28class Q_OPENGL_EXPORT QOpenGLFunctions_3_0 :
public QAbstractOpenGLFunctions
31 QOpenGLFunctions_3_0();
32 ~QOpenGLFunctions_3_0();
34 bool initializeOpenGLFunctions() override;
37 void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
38 void glDepthRange(GLdouble nearVal, GLdouble farVal);
39 GLboolean glIsEnabled(GLenum cap);
40 void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params);
41 void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params);
42 void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params);
43 void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
44 void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
45 const GLubyte * glGetString(GLenum name);
46 void glGetIntegerv(GLenum pname, GLint *params);
47 void glGetFloatv(GLenum pname, GLfloat *params);
49 void glGetDoublev(GLenum pname, GLdouble *params);
50 void glGetBooleanv(GLenum pname, GLboolean *params);
51 void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
52 void glReadBuffer(GLenum mode);
53 void glPixelStorei(GLenum pname, GLint param);
54 void glPixelStoref(GLenum pname, GLfloat param);
55 void glDepthFunc(GLenum func);
56 void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
57 void glStencilFunc(GLenum func, GLint ref, GLuint mask);
58 void glLogicOp(GLenum opcode);
59 void glBlendFunc(GLenum sfactor, GLenum dfactor);
62 void glEnable(GLenum cap);
63 void glDisable(GLenum cap);
64 void glDepthMask(GLboolean flag);
65 void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
66 void glStencilMask(GLuint mask);
67 void glClearDepth(GLdouble depth);
68 void glClearStencil(GLint s);
69 void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
70 void glClear(GLbitfield mask);
71 void glDrawBuffer(GLenum mode);
72 void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type,
const GLvoid *pixels);
73 void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type,
const GLvoid *pixels);
74 void glTexParameteriv(GLenum target, GLenum pname,
const GLint *params);
75 void glTexParameteri(GLenum target, GLenum pname, GLint param);
76 void glTexParameterfv(GLenum target, GLenum pname,
const GLfloat *params);
77 void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
78 void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
79 void glPolygonMode(GLenum face, GLenum mode);
80 void glPointSize(GLfloat size);
81 void glLineWidth(GLfloat width);
82 void glHint(GLenum target, GLenum mode);
83 void glFrontFace(GLenum mode);
84 void glCullFace(GLenum mode);
87 void glIndexubv(
const GLubyte *c);
88 void glIndexub(GLubyte c);
89 GLboolean glIsTexture(GLuint texture);
90 void glGenTextures(GLsizei n, GLuint *textures);
91 void glDeleteTextures(GLsizei n,
const GLuint *textures);
92 void glBindTexture(GLenum target, GLuint texture);
93 void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type,
const GLvoid *pixels);
94 void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type,
const GLvoid *pixels);
95 void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
96 void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
97 void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
98 void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
99 void glPolygonOffset(GLfloat factor, GLfloat units);
100 void glGetPointerv(GLenum pname, GLvoid* *params);
101 void glDrawElements(GLenum mode, GLsizei count, GLenum type,
const GLvoid *indices);
102 void glDrawArrays(GLenum mode, GLint first, GLsizei count);
105 void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
106 void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type,
const GLvoid *pixels);
107 void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type,
const GLvoid *pixels);
108 void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type,
const GLvoid *indices);
109 void glBlendEquation(GLenum mode);
110 void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
113 void glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img);
114 void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize,
const GLvoid *data);
115 void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize,
const GLvoid *data);
116 void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize,
const GLvoid *data);
117 void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize,
const GLvoid *data);
118 void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize,
const GLvoid *data);
119 void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize,
const GLvoid *data);
120 void glSampleCoverage(GLfloat value, GLboolean invert);
121 void glActiveTexture(GLenum texture);
124 void glPointParameteriv(GLenum pname,
const GLint *params);
125 void glPointParameteri(GLenum pname, GLint param);
126 void glPointParameterfv(GLenum pname,
const GLfloat *params);
127 void glPointParameterf(GLenum pname, GLfloat param);
128 void glMultiDrawElements(GLenum mode,
const GLsizei *count, GLenum type,
const GLvoid*
