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qopenglfunctions_1_2.h
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1// Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
2// Copyright (C) 2016 The Qt Company Ltd.
3// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
4/***************************************************************************
5** This file was generated by glgen version 0.1
6** Command line was: glgen
7**
8** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
9**
10** This is an auto-generated file.
11** Do not edit! All changes made to it will be lost.
12**
13****************************************************************************/
14// Qt-Security score:significant reason:default
15
16#ifndef QOPENGLVERSIONFUNCTIONS_1_2_H
17#define QOPENGLVERSIONFUNCTIONS_1_2_H
18
19#include <QtOpenGL/qtopenglglobal.h>
20
21#if !defined(QT_NO_OPENGL) && !QT_CONFIG(opengles2)
22
23#include <QtOpenGL/QOpenGLVersionProfile>
24#include <QtOpenGL/QOpenGLVersionFunctions>
25#include <QtOpenGL/QOpenGLVersionProfile>
26#include <QtGui/qopenglcontext.h>
27
28QT_BEGIN_NAMESPACE
29
30class Q_OPENGL_EXPORT QOpenGLFunctions_1_2 : public QAbstractOpenGLFunctions
31{
32public:
33 QOpenGLFunctions_1_2();
34 ~QOpenGLFunctions_1_2();
35
36 bool initializeOpenGLFunctions() override;
37
38 // OpenGL 1.0 core functions
39 void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
40 void glDepthRange(GLdouble nearVal, GLdouble farVal);
41 GLboolean glIsEnabled(GLenum cap);
42 void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params);
43 void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params);
44 void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params);
45 void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
46 void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
47 const GLubyte * glGetString(GLenum name);
48 void glGetIntegerv(GLenum pname, GLint *params);
49 void glGetFloatv(GLenum pname, GLfloat *params);
50 GLenum glGetError();
51 void glGetDoublev(GLenum pname, GLdouble *params);
52 void glGetBooleanv(GLenum pname, GLboolean *params);
53 void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
54 void glReadBuffer(GLenum mode);
55 void glPixelStorei(GLenum pname, GLint param);
56 void glPixelStoref(GLenum pname, GLfloat param);
57 void glDepthFunc(GLenum func);
58 void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
59 void glStencilFunc(GLenum func, GLint ref, GLuint mask);
60 void glLogicOp(GLenum opcode);
61 void glBlendFunc(GLenum sfactor, GLenum dfactor);
62 void glFlush();
63 void glFinish();
64 void glEnable(GLenum cap);
65 void glDisable(GLenum cap);
66 void glDepthMask(GLboolean flag);
67 void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
68 void glStencilMask(GLuint mask);
69 void glClearDepth(GLdouble depth);
70 void glClearStencil(GLint s);
71 void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
72 void glClear(GLbitfield mask);
73 void glDrawBuffer(GLenum mode);
74 void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
75 void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
76 void glTexParameteriv(GLenum target, GLenum pname, const GLint *params);
77 void glTexParameteri(GLenum target, GLenum pname, GLint param);
78 void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params);
79 void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
80 void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
81 void glPolygonMode(GLenum face, GLenum mode);
82 void glPointSize(GLfloat size);
83 void glLineWidth(GLfloat width);
84 void glHint(GLenum target, GLenum mode);
85 void glFrontFace(GLenum mode);
86 void glCullFace(GLenum mode);
87
88 // OpenGL 1.1 core functions
89 void glIndexubv(const GLubyte *c);
90 void glIndexub(GLubyte c);
91 GLboolean glIsTexture(GLuint texture);
92 void glGenTextures(GLsizei n, GLuint *textures);
93 void glDeleteTextures(GLsizei n, const GLuint *textures);
94 void glBindTexture(GLenum target, GLuint texture);
95 void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
96 void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
97 void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
98 void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
99 void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
100 void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
