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qopenglfunctions_3_0.h
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1// Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
2// Copyright (C) 2016 The Qt Company Ltd.
3// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
4/***************************************************************************
5** This file was generated by glgen version 0.1
6** Command line was: glgen
7**
8** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
9**
10** This is an auto-generated file.
11** Do not edit! All changes made to it will be lost.
12**
13****************************************************************************/
14// Qt-Security score:significant reason:default
15
16#ifndef QOPENGLVERSIONFUNCTIONS_3_0_H
17#define QOPENGLVERSIONFUNCTIONS_3_0_H
18
19#include <QtOpenGL/qtopenglglobal.h>
20
21#if !defined(QT_NO_OPENGL) && !QT_CONFIG(opengles2)
22
23#include <QtOpenGL/QOpenGLVersionProfile>
24#include <QtOpenGL/QOpenGLVersionFunctions>
25#include <QtGui/qopenglcontext.h>
26
27QT_BEGIN_NAMESPACE
28
29class Q_OPENGL_EXPORT QOpenGLFunctions_3_0 : public QAbstractOpenGLFunctions
30{
31public:
32 QOpenGLFunctions_3_0();
33 ~QOpenGLFunctions_3_0();
34
35 bool initializeOpenGLFunctions() override;
36
37 // OpenGL 1.0 core functions
38 void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
39 void glDepthRange(GLdouble nearVal, GLdouble farVal);
40 GLboolean glIsEnabled(GLenum cap);
41 void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params);
42 void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params);
43 void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params);
44 void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
45 void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
46 const GLubyte * glGetString(GLenum name);
47 void glGetIntegerv(GLenum pname, GLint *params);
48 void glGetFloatv(GLenum pname, GLfloat *params);
49 GLenum glGetError();
50 void glGetDoublev(GLenum pname, GLdouble *params);
51 void glGetBooleanv(GLenum pname, GLboolean *params);
52 void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
53 void glReadBuffer(GLenum mode);
54 void glPixelStorei(GLenum pname, GLint param);
55 void glPixelStoref(GLenum pname, GLfloat param);
56 void glDepthFunc(GLenum func);
57 void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
58 void glStencilFunc(GLenum func, GLint ref, GLuint mask);
59 void glLogicOp(GLenum opcode);
60 void glBlendFunc(GLenum sfactor, GLenum dfactor);
61 void glFlush();
62 void glFinish();
63 void glEnable(GLenum cap);
64 void glDisable(GLenum cap);
65 void glDepthMask(GLboolean flag);
66 void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
67 void glStencilMask(GLuint mask);
68 void glClearDepth(GLdouble depth);
69 void glClearStencil(GLint s);
70 void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
71 void glClear(GLbitfield mask);
72 void glDrawBuffer(GLenum mode);
73 void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
74 void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
75 void glTexParameteriv(GLenum target, GLenum pname, const GLint *params);
76 void glTexParameteri(GLenum target, GLenum pname, GLint param);
77 void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params);
78 void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
79 void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
80 void glPolygonMode(GLenum face, GLenum mode);
81 void glPointSize(GLfloat size);
82 void glLineWidth(GLfloat width);
83 void glHint(GLenum target, GLenum mode);
84 void glFrontFace(GLenum mode);
85 void glCullFace(GLenum mode);
86
87 // OpenGL 1.1 core functions
88 void glIndexubv(const GLubyte *c);
89 void glIndexub(GLubyte c);
90 GLboolean glIsTexture(GLuint texture);
91 void glGenTextures(GLsizei n, GLuint *textures);
92 void glDeleteTextures(GLsizei n, const GLuint *textures);
93 void glBindTexture(GLenum target, GLuint texture);
94 void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
95 void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
96 void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
97 void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
98 void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
99 void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
100 void glPolygonOffset(GLfloat factor, GLfloat units);
101 void glGetPointerv(GLenum pname, GLvoid* *params);
102 void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
103 void glDrawArrays(GLenum mode, GLint first, GLsizei count);
104
105 // OpenGL 1.2 core functions
106 void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
107 void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
108 void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
109 void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
110 void glBlendEquation(GLenum mode);
111 void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
112
113 // OpenGL 1.3 core functions
114 void glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img);
115 void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
116 void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
117 void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
118 void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
119 void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
120 void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
121 void glSampleCoverage(GLfloat value, GLboolean invert);
122 void glActiveTexture(GLenum texture);
123
124 // OpenGL 1.4 core functions
125 void glPointParameteriv(GLenum pname, const GLint *params);
126 void glPointParameteri(GLenum pname, GLint param);
127 void glPointParameterfv(GLenum pname, const GLfloat *params);
128 void glPointParameterf(GLenum pname, GLfloat param);
129 void glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount);
130 void glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);
131 void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
132
133 // OpenGL 1.5 core functions
134 void glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params);
135 void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params);
136 GLboolean glUnmapBuffer(GLenum target);
137 GLvoid* glMapBuffer(GLenum target, GLenum access);
138 void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
139 void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
140 void glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
141 GLboolean glIsBuffer(GLuint buffer);
142 void glGenBuffers(GLsizei n, GLuint *buffers);
143 void glDeleteBuffers(GLsizei n, const GLuint *buffers);
144 void glBindBuffer(GLenum target, GLuint buffer);
145 void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params);
146 void glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params);
147 void glGetQueryiv(GLenum target, GLenum pname, GLint *params);
148 void glEndQuery(GLenum target);
149 void glBeginQuery(GLenum target, GLuint id);
150 GLboolean glIsQuery(GLuint id);
151 void glDeleteQueries(GLsizei n, const GLuint *ids);
152 void glGenQueries(GLsizei n, GLuint *ids);
153
154 // OpenGL 2.0 core functions
155 void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
156 void glValidateProgram(GLuint program);
157 void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
158 void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
159 void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
160 void glUniform4iv(GLint location, GLsizei count, const GLint *value);
161 void glUniform3iv(GLint location, GLsizei count, const GLint *value);
162 void glUniform2iv(GLint location, GLsizei count, const GLint *value);
163 void glUniform1iv(GLint location, GLsizei count, const GLint *value);
164 void glUniform4fv(GLint location, GLsizei count, const GLfloat *value);
165 void glUniform3fv(GLint location, GLsizei count, const GLfloat *value);
166 void glUniform2fv(GLint location, GLsizei count, const GLfloat *value);
167 void glUniform1fv(GLint location, GLsizei count, const GLfloat *value);
168 void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
169 void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2);
170 void glUniform2i(GLint location, GLint v0, GLint v1);
171 void glUniform1i(GLint location, GLint v0);
172 void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
173 void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
174 void glUniform2f(GLint location, GLfloat v0, GLfloat v1);
175 void glUniform1f(GLint location, GLfloat v0);
176 void glUseProgram(GLuint program);
177 void glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length);
178 void glLinkProgram(GLuint program);
179 GLboolean glIsShader(GLuint shader);
180 GLboolean glIsProgram(GLuint program);
181 void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer);
182 void glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params);
183 void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params);
184 void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params);
185 void glGetUniformiv(GLuint program, GLint location, GLint *params);
186 void glGetUniformfv(GLuint program, GLint location, GLfloat *params);
187 GLint glGetUniformLocation(GLuint program, const GLchar *name);
188 void glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
189 void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
190 void glGetShaderiv(GLuint shader, GLenum pname, GLint *params);
191 void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
192 void glGetProgramiv(GLuint program, GLenum pname, GLint *params);
193 GLint glGetAttribLocation(GLuint program, const GLchar *name);
194 void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj);
195 void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
196 void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
197 void glEnableVertexAttribArray(GLuint index);
198 void glDisableVertexAttribArray(GLuint index);
199 void glDetachShader(GLuint program, GLuint shader);
200 void glDeleteShader(GLuint shader);
201 void glDeleteProgram(GLuint program);
202 GLuint glCreateShader(GLenum type);
203 GLuint glCreateProgram();
204 void glCompileShader(GLuint shader);
205 void glBindAttribLocation(GLuint program, GLuint index, const GLchar *name);
206 void glAttachShader(GLuint program, GLuint shader);
207 void glStencilMaskSeparate(GLenum face, GLuint mask);
208 void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
209 void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
210 void glDrawBuffers(GLsizei n, const GLenum *bufs);
211 void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
212
213 // OpenGL 2.1 core functions
214 void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
215 void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
216 void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
217 void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
218 void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
219 void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
220
221 // OpenGL 3.0 core functions
222 GLboolean glIsVertexArray(GLuint array);
223 void glGenVertexArrays(GLsizei n, GLuint *arrays);
224 void glDeleteVertexArrays(GLsizei n, const GLuint *arrays);
225 void glBindVertexArray(GLuint array);
226 void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length);
227 GLvoid* glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
228 void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
229 void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
230 void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
231 void glGenerateMipmap(GLenum target);
232 void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params);
233 void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
234 void glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
235 void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
236 void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
237 GLenum glCheckFramebufferStatus(GLenum target);
238 void glGenFramebuffers(GLsizei n, GLuint *framebuffers);
239 void glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers);
240 void glBindFramebuffer(GLenum target, GLuint framebuffer);
241 GLboolean glIsFramebuffer(GLuint framebuffer);
242 void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params);
243 void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
244 void glGenRenderbuffers(GLsizei n, GLuint *renderbuffers);
245 void glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers);
246 void glBindRenderbuffer(GLenum target, GLuint renderbuffer);
247 GLboolean glIsRenderbuffer(GLuint renderbuffer);
248 const GLubyte * glGetStringi(GLenum name, GLuint index);
249 void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
250 void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value);
251 void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value);
252 void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value);
253 void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params);
254 void glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params);
255 void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params);
256 void glTexParameterIiv(GLenum target, GLenum pname, const GLint *params);
257 void glUniform4uiv(GLint location, GLsizei count, const GLuint *value);
258 void glUniform3uiv(GLint location, GLsizei count, const GLuint *value);
259 void glUniform2uiv(GLint location, GLsizei count, const GLuint *value);
260 void glUniform1uiv(GLint location, GLsizei count, const GLuint *value);
261 void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
262 void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2);
263 void glUniform2ui(GLint location, GLuint v0, GLuint v1);
264 void glUniform1ui(GLint location, GLuint v0);
265 GLint glGetFragDataLocation(GLuint program, const GLchar *name);
266 void glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name);
267 void glGetUniformuiv(GLuint program, GLint location, GLuint *params);
268 void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params);
269 void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params);
270 void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
271 void glEndConditionalRender();
272 void glBeginConditionalRender(GLuint id, GLenum mode);
273 void glClampColor(GLenum target, GLenum clamp);
274 void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
275 void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode);
276 void glBindBufferBase(GLenum target, GLuint index, GLuint buffer);
277 void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
278 void glEndTransformFeedback();
279 void glBeginTransformFeedback(GLenum primitiveMode);
280 GLboolean glIsEnabledi(GLenum target, GLuint index);
281 void glDisablei(GLenum target, GLuint index);
282 void glEnablei(GLenum target, GLuint index);
283 void glGetIntegeri_v(GLenum target, GLuint index, GLint *data);
284 void glGetBooleani_v(GLenum target, GLuint index, GLboolean *data);
285 void glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
286
287 // OpenGL 1.0 deprecated functions
288 void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
289 void glTranslated(GLdouble x, GLdouble y, GLdouble z);
290 void glScalef(GLfloat x, GLfloat y, GLfloat z);
291 void glScaled(GLdouble x, GLdouble y, GLdouble z);
292 void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
293 void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
294 void glPushMatrix();
295 void glPopMatrix();
296 void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
297 void glMultMatrixd(const GLdouble *m);
298 void glMultMatrixf(const GLfloat *m);
299 void glMatrixMode(GLenum mode);
300 void glLoadMatrixd(const GLdouble *m);
301 void glLoadMatrixf(const GLfloat *m);
302 void glLoadIdentity();
303 void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
304 GLboolean glIsList(GLuint list);
305 void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params);
306 void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params);
307 void glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params);
308 void glGetTexEnviv(GLenum target, GLenum pname, GLint *params);
309 void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params);
310 void glGetPolygonStipple(GLubyte *mask);
311 void glGetPixelMapusv(GLenum map, GLushort *values);
312 void glGetPixelMapuiv(GLenum map, GLuint *values);
313 void glGetPixelMapfv(GLenum map, GLfloat *values);
314 void glGetMaterialiv(GLenum face, GLenum pname, GLint *params);
315 void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params);
316 void glGetMapiv(GLenum target, GLenum query, GLint *v);
317 void glGetMapfv(GLenum target, GLenum query, GLfloat *v);
318 void glGetMapdv(GLenum target, GLenum query, GLdouble *v);
319 void glGetLightiv(GLenum light, GLenum pname, GLint *params);
320 void glGetLightfv(GLenum light, GLenum pname, GLfloat *params);
321 void glGetClipPlane(GLenum plane, GLdouble *equation);
322 void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
323 void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
324 void glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values);
325 void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values);
326 void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values);
327 void glPixelTransferi(GLenum pname, GLint param);
328 void glPixelTransferf(GLenum pname, GLfloat param);
329 void glPixelZoom(GLfloat xfactor, GLfloat yfactor);
330 void glAlphaFunc(GLenum func, GLfloat ref);
331 void glEvalPoint2(GLint i, GLint j);
332 void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
333 void glEvalPoint1(GLint i);
334 void glEvalMesh1(GLenum mode, GLint i1, GLint i2);
335 void glEvalCoord2fv(const GLfloat *u);
336 void glEvalCoord2f(GLfloat u, GLfloat v);
337 void glEvalCoord2dv(const GLdouble *u);
338 void glEvalCoord2d(GLdouble u, GLdouble v);
339 void glEvalCoord1fv(const GLfloat *u);