const *indices, GLsizei drawcount);
129 void glMultiDrawArrays(GLenum mode,
const GLint *first,
const GLsizei *count, GLsizei drawcount);
130 void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
133 void glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params);
134 void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params);
135 GLboolean glUnmapBuffer(GLenum target);
136 GLvoid* glMapBuffer(GLenum target, GLenum access);
137 void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
138 void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size,
const GLvoid *data);
139 void glBufferData(GLenum target, GLsizeiptr size,
const GLvoid *data, GLenum usage);
140 GLboolean glIsBuffer(GLuint buffer);
141 void glGenBuffers(GLsizei n, GLuint *buffers);
142 void glDeleteBuffers(GLsizei n,
const GLuint *buffers);
143 void glBindBuffer(GLenum target, GLuint buffer);
144 void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params);
145 void glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params);
146 void glGetQueryiv(GLenum target, GLenum pname, GLint *params);
147 void glEndQuery(GLenum target);
148 void glBeginQuery(GLenum target, GLuint id);
149 GLboolean glIsQuery(GLuint id);
150 void glDeleteQueries(GLsizei n,
const GLuint *ids);
151 void glGenQueries(GLsizei n, GLuint *ids);
154 void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride,
const GLvoid *pointer);
155 void glValidateProgram(GLuint program);
156 void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
157 void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
158 void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
159 void glUniform4iv(GLint location, GLsizei count,
const GLint *value);
160 void glUniform3iv(GLint location, GLsizei count,
const GLint *value);
161 void glUniform2iv(GLint location, GLsizei count,
const GLint *value);
162 void glUniform1iv(GLint location, GLsizei count,
const GLint *value);
163 void glUniform4fv(GLint location, GLsizei count,
const GLfloat *value);
164 void glUniform3fv(GLint location, GLsizei count,
const GLfloat *value);
165 void glUniform2fv(GLint location, GLsizei count,
const GLfloat *value);
166 void glUniform1fv(GLint location, GLsizei count,
const GLfloat *value);
167 void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
168 void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2);
169 void glUniform2i(GLint location, GLint v0, GLint v1);
170 void glUniform1i(GLint location, GLint v0);
171 void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
172 void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
173 void glUniform2f(GLint location, GLfloat v0, GLfloat v1);
174 void glUniform1f(GLint location, GLfloat v0);
175 void glUseProgram(GLuint program);
176 void glShaderSource(GLuint shader, GLsizei count,
const GLchar*
const *string,
const GLint *length);
177 void glLinkProgram(GLuint program);
178 GLboolean glIsShader(GLuint shader);
179 GLboolean glIsProgram(GLuint program);
180 void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer);
181 void glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params);
182 void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params);
183 void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params);
184 void glGetUniformiv(GLuint program, GLint location, GLint *params);
185 void glGetUniformfv(GLuint program, GLint location, GLfloat *params);
186 GLint glGetUniformLocation(GLuint program,
const GLchar *name);
187 void glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
188 void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
189 void glGetShaderiv(GLuint shader, GLenum pname, GLint *params);
190 void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
191 void glGetProgramiv(GLuint program, GLenum pname, GLint *params);
192 GLint glGetAttribLocation(GLuint program,
const GLchar *name);
193 void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj);
194 void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
195 void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
196 void glEnableVertexAttribArray(GLuint index);
197 void glDisableVertexAttribArray(GLuint index);
198 void glDetachShader(GLuint program, GLuint shader);
199 void glDeleteShader(GLuint shader);
200 void glDeleteProgram(GLuint program);
201 GLuint glCreateShader(GLenum type);
202 GLuint glCreateProgram();
203 void glCompileShader(GLuint shader);
204 void glBindAttribLocation(GLuint program, GLuint index,
const GLchar *name);
205 void glAttachShader(GLuint program, GLuint shader);
206 void glStencilMaskSeparate(GLenum face, GLuint mask);
207 void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
208 void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
209 void glDrawBuffers(GLsizei n,
const GLenum *bufs);
210 void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
213 void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
