Qt
Internal/Contributor docs for the Qt SDK. <b>Note:</b> These are NOT official API docs; those are found <a href='https://doc.qt.io/'>here</a>.
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QSSGMaterialShaderGenerator Member List

This is the complete list of members for QSSGMaterialShaderGenerator, including all inherited members.

ambientLightProcessorArgumentList()QSSGMaterialShaderGeneratorstatic
directionalLightProcessorArgumentList()QSSGMaterialShaderGeneratorstatic
generateMaterialRhiShader(const QByteArray &inShaderKeyPrefix, QSSGMaterialVertexPipeline &vertexGenerator, const QSSGShaderDefaultMaterialKey &key, const QSSGShaderDefaultMaterialKeyProperties &inProperties, const QSSGShaderFeatures &inFeatureSet, const QSSGRenderGraphObject &inMaterial, const QSSGShaderLightListView &inLights, QSSGRenderableImage *inFirstImage, QSSGShaderLibraryManager &shaderLibraryManager, QSSGShaderCache &theCache)QSSGMaterialShaderGeneratorstatic
getSamplerName(QSSGRenderableImage::Type type)QSSGMaterialShaderGeneratorstatic
iblProbeProcessorArgumentList()QSSGMaterialShaderGeneratorstatic
pointLightProcessorArgumentList()QSSGMaterialShaderGeneratorstatic
postProcessorArgumentList()QSSGMaterialShaderGeneratorstatic
setRhiMaterialProperties(const QSSGRenderContextInterface &, QSSGRhiShaderPipeline &shaders, char *ubufData, QSSGRhiGraphicsPipelineState *inPipelineState, const QSSGRenderGraphObject &inMaterial, const QSSGShaderDefaultMaterialKey &inKey, const QSSGShaderDefaultMaterialKeyProperties &inProperties, const QSSGRenderCameraList &inCameras, const QSSGRenderMvpArray &inModelViewProjections, const QMatrix3x3 &inNormalMatrix, const QMatrix4x4 &inGlobalTransform, const QMatrix4x4 &clipSpaceCorrMatrix, const QMatrix4x4 &localInstanceTransform, const QMatrix4x4 &globalInstanceTransform, const QSSGDataView< float > &inMorphWeights, QSSGRenderableImage *inFirstImage, float inOpacity, const QSSGLayerRenderData &inRenderProperties, const QSSGShaderLightListView &inLights, const QSSGShaderReflectionProbe &reflectionProbe, bool receivesShadows, bool receivesReflections, const QVector2D *shadowDepthAdjust, QRhiTexture *lightmapTexture)QSSGMaterialShaderGeneratorstatic
shadedFragmentMainArgumentList()QSSGMaterialShaderGeneratorstatic
specularLightProcessorArgumentList()QSSGMaterialShaderGeneratorstatic
spotLightProcessorArgumentList()QSSGMaterialShaderGeneratorstatic
vertexInstancedMainArgumentList()QSSGMaterialShaderGeneratorstatic
vertexMainArgumentList()QSSGMaterialShaderGeneratorstatic
~QSSGMaterialShaderGenerator()=defaultQSSGMaterialShaderGenerator