29class Q_OPENGL_EXPORT QOpenGLFunctions_3_3_Compatibility :
public QAbstractOpenGLFunctions
32 QOpenGLFunctions_3_3_Compatibility();
33 ~QOpenGLFunctions_3_3_Compatibility();
35 bool initializeOpenGLFunctions() override;
38 void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
39 void glDepthRange(GLdouble nearVal, GLdouble farVal);
40 GLboolean glIsEnabled(GLenum cap);
41 void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params);
42 void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params);
43 void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params);
44 void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
45 void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
46 const GLubyte * glGetString(GLenum name);
47 void glGetIntegerv(GLenum pname, GLint *params);
48 void glGetFloatv(GLenum pname, GLfloat *params);
50 void glGetDoublev(GLenum pname, GLdouble *params);
51 void glGetBooleanv(GLenum pname, GLboolean *params);
52 void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
53 void glReadBuffer(GLenum mode);
54 void glPixelStorei(GLenum pname, GLint param);
55 void glPixelStoref(GLenum pname, GLfloat param);
56 void glDepthFunc(GLenum func);
57 void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
58 void glStencilFunc(GLenum func, GLint ref, GLuint mask);
59 void glLogicOp(GLenum opcode);
60 void glBlendFunc(GLenum sfactor, GLenum dfactor);
63 void glEnable(GLenum cap);
64 void glDisable(GLenum cap);
65 void glDepthMask(GLboolean flag);
66 void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
67 void glStencilMask(GLuint mask);
68 void glClearDepth(GLdouble depth);
69 void glClearStencil(GLint s);
70 void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
71 void glClear(GLbitfield mask);
72 void glDrawBuffer(GLenum mode);
73 void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type,
const GLvoid *pixels);
74 void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type,
const GLvoid *pixels);
75 void glTexParameteriv(GLenum target, GLenum pname,
const GLint *params);
76 void glTexParameteri(GLenum target, GLenum pname, GLint param);
77 void glTexParameterfv(GLenum target, GLenum pname,
const GLfloat *params);
78 void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
79 void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
80 void glPolygonMode(GLenum face, GLenum mode);
81 void glPointSize(GLfloat size);
82 void glLineWidth(GLfloat width);
83 void glHint(GLenum target, GLenum mode);
84 void glFrontFace(GLenum mode);
85 void glCullFace(GLenum mode);
88 void glIndexubv(
const GLubyte *c);
89 void glIndexub(GLubyte c);
90 GLboolean glIsTexture(GLuint texture);
91 void glGenTextures(GLsizei n, GLuint *textures);
92 void glDeleteTextures(GLsizei n,
const GLuint *textures);
93 void glBindTexture(GLenum target, GLuint texture);
94 void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type,
const GLvoid *pixels);
95 void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type,
const GLvoid *pixels);
96 void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
97 void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
98 void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
99 void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
100 void glPolygonOffset(GLfloat factor, GLfloat units);
101 void glGetPointerv(GLenum pname, GLvoid* *params);
102 void glDrawElements(GLenum mode, GLsizei count, GLenum type,
const GLvoid *indices);
103 void glDrawArrays(GLenum mode, GLint first, GLsizei count);
106 void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
107 void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type,
const GLvoid *pixels);
108 void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type,
const GLvoid *pixels);
109 void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type,
const GLvoid *indices);
110 void glBlendEquation(GLenum mode);
111 void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
114 void glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img);
115 void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize,
const GLvoid *data);
116 void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize,
const GLvoid *data);
117 void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize,
const GLvoid *data);
118 void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize,
const GLvoid *data);
119 void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize,
const GLvoid *data);
120 void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize,
const GLvoid *data);
121 void glSampleCoverage(GLfloat value, GLboolean invert);
122 void glActiveTexture(GLenum texture);
125 void glPointParameteriv(GLenum pname,
const GLint *params);
126 void glPointParameteri(GLenum pname, GLint param);
127 void glPointParameterfv(GLenum pname,
const GLfloat *params);
128 void glPointParameterf(GLenum pname, GLfloat param);
129 void glMultiDrawElements(GLenum mode,
const GLsizei *count, GLenum type,
const GLvoid*
const *indices, GLsizei drawcount);
130 void glMultiDrawArrays(GLenum mode,
const GLint *first,
const GLsizei *count, GLsizei drawcount);
131 void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
134 void glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params);
135 void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params);
136 GLboolean glUnmapBuffer(GLenum target);
137 GLvoid* glMapBuffer(GLenum target, GLenum access);
138 void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
139 void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size,
const GLvoid *data);
140 void glBufferData(GLenum target, GLsizeiptr size,
const GLvoid *data, GLenum usage);
141 GLboolean glIsBuffer(GLuint buffer);
142 void glGenBuffers(GLsizei n, GLuint *buffers);
