29class Q_OPENGL_EXPORT QOpenGLFunctions_3_0 :
public QAbstractOpenGLFunctions
32 QOpenGLFunctions_3_0();
33 ~QOpenGLFunctions_3_0();
35 bool initializeOpenGLFunctions() override;
38 void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
39 void glDepthRange(GLdouble nearVal, GLdouble farVal);
40 GLboolean glIsEnabled(GLenum cap);
41 void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params);
42 void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params);
43 void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params);
44 void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
45 void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
46 const GLubyte * glGetString(GLenum name);
47 void glGetIntegerv(GLenum pname, GLint *params);
48 void glGetFloatv(GLenum pname, GLfloat *params);
50 void glGetDoublev(GLenum pname, GLdouble *params);
51 void glGetBooleanv(GLenum pname, GLboolean *params);
52 void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
53 void glReadBuffer(GLenum mode);
54 void glPixelStorei(GLenum pname, GLint param);
55 void glPixelStoref(GLenum pname, GLfloat param);
56 void glDepthFunc(GLenum func);
57 void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
58 void glStencilFunc(GLenum func, GLint ref, GLuint mask);
59 void glLogicOp(GLenum opcode);
60 void glBlendFunc(GLenum sfactor, GLenum dfactor);
63 void glEnable(GLenum cap);
64 void glDisable(GLenum cap);
65 void glDepthMask(GLboolean flag);
66 void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
67 void glStencilMask(GLuint mask);
68 void glClearDepth(GLdouble depth);
69 void glClearStencil(GLint s);
70 void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
71 void glClear(GLbitfield mask);
72 void glDrawBuffer(GLenum mode);
73 void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type,
const GLvoid *pixels);
74 void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type,
const GLvoid *pixels);
75 void glTexParameteriv(GLenum target, GLenum pname,
const GLint *params);
76 void glTexParameteri(GLenum target, GLenum pname, GLint param);
77 void glTexParameterfv(GLenum target, GLenum pname,
const GLfloat *params);
78 void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
79 void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
80 void glPolygonMode(GLenum face, GLenum mode);
81 void glPointSize(GLfloat size);
82 void glLineWidth(GLfloat width);
83 void glHint(GLenum target, GLenum mode);
84 void glFrontFace(GLenum mode);
85 void glCullFace(GLenum mode);
88 void glIndexubv(
const GLubyte *c);
89 void glIndexub(GLubyte c);
90 GLboolean glIsTexture(GLuint texture);
91 void glGenTextures(GLsizei n, GLuint *textures);
92 void glDeleteTextures(GLsizei n,
const GLuint *textures);
93 void glBindTexture(GLenum target, GLuint texture);
94 void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type,
const GLvoid *pixels);
95 void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type,
const GLvoid *pixels);
96 void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
97 void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
98 void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
99 void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
100 void glPolygonOffset(GLfloat factor, GLfloat units);
101 void glGetPointerv(GLenum pname, GLvoid* *params);
102 void glDrawElements(GLenum mode, GLsizei count, GLenum type,
const GLvoid *indices);
103 void glDrawArrays(GLenum mode, GLint first, GLsizei count);
106 void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
107 void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type,
const GLvoid *pixels);
108 void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type,
const GLvoid *pixels);
109 void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type,
const GLvoid *indices);
110 void glBlendEquation(GLenum mode);
111 void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
114 void glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img);
115 void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize,
const GLvoid *data);
116 void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize,
const GLvoid *data);
117 void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize,
const GLvoid *data);
118 void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize,
const GLvoid *data);
119 void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize,
const GLvoid *data);
120 void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize,
const GLvoid *data);
121 void glSampleCoverage(GLfloat value, GLboolean invert);
122 void glActiveTexture(GLenum texture);
125 void glPointParameteriv(GLenum pname,
const GLint *params);
126 void glPointParameteri(GLenum pname, GLint param);
127 void glPointParameterfv(GLenum pname,
const GLfloat *params);
128 void glPointParameterf(GLenum pname, GLfloat param);
129 void glMultiDrawElements(GLenum mode,
const GLsizei *count, GLenum type,
const GLvoid*