340 void glEvalCoord1f(GLfloat u);
341 void glEvalCoord1dv(const GLdouble *u);
342 void glEvalCoord1d(GLdouble u);
343 void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
344 void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
345 void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2);
346 void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2);
347 void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
348 void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
349 void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
350 void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
351 void glPushAttrib(GLbitfield mask);
352 void glPopAttrib();
353 void glAccum(GLenum op, GLfloat value);
354 void glIndexMask(GLuint mask);
355 void glClearIndex(GLfloat c);
356 void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
357 void glPushName(GLuint name);
358 void glPopName();
359 void glPassThrough(GLfloat token);
360 void glLoadName(GLuint name);
361 void glInitNames();
362 GLint glRenderMode(GLenum mode);
363 void glSelectBuffer(GLsizei size, GLuint *buffer);
364 void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer);
365 void glTexGeniv(GLenum coord, GLenum pname, const GLint *params);
366 void glTexGeni(GLenum coord, GLenum pname, GLint param);
367 void glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params);
368 void glTexGenf(GLenum coord, GLenum pname, GLfloat param);
369 void glTexGendv(GLenum coord, GLenum pname, const GLdouble *params);
370 void glTexGend(GLenum coord, GLenum pname, GLdouble param);
371 void glTexEnviv(GLenum target, GLenum pname, const GLint *params);
372 void glTexEnvi(GLenum target, GLenum pname, GLint param);
373 void glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params);
374 void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
375 void glShadeModel(GLenum mode);
376 void glPolygonStipple(const GLubyte *mask);
377 void glMaterialiv(GLenum face, GLenum pname, const GLint *params);
378 void glMateriali(GLenum face, GLenum pname, GLint param);
379 void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params);
380 void glMaterialf(GLenum face, GLenum pname, GLfloat param);
381 void glLineStipple(GLint factor, GLushort pattern);
382 void glLightModeliv(GLenum pname, const GLint *params);
383 void glLightModeli(GLenum pname, GLint param);
384 void glLightModelfv(GLenum pname, const GLfloat *params);
385 void glLightModelf(GLenum pname, GLfloat param);
386 void glLightiv(GLenum light, GLenum pname, const GLint *params);
387 void glLighti(GLenum light, GLenum pname, GLint param);
388 void glLightfv(GLenum light, GLenum pname, const GLfloat *params);
389 void glLightf(GLenum light, GLenum pname, GLfloat param);
390 void glFogiv(GLenum pname, const GLint *params);
391 void glFogi(GLenum pname, GLint param);
392 void glFogfv(GLenum pname, const GLfloat *params);
393 void glFogf(GLenum pname, GLfloat param);
394 void glColorMaterial(GLenum face, GLenum mode);
395 void glClipPlane(GLenum plane, const GLdouble *equation);
396 void glVertex4sv(const GLshort *v);
397 void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);
398 void glVertex4iv(const GLint *v);
399 void glVertex4i(GLint x, GLint y, GLint z, GLint w);
400 void glVertex4fv(const GLfloat *v);
401 void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
402 void glVertex4dv(const GLdouble *v);
403 void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
404 void glVertex3sv(const GLshort *v);
405 void glVertex3s(GLshort x, GLshort y, GLshort z);
406 void glVertex3iv(const GLint *v);
407 void glVertex3i(GLint x, GLint y, GLint z);
408 void glVertex3fv(const GLfloat *v);
409 void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
410 void glVertex3dv(const GLdouble *v);
411 void glVertex3d(GLdouble x, GLdouble y, GLdouble z);
412 void glVertex2sv(const GLshort *v);
413 void glVertex2s(GLshort x, GLshort y);
414 void glVertex2iv(const GLint *v);
415 void glVertex2i(GLint x, GLint y);
416 void glVertex2fv(const GLfloat *v);
417 void glVertex2f(GLfloat x, GLfloat y);
418 void glVertex2dv(const GLdouble *v);
419 void glVertex2d(GLdouble x, GLdouble y);
420 void glTexCoord4sv(const GLshort *v);
421 void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q);
422 void glTexCoord4iv(const GLint *v);
423 void glTexCoord4i(GLint s, GLint t, GLint r, GLint q);
424 void glTexCoord4fv(const GLfloat *v);
425 void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
426 void glTexCoord4dv(const GLdouble *v);
427 void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
428 void glTexCoord3sv(const GLshort *v);
429 void glTexCoord3s(GLshort s, GLshort t, GLshort r);
430 void glTexCoord3iv(const GLint *v);
431 void glTexCoord3i(GLint s, GLint t, GLint r);
432 void glTexCoord3fv(const GLfloat *v);
433 void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r);
434 void glTexCoord3dv(const GLdouble *v);
435 void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r);
436 void glTexCoord2sv(const GLshort *v);
437 void glTexCoord2s(GLshort s, GLshort t);
438 void glTexCoord2iv(const GLint *v);
439 void glTexCoord2i(GLint s, GLint t);
440 void glTexCoord2fv(const GLfloat *v);
441 void glTexCoord2f(GLfloat s, GLfloat t);
442 void glTexCoord2dv(const GLdouble *v);
443 void glTexCoord2d(GLdouble s, GLdouble t);
444 void glTexCoord1sv(const GLshort *v);
445 void glTexCoord1s(GLshort s);
446 void glTexCoord1iv(const GLint *v);
447 void glTexCoord1i(GLint s);
448 void glTexCoord1fv(const GLfloat *v);
449 void glTexCoord1f(GLfloat s);
450 void glTexCoord1dv(const GLdouble *v);
451 void glTexCoord1d(GLdouble s);
452 void glRectsv(const GLshort *v1, const GLshort *v2);
453 void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
454 void glRectiv(const GLint *v1, const GLint *v2);
455 void glRecti(GLint x1, GLint y1, GLint x2, GLint y2);
456 void glRectfv(const GLfloat *v1, const GLfloat *v2);
457 void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
458 void glRectdv(const GLdouble *v1, const GLdouble *v2);
459 void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
460 void glRasterPos4sv(const GLshort *v);
461 void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w);
462 void glRasterPos4iv(const GLint *v);
463 void glRasterPos4i(GLint x, GLint y, GLint z, GLint w);
464 void glRasterPos4fv(const GLfloat *v);
465 void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
466 void glRasterPos4dv(const GLdouble *v);
467 void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
468 void glRasterPos3sv(const GLshort *v);
469 void glRasterPos3s(GLshort x, GLshort y, GLshort z);
470 void glRasterPos3iv(const GLint *v);
471 void glRasterPos3i(GLint x, GLint y, GLint z);
472 void glRasterPos3fv(const GLfloat *v);
473 void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z);
474 void glRasterPos3dv(const GLdouble *v);
475 void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z);
476 void glRasterPos2sv(const GLshort *v);
477 void glRasterPos2s(GLshort x, GLshort y);
478 void glRasterPos2iv(const GLint *v);
479 void glRasterPos2i(GLint x, GLint y);
480 void glRasterPos2fv(const GLfloat *v);
481 void glRasterPos2f(GLfloat x, GLfloat y);
482 void glRasterPos2dv(const GLdouble *v);
483 void glRasterPos2d(GLdouble x, GLdouble y);
484 void glNormal3sv(const GLshort *v);
485 void glNormal3s(GLshort nx, GLshort ny, GLshort nz);
486 void glNormal3iv(const GLint *v);
487 void glNormal3i(GLint nx, GLint ny, GLint nz);
488 void glNormal3fv(const GLfloat *v);
489 void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
490 void glNormal3dv(const GLdouble *v);
491 void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz);
492 void glNormal3bv(const GLbyte *v);
493 void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz);
494 void glIndexsv(const GLshort *c);
495 void glIndexs(GLshort c);
496 void glIndexiv(const GLint *c);
497 void glIndexi(GLint c);
498 void glIndexfv(const GLfloat *c);
499 void glIndexf(GLfloat c);
500 void glIndexdv(const GLdouble *c);
501 void glIndexd(GLdouble c);
502 void glEnd();
503 void glEdgeFlagv(const GLboolean *flag);
504 void glEdgeFlag(GLboolean flag);
505 void glColor4usv(const GLushort *v);
506 void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha);
507 void glColor4uiv(const GLuint *v);
508 void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha);
509 void glColor4ubv(const GLubyte *v);
510 void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
511 void glColor4sv(const GLshort *v);
512 void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha);
513 void glColor4iv(const GLint *v);
514 void glColor4i(GLint red, GLint green, GLint blue, GLint alpha);
515 void glColor4fv(const GLfloat *v);
516 void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
517 void glColor4dv(const GLdouble *v);
518 void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
519 void glColor4bv(const GLbyte *v);
520 void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
521 void glColor3usv(const GLushort *v);
522 void glColor3us(GLushort red, GLushort green, GLushort blue);
523 void glColor3uiv(const GLuint *v);
524 void glColor3ui(GLuint red, GLuint green, GLuint blue);
525 void glColor3ubv(const GLubyte *v);
526 void glColor3ub(GLubyte red, GLubyte green, GLubyte blue);
527 void glColor3sv(const GLshort *v);
528 void glColor3s(GLshort red, GLshort green, GLshort blue);
529 void glColor3iv(const GLint *v);
530 void glColor3i(GLint red, GLint green, GLint blue);
531 void glColor3fv(const GLfloat *v);
532 void glColor3f(GLfloat red, GLfloat green, GLfloat blue);
533 void glColor3dv(const GLdouble *v);
534 void glColor3d(GLdouble red, GLdouble green, GLdouble blue);
535 void glColor3bv(const GLbyte *v);
536 void glColor3b(GLbyte red, GLbyte green, GLbyte blue);
537 void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
538 void glBegin(GLenum mode);
539 void glListBase(GLuint base);
540 GLuint glGenLists(GLsizei range);
541 void glDeleteLists(GLuint list, GLsizei range);
542 void glCallLists(GLsizei n, GLenum type, const GLvoid *lists);
543 void glCallList(GLuint list);
544 void glEndList();
545 void glNewList(GLuint list, GLenum mode);
546
547 // OpenGL 1.1 deprecated functions
548 void glPushClientAttrib(GLbitfield mask);
549 void glPopClientAttrib();
550 void glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities);
551 GLboolean glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences);
552 void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
553 void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
554 void glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
555 void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer);
556 void glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
557 void glEnableClientState(GLenum array);
558 void glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer);
559 void glDisableClientState(GLenum array);
560 void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
561 void glArrayElement(GLint i);
562
563 // OpenGL 1.2 deprecated functions
564 void glResetMinmax(GLenum target);
565 void glResetHistogram(GLenum target);
566 void glMinmax(GLenum target, GLenum internalformat, GLboolean sink);
567 void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
568 void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params);
569 void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params);
570 void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
571 void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params);
572 void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params);
573 void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
574 void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
575 void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
576 void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params);
577 void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params);
578 void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image);
579 void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
580 void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
581 void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params);
582 void glConvolutionParameteri(GLenum target, GLenum pname, GLint params);
583 void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params);
584 void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params);
585 void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
586 void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
587 void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
588 void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
589 void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params);
590 void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params);
591 void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table);
592 void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
593 void glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params);
594 void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params);
595 void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
596
597 // OpenGL 1.3 deprecated functions
598 void glMultTransposeMatrixd(const GLdouble *m);
599 void glMultTransposeMatrixf(const GLfloat *m);
600 void glLoadTransposeMatrixd(const GLdouble *m);
601 void glLoadTransposeMatrixf(const GLfloat *m);
602 void glMultiTexCoord4sv(GLenum target, const GLshort *v);
603 void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
604 void glMultiTexCoord4iv(GLenum target, const GLint *v);
605 void glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q);
606 void glMultiTexCoord4fv(GLenum target, const GLfloat *v);
607 void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
608 void glMultiTexCoord4dv(GLenum target, const GLdouble *v);
609 void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
610 void glMultiTexCoord3sv(GLenum target, const GLshort *v);
611 void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r);
612 void glMultiTexCoord3iv(GLenum target, const GLint *v);
613 void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r);
614 void glMultiTexCoord3fv(GLenum target, const GLfloat *v);
615 void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r);
616 void glMultiTexCoord3dv(GLenum target, const GLdouble *v);
617 void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r);
618 void glMultiTexCoord2sv(GLenum target, const GLshort *v);
619 void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t);
620 void glMultiTexCoord2iv(GLenum target, const GLint *v);
621 void glMultiTexCoord2i(GLenum target, GLint s, GLint t);
622 void glMultiTexCoord2fv(GLenum target, const GLfloat *v);
623 void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t);
624 void glMultiTexCoord2dv(GLenum target, const GLdouble *v);
625 void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t);
626 void glMultiTexCoord1sv(GLenum target, const GLshort *v);
627 void glMultiTexCoord1s(GLenum target, GLshort s);
628 void glMultiTexCoord1iv(GLenum target, const GLint *v);
629 void glMultiTexCoord1i(GLenum target, GLint s);
630 void glMultiTexCoord1fv(GLenum target, const GLfloat *v);
631 void glMultiTexCoord1f(GLenum target, GLfloat s);
632 void glMultiTexCoord1dv(GLenum target, const GLdouble *v);
633 void glMultiTexCoord1d(GLenum target, GLdouble s);
634 void glClientActiveTexture(GLenum texture);
635
636 // OpenGL 1.4 deprecated functions
637 void glWindowPos3sv(const GLshort *v);
638 void glWindowPos3s(GLshort x, GLshort y, GLshort z);
639 void glWindowPos3iv(const GLint *v);
640 void glWindowPos3i(GLint x, GLint y, GLint z);
641 void glWindowPos3fv(const GLfloat *v);
642 void glWindowPos3f(GLfloat x, GLfloat y, GLfloat z);
643 void glWindowPos3dv(const GLdouble *v);
644 void glWindowPos3d(GLdouble x, GLdouble y, GLdouble z);
645 void glWindowPos2sv(const GLshort *v);
646 void glWindowPos2s(GLshort x, GLshort y);
647 void glWindowPos2iv(const GLint *v);
648 void glWindowPos2i(GLint x, GLint y);
649 void glWindowPos2fv(const GLfloat *v);
650 void glWindowPos2f(GLfloat x, GLfloat y);
651 void glWindowPos2dv(const GLdouble *v);
652 void glWindowPos2d(GLdouble x, GLdouble y);
653 void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
654 void glSecondaryColor3usv(const GLushort *v);
655 void glSecondaryColor3us(GLushort red, GLushort green, GLushort blue);
656 void glSecondaryColor3uiv(const GLuint *v);
657 void glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue);
658 void glSecondaryColor3ubv(const GLubyte *v);
659 void glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue);
660 void glSecondaryColor3sv(const GLshort *v);
661 void glSecondaryColor3s(GLshort red, GLshort green, GLshort blue);
662 void glSecondaryColor3iv(const GLint *v);
663 void glSecondaryColor3i(GLint red, GLint green, GLint blue);
664 void glSecondaryColor3fv(const GLfloat *v);
665 void glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue);
666 void glSecondaryColor3dv(const GLdouble *v);
667 void glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue);
668 void glSecondaryColor3bv(const GLbyte *v);
669 void glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue);
670 void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
671 void glFogCoorddv(const GLdouble *coord);
672 void glFogCoordd(GLdouble coord);
673 void glFogCoordfv(const GLfloat *coord);
674 void glFogCoordf(GLfloat coord);
675
676 // OpenGL 1.5 deprecated functions
677
678 // OpenGL 2.0 deprecated functions
679 void glVertexAttrib4usv(GLuint index, const GLushort *v);
680 void glVertexAttrib4uiv(GLuint index, const GLuint *v);
681 void glVertexAttrib4ubv(GLuint index, const GLubyte *v);
682 void glVertexAttrib4sv(GLuint index, const GLshort *v);
683 void glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
684 void glVertexAttrib4iv(GLuint index, const GLint *v);
685 void glVertexAttrib4fv(GLuint index, const GLfloat *v);