143 void glDeleteBuffers(GLsizei n,
const GLuint *buffers);
144 void glBindBuffer(GLenum target, GLuint buffer);
145 void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params);
146 void glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params);
147 void glGetQueryiv(GLenum target, GLenum pname, GLint *params);
148 void glEndQuery(GLenum target);
149 void glBeginQuery(GLenum target, GLuint id);
150 GLboolean glIsQuery(GLuint id);
151 void glDeleteQueries(GLsizei n,
const GLuint *ids);
152 void glGenQueries(GLsizei n, GLuint *ids);
155 void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride,
const GLvoid *pointer);
156 void glValidateProgram(GLuint program);
157 void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
158 void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
159 void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
160 void glUniform4iv(GLint location, GLsizei count,
const GLint *value);
161 void glUniform3iv(GLint location, GLsizei count,
const GLint *value);
162 void glUniform2iv(GLint location, GLsizei count,
const GLint *value);
163 void glUniform1iv(GLint location, GLsizei count,
const GLint *value);
164 void glUniform4fv(GLint location, GLsizei count,
const GLfloat *value);
165 void glUniform3fv(GLint location, GLsizei count,
const GLfloat *value);
166 void glUniform2fv(GLint location, GLsizei count,
const GLfloat *value);
167 void glUniform1fv(GLint location, GLsizei count,
const GLfloat *value);
168 void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
169 void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2);
170 void glUniform2i(GLint location, GLint v0, GLint v1);
171 void glUniform1i(GLint location, GLint v0);
172 void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
173 void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
174 void glUniform2f(GLint location, GLfloat v0, GLfloat v1);
175 void glUniform1f(GLint location, GLfloat v0);
176 void glUseProgram(GLuint program);
177 void glShaderSource(GLuint shader, GLsizei count,
const GLchar*
const *string,
const GLint *length);
178 void glLinkProgram(GLuint program);
179 GLboolean glIsShader(GLuint shader);
180 GLboolean glIsProgram(GLuint program);
181 void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer);
182 void glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params);
183 void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params);
184 void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params);
185 void glGetUniformiv(GLuint program, GLint location, GLint *params);
186 void glGetUniformfv(GLuint program, GLint location, GLfloat *params);
187 GLint glGetUniformLocation(GLuint program,
const GLchar *name);
188 void glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
189 void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
190 void glGetShaderiv(GLuint shader, GLenum pname, GLint *params);
191 void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
192 void glGetProgramiv(GLuint program, GLenum pname, GLint *params);
193 GLint glGetAttribLocation(GLuint program,
const GLchar *name);
194 void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj);
195 void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
196 void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
197 void glEnableVertexAttribArray(GLuint index);
198 void glDisableVertexAttribArray(GLuint index);
199 void glDetachShader(GLuint program, GLuint shader);
200 void glDeleteShader(GLuint shader);
201 void glDeleteProgram(GLuint program);
202 GLuint glCreateShader(GLenum type);
203 GLuint glCreateProgram();
204 void glCompileShader(GLuint shader);
205 void glBindAttribLocation(GLuint program, GLuint index,
const GLchar *name);
206 void glAttachShader(GLuint program, GLuint shader);
207 void glStencilMaskSeparate(GLenum face, GLuint mask);
208 void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
209 void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
210 void glDrawBuffers(GLsizei n,
const GLenum *bufs);
211 void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
214 void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
215 void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
216 void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
217 void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
218 void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
219 void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
222 GLboolean glIsVertexArray(GLuint array);
223 void glGenVertexArrays(GLsizei n, GLuint *arrays);
224 void glDeleteVertexArrays(GLsizei n,
const GLuint *arrays);
225 void glBindVertexArray(GLuint array);
226 void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length);
227 GLvoid* glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
228 void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
229 void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
230 void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
231 void glGenerateMipmap(GLenum target);
232 void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params);
233 void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
234 void glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
235 void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
236 void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
237 GLenum glCheckFramebufferStatus(GLenum target);
238 void glGenFramebuffers(GLsizei n, GLuint *framebuffers);
239 void glDeleteFramebuffers(GLsizei n,
const GLuint *framebuffers);
240 void glBindFramebuffer(GLenum target, GLuint framebuffer);
241 GLboolean glIsFramebuffer(GLuint framebuffer);
242 void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params);