214 void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
215 void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
216 void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
217 void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
218 void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
221 GLboolean glIsVertexArray(GLuint array);
222 void glGenVertexArrays(GLsizei n, GLuint *arrays);
223 void glDeleteVertexArrays(GLsizei n,
const GLuint *arrays);
224 void glBindVertexArray(GLuint array);
225 void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length);
226 GLvoid* glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
227 void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
228 void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
229 void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
230 void glGenerateMipmap(GLenum target);
231 void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params);
232 void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
233 void glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
234 void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
235 void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
236 GLenum glCheckFramebufferStatus(GLenum target);
237 void glGenFramebuffers(GLsizei n, GLuint *framebuffers);
238 void glDeleteFramebuffers(GLsizei n,
const GLuint *framebuffers);
239 void glBindFramebuffer(GLenum target, GLuint framebuffer);
240 GLboolean glIsFramebuffer(GLuint framebuffer);
241 void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params);
242 void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
243 void glGenRenderbuffers(GLsizei n, GLuint *renderbuffers);
244 void glDeleteRenderbuffers(GLsizei n,
const GLuint *renderbuffers);
245 void glBindRenderbuffer(GLenum target, GLuint renderbuffer);
246 GLboolean glIsRenderbuffer(GLuint renderbuffer);
247 const GLubyte * glGetStringi(GLenum name, GLuint index);
248 void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
249 void glClearBufferfv(GLenum buffer, GLint drawbuffer,
const GLfloat *value);
250 void glClearBufferuiv(GLenum buffer, GLint drawbuffer,
const GLuint *value);
251 void glClearBufferiv(GLenum buffer, GLint drawbuffer,
const GLint *value);
252 void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params);
253 void glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params);
254 void glTexParameterIuiv(GLenum target, GLenum pname,
const GLuint *params);
255 void glTexParameterIiv(GLenum target, GLenum pname,
const GLint *params);
256 void glUniform4uiv(GLint location, GLsizei count,
const GLuint *value);
257 void glUniform3uiv(GLint location, GLsizei count,
const GLuint *value);
258 void glUniform2uiv(GLint location, GLsizei count,
const GLuint *value);
259 void glUniform1uiv(GLint location, GLsizei count,
const GLuint *value);
260 void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
261 void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2);
262 void glUniform2ui(GLint location, GLuint v0, GLuint v1);
263 void glUniform1ui(GLint location, GLuint v0);
264 GLint glGetFragDataLocation(GLuint program,
const GLchar *name);
265 void glBindFragDataLocation(GLuint program, GLuint color,
const GLchar *name);
266 void glGetUniformuiv(GLuint program, GLint location, GLuint *params);
267 void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params);
268 void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params);
269 void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride,
const GLvoid *pointer);
270 void glEndConditionalRender();
271 void glBeginConditionalRender(GLuint id, GLenum mode);
272 void glClampColor(GLenum target, GLenum clamp);
273 void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
274 void glTransformFeedbackVaryings(GLuint program, GLsizei count,
const GLchar*
const *varyings, GLenum bufferMode);
275 void glBindBufferBase(GLenum target, GLuint index, GLuint buffer);
276 void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
277 void glEndTransformFeedback();
278 void glBeginTransformFeedback(GLenum primitiveMode);
279 GLboolean glIsEnabledi(GLenum target, GLuint index);
280 void glDisablei(GLenum target, GLuint index);
281 void glEnablei(GLenum target, GLuint index);
282 void glGetIntegeri_v(GLenum target, GLuint index, GLint *data);
283 void glGetBooleani_v(GLenum target, GLuint index, GLboolean *data);
284 void glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
287 void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
288 void glTranslated(GLdouble x, GLdouble y, GLdouble z);
289 void glScalef(GLfloat x, GLfloat y, GLfloat z);
290 void glScaled(GLdouble x, GLdouble y, GLdouble z);
291 void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
292 void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
295 void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
296 void glMultMatrixd(
const GLdouble *m);
297 void glMultMatrixf(
const GLfloat *m);