686 void glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
687 void glVertexAttrib4dv(GLuint index, const GLdouble *v);
688 void glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
689 void glVertexAttrib4bv(GLuint index, const GLbyte *v);
690 void glVertexAttrib4Nusv(GLuint index, const GLushort *v);
691 void glVertexAttrib4Nuiv(GLuint index, const GLuint *v);
692 void glVertexAttrib4Nubv(GLuint index, const GLubyte *v);
693 void glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
694 void glVertexAttrib4Nsv(GLuint index, const GLshort *v);
695 void glVertexAttrib4Niv(GLuint index, const GLint *v);
696 void glVertexAttrib4Nbv(GLuint index, const GLbyte *v);
697 void glVertexAttrib3sv(GLuint index, const GLshort *v);
698 void glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z);
699 void glVertexAttrib3fv(GLuint index, const GLfloat *v);
700 void glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z);
701 void glVertexAttrib3dv(GLuint index, const GLdouble *v);
702 void glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z);
703 void glVertexAttrib2sv(GLuint index, const GLshort *v);
704 void glVertexAttrib2s(GLuint index, GLshort x, GLshort y);
705 void glVertexAttrib2fv(GLuint index, const GLfloat *v);
706 void glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y);
707 void glVertexAttrib2dv(GLuint index, const GLdouble *v);
708 void glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y);
709 void glVertexAttrib1sv(GLuint index, const GLshort *v);
710 void glVertexAttrib1s(GLuint index, GLshort x);
711 void glVertexAttrib1fv(GLuint index, const GLfloat *v);
712 void glVertexAttrib1f(GLuint index, GLfloat x);
713 void glVertexAttrib1dv(GLuint index, const GLdouble *v);
714 void glVertexAttrib1d(GLuint index, GLdouble x);
715
716 // OpenGL 2.1 deprecated functions
717
718 // OpenGL 3.0 deprecated functions
719 void glVertexAttribI4usv(GLuint index, const GLushort *v);
720 void glVertexAttribI4ubv(GLuint index, const GLubyte *v);
721 void glVertexAttribI4sv(GLuint index, const GLshort *v);
722 void glVertexAttribI4bv(GLuint index, const GLbyte *v);
723 void glVertexAttribI4uiv(GLuint index, const GLuint *v);
724 void glVertexAttribI3uiv(GLuint index, const GLuint *v);
725 void glVertexAttribI2uiv(GLuint index, const GLuint *v);
726 void glVertexAttribI1uiv(GLuint index, const GLuint *v);
727 void glVertexAttribI4iv(GLuint index, const GLint *v);
728 void glVertexAttribI3iv(GLuint index, const GLint *v);
729 void glVertexAttribI2iv(GLuint index, const GLint *v);
730 void glVertexAttribI1iv(GLuint index, const GLint *v);
731 void glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
732 void glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z);
733 void glVertexAttribI2ui(GLuint index, GLuint x, GLuint y);
734 void glVertexAttribI1ui(GLuint index, GLuint x);
735 void glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w);
736 void glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z);
737 void glVertexAttribI2i(GLuint index, GLint x, GLint y);
738 void glVertexAttribI1i(GLuint index, GLint x);
739
740private:
741 friend class QOpenGLVersionFunctionsFactory;
742
743 static bool isContextCompatible(QOpenGLContext *context);
744 static QOpenGLVersionProfile versionProfile();
745
746 QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core;
747 QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core;
748 QOpenGLFunctions_1_2_CoreBackend* d_1_2_Core;
749 QOpenGLFunctions_1_3_CoreBackend* d_1_3_Core;
750 QOpenGLFunctions_1_4_CoreBackend* d_1_4_Core;
751 QOpenGLFunctions_1_5_CoreBackend* d_1_5_Core;
752 QOpenGLFunctions_2_0_CoreBackend* d_2_0_Core;
753 QOpenGLFunctions_2_1_CoreBackend* d_2_1_Core;
754 QOpenGLFunctions_3_0_CoreBackend* d_3_0_Core;
755 QOpenGLFunctions_1_0_DeprecatedBackend* d_1_0_Deprecated;
756 QOpenGLFunctions_1_1_DeprecatedBackend* d_1_1_Deprecated;
757 QOpenGLFunctions_1_2_DeprecatedBackend* d_1_2_Deprecated;
758 QOpenGLFunctions_1_3_DeprecatedBackend* d_1_3_Deprecated;
759 QOpenGLFunctions_1_4_DeprecatedBackend* d_1_4_Deprecated;
760 Q_DECL_UNUSED_MEMBER void *m_reserved_2_0_Deprecated = nullptr; // To maintain BC
761 Q_DECL_UNUSED_MEMBER void *m_reserved_3_0_Deprecated = nullptr; // To maintain BC
762};
763
764// OpenGL 1.0 core functions
765inline void QOpenGLFunctions_3_0::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
766{
767 d_1_0_Core->f.Viewport(x, y, width, height);
768}
769
770inline void QOpenGLFunctions_3_0::glDepthRange(GLdouble nearVal, GLdouble farVal)
771{
772 d_1_0_Core->f.DepthRange(nearVal, farVal);
773}
774
775inline GLboolean QOpenGLFunctions_3_0::glIsEnabled(GLenum cap)
776{
777 return d_1_0_Core->f.IsEnabled(cap);
778}
779
780inline void QOpenGLFunctions_3_0::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
781{
782 d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params);
783}
784
785inline void QOpenGLFunctions_3_0::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
786{
787 d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params);
788}
789
790inline void QOpenGLFunctions_3_0::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
791{
792 d_1_0_Core->f.GetTexParameteriv(target, pname, params);
793}
794
795inline void QOpenGLFunctions_3_0::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
796{
797 d_1_0_Core->f.GetTexParameterfv(target, pname, params);
798}
799
800inline void QOpenGLFunctions_3_0::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
801{
802 d_1_0_Core->f.GetTexImage(target, level, format, type, pixels);
803}
804
805inline const GLubyte * QOpenGLFunctions_3_0::glGetString(GLenum name)
806{
807 return d_1_0_Core->f.GetString(name);
808}
809
810inline void QOpenGLFunctions_3_0::glGetIntegerv(GLenum pname, GLint *params)
811{
812 d_1_0_Core->f.GetIntegerv(pname, params);
813}
814
815inline void QOpenGLFunctions_3_0::glGetFloatv(GLenum pname, GLfloat *params)
816{
817 d_1_0_Core->f.GetFloatv(pname, params);
818}
819
820inline GLenum QOpenGLFunctions_3_0::glGetError()
821{
822 return d_1_0_Core->f.GetError();
823}
824
825inline void QOpenGLFunctions_3_0::glGetDoublev(GLenum pname, GLdouble *params)
826{
827 d_1_0_Core->f.GetDoublev(pname, params);
828}
829
830inline void QOpenGLFunctions_3_0::glGetBooleanv(GLenum pname, GLboolean *params)
831{
832 d_1_0_Core->f.GetBooleanv(pname, params);
833}
834
835inline void QOpenGLFunctions_3_0::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
836{
837 d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels);
838}
839
840inline void QOpenGLFunctions_3_0::glReadBuffer(GLenum mode)
841{
842 d_1_0_Core->f.ReadBuffer(mode);
843}
844
845inline void QOpenGLFunctions_3_0::glPixelStorei(GLenum pname, GLint param)
846{
847 d_1_0_Core->f.PixelStorei(pname, param);
848}
849
850inline void QOpenGLFunctions_3_0::glPixelStoref(GLenum pname, GLfloat param)
851{
852 d_1_0_Core->f.PixelStoref(pname, param);
853}
854
855inline void QOpenGLFunctions_3_0::glDepthFunc(GLenum func)
856{
857 d_1_0_Core->f.DepthFunc(func);
858}
859
860inline void QOpenGLFunctions_3_0::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
861{
862 d_1_0_Core->f.StencilOp(fail, zfail, zpass);
863}
864
865inline void QOpenGLFunctions_3_0::glStencilFunc(GLenum func, GLint ref, GLuint mask)
866{
867 d_1_0_Core->f.StencilFunc(func, ref, mask);
868}
869
870inline void QOpenGLFunctions_3_0::glLogicOp(GLenum opcode)
871{
872 d_1_0_Core->f.LogicOp(opcode);
873}
874
875inline void QOpenGLFunctions_3_0::glBlendFunc(GLenum sfactor, GLenum dfactor)
876{
877 d_1_0_Core->f.BlendFunc(sfactor, dfactor);
878}
879
880inline void QOpenGLFunctions_3_0::glFlush()
881{
882 d_1_0_Core->f.Flush();
883}
884
885inline void QOpenGLFunctions_3_0::glFinish()
886{
887 d_1_0_Core->f.Finish();
888}
889
890inline void QOpenGLFunctions_3_0::glEnable(GLenum cap)
891{
892 d_1_0_Core->f.Enable(cap);
893}
894
895inline void QOpenGLFunctions_3_0::glDisable(GLenum cap)
896{
897 d_1_0_Core->f.Disable(cap);
898}
899
900inline void QOpenGLFunctions_3_0::glDepthMask(GLboolean flag)
901{
902 d_1_0_Core->f.DepthMask(flag);
903}
904
905inline void QOpenGLFunctions_3_0::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
906{
907 d_1_0_Core->f.ColorMask(red, green, blue, alpha);
908}
909
910inline void QOpenGLFunctions_3_0::glStencilMask(GLuint mask)
911{
912 d_1_0_Core->f.StencilMask(mask);
913}
914
915inline void QOpenGLFunctions_3_0::glClearDepth(GLdouble depth)
916{
917 d_1_0_Core->f.ClearDepth(depth);
918}
919
920inline void QOpenGLFunctions_3_0::glClearStencil(GLint s)
921{
922 d_1_0_Core->f.ClearStencil(s);
923}
924
925inline void QOpenGLFunctions_3_0::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
926{
927 d_1_0_Core->f.ClearColor(red, green, blue, alpha);
928}
929
930inline void QOpenGLFunctions_3_0::glClear(GLbitfield mask)
931{
932 d_1_0_Core->f.Clear(mask);
933}
934
935inline void QOpenGLFunctions_3_0::glDrawBuffer(GLenum mode)
936{
937 d_1_0_Core->f.DrawBuffer(mode);
938}
939
940inline void QOpenGLFunctions_3_0::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
941{
942 d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
943}
944
945inline void QOpenGLFunctions_3_0::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
946{
947 d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels);
948}
949
950inline void QOpenGLFunctions_3_0::glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
951{
952 d_1_0_Core->f.TexParameteriv(target, pname, params);
953}
954
955inline void QOpenGLFunctions_3_0::glTexParameteri(GLenum target, GLenum pname, GLint param)
956{
957 d_1_0_Core->f.TexParameteri(target, pname, param);
958}
959
960inline void QOpenGLFunctions_3_0::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
961{
962 d_1_0_Core->f.TexParameterfv(target, pname, params);
963}
964
965inline void QOpenGLFunctions_3_0::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
966{
967 d_1_0_Core->f.TexParameterf(target, pname, param);
968}
969
970inline void QOpenGLFunctions_3_0::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
971{
972 d_1_0_Core->f.Scissor(x, y, width, height);
973}
974
975inline void QOpenGLFunctions_3_0::glPolygonMode(GLenum face, GLenum mode)
976{
977 d_1_0_Core->f.PolygonMode(face, mode);
978}
979
980inline void QOpenGLFunctions_3_0::glPointSize(GLfloat size)
981{
982 d_1_0_Core->f.PointSize(size);
983}
984
985inline void QOpenGLFunctions_3_0::glLineWidth(GLfloat width)
986{
987 d_1_0_Core->f.LineWidth(width);
988}
989
990inline void QOpenGLFunctions_3_0::glHint(GLenum target, GLenum mode)
991{
992 d_1_0_Core->f.Hint(target, mode);
993}
994
995inline void QOpenGLFunctions_3_0::glFrontFace(GLenum mode)
996{
997 d_1_0_Core->f.FrontFace(mode);
998}
999
1000inline void QOpenGLFunctions_3_0::glCullFace(GLenum mode)
1001{
1002 d_1_0_Core->f.CullFace(mode);
1003}
1004
1005
1006// OpenGL 1.1 core functions
1007inline void QOpenGLFunctions_3_0::glIndexubv(const GLubyte *c)
1008{
1009 d_1_1_Deprecated->f.Indexubv(c);
1010}
1011
1012inline void QOpenGLFunctions_3_0::glIndexub(GLubyte c)
1013{
1014 d_1_1_Deprecated->f.Indexub(c);
1015}
1016
1017inline GLboolean QOpenGLFunctions_3_0::glIsTexture(GLuint texture)
1018{
1019 return d_1_1_Core->f.IsTexture(texture);
1020}
1021
1022inline void QOpenGLFunctions_3_0::glGenTextures(GLsizei n, GLuint *textures)
1023{
1024 d_1_1_Core->f.GenTextures(n, textures);
1025}
1026
1027inline void QOpenGLFunctions_3_0::glDeleteTextures(GLsizei n, const GLuint *textures)
1028{
1029 d_1_1_Core->f.DeleteTextures(n, textures);
1030}
1031
1032inline void QOpenGLFunctions_3_0::glBindTexture(GLenum target, GLuint texture)
1033{
1034 d_1_1_Core->f.BindTexture(target, texture);
1035}
1036
1037inline void QOpenGLFunctions_3_0::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
1038{
1039 d_1_1_Core->f.TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
1040}
1041
1042inline void QOpenGLFunctions_3_0::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
1043{
1044 d_1_1_Core->f.TexSubImage1D(target, level, xoffset, width, format, type, pixels);
1045}
1046
1047inline void QOpenGLFunctions_3_0::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
1048{
1049 d_1_1_Core->f.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
1050}
1051
1052inline void QOpenGLFunctions_3_0::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
1053{
1054 d_1_1_Core->f.CopyTexSubImage1D(target, level, xoffset, x, y, width);
1055}
1056
1057inline void QOpenGLFunctions_3_0::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
1058{
1059 d_1_1_Core->f.CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
1060}
1061
1062inline void QOpenGLFunctions_3_0::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
1063{
1064 d_1_1_Core->f.CopyTexImage1D(target, level, internalformat, x, y, width, border);
1065}
1066
1067inline void QOpenGLFunctions_3_0::glPolygonOffset(GLfloat factor, GLfloat units)
1068{
1069 d_1_1_Core->f.PolygonOffset(factor, units);
1070}
1071
1072inline void QOpenGLFunctions_3_0::glGetPointerv(GLenum pname, GLvoid* *params)
1073{
1074 d_1_1_Deprecated->f.GetPointerv(pname, params);
1075}
1076
1077inline void QOpenGLFunctions_3_0::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
1078{
1079 d_1_1_Core->f.DrawElements(mode, count, type, indices);
1080}
1081
1082inline void QOpenGLFunctions_3_0::glDrawArrays(GLenum mode, GLint first, GLsizei count)
1083{
1084 d_1_1_Core->f.DrawArrays(mode, first, count);
1085}
1086
1087
1088// OpenGL 1.2 core functions
1089inline void QOpenGLFunctions_3_0::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
1090{
1091 d_1_2_Core->f.CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
1092}
1093
1094inline void QOpenGLFunctions_3_0::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
1095{
1096 d_1_2_Core->f.TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
1097}
1098
1099inline void QOpenGLFunctions_3_0::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
1100{
1101 d_1_2_Core->f.TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
1102}
1103
1104inline void QOpenGLFunctions_3_0::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
1105{
1106 d_1_2_Core->f.DrawRangeElements(mode, start, end, count, type, indices);
1107}
1108
1109inline void QOpenGLFunctions_3_0::glBlendEquation(GLenum mode)
1110{
1111 d_1_2_Core->f.BlendEquation(mode);
1112}
1113
1114inline void QOpenGLFunctions_3_0::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
1115{
1116 d_1_2_Core->f.BlendColor(red, green, blue, alpha);
1117}
1118
1119
1120// OpenGL 1.3 core functions
1121inline void QOpenGLFunctions_3_0::glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img)
1122{
1123 d_1_3_Core->f.GetCompressedTexImage(target, level, img);
1124}
1125
1126inline void QOpenGLFunctions_3_0::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)
1127{
1128 d_1_3_Core->f.CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
1129}
1130
1131inline void QOpenGLFunctions_3_0::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
1132{
1133 d_1_3_Core->f.CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
1134}
1135
1136inline void QOpenGLFunctions_3_0::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
1137{
1138 d_1_3_Core->f.CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
1139}
1140
1141inline void QOpenGLFunctions_3_0::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)
1142{
1143 d_1_3_Core->f.CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
1144}
1145
1146inline void QOpenGLFunctions_3_0::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
1147{
1148 d_1_3_Core->f.CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
1149}
1150
1151inline void QOpenGLFunctions_3_0::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
1152{
1153 d_1_3_Core->f.CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
1154}
1155
1156inline void QOpenGLFunctions_3_0::glSampleCoverage(GLfloat value, GLboolean invert)
1157{
1158 d_1_3_Core->f.SampleCoverage(value, invert);
1159}
1160
1161inline void QOpenGLFunctions_3_0::glActiveTexture(GLenum texture)
1162{
1163 d_1_3_Core->f.ActiveTexture(texture);
1164}
1165
1166
1167// OpenGL 1.4 core functions
1168inline void QOpenGLFunctions_3_0::glPointParameteriv(GLenum pname, const GLint *params)
1169{
1170 d_1_4_Core->f.PointParameteriv(pname, params);
1171}
1172
1173inline void QOpenGLFunctions_3_0::glPointParameteri(GLenum pname, GLint param)
1174{
1175 d_1_4_Core->f.PointParameteri(pname, param);
1176}
1177
1178inline void QOpenGLFunctions_3_0::glPointParameterfv(GLenum pname, const GLfloat *params)
1179{
1180 d_1_4_Core->f.PointParameterfv(pname, params);
1181}
1182
1183inline void QOpenGLFunctions_3_0::glPointParameterf(GLenum pname, GLfloat param)
1184{
1185 d_1_4_Core->f.PointParameterf(pname, param);
1186}
1187
1188inline void QOpenGLFunctions_3_0::glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount)
1189{
1190 d_1_4_Core->f.MultiDrawElements(mode, count, type, indices, drawcount);
1191}
1192
1193inline void QOpenGLFunctions_3_0::glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)
1194{
1195 d_1_4_Core->f.MultiDrawArrays(mode, first, count, drawcount);
1196}
1197
1198inline void QOpenGLFunctions_3_0::glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
1199{
1200 d_1_4_Core->f.BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
1201}
1202
1203
1204// OpenGL 1.5 core functions
1205inline void QOpenGLFunctions_3_0::glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params)
1206{
1207 d_1_5_Core->f.GetBufferPointerv(target, pname, params);
1208}
1209
1210inline void QOpenGLFunctions_3_0::glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
1211{
1212 d_1_5_Core->f.GetBufferParameteriv(target, pname, params);
1213}
1214
1215inline GLboolean QOpenGLFunctions_3_0::glUnmapBuffer(GLenum target)
1216{
1217 return d_1_5_Core->f.UnmapBuffer(target);
1218}
1219
1220inline GLvoid* QOpenGLFunctions_3_0::glMapBuffer(GLenum target, GLenum access)
1221{