243 void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
244 void glGenRenderbuffers(GLsizei n, GLuint *renderbuffers);
245 void glDeleteRenderbuffers(GLsizei n,
const GLuint *renderbuffers);
246 void glBindRenderbuffer(GLenum target, GLuint renderbuffer);
247 GLboolean glIsRenderbuffer(GLuint renderbuffer);
248 const GLubyte * glGetStringi(GLenum name, GLuint index);
249 void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
250 void glClearBufferfv(GLenum buffer, GLint drawbuffer,
const GLfloat *value);
251 void glClearBufferuiv(GLenum buffer, GLint drawbuffer,
const GLuint *value);
252 void glClearBufferiv(GLenum buffer, GLint drawbuffer,
const GLint *value);
253 void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params);
254 void glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params);
255 void glTexParameterIuiv(GLenum target, GLenum pname,
const GLuint *params);
256 void glTexParameterIiv(GLenum target, GLenum pname,
const GLint *params);
257 void glUniform4uiv(GLint location, GLsizei count,
const GLuint *value);
258 void glUniform3uiv(GLint location, GLsizei count,
const GLuint *value);
259 void glUniform2uiv(GLint location, GLsizei count,
const GLuint *value);
260 void glUniform1uiv(GLint location, GLsizei count,
const GLuint *value);
261 void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
262 void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2);
263 void glUniform2ui(GLint location, GLuint v0, GLuint v1);
264 void glUniform1ui(GLint location, GLuint v0);
265 GLint glGetFragDataLocation(GLuint program,
const GLchar *name);
266 void glBindFragDataLocation(GLuint program, GLuint color,
const GLchar *name);
267 void glGetUniformuiv(GLuint program, GLint location, GLuint *params);
268 void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params);
269 void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params);
270 void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride,
const GLvoid *pointer);
271 void glEndConditionalRender();
272 void glBeginConditionalRender(GLuint id, GLenum mode);
273 void glClampColor(GLenum target, GLenum clamp);
274 void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
275 void glTransformFeedbackVaryings(GLuint program, GLsizei count,
const GLchar*
const *varyings, GLenum bufferMode);
276 void glBindBufferBase(GLenum target, GLuint index, GLuint buffer);
277 void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
278 void glEndTransformFeedback();
279 void glBeginTransformFeedback(GLenum primitiveMode);
280 GLboolean glIsEnabledi(GLenum target, GLuint index);
281 void glDisablei(GLenum target, GLuint index);
282 void glEnablei(GLenum target, GLuint index);
283 void glGetIntegeri_v(GLenum target, GLuint index, GLint *data);
284 void glGetBooleani_v(GLenum target, GLuint index, GLboolean *data);
285 void glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
288 void glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
289 void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
290 void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
291 void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
292 GLuint glGetUniformBlockIndex(GLuint program,
const GLchar *uniformBlockName);
293 void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName);
294 void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount,
const GLuint *uniformIndices, GLenum pname, GLint *params);
295 void glGetUniformIndices(GLuint program, GLsizei uniformCount,
const GLchar*
const *uniformNames, GLuint *uniformIndices);
296 void glPrimitiveRestartIndex(GLuint index);
297 void glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer);
298 void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type,
const GLvoid *indices, GLsizei instancecount);
299 void glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
302 void glSampleMaski(GLuint index, GLbitfield mask);
303 void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val);
304 void glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
305 void glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
306 void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
307 void glGetInteger64v(GLenum pname, GLint64 *params);
308 void glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
309 GLenum glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
310 void glDeleteSync(GLsync sync);
311 GLboolean glIsSync(GLsync sync);
312 GLsync glFenceSync(GLenum condition, GLbitfield flags);
313 void glProvokingVertex(GLenum mode);
314 void glMultiDrawElementsBaseVertex(GLenum mode,
const GLsizei *count, GLenum type,
const GLvoid*
const *indices, GLsizei drawcount,
const GLint *basevertex);
315 void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type,
const GLvoid *indices, GLsizei instancecount, GLint basevertex);
316 void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type,
const GLvoid *indices, GLint basevertex);
317 void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type,
const GLvoid *indices, GLint basevertex);
318 void glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level);
319 void glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params);
320 void glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data);
323 void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized,
const GLuint *value);
324 void glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
325 void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized,
const GLuint *value);
326 void glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
327 void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized,
const GLuint *value);
328 void glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
