunctions_3_3_Compatibility::glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params)
3993{
3994 d_1_2_Deprecated->f.GetColorTableParameterfv(target, pname, params);
3995}
3996
3997inline void QOpenGLFunctions_3_3_Compatibility::glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table)
3998{
3999 d_1_2_Deprecated->f.GetColorTable(target, format, type, table);
4000}
4001
4002inline void QOpenGLFunctions_3_3_Compatibility::glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
4003{
4004 d_1_2_Deprecated->f.CopyColorTable(target, internalformat, x, y, width);
4005}
4006
4007inline void QOpenGLFunctions_3_3_Compatibility::glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params)
4008{
4009 d_1_2_Deprecated->f.ColorTableParameteriv(target, pname, params);
4010}
4011
4012inline void QOpenGLFunctions_3_3_Compatibility::glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params)
4013{
4014 d_1_2_Deprecated->f.ColorTableParameterfv(target, pname, params);
4015}
4016
4017inline void QOpenGLFunctions_3_3_Compatibility::glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
4018{
4019 d_1_2_Deprecated->f.ColorTable(target, internalformat, width, format, type, table);
4020}
4021
4022
4023// OpenGL 1.3 deprecated functions
4024inline void QOpenGLFunctions_3_3_Compatibility::glMultTransposeMatrixd(const GLdouble *m)
4025{
4026 d_1_3_Deprecated->f.MultTransposeMatrixd(m);
4027}
4028
4029inline void QOpenGLFunctions_3_3_Compatibility::glMultTransposeMatrixf(const GLfloat *m)
4030{
4031 d_1_3_Deprecated->f.MultTransposeMatrixf(m);
4032}
4033
4034inline void QOpenGLFunctions_3_3_Compatibility::glLoadTransposeMatrixd(const GLdouble *m)
4035{
4036 d_1_3_Deprecated->f.LoadTransposeMatrixd(m);
4037}
4038
4039inline void QOpenGLFunctions_3_3_Compatibility::glLoadTransposeMatrixf(const GLfloat *m)
4040{
4041 d_1_3_Deprecated->f.LoadTransposeMatrixf(m);
4042}
4043
4044inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord4sv(GLenum target, const GLshort *v)
4045{
4046 d_1_3_Deprecated->f.MultiTexCoord4sv(target, v);
4047}
4048
4049inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
4050{
4051 d_1_3_Deprecated->f.MultiTexCoord4s(target, s, t, r, q);
4052}
4053
4054inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord4iv(GLenum target, const GLint *v)
4055{
4056 d_1_3_Deprecated->f.MultiTexCoord4iv(target, v);
4057}
4058
4059inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q)
4060{
4061 d_1_3_Deprecated->f.MultiTexCoord4i(target, s, t, r, q);
4062}
4063
4064inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord4fv(GLenum target, const GLfloat *v)
4065{
4066 d_1_3_Deprecated->f.MultiTexCoord4fv(target, v);
4067}
4068
4069inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
4070{
4071 d_1_3_Deprecated->f.MultiTexCoord4f(target, s, t, r, q);
4072}
4073
4074inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord4dv(GLenum target, const GLdouble *v)
4075{
4076 d_1_3_Deprecated->f.MultiTexCoord4dv(target, v);
4077}
4078
4079inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
4080{
4081 d_1_3_Deprecated->f.MultiTexCoord4d(target, s, t, r, q);
4082}
4083
4084inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord3sv(GLenum target, const GLshort *v)
4085{
4086 d_1_3_Deprecated->f.MultiTexCoord3sv(target, v);
4087}
4088
4089inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r)
4090{
4091 d_1_3_Deprecated->f.MultiTexCoord3s(target, s, t, r);
4092}
4093
4094inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord3iv(GLenum target, const GLint *v)
4095{
4096 d_1_3_Deprecated->f.MultiTexCoord3iv(target, v);
4097}
4098
4099inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r)
4100{
4101 d_1_3_Deprecated->f.MultiTexCoord3i(target, s, t, r);