298 void glMatrixMode(GLenum mode);
299 void glLoadMatrixd(
const GLdouble *m);
300 void glLoadMatrixf(
const GLfloat *m);
301 void glLoadIdentity();
302 void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
303 GLboolean glIsList(GLuint list);
304 void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params);
305 void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params);
306 void glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params);
307 void glGetTexEnviv(GLenum target, GLenum pname, GLint *params);
308 void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params);
309 void glGetPolygonStipple(GLubyte *mask);
310 void glGetPixelMapusv(GLenum map, GLushort *values);
311 void glGetPixelMapuiv(GLenum map, GLuint *values);
312 void glGetPixelMapfv(GLenum map, GLfloat *values);
313 void glGetMaterialiv(GLenum face, GLenum pname, GLint *params);
314 void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params);
315 void glGetMapiv(GLenum target, GLenum query, GLint *v);
316 void glGetMapfv(GLenum target, GLenum query, GLfloat *v);
317 void glGetMapdv(GLenum target, GLenum query, GLdouble *v);
318 void glGetLightiv(GLenum light, GLenum pname, GLint *params);
319 void glGetLightfv(GLenum light, GLenum pname, GLfloat *params);
320 void glGetClipPlane(GLenum plane, GLdouble *equation);
321 void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type,
const GLvoid *pixels);
322 void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
323 void glPixelMapusv(GLenum map, GLint mapsize,
const GLushort *values);
324 void glPixelMapuiv(GLenum map, GLint mapsize,
const GLuint *values);
325 void glPixelMapfv(GLenum map, GLint mapsize,
const GLfloat *values);
326 void glPixelTransferi(GLenum pname, GLint param);
327 void glPixelTransferf(GLenum pname, GLfloat param);
328 void glPixelZoom(GLfloat xfactor, GLfloat yfactor);
329 void glAlphaFunc(GLenum func, GLfloat ref);
330 void glEvalPoint2(GLint i, GLint j);
331 void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
332 void glEvalPoint1(GLint i);
333 void glEvalMesh1(GLenum mode, GLint i1, GLint i2);
334 void glEvalCoord2fv(
const GLfloat *u);
335 void glEvalCoord2f(GLfloat u, GLfloat v);
336 void glEvalCoord2dv(
const GLdouble *u);
337 void glEvalCoord2d(GLdouble u, GLdouble v);
338 void glEvalCoord1fv(
const GLfloat *u);
339 void glEvalCoord1f(GLfloat u);
340 void glEvalCoord1dv(
const GLdouble *u);
341 void glEvalCoord1d(GLdouble u);
342 void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
343 void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
344 void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2);
345 void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2);
346 void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
const GLfloat *points);
347 void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder,
const GLdouble *points);
348 void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order,
const GLfloat *points);
349 void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order,
const GLdouble *points);
350 void glPushAttrib(GLbitfield mask);
352 void glAccum(GLenum op, GLfloat value);
353 void glIndexMask(GLuint mask);
354 void glClearIndex(GLfloat c);
355 void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
356 void glPushName(GLuint name);
358 void glPassThrough(GLfloat token);
359 void glLoadName(GLuint name);
361 GLint glRenderMode(GLenum mode);
362 void glSelectBuffer(GLsizei size, GLuint *buffer);
363 void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer);
364 void glTexGeniv(GLenum coord, GLenum pname,
const GLint *params);
365 void glTexGeni(GLenum coord, GLenum pname, GLint param);
366 void glTexGenfv(GLenum coord, GLenum pname,
const GLfloat *params);
367 void glTexGenf(GLenum coord, GLenum pname, GLfloat param);
368 void glTexGendv(GLenum coord, GLenum pname,
const GLdouble *params);
369 void glTexGend(GLenum coord, GLenum pname, GLdouble param);
370 void glTexEnviv(GLenum target, GLenum pname,
const GLint *params);
371 void glTexEnvi(GLenum target, GLenum pname, GLint param);
372 void glTexEnvfv(GLenum target, GLenum pname,
const GLfloat *params);
373 void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
374 void glShadeModel(GLenum mode);
375 void glPolygonStipple(
const GLubyte *mask);
376 void glMaterialiv(GLenum face, GLenum pname,
const GLint *params);
377 void glMateriali(GLenum face, GLenum pname, GLint param);
378 void glMaterialfv(GLenum face, GLenum pname,
const GLfloat *params);
379 void glMaterialf(GLenum face, GLenum pname, GLfloat param);
380 void glLineStipple(GLint factor, GLushort pattern);
381 void glLightModeliv(GLenum pname,
const GLint *params);
382 void glLightModeli(GLenum pname, GLint param);
383 void glLightModelfv(GLenum pname,
const GLfloat *params);
384 void glLightModelf(GLenum pname, GLfloat param);
385 void glLightiv(GLenum light, GLenum pname,
const GLint *params);