1222 return d_1_5_Core->f.MapBuffer(target, access);
1223}
1224
1225inline void QOpenGLFunctions_3_0::glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data)
1226{
1227 d_1_5_Core->f.GetBufferSubData(target, offset, size, data);
1228}
1229
1230inline void QOpenGLFunctions_3_0::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)
1231{
1232 d_1_5_Core->f.BufferSubData(target, offset, size, data);
1233}
1234
1235inline void QOpenGLFunctions_3_0::glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
1236{
1237 d_1_5_Core->f.BufferData(target, size, data, usage);
1238}
1239
1240inline GLboolean QOpenGLFunctions_3_0::glIsBuffer(GLuint buffer)
1241{
1242 return d_1_5_Core->f.IsBuffer(buffer);
1243}
1244
1245inline void QOpenGLFunctions_3_0::glGenBuffers(GLsizei n, GLuint *buffers)
1246{
1247 d_1_5_Core->f.GenBuffers(n, buffers);
1248}
1249
1250inline void QOpenGLFunctions_3_0::glDeleteBuffers(GLsizei n, const GLuint *buffers)
1251{
1252 d_1_5_Core->f.DeleteBuffers(n, buffers);
1253}
1254
1255inline void QOpenGLFunctions_3_0::glBindBuffer(GLenum target, GLuint buffer)
1256{
1257 d_1_5_Core->f.BindBuffer(target, buffer);
1258}
1259
1260inline void QOpenGLFunctions_3_0::glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)
1261{
1262 d_1_5_Core->f.GetQueryObjectuiv(id, pname, params);
1263}
1264
1265inline void QOpenGLFunctions_3_0::glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params)
1266{
1267 d_1_5_Core->f.GetQueryObjectiv(id, pname, params);
1268}
1269
1270inline void QOpenGLFunctions_3_0::glGetQueryiv(GLenum target, GLenum pname, GLint *params)
1271{
1272 d_1_5_Core->f.GetQueryiv(target, pname, params);
1273}
1274
1275inline void QOpenGLFunctions_3_0::glEndQuery(GLenum target)
1276{
1277 d_1_5_Core->f.EndQuery(target);
1278}
1279
1280inline void QOpenGLFunctions_3_0::glBeginQuery(GLenum target, GLuint id)
1281{
1282 d_1_5_Core->f.BeginQuery(target, id);
1283}
1284
1285inline GLboolean QOpenGLFunctions_3_0::glIsQuery(GLuint id)
1286{
1287 return d_1_5_Core->f.IsQuery(id);
1288}
1289
1290inline void QOpenGLFunctions_3_0::glDeleteQueries(GLsizei n, const GLuint *ids)
1291{
1292 d_1_5_Core->f.DeleteQueries(n, ids);
1293}
1294
1295inline void QOpenGLFunctions_3_0::glGenQueries(GLsizei n, GLuint *ids)
1296{
1297 d_1_5_Core->f.GenQueries(n, ids);
1298}
1299
1300
1301// OpenGL 2.0 core functions
1302inline void QOpenGLFunctions_3_0::glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer)
1303{
1304 d_2_0_Core->f.VertexAttribPointer(index, size, type, normalized, stride, pointer);
1305}
1306
1307inline void QOpenGLFunctions_3_0::glValidateProgram(GLuint program)
1308{
1309 d_2_0_Core->f.ValidateProgram(program);
1310}
1311
1312inline void QOpenGLFunctions_3_0::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1313{
1314 d_2_0_Core->f.UniformMatrix4fv(location, count, transpose, value);
1315}
1316
1317inline void QOpenGLFunctions_3_0::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1318{
1319 d_2_0_Core->f.UniformMatrix3fv(location, count, transpose, value);
1320}
1321
1322inline void QOpenGLFunctions_3_0::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1323{
1324 d_2_0_Core->f.UniformMatrix2fv(location, count, transpose, value);
1325}
1326
1327inline void QOpenGLFunctions_3_0::glUniform4iv(GLint location, GLsizei count, const GLint *value)
1328{
1329 d_2_0_Core->f.Uniform4iv(location, count, value);
1330}
1331
1332inline void QOpenGLFunctions_3_0::glUniform3iv(GLint location, GLsizei count, const GLint *value)
1333{
1334 d_2_0_Core->f.Uniform3iv(location, count, value);
1335}
1336
1337inline void QOpenGLFunctions_3_0::glUniform2iv(GLint location, GLsizei count, const GLint *value)
1338{
1339 d_2_0_Core->f.Uniform2iv(location, count, value);
1340}
1341
1342inline void QOpenGLFunctions_3_0::glUniform1iv(GLint location, GLsizei count, const GLint *value)
1343{
1344 d_2_0_Core->f.Uniform1iv(location, count, value);
1345}
1346
1347inline void QOpenGLFunctions_3_0::glUniform4fv(GLint location, GLsizei count, const GLfloat *value)
1348{
1349 d_2_0_Core->f.Uniform4fv(location, count, value);
1350}
1351
1352inline void QOpenGLFunctions_3_0::glUniform3fv(GLint location, GLsizei count, const GLfloat *value)
1353{
1354 d_2_0_Core->f.Uniform3fv(location, count, value);
1355}
1356
1357inline void QOpenGLFunctions_3_0::glUniform2fv(GLint location, GLsizei count, const GLfloat *value)
1358{
1359 d_2_0_Core->f.Uniform2fv(location, count, value);
1360}
1361
1362inline void QOpenGLFunctions_3_0::glUniform1fv(GLint location, GLsizei count, const GLfloat *value)
1363{
1364 d_2_0_Core->f.Uniform1fv(location, count, value);
1365}
1366
1367inline void QOpenGLFunctions_3_0::glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
1368{
1369 d_2_0_Core->f.Uniform4i(location, v0, v1, v2, v3);
1370}
1371
1372inline void QOpenGLFunctions_3_0::glUniform3i(GLint location, GLint v0, GLint v1, GLint v2)
1373{
1374 d_2_0_Core->f.Uniform3i(location, v0, v1, v2);
1375}
1376
1377inline void QOpenGLFunctions_3_0::glUniform2i(GLint location, GLint v0, GLint v1)
1378{
1379 d_2_0_Core->f.Uniform2i(location, v0, v1);
1380}
1381
1382inline void QOpenGLFunctions_3_0::glUniform1i(GLint location, GLint v0)
1383{
1384 d_2_0_Core->f.Uniform1i(location, v0);
1385}
1386
1387inline void QOpenGLFunctions_3_0::glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
1388{
1389 d_2_0_Core->f.Uniform4f(location, v0, v1, v2, v3);
1390}
1391
1392inline void QOpenGLFunctions_3_0::glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
1393{
1394 d_2_0_Core->f.Uniform3f(location, v0, v1, v2);
1395}
1396
1397inline void QOpenGLFunctions_3_0::glUniform2f(GLint location, GLfloat v0, GLfloat v1)
1398{
1399 d_2_0_Core->f.Uniform2f(location, v0, v1);
1400}
1401
1402inline void QOpenGLFunctions_3_0::glUniform1f(GLint location, GLfloat v0)
1403{
1404 d_2_0_Core->f.Uniform1f(location, v0);
1405}
1406
1407inline void QOpenGLFunctions_3_0::glUseProgram(GLuint program)
1408{
1409 d_2_0_Core->f.UseProgram(program);
1410}
1411
1412inline void QOpenGLFunctions_3_0::glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length)
1413{
1414 d_2_0_Core->f.ShaderSource(shader, count, string, length);
1415}
1416
1417inline void QOpenGLFunctions_3_0::glLinkProgram(GLuint program)
1418{
1419 d_2_0_Core->f.LinkProgram(program);
1420}
1421
1422inline GLboolean QOpenGLFunctions_3_0::glIsShader(GLuint shader)
1423{
1424 return d_2_0_Core->f.IsShader(shader);
1425}
1426
1427inline GLboolean QOpenGLFunctions_3_0::glIsProgram(GLuint program)
1428{
1429 return d_2_0_Core->f.IsProgram(program);
1430}
1431
1432inline void QOpenGLFunctions_3_0::glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer)
1433{
1434 d_2_0_Core->f.GetVertexAttribPointerv(index, pname, pointer);
1435}
1436
1437inline void QOpenGLFunctions_3_0::glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params)
1438{
1439 d_2_0_Core->f.GetVertexAttribiv(index, pname, params);
1440}
1441
1442inline void QOpenGLFunctions_3_0::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
1443{
1444 d_2_0_Core->f.GetVertexAttribfv(index, pname, params);
1445}
1446
1447inline void QOpenGLFunctions_3_0::glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params)
1448{
1449 d_2_0_Core->f.GetVertexAttribdv(index, pname, params);
1450}
1451
1452inline void QOpenGLFunctions_3_0::glGetUniformiv(GLuint program, GLint location, GLint *params)
1453{
1454 d_2_0_Core->f.GetUniformiv(program, location, params);
1455}
1456
1457inline void QOpenGLFunctions_3_0::glGetUniformfv(GLuint program, GLint location, GLfloat *params)
1458{
1459 d_2_0_Core->f.GetUniformfv(program, location, params);
1460}
1461
1462inline GLint QOpenGLFunctions_3_0::glGetUniformLocation(GLuint program, const GLchar *name)
1463{
1464 return d_2_0_Core->f.GetUniformLocation(program, name);
1465}
1466
1467inline void QOpenGLFunctions_3_0::glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)
1468{
1469 d_2_0_Core->f.GetShaderSource(shader, bufSize, length, source);
1470}
1471
1472inline void QOpenGLFunctions_3_0::glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
1473{
1474 d_2_0_Core->f.GetShaderInfoLog(shader, bufSize, length, infoLog);
1475}
1476
1477inline void QOpenGLFunctions_3_0::glGetShaderiv(GLuint shader, GLenum pname, GLint *params)
1478{
1479 d_2_0_Core->f.GetShaderiv(shader, pname, params);
1480}
1481
1482inline void QOpenGLFunctions_3_0::glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
1483{
1484 d_2_0_Core->f.GetProgramInfoLog(program, bufSize, length, infoLog);
1485}
1486
1487inline void QOpenGLFunctions_3_0::glGetProgramiv(GLuint program, GLenum pname, GLint *params)
1488{
1489 d_2_0_Core->f.GetProgramiv(program, pname, params);
1490}
1491
1492inline GLint QOpenGLFunctions_3_0::glGetAttribLocation(GLuint program, const GLchar *name)
1493{
1494 return d_2_0_Core->f.GetAttribLocation(program, name);
1495}
1496
1497inline void QOpenGLFunctions_3_0::glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj)
1498{
1499 d_2_0_Core->f.GetAttachedShaders(program, maxCount, count, obj);
1500}
1501
1502inline void QOpenGLFunctions_3_0::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
1503{
1504 d_2_0_Core->f.GetActiveUniform(program, index, bufSize, length, size, type, name);
1505}
1506
1507inline void QOpenGLFunctions_3_0::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
1508{
1509 d_2_0_Core->f.GetActiveAttrib(program, index, bufSize, length, size, type, name);
1510}
1511
1512inline void QOpenGLFunctions_3_0::glEnableVertexAttribArray(GLuint index)
1513{
1514 d_2_0_Core->f.EnableVertexAttribArray(index);
1515}
1516
1517inline void QOpenGLFunctions_3_0::glDisableVertexAttribArray(GLuint index)
1518{
1519 d_2_0_Core->f.DisableVertexAttribArray(index);
1520}
1521
1522inline void QOpenGLFunctions_3_0::glDetachShader(GLuint program, GLuint shader)
1523{
1524 d_2_0_Core->f.DetachShader(program, shader);
1525}
1526
1527inline void QOpenGLFunctions_3_0::glDeleteShader(GLuint shader)
1528{
1529 d_2_0_Core->f.DeleteShader(shader);
1530}
1531
1532inline void QOpenGLFunctions_3_0::glDeleteProgram(GLuint program)
1533{
1534 d_2_0_Core->f.DeleteProgram(program);
1535}
1536
1537inline GLuint QOpenGLFunctions_3_0::glCreateShader(GLenum type)
1538{
1539 return d_2_0_Core->f.CreateShader(type);
1540}
1541
1542inline GLuint QOpenGLFunctions_3_0::glCreateProgram()
1543{
1544 return d_2_0_Core->f.CreateProgram();
1545}
1546
1547inline void QOpenGLFunctions_3_0::glCompileShader(GLuint shader)
1548{
1549 d_2_0_Core->f.CompileShader(shader);
1550}
1551
1552inline void QOpenGLFunctions_3_0::glBindAttribLocation(GLuint program, GLuint index, const GLchar *name)
1553{
1554 d_2_0_Core->f.BindAttribLocation(program, index, name);
1555}
1556
1557inline void QOpenGLFunctions_3_0::glAttachShader(GLuint program, GLuint shader)
1558{
1559 d_2_0_Core->f.AttachShader(program, shader);
1560}
1561
1562inline void QOpenGLFunctions_3_0::glStencilMaskSeparate(GLenum face, GLuint mask)
1563{
1564 d_2_0_Core->f.StencilMaskSeparate(face, mask);
1565}
1566
1567inline void QOpenGLFunctions_3_0::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
1568{
1569 d_2_0_Core->f.StencilFuncSeparate(face, func, ref, mask);
1570}
1571
1572inline void QOpenGLFunctions_3_0::glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
1573{
1574 d_2_0_Core->f.StencilOpSeparate(face, sfail, dpfail, dppass);
1575}
1576
1577inline void QOpenGLFunctions_3_0::glDrawBuffers(GLsizei n, const GLenum *bufs)
1578{
1579 d_2_0_Core->f.DrawBuffers(n, bufs);
1580}
1581
1582inline void QOpenGLFunctions_3_0::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
1583{
1584 d_2_0_Core->f.BlendEquationSeparate(modeRGB, modeAlpha);
1585}
1586
1587
1588// OpenGL 2.1 core functions
1589inline void QOpenGLFunctions_3_0::glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1590{
1591 d_2_1_Core->f.UniformMatrix4x3fv(location, count, transpose, value);
1592}
1593
1594inline void QOpenGLFunctions_3_0::glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1595{
1596 d_2_1_Core->f.UniformMatrix3x4fv(location, count, transpose, value);
1597}
1598
1599inline void QOpenGLFunctions_3_0::glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1600{
1601 d_2_1_Core->f.UniformMatrix4x2fv(location, count, transpose, value);
1602}
1603
1604inline void QOpenGLFunctions_3_0::glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1605{
1606 d_2_1_Core->f.UniformMatrix2x4fv(location, count, transpose, value);
1607}
1608
1609inline void QOpenGLFunctions_3_0::glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1610{
1611 d_2_1_Core->f.UniformMatrix3x2fv(location, count, transpose, value);
1612}
1613
1614inline void QOpenGLFunctions_3_0::glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1615{
1616 d_2_1_Core->f.UniformMatrix2x3fv(location, count, transpose, value);
1617}
1618
1619
1620// OpenGL 3.0 core functions
1621inline GLboolean QOpenGLFunctions_3_0::glIsVertexArray(GLuint array)
1622{
1623 return d_3_0_Core->f.IsVertexArray(array);
1624}
1625
1626inline void QOpenGLFunctions_3_0::glGenVertexArrays(GLsizei n, GLuint *arrays)
1627{
1628 d_3_0_Core->f.GenVertexArrays(n, arrays);
1629}
1630
1631inline void QOpenGLFunctions_3_0::glDeleteVertexArrays(GLsizei n, const GLuint *arrays)
1632{
1633 d_3_0_Core->f.DeleteVertexArrays(n, arrays);
1634}
1635
1636inline void QOpenGLFunctions_3_0::glBindVertexArray(GLuint array)
1637{
1638 d_3_0_Core->f.BindVertexArray(array);
1639}
1640
1641inline void QOpenGLFunctions_3_0::glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
1642{
1643 d_3_0_Core->f.FlushMappedBufferRange(target, offset, length);
1644}
1645
1646inline GLvoid* QOpenGLFunctions_3_0::glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
1647{
1648 return d_3_0_Core->f.MapBufferRange(target, offset, length, access);
1649}
1650
1651inline void QOpenGLFunctions_3_0::glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
1652{
1653 d_3_0_Core->f.FramebufferTextureLayer(target, attachment, texture, level, layer);
1654}
1655
1656inline void QOpenGLFunctions_3_0::glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
1657{
1658 d_3_0_Core->f.RenderbufferStorageMultisample(target, samples, internalformat, width, height);
1659}
1660
1661inline void QOpenGLFunctions_3_0::glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
1662{
1663 d_3_0_Core->f.BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
1664}
1665
1666inline void QOpenGLFunctions_3_0::glGenerateMipmap(GLenum target)
1667{
1668 d_3_0_Core->f.GenerateMipmap(target);
1669}
1670
1671inline void QOpenGLFunctions_3_0::glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params)
1672{
1673 d_3_0_Core->f.GetFramebufferAttachmentParameteriv(target, attachment, pname, params);
1674}
1675
1676inline void QOpenGLFunctions_3_0::glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
1677{
1678 d_3_0_Core->f.FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
1679}
1680
1681inline void QOpenGLFunctions_3_0::glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
1682{
1683 d_3_0_Core->f.FramebufferTexture3D(target, attachment, textarget, texture, level, zoffset);
1684}
1685
1686inline void QOpenGLFunctions_3_0::glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
1687{
1688 d_3_0_Core->f.FramebufferTexture2D(target, attachment, textarget, texture, level);
1689}
1690
1691inline void QOpenGLFunctions_3_0::glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
1692{
1693 d_3_0_Core->f.FramebufferTexture1D(target, attachment, textarget, texture, level);
1694}
1695
1696inline GLenum QOpenGLFunctions_3_0::glCheckFramebufferStatus(GLenum target)
1697{
1698 return d_3_0_Core->f.CheckFramebufferStatus(target);
1699}
1700
1701inline void QOpenGLFunctions_3_0::glGenFramebuffers(GLsizei n, GLuint *framebuffers)
1702{
1703 d_3_0_Core->f.GenFramebuffers(n, framebuffers);
1704}
1705
1706inline void QOpenGLFunctions_3_0::glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
1707{
1708 d_3_0_Core->f.DeleteFramebuffers(n, framebuffers);
1709}
1710
1711inline void QOpenGLFunctions_3_0::glBindFramebuffer(GLenum target, GLuint framebuffer)
1712{
1713 d_3_0_Core->f.BindFramebuffer(target, framebuffer);
1714}
1715
1716inline GLboolean QOpenGLFunctions_3_0::glIsFramebuffer(GLuint framebuffer)
1717{
1718 return d_3_0_Core->f.IsFramebuffer(framebuffer);
1719}
1720
1721inline void QOpenGLFunctions_3_0::glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
1722{
1723 d_3_0_Core->f.GetRenderbufferParameteriv(target, pname, params);
1724}
1725
1726inline void QOpenGLFunctions_3_0::glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
1727{
1728 d_3_0_Core->f.RenderbufferStorage(target, internalformat, width, height);
1729}
1730
1731inline void QOpenGLFunctions_3_0::glGenRenderbuffers(GLsizei n, GLuint *renderbuffers)
1732{
1733 d_3_0_Core->f.GenRenderbuffers(n, renderbuffers);
1734}
1735
1736inline void QOpenGLFunctions_3_0::glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
1737{
1738 d_3_0_Core->f.DeleteRenderbuffers(n, renderbuffers);
1739}
1740
1741inline void QOpenGLFunctions_3_0::glBindRenderbuffer(GLenum target, GLuint renderbuffer)
1742{
1743 d_3_0_Core->f.BindRenderbuffer(target, renderbuffer);
1744}
1745
1746inline GLboolean QOpenGLFunctions_3_0::glIsRenderbuffer(GLuint renderbuffer)
1747{
1748 return d_3_0_Core->f.IsRenderbuffer(renderbuffer);
1749}
1750
1751inline const GLubyte * QOpenGLFunctions_3_0::glGetStringi(GLenum name, GLuint index)
1752{
1753 return d_3_0_Core->f.GetStringi(name, index);
1754}
1755
1756inline void QOpenGLFunctions_3_0::glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
1757{
1758 d_3_0_Core->f.ClearBufferfi(buffer, drawbuffer, depth, stencil);
1759}
1760
1761inline void QOpenGLFunctions_3_0::glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
1762{
1763 d_3_0_Core->f.ClearBufferfv(buffer, drawbuffer, value);
1764}
1765
1766inline void QOpenGLFunctions_3_0::glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
1767{