const *indices, GLsizei drawcount);
130 void glMultiDrawArrays(GLenum mode,
const GLint *first,
const GLsizei *count, GLsizei drawcount);
131 void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
134 void glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params);
135 void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params);
136 GLboolean glUnmapBuffer(GLenum target);
137 GLvoid* glMapBuffer(GLenum target, GLenum access);
138 void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
139 void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size,
const GLvoid *data);
140 void glBufferData(GLenum target, GLsizeiptr size,
const GLvoid *data, GLenum usage);
141 GLboolean glIsBuffer(GLuint buffer);
142 void glGenBuffers(GLsizei n, GLuint *buffers);
143 void glDeleteBuffers(GLsizei n,
const GLuint *buffers);
144 void glBindBuffer(GLenum target, GLuint buffer);
145 void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params);
146 void glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params);
147 void glGetQueryiv(GLenum target, GLenum pname, GLint *params);
148 void glEndQuery(GLenum target);
149 void glBeginQuery(GLenum target, GLuint id);
150 GLboolean glIsQuery(GLuint id);
151 void glDeleteQueries(GLsizei n,
const GLuint *ids);
152 void glGenQueries(GLsizei n, GLuint *ids);
155 void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride,
const GLvoid *pointer);
156 void glValidateProgram(GLuint program);
157 void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
158 void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
159 void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
160 void glUniform4iv(GLint location, GLsizei count,
const GLint *value);
161 void glUniform3iv(GLint location, GLsizei count,
const GLint *value);
162 void glUniform2iv(GLint location, GLsizei count,
const GLint *value);
163 void glUniform1iv(GLint location, GLsizei count,
const GLint *value);
164 void glUniform4fv(GLint location, GLsizei count,
const GLfloat *value);
165 void glUniform3fv(GLint location, GLsizei count,
const GLfloat *value);
166 void glUniform2fv(GLint location, GLsizei count,
const GLfloat *value);
167 void glUniform1fv(GLint location, GLsizei count,
const GLfloat *value);
168 void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
169 void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2);
170 void glUniform2i(GLint location, GLint v0, GLint v1);
171 void glUniform1i(GLint location, GLint v0);
172 void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
173 void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
174 void glUniform2f(GLint location, GLfloat v0, GLfloat v1);
175 void glUniform1f(GLint location, GLfloat v0);
176 void glUseProgram(GLuint program);
177 void glShaderSource(GLuint shader, GLsizei count,
const GLchar*
const *string,
const GLint *length);
178 void glLinkProgram(GLuint program);
179 GLboolean glIsShader(GLuint shader);
180 GLboolean glIsProgram(GLuint program);
181 void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer);
182 void glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params);
183 void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params);
184 void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params);
185 void glGetUniformiv(GLuint program, GLint location, GLint *params);
186 void glGetUniformfv(GLuint program, GLint location, GLfloat *params);
187 GLint glGetUniformLocation(GLuint program,
const GLchar *name);
188 void glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
189 void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
190 void glGetShaderiv(GLuint shader, GLenum pname, GLint *params);
191 void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
192 void glGetProgramiv(GLuint program, GLenum pname, GLint *params);
193 GLint glGetAttribLocation(GLuint program,
const GLchar *name);
194 void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj);
195 void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
196 void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
197 void glEnableVertexAttribArray(GLuint index);
198 void glDisableVertexAttribArray(GLuint index);
199 void glDetachShader(GLuint program, GLuint shader);
200 void glDeleteShader(GLuint shader);
201 void glDeleteProgram(GLuint program);
202 GLuint glCreateShader(GLenum type);
203 GLuint glCreateProgram();
204 void glCompileShader(GLuint shader);
205 void glBindAttribLocation(GLuint program, GLuint index,
const GLchar *name);
206 void glAttachShader(GLuint program, GLuint shader);
207 void glStencilMaskSeparate(GLenum face, GLuint mask);
208 void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
209 void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
210 void glDrawBuffers(GLsizei n,
const GLenum *bufs);
211 void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
214 void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