329 void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized,
const GLuint *value);
330 void glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
331 void glSecondaryColorP3uiv(GLenum type,
const GLuint *color);
332 void glSecondaryColorP3ui(GLenum type, GLuint color);
333 void glColorP4uiv(GLenum type,
const GLuint *color);
334 void glColorP4ui(GLenum type, GLuint color);
335 void glColorP3uiv(GLenum type,
const GLuint *color);
336 void glColorP3ui(GLenum type, GLuint color);
337 void glNormalP3uiv(GLenum type,
const GLuint *coords);
338 void glNormalP3ui(GLenum type, GLuint coords);
339 void glMultiTexCoordP4uiv(GLenum texture, GLenum type,
const GLuint *coords);
340 void glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords);
341 void glMultiTexCoordP3uiv(GLenum texture, GLenum type,
const GLuint *coords);
342 void glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords);
343 void glMultiTexCoordP2uiv(GLenum texture, GLenum type,
const GLuint *coords);
344 void glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords);
345 void glMultiTexCoordP1uiv(GLenum texture, GLenum type,
const GLuint *coords);
346 void glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords);
347 void glTexCoordP4uiv(GLenum type,
const GLuint *coords);
348 void glTexCoordP4ui(GLenum type, GLuint coords);
349 void glTexCoordP3uiv(GLenum type,
const GLuint *coords);
350 void glTexCoordP3ui(GLenum type, GLuint coords);
351 void glTexCoordP2uiv(GLenum type,
const GLuint *coords);
352 void glTexCoordP2ui(GLenum type, GLuint coords);
353 void glTexCoordP1uiv(GLenum type,
const GLuint *coords);
354 void glTexCoordP1ui(GLenum type, GLuint coords);
355 void glVertexP4uiv(GLenum type,
const GLuint *value);
356 void glVertexP4ui(GLenum type, GLuint value);
357 void glVertexP3uiv(GLenum type,
const GLuint *value);
358 void glVertexP3ui(GLenum type, GLuint value);
359 void glVertexP2uiv(GLenum type,
const GLuint *value);
360 void glVertexP2ui(GLenum type, GLuint value);
361 void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params);
362 void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params);
363 void glQueryCounter(GLuint id, GLenum target);
364 void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params);
365 void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params);
366 void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params);
367 void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params);
368 void glSamplerParameterIuiv(GLuint sampler, GLenum pname,
const GLuint *param);
369 void glSamplerParameterIiv(GLuint sampler, GLenum pname,
const GLint *param);
370 void glSamplerParameterfv(GLuint sampler, GLenum pname,
const GLfloat *param);
371 void glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param);
372 void glSamplerParameteriv(GLuint sampler, GLenum pname,
const GLint *param);
373 void glSamplerParameteri(GLuint sampler, GLenum pname, GLint param);
374 void glBindSampler(GLuint unit, GLuint sampler);
375 GLboolean glIsSampler(GLuint sampler);
376 void glDeleteSamplers(GLsizei count,
const GLuint *samplers);
377 void glGenSamplers(GLsizei count, GLuint *samplers);
378 GLint glGetFragDataIndex(GLuint program,
const GLchar *name);
379 void glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index,
const GLchar *name);
380 void glVertexAttribDivisor(GLuint index, GLuint divisor);
383 void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
384 void glTranslated(GLdouble x, GLdouble y, GLdouble z);
385 void glScalef(GLfloat x, GLfloat y, GLfloat z);
386 void glScaled(GLdouble x, GLdouble y, GLdouble z);
387 void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
388 void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
391 void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
392 void glMultMatrixd(
const GLdouble *m);
393 void glMultMatrixf(
const GLfloat *m);
394 void glMatrixMode(GLenum mode);
395 void glLoadMatrixd(
const GLdouble *m);
396 void glLoadMatrixf(
const GLfloat *m);
397 void glLoadIdentity();
398 void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
399 GLboolean glIsList(GLuint list);
400 void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params);
401 void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params);
402 void glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params);
403 void glGetTexEnviv(GLenum target, GLenum pname, GLint *params);
404 void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params);
405 void glGetPolygonStipple(GLubyte *mask);
406 void glGetPixelMapusv(GLenum map, GLushort *values);
407 void glGetPixelMapuiv(GLenum map, GLuint *values);
408 void glGetPixelMapfv(GLenum map, GLfloat *values);
409 void glGetMaterialiv(GLenum face, GLenum pname, GLint *params);
410 void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params);
411 void glGetMapiv(GLenum target, GLenum query, GLint *v);
412 void glGetMapfv(GLenum target, GLenum query, GLfloat *v);
413 void glGetMapdv(GLenum target, GLenum query, GLdouble *v);
414 void glGetLightiv(GLenum light, GLenum pname, GLint *params);
415 void glGetLightfv(GLenum light, GLenum pname, GLfloat *params);
416 void glGetClipPlane(GLenum plane, GLdouble *equation);
417 void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type,
const GLvoid *pixels);
418 void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
419 void glPixelMapusv(GLenum map, GLint mapsize,
const GLushort *values);
420 void glPixelMapuiv(GLenum map, GLint mapsize,
const GLuint *values);
421 void glPixelMapfv(GLenum map, GLint mapsize,
const GLfloat *values);
422 void glPixelTransferi(GLenum pname, GLint param);
423 void glPixelTransferf(GLenum pname, GLfloat param);
424 void glPixelZoom(GLfloat xfactor, GLfloat yfactor);