386 void glLighti(GLenum light, GLenum pname, GLint param);
387 void glLightfv(GLenum light, GLenum pname,
const GLfloat *params);
388 void glLightf(GLenum light, GLenum pname, GLfloat param);
389 void glFogiv(GLenum pname,
const GLint *params);
390 void glFogi(GLenum pname, GLint param);
391 void glFogfv(GLenum pname,
const GLfloat *params);
392 void glFogf(GLenum pname, GLfloat param);
393 void glColorMaterial(GLenum face, GLenum mode);
394 void glClipPlane(GLenum plane,
const GLdouble *equation);
395 void glVertex4sv(
const GLshort *v);
396 void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);
397 void glVertex4iv(
const GLint *v);
398 void glVertex4i(GLint x, GLint y, GLint z, GLint w);
399 void glVertex4fv(
const GLfloat *v);
400 void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
401 void glVertex4dv(
const GLdouble *v);
402 void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
403 void glVertex3sv(
const GLshort *v);
404 void glVertex3s(GLshort x, GLshort y, GLshort z);
405 void glVertex3iv(
const GLint *v);
406 void glVertex3i(GLint x, GLint y, GLint z);
407 void glVertex3fv(
const GLfloat *v);
408 void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
409 void glVertex3dv(
const GLdouble *v);
410 void glVertex3d(GLdouble x, GLdouble y, GLdouble z);
411 void glVertex2sv(
const GLshort *v);
412 void glVertex2s(GLshort x, GLshort y);
413 void glVertex2iv(
const GLint *v);
414 void glVertex2i(GLint x, GLint y);
415 void glVertex2fv(
const GLfloat *v);
416 void glVertex2f(GLfloat x, GLfloat y);
417 void glVertex2dv(
const GLdouble *v);
418 void glVertex2d(GLdouble x, GLdouble y);
419 void glTexCoord4sv(
const GLshort *v);
420 void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q);
421 void glTexCoord4iv(
const GLint *v);
422 void glTexCoord4i(GLint s, GLint t, GLint r, GLint q);
423 void glTexCoord4fv(
const GLfloat *v);
424 void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
425 void glTexCoord4dv(
const GLdouble *v);
426 void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
427 void glTexCoord3sv(
const GLshort *v);
428 void glTexCoord3s(GLshort s, GLshort t, GLshort r);
429 void glTexCoord3iv(
const GLint *v);
430 void glTexCoord3i(GLint s, GLint t, GLint r);
431 void glTexCoord3fv(
const GLfloat *v);
432 void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r);
433 void glTexCoord3dv(
const GLdouble *v);
434 void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r);
435 void glTexCoord2sv(
const GLshort *v);
436 void glTexCoord2s(GLshort s, GLshort t);
437 void glTexCoord2iv(
const GLint *v);
438 void glTexCoord2i(GLint s, GLint t);
439 void glTexCoord2fv(
const GLfloat *v);
440 void glTexCoord2f(GLfloat s, GLfloat t);
441 void glTexCoord2dv(
const GLdouble *v);
442 void glTexCoord2d(GLdouble s, GLdouble t);
443 void glTexCoord1sv(
const GLshort *v);
444 void glTexCoord1s(GLshort s);
445 void glTexCoord1iv(
const GLint *v);
446 void glTexCoord1i(GLint s);
447 void glTexCoord1fv(
const GLfloat *v);
448 void glTexCoord1f(GLfloat s);
449 void glTexCoord1dv(
const GLdouble *v);
450 void glTexCoord1d(GLdouble s);
451 void glRectsv(
const GLshort *v1,
const GLshort *v2);
452 void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
453 void glRectiv(
const GLint *v1,
const GLint *v2);
454 void glRecti(GLint x1, GLint y1, GLint x2, GLint y2);
455 void glRectfv(
const GLfloat *v1,
const GLfloat *v2);
456 void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
457 void glRectdv(
const GLdouble *v1,
const GLdouble *v2);
458 void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
459 void glRasterPos4sv(
const GLshort *v);
460 void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w);
461 void glRasterPos4iv(
const GLint *v);
462 void glRasterPos4i(GLint x, GLint y, GLint z, GLint w);
463 void glRasterPos4fv(
const GLfloat *v);
464 void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
465 void glRasterPos4dv(
const GLdouble *v);
466 void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
467 void glRasterPos3sv(
const GLshort *v);
468 void glRasterPos3s(GLshort x, GLshort y, GLshort z);
469 void glRasterPos3iv(
const GLint *v);
470 void glRasterPos3i(GLint x, GLint y, GLint z);
471 void glRasterPos3fv(
const GLfloat *v);
472 void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z);
473 void glRasterPos3dv(
const GLdouble *v);
474 void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z);
475 void glRasterPos2sv(
const GLshort *v);
476 void glRasterPos2s(GLshort x, GLshort y);
477 void glRasterPos2iv(
const GLint *v);
478 void glRasterPos2i(GLint x, GLint y);
479 void glRasterPos2fv(
const GLfloat *v);
480 void glRasterPos2f(GLfloat x, GLfloat y);
481 void glRasterPos2dv(
const GLdouble *v);
482 void glRasterPos2d(GLdouble x, GLdouble y);
483 void glNormal3sv(
const GLshort *v);
484 void glNormal3s(GLshort nx, GLshort ny, GLshort nz);
485 void glNormal3iv(
const GLint *v);