215 void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
216 void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
217 void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
218 void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
219 void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
222 GLboolean glIsVertexArray(GLuint array);
223 void glGenVertexArrays(GLsizei n, GLuint *arrays);
224 void glDeleteVertexArrays(GLsizei n,
const GLuint *arrays);
225 void glBindVertexArray(GLuint array);
226 void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length);
227 GLvoid* glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
228 void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
229 void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
230 void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
231 void glGenerateMipmap(GLenum target);
232 void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params);
233 void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
234 void glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
235 void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
236 void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
237 GLenum glCheckFramebufferStatus(GLenum target);
238 void glGenFramebuffers(GLsizei n, GLuint *framebuffers);
239 void glDeleteFramebuffers(GLsizei n,
const GLuint *framebuffers);
240 void glBindFramebuffer(GLenum target, GLuint framebuffer);
241 GLboolean glIsFramebuffer(GLuint framebuffer);
242 void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params);
243 void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
244 void glGenRenderbuffers(GLsizei n, GLuint *renderbuffers);
245 void glDeleteRenderbuffers(GLsizei n,
const GLuint *renderbuffers);
246 void glBindRenderbuffer(GLenum target, GLuint renderbuffer);
247 GLboolean glIsRenderbuffer(GLuint renderbuffer);
248 const GLubyte * glGetStringi(GLenum name, GLuint index);
249 void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
250 void glClearBufferfv(GLenum buffer, GLint drawbuffer,
const GLfloat *value);
251 void glClearBufferuiv(GLenum buffer, GLint drawbuffer,
const GLuint *value);
252 void glClearBufferiv(GLenum buffer, GLint drawbuffer,
const GLint *value);
253 void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params);
254 void glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params);
255 void glTexParameterIuiv(GLenum target, GLenum pname,
const GLuint *params);
256 void glTexParameterIiv(GLenum target, GLenum pname,
const GLint *params);
257 void glUniform4uiv(GLint location, GLsizei count,
const GLuint *value);
258 void glUniform3uiv(GLint location, GLsizei count,
const GLuint *value);
259 void glUniform2uiv(GLint location, GLsizei count,
const GLuint *value);
260 void glUniform1uiv(GLint location, GLsizei count,
const GLuint *value);
261 void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
262 void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2);
263 void glUniform2ui(GLint location, GLuint v0, GLuint v1);
264 void glUniform1ui(GLint location, GLuint v0);
265 GLint glGetFragDataLocation(GLuint program,
const GLchar *name);
266 void glBindFragDataLocation(GLuint program, GLuint color,
const GLchar *name);
267 void glGetUniformuiv(GLuint program, GLint location, GLuint *params);
268 void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params);
269 void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params);
270 void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride,
const GLvoid *pointer);
271 void glEndConditionalRender();
272 void glBeginConditionalRender(GLuint id, GLenum mode);
273 void glClampColor(GLenum target, GLenum clamp);
274 void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
275 void glTransformFeedbackVaryings(GLuint program, GLsizei count,
const GLchar*
const *varyings, GLenum bufferMode);
276 void glBindBufferBase(GLenum target, GLuint index, GLuint buffer);
277 void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
278 void glEndTransformFeedback();
279 void glBeginTransformFeedback(GLenum primitiveMode);
280 GLboolean glIsEnabledi(GLenum target, GLuint index);
281 void glDisablei(GLenum target, GLuint index);
282 void glEnablei(GLenum target, GLuint index);
283 void glGetIntegeri_v(GLenum target, GLuint index, GLint *data);
284 void glGetBooleani_v(GLenum target, GLuint index, GLboolean *data);
285 void glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
288 void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
289 void glTranslated(GLdouble x, GLdouble y, GLdouble z);
290 void glScalef(GLfloat x, GLfloat y, GLfloat z);
291 void glScaled(GLdouble x, GLdouble y, GLdouble z);
292 void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
293 void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
296 void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
297 void glMultMatrixd(
const GLdouble *m);
298 void glMultMatrixf(
const GLfloat *m);