4102}
4103
4104inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord3fv(GLenum target, const GLfloat *v)
4105{
4106 d_1_3_Deprecated->f.MultiTexCoord3fv(target, v);
4107}
4108
4109inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r)
4110{
4111 d_1_3_Deprecated->f.MultiTexCoord3f(target, s, t, r);
4112}
4113
4114inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord3dv(GLenum target, const GLdouble *v)
4115{
4116 d_1_3_Deprecated->f.MultiTexCoord3dv(target, v);
4117}
4118
4119inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r)
4120{
4121 d_1_3_Deprecated->f.MultiTexCoord3d(target, s, t, r);
4122}
4123
4124inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord2sv(GLenum target, const GLshort *v)
4125{
4126 d_1_3_Deprecated->f.MultiTexCoord2sv(target, v);
4127}
4128
4129inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord2s(GLenum target, GLshort s, GLshort t)
4130{
4131 d_1_3_Deprecated->f.MultiTexCoord2s(target, s, t);
4132}
4133
4134inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord2iv(GLenum target, const GLint *v)
4135{
4136 d_1_3_Deprecated->f.MultiTexCoord2iv(target, v);
4137}
4138
4139inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord2i(GLenum target, GLint s, GLint t)
4140{
4141 d_1_3_Deprecated->f.MultiTexCoord2i(target, s, t);
4142}
4143
4144inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord2fv(GLenum target, const GLfloat *v)
4145{
4146 d_1_3_Deprecated->f.MultiTexCoord2fv(target, v);
4147}
4148
4149inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t)
4150{
4151 d_1_3_Deprecated->f.MultiTexCoord2f(target, s, t);
4152}
4153
4154inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord2dv(GLenum target, const GLdouble *v)
4155{
4156 d_1_3_Deprecated->f.MultiTexCoord2dv(target, v);
4157}
4158
4159inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t)
4160{
4161 d_1_3_Deprecated->f.MultiTexCoord2d(target, s, t);
4162}
4163
4164inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord1sv(GLenum target, const GLshort *v)
4165{
4166 d_1_3_Deprecated->f.MultiTexCoord1sv(target, v);
4167}
4168
4169inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord1s(GLenum target, GLshort s)
4170{
4171 d_1_3_Deprecated->f.MultiTexCoord1s(target, s);
4172}
4173
4174inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord1iv(GLenum target, const GLint *v)
4175{
4176 d_1_3_Deprecated->f.MultiTexCoord1iv(target, v);
4177}
4178
4179inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord1i(GLenum target, GLint s)
4180{
4181 d_1_3_Deprecated->f.MultiTexCoord1i(target, s);
4182}
4183
4184inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord1fv(GLenum target, const GLfloat *v)
4185{
4186 d_1_3_Deprecated->f.MultiTexCoord1fv(target, v);
4187}
4188
4189inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord1f(GLenum target, GLfloat s)
4190{
4191 d_1_3_Deprecated->f.MultiTexCoord1f(target, s);
4192}
4193
4194inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord1dv(GLenum target, const GLdouble *v)
4195{
4196 d_1_3_Deprecated->f.MultiTexCoord1dv(target, v);
4197}
4198
4199inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord1d(GLenum target, GLdouble s)
4200{
4201 d_1_3_Deprecated->f.MultiTexCoord1d(target, s);
4202}
4203
4204inline void QOpenGLFunctions_3_3_Compatibility::glClientActiveTexture(GLenum texture)
4205{
4206 d_1_3_Deprecated->f.ClientActiveTexture(texture);
4207}
4208
4209
4210// OpenGL 1.4 deprecated functions
4211inline void QOpenGLFunctions_3_3_Compatibility::glWindowPos3sv(const GLshort *v)
4212{
4213 d_1_4_Deprecated->f.WindowPos3sv(v);
4214}
4215
4216inline void QOpenGLFunctions_3_3_Compatibility::glWindowPos3s(GLshort x, GLshort y, GLshort z)
4217{