486 void glNormal3i(GLint nx, GLint ny, GLint nz);
487 void glNormal3fv(
const GLfloat *v);
488 void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
489 void glNormal3dv(
const GLdouble *v);
490 void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz);
491 void glNormal3bv(
const GLbyte *v);
492 void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz);
493 void glIndexsv(
const GLshort *c);
494 void glIndexs(GLshort c);
495 void glIndexiv(
const GLint *c);
496 void glIndexi(GLint c);
497 void glIndexfv(
const GLfloat *c);
498 void glIndexf(GLfloat c);
499 void glIndexdv(
const GLdouble *c);
500 void glIndexd(GLdouble c);
502 void glEdgeFlagv(
const GLboolean *flag);
503 void glEdgeFlag(GLboolean flag);
504 void glColor4usv(
const GLushort *v);
505 void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha);
506 void glColor4uiv(
const GLuint *v);
507 void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha);
508 void glColor4ubv(
const GLubyte *v);
509 void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
510 void glColor4sv(
const GLshort *v);
511 void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha);
512 void glColor4iv(
const GLint *v);
513 void glColor4i(GLint red, GLint green, GLint blue, GLint alpha);
514 void glColor4fv(
const GLfloat *v);
515 void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
516 void glColor4dv(
const GLdouble *v);
517 void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
518 void glColor4bv(
const GLbyte *v);
519 void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
520 void glColor3usv(
const GLushort *v);
521 void glColor3us(GLushort red, GLushort green, GLushort blue);
522 void glColor3uiv(
const GLuint *v);
523 void glColor3ui(GLuint red, GLuint green, GLuint blue);
524 void glColor3ubv(
const GLubyte *v);
525 void glColor3ub(GLubyte red, GLubyte green, GLubyte blue);
526 void glColor3sv(
const GLshort *v);
527 void glColor3s(GLshort red, GLshort green, GLshort blue);
528 void glColor3iv(
const GLint *v);
529 void glColor3i(GLint red, GLint green, GLint blue);
530 void glColor3fv(
const GLfloat *v);
531 void glColor3f(GLfloat red, GLfloat green, GLfloat blue);
532 void glColor3dv(
const GLdouble *v);
533 void glColor3d(GLdouble red, GLdouble green, GLdouble blue);
534 void glColor3bv(
const GLbyte *v);
535 void glColor3b(GLbyte red, GLbyte green, GLbyte blue);
536 void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove,
const GLubyte *bitmap);
537 void glBegin(GLenum mode);
538 void glListBase(GLuint base);
539 GLuint glGenLists(GLsizei range);
540 void glDeleteLists(GLuint list, GLsizei range);
541 void glCallLists(GLsizei n, GLenum type,
const GLvoid *lists);
542 void glCallList(GLuint list);
544 void glNewList(GLuint list, GLenum mode);
547 void glPushClientAttrib(GLbitfield mask);
548 void glPopClientAttrib();
549 void glPrioritizeTextures(GLsizei n,
const GLuint *textures,
const GLfloat *priorities);
550 GLboolean glAreTexturesResident(GLsizei n,
const GLuint *textures, GLboolean *residences);
551 void glVertexPointer(GLint size, GLenum type, GLsizei stride,
const GLvoid *pointer);
552 void glTexCoordPointer(GLint size, GLenum type, GLsizei stride,
const GLvoid *pointer);
553 void glNormalPointer(GLenum type, GLsizei stride,
const GLvoid *pointer);
554 void glInterleavedArrays(GLenum format, GLsizei stride,
const GLvoid *pointer);
555 void glIndexPointer(GLenum type, GLsizei stride,
const GLvoid *pointer);
556 void glEnableClientState(GLenum array);
557 void glEdgeFlagPointer(GLsizei stride,
const GLvoid *pointer);
558 void glDisableClientState(GLenum array);
559 void glColorPointer(GLint size, GLenum type, GLsizei stride,
const GLvoid *pointer);
560 void glArrayElement(GLint i);
563 void glResetMinmax(GLenum target);
564 void glResetHistogram(GLenum target);
565 void glMinmax(GLenum target, GLenum internalformat, GLboolean sink);
566 void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
567 void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params);
568 void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params);
569 void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
570 void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params);
571 void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params);
572 void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
573 void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type,
const GLvoid *row,
const GLvoid *column);
574 void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
575 void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params);
576 void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params);
577 void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image);
578 void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
579 void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
580 void glConvolutionParameteriv(GLenum target, GLenum pname,
const GLint *params);