299 void glMatrixMode(GLenum mode);
300 void glLoadMatrixd(
const GLdouble *m);
301 void glLoadMatrixf(
const GLfloat *m);
302 void glLoadIdentity();
303 void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
304 GLboolean glIsList(GLuint list);
305 void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params);
306 void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params);
307 void glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params);
308 void glGetTexEnviv(GLenum target, GLenum pname, GLint *params);
309 void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params);
310 void glGetPolygonStipple(GLubyte *mask);
311 void glGetPixelMapusv(GLenum map, GLushort *values);
312 void glGetPixelMapuiv(GLenum map, GLuint *values);
313 void glGetPixelMapfv(GLenum map, GLfloat *values);
314 void glGetMaterialiv(GLenum face, GLenum pname, GLint *params);
315 void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params);
316 void glGetMapiv(GLenum target, GLenum query, GLint *v);
317 void glGetMapfv(GLenum target, GLenum query, GLfloat *v);
318 void glGetMapdv(GLenum target, GLenum query, GLdouble *v);
319 void glGetLightiv(GLenum light, GLenum pname, GLint *params);
320 void glGetLightfv(GLenum light, GLenum pname, GLfloat *params);
321 void glGetClipPlane(GLenum plane, GLdouble *equation);
322 void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type,
const GLvoid *pixels);
323 void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
324 void glPixelMapusv(GLenum map, GLint mapsize,
const GLushort *values);
325 void glPixelMapuiv(GLenum map, GLint mapsize,
const GLuint *values);
326 void glPixelMapfv(GLenum map, GLint mapsize,
const GLfloat *values);
327 void glPixelTransferi(GLenum pname, GLint param);
328 void glPixelTransferf(GLenum pname, GLfloat param);
329 void glPixelZoom(GLfloat xfactor, GLfloat yfactor);
330 void glAlphaFunc(GLenum func, GLfloat ref);
331 void glEvalPoint2(GLint i, GLint j);
332 void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
333 void glEvalPoint1(GLint i);
334 void glEvalMesh1(GLenum mode, GLint i1, GLint i2);
335 void glEvalCoord2fv(
const GLfloat *u);
336 void glEvalCoord2f(GLfloat u, GLfloat v);
337 void glEvalCoord2dv(
const GLdouble *u);
338 void glEvalCoord2d(GLdouble u, GLdouble v);
339 void glEvalCoord1fv(
const GLfloat *u);
340 void glEvalCoord1f(GLfloat u);
341 void glEvalCoord1dv(
const GLdouble *u);
342 void glEvalCoord1d(GLdouble u);
343 void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
344 void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
345 void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2);
346 void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2);
347 void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
const GLfloat *points);
348 void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder,
const GLdouble *points);
349 void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order,
const GLfloat *points);
350 void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order,
const GLdouble *points);
351 void glPushAttrib(GLbitfield mask);
353 void glAccum(GLenum op, GLfloat value);
354 void glIndexMask(GLuint mask);
355 void glClearIndex(GLfloat c);
356 void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
357 void glPushName(GLuint name);
359 void glPassThrough(GLfloat token);
360 void glLoadName(GLuint name);
362 GLint glRenderMode(GLenum mode);
363 void glSelectBuffer(GLsizei size, GLuint *buffer);
364 void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer);
365 void glTexGeniv(GLenum coord, GLenum pname,
const GLint *params);
366 void glTexGeni(GLenum coord, GLenum pname, GLint param);
367 void glTexGenfv(GLenum coord, GLenum pname,
const GLfloat *params);
368 void glTexGenf(GLenum coord, GLenum pname, GLfloat param);
369 void glTexGendv(GLenum coord, GLenum pname,
const GLdouble *params);
370 void glTexGend(GLenum coord, GLenum pname, GLdouble param);
371 void glTexEnviv(GLenum target, GLenum pname,
const GLint *params);
372 void glTexEnvi(GLenum target, GLenum pname, GLint param);
373 void glTexEnvfv(GLenum target, GLenum pname,
const GLfloat *params);
374 void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
375 void glShadeModel(GLenum mode);
376 void glPolygonStipple(
const GLubyte *mask);
377 void glMaterialiv(GLenum face, GLenum pname,
const GLint *params);
378 void glMateriali(GLenum face, GLenum pname, GLint param);
379 void glMaterialfv(GLenum face, GLenum pname,
const GLfloat *params);
380 void glMaterialf(GLenum face, GLenum pname, GLfloat param);
381 void glLineStipple(GLint factor, GLushort pattern);
382 void glLightModeliv(GLenum pname,
const GLint *params);
383 void glLightModeli(GLenum pname, GLint param);
384 void glLightModelfv(GLenum pname,
const GLfloat *params);
385 void glLightModelf(GLenum pname, GLfloat param);
386 void glLightiv(GLenum light, GLenum pname,
const GLint *params);