1768 d_3_0_Core->f.ClearBufferuiv(buffer, drawbuffer, value);
1769}
1770
1771inline void QOpenGLFunctions_3_0::glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
1772{
1773 d_3_0_Core->f.ClearBufferiv(buffer, drawbuffer, value);
1774}
1775
1776inline void QOpenGLFunctions_3_0::glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params)
1777{
1778 d_3_0_Core->f.GetTexParameterIuiv(target, pname, params);
1779}
1780
1781inline void QOpenGLFunctions_3_0::glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params)
1782{
1783 d_3_0_Core->f.GetTexParameterIiv(target, pname, params);
1784}
1785
1786inline void QOpenGLFunctions_3_0::glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params)
1787{
1788 d_3_0_Core->f.TexParameterIuiv(target, pname, params);
1789}
1790
1791inline void QOpenGLFunctions_3_0::glTexParameterIiv(GLenum target, GLenum pname, const GLint *params)
1792{
1793 d_3_0_Core->f.TexParameterIiv(target, pname, params);
1794}
1795
1796inline void QOpenGLFunctions_3_0::glUniform4uiv(GLint location, GLsizei count, const GLuint *value)
1797{
1798 d_3_0_Core->f.Uniform4uiv(location, count, value);
1799}
1800
1801inline void QOpenGLFunctions_3_0::glUniform3uiv(GLint location, GLsizei count, const GLuint *value)
1802{
1803 d_3_0_Core->f.Uniform3uiv(location, count, value);
1804}
1805
1806inline void QOpenGLFunctions_3_0::glUniform2uiv(GLint location, GLsizei count, const GLuint *value)
1807{
1808 d_3_0_Core->f.Uniform2uiv(location, count, value);
1809}
1810
1811inline void QOpenGLFunctions_3_0::glUniform1uiv(GLint location, GLsizei count, const GLuint *value)
1812{
1813 d_3_0_Core->f.Uniform1uiv(location, count, value);
1814}
1815
1816inline void QOpenGLFunctions_3_0::glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
1817{
1818 d_3_0_Core->f.Uniform4ui(location, v0, v1, v2, v3);
1819}
1820
1821inline void QOpenGLFunctions_3_0::glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
1822{
1823 d_3_0_Core->f.Uniform3ui(location, v0, v1, v2);
1824}
1825
1826inline void QOpenGLFunctions_3_0::glUniform2ui(GLint location, GLuint v0, GLuint v1)
1827{
1828 d_3_0_Core->f.Uniform2ui(location, v0, v1);
1829}
1830
1831inline void QOpenGLFunctions_3_0::glUniform1ui(GLint location, GLuint v0)
1832{
1833 d_3_0_Core->f.Uniform1ui(location, v0);
1834}
1835
1836inline GLint QOpenGLFunctions_3_0::glGetFragDataLocation(GLuint program, const GLchar *name)
1837{
1838 return d_3_0_Core->f.GetFragDataLocation(program, name);
1839}
1840
1841inline void QOpenGLFunctions_3_0::glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name)
1842{
1843 d_3_0_Core->f.BindFragDataLocation(program, color, name);
1844}
1845
1846inline void QOpenGLFunctions_3_0::glGetUniformuiv(GLuint program, GLint location, GLuint *params)
1847{
1848 d_3_0_Core->f.GetUniformuiv(program, location, params);
1849}
1850
1851inline void QOpenGLFunctions_3_0::glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params)
1852{
1853 d_3_0_Core->f.GetVertexAttribIuiv(index, pname, params);
1854}
1855
1856inline void QOpenGLFunctions_3_0::glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params)
1857{
1858 d_3_0_Core->f.GetVertexAttribIiv(index, pname, params);
1859}
1860
1861inline void QOpenGLFunctions_3_0::glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
1862{
1863 d_3_0_Core->f.VertexAttribIPointer(index, size, type, stride, pointer);
1864}
1865
1866inline void QOpenGLFunctions_3_0::glEndConditionalRender()
1867{
1868 d_3_0_Core->f.EndConditionalRender();
1869}
1870
1871inline void QOpenGLFunctions_3_0::glBeginConditionalRender(GLuint id, GLenum mode)
1872{
1873 d_3_0_Core->f.BeginConditionalRender(id, mode);
1874}
1875
1876inline void QOpenGLFunctions_3_0::glClampColor(GLenum target, GLenum clamp)
1877{
1878 d_3_0_Core->f.ClampColor(target, clamp);
1879}
1880
1881inline void QOpenGLFunctions_3_0::glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)
1882{
1883 d_3_0_Core->f.GetTransformFeedbackVarying(program, index, bufSize, length, size, type, name);
1884}
1885
1886inline void QOpenGLFunctions_3_0::glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode)
1887{
1888 d_3_0_Core->f.TransformFeedbackVaryings(program, count, varyings, bufferMode);
1889}
1890
1891inline void QOpenGLFunctions_3_0::glBindBufferBase(GLenum target, GLuint index, GLuint buffer)
1892{
1893 d_3_0_Core->f.BindBufferBase(target, index, buffer);
1894}
1895
1896inline void QOpenGLFunctions_3_0::glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
1897{
1898 d_3_0_Core->f.BindBufferRange(target, index, buffer, offset, size);
1899}
1900
1901inline void QOpenGLFunctions_3_0::glEndTransformFeedback()
1902{
1903 d_3_0_Core->f.EndTransformFeedback();
1904}
1905
1906inline void QOpenGLFunctions_3_0::glBeginTransformFeedback(GLenum primitiveMode)
1907{
1908 d_3_0_Core->f.BeginTransformFeedback(primitiveMode);
1909}
1910
1911inline GLboolean QOpenGLFunctions_3_0::glIsEnabledi(GLenum target, GLuint index)
1912{
1913 return d_3_0_Core->f.IsEnabledi(target, index);
1914}
1915
1916inline void QOpenGLFunctions_3_0::glDisablei(GLenum target, GLuint index)
1917{
1918 d_3_0_Core->f.Disablei(target, index);
1919}
1920
1921inline void QOpenGLFunctions_3_0::glEnablei(GLenum target, GLuint index)
1922{
1923 d_3_0_Core->f.Enablei(target, index);
1924}
1925
1926inline void QOpenGLFunctions_3_0::glGetIntegeri_v(GLenum target, GLuint index, GLint *data)
1927{
1928 d_3_0_Core->f.GetIntegeri_v(target, index, data);
1929}
1930
1931inline void QOpenGLFunctions_3_0::glGetBooleani_v(GLenum target, GLuint index, GLboolean *data)
1932{
1933 d_3_0_Core->f.GetBooleani_v(target, index, data);
1934}
1935
1936inline void QOpenGLFunctions_3_0::glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
1937{
1938 d_3_0_Core->f.ColorMaski(index, r, g, b, a);
1939}
1940
1941
1942// OpenGL 1.0 deprecated functions
1943inline void QOpenGLFunctions_3_0::glTranslatef(GLfloat x, GLfloat y, GLfloat z)
1944{
1945 d_1_0_Deprecated->f.Translatef(x, y, z);
1946}
1947
1948inline void QOpenGLFunctions_3_0::glTranslated(GLdouble x, GLdouble y, GLdouble z)
1949{
1950 d_1_0_Deprecated->f.Translated(x, y, z);
1951}
1952
1953inline void QOpenGLFunctions_3_0::glScalef(GLfloat x, GLfloat y, GLfloat z)
1954{
1955 d_1_0_Deprecated->f.Scalef(x, y, z);
1956}
1957
1958inline void QOpenGLFunctions_3_0::glScaled(GLdouble x, GLdouble y, GLdouble z)
1959{
1960 d_1_0_Deprecated->f.Scaled(x, y, z);
1961}
1962
1963inline void QOpenGLFunctions_3_0::glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
1964{
1965 d_1_0_Deprecated->f.Rotatef(angle, x, y, z);
1966}
1967
1968inline void QOpenGLFunctions_3_0::glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
1969{
1970 d_1_0_Deprecated->f.Rotated(angle, x, y, z);
1971}
1972
1973inline void QOpenGLFunctions_3_0::glPushMatrix()
1974{
1975 d_1_0_Deprecated->f.PushMatrix();
1976}
1977
1978inline void QOpenGLFunctions_3_0::glPopMatrix()
1979{
1980 d_1_0_Deprecated->f.PopMatrix();
1981}
1982
1983inline void QOpenGLFunctions_3_0::glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
1984{
1985 d_1_0_Deprecated->f.Ortho(left, right, bottom, top, zNear, zFar);
1986}
1987
1988inline void QOpenGLFunctions_3_0::glMultMatrixd(const GLdouble *m)
1989{
1990 d_1_0_Deprecated->f.MultMatrixd(m);
1991}
1992
1993inline void QOpenGLFunctions_3_0::glMultMatrixf(const GLfloat *m)
1994{
1995 d_1_0_Deprecated->f.MultMatrixf(m);
1996}
1997
1998inline void QOpenGLFunctions_3_0::glMatrixMode(GLenum mode)
1999{
2000 d_1_0_Deprecated->f.MatrixMode(mode);
2001}
2002
2003inline void QOpenGLFunctions_3_0::glLoadMatrixd(const GLdouble *m)
2004{
2005 d_1_0_Deprecated->f.LoadMatrixd(m);
2006}
2007
2008inline void QOpenGLFunctions_3_0::glLoadMatrixf(const GLfloat *m)
2009{
2010 d_1_0_Deprecated->f.LoadMatrixf(m);
2011}
2012
2013inline void QOpenGLFunctions_3_0::glLoadIdentity()
2014{
2015 d_1_0_Deprecated->f.LoadIdentity();
2016}
2017
2018inline void QOpenGLFunctions_3_0::glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
2019{
2020 d_1_0_Deprecated->f.Frustum(left, right, bottom, top, zNear, zFar);
2021}
2022
2023inline GLboolean QOpenGLFunctions_3_0::glIsList(GLuint list)
2024{
2025 return d_1_0_Deprecated->f.IsList(list);
2026}
2027
2028inline void QOpenGLFunctions_3_0::glGetTexGeniv(GLenum coord, GLenum pname, GLint *params)
2029{
2030 d_1_0_Deprecated->f.GetTexGeniv(coord, pname, params);
2031}
2032
2033inline void QOpenGLFunctions_3_0::glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
2034{
2035 d_1_0_Deprecated->f.GetTexGenfv(coord, pname, params);
2036}
2037
2038inline void QOpenGLFunctions_3_0::glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params)
2039{
2040 d_1_0_Deprecated->f.GetTexGendv(coord, pname, params);
2041}
2042
2043inline void QOpenGLFunctions_3_0::glGetTexEnviv(GLenum target, GLenum pname, GLint *params)
2044{
2045 d_1_0_Deprecated->f.GetTexEnviv(target, pname, params);
2046}
2047
2048inline void QOpenGLFunctions_3_0::glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
2049{
2050 d_1_0_Deprecated->f.GetTexEnvfv(target, pname, params);
2051}
2052
2053inline void QOpenGLFunctions_3_0::glGetPolygonStipple(GLubyte *mask)
2054{
2055 d_1_0_Deprecated->f.GetPolygonStipple(mask);
2056}
2057
2058inline void QOpenGLFunctions_3_0::glGetPixelMapusv(GLenum map, GLushort *values)
2059{
2060 d_1_0_Deprecated->f.GetPixelMapusv(map, values);
2061}
2062
2063inline void QOpenGLFunctions_3_0::glGetPixelMapuiv(GLenum map, GLuint *values)
2064{
2065 d_1_0_Deprecated->f.GetPixelMapuiv(map, values);
2066}
2067
2068inline void QOpenGLFunctions_3_0::glGetPixelMapfv(GLenum map, GLfloat *values)
2069{
2070 d_1_0_Deprecated->f.GetPixelMapfv(map, values);
2071}
2072
2073inline void QOpenGLFunctions_3_0::glGetMaterialiv(GLenum face, GLenum pname, GLint *params)
2074{
2075 d_1_0_Deprecated->f.GetMaterialiv(face, pname, params);
2076}
2077
2078inline void QOpenGLFunctions_3_0::glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
2079{
2080 d_1_0_Deprecated->f.GetMaterialfv(face, pname, params);
2081}
2082
2083inline void QOpenGLFunctions_3_0::glGetMapiv(GLenum target, GLenum query, GLint *v)
2084{
2085 d_1_0_Deprecated->f.GetMapiv(target, query, v);
2086}
2087
2088inline void QOpenGLFunctions_3_0::glGetMapfv(GLenum target, GLenum query, GLfloat *v)
2089{
2090 d_1_0_Deprecated->f.GetMapfv(target, query, v);
2091}
2092
2093inline void QOpenGLFunctions_3_0::glGetMapdv(GLenum target, GLenum query, GLdouble *v)
2094{
2095 d_1_0_Deprecated->f.GetMapdv(target, query, v);
2096}
2097
2098inline void QOpenGLFunctions_3_0::glGetLightiv(GLenum light, GLenum pname, GLint *params)
2099{
2100 d_1_0_Deprecated->f.GetLightiv(light, pname, params);
2101}
2102
2103inline void QOpenGLFunctions_3_0::glGetLightfv(GLenum light, GLenum pname, GLfloat *params)
2104{
2105 d_1_0_Deprecated->f.GetLightfv(light, pname, params);
2106}
2107
2108inline void QOpenGLFunctions_3_0::glGetClipPlane(GLenum plane, GLdouble *equation)
2109{
2110 d_1_0_Deprecated->f.GetClipPlane(plane, equation);
2111}
2112
2113inline void QOpenGLFunctions_3_0::glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
2114{
2115 d_1_0_Deprecated->f.DrawPixels(width, height, format, type, pixels);
2116}
2117
2118inline void QOpenGLFunctions_3_0::glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
2119{
2120 d_1_0_Deprecated->f.CopyPixels(x, y, width, height, type);
2121}
2122
2123inline void QOpenGLFunctions_3_0::glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values)
2124{
2125 d_1_0_Deprecated->f.PixelMapusv(map, mapsize, values);
2126}
2127
2128inline void QOpenGLFunctions_3_0::glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values)
2129{
2130 d_1_0_Deprecated->f.PixelMapuiv(map, mapsize, values);
2131}
2132
2133inline void QOpenGLFunctions_3_0::glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values)
2134{
2135 d_1_0_Deprecated->f.PixelMapfv(map, mapsize, values);
2136}
2137
2138inline void QOpenGLFunctions_3_0::glPixelTransferi(GLenum pname, GLint param)
2139{
2140 d_1_0_Deprecated->f.PixelTransferi(pname, param);
2141}
2142
2143inline void QOpenGLFunctions_3_0::glPixelTransferf(GLenum pname, GLfloat param)
2144{
2145 d_1_0_Deprecated->f.PixelTransferf(pname, param);
2146}
2147
2148inline void QOpenGLFunctions_3_0::glPixelZoom(GLfloat xfactor, GLfloat yfactor)
2149{
2150 d_1_0_Deprecated->f.PixelZoom(xfactor, yfactor);
2151}
2152
2153inline void QOpenGLFunctions_3_0::glAlphaFunc(GLenum func, GLfloat ref)
2154{
2155 d_1_0_Deprecated->f.AlphaFunc(func, ref);
2156}
2157
2158inline void QOpenGLFunctions_3_0::glEvalPoint2(GLint i, GLint j)
2159{
2160 d_1_0_Deprecated->f.EvalPoint2(i, j);
2161}
2162
2163inline void QOpenGLFunctions_3_0::glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
2164{
2165 d_1_0_Deprecated->f.EvalMesh2(mode, i1, i2, j1, j2);
2166}
2167
2168inline void QOpenGLFunctions_3_0::glEvalPoint1(GLint i)
2169{
2170 d_1_0_Deprecated->f.EvalPoint1(i);
2171}
2172
2173inline void QOpenGLFunctions_3_0::glEvalMesh1(GLenum mode, GLint i1, GLint i2)
2174{
2175 d_1_0_Deprecated->f.EvalMesh1(mode, i1, i2);
2176}
2177
2178inline void QOpenGLFunctions_3_0::glEvalCoord2fv(const GLfloat *u)
2179{
2180 d_1_0_Deprecated->f.EvalCoord2fv(u);
2181}
2182
2183inline void QOpenGLFunctions_3_0::glEvalCoord2f(GLfloat u, GLfloat v)
2184{
2185 d_1_0_Deprecated->f.EvalCoord2f(u, v);
2186}
2187
2188inline void QOpenGLFunctions_3_0::glEvalCoord2dv(const GLdouble *u)
2189{
2190 d_1_0_Deprecated->f.EvalCoord2dv(u);
2191}
2192
2193inline void QOpenGLFunctions_3_0::glEvalCoord2d(GLdouble u, GLdouble v)
2194{
2195 d_1_0_Deprecated->f.EvalCoord2d(u, v);
2196}
2197
2198inline void QOpenGLFunctions_3_0::glEvalCoord1fv(const GLfloat *u)
2199{
2200 d_1_0_Deprecated->f.EvalCoord1fv(u);
2201}
2202
2203inline void QOpenGLFunctions_3_0::glEvalCoord1f(GLfloat u)
2204{
2205 d_1_0_Deprecated->f.EvalCoord1f(u);
2206}
2207
2208inline void QOpenGLFunctions_3_0::glEvalCoord1dv(const GLdouble *u)
2209{
2210 d_1_0_Deprecated->f.EvalCoord1dv(u);
2211}
2212
2213inline void QOpenGLFunctions_3_0::glEvalCoord1d(GLdouble u)
2214{
2215 d_1_0_Deprecated->f.EvalCoord1d(u);
2216}
2217
2218inline void QOpenGLFunctions_3_0::glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
2219{
2220 d_1_0_Deprecated->f.MapGrid2f(un, u1, u2, vn, v1, v2);
2221}
2222
2223inline void QOpenGLFunctions_3_0::glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
2224{
2225 d_1_0_Deprecated->f.MapGrid2d(un, u1, u2, vn, v1, v2);
2226}
2227
2228inline void QOpenGLFunctions_3_0::glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
2229{
2230 d_1_0_Deprecated->f.MapGrid1f(un, u1, u2);
2231}
2232
2233inline void QOpenGLFunctions_3_0::glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
2234{
2235 d_1_0_Deprecated->f.MapGrid1d(un, u1, u2);
2236}
2237
2238inline void QOpenGLFunctions_3_0::glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
2239{
2240 d_1_0_Deprecated->f.Map2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
2241}
2242
2243inline void QOpenGLFunctions_3_0::glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
2244{
2245 d_1_0_Deprecated->f.Map2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
2246}
2247
2248inline void QOpenGLFunctions_3_0::glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
2249{
2250 d_1_0_Deprecated->f.Map1f(target, u1, u2, stride, order, points);
2251}
2252
2253inline void QOpenGLFunctions_3_0::glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
2254{
2255 d_1_0_Deprecated->f.Map1d(target, u1, u2, stride, order, points);
2256}
2257
2258inline void QOpenGLFunctions_3_0::glPushAttrib(GLbitfield mask)
2259{
2260 d_1_0_Deprecated->f.PushAttrib(mask);
2261}
2262
2263inline void QOpenGLFunctions_3_0::glPopAttrib()
2264{
2265 d_1_0_Deprecated->f.PopAttrib();
2266}
2267
2268inline void QOpenGLFunctions_3_0::glAccum(GLenum op, GLfloat value)
2269{
2270 d_1_0_Deprecated->f.Accum(op, value);
2271}
2272
2273inline void QOpenGLFunctions_3_0::glIndexMask(GLuint mask)
2274{
2275 d_1_0_Deprecated->f.IndexMask(mask);
2276}
2277
2278inline void QOpenGLFunctions_3_0::glClearIndex(GLfloat c)
2279{
2280 d_1_0_Deprecated->f.ClearIndex(c);
2281}
2282
2283inline void QOpenGLFunctions_3_0::glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
2284{
2285 d_1_0_Deprecated->f.ClearAccum(red, green, blue, alpha);
2286}
2287
2288inline void QOpenGLFunctions_3_0::glPushName(GLuint name)
2289{
2290 d_1_0_Deprecated->f.PushName(name);
2291}
2292
2293inline void QOpenGLFunctions_3_0::glPopName()
2294{
2295 d_1_0_Deprecated->f.PopName();
2296}
2297
2298inline void QOpenGLFunctions_3_0::glPassThrough(GLfloat token)
2299{
2300 d_1_0_Deprecated->f.PassThrough(token);
2301}
2302
2303inline void QOpenGLFunctions_3_0::glLoadName(GLuint name)
2304{
2305 d_1_0_Deprecated->f.LoadName(name);
2306}
2307
2308inline void QOpenGLFunctions_3_0::glInitNames()
2309{
2310 d_1_0_Deprecated->f.InitNames();
2311}
2312
2313inline GLint QOpenGLFunctions_3_0::glRenderMode(GLenum mode)
2314{
2315 return d_1_0_Deprecated->f.RenderMode(mode);
2316}
2317
2318inline void QOpenGLFunctions_3_0::glSelectBuffer(GLsizei size, GLuint *buffer)
2319{
2320 d_1_0_Deprecated->f.SelectBuffer(size, buffer);
2321}
2322
2323inline void QOpenGLFunctions_3_0::glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
2324{
2325 d_1_0_Deprecated->f.FeedbackBuffer(size, type, buffer);
2326}
2327
2328inline void QOpenGLFunctions_3_0::glTexGeniv(GLenum coord, GLenum pname, const GLint *params)
2329{
2330 d_1_0_Deprecated->f.TexGeniv(coord, pname, params);
2331}
2332
2333inline void QOpenGLFunctions_3_0::glTexGeni(GLenum coord, GLenum pname, GLint param)
2334{
2335 d_1_0_Deprecated->f.TexGeni(coord, pname, param);
2336}
2337
2338inline void QOpenGLFunctions_3_0::glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
2339{
2340 d_1_0_Deprecated->f.TexGenfv(coord, pname, params);
2341}
2342
2343inline void QOpenGLFunctions_3_0::glTexGenf(GLenum coord, GLenum pname, GLfloat param)
2344{
2345 d_1_0_Deprecated->f.TexGenf(coord, pname, param);