581 void glConvolutionParameteri(GLenum target, GLenum pname, GLint params);
582 void glConvolutionParameterfv(GLenum target, GLenum pname,
const GLfloat *params);
583 void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params);
584 void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type,
const GLvoid *image);
585 void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type,
const GLvoid *image);
586 void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
587 void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type,
const GLvoid *data);
588 void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params);
589 void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params);
590 void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table);
591 void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
592 void glColorTableParameteriv(GLenum target, GLenum pname,
const GLint *params);
593 void glColorTableParameterfv(GLenum target, GLenum pname,
const GLfloat *params);
594 void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type,
const GLvoid *table);
597 void glMultTransposeMatrixd(
const GLdouble *m);
598 void glMultTransposeMatrixf(
const GLfloat *m);
599 void glLoadTransposeMatrixd(
const GLdouble *m);
600 void glLoadTransposeMatrixf(
const GLfloat *m);
601 void glMultiTexCoord4sv(GLenum target,
const GLshort *v);
602 void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
603 void glMultiTexCoord4iv(GLenum target,
const GLint *v);
604 void glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q);
605 void glMultiTexCoord4fv(GLenum target,
const GLfloat *v);
606 void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
607 void glMultiTexCoord4dv(GLenum target,
const GLdouble *v);
608 void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
609 void glMultiTexCoord3sv(GLenum target,
const GLshort *v);
610 void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r);
611 void glMultiTexCoord3iv(GLenum target,
const GLint *v);
612 void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r);
613 void glMultiTexCoord3fv(GLenum target,
const GLfloat *v);
614 void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r);
615 void glMultiTexCoord3dv(GLenum target,
const GLdouble *v);
616 void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r);
617 void glMultiTexCoord2sv(GLenum target,
const GLshort *v);
618 void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t);
619 void glMultiTexCoord2iv(GLenum target,
const GLint *v);
620 void glMultiTexCoord2i(GLenum target, GLint s, GLint t);
621 void glMultiTexCoord2fv(GLenum target,
const GLfloat *v);
622 void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t);
623 void glMultiTexCoord2dv(GLenum target,
const GLdouble *v);
624 void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t);
625 void glMultiTexCoord1sv(GLenum target,
const GLshort *v);
626 void glMultiTexCoord1s(GLenum target, GLshort s);
627 void glMultiTexCoord1iv(GLenum target,
const GLint *v);
628 void glMultiTexCoord1i(GLenum target, GLint s);
629 void glMultiTexCoord1fv(GLenum target,
const GLfloat *v);
630 void glMultiTexCoord1f(GLenum target, GLfloat s);
631 void glMultiTexCoord1dv(GLenum target,
const GLdouble *v);
632 void glMultiTexCoord1d(GLenum target, GLdouble s);
633 void glClientActiveTexture(GLenum texture);
636 void glWindowPos3sv(
const GLshort *v);
637 void glWindowPos3s(GLshort x, GLshort y, GLshort z);
638 void glWindowPos3iv(
const GLint *v);
639 void glWindowPos3i(GLint x, GLint y, GLint z);
640 void glWindowPos3fv(
const GLfloat *v);
641 void glWindowPos3f(GLfloat x, GLfloat y, GLfloat z);
642 void glWindowPos3dv(
const GLdouble *v);
643 void glWindowPos3d(GLdouble x, GLdouble y, GLdouble z);
644 void glWindowPos2sv(
const GLshort *v);
645 void glWindowPos2s(GLshort x, GLshort y);
646 void glWindowPos2iv(
const GLint *v);
647 void glWindowPos2i(GLint x, GLint y);
648 void glWindowPos2fv(
const GLfloat *v);
649 void glWindowPos2f(GLfloat x, GLfloat y);
650 void glWindowPos2dv(
const GLdouble *v);
651 void glWindowPos2d(GLdouble x, GLdouble y);
652 void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride,
const GLvoid *pointer);
653 void glSecondaryColor3usv(
const GLushort *v);
654 void glSecondaryColor3us(GLushort red, GLushort green, GLushort blue);
655 void glSecondaryColor3uiv(
const GLuint *v);
656 void glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue);
657 void glSecondaryColor3ubv(
const GLubyte *v);
658 void glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue);
659 void glSecondaryColor3sv(
const GLshort *v);
660 void glSecondaryColor3s(GLshort red, GLshort green, GLshort blue);
661 void glSecondaryColor3iv(
const GLint *v);
662 void glSecondaryColor3i(GLint red, GLint green, GLint blue);
663 void glSecondaryColor3fv(
const GLfloat *v);
664 void glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue);
665 void glSecondaryColor3dv(
const GLdouble *v);