425 void glAlphaFunc(GLenum func, GLfloat ref);
426 void glEvalPoint2(GLint i, GLint j);
427 void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
428 void glEvalPoint1(GLint i);
429 void glEvalMesh1(GLenum mode, GLint i1, GLint i2);
430 void glEvalCoord2fv(
const GLfloat *u);
431 void glEvalCoord2f(GLfloat u, GLfloat v);
432 void glEvalCoord2dv(
const GLdouble *u);
433 void glEvalCoord2d(GLdouble u, GLdouble v);
434 void glEvalCoord1fv(
const GLfloat *u);
435 void glEvalCoord1f(GLfloat u);
436 void glEvalCoord1dv(
const GLdouble *u);
437 void glEvalCoord1d(GLdouble u);
438 void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
439 void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
440 void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2);
441 void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2);
442 void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
const GLfloat *points);
443 void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder,
const GLdouble *points);
444 void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order,
const GLfloat *points);
445 void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order,
const GLdouble *points);
446 void glPushAttrib(GLbitfield mask);
448 void glAccum(GLenum op, GLfloat value);
449 void glIndexMask(GLuint mask);
450 void glClearIndex(GLfloat c);
451 void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
452 void glPushName(GLuint name);
454 void glPassThrough(GLfloat token);
455 void glLoadName(GLuint name);
457 GLint glRenderMode(GLenum mode);
458 void glSelectBuffer(GLsizei size, GLuint *buffer);
459 void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer);
460 void glTexGeniv(GLenum coord, GLenum pname,
const GLint *params);
461 void glTexGeni(GLenum coord, GLenum pname, GLint param);
462 void glTexGenfv(GLenum coord, GLenum pname,
const GLfloat *params);
463 void glTexGenf(GLenum coord, GLenum pname, GLfloat param);
464 void glTexGendv(GLenum coord, GLenum pname,
const GLdouble *params);
465 void glTexGend(GLenum coord, GLenum pname, GLdouble param);
466 void glTexEnviv(GLenum target, GLenum pname,
const GLint *params);
467 void glTexEnvi(GLenum target, GLenum pname, GLint param);
468 void glTexEnvfv(GLenum target, GLenum pname,
const GLfloat *params);
469 void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
470 void glShadeModel(GLenum mode);
471 void glPolygonStipple(
const GLubyte *mask);
472 void glMaterialiv(GLenum face, GLenum pname,
const GLint *params);
473 void glMateriali(GLenum face, GLenum pname, GLint param);
474 void glMaterialfv(GLenum face, GLenum pname,
const GLfloat *params);
475 void glMaterialf(GLenum face, GLenum pname, GLfloat param);
476 void glLineStipple(GLint factor, GLushort pattern);
477 void glLightModeliv(GLenum pname,
const GLint *params);
478 void glLightModeli(GLenum pname, GLint param);
479 void glLightModelfv(GLenum pname,
const GLfloat *params);
480 void glLightModelf(GLenum pname, GLfloat param);
481 void glLightiv(GLenum light, GLenum pname,
const GLint *params);
482 void glLighti(GLenum light, GLenum pname, GLint param);
483 void glLightfv(GLenum light, GLenum pname,
const GLfloat *params);
484 void glLightf(GLenum light, GLenum pname, GLfloat param);
485 void glFogiv(GLenum pname,
const GLint *params);
486 void glFogi(GLenum pname, GLint param);
487 void glFogfv(GLenum pname,
const GLfloat *params);
488 void glFogf(GLenum pname, GLfloat param);
489 void glColorMaterial(GLenum face, GLenum mode);
490 void glClipPlane(GLenum plane,
const GLdouble *equation);
491 void glVertex4sv(
const GLshort *v);
492 void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);
493 void glVertex4iv(
const GLint *v);
494 void glVertex4i(GLint x, GLint y, GLint z, GLint w);
495 void glVertex4fv(
const GLfloat *v);
496 void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
497 void glVertex4dv(
const GLdouble *v);
498 void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
499 void glVertex3sv(
const GLshort *v);
500 void glVertex3s(GLshort x, GLshort y, GLshort z);
501 void glVertex3iv(
const GLint *v);
502 void glVertex3i(GLint x, GLint y, GLint z);
503 void glVertex3fv(
const GLfloat *v);
504 void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
505 void glVertex3dv(
const GLdouble *v);
506 void glVertex3d(GLdouble x, GLdouble y, GLdouble z);
507 void glVertex2sv(
const GLshort *v);
508 void glVertex2s(GLshort x, GLshort y);
509 void glVertex2iv(
const GLint *v);
510 void glVertex2i(GLint x, GLint y);
511 void glVertex2fv(
const GLfloat *v);
512 void glVertex2f(GLfloat x, GLfloat y);
513 void glVertex2dv(
const GLdouble *v);
514 void glVertex2d(GLdouble x, GLdouble y);
515 void glTexCoord4sv(
const GLshort *v);
516 void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q);
517 void glTexCoord4iv(
const GLint *v);
518 void glTexCoord4i(GLint s, GLint t, GLint r, GLint q);
519 void glTexCoord4fv(
const GLfloat *v);
520 void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
521 void glTexCoord4dv(
const GLdouble *v);
522 void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
523 void glTexCoord3sv(
const GLshort *v);
524 void glTexCoord3s(GLshort s, GLshort t, GLshort r);
525 void glTexCoord3iv(
const GLint *v);
526 void glTexCoord3i(GLint s, GLint t, GLint r);
527 void glTexCoord3fv(
const GLfloat *v);
528 void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r);
529 void glTexCoord3dv(
const GLdouble *v);
530 void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r);
531 void glTexCoord2sv(
const GLshort *v);
532 void glTexCoord2s(GLshort s, GLshort t);
533 void glTexCoord2iv(
const GLint *v);
534 void glTexCoord2i(GLint s, GLint t);
535 void glTexCoord2fv(
const GLfloat *v);