2346}
2347
2348inline void QOpenGLFunctions_3_0::glTexGendv(GLenum coord, GLenum pname, const GLdouble *params)
2349{
2350 d_1_0_Deprecated->f.TexGendv(coord, pname, params);
2351}
2352
2353inline void QOpenGLFunctions_3_0::glTexGend(GLenum coord, GLenum pname, GLdouble param)
2354{
2355 d_1_0_Deprecated->f.TexGend(coord, pname, param);
2356}
2357
2358inline void QOpenGLFunctions_3_0::glTexEnviv(GLenum target, GLenum pname, const GLint *params)
2359{
2360 d_1_0_Deprecated->f.TexEnviv(target, pname, params);
2361}
2362
2363inline void QOpenGLFunctions_3_0::glTexEnvi(GLenum target, GLenum pname, GLint param)
2364{
2365 d_1_0_Deprecated->f.TexEnvi(target, pname, param);
2366}
2367
2368inline void QOpenGLFunctions_3_0::glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
2369{
2370 d_1_0_Deprecated->f.TexEnvfv(target, pname, params);
2371}
2372
2373inline void QOpenGLFunctions_3_0::glTexEnvf(GLenum target, GLenum pname, GLfloat param)
2374{
2375 d_1_0_Deprecated->f.TexEnvf(target, pname, param);
2376}
2377
2378inline void QOpenGLFunctions_3_0::glShadeModel(GLenum mode)
2379{
2380 d_1_0_Deprecated->f.ShadeModel(mode);
2381}
2382
2383inline void QOpenGLFunctions_3_0::glPolygonStipple(const GLubyte *mask)
2384{
2385 d_1_0_Deprecated->f.PolygonStipple(mask);
2386}
2387
2388inline void QOpenGLFunctions_3_0::glMaterialiv(GLenum face, GLenum pname, const GLint *params)
2389{
2390 d_1_0_Deprecated->f.Materialiv(face, pname, params);
2391}
2392
2393inline void QOpenGLFunctions_3_0::glMateriali(GLenum face, GLenum pname, GLint param)
2394{
2395 d_1_0_Deprecated->f.Materiali(face, pname, param);
2396}
2397
2398inline void QOpenGLFunctions_3_0::glMaterialfv(GLenum face, GLenum pname, const GLfloat *params)
2399{
2400 d_1_0_Deprecated->f.Materialfv(face, pname, params);
2401}
2402
2403inline void QOpenGLFunctions_3_0::glMaterialf(GLenum face, GLenum pname, GLfloat param)
2404{
2405 d_1_0_Deprecated->f.Materialf(face, pname, param);
2406}
2407
2408inline void QOpenGLFunctions_3_0::glLineStipple(GLint factor, GLushort pattern)
2409{
2410 d_1_0_Deprecated->f.LineStipple(factor, pattern);
2411}
2412
2413inline void QOpenGLFunctions_3_0::glLightModeliv(GLenum pname, const GLint *params)
2414{
2415 d_1_0_Deprecated->f.LightModeliv(pname, params);
2416}
2417
2418inline void QOpenGLFunctions_3_0::glLightModeli(GLenum pname, GLint param)
2419{
2420 d_1_0_Deprecated->f.LightModeli(pname, param);
2421}
2422
2423inline void QOpenGLFunctions_3_0::glLightModelfv(GLenum pname, const GLfloat *params)
2424{
2425 d_1_0_Deprecated->f.LightModelfv(pname, params);
2426}
2427
2428inline void QOpenGLFunctions_3_0::glLightModelf(GLenum pname, GLfloat param)
2429{
2430 d_1_0_Deprecated->f.LightModelf(pname, param);
2431}
2432
2433inline void QOpenGLFunctions_3_0::glLightiv(GLenum light, GLenum pname, const GLint *params)
2434{
2435 d_1_0_Deprecated->f.Lightiv(light, pname, params);
2436}
2437
2438inline void QOpenGLFunctions_3_0::glLighti(GLenum light, GLenum pname, GLint param)
2439{
2440 d_1_0_Deprecated->f.Lighti(light, pname, param);
2441}
2442
2443inline void QOpenGLFunctions_3_0::glLightfv(GLenum light, GLenum pname, const GLfloat *params)
2444{
2445 d_1_0_Deprecated->f.Lightfv(light, pname, params);
2446}
2447
2448inline void QOpenGLFunctions_3_0::glLightf(GLenum light, GLenum pname, GLfloat param)
2449{
2450 d_1_0_Deprecated->f.Lightf(light, pname, param);
2451}
2452
2453inline void QOpenGLFunctions_3_0::glFogiv(GLenum pname, const GLint *params)
2454{
2455 d_1_0_Deprecated->f.Fogiv(pname, params);
2456}
2457
2458inline void QOpenGLFunctions_3_0::glFogi(GLenum pname, GLint param)
2459{
2460 d_1_0_Deprecated->f.Fogi(pname, param);
2461}
2462
2463inline void QOpenGLFunctions_3_0::glFogfv(GLenum pname, const GLfloat *params)
2464{
2465 d_1_0_Deprecated->f.Fogfv(pname, params);
2466}
2467
2468inline void QOpenGLFunctions_3_0::glFogf(GLenum pname, GLfloat param)
2469{
2470 d_1_0_Deprecated->f.Fogf(pname, param);
2471}
2472
2473inline void QOpenGLFunctions_3_0::glColorMaterial(GLenum face, GLenum mode)
2474{
2475 d_1_0_Deprecated->f.ColorMaterial(face, mode);
2476}
2477
2478inline void QOpenGLFunctions_3_0::glClipPlane(GLenum plane, const GLdouble *equation)
2479{
2480 d_1_0_Deprecated->f.ClipPlane(plane, equation);
2481}
2482
2483inline void QOpenGLFunctions_3_0::glVertex4sv(const GLshort *v)
2484{
2485 d_1_0_Deprecated->f.Vertex4sv(v);
2486}
2487
2488inline void QOpenGLFunctions_3_0::glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
2489{
2490 d_1_0_Deprecated->f.Vertex4s(x, y, z, w);
2491}
2492
2493inline void QOpenGLFunctions_3_0::glVertex4iv(const GLint *v)
2494{
2495 d_1_0_Deprecated->f.Vertex4iv(v);
2496}
2497
2498inline void QOpenGLFunctions_3_0::glVertex4i(GLint x, GLint y, GLint z, GLint w)
2499{
2500 d_1_0_Deprecated->f.Vertex4i(x, y, z, w);
2501}
2502
2503inline void QOpenGLFunctions_3_0::glVertex4fv(const GLfloat *v)
2504{
2505 d_1_0_Deprecated->f.Vertex4fv(v);
2506}
2507
2508inline void QOpenGLFunctions_3_0::glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
2509{
2510 d_1_0_Deprecated->f.Vertex4f(x, y, z, w);
2511}
2512
2513inline void QOpenGLFunctions_3_0::glVertex4dv(const GLdouble *v)
2514{
2515 d_1_0_Deprecated->f.Vertex4dv(v);
2516}
2517
2518inline void QOpenGLFunctions_3_0::glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
2519{
2520 d_1_0_Deprecated->f.Vertex4d(x, y, z, w);
2521}
2522
2523inline void QOpenGLFunctions_3_0::glVertex3sv(const GLshort *v)
2524{
2525 d_1_0_Deprecated->f.Vertex3sv(v);
2526}
2527
2528inline void QOpenGLFunctions_3_0::glVertex3s(GLshort x, GLshort y, GLshort z)
2529{
2530 d_1_0_Deprecated->f.Vertex3s(x, y, z);
2531}
2532
2533inline void QOpenGLFunctions_3_0::glVertex3iv(const GLint *v)
2534{
2535 d_1_0_Deprecated->f.Vertex3iv(v);
2536}
2537
2538inline void QOpenGLFunctions_3_0::glVertex3i(GLint x, GLint y, GLint z)
2539{
2540 d_1_0_Deprecated->f.Vertex3i(x, y, z);
2541}
2542
2543inline void QOpenGLFunctions_3_0::glVertex3fv(const GLfloat *v)
2544{
2545 d_1_0_Deprecated->f.Vertex3fv(v);
2546}
2547
2548inline void QOpenGLFunctions_3_0::glVertex3f(GLfloat x, GLfloat y, GLfloat z)
2549{
2550 d_1_0_Deprecated->f.Vertex3f(x, y, z);
2551}
2552
2553inline void QOpenGLFunctions_3_0::glVertex3dv(const GLdouble *v)
2554{
2555 d_1_0_Deprecated->f.Vertex3dv(v);
2556}
2557
2558inline void QOpenGLFunctions_3_0::glVertex3d(GLdouble x, GLdouble y, GLdouble z)
2559{
2560 d_1_0_Deprecated->f.Vertex3d(x, y, z);
2561}
2562
2563inline void QOpenGLFunctions_3_0::glVertex2sv(const GLshort *v)
2564{
2565 d_1_0_Deprecated->f.Vertex2sv(v);
2566}
2567
2568inline void QOpenGLFunctions_3_0::glVertex2s(GLshort x, GLshort y)
2569{
2570 d_1_0_Deprecated->f.Vertex2s(x, y);
2571}
2572
2573inline void QOpenGLFunctions_3_0::glVertex2iv(const GLint *v)
2574{
2575 d_1_0_Deprecated->f.Vertex2iv(v);
2576}
2577
2578inline void QOpenGLFunctions_3_0::glVertex2i(GLint x, GLint y)
2579{
2580 d_1_0_Deprecated->f.Vertex2i(x, y);
2581}
2582
2583inline void QOpenGLFunctions_3_0::glVertex2fv(const GLfloat *v)
2584{
2585 d_1_0_Deprecated->f.Vertex2fv(v);
2586}
2587
2588inline void QOpenGLFunctions_3_0::glVertex2f(GLfloat x, GLfloat y)
2589{
2590 d_1_0_Deprecated->f.Vertex2f(x, y);
2591}
2592
2593inline void QOpenGLFunctions_3_0::glVertex2dv(const GLdouble *v)
2594{
2595 d_1_0_Deprecated->f.Vertex2dv(v);
2596}
2597
2598inline void QOpenGLFunctions_3_0::glVertex2d(GLdouble x, GLdouble y)
2599{
2600 d_1_0_Deprecated->f.Vertex2d(x, y);
2601}
2602
2603inline void QOpenGLFunctions_3_0::glTexCoord4sv(const GLshort *v)
2604{
2605 d_1_0_Deprecated->f.TexCoord4sv(v);
2606}
2607
2608inline void QOpenGLFunctions_3_0::glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
2609{
2610 d_1_0_Deprecated->f.TexCoord4s(s, t, r, q);
2611}
2612
2613inline void QOpenGLFunctions_3_0::glTexCoord4iv(const GLint *v)
2614{
2615 d_1_0_Deprecated->f.TexCoord4iv(v);
2616}
2617
2618inline void QOpenGLFunctions_3_0::glTexCoord4i(GLint s, GLint t, GLint r, GLint q)
2619{
2620 d_1_0_Deprecated->f.TexCoord4i(s, t, r, q);
2621}
2622
2623inline void QOpenGLFunctions_3_0::glTexCoord4fv(const GLfloat *v)
2624{
2625 d_1_0_Deprecated->f.TexCoord4fv(v);
2626}
2627
2628inline void QOpenGLFunctions_3_0::glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
2629{
2630 d_1_0_Deprecated->f.TexCoord4f(s, t, r, q);
2631}
2632
2633inline void QOpenGLFunctions_3_0::glTexCoord4dv(const GLdouble *v)
2634{
2635 d_1_0_Deprecated->f.TexCoord4dv(v);
2636}
2637
2638inline void QOpenGLFunctions_3_0::glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
2639{
2640 d_1_0_Deprecated->f.TexCoord4d(s, t, r, q);
2641}
2642
2643inline void QOpenGLFunctions_3_0::glTexCoord3sv(const GLshort *v)
2644{
2645 d_1_0_Deprecated->f.TexCoord3sv(v);
2646}
2647
2648inline void QOpenGLFunctions_3_0::glTexCoord3s(GLshort s, GLshort t, GLshort r)
2649{
2650 d_1_0_Deprecated->f.TexCoord3s(s, t, r);
2651}
2652
2653inline void QOpenGLFunctions_3_0::glTexCoord3iv(const GLint *v)
2654{
2655 d_1_0_Deprecated->f.TexCoord3iv(v);
2656}
2657
2658inline void QOpenGLFunctions_3_0::glTexCoord3i(GLint s, GLint t, GLint r)
2659{
2660 d_1_0_Deprecated->f.TexCoord3i(s, t, r);
2661}
2662
2663inline void QOpenGLFunctions_3_0::glTexCoord3fv(const GLfloat *v)
2664{
2665 d_1_0_Deprecated->f.TexCoord3fv(v);
2666}
2667
2668inline void QOpenGLFunctions_3_0::glTexCoord3f(GLfloat s, GLfloat t, GLfloat r)
2669{
2670 d_1_0_Deprecated->f.TexCoord3f(s, t, r);
2671}
2672
2673inline void QOpenGLFunctions_3_0::glTexCoord3dv(const GLdouble *v)
2674{
2675 d_1_0_Deprecated->f.TexCoord3dv(v);
2676}
2677
2678inline void QOpenGLFunctions_3_0::glTexCoord3d(GLdouble s, GLdouble t, GLdouble r)
2679{
2680 d_1_0_Deprecated->f.TexCoord3d(s, t, r);
2681}
2682
2683inline void QOpenGLFunctions_3_0::glTexCoord2sv(const GLshort *v)
2684{
2685 d_1_0_Deprecated->f.TexCoord2sv(v);
2686}
2687
2688inline void QOpenGLFunctions_3_0::glTexCoord2s(GLshort s, GLshort t)
2689{
2690 d_1_0_Deprecated->f.TexCoord2s(s, t);
2691}
2692
2693inline void QOpenGLFunctions_3_0::glTexCoord2iv(const GLint *v)
2694{
2695 d_1_0_Deprecated->f.TexCoord2iv(v);
2696}
2697
2698inline void QOpenGLFunctions_3_0::glTexCoord2i(GLint s, GLint t)
2699{
2700 d_1_0_Deprecated->f.TexCoord2i(s, t);
2701}
2702
2703inline void QOpenGLFunctions_3_0::glTexCoord2fv(const GLfloat *v)
2704{
2705 d_1_0_Deprecated->f.TexCoord2fv(v);
2706}
2707
2708inline void QOpenGLFunctions_3_0::glTexCoord2f(GLfloat s, GLfloat t)
2709{
2710 d_1_0_Deprecated->f.TexCoord2f(s, t);
2711}
2712
2713inline void QOpenGLFunctions_3_0::glTexCoord2dv(const GLdouble *v)
2714{
2715 d_1_0_Deprecated->f.TexCoord2dv(v);
2716}
2717
2718inline void QOpenGLFunctions_3_0::glTexCoord2d(GLdouble s, GLdouble t)
2719{
2720 d_1_0_Deprecated->f.TexCoord2d(s, t);
2721}
2722
2723inline void QOpenGLFunctions_3_0::glTexCoord1sv(const GLshort *v)
2724{
2725 d_1_0_Deprecated->f.TexCoord1sv(v);
2726}
2727
2728inline void QOpenGLFunctions_3_0::glTexCoord1s(GLshort s)
2729{
2730 d_1_0_Deprecated->f.TexCoord1s(s);
2731}
2732
2733inline void QOpenGLFunctions_3_0::glTexCoord1iv(const GLint *v)
2734{
2735 d_1_0_Deprecated->f.TexCoord1iv(v);
2736}
2737
2738inline void QOpenGLFunctions_3_0::glTexCoord1i(GLint s)
2739{
2740 d_1_0_Deprecated->f.TexCoord1i(s);
2741}
2742
2743inline void QOpenGLFunctions_3_0::glTexCoord1fv(const GLfloat *v)
2744{
2745 d_1_0_Deprecated->f.TexCoord1fv(v);
2746}
2747
2748inline void QOpenGLFunctions_3_0::glTexCoord1f(GLfloat s)
2749{
2750 d_1_0_Deprecated->f.TexCoord1f(s);
2751}
2752
2753inline void QOpenGLFunctions_3_0::glTexCoord1dv(const GLdouble *v)
2754{
2755 d_1_0_Deprecated->f.TexCoord1dv(v);
2756}
2757
2758inline void QOpenGLFunctions_3_0::glTexCoord1d(GLdouble s)
2759{
2760 d_1_0_Deprecated->f.TexCoord1d(s);
2761}
2762
2763inline void QOpenGLFunctions_3_0::glRectsv(const GLshort *v1, const GLshort *v2)
2764{
2765 d_1_0_Deprecated->f.Rectsv(v1, v2);
2766}
2767
2768inline void QOpenGLFunctions_3_0::glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
2769{
2770 d_1_0_Deprecated->f.Rects(x1, y1, x2, y2);
2771}
2772
2773inline void QOpenGLFunctions_3_0::glRectiv(const GLint *v1, const GLint *v2)
2774{
2775 d_1_0_Deprecated->f.Rectiv(v1, v2);
2776}
2777
2778inline void QOpenGLFunctions_3_0::glRecti(GLint x1, GLint y1, GLint x2, GLint y2)
2779{
2780 d_1_0_Deprecated->f.Recti(x1, y1, x2, y2);
2781}
2782
2783inline void QOpenGLFunctions_3_0::glRectfv(const GLfloat *v1, const GLfloat *v2)
2784{
2785 d_1_0_Deprecated->f.Rectfv(v1, v2);
2786}
2787
2788inline void QOpenGLFunctions_3_0::glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
2789{
2790 d_1_0_Deprecated->f.Rectf(x1, y1, x2, y2);
2791}
2792
2793inline void QOpenGLFunctions_3_0::glRectdv(const GLdouble *v1, const GLdouble *v2)
2794{
2795 d_1_0_Deprecated->f.Rectdv(v1, v2);
2796}
2797
2798inline void QOpenGLFunctions_3_0::glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
2799{
2800 d_1_0_Deprecated->f.Rectd(x1, y1, x2, y2);
2801}
2802
2803inline void QOpenGLFunctions_3_0::glRasterPos4sv(const GLshort *v)
2804{
2805 d_1_0_Deprecated->f.RasterPos4sv(v);
2806}
2807
2808inline void QOpenGLFunctions_3_0::glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
2809{
2810 d_1_0_Deprecated->f.RasterPos4s(x, y, z, w);
2811}
2812
2813inline void QOpenGLFunctions_3_0::glRasterPos4iv(const GLint *v)
2814{
2815 d_1_0_Deprecated->f.RasterPos4iv(v);
2816}
2817
2818inline void QOpenGLFunctions_3_0::glRasterPos4i(GLint x, GLint y, GLint z, GLint w)
2819{
2820 d_1_0_Deprecated->f.RasterPos4i(x, y, z, w);
2821}
2822
2823inline void QOpenGLFunctions_3_0::glRasterPos4fv(const GLfloat *v)
2824{
2825 d_1_0_Deprecated->f.RasterPos4fv(v);
2826}
2827
2828inline void QOpenGLFunctions_3_0::glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
2829{
2830 d_1_0_Deprecated->f.RasterPos4f(x, y, z, w);
2831}
2832
2833inline void QOpenGLFunctions_3_0::glRasterPos4dv(const GLdouble *v)
2834{
2835 d_1_0_Deprecated->f.RasterPos4dv(v);
2836}
2837
2838inline void QOpenGLFunctions_3_0::glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
2839{
2840 d_1_0_Deprecated->f.RasterPos4d(x, y, z, w);
2841}
2842
2843inline void QOpenGLFunctions_3_0::glRasterPos3sv(const GLshort *v)
2844{
2845 d_1_0_Deprecated->f.RasterPos3sv(v);
2846}
2847
2848inline void QOpenGLFunctions_3_0::glRasterPos3s(GLshort x, GLshort y, GLshort z)
2849{
2850 d_1_0_Deprecated->f.RasterPos3s(x, y, z);
2851}
2852
2853inline void QOpenGLFunctions_3_0::glRasterPos3iv(const GLint *v)
2854{
2855 d_1_0_Deprecated->f.RasterPos3iv(v);
2856}
2857
2858inline void QOpenGLFunctions_3_0::glRasterPos3i(GLint x, GLint y, GLint z)
2859{
2860 d_1_0_Deprecated->f.RasterPos3i(x, y, z);
2861}
2862
2863inline void QOpenGLFunctions_3_0::glRasterPos3fv(const GLfloat *v)
2864{
2865 d_1_0_Deprecated->f.RasterPos3fv(v);
2866}
2867
2868inline void QOpenGLFunctions_3_0::glRasterPos3f(GLfloat x, GLfloat y, GLfloat z)
2869{
2870 d_1_0_Deprecated->f.RasterPos3f(x, y, z);
2871}
2872
2873inline void QOpenGLFunctions_3_0::glRasterPos3dv(const GLdouble *v)
2874{
2875 d_1_0_Deprecated->f.RasterPos3dv(v);
2876}
2877
2878inline void QOpenGLFunctions_3_0::glRasterPos3d(GLdouble x, GLdouble y, GLdouble z)
2879{
2880 d_1_0_Deprecated->f.RasterPos3d(x, y, z);
2881}
2882
2883inline void QOpenGLFunctions_3_0::glRasterPos2sv(const GLshort *v)
2884{
2885 d_1_0_Deprecated->f.RasterPos2sv(v);
2886}
2887
2888inline void QOpenGLFunctions_3_0::glRasterPos2s(GLshort x, GLshort y)
2889{
2890 d_1_0_Deprecated->f.RasterPos2s(x, y);
2891}
2892
2893inline void QOpenGLFunctions_3_0::glRasterPos2iv(const GLint *v)
2894{
2895 d_1_0_Deprecated->f.RasterPos2iv(v);
2896}
2897
2898inline void QOpenGLFunctions_3_0::glRasterPos2i(GLint x, GLint y)
2899{
2900 d_1_0_Deprecated->f.RasterPos2i(x, y);
2901}
2902
2903inline void QOpenGLFunctions_3_0::glRasterPos2fv(const GLfloat *v)
2904{
2905 d_1_0_Deprecated->f.RasterPos2fv(v);
2906}
2907
2908inline void QOpenGLFunctions_3_0::glRasterPos2f(GLfloat x, GLfloat y)
2909{
2910 d_1_0_Deprecated->f.RasterPos2f(x, y);
2911}
2912
2913inline void QOpenGLFunctions_3_0::glRasterPos2dv(const GLdouble *v)
2914{
2915 d_1_0_Deprecated->f.RasterPos2dv(v);
2916}
2917
2918inline void QOpenGLFunctions_3_0::glRasterPos2d(GLdouble x, GLdouble y)
2919{
2920 d_1_0_Deprecated->f.RasterPos2d(x, y);
2921}
2922
2923inline void QOpenGLFunctions_3_0::glNormal3sv(const GLshort *v)
2924{
2925 d_1_0_Deprecated->f.Normal3sv(v);
2926}
2927
2928inline void QOpenGLFunctions_3_0::glNormal3s(GLshort nx, GLshort ny, GLshort nz)
2929{
2930 d_1_0_Deprecated->f.Normal3s(nx, ny, nz);
2931}
2932
2933inline void QOpenGLFunctions_3_0::glNormal3iv(const GLint *v)
2934{
2935 d_1_0_Deprecated->f.Normal3iv(v);
2936}
2937
2938inline void QOpenGLFunctions_3_0::glNormal3i(GLint nx, GLint ny, GLint nz)
2939{
2940 d_1_0_Deprecated->f.Normal3i(nx, ny, nz);
2941}
2942
2943inline void QOpenGLFunctions_3_0::glNormal3fv(const GLfloat *v)
2944{
2945 d_1_0_Deprecated->f.Normal3fv(v);
2946}
2947
2948inline void QOpenGLFunctions_3_0::glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
2949{
2950 d_1_0_Deprecated->f.Normal3f(nx, ny, nz);
2951}
2952
2953inline void QOpenGLFunctions_3_0::glNormal3dv(const GLdouble *v)
2954{
2955 d_1_0_Deprecated->f.Normal3dv(v);
2956}
2957
2958inline void QOpenGLFunctions_3_0::glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)
2959{
2960 d_1_0_Deprecated->f.Normal3d(nx, ny, nz);
2961}
2962
2963inline void QOpenGLFunctions_3_0::glNormal3bv(const GLbyte *v)
2964{
2965 d_1_0_Deprecated->f.Normal3bv(v);
2966}
2967
2968inline void QOpenGLFunctions_3_0::glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)
2969{
2970 d_1_0_Deprecated->f.Normal3b(nx, ny, nz);
2971}
2972
2973inline void QOpenGLFunctions_3_0::glIndexsv(const GLshort *c)
2974{
2975 d_1_0_Deprecated->f.Indexsv(c);
2976}
2977
2978inline void QOpenGLFunctions_3_0::glIndexs(GLshort c)
2979{
2980 d_1_0_Deprecated->f.Indexs(c);
2981}
2982
2983inline void QOpenGLFunctions_3_0::glIndexiv(const GLint *c)