4218 d_1_4_Deprecated->f.WindowPos3s(x, y, z);
4219}
4220
4221inline void QOpenGLFunctions_3_3_Compatibility::glWindowPos3iv(const GLint *v)
4222{
4223 d_1_4_Deprecated->f.WindowPos3iv(v);
4224}
4225
4226inline void QOpenGLFunctions_3_3_Compatibility::glWindowPos3i(GLint x, GLint y, GLint z)
4227{
4228 d_1_4_Deprecated->f.WindowPos3i(x, y, z);
4229}
4230
4231inline void QOpenGLFunctions_3_3_Compatibility::glWindowPos3fv(const GLfloat *v)
4232{
4233 d_1_4_Deprecated->f.WindowPos3fv(v);
4234}
4235
4236inline void QOpenGLFunctions_3_3_Compatibility::glWindowPos3f(GLfloat x, GLfloat y, GLfloat z)
4237{
4238 d_1_4_Deprecated->f.WindowPos3f(x, y, z);
4239}
4240
4241inline void QOpenGLFunctions_3_3_Compatibility::glWindowPos3dv(const GLdouble *v)
4242{
4243 d_1_4_Deprecated->f.WindowPos3dv(v);
4244}
4245
4246inline void QOpenGLFunctions_3_3_Compatibility::glWindowPos3d(GLdouble x, GLdouble y, GLdouble z)
4247{
4248 d_1_4_Deprecated->f.WindowPos3d(x, y, z);
4249}
4250
4251inline void QOpenGLFunctions_3_3_Compatibility::glWindowPos2sv(const GLshort *v)
4252{
4253 d_1_4_Deprecated->f.WindowPos2sv(v);
4254}
4255
4256inline void QOpenGLFunctions_3_3_Compatibility::glWindowPos2s(GLshort x, GLshort y)
4257{
4258 d_1_4_Deprecated->f.WindowPos2s(x, y);
4259}
4260
4261inline void QOpenGLFunctions_3_3_Compatibility::glWindowPos2iv(const GLint *v)
4262{
4263 d_1_4_Deprecated->f.WindowPos2iv(v);
4264}
4265
4266inline void QOpenGLFunctions_3_3_Compatibility::glWindowPos2i(GLint x, GLint y)
4267{
4268 d_1_4_Deprecated->f.WindowPos2i(x, y);
4269}
4270
4271inline void QOpenGLFunctions_3_3_Compatibility::glWindowPos2fv(const GLfloat *v)
4272{
4273 d_1_4_Deprecated->f.WindowPos2fv(v);
4274}
4275
4276inline void QOpenGLFunctions_3_3_Compatibility::glWindowPos2f(GLfloat x, GLfloat y)
4277{
4278 d_1_4_Deprecated->f.WindowPos2f(x, y);
4279}
4280
4281inline void QOpenGLFunctions_3_3_Compatibility::glWindowPos2dv(const GLdouble *v)
4282{
4283 d_1_4_Deprecated->f.WindowPos2dv(v);
4284}
4285
4286inline void QOpenGLFunctions_3_3_Compatibility::glWindowPos2d(GLdouble x, GLdouble y)
4287{
4288 d_1_4_Deprecated->f.WindowPos2d(x, y);
4289}
4290
4291inline void QOpenGLFunctions_3_3_Compatibility::glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
4292{
4293 d_1_4_Deprecated->f.SecondaryColorPointer(size, type, stride, pointer);
4294}
4295
4296inline void QOpenGLFunctions_3_3_Compatibility::glSecondaryColor3usv(const GLushort *v)
4297{
4298 d_1_4_Deprecated->f.SecondaryColor3usv(v);
4299}
4300
4301inline void QOpenGLFunctions_3_3_Compatibility::glSecondaryColor3us(GLushort red, GLushort green, GLushort blue)
4302{
4303 d_1_4_Deprecated->f.SecondaryColor3us(red, green, blue);
4304}
4305
4306inline void QOpenGLFunctions_3_3_Compatibility::glSecondaryColor3uiv(const GLuint *v)
4307{
4308 d_1_4_Deprecated->f.SecondaryColor3uiv(v);
4309}
4310
4311inline void QOpenGLFunctions_3_3_Compatibility::glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue)
4312{
4313 d_1_4_Deprecated->f.SecondaryColor3ui(red, green, blue);
4314}
4315
4316inline void QOpenGLFunctions_3_3_Compatibility::glSecondaryColor3ubv(const GLubyte *v)
4317{
4318 d_1_4_Deprecated->f.SecondaryColor3ubv(v);
4319}
4320
4321inline void QOpenGLFunctions_3_3_Compatibility::glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue)
4322{
4323 d_1_4_Deprecated->f.SecondaryColor3ub(red, green, blue);
4324}
4325
4326inline void QOpenGLFunctions_3_3_Compatibility::glSecondaryColor3sv(const GLshort *v)
4327{
4328 d_1_4_Deprecated->f.SecondaryColor3sv(v);
4329}
4330
4331inline void QOpenGLFunctions_3_3_Compatibility::glSecondaryColor3s(GLshort red, GLshort green, GLshort blue)
4332{
4333 d_1_4_Deprecated->f.SecondaryColor3s(red, green, blue);