536 void glTexCoord2f(GLfloat s, GLfloat t);
537 void glTexCoord2dv(
const GLdouble *v);
538 void glTexCoord2d(GLdouble s, GLdouble t);
539 void glTexCoord1sv(
const GLshort *v);
540 void glTexCoord1s(GLshort s);
541 void glTexCoord1iv(
const GLint *v);
542 void glTexCoord1i(GLint s);
543 void glTexCoord1fv(
const GLfloat *v);
544 void glTexCoord1f(GLfloat s);
545 void glTexCoord1dv(
const GLdouble *v);
546 void glTexCoord1d(GLdouble s);
547 void glRectsv(
const GLshort *v1,
const GLshort *v2);
548 void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
549 void glRectiv(
const GLint *v1,
const GLint *v2);
550 void glRecti(GLint x1, GLint y1, GLint x2, GLint y2);
551 void glRectfv(
const GLfloat *v1,
const GLfloat *v2);
552 void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
553 void glRectdv(
const GLdouble *v1,
const GLdouble *v2);
554 void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
555 void glRasterPos4sv(
const GLshort *v);
556 void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w);
557 void glRasterPos4iv(
const GLint *v);
558 void glRasterPos4i(GLint x, GLint y, GLint z, GLint w);
559 void glRasterPos4fv(
const GLfloat *v);
560 void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
561 void glRasterPos4dv(
const GLdouble *v);
562 void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
563 void glRasterPos3sv(
const GLshort *v);
564 void glRasterPos3s(GLshort x, GLshort y, GLshort z);
565 void glRasterPos3iv(
const GLint *v);
566 void glRasterPos3i(GLint x, GLint y, GLint z);
567 void glRasterPos3fv(
const GLfloat *v);
568 void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z);
569 void glRasterPos3dv(
const GLdouble *v);
570 void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z);
571 void glRasterPos2sv(
const GLshort *v);
572 void glRasterPos2s(GLshort x, GLshort y);
573 void glRasterPos2iv(
const GLint *v);
574 void glRasterPos2i(GLint x, GLint y);
575 void glRasterPos2fv(
const GLfloat *v);
576 void glRasterPos2f(GLfloat x, GLfloat y);
577 void glRasterPos2dv(
const GLdouble *v);
578 void glRasterPos2d(GLdouble x, GLdouble y);
579 void glNormal3sv(
const GLshort *v);
580 void glNormal3s(GLshort nx, GLshort ny, GLshort nz);
581 void glNormal3iv(
const GLint *v);
582 void glNormal3i(GLint nx, GLint ny, GLint nz);
583 void glNormal3fv(
const GLfloat *v);
584 void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
585 void glNormal3dv(
const GLdouble *v);
586 void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz);
587 void glNormal3bv(
const GLbyte *v);
588 void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz);
589 void glIndexsv(
const GLshort *c);
590 void glIndexs(GLshort c);
591 void glIndexiv(
const GLint *c);
592 void glIndexi(GLint c);
593 void glIndexfv(
const GLfloat *c);
594 void glIndexf(GLfloat c);
595 void glIndexdv(
const GLdouble *c);
596 void glIndexd(GLdouble c);
598 void glEdgeFlagv(
const GLboolean *flag);
599 void glEdgeFlag(GLboolean flag);
600 void glColor4usv(
const GLushort *v);
601 void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha);
602 void glColor4uiv(
const GLuint *v);
603 void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha);
604 void glColor4ubv(
const GLubyte *v);
605 void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
606 void glColor4sv(
const GLshort *v);
607 void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha);
608 void glColor4iv(
const GLint *v);
609 void glColor4i(GLint red, GLint green, GLint blue, GLint alpha);
610 void glColor4fv(
const GLfloat *v);
611 void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
612 void glColor4dv(
const GLdouble *v);
613 void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
614 void glColor4bv(
const GLbyte *v);
615 void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
616 void glColor3usv(
const GLushort *v);
617 void glColor3us(GLushort red, GLushort green, GLushort blue);
618 void glColor3uiv(
const GLuint *v);
619 void glColor3ui(GLuint red, GLuint green, GLuint blue);
620 void glColor3ubv(
const GLubyte *v);
621 void glColor3ub(GLubyte red, GLubyte green, GLubyte blue);
622 void glColor3sv(
const GLshort *v);
623 void glColor3s(GLshort red, GLshort green, GLshort blue);
624 void glColor3iv(
const GLint *v);
625 void glColor3i(GLint red, GLint green, GLint blue);
626 void glColor3fv(
const GLfloat *v);
627 void glColor3f(GLfloat red, GLfloat green, GLfloat blue);
628 void glColor3dv(
const GLdouble *v);
629 void glColor3d(GLdouble red, GLdouble green, GLdouble blue);
630 void glColor3bv(
const GLbyte *v);
631 void glColor3b(GLbyte red, GLbyte green, GLbyte blue);
632 void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove,
const GLubyte *bitmap);
633 void glBegin(GLenum mode);
634 void glListBase(GLuint base);
635 GLuint glGenLists(GLsizei range);
636 void glDeleteLists(GLuint list, GLsizei range);
637 void glCallLists(GLsizei n, GLenum type,
const GLvoid *lists);
638 void glCallList(GLuint list);
640 void glNewList(GLuint list, GLenum mode);
643 void glPushClientAttrib(GLbitfield mask);
644 void glPopClientAttrib();
645 void glPrioritizeTextures(GLsizei n,
const GLuint *textures,
const GLfloat *priorities);
646 GLboolean glAreTexturesResident(GLsizei n,
const GLuint *textures, GLboolean *residences);
647 void glVertexPointer(GLint size, GLenum type, GLsizei stride,
const GLvoid *pointer);
648 void glTexCoordPointer(GLint size, GLenum type, GLsizei stride,
const GLvoid *pointer);
649 void glNormalPointer(GLenum type, GLsizei stride,
const GLvoid *pointer);
650 void glInterleavedArrays(GLenum format, GLsizei stride,
const GLvoid *pointer);
651 void glIndexPointer(GLenum type, GLsizei stride,
const GLvoid *pointer);
652 void glEnableClientState(GLenum array);