2984{
2985 d_1_0_Deprecated->f.Indexiv(c);
2986}
2987
2988inline void QOpenGLFunctions_3_0::glIndexi(GLint c)
2989{
2990 d_1_0_Deprecated->f.Indexi(c);
2991}
2992
2993inline void QOpenGLFunctions_3_0::glIndexfv(const GLfloat *c)
2994{
2995 d_1_0_Deprecated->f.Indexfv(c);
2996}
2997
2998inline void QOpenGLFunctions_3_0::glIndexf(GLfloat c)
2999{
3000 d_1_0_Deprecated->f.Indexf(c);
3001}
3002
3003inline void QOpenGLFunctions_3_0::glIndexdv(const GLdouble *c)
3004{
3005 d_1_0_Deprecated->f.Indexdv(c);
3006}
3007
3008inline void QOpenGLFunctions_3_0::glIndexd(GLdouble c)
3009{
3010 d_1_0_Deprecated->f.Indexd(c);
3011}
3012
3013inline void QOpenGLFunctions_3_0::glEnd()
3014{
3015 d_1_0_Deprecated->f.End();
3016}
3017
3018inline void QOpenGLFunctions_3_0::glEdgeFlagv(const GLboolean *flag)
3019{
3020 d_1_0_Deprecated->f.EdgeFlagv(flag);
3021}
3022
3023inline void QOpenGLFunctions_3_0::glEdgeFlag(GLboolean flag)
3024{
3025 d_1_0_Deprecated->f.EdgeFlag(flag);
3026}
3027
3028inline void QOpenGLFunctions_3_0::glColor4usv(const GLushort *v)
3029{
3030 d_1_0_Deprecated->f.Color4usv(v);
3031}
3032
3033inline void QOpenGLFunctions_3_0::glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
3034{
3035 d_1_0_Deprecated->f.Color4us(red, green, blue, alpha);
3036}
3037
3038inline void QOpenGLFunctions_3_0::glColor4uiv(const GLuint *v)
3039{
3040 d_1_0_Deprecated->f.Color4uiv(v);
3041}
3042
3043inline void QOpenGLFunctions_3_0::glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
3044{
3045 d_1_0_Deprecated->f.Color4ui(red, green, blue, alpha);
3046}
3047
3048inline void QOpenGLFunctions_3_0::glColor4ubv(const GLubyte *v)
3049{
3050 d_1_0_Deprecated->f.Color4ubv(v);
3051}
3052
3053inline void QOpenGLFunctions_3_0::glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
3054{
3055 d_1_0_Deprecated->f.Color4ub(red, green, blue, alpha);
3056}
3057
3058inline void QOpenGLFunctions_3_0::glColor4sv(const GLshort *v)
3059{
3060 d_1_0_Deprecated->f.Color4sv(v);
3061}
3062
3063inline void QOpenGLFunctions_3_0::glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
3064{
3065 d_1_0_Deprecated->f.Color4s(red, green, blue, alpha);
3066}
3067
3068inline void QOpenGLFunctions_3_0::glColor4iv(const GLint *v)
3069{
3070 d_1_0_Deprecated->f.Color4iv(v);
3071}
3072
3073inline void QOpenGLFunctions_3_0::glColor4i(GLint red, GLint green, GLint blue, GLint alpha)
3074{
3075 d_1_0_Deprecated->f.Color4i(red, green, blue, alpha);
3076}
3077
3078inline void QOpenGLFunctions_3_0::glColor4fv(const GLfloat *v)
3079{
3080 d_1_0_Deprecated->f.Color4fv(v);
3081}
3082
3083inline void QOpenGLFunctions_3_0::glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
3084{
3085 d_1_0_Deprecated->f.Color4f(red, green, blue, alpha);
3086}
3087
3088inline void QOpenGLFunctions_3_0::glColor4dv(const GLdouble *v)
3089{
3090 d_1_0_Deprecated->f.Color4dv(v);
3091}
3092
3093inline void QOpenGLFunctions_3_0::glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
3094{
3095 d_1_0_Deprecated->f.Color4d(red, green, blue, alpha);
3096}
3097
3098inline void QOpenGLFunctions_3_0::glColor4bv(const GLbyte *v)
3099{
3100 d_1_0_Deprecated->f.Color4bv(v);
3101}
3102
3103inline void QOpenGLFunctions_3_0::glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
3104{
3105 d_1_0_Deprecated->f.Color4b(red, green, blue, alpha);
3106}
3107
3108inline void QOpenGLFunctions_3_0::glColor3usv(const GLushort *v)
3109{
3110 d_1_0_Deprecated->f.Color3usv(v);
3111}
3112
3113inline void QOpenGLFunctions_3_0::glColor3us(GLushort red, GLushort green, GLushort blue)
3114{
3115 d_1_0_Deprecated->f.Color3us(red, green, blue);
3116}
3117
3118inline void QOpenGLFunctions_3_0::glColor3uiv(const GLuint *v)
3119{
3120 d_1_0_Deprecated->f.Color3uiv(v);
3121}
3122
3123inline void QOpenGLFunctions_3_0::glColor3ui(GLuint red, GLuint green, GLuint blue)
3124{
3125 d_1_0_Deprecated->f.Color3ui(red, green, blue);
3126}
3127
3128inline void QOpenGLFunctions_3_0::glColor3ubv(const GLubyte *v)
3129{
3130 d_1_0_Deprecated->f.Color3ubv(v);
3131}
3132
3133inline void QOpenGLFunctions_3_0::glColor3ub(GLubyte red, GLubyte green, GLubyte blue)
3134{
3135 d_1_0_Deprecated->f.Color3ub(red, green, blue);
3136}
3137
3138inline void QOpenGLFunctions_3_0::glColor3sv(const GLshort *v)
3139{
3140 d_1_0_Deprecated->f.Color3sv(v);
3141}
3142
3143inline void QOpenGLFunctions_3_0::glColor3s(GLshort red, GLshort green, GLshort blue)
3144{
3145 d_1_0_Deprecated->f.Color3s(red, green, blue);
3146}
3147
3148inline void QOpenGLFunctions_3_0::glColor3iv(const GLint *v)
3149{
3150 d_1_0_Deprecated->f.Color3iv(v);
3151}
3152
3153inline void QOpenGLFunctions_3_0::glColor3i(GLint red, GLint green, GLint blue)
3154{
3155 d_1_0_Deprecated->f.Color3i(red, green, blue);
3156}
3157
3158inline void QOpenGLFunctions_3_0::glColor3fv(const GLfloat *v)
3159{
3160 d_1_0_Deprecated->f.Color3fv(v);
3161}
3162
3163inline void QOpenGLFunctions_3_0::glColor3f(GLfloat red, GLfloat green, GLfloat blue)
3164{
3165 d_1_0_Deprecated->f.Color3f(red, green, blue);
3166}
3167
3168inline void QOpenGLFunctions_3_0::glColor3dv(const GLdouble *v)
3169{
3170 d_1_0_Deprecated->f.Color3dv(v);
3171}
3172
3173inline void QOpenGLFunctions_3_0::glColor3d(GLdouble red, GLdouble green, GLdouble blue)
3174{
3175 d_1_0_Deprecated->f.Color3d(red, green, blue);
3176}
3177
3178inline void QOpenGLFunctions_3_0::glColor3bv(const GLbyte *v)
3179{
3180 d_1_0_Deprecated->f.Color3bv(v);
3181}
3182
3183inline void QOpenGLFunctions_3_0::glColor3b(GLbyte red, GLbyte green, GLbyte blue)
3184{
3185 d_1_0_Deprecated->f.Color3b(red, green, blue);
3186}
3187
3188inline void QOpenGLFunctions_3_0::glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
3189{
3190 d_1_0_Deprecated->f.Bitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
3191}
3192
3193inline void QOpenGLFunctions_3_0::glBegin(GLenum mode)
3194{
3195 d_1_0_Deprecated->f.Begin(mode);
3196}
3197
3198inline void QOpenGLFunctions_3_0::glListBase(GLuint base)
3199{
3200 d_1_0_Deprecated->f.ListBase(base);
3201}
3202
3203inline GLuint QOpenGLFunctions_3_0::glGenLists(GLsizei range)
3204{
3205 return d_1_0_Deprecated->f.GenLists(range);
3206}
3207
3208inline void QOpenGLFunctions_3_0::glDeleteLists(GLuint list, GLsizei range)
3209{
3210 d_1_0_Deprecated->f.DeleteLists(list, range);
3211}
3212
3213inline void QOpenGLFunctions_3_0::glCallLists(GLsizei n, GLenum type, const GLvoid *lists)
3214{
3215 d_1_0_Deprecated->f.CallLists(n, type, lists);
3216}
3217
3218inline void QOpenGLFunctions_3_0::glCallList(GLuint list)
3219{
3220 d_1_0_Deprecated->f.CallList(list);
3221}
3222
3223inline void QOpenGLFunctions_3_0::glEndList()
3224{
3225 d_1_0_Deprecated->f.EndList();
3226}
3227
3228inline void QOpenGLFunctions_3_0::glNewList(GLuint list, GLenum mode)
3229{
3230 d_1_0_Deprecated->f.NewList(list, mode);
3231}
3232
3233
3234// OpenGL 1.1 deprecated functions
3235inline void QOpenGLFunctions_3_0::glPushClientAttrib(GLbitfield mask)
3236{
3237 d_1_1_Deprecated->f.PushClientAttrib(mask);
3238}
3239
3240inline void QOpenGLFunctions_3_0::glPopClientAttrib()
3241{
3242 d_1_1_Deprecated->f.PopClientAttrib();
3243}
3244
3245inline void QOpenGLFunctions_3_0::glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities)
3246{
3247 d_1_1_Deprecated->f.PrioritizeTextures(n, textures, priorities);
3248}
3249
3250inline GLboolean QOpenGLFunctions_3_0::glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences)
3251{
3252 return d_1_1_Deprecated->f.AreTexturesResident(n, textures, residences);
3253}
3254
3255inline void QOpenGLFunctions_3_0::glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
3256{
3257 d_1_1_Deprecated->f.VertexPointer(size, type, stride, pointer);
3258}
3259
3260inline void QOpenGLFunctions_3_0::glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
3261{
3262 d_1_1_Deprecated->f.TexCoordPointer(size, type, stride, pointer);
3263}
3264
3265inline void QOpenGLFunctions_3_0::glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
3266{
3267 d_1_1_Deprecated->f.NormalPointer(type, stride, pointer);
3268}
3269
3270inline void QOpenGLFunctions_3_0::glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer)
3271{
3272 d_1_1_Deprecated->f.InterleavedArrays(format, stride, pointer);
3273}
3274
3275inline void QOpenGLFunctions_3_0::glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
3276{
3277 d_1_1_Deprecated->f.IndexPointer(type, stride, pointer);
3278}
3279
3280inline void QOpenGLFunctions_3_0::glEnableClientState(GLenum array)
3281{
3282 d_1_1_Deprecated->f.EnableClientState(array);
3283}
3284
3285inline void QOpenGLFunctions_3_0::glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer)
3286{
3287 d_1_1_Deprecated->f.EdgeFlagPointer(stride, pointer);
3288}
3289
3290inline void QOpenGLFunctions_3_0::glDisableClientState(GLenum array)
3291{
3292 d_1_1_Deprecated->f.DisableClientState(array);
3293}
3294
3295inline void QOpenGLFunctions_3_0::glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
3296{
3297 d_1_1_Deprecated->f.ColorPointer(size, type, stride, pointer);
3298}
3299
3300inline void QOpenGLFunctions_3_0::glArrayElement(GLint i)
3301{
3302 d_1_1_Deprecated->f.ArrayElement(i);
3303}
3304
3305
3306// OpenGL 1.2 deprecated functions
3307inline void QOpenGLFunctions_3_0::glResetMinmax(GLenum target)
3308{
3309 d_1_2_Deprecated->f.ResetMinmax(target);
3310}
3311
3312inline void QOpenGLFunctions_3_0::glResetHistogram(GLenum target)
3313{
3314 d_1_2_Deprecated->f.ResetHistogram(target);
3315}
3316
3317inline void QOpenGLFunctions_3_0::glMinmax(GLenum target, GLenum internalformat, GLboolean sink)
3318{
3319 d_1_2_Deprecated->f.Minmax(target, internalformat, sink);
3320}
3321
3322inline void QOpenGLFunctions_3_0::glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
3323{
3324 d_1_2_Deprecated->f.Histogram(target, width, internalformat, sink);
3325}
3326
3327inline void QOpenGLFunctions_3_0::glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params)
3328{
3329 d_1_2_Deprecated->f.GetMinmaxParameteriv(target, pname, params);
3330}
3331
3332inline void QOpenGLFunctions_3_0::glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params)
3333{
3334 d_1_2_Deprecated->f.GetMinmaxParameterfv(target, pname, params);
3335}
3336
3337inline void QOpenGLFunctions_3_0::glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
3338{
3339 d_1_2_Deprecated->f.GetMinmax(target, reset, format, type, values);
3340}
3341
3342inline void QOpenGLFunctions_3_0::glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params)
3343{
3344 d_1_2_Deprecated->f.GetHistogramParameteriv(target, pname, params);
3345}
3346
3347inline void QOpenGLFunctions_3_0::glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params)
3348{
3349 d_1_2_Deprecated->f.GetHistogramParameterfv(target, pname, params);
3350}
3351
3352inline void QOpenGLFunctions_3_0::glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
3353{
3354 d_1_2_Deprecated->f.GetHistogram(target, reset, format, type, values);
3355}
3356
3357inline void QOpenGLFunctions_3_0::glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)
3358{
3359 d_1_2_Deprecated->f.SeparableFilter2D(target, internalformat, width, height, format, type, row, column);
3360}
3361
3362inline void QOpenGLFunctions_3_0::glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)
3363{
3364 d_1_2_Deprecated->f.GetSeparableFilter(target, format, type, row, column, span);
3365}
3366
3367inline void QOpenGLFunctions_3_0::glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params)
3368{
3369 d_1_2_Deprecated->f.GetConvolutionParameteriv(target, pname, params);
3370}
3371
3372inline void QOpenGLFunctions_3_0::glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params)
3373{
3374 d_1_2_Deprecated->f.GetConvolutionParameterfv(target, pname, params);
3375}
3376
3377inline void QOpenGLFunctions_3_0::glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image)
3378{
3379 d_1_2_Deprecated->f.GetConvolutionFilter(target, format, type, image);
3380}
3381
3382inline void QOpenGLFunctions_3_0::glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
3383{
3384 d_1_2_Deprecated->f.CopyConvolutionFilter2D(target, internalformat, x, y, width, height);
3385}
3386
3387inline void QOpenGLFunctions_3_0::glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
3388{
3389 d_1_2_Deprecated->f.CopyConvolutionFilter1D(target, internalformat, x, y, width);
3390}
3391
3392inline void QOpenGLFunctions_3_0::glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params)
3393{
3394 d_1_2_Deprecated->f.ConvolutionParameteriv(target, pname, params);
3395}
3396
3397inline void QOpenGLFunctions_3_0::glConvolutionParameteri(GLenum target, GLenum pname, GLint params)
3398{
3399 d_1_2_Deprecated->f.ConvolutionParameteri(target, pname, params);
3400}
3401
3402inline void QOpenGLFunctions_3_0::glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params)
3403{
3404 d_1_2_Deprecated->f.ConvolutionParameterfv(target, pname, params);
3405}
3406
3407inline void QOpenGLFunctions_3_0::glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params)
3408{
3409 d_1_2_Deprecated->f.ConvolutionParameterf(target, pname, params);
3410}
3411
3412inline void QOpenGLFunctions_3_0::glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)
3413{
3414 d_1_2_Deprecated->f.ConvolutionFilter2D(target, internalformat, width, height, format, type, image);
3415}
3416
3417inline void QOpenGLFunctions_3_0::glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)
3418{
3419 d_1_2_Deprecated->f.ConvolutionFilter1D(target, internalformat, width, format, type, image);
3420}
3421
3422inline void QOpenGLFunctions_3_0::glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
3423{
3424 d_1_2_Deprecated->f.CopyColorSubTable(target, start, x, y, width);
3425}
3426
3427inline void QOpenGLFunctions_3_0::glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)
3428{
3429 d_1_2_Deprecated->f.ColorSubTable(target, start, count, format, type, data);
3430}
3431
3432inline void QOpenGLFunctions_3_0::glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params)
3433{
3434 d_1_2_Deprecated->f.GetColorTableParameteriv(target, pname, params);
3435}
3436
3437inline void QOpenGLFunctions_3_0::glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params)
3438{
3439 d_1_2_Deprecated->f.GetColorTableParameterfv(target, pname, params);
3440}
3441
3442inline void QOpenGLFunctions_3_0::glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table)
3443{
3444 d_1_2_Deprecated->f.GetColorTable(target, format, type, table);
3445}
3446
3447inline void QOpenGLFunctions_3_0::glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
3448{
3449 d_1_2_Deprecated->f.CopyColorTable(target, internalformat, x, y, width);
3450}
3451
3452inline void QOpenGLFunctions_3_0::glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params)
3453{
3454 d_1_2_Deprecated->f.ColorTableParameteriv(target, pname, params);
3455}
3456
3457inline void QOpenGLFunctions_3_0::glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params)
3458{
3459 d_1_2_Deprecated->f.ColorTableParameterfv(target, pname, params);
3460}
3461
3462inline void QOpenGLFunctions_3_0::glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
3463{
3464 d_1_2_Deprecated->f.ColorTable(target, internalformat, width, format, type, table);
3465}
3466
3467
3468// OpenGL 1.3 deprecated functions
3469inline void QOpenGLFunctions_3_0::glMultTransposeMatrixd(const GLdouble *m)
3470{
3471 d_1_3_Deprecated->f.MultTransposeMatrixd(m);
3472}
3473
3474inline void QOpenGLFunctions_3_0::glMultTransposeMatrixf(const GLfloat *m)
3475{
3476 d_1_3_Deprecated->f.MultTransposeMatrixf(m);
3477}
3478
3479inline void QOpenGLFunctions_3_0::glLoadTransposeMatrixd(const GLdouble *m)
3480{
3481 d_1_3_Deprecated->f.LoadTransposeMatrixd(m);
3482}
3483
3484inline void QOpenGLFunctions_3_0::glLoadTransposeMatrixf(const GLfloat *m)
3485{
3486 d_1_3_Deprecated->f.LoadTransposeMatrixf(m);
3487}
3488
3489inline void QOpenGLFunctions_3_0::glMultiTexCoord4sv(GLenum target, const GLshort *v)
3490{
3491 d_1_3_Deprecated->f.MultiTexCoord4sv(target, v);
3492}
3493
3494inline void QOpenGLFunctions_3_0::glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
3495{
3496 d_1_3_Deprecated->f.MultiTexCoord4s(target, s, t, r, q);
3497}
3498
3499inline void QOpenGLFunctions_3_0::glMultiTexCoord4iv(GLenum target, const GLint *v)
3500{
3501 d_1_3_Deprecated->f.MultiTexCoord4iv(target, v);
3502}
3503
3504inline void QOpenGLFunctions_3_0::glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q)
3505{
3506 d_1_3_Deprecated->f.MultiTexCoord4i(target, s, t, r, q);
3507}
3508
3509inline void QOpenGLFunctions_3_0::glMultiTexCoord4fv(GLenum target, const GLfloat *v)
3510{
3511 d_1_3_Deprecated->f.MultiTexCoord4fv(target, v);
3512}
3513
3514inline void QOpenGLFunctions_3_0::glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
3515{
3516 d_1_3_Deprecated->f.MultiTexCoord4f(target, s, t, r, q);
3517}
3518
3519inline void QOpenGLFunctions_3_0::glMultiTexCoord4dv(GLenum target, const GLdouble *v)
3520{
3521 d_1_3_Deprecated->f.MultiTexCoord4dv(target, v);
3522}
3523
3524inline void QOpenGLFunctions_3_0::glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
3525{
3526 d_1_3_Deprecated->f.MultiTexCoord4d(target, s, t, r, q);
3527}
3528
3529inline void QOpenGLFunctions_3_0::glMultiTexCoord3sv(GLenum target, const GLshort *v)
3530{
3531 d_1_3_Deprecated->f.MultiTexCoord3sv(target, v);
3532}
3533
3534inline void QOpenGLFunctions_3_0::glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r)
3535{
3536 d_1_3_Deprecated->f.MultiTexCoord3s(target, s, t, r);
3537}
3538
3539inline void QOpenGLFunctions_3_0::glMultiTexCoord3iv(GLenum target, const GLint *v)
3540{
3541 d_1_3_Deprecated->f.MultiTexCoord3iv(target, v);
3542}
3543
3544inline void QOpenGLFunctions_3_0::glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r)
3545{
3546 d_1_3_Deprecated->f.MultiTexCoord3i(target, s, t, r);
3547}
3548
3549inline void QOpenGLFunctions_3_0::glMultiTexCoord3fv(GLenum target, const GLfloat *v)