4334}
4335
4336inline void QOpenGLFunctions_3_3_Compatibility::glSecondaryColor3iv(const GLint *v)
4337{
4338 d_1_4_Deprecated->f.SecondaryColor3iv(v);
4339}
4340
4341inline void QOpenGLFunctions_3_3_Compatibility::glSecondaryColor3i(GLint red, GLint green, GLint blue)
4342{
4343 d_1_4_Deprecated->f.SecondaryColor3i(red, green, blue);
4344}
4345
4346inline void QOpenGLFunctions_3_3_Compatibility::glSecondaryColor3fv(const GLfloat *v)
4347{
4348 d_1_4_Deprecated->f.SecondaryColor3fv(v);
4349}
4350
4351inline void QOpenGLFunctions_3_3_Compatibility::glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue)
4352{
4353 d_1_4_Deprecated->f.SecondaryColor3f(red, green, blue);
4354}
4355
4356inline void QOpenGLFunctions_3_3_Compatibility::glSecondaryColor3dv(const GLdouble *v)
4357{
4358 d_1_4_Deprecated->f.SecondaryColor3dv(v);
4359}
4360
4361inline void QOpenGLFunctions_3_3_Compatibility::glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue)
4362{
4363 d_1_4_Deprecated->f.SecondaryColor3d(red, green, blue);
4364}
4365
4366inline void QOpenGLFunctions_3_3_Compatibility::glSecondaryColor3bv(const GLbyte *v)
4367{
4368 d_1_4_Deprecated->f.SecondaryColor3bv(v);
4369}
4370
4371inline void QOpenGLFunctions_3_3_Compatibility::glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue)
4372{
4373 d_1_4_Deprecated->f.SecondaryColor3b(red, green, blue);
4374}
4375
4376inline void QOpenGLFunctions_3_3_Compatibility::glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
4377{
4378 d_1_4_Deprecated->f.FogCoordPointer(type, stride, pointer);
4379}
4380
4381inline void QOpenGLFunctions_3_3_Compatibility::glFogCoorddv(const GLdouble *coord)
4382{
4383 d_1_4_Deprecated->f.FogCoorddv(coord);
4384}
4385
4386inline void QOpenGLFunctions_3_3_Compatibility::glFogCoordd(GLdouble coord)
4387{
4388 d_1_4_Deprecated->f.FogCoordd(coord);
4389}
4390
4391inline void QOpenGLFunctions_3_3_Compatibility::glFogCoordfv(const GLfloat *coord)
4392{
4393 d_1_4_Deprecated->f.FogCoordfv(coord);
4394}
4395
4396inline void QOpenGLFunctions_3_3_Compatibility::glFogCoordf(GLfloat coord)
4397{
4398 d_1_4_Deprecated->f.FogCoordf(coord);
4399}
4400
4401
4402// OpenGL 1.5 deprecated functions
4403
4404// OpenGL 2.0 deprecated functions
4405inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4usv(GLuint index, const GLushort *v)
4406{
4407 d_2_0_Core->f.VertexAttrib4usv(index, v);
4408}
4409
4410inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4uiv(GLuint index, const GLuint *v)
4411{
4412 d_2_0_Core->f.VertexAttrib4uiv(index, v);
4413}
4414
4415inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4ubv(GLuint index, const GLubyte *v)
4416{
4417 d_2_0_Core->f.VertexAttrib4ubv(index, v);
4418}
4419
4420inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4sv(GLuint index, const GLshort *v)
4421{
4422 d_2_0_Core->f.VertexAttrib4sv(index, v);
4423}
4424
4425inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
4426{
4427 d_2_0_Core->f.VertexAttrib4s(index, x, y, z, w);
4428}
4429
4430inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4iv(GLuint index, const GLint *v)
4431{
4432 d_2_0_Core->f.VertexAttrib4iv(index, v);
4433}
4434
4435inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4fv(GLuint index, const GLfloat *v)
4436{
4437 d_2_0_Core->f.VertexAttrib4fv(index, v);
4438}
4439
4440inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
4441{
4442 d_2_0_Core->f.VertexAttrib4f(index, x, y, z, w);
4443}
4444
4445inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4dv(GLuint index, const GLdouble *v)
4446{
4447 d_2_0_Core->f.VertexAttrib4dv(index, v);
4448}
4449
4450inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
4451{
4452 d_2_0_Core->f.VertexAttrib4d(index, x, y, z, w);