101 void glPolygonOffset(GLfloat factor, GLfloat units);
102 void glGetPointerv(GLenum pname, GLvoid* *params);
103 void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
104 void glDrawArrays(GLenum mode, GLint first, GLsizei count);
105
106 // OpenGL 1.2 core functions
107 void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
108 void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
109 void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
110 void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
111 void glBlendEquation(GLenum mode);
112 void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
113
114 // OpenGL 1.0 deprecated functions
115 void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
116 void glTranslated(GLdouble x, GLdouble y, GLdouble z);
117 void glScalef(GLfloat x, GLfloat y, GLfloat z);
118 void glScaled(GLdouble x, GLdouble y, GLdouble z);
119 void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
120 void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
121 void glPushMatrix();
122 void glPopMatrix();
123 void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
124 void glMultMatrixd(const GLdouble *m);
125 void glMultMatrixf(const GLfloat *m);
126 void glMatrixMode(GLenum mode);
127 void glLoadMatrixd(const GLdouble *m);
128 void glLoadMatrixf(const GLfloat *m);
129 void glLoadIdentity();
130 void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
131 GLboolean glIsList(GLuint list);
132 void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params);
133 void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params);
134 void glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params);
135 void glGetTexEnviv(GLenum target, GLenum pname, GLint *params);
136 void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params);
137 void glGetPolygonStipple(GLubyte *mask);
138 void glGetPixelMapusv(GLenum map, GLushort *values);
139 void glGetPixelMapuiv(GLenum map, GLuint *values);
140 void glGetPixelMapfv(GLenum map, GLfloat *values);
141 void glGetMaterialiv(GLenum face, GLenum pname, GLint *params);
142 void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params);
143 void glGetMapiv(GLenum target, GLenum query, GLint *v);
144 void glGetMapfv(GLenum target, GLenum query, GLfloat *v);
145 void glGetMapdv(GLenum target, GLenum query, GLdouble *v);
146 void glGetLightiv(GLenum light, GLenum pname, GLint *params);
147 void glGetLightfv(GLenum light, GLenum pname, GLfloat *params);
148 void glGetClipPlane(GLenum plane, GLdouble *equation);
149 void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
150 void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
151 void glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values);
152 void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values);
153 void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values);
154 void glPixelTransferi(GLenum pname, GLint param);
155 void glPixelTransferf(GLenum pname, GLfloat param);
156 void glPixelZoom(GLfloat xfactor, GLfloat yfactor);
157 void glAlphaFunc(GLenum func, GLfloat ref);
158 void glEvalPoint2(GLint i, GLint j);
159 void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
160 void glEvalPoint1(GLint i);
161 void glEvalMesh1(GLenum mode, GLint i1, GLint i2);
162 void glEvalCoord2fv(const GLfloat *u);
163 void glEvalCoord2f(GLfloat u, GLfloat v);
164 void glEvalCoord2dv(const GLdouble *u);
165 void glEvalCoord2d(GLdouble u, GLdouble v);
166 void glEvalCoord1fv(const GLfloat *u);
167 void glEvalCoord1f(GLfloat u);
168 void glEvalCoord1dv(const GLdouble *u);
169 void glEvalCoord1d(GLdouble u);
170 void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
171 void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
172 void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2);
173 void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2);
174 void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
175 void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
176 void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
177 void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
178 void glPushAttrib(GLbitfield mask);
179 void glPopAttrib();
180 void glAccum(GLenum op, GLfloat value);
181 void glIndexMask(GLuint mask);
182 void glClearIndex(GLfloat c);
183 void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