653 void glEdgeFlagPointer(GLsizei stride,
const GLvoid *pointer);
654 void glDisableClientState(GLenum array);
655 void glColorPointer(GLint size, GLenum type, GLsizei stride,
const GLvoid *pointer);
656 void glArrayElement(GLint i);
659 void glResetMinmax(GLenum target);
660 void glResetHistogram(GLenum target);
661 void glMinmax(GLenum target, GLenum internalformat, GLboolean sink);
662 void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
663 void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params);
664 void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params);
665 void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
666 void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params);
667 void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params);
668 void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
669 void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type,
const GLvoid *row,
const GLvoid *column);
670 void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
671 void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params);
672 void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params);
673 void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image);
674 void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
675 void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
676 void glConvolutionParameteriv(GLenum target, GLenum pname,
const GLint *params);
677 void glConvolutionParameteri(GLenum target, GLenum pname, GLint params);
678 void glConvolutionParameterfv(GLenum target, GLenum pname,
const GLfloat *params);
679 void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params);
680 void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type,
const GLvoid *image);
681 void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type,
const GLvoid *image);
682 void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
683 void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type,
const GLvoid *data);
684 void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params);
685 void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params);
686 void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table);
687 void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
688 void glColorTableParameteriv(GLenum target, GLenum pname,
const GLint *params);
689 void glColorTableParameterfv(GLenum target, GLenum pname,
const GLfloat *params);
690 void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type,
const GLvoid *table);
693 void glMultTransposeMatrixd(
const GLdouble *m);
694 void glMultTransposeMatrixf(
const GLfloat *m);
695 void glLoadTransposeMatrixd(
const GLdouble *m);
696 void glLoadTransposeMatrixf(
const GLfloat *m);
697 void glMultiTexCoord4sv(GLenum target,
const GLshort *v);
698 void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
699 void glMultiTexCoord4iv(GLenum target,
const GLint *v);
700 void glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q);
701 void glMultiTexCoord4fv(GLenum target,
const GLfloat *v);
702 void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
703 void glMultiTexCoord4dv(GLenum target,
const GLdouble *v);
704 void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
705 void glMultiTexCoord3sv(GLenum target,
const GLshort *v);
706 void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r);
707 void glMultiTexCoord3iv(GLenum target,
const GLint *v);
708 void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r);
709 void glMultiTexCoord3fv(GLenum target,
const GLfloat *v);
710 void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r);
711 void glMultiTexCoord3dv(GLenum target,
const GLdouble *v);
712 void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r);
713 void glMultiTexCoord2sv(GLenum target,
const GLshort *v);
714 void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t);
715 void glMultiTexCoord2iv(GLenum target,
const GLint *v);
716 void glMultiTexCoord2i(GLenum target, GLint s, GLint t);
717 void glMultiTexCoord2fv(GLenum target,
const GLfloat *v);
718 void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t);
719 void glMultiTexCoord2dv(GLenum target,
const GLdouble *v);
720 void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t);
721 void glMultiTexCoord1sv(GLenum target,
const GLshort *v);
722 void glMultiTexCoord1s(GLenum target, GLshort s);
723 void glMultiTexCoord1iv(GLenum target,
const GLint *v);
724 void glMultiTexCoord1i(GLenum target, GLint s);
725 void glMultiTexCoord1fv(GLenum target,
const GLfloat *v);
726 void glMultiTexCoord1f(GLenum target, GLfloat s);
727 void glMultiTexCoord1dv(GLenum target,
const GLdouble *v);
728 void glMultiTexCoord1d(GLenum target, GLdouble s);
729 void glClientActiveTexture(GLenum texture);
732 void glWindowPos3sv(
const GLshort *v);
733 void glWindowPos3s(GLshort x, GLshort y, GLshort z);
734 void glWindowPos3iv(
const GLint *v);
735 void glWindowPos3i(GLint x, GLint y, GLint z);
736 void glWindowPos3fv(
const GLfloat *v);
737 void glWindowPos3f(GLfloat x, GLfloat y, GLfloat z);
738 void glWindowPos3dv(
const GLdouble *v);
739 void glWindowPos3d(GLdouble x, GLdouble y, GLdouble z);
740 void glWindowPos2sv(
const GLshort *v);
741 void glWindowPos2s(GLshort x, GLshort y);
742 void glWindowPos2iv(
const GLint *v);
743 void glWindowPos2i(GLint x, GLint y);
744 void glWindowPos2fv(
const GLfloat *v);
745 void glWindowPos2f(GLfloat x, GLfloat y);
746 void glWindowPos2dv(
const GLdouble *v);
747 void glWindowPos2d(GLdouble x, GLdouble y);
748 void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride,
const GLvoid *pointer);
749 void glSecondaryColor3usv(
const GLushort *v);
750 void glSecondaryColor3us(GLushort red, GLushort green, GLushort blue);