4453}
4454
4455inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4bv(GLuint index, const GLbyte *v)
4456{
4457 d_2_0_Core->f.VertexAttrib4bv(index, v);
4458}
4459
4460inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4Nusv(GLuint index, const GLushort *v)
4461{
4462 d_2_0_Core->f.VertexAttrib4Nusv(index, v);
4463}
4464
4465inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4Nuiv(GLuint index, const GLuint *v)
4466{
4467 d_2_0_Core->f.VertexAttrib4Nuiv(index, v);
4468}
4469
4470inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4Nubv(GLuint index, const GLubyte *v)
4471{
4472 d_2_0_Core->f.VertexAttrib4Nubv(index, v);
4473}
4474
4475inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
4476{
4477 d_2_0_Core->f.VertexAttrib4Nub(index, x, y, z, w);
4478}
4479
4480inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4Nsv(GLuint index, const GLshort *v)
4481{
4482 d_2_0_Core->f.VertexAttrib4Nsv(index, v);
4483}
4484
4485inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4Niv(GLuint index, const GLint *v)
4486{
4487 d_2_0_Core->f.VertexAttrib4Niv(index, v);
4488}
4489
4490inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4Nbv(GLuint index, const GLbyte *v)
4491{
4492 d_2_0_Core->f.VertexAttrib4Nbv(index, v);
4493}
4494
4495inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib3sv(GLuint index, const GLshort *v)
4496{
4497 d_2_0_Core->f.VertexAttrib3sv(index, v);
4498}
4499
4500inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z)
4501{
4502 d_2_0_Core->f.VertexAttrib3s(index, x, y, z);
4503}
4504
4505inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib3fv(GLuint index, const GLfloat *v)
4506{
4507 d_2_0_Core->f.VertexAttrib3fv(index, v);
4508}
4509
4510inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
4511{
4512 d_2_0_Core->f.VertexAttrib3f(index, x, y, z);
4513}
4514
4515inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib3dv(GLuint index, const GLdouble *v)
4516{
4517 d_2_0_Core->f.VertexAttrib3dv(index, v);
4518}
4519
4520inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
4521{
4522 d_2_0_Core->f.VertexAttrib3d(index, x, y, z);
4523}
4524
4525inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib2sv(GLuint index, const GLshort *v)
4526{
4527 d_2_0_Core->f.VertexAttrib2sv(index, v);
4528}
4529
4530inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib2s(GLuint index, GLshort x, GLshort y)
4531{
4532 d_2_0_Core->f.VertexAttrib2s(index, x, y);
4533}
4534
4535inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib2fv(GLuint index, const GLfloat *v)
4536{
4537 d_2_0_Core->f.VertexAttrib2fv(index, v);
4538}
4539
4540inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
4541{
4542 d_2_0_Core->f.VertexAttrib2f(index, x, y);
4543}
4544
4545inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib2dv(GLuint index, const GLdouble *v)
4546{
4547 d_2_0_Core->f.VertexAttrib2dv(index, v);
4548}
4549
4550inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y)
4551{
4552 d_2_0_Core->f.VertexAttrib2d(index, x, y);
4553}
4554
4555inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib1sv(GLuint index, const GLshort *v)
4556{
4557 d_2_0_Core->f.VertexAttrib1sv(index, v);
4558}
4559
4560inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib1s(GLuint index, GLshort x)
4561{
4562 d_2_0_Core->f.VertexAttrib1s(index, x);
4563}
4564
4565inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib1fv(GLuint index, const GLfloat *v)
4566{
4567 d_2_0_Core->f.VertexAttrib1fv(index, v);
4568}
4569
4570inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib1f(GLuint index, GLfloat x)
4571{
4572 d_2_0_Core->f.VertexAttrib1f(index, x);
4573}
4574
4575inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib1dv(GLuint index, const GLdouble *v)