666 void glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue);
667 void glSecondaryColor3bv(
const GLbyte *v);
668 void glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue);
669 void glFogCoordPointer(GLenum type, GLsizei stride,
const GLvoid *pointer);
670 void glFogCoorddv(
const GLdouble *coord);
671 void glFogCoordd(GLdouble coord);
672 void glFogCoordfv(
const GLfloat *coord);
673 void glFogCoordf(GLfloat coord);
678 void glVertexAttrib4usv(GLuint index,
const GLushort *v);
679 void glVertexAttrib4uiv(GLuint index,
const GLuint *v);
680 void glVertexAttrib4ubv(GLuint index,
const GLubyte *v);
681 void glVertexAttrib4sv(GLuint index,
const GLshort *v);
682 void glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
683 void glVertexAttrib4iv(GLuint index,
const GLint *v);
684 void glVertexAttrib4fv(GLuint index,
const GLfloat *v);
685 void glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
686 void glVertexAttrib4dv(GLuint index,
const GLdouble *v);
687 void glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
688 void glVertexAttrib4bv(GLuint index,
const GLbyte *v);
689 void glVertexAttrib4Nusv(GLuint index,
const GLushort *v);
690 void glVertexAttrib4Nuiv(GLuint index,
const GLuint *v);
691 void glVertexAttrib4Nubv(GLuint index,
const GLubyte *v);
692 void glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
693 void glVertexAttrib4Nsv(GLuint index,
const GLshort *v);
694 void glVertexAttrib4Niv(GLuint index,
const GLint *v);
695 void glVertexAttrib4Nbv(GLuint index,
const GLbyte *v);
696 void glVertexAttrib3sv(GLuint index,
const GLshort *v);
697 void glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z);
698 void glVertexAttrib3fv(GLuint index,
const GLfloat *v);
699 void glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z);
700 void glVertexAttrib3dv(GLuint index,
const GLdouble *v);
701 void glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z);
702 void glVertexAttrib2sv(GLuint index,
const GLshort *v);
703 void glVertexAttrib2s(GLuint index, GLshort x, GLshort y);
704 void glVertexAttrib2fv(GLuint index,
const GLfloat *v);
705 void glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y);
706 void glVertexAttrib2dv(GLuint index,
const GLdouble *v);
707 void glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y);
708 void glVertexAttrib1sv(GLuint index,
const GLshort *v);
709 void glVertexAttrib1s(GLuint index, GLshort x);
710 void glVertexAttrib1fv(GLuint index,
const GLfloat *v);
711 void glVertexAttrib1f(GLuint index, GLfloat x);
712 void glVertexAttrib1dv(GLuint index,
const GLdouble *v);
713 void glVertexAttrib1d(GLuint index, GLdouble x);
718 void glVertexAttribI4usv(GLuint index,
const GLushort *v);
719 void glVertexAttribI4ubv(GLuint index,
const GLubyte *v);
720 void glVertexAttribI4sv(GLuint index,
const GLshort *v);
721 void glVertexAttribI4bv(GLuint index,
const GLbyte *v);
722 void glVertexAttribI4uiv(GLuint index,
const GLuint *v);
723 void glVertexAttribI3uiv(GLuint index,
const GLuint *v);
724 void glVertexAttribI2uiv(GLuint index,
const GLuint *v);
725 void glVertexAttribI1uiv(GLuint index,
const GLuint *v);
726 void glVertexAttribI4iv(GLuint index,
const GLint *v);
727 void glVertexAttribI3iv(GLuint index,
const GLint *v);
728 void glVertexAttribI2iv(GLuint index,
const GLint *v);
729 void glVertexAttribI1iv(GLuint index,
const GLint *v);
730 void glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
731 void glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z);
732 void glVertexAttribI2ui(GLuint index, GLuint x, GLuint y);
733 void glVertexAttribI1ui(GLuint index, GLuint x);
734 void glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w);
735 void glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z);
736 void glVertexAttribI2i(GLuint index, GLint x, GLint y);
737 void glVertexAttribI1i(GLuint index, GLint x);
740 friend class QOpenGLVersionFunctionsFactory;
742 static bool isContextCompatible(QOpenGLContext *context);
743 static QOpenGLVersionProfile versionProfile();
745 QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core;
746 QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core;
747 QOpenGLFunctions_1_2_CoreBackend* d_1_2_Core;
748 QOpenGLFunctions_1_3_CoreBackend* d_1_3_Core;
749 QOpenGLFunctions_1_4_CoreBackend* d_1_4_Core;
750 QOpenGLFunctions_1_5_CoreBackend* d_1_5_Core;
751 QOpenGLFunctions_2_0_CoreBackend* d_2_0_Core;
752 QOpenGLFunctions_2_1_CoreBackend* d_2_1_Core;
753 QOpenGLFunctions_3_0_CoreBackend* d_3_0_Core;
754 QOpenGLFunctions_1_0_DeprecatedBackend* d_1_0_Deprecated;
755 QOpenGLFunctions_1_1_DeprecatedBackend* d_1_1_Deprecated;
756 QOpenGLFunctions_1_2_DeprecatedBackend* d_1_2_Deprecated;
757 QOpenGLFunctions_1_3_DeprecatedBackend* d_1_3_Deprecated;
758 QOpenGLFunctions_1_4_DeprecatedBackend* d_1_4_Deprecated;
759 Q_DECL_UNUSED_MEMBER
void *m_reserved_2_0_Deprecated =
nullptr;
760 Q_DECL_UNUSED_MEMBER
void *m_reserved_3_0_Deprecated =
nullptr;