184 void glPushName(GLuint name);
185 void glPopName();
186 void glPassThrough(GLfloat token);
187 void glLoadName(GLuint name);
188 void glInitNames();
189 GLint glRenderMode(GLenum mode);
190 void glSelectBuffer(GLsizei size, GLuint *buffer);
191 void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer);
192 void glTexGeniv(GLenum coord, GLenum pname, const GLint *params);
193 void glTexGeni(GLenum coord, GLenum pname, GLint param);
194 void glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params);
195 void glTexGenf(GLenum coord, GLenum pname, GLfloat param);
196 void glTexGendv(GLenum coord, GLenum pname, const GLdouble *params);
197 void glTexGend(GLenum coord, GLenum pname, GLdouble param);
198 void glTexEnviv(GLenum target, GLenum pname, const GLint *params);
199 void glTexEnvi(GLenum target, GLenum pname, GLint param);
200 void glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params);
201 void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
202 void glShadeModel(GLenum mode);
203 void glPolygonStipple(const GLubyte *mask);
204 void glMaterialiv(GLenum face, GLenum pname, const GLint *params);
205 void glMateriali(GLenum face, GLenum pname, GLint param);
206 void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params);
207 void glMaterialf(GLenum face, GLenum pname, GLfloat param);
208 void glLineStipple(GLint factor, GLushort pattern);
209 void glLightModeliv(GLenum pname, const GLint *params);
210 void glLightModeli(GLenum pname, GLint param);
211 void glLightModelfv(GLenum pname, const GLfloat *params);
212 void glLightModelf(GLenum pname, GLfloat param);
213 void glLightiv(GLenum light, GLenum pname, const GLint *params);
214 void glLighti(GLenum light, GLenum pname, GLint param);
215 void glLightfv(GLenum light, GLenum pname, const GLfloat *params);
216 void glLightf(GLenum light, GLenum pname, GLfloat param);
217 void glFogiv(GLenum pname, const GLint *params);
218 void glFogi(GLenum pname, GLint param);
219 void glFogfv(GLenum pname, const GLfloat *params);
220 void glFogf(GLenum pname, GLfloat param);
221 void glColorMaterial(GLenum face, GLenum mode);
222 void glClipPlane(GLenum plane, const GLdouble *equation);
223 void glVertex4sv(const GLshort *v);
224 void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);
225 void glVertex4iv(const GLint *v);
226 void glVertex4i(GLint x, GLint y, GLint z, GLint w);
227 void glVertex4fv(const GLfloat *v);
228 void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
229 void glVertex4dv(const GLdouble *v);
230 void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
231 void glVertex3sv(const GLshort *v);
232 void glVertex3s(GLshort x, GLshort y, GLshort z);
233 void glVertex3iv(const GLint *v);
234 void glVertex3i(GLint x, GLint y, GLint z);
235 void glVertex3fv(const GLfloat *v);
236 void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
237 void glVertex3dv(const GLdouble *v);
238 void glVertex3d(GLdouble x, GLdouble y, GLdouble z);
239 void glVertex2sv(const GLshort *v);
240 void glVertex2s(GLshort x, GLshort y);
241 void glVertex2iv(const GLint *v);
242 void glVertex2i(GLint x, GLint y);
243 void glVertex2fv(const GLfloat *v);
244 void glVertex2f(GLfloat x, GLfloat y);
245 void glVertex2dv(const GLdouble *v);
246 void glVertex2d(GLdouble x, GLdouble y);
247 void glTexCoord4sv(const GLshort *v);
248 void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q);
249 void glTexCoord4iv(const GLint *v);
250 void glTexCoord4i(GLint s, GLint t, GLint r, GLint q);
251 void glTexCoord4fv(const GLfloat *v);
252 void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
253 void glTexCoord4dv(const GLdouble *v);
254 void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
255 void glTexCoord3sv(const GLshort *v);
256 void glTexCoord3s(GLshort s, GLshort t, GLshort r);
257 void glTexCoord3iv(const GLint *v);
258 void glTexCoord3i(GLint s, GLint t, GLint r);
259 void glTexCoord3fv(const GLfloat *v);
260 void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r);
261 void glTexCoord3dv(const GLdouble *v);
262 void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r);
263 void glTexCoord2sv(const GLshort *v);
264 void glTexCoord2s(GLshort s, GLshort t);
265 void glTexCoord2iv(const GLint *v);
266 void glTexCoord2i(GLint s, GLint t);
267 void glTexCoord2fv(const GLfloat *v);