3550{
3551 d_1_3_Deprecated->f.MultiTexCoord3fv(target, v);
3552}
3553
3554inline void QOpenGLFunctions_3_0::glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r)
3555{
3556 d_1_3_Deprecated->f.MultiTexCoord3f(target, s, t, r);
3557}
3558
3559inline void QOpenGLFunctions_3_0::glMultiTexCoord3dv(GLenum target, const GLdouble *v)
3560{
3561 d_1_3_Deprecated->f.MultiTexCoord3dv(target, v);
3562}
3563
3564inline void QOpenGLFunctions_3_0::glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r)
3565{
3566 d_1_3_Deprecated->f.MultiTexCoord3d(target, s, t, r);
3567}
3568
3569inline void QOpenGLFunctions_3_0::glMultiTexCoord2sv(GLenum target, const GLshort *v)
3570{
3571 d_1_3_Deprecated->f.MultiTexCoord2sv(target, v);
3572}
3573
3574inline void QOpenGLFunctions_3_0::glMultiTexCoord2s(GLenum target, GLshort s, GLshort t)
3575{
3576 d_1_3_Deprecated->f.MultiTexCoord2s(target, s, t);
3577}
3578
3579inline void QOpenGLFunctions_3_0::glMultiTexCoord2iv(GLenum target, const GLint *v)
3580{
3581 d_1_3_Deprecated->f.MultiTexCoord2iv(target, v);
3582}
3583
3584inline void QOpenGLFunctions_3_0::glMultiTexCoord2i(GLenum target, GLint s, GLint t)
3585{
3586 d_1_3_Deprecated->f.MultiTexCoord2i(target, s, t);
3587}
3588
3589inline void QOpenGLFunctions_3_0::glMultiTexCoord2fv(GLenum target, const GLfloat *v)
3590{
3591 d_1_3_Deprecated->f.MultiTexCoord2fv(target, v);
3592}
3593
3594inline void QOpenGLFunctions_3_0::glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t)
3595{
3596 d_1_3_Deprecated->f.MultiTexCoord2f(target, s, t);
3597}
3598
3599inline void QOpenGLFunctions_3_0::glMultiTexCoord2dv(GLenum target, const GLdouble *v)
3600{
3601 d_1_3_Deprecated->f.MultiTexCoord2dv(target, v);
3602}
3603
3604inline void QOpenGLFunctions_3_0::glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t)
3605{
3606 d_1_3_Deprecated->f.MultiTexCoord2d(target, s, t);
3607}
3608
3609inline void QOpenGLFunctions_3_0::glMultiTexCoord1sv(GLenum target, const GLshort *v)
3610{
3611 d_1_3_Deprecated->f.MultiTexCoord1sv(target, v);
3612}
3613
3614inline void QOpenGLFunctions_3_0::glMultiTexCoord1s(GLenum target, GLshort s)
3615{
3616 d_1_3_Deprecated->f.MultiTexCoord1s(target, s);
3617}
3618
3619inline void QOpenGLFunctions_3_0::glMultiTexCoord1iv(GLenum target, const GLint *v)
3620{
3621 d_1_3_Deprecated->f.MultiTexCoord1iv(target, v);
3622}
3623
3624inline void QOpenGLFunctions_3_0::glMultiTexCoord1i(GLenum target, GLint s)
3625{
3626 d_1_3_Deprecated->f.MultiTexCoord1i(target, s);
3627}
3628
3629inline void QOpenGLFunctions_3_0::glMultiTexCoord1fv(GLenum target, const GLfloat *v)
3630{
3631 d_1_3_Deprecated->f.MultiTexCoord1fv(target, v);
3632}
3633
3634inline void QOpenGLFunctions_3_0::glMultiTexCoord1f(GLenum target, GLfloat s)
3635{
3636 d_1_3_Deprecated->f.MultiTexCoord1f(target, s);
3637}
3638
3639inline void QOpenGLFunctions_3_0::glMultiTexCoord1dv(GLenum target, const GLdouble *v)
3640{
3641 d_1_3_Deprecated->f.MultiTexCoord1dv(target, v);
3642}
3643
3644inline void QOpenGLFunctions_3_0::glMultiTexCoord1d(GLenum target, GLdouble s)
3645{
3646 d_1_3_Deprecated->f.MultiTexCoord1d(target, s);
3647}
3648
3649inline void QOpenGLFunctions_3_0::glClientActiveTexture(GLenum texture)
3650{
3651 d_1_3_Deprecated->f.ClientActiveTexture(texture);
3652}
3653
3654
3655// OpenGL 1.4 deprecated functions
3656inline void QOpenGLFunctions_3_0::glWindowPos3sv(const GLshort *v)
3657{
3658 d_1_4_Deprecated->f.WindowPos3sv(v);
3659}
3660
3661inline void QOpenGLFunctions_3_0::glWindowPos3s(GLshort x, GLshort y, GLshort z)
3662{
3663 d_1_4_Deprecated->f.WindowPos3s(x, y, z);
3664}
3665
3666inline void QOpenGLFunctions_3_0::glWindowPos3iv(const GLint *v)
3667{
3668 d_1_4_Deprecated->f.WindowPos3iv(v);
3669}
3670
3671inline void QOpenGLFunctions_3_0::glWindowPos3i(GLint x, GLint y, GLint z)
3672{
3673 d_1_4_Deprecated->f.WindowPos3i(x, y, z);
3674}
3675
3676inline void QOpenGLFunctions_3_0::glWindowPos3fv(const GLfloat *v)
3677{
3678 d_1_4_Deprecated->f.WindowPos3fv(v);
3679}
3680
3681inline void QOpenGLFunctions_3_0::glWindowPos3f(GLfloat x, GLfloat y, GLfloat z)
3682{
3683 d_1_4_Deprecated->f.WindowPos3f(x, y, z);
3684}
3685
3686inline void QOpenGLFunctions_3_0::glWindowPos3dv(const GLdouble *v)
3687{
3688 d_1_4_Deprecated->f.WindowPos3dv(v);
3689}
3690
3691inline void QOpenGLFunctions_3_0::glWindowPos3d(GLdouble x, GLdouble y, GLdouble z)
3692{
3693 d_1_4_Deprecated->f.WindowPos3d(x, y, z);
3694}
3695
3696inline void QOpenGLFunctions_3_0::glWindowPos2sv(const GLshort *v)
3697{
3698 d_1_4_Deprecated->f.WindowPos2sv(v);
3699}
3700
3701inline void QOpenGLFunctions_3_0::glWindowPos2s(GLshort x, GLshort y)
3702{
3703 d_1_4_Deprecated->f.WindowPos2s(x, y);
3704}
3705
3706inline void QOpenGLFunctions_3_0::glWindowPos2iv(const GLint *v)
3707{
3708 d_1_4_Deprecated->f.WindowPos2iv(v);
3709}
3710
3711inline void QOpenGLFunctions_3_0::glWindowPos2i(GLint x, GLint y)
3712{
3713 d_1_4_Deprecated->f.WindowPos2i(x, y);
3714}
3715
3716inline void QOpenGLFunctions_3_0::glWindowPos2fv(const GLfloat *v)
3717{
3718 d_1_4_Deprecated->f.WindowPos2fv(v);
3719}
3720
3721inline void QOpenGLFunctions_3_0::glWindowPos2f(GLfloat x, GLfloat y)
3722{
3723 d_1_4_Deprecated->f.WindowPos2f(x, y);
3724}
3725
3726inline void QOpenGLFunctions_3_0::glWindowPos2dv(const GLdouble *v)
3727{
3728 d_1_4_Deprecated->f.WindowPos2dv(v);
3729}
3730
3731inline void QOpenGLFunctions_3_0::glWindowPos2d(GLdouble x, GLdouble y)
3732{
3733 d_1_4_Deprecated->f.WindowPos2d(x, y);
3734}
3735
3736inline void QOpenGLFunctions_3_0::glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
3737{
3738 d_1_4_Deprecated->f.SecondaryColorPointer(size, type, stride, pointer);
3739}
3740
3741inline void QOpenGLFunctions_3_0::glSecondaryColor3usv(const GLushort *v)
3742{
3743 d_1_4_Deprecated->f.SecondaryColor3usv(v);
3744}
3745
3746inline void QOpenGLFunctions_3_0::glSecondaryColor3us(GLushort red, GLushort green, GLushort blue)
3747{
3748 d_1_4_Deprecated->f.SecondaryColor3us(red, green, blue);
3749}
3750
3751inline void QOpenGLFunctions_3_0::glSecondaryColor3uiv(const GLuint *v)
3752{
3753 d_1_4_Deprecated->f.SecondaryColor3uiv(v);
3754}
3755
3756inline void QOpenGLFunctions_3_0::glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue)
3757{
3758 d_1_4_Deprecated->f.SecondaryColor3ui(red, green, blue);
3759}
3760
3761inline void QOpenGLFunctions_3_0::glSecondaryColor3ubv(const GLubyte *v)
3762{
3763 d_1_4_Deprecated->f.SecondaryColor3ubv(v);
3764}
3765
3766inline void QOpenGLFunctions_3_0::glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue)
3767{
3768 d_1_4_Deprecated->f.SecondaryColor3ub(red, green, blue);
3769}
3770
3771inline void QOpenGLFunctions_3_0::glSecondaryColor3sv(const GLshort *v)
3772{
3773 d_1_4_Deprecated->f.SecondaryColor3sv(v);
3774}
3775
3776inline void QOpenGLFunctions_3_0::glSecondaryColor3s(GLshort red, GLshort green, GLshort blue)
3777{
3778 d_1_4_Deprecated->f.SecondaryColor3s(red, green, blue);
3779}
3780
3781inline void QOpenGLFunctions_3_0::glSecondaryColor3iv(const GLint *v)
3782{
3783 d_1_4_Deprecated->f.SecondaryColor3iv(v);
3784}
3785
3786inline void QOpenGLFunctions_3_0::glSecondaryColor3i(GLint red, GLint green, GLint blue)
3787{
3788 d_1_4_Deprecated->f.SecondaryColor3i(red, green, blue);
3789}
3790
3791inline void QOpenGLFunctions_3_0::glSecondaryColor3fv(const GLfloat *v)
3792{
3793 d_1_4_Deprecated->f.SecondaryColor3fv(v);
3794}
3795
3796inline void QOpenGLFunctions_3_0::glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue)
3797{
3798 d_1_4_Deprecated->f.SecondaryColor3f(red, green, blue);
3799}
3800
3801inline void QOpenGLFunctions_3_0::glSecondaryColor3dv(const GLdouble *v)
3802{
3803 d_1_4_Deprecated->f.SecondaryColor3dv(v);
3804}
3805
3806inline void QOpenGLFunctions_3_0::glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue)
3807{
3808 d_1_4_Deprecated->f.SecondaryColor3d(red, green, blue);
3809}
3810
3811inline void QOpenGLFunctions_3_0::glSecondaryColor3bv(const GLbyte *v)
3812{
3813 d_1_4_Deprecated->f.SecondaryColor3bv(v);
3814}
3815
3816inline void QOpenGLFunctions_3_0::glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue)
3817{
3818 d_1_4_Deprecated->f.SecondaryColor3b(red, green, blue);
3819}
3820
3821inline void QOpenGLFunctions_3_0::glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
3822{
3823 d_1_4_Deprecated->f.FogCoordPointer(type, stride, pointer);
3824}
3825
3826inline void QOpenGLFunctions_3_0::glFogCoorddv(const GLdouble *coord)
3827{
3828 d_1_4_Deprecated->f.FogCoorddv(coord);
3829}
3830
3831inline void QOpenGLFunctions_3_0::glFogCoordd(GLdouble coord)
3832{
3833 d_1_4_Deprecated->f.FogCoordd(coord);
3834}
3835
3836inline void QOpenGLFunctions_3_0::glFogCoordfv(const GLfloat *coord)
3837{
3838 d_1_4_Deprecated->f.FogCoordfv(coord);
3839}
3840
3841inline void QOpenGLFunctions_3_0::glFogCoordf(GLfloat coord)
3842{
3843 d_1_4_Deprecated->f.FogCoordf(coord);
3844}
3845
3846
3847// OpenGL 1.5 deprecated functions
3848
3849// OpenGL 2.0 deprecated functions
3850inline void QOpenGLFunctions_3_0::glVertexAttrib4usv(GLuint index, const GLushort *v)
3851{
3852 d_2_0_Core->f.VertexAttrib4usv(index, v);
3853}
3854
3855inline void QOpenGLFunctions_3_0::glVertexAttrib4uiv(GLuint index, const GLuint *v)
3856{
3857 d_2_0_Core->f.VertexAttrib4uiv(index, v);
3858}
3859
3860inline void QOpenGLFunctions_3_0::glVertexAttrib4ubv(GLuint index, const GLubyte *v)
3861{
3862 d_2_0_Core->f.VertexAttrib4ubv(index, v);
3863}
3864
3865inline void QOpenGLFunctions_3_0::glVertexAttrib4sv(GLuint index, const GLshort *v)
3866{
3867 d_2_0_Core->f.VertexAttrib4sv(index, v);
3868}
3869
3870inline void QOpenGLFunctions_3_0::glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
3871{
3872 d_2_0_Core->f.VertexAttrib4s(index, x, y, z, w);
3873}
3874
3875inline void QOpenGLFunctions_3_0::glVertexAttrib4iv(GLuint index, const GLint *v)
3876{
3877 d_2_0_Core->f.VertexAttrib4iv(index, v);
3878}
3879
3880inline void QOpenGLFunctions_3_0::glVertexAttrib4fv(GLuint index, const GLfloat *v)
3881{
3882 d_2_0_Core->f.VertexAttrib4fv(index, v);
3883}
3884
3885inline void QOpenGLFunctions_3_0::glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
3886{
3887 d_2_0_Core->f.VertexAttrib4f(index, x, y, z, w);
3888}
3889
3890inline void QOpenGLFunctions_3_0::glVertexAttrib4dv(GLuint index, const GLdouble *v)
3891{
3892 d_2_0_Core->f.VertexAttrib4dv(index, v);
3893}
3894
3895inline void QOpenGLFunctions_3_0::glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
3896{
3897 d_2_0_Core->f.VertexAttrib4d(index, x, y, z, w);
3898}
3899
3900inline void QOpenGLFunctions_3_0::glVertexAttrib4bv(GLuint index, const GLbyte *v)
3901{
3902 d_2_0_Core->f.VertexAttrib4bv(index, v);
3903}
3904
3905inline void QOpenGLFunctions_3_0::glVertexAttrib4Nusv(GLuint index, const GLushort *v)
3906{
3907 d_2_0_Core->f.VertexAttrib4Nusv(index, v);
3908}
3909
3910inline void QOpenGLFunctions_3_0::glVertexAttrib4Nuiv(GLuint index, const GLuint *v)
3911{
3912 d_2_0_Core->f.VertexAttrib4Nuiv(index, v);
3913}
3914
3915inline void QOpenGLFunctions_3_0::glVertexAttrib4Nubv(GLuint index, const GLubyte *v)
3916{
3917 d_2_0_Core->f.VertexAttrib4Nubv(index, v);
3918}
3919
3920inline void QOpenGLFunctions_3_0::glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
3921{
3922 d_2_0_Core->f.VertexAttrib4Nub(index, x, y, z, w);
3923}
3924
3925inline void QOpenGLFunctions_3_0::glVertexAttrib4Nsv(GLuint index, const GLshort *v)
3926{
3927 d_2_0_Core->f.VertexAttrib4Nsv(index, v);
3928}
3929
3930inline void QOpenGLFunctions_3_0::glVertexAttrib4Niv(GLuint index, const GLint *v)
3931{
3932 d_2_0_Core->f.VertexAttrib4Niv(index, v);
3933}
3934
3935inline void QOpenGLFunctions_3_0::glVertexAttrib4Nbv(GLuint index, const GLbyte *v)
3936{
3937 d_2_0_Core->f.VertexAttrib4Nbv(index, v);
3938}
3939
3940inline void QOpenGLFunctions_3_0::glVertexAttrib3sv(GLuint index, const GLshort *v)
3941{
3942 d_2_0_Core->f.VertexAttrib3sv(index, v);
3943}
3944
3945inline void QOpenGLFunctions_3_0::glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z)
3946{
3947 d_2_0_Core->f.VertexAttrib3s(index, x, y, z);
3948}
3949
3950inline void QOpenGLFunctions_3_0::glVertexAttrib3fv(GLuint index, const GLfloat *v)
3951{
3952 d_2_0_Core->f.VertexAttrib3fv(index, v);
3953}
3954
3955inline void QOpenGLFunctions_3_0::glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
3956{
3957 d_2_0_Core->f.VertexAttrib3f(index, x, y, z);
3958}
3959
3960inline void QOpenGLFunctions_3_0::glVertexAttrib3dv(GLuint index, const GLdouble *v)
3961{
3962 d_2_0_Core->f.VertexAttrib3dv(index, v);
3963}
3964
3965inline void QOpenGLFunctions_3_0::glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
3966{
3967 d_2_0_Core->f.VertexAttrib3d(index, x, y, z);
3968}
3969
3970inline void QOpenGLFunctions_3_0::glVertexAttrib2sv(GLuint index, const GLshort *v)
3971{
3972 d_2_0_Core->f.VertexAttrib2sv(index, v);
3973}
3974
3975inline void QOpenGLFunctions_3_0::glVertexAttrib2s(GLuint index, GLshort x, GLshort y)
3976{
3977 d_2_0_Core->f.VertexAttrib2s(index, x, y);
3978}
3979
3980inline void QOpenGLFunctions_3_0::glVertexAttrib2fv(GLuint index, const GLfloat *v)
3981{
3982 d_2_0_Core->f.VertexAttrib2fv(index, v);
3983}
3984
3985inline void QOpenGLFunctions_3_0::glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
3986{
3987 d_2_0_Core->f.VertexAttrib2f(index, x, y);
3988}
3989
3990inline void QOpenGLFunctions_3_0::glVertexAttrib2dv(GLuint index, const GLdouble *v)
3991{
3992 d_2_0_Core->f.VertexAttrib2dv(index, v);
3993}
3994
3995inline void QOpenGLFunctions_3_0::glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y)
3996{
3997 d_2_0_Core->f.VertexAttrib2d(index, x, y);
3998}
3999
4000inline void QOpenGLFunctions_3_0::glVertexAttrib1sv(GLuint index, const GLshort *v)
4001{
4002 d_2_0_Core->f.VertexAttrib1sv(index, v);
4003}
4004
4005inline void QOpenGLFunctions_3_0::glVertexAttrib1s(GLuint index, GLshort x)
4006{
4007 d_2_0_Core->f.VertexAttrib1s(index, x);
4008}
4009
4010inline void QOpenGLFunctions_3_0::glVertexAttrib1fv(GLuint index, const GLfloat *v)
4011{
4012 d_2_0_Core->f.VertexAttrib1fv(index, v);
4013}
4014
4015inline void QOpenGLFunctions_3_0::glVertexAttrib1f(GLuint index, GLfloat x)
4016{
4017 d_2_0_Core->f.VertexAttrib1f(index, x);
4018}
4019
4020inline void QOpenGLFunctions_3_0::glVertexAttrib1dv(GLuint index, const GLdouble *v)
4021{
4022 d_2_0_Core->f.VertexAttrib1dv(index, v);
4023}
4024
4025inline void QOpenGLFunctions_3_0::glVertexAttrib1d(GLuint index, GLdouble x)
4026{
4027 d_2_0_Core->f.VertexAttrib1d(index, x);
4028}
4029
4030
4031// OpenGL 2.1 deprecated functions
4032
4033// OpenGL 3.0 deprecated functions
4034inline void QOpenGLFunctions_3_0::glVertexAttribI4usv(GLuint index, const GLushort *v)
4035{
4036 d_3_0_Core->f.VertexAttribI4usv(index, v);
4037}
4038
4039inline void QOpenGLFunctions_3_0::glVertexAttribI4ubv(GLuint index, const GLubyte *v)
4040{
4041 d_3_0_Core->f.VertexAttribI4ubv(index, v);
4042}
4043
4044inline void QOpenGLFunctions_3_0::glVertexAttribI4sv(GLuint index, const GLshort *v)
4045{
4046 d_3_0_Core->f.VertexAttribI4sv(index, v);
4047}
4048
4049inline void QOpenGLFunctions_3_0::glVertexAttribI4bv(GLuint index, const GLbyte *v)
4050{
4051 d_3_0_Core->f.VertexAttribI4bv(index, v);
4052}
4053
4054inline void QOpenGLFunctions_3_0::glVertexAttribI4uiv(GLuint index, const GLuint *v)
4055{
4056 d_3_0_Core->f.VertexAttribI4uiv(index, v);
4057}
4058
4059inline void QOpenGLFunctions_3_0::glVertexAttribI3uiv(GLuint index, const GLuint *v)
4060{
4061 d_3_0_Core->f.VertexAttribI3uiv(index, v);
4062}
4063
4064inline void QOpenGLFunctions_3_0::glVertexAttribI2uiv(GLuint index, const GLuint *v)
4065{
4066 d_3_0_Core->f.VertexAttribI2uiv(index, v);
4067}
4068
4069inline void QOpenGLFunctions_3_0::glVertexAttribI1uiv(GLuint index, const GLuint *v)
4070{
4071 d_3_0_Core->f.VertexAttribI1uiv(index, v);
4072}
4073
4074inline void QOpenGLFunctions_3_0::glVertexAttribI4iv(GLuint index, const GLint *v)
4075{
4076 d_3_0_Core->f.VertexAttribI4iv(index, v);
4077}
4078
4079inline void QOpenGLFunctions_3_0::glVertexAttribI3iv(GLuint index, const GLint *v)
4080{
4081 d_3_0_Core->f.VertexAttribI3iv(index, v);
4082}
4083
4084inline void QOpenGLFunctions_3_0::glVertexAttribI2iv(GLuint index, const GLint *v)
4085{
4086 d_3_0_Core->f.VertexAttribI2iv(index, v);
4087}
4088
4089inline void QOpenGLFunctions_3_0::glVertexAttribI1iv(GLuint index, const GLint *v)
4090{
4091 d_3_0_Core->f.VertexAttribI1iv(index, v);
4092}
4093
4094inline void QOpenGLFunctions_3_0::glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
4095{
4096 d_3_0_Core->f.VertexAttribI4ui(index, x, y, z, w);
4097}
4098
4099inline void QOpenGLFunctions_3_0::glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z)
4100{
4101 d_3_0_Core->f.VertexAttribI3ui(index, x, y, z);
4102}
4103
4104inline void QOpenGLFunctions_3_0::glVertexAttribI2ui(GLuint index, GLuint x, GLuint y)
4105{
4106 d_3_0_Core->f.VertexAttribI2ui(index, x, y);
4107}
4108
4109inline void QOpenGLFunctions_3_0::glVertexAttribI1ui(GLuint index, GLuint x)
4110{
4111 d_3_0_Core->f.VertexAttribI1ui(index, x);
4112}
4113
4114inline void QOpenGLFunctions_3_0::glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w)
4115{
4116 d_3_0_Core->f.VertexAttribI4i(index, x, y, z, w);
4117}
4118
4119inline void QOpenGLFunctions_3_0::glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z)
4120{
4121 d_3_0_Core->f.VertexAttribI3i(index, x, y, z);
4122}
4123
4124inline void QOpenGLFunctions_3_0::glVertexAttribI2i(GLuint index, GLint x, GLint y)
4125{
4126 d_3_0_Core->f.VertexAttribI2i(index, x, y);
4127}
4128
4129inline void QOpenGLFunctions_3_0::glVertexAttribI1i(GLuint index, GLint x)
4130{
4131 d_3_0_Core->f.VertexAttribI1i(index, x);
4132}
4133
4134
4135
4136QT_END_NAMESPACE
4137
4138#endif // QT_NO_OPENGL && !QT_CONFIG(opengles2)
4139
4140#endif
Combined button and popup list for selecting options.