387 void glLighti(GLenum light, GLenum pname, GLint param);
388 void glLightfv(GLenum light, GLenum pname,
const GLfloat *params);
389 void glLightf(GLenum light, GLenum pname, GLfloat param);
390 void glFogiv(GLenum pname,
const GLint *params);
391 void glFogi(GLenum pname, GLint param);
392 void glFogfv(GLenum pname,
const GLfloat *params);
393 void glFogf(GLenum pname, GLfloat param);
394 void glColorMaterial(GLenum face, GLenum mode);
395 void glClipPlane(GLenum plane,
const GLdouble *equation);
396 void glVertex4sv(
const GLshort *v);
397 void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);
398 void glVertex4iv(
const GLint *v);
399 void glVertex4i(GLint x, GLint y, GLint z, GLint w);
400 void glVertex4fv(
const GLfloat *v);
401 void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
402 void glVertex4dv(
const GLdouble *v);
403 void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
404 void glVertex3sv(
const GLshort *v);
405 void glVertex3s(GLshort x, GLshort y, GLshort z);
406 void glVertex3iv(
const GLint *v);
407 void glVertex3i(GLint x, GLint y, GLint z);
408 void glVertex3fv(
const GLfloat *v);
409 void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
410 void glVertex3dv(
const GLdouble *v);
411 void glVertex3d(GLdouble x, GLdouble y, GLdouble z);
412 void glVertex2sv(
const GLshort *v);
413 void glVertex2s(GLshort x, GLshort y);
414 void glVertex2iv(
const GLint *v);
415 void glVertex2i(GLint x, GLint y);
416 void glVertex2fv(
const GLfloat *v);
417 void glVertex2f(GLfloat x, GLfloat y);
418 void glVertex2dv(
const GLdouble *v);
419 void glVertex2d(GLdouble x, GLdouble y);
420 void glTexCoord4sv(
const GLshort *v);
421 void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q);
422 void glTexCoord4iv(
const GLint *v);
423 void glTexCoord4i(GLint s, GLint t, GLint r, GLint q);
424 void glTexCoord4fv(
const GLfloat *v);
425 void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
426 void glTexCoord4dv(
const GLdouble *v);
427 void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
428 void glTexCoord3sv(
const GLshort *v);
429 void glTexCoord3s(GLshort s, GLshort t, GLshort r);
430 void glTexCoord3iv(
const GLint *v);
431 void glTexCoord3i(GLint s, GLint t, GLint r);
432 void glTexCoord3fv(
const GLfloat *v);
433 void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r);
434 void glTexCoord3dv(
const GLdouble *v);
435 void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r);
436 void glTexCoord2sv(
const GLshort *v);
437 void glTexCoord2s(GLshort s, GLshort t);
438 void glTexCoord2iv(
const GLint *v);
439 void glTexCoord2i(GLint s, GLint t);
440 void glTexCoord2fv(
const GLfloat *v);
441 void glTexCoord2f(GLfloat s, GLfloat t);
442 void glTexCoord2dv(
const GLdouble *v);
443 void glTexCoord2d(GLdouble s, GLdouble t);
444 void glTexCoord1sv(
const GLshort *v);
445 void glTexCoord1s(GLshort s);
446 void glTexCoord1iv(
const GLint *v);
447 void glTexCoord1i(GLint s);
448 void glTexCoord1fv(
const GLfloat *v);
449 void glTexCoord1f(GLfloat s);
450 void glTexCoord1dv(
const GLdouble *v);
451 void glTexCoord1d(GLdouble s);
452 void glRectsv(
const GLshort *v1,
const GLshort *v2);
453 void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
454 void glRectiv(
const GLint *v1,
const GLint *v2);
455 void glRecti(GLint x1, GLint y1, GLint x2, GLint y2);
456 void glRectfv(
const GLfloat *v1,
const GLfloat *v2);
457 void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
458 void glRectdv(
const GLdouble *v1,
const GLdouble *v2);
459 void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
460 void glRasterPos4sv(
const GLshort *v);
461 void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w);
462 void glRasterPos4iv(
const GLint *v);
463 void glRasterPos4i(GLint x, GLint y, GLint z, GLint w);
464 void glRasterPos4fv(
const GLfloat *v);
465 void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
466 void glRasterPos4dv(
const GLdouble *v);
467 void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
468 void glRasterPos3sv(
const GLshort *v);
469 void glRasterPos3s(GLshort x, GLshort y, GLshort z);
470 void glRasterPos3iv(
const GLint *v);
471 void glRasterPos3i(GLint x, GLint y, GLint z);
472 void glRasterPos3fv(
const GLfloat *v);
473 void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z);
474 void glRasterPos3dv(
const GLdouble *v);
475 void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z);
476 void glRasterPos2sv(
const GLshort *v);
477 void glRasterPos2s(GLshort x, GLshort y);
478 void glRasterPos2iv(
const GLint *v);
479 void glRasterPos2i(GLint x, GLint y);
480 void glRasterPos2fv(
const GLfloat *v);
481 void glRasterPos2f(GLfloat x, GLfloat y);
482 void glRasterPos2dv(
const GLdouble *v);
483 void glRasterPos2d(GLdouble x, GLdouble y);
484 void glNormal3sv(
const GLshort *v);
485 void glNormal3s(GLshort nx, GLshort ny, GLshort nz);
486 void glNormal3iv(
const GLint *v);