4576{
4577 d_2_0_Core->f.VertexAttrib1dv(index, v);
4578}
4579
4580inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib1d(GLuint index, GLdouble x)
4581{
4582 d_2_0_Core->f.VertexAttrib1d(index, x);
4583}
4584
4585
4586// OpenGL 2.1 deprecated functions
4587
4588// OpenGL 3.0 deprecated functions
4589inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI4usv(GLuint index, const GLushort *v)
4590{
4591 d_3_0_Core->f.VertexAttribI4usv(index, v);
4592}
4593
4594inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI4ubv(GLuint index, const GLubyte *v)
4595{
4596 d_3_0_Core->f.VertexAttribI4ubv(index, v);
4597}
4598
4599inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI4sv(GLuint index, const GLshort *v)
4600{
4601 d_3_0_Core->f.VertexAttribI4sv(index, v);
4602}
4603
4604inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI4bv(GLuint index, const GLbyte *v)
4605{
4606 d_3_0_Core->f.VertexAttribI4bv(index, v);
4607}
4608
4609inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI4uiv(GLuint index, const GLuint *v)
4610{
4611 d_3_0_Core->f.VertexAttribI4uiv(index, v);
4612}
4613
4614inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI3uiv(GLuint index, const GLuint *v)
4615{
4616 d_3_0_Core->f.VertexAttribI3uiv(index, v);
4617}
4618
4619inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI2uiv(GLuint index, const GLuint *v)
4620{
4621 d_3_0_Core->f.VertexAttribI2uiv(index, v);
4622}
4623
4624inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI1uiv(GLuint index, const GLuint *v)
4625{
4626 d_3_0_Core->f.VertexAttribI1uiv(index, v);
4627}
4628
4629inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI4iv(GLuint index, const GLint *v)
4630{
4631 d_3_0_Core->f.VertexAttribI4iv(index, v);
4632}
4633
4634inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI3iv(GLuint index, const GLint *v)
4635{
4636 d_3_0_Core->f.VertexAttribI3iv(index, v);
4637}
4638
4639inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI2iv(GLuint index, const GLint *v)
4640{
4641 d_3_0_Core->f.VertexAttribI2iv(index, v);
4642}
4643
4644inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI1iv(GLuint index, const GLint *v)
4645{
4646 d_3_0_Core->f.VertexAttribI1iv(index, v);
4647}
4648
4649inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
4650{
4651 d_3_0_Core->f.VertexAttribI4ui(index, x, y, z, w);
4652}
4653
4654inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z)
4655{
4656 d_3_0_Core->f.VertexAttribI3ui(index, x, y, z);
4657}
4658
4659inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI2ui(GLuint index, GLuint x, GLuint y)
4660{
4661 d_3_0_Core->f.VertexAttribI2ui(index, x, y);
4662}
4663
4664inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI1ui(GLuint index, GLuint x)
4665{
4666 d_3_0_Core->f.VertexAttribI1ui(index, x);
4667}
4668
4669inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w)
4670{
4671 d_3_0_Core->f.VertexAttribI4i(index, x, y, z, w);
4672}
4673
4674inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z)
4675{
4676 d_3_0_Core->f.VertexAttribI3i(index, x, y, z);
4677}
4678
4679inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI2i(GLuint index, GLint x, GLint y)
4680{
4681 d_3_0_Core->f.VertexAttribI2i(index, x, y);
4682}
4683
4684inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI1i(GLuint index, GLint x)
4685{
4686 d_3_0_Core->f.VertexAttribI1i(index, x);
4687}
4688
4689
4690// OpenGL 3.1 deprecated functions
4691
4692// OpenGL 3.2 deprecated functions
4693
4694// OpenGL 3.3 deprecated functions
4695
4696
4697QT_END_NAMESPACE
4698
4699#endif // QT_NO_OPENGL && !QT_CONFIG(opengles2)
4700
4701#endif
Combined button and popup list for selecting options.