751 void glSecondaryColor3uiv(
const GLuint *v);
752 void glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue);
753 void glSecondaryColor3ubv(
const GLubyte *v);
754 void glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue);
755 void glSecondaryColor3sv(
const GLshort *v);
756 void glSecondaryColor3s(GLshort red, GLshort green, GLshort blue);
757 void glSecondaryColor3iv(
const GLint *v);
758 void glSecondaryColor3i(GLint red, GLint green, GLint blue);
759 void glSecondaryColor3fv(
const GLfloat *v);
760 void glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue);
761 void glSecondaryColor3dv(
const GLdouble *v);
762 void glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue);
763 void glSecondaryColor3bv(
const GLbyte *v);
764 void glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue);
765 void glFogCoordPointer(GLenum type, GLsizei stride,
const GLvoid *pointer);
766 void glFogCoorddv(
const GLdouble *coord);
767 void glFogCoordd(GLdouble coord);
768 void glFogCoordfv(
const GLfloat *coord);
769 void glFogCoordf(GLfloat coord);
774 void glVertexAttrib4usv(GLuint index,
const GLushort *v);
775 void glVertexAttrib4uiv(GLuint index,
const GLuint *v);
776 void glVertexAttrib4ubv(GLuint index,
const GLubyte *v);
777 void glVertexAttrib4sv(GLuint index,
const GLshort *v);
778 void glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
779 void glVertexAttrib4iv(GLuint index,
const GLint *v);
780 void glVertexAttrib4fv(GLuint index,
const GLfloat *v);
781 void glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
782 void glVertexAttrib4dv(GLuint index,
const GLdouble *v);
783 void glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
784 void glVertexAttrib4bv(GLuint index,
const GLbyte *v);
785 void glVertexAttrib4Nusv(GLuint index,
const GLushort *v);
786 void glVertexAttrib4Nuiv(GLuint index,
const GLuint *v);
787 void glVertexAttrib4Nubv(GLuint index,
const GLubyte *v);
788 void glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
789 void glVertexAttrib4Nsv(GLuint index,
const GLshort *v);
790 void glVertexAttrib4Niv(GLuint index,
const GLint *v);
791 void glVertexAttrib4Nbv(GLuint index,
const GLbyte *v);
792 void glVertexAttrib3sv(GLuint index,
const GLshort *v);
793 void glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z);
794 void glVertexAttrib3fv(GLuint index,
const GLfloat *v);
795 void glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z);
796 void glVertexAttrib3dv(GLuint index,
const GLdouble *v);
797 void glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z);
798 void glVertexAttrib2sv(GLuint index,
const GLshort *v);
799 void glVertexAttrib2s(GLuint index, GLshort x, GLshort y);
800 void glVertexAttrib2fv(GLuint index,
const GLfloat *v);
801 void glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y);
802 void glVertexAttrib2dv(GLuint index,
const GLdouble *v);
803 void glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y);
804 void glVertexAttrib1sv(GLuint index,
const GLshort *v);
805 void glVertexAttrib1s(GLuint index, GLshort x);
806 void glVertexAttrib1fv(GLuint index,
const GLfloat *v);
807 void glVertexAttrib1f(GLuint index, GLfloat x);
808 void glVertexAttrib1dv(GLuint index,
const GLdouble *v);
809 void glVertexAttrib1d(GLuint index, GLdouble x);
814 void glVertexAttribI4usv(GLuint index,
const GLushort *v);
815 void glVertexAttribI4ubv(GLuint index,
const GLubyte *v);
816 void glVertexAttribI4sv(GLuint index,
const GLshort *v);
817 void glVertexAttribI4bv(GLuint index,
const GLbyte *v);
818 void glVertexAttribI4uiv(GLuint index,
const GLuint *v);
819 void glVertexAttribI3uiv(GLuint index,
const GLuint *v);
820 void glVertexAttribI2uiv(GLuint index,
const GLuint *v);
821 void glVertexAttribI1uiv(GLuint index,
const GLuint *v);
822 void glVertexAttribI4iv(GLuint index,
const GLint *v);
823 void glVertexAttribI3iv(GLuint index,
const GLint *v);
824 void glVertexAttribI2iv(GLuint index,
const GLint *v);
825 void glVertexAttribI1iv(GLuint index,
const GLint *v);
826 void glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
827 void glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z);
828 void glVertexAttribI2ui(GLuint index, GLuint x, GLuint y);
829 void glVertexAttribI1ui(GLuint index, GLuint x);
830 void glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w);
831 void glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z);
832 void glVertexAttribI2i(GLuint index, GLint x, GLint y);
833 void glVertexAttribI1i(GLuint index, GLint x);
842 friend class QOpenGLVersionFunctionsFactory;
844 static bool isContextCompatible(QOpenGLContext *context);
845 static QOpenGLVersionProfile versionProfile();
847 QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core;
848 QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core;
849 QOpenGLFunctions_1_2_CoreBackend* d_1_2_Core;
850 QOpenGLFunctions_1_3_CoreBackend* d_1_3_Core;
851 QOpenGLFunctions_1_4_CoreBackend* d_1_4_Core;
852 QOpenGLFunctions_1_5_CoreBackend* d_1_5_Core;
853 QOpenGLFunctions_2_0_CoreBackend* d_2_0_Core;
854 QOpenGLFunctions_2_1_CoreBackend* d_2_1_Core;
855 QOpenGLFunctions_3_0_CoreBackend* d_3_0_Core;
856 QOpenGLFunctions_3_1_CoreBackend* d_3_1_Core;
857 QOpenGLFunctions_3_2_CoreBackend* d_3_2_Core;
858 QOpenGLFunctions_3_3_CoreBackend* d_3_3_Core;
859 QOpenGLFunctions_1_0_DeprecatedBackend* d_1_0_Deprecated;
860 QOpenGLFunctions_1_1_DeprecatedBackend* d_1_1_Deprecated;
861 QOpenGLFunctions_1_2_DeprecatedBackend* d_1_2_Deprecated;
862 QOpenGLFunctions_1_3_DeprecatedBackend* d_1_3_Deprecated;
863 QOpenGLFunctions_1_4_DeprecatedBackend* d_1_4_Deprecated;
864 Q_DECL_UNUSED_MEMBER
void *m_reserved_2_0_Deprecated =
nullptr;
865 QOpenGLFunctions_3_3_DeprecatedBackend* d_3_3_Deprecated;