487 void glNormal3i(GLint nx, GLint ny, GLint nz);
488 void glNormal3fv(
const GLfloat *v);
489 void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
490 void glNormal3dv(
const GLdouble *v);
491 void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz);
492 void glNormal3bv(
const GLbyte *v);
493 void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz);
494 void glIndexsv(
const GLshort *c);
495 void glIndexs(GLshort c);
496 void glIndexiv(
const GLint *c);
497 void glIndexi(GLint c);
498 void glIndexfv(
const GLfloat *c);
499 void glIndexf(GLfloat c);
500 void glIndexdv(
const GLdouble *c);
501 void glIndexd(GLdouble c);
503 void glEdgeFlagv(
const GLboolean *flag);
504 void glEdgeFlag(GLboolean flag);
505 void glColor4usv(
const GLushort *v);
506 void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha);
507 void glColor4uiv(
const GLuint *v);
508 void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha);
509 void glColor4ubv(
const GLubyte *v);
510 void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
511 void glColor4sv(
const GLshort *v);
512 void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha);
513 void glColor4iv(
const GLint *v);
514 void glColor4i(GLint red, GLint green, GLint blue, GLint alpha);
515 void glColor4fv(
const GLfloat *v);
516 void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
517 void glColor4dv(
const GLdouble *v);
518 void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
519 void glColor4bv(
const GLbyte *v);
520 void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
521 void glColor3usv(
const GLushort *v);
522 void glColor3us(GLushort red, GLushort green, GLushort blue);
523 void glColor3uiv(
const GLuint *v);
524 void glColor3ui(GLuint red, GLuint green, GLuint blue);
525 void glColor3ubv(
const GLubyte *v);
526 void glColor3ub(GLubyte red, GLubyte green, GLubyte blue);
527 void glColor3sv(
const GLshort *v);
528 void glColor3s(GLshort red, GLshort green, GLshort blue);
529 void glColor3iv(
const GLint *v);
530 void glColor3i(GLint red, GLint green, GLint blue);
531 void glColor3fv(
const GLfloat *v);
532 void glColor3f(GLfloat red, GLfloat green, GLfloat blue);
533 void glColor3dv(
const GLdouble *v);
534 void glColor3d(GLdouble red, GLdouble green, GLdouble blue);
535 void glColor3bv(
const GLbyte *v);
536 void glColor3b(GLbyte red, GLbyte green, GLbyte blue);
537 void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove,
const GLubyte *bitmap);
538 void glBegin(GLenum mode);
539 void glListBase(GLuint base);
540 GLuint glGenLists(GLsizei range);
541 void glDeleteLists(GLuint list, GLsizei range);
542 void glCallLists(GLsizei n, GLenum type,
const GLvoid *lists);
543 void glCallList(GLuint list);
545 void glNewList(GLuint list, GLenum mode);
548 void glPushClientAttrib(GLbitfield mask);
549 void glPopClientAttrib();
550 void glPrioritizeTextures(GLsizei n,
const GLuint *textures,
const GLfloat *priorities);
551 GLboolean glAreTexturesResident(GLsizei n,
const GLuint *textures, GLboolean *residences);
552 void glVertexPointer(GLint size, GLenum type, GLsizei stride,
const GLvoid *pointer);
553 void glTexCoordPointer(GLint size, GLenum type, GLsizei stride,
const GLvoid *pointer);
554 void glNormalPointer(GLenum type, GLsizei stride,
const GLvoid *pointer);
555 void glInterleavedArrays(GLenum format, GLsizei stride,
const GLvoid *pointer);
556 void glIndexPointer(GLenum type, GLsizei stride,
const GLvoid *pointer);
557 void glEnableClientState(GLenum array);
558 void glEdgeFlagPointer(GLsizei stride,
const GLvoid *pointer);
559 void glDisableClientState(GLenum array);
560 void glColorPointer(GLint size, GLenum type, GLsizei stride,
const GLvoid *pointer);
561 void glArrayElement(GLint i);
564 void glResetMinmax(GLenum target);
565 void glResetHistogram(GLenum target);
566 void glMinmax(GLenum target, GLenum internalformat, GLboolean sink);
567 void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
568 void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params);
569 void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params);
570 void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
571 void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params);
572 void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params);
573 void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
574 void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type,
const GLvoid *row,
const GLvoid *column);
575 void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
576 void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params);
577 void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params);
578 void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image);
579 void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
580 void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
581 void glConvolutionParameteriv(GLenum target, GLenum pname,
const GLint *params);
582 void glConvolutionParameteri(GLenum target, GLenum pname, GLint params);
583 void glConvolutionParameterfv(GLenum target, GLenum pname,
const GLfloat *params);
584 void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params);
585 void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type,
const GLvoid *image);
586 void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type,
const GLvoid *image);
587 void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
588 void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type,
const GLvoid *data);
589 void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params);
590 void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params);
591 void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table);
592 void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
593 void glColorTableParameteriv(GLenum target, GLenum pname,
const GLint *params);
594 void glColorTableParameterfv(GLenum target, GLenum pname,
const GLfloat *params);
595 void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type,
const GLvoid *table);
598 void glMultTransposeMatrixd(
const GLdouble *m);
599 void glMultTransposeMatrixf(
const GLfloat *m);
600 void glLoadTransposeMatrixd(
const GLdouble *m);
601 void glLoadTransposeMatrixf(
const GLfloat *m);
602 void glMultiTexCoord4sv(GLenum target,
const GLshort *v);
603 void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
604 void glMultiTexCoord4iv(GLenum target,
const GLint *v);
605 void glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q);
606 void glMultiTexCoord4fv(GLenum target,
const GLfloat *v);
607 void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
608 void glMultiTexCoord4dv(GLenum target,
const GLdouble *v);
609 void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
610 void glMultiTexCoord3sv(GLenum target,
const GLshort *v);
611 void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r);
612 void glMultiTexCoord3iv(GLenum target,
const GLint *v);
613 void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r);
614 void glMultiTexCoord3fv(GLenum target,
const GLfloat *v);
615 void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r);
616 void glMultiTexCoord3dv(GLenum target,
const GLdouble *v);
617 void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r);
618 void glMultiTexCoord2sv(GLenum target,
const GLshort *v);
619 void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t);
620 void glMultiTexCoord2iv(GLenum target,
const GLint *v);
621 void glMultiTexCoord2i(GLenum target, GLint s, GLint t);
622 void glMultiTexCoord2fv(GLenum target,
const GLfloat *v);
623 void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t);
624 void glMultiTexCoord2dv(GLenum target,
const GLdouble *v);
625 void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t);
626 void glMultiTexCoord1sv(GLenum target,
const GLshort *v);
627 void glMultiTexCoord1s(GLenum target, GLshort s);
628 void glMultiTexCoord1iv(GLenum target,
const GLint *v);
629 void glMultiTexCoord1i(GLenum target, GLint s);
630 void glMultiTexCoord1fv(GLenum target,
const GLfloat *v);
631 void glMultiTexCoord1f(GLenum target, GLfloat s);
632 void glMultiTexCoord1dv(GLenum target,
const GLdouble *v);
633 void glMultiTexCoord1d(GLenum target, GLdouble s);
634 void glClientActiveTexture(GLenum texture);
637 void glWindowPos3sv(
const GLshort *v);
638 void glWindowPos3s(GLshort x, GLshort y, GLshort z);
639 void glWindowPos3iv(
const GLint *v);
640 void glWindowPos3i(GLint x, GLint y, GLint z);
641 void glWindowPos3fv(
const GLfloat *v);
642 void glWindowPos3f(GLfloat x, GLfloat y, GLfloat z);
643 void glWindowPos3dv(
const GLdouble *v);
644 void glWindowPos3d(GLdouble x, GLdouble y, GLdouble z);
645 void glWindowPos2sv(
const GLshort *v);
646 void glWindowPos2s(GLshort x, GLshort y);
647 void glWindowPos2iv(
const GLint *v);
648 void glWindowPos2i(GLint x, GLint y);
649 void glWindowPos2fv(
const GLfloat *v);
650 void glWindowPos2f(GLfloat x, GLfloat y);
651 void glWindowPos2dv(
const GLdouble *v);
652 void glWindowPos2d(GLdouble x, GLdouble y);
653 void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride,
const GLvoid *pointer);
654 void glSecondaryColor3usv(
const GLushort *v);
655 void glSecondaryColor3us(GLushort red, GLushort green, GLushort blue);
656 void glSecondaryColor3uiv(
const GLuint *v);
657 void glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue);
658 void glSecondaryColor3ubv(
const GLubyte *v);
659 void glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue);
660 void glSecondaryColor3sv(
const GLshort *v);
661 void glSecondaryColor3s(GLshort red, GLshort green, GLshort blue);
662 void glSecondaryColor3iv(
const GLint *v);
663 void glSecondaryColor3i(GLint red, GLint green, GLint blue);
664 void glSecondaryColor3fv(
const GLfloat *v);
665 void glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue);
666 void glSecondaryColor3dv(
const GLdouble *v);