268 void glTexCoord2f(GLfloat s, GLfloat t);
269 void glTexCoord2dv(const GLdouble *v);
270 void glTexCoord2d(GLdouble s, GLdouble t);
271 void glTexCoord1sv(const GLshort *v);
272 void glTexCoord1s(GLshort s);
273 void glTexCoord1iv(const GLint *v);
274 void glTexCoord1i(GLint s);
275 void glTexCoord1fv(const GLfloat *v);
276 void glTexCoord1f(GLfloat s);
277 void glTexCoord1dv(const GLdouble *v);
278 void glTexCoord1d(GLdouble s);
279 void glRectsv(const GLshort *v1, const GLshort *v2);
280 void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
281 void glRectiv(const GLint *v1, const GLint *v2);
282 void glRecti(GLint x1, GLint y1, GLint x2, GLint y2);
283 void glRectfv(const GLfloat *v1, const GLfloat *v2);
284 void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
285 void glRectdv(const GLdouble *v1, const GLdouble *v2);
286 void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
287 void glRasterPos4sv(const GLshort *v);
288 void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w);
289 void glRasterPos4iv(const GLint *v);
290 void glRasterPos4i(GLint x, GLint y, GLint z, GLint w);
291 void glRasterPos4fv(const GLfloat *v);
292 void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
293 void glRasterPos4dv(const GLdouble *v);
294 void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
295 void glRasterPos3sv(const GLshort *v);
296 void glRasterPos3s(GLshort x, GLshort y, GLshort z);
297 void glRasterPos3iv(const GLint *v);
298 void glRasterPos3i(GLint x, GLint y, GLint z);
299 void glRasterPos3fv(const GLfloat *v);
300 void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z);
301 void glRasterPos3dv(const GLdouble *v);
302 void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z);
303 void glRasterPos2sv(const GLshort *v);
304 void glRasterPos2s(GLshort x, GLshort y);
305 void glRasterPos2iv(const GLint *v);
306 void glRasterPos2i(GLint x, GLint y);
307 void glRasterPos2fv(const GLfloat *v);
308 void glRasterPos2f(GLfloat x, GLfloat y);
309 void glRasterPos2dv(const GLdouble *v);
310 void glRasterPos2d(GLdouble x, GLdouble y);
311 void glNormal3sv(const GLshort *v);
312 void glNormal3s(GLshort nx, GLshort ny, GLshort nz);
313 void glNormal3iv(const GLint *v);
314 void glNormal3i(GLint nx, GLint ny, GLint nz);
315 void glNormal3fv(const GLfloat *v);
316 void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
317 void glNormal3dv(const GLdouble *v);
318 void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz);
319 void glNormal3bv(const GLbyte *v);
320 void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz);
321 void glIndexsv(const GLshort *c);
322 void glIndexs(GLshort c);
323 void glIndexiv(const GLint *c);
324 void glIndexi(GLint c);
325 void glIndexfv(const GLfloat *c);
326 void glIndexf(GLfloat c);
327 void glIndexdv(const GLdouble *c);
328 void glIndexd(GLdouble c);
329 void glEnd();
330 void glEdgeFlagv(const GLboolean *flag);
331 void glEdgeFlag(GLboolean flag);
332 void glColor4usv(const GLushort *v);
333 void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha);
334 void glColor4uiv(const GLuint *v);
335 void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha);
336 void glColor4ubv(const GLubyte *v);
337 void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
338 void glColor4sv(const GLshort *v);
339 void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha);
340 void glColor4iv(const GLint *v);
341 void glColor4i(GLint red, GLint green, GLint blue, GLint alpha);
342 void glColor4fv(const GLfloat *v);
343 void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
344 void glColor4dv(const GLdouble *v);
345 void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
346 void glColor4bv(const GLbyte *v);
347 void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
348 void glColor3usv(const GLushort *v);
349 void glColor3us(GLushort red, GLushort green, GLushort blue);
350 void glColor3uiv(const GLuint *v);
351 void glColor3ui(GLuint red, GLuint green, GLuint blue);
352 void glColor3ubv(const GLubyte *v);
353 void glColor3ub(GLubyte red, GLubyte green, GLubyte blue);
354 void glColor3sv(const GLshort *v);
355 void glColor3s(GLshort red, GLshort green, GLshort blue);
356 void glColor3iv(const GLint *v);
357 void glColor3i(GLint red, GLint green, GLint blue);
358 void glColor3fv(const GLfloat *v);
359 void glColor3f(GLfