7#include <QtSpatialAudio/qtspatialaudioglobal.h>
8#include <QtCore/qobject.h>
18 Q_PROPERTY(OutputMode outputMode READ outputMode WRITE setOutputMode NOTIFY outputModeChanged)
19 Q_PROPERTY(QAudioDevice outputDevice READ outputDevice WRITE setOutputDevice NOTIFY outputDeviceChanged)
20 Q_PROPERTY(
float masterVolume READ masterVolume WRITE setMasterVolume NOTIFY masterVolumeChanged)
21 Q_PROPERTY(
bool paused READ paused WRITE setPaused NOTIFY pausedChanged)
22 Q_PROPERTY(
float distanceScale READ distanceScale WRITE setDistanceScale NOTIFY distanceScaleChanged)
24 QAudioEngine() : QAudioEngine(
nullptr) {};
25 explicit QAudioEngine(QObject *parent) : QAudioEngine(44100, parent) {}
26 explicit QAudioEngine(
int sampleRate, QObject *parent =
nullptr);
27 ~QAudioEngine() override;
36 void setOutputMode(OutputMode mode);
37 OutputMode outputMode()
const;
39 int sampleRate()
const;
41 void setOutputDevice(
const QAudioDevice &device);
42 QAudioDevice outputDevice()
const;
44 void setMasterVolume(
float volume);
45 float masterVolume()
const;
47 void setPaused(
bool paused);
50 void setRoomEffectsEnabled(
bool enabled);
51 bool roomEffectsEnabled()
const;
53 static constexpr float DistanceScaleCentimeter = 1.f;
54 static constexpr float DistanceScaleMeter = 100.f;
56 void setDistanceScale(
float scale);
57 float distanceScale()
const;
60 void outputModeChanged();
61 void outputDeviceChanged();
62 void masterVolumeChanged();
64 void distanceScaleChanged();
70 void pause() { setPaused(
true); }
71 void resume() { setPaused(
false); }
74 friend class QAudioEnginePrivate;
75 QAudioEnginePrivate *d;
std::unique_ptr< QAudioDecoder > decoder
QAtomicInteger< bool > m_playing
QAmbientSoundPrivate(QObject *parent, int nchannels=2)
QList< QAudioBuffer > buffers
static QAmbientSoundPrivate * get(T *soundSource)
QAtomicInteger< bool > m_autoPlay
void getBuffer(float *buf, int frames, int channels)
std::unique_ptr< QFile > sourceDeviceFile
std::unique_ptr< QAudioOutputStream > outputStream
bool listenerPositionDirty
vraudio::ResonanceAudio * resonanceAudio
void addRoom(QAudioRoom *room)
void addStereoSound(QAmbientSound *sound)
QAtomicInteger< bool > paused
QVector3D listenerPosition() const
void removeRoom(QAudioRoom *room)
void addSpatialSound(QSpatialSound *sound)
QAudioEngine::OutputMode outputMode
static QAudioEnginePrivate * get(QAudioEngine *engine)
QList< QAmbientSound * > stereoSources
QList< QSpatialSound * > sources
void removeStereoSound(QAmbientSound *sound)
void removeSpatialSound(QSpatialSound *sound)
QList< QAudioRoom * > rooms
QAudioListener * listener
static constexpr int bufferSize
Combined button and popup list for selecting options.