667 void glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue);
668 void glSecondaryColor3bv(
const GLbyte *v);
669 void glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue);
670 void glFogCoordPointer(GLenum type, GLsizei stride,
const GLvoid *pointer);
671 void glFogCoorddv(
const GLdouble *coord);
672 void glFogCoordd(GLdouble coord);
673 void glFogCoordfv(
const GLfloat *coord);
674 void glFogCoordf(GLfloat coord);
679 void glVertexAttrib4usv(GLuint index,
const GLushort *v);
680 void glVertexAttrib4uiv(GLuint index,
const GLuint *v);
681 void glVertexAttrib4ubv(GLuint index,
const GLubyte *v);
682 void glVertexAttrib4sv(GLuint index,
const GLshort *v);
683 void glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
684 void glVertexAttrib4iv(GLuint index,
const GLint *v);
685 void glVertexAttrib4fv(GLuint index,
const GLfloat *v);
686 void glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
687 void glVertexAttrib4dv(GLuint index,
const GLdouble *v);
688 void glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
689 void glVertexAttrib4bv(GLuint index,
const GLbyte *v);
690 void glVertexAttrib4Nusv(GLuint index,
const GLushort *v);
691 void glVertexAttrib4Nuiv(GLuint index,
const GLuint *v);
692 void glVertexAttrib4Nubv(GLuint index,
const GLubyte *v);
693 void glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
694 void glVertexAttrib4Nsv(GLuint index,
const GLshort *v);
695 void glVertexAttrib4Niv(GLuint index,
const GLint *v);
696 void glVertexAttrib4Nbv(GLuint index,
const GLbyte *v);
697 void glVertexAttrib3sv(GLuint index,
const GLshort *v);
698 void glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z);
699 void glVertexAttrib3fv(GLuint index,
const GLfloat *v);
700 void glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z);
701 void glVertexAttrib3dv(GLuint index,
const GLdouble *v);
702 void glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z);
703 void glVertexAttrib2sv(GLuint index,
const GLshort *v);
704 void glVertexAttrib2s(GLuint index, GLshort x, GLshort y);
705 void glVertexAttrib2fv(GLuint index,
const GLfloat *v);
706 void glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y);
707 void glVertexAttrib2dv(GLuint index,
const GLdouble *v);
708 void glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y);
709 void glVertexAttrib1sv(GLuint index,
const GLshort *v);
710 void glVertexAttrib1s(GLuint index, GLshort x);
711 void glVertexAttrib1fv(GLuint index,
const GLfloat *v);
712 void glVertexAttrib1f(GLuint index, GLfloat x);
713 void glVertexAttrib1dv(GLuint index,
const GLdouble *v);
714 void glVertexAttrib1d(GLuint index, GLdouble x);
719 void glVertexAttribI4usv(GLuint index,
const GLushort *v);
720 void glVertexAttribI4ubv(GLuint index,
const GLubyte *v);
721 void glVertexAttribI4sv(GLuint index,
const GLshort *v);
722 void glVertexAttribI4bv(GLuint index,
const GLbyte *v);
723 void glVertexAttribI4uiv(GLuint index,
const GLuint *v);
724 void glVertexAttribI3uiv(GLuint index,
const GLuint *v);
725 void glVertexAttribI2uiv(GLuint index,
const GLuint *v);
726 void glVertexAttribI1uiv(GLuint index,
const GLuint *v);
727 void glVertexAttribI4iv(GLuint index,
const GLint *v);
728 void glVertexAttribI3iv(GLuint index,
const GLint *v);
729 void glVertexAttribI2iv(GLuint index,
const GLint *v);
730 void glVertexAttribI1iv(GLuint index,
const GLint *v);
731 void glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
732 void glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z);
733 void glVertexAttribI2ui(GLuint index, GLuint x, GLuint y);
734 void glVertexAttribI1ui(GLuint index, GLuint x);
735 void glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w);
736 void glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z);
737 void glVertexAttribI2i(GLuint index, GLint x, GLint y);
738 void glVertexAttribI1i(GLuint index, GLint x);
741 friend class QOpenGLVersionFunctionsFactory;
743 static bool isContextCompatible(QOpenGLContext *context);
744 static QOpenGLVersionProfile versionProfile();
746 QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core;
747 QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core;
748 QOpenGLFunctions_1_2_CoreBackend* d_1_2_Core;
749 QOpenGLFunctions_1_3_CoreBackend* d_1_3_Core;
750 QOpenGLFunctions_1_4_CoreBackend* d_1_4_Core;
751 QOpenGLFunctions_1_5_CoreBackend* d_1_5_Core;
752 QOpenGLFunctions_2_0_CoreBackend* d_2_0_Core;
753 QOpenGLFunctions_2_1_CoreBackend* d_2_1_Core;
754 QOpenGLFunctions_3_0_CoreBackend* d_3_0_Core;
755 QOpenGLFunctions_1_0_DeprecatedBackend* d_1_0_Deprecated;
756 QOpenGLFunctions_1_1_DeprecatedBackend* d_1_1_Deprecated;
757 QOpenGLFunctions_1_2_DeprecatedBackend* d_1_2_Deprecated;
758 QOpenGLFunctions_1_3_DeprecatedBackend* d_1_3_Deprecated;
759 QOpenGLFunctions_1_4_DeprecatedBackend* d_1_4_Deprecated;
760 Q_DECL_UNUSED_MEMBER
void *m_reserved_2_0_Deprecated =
nullptr;
761 Q_DECL_UNUSED_MEMBER
void *m_reserved_3_0_Deprecated =
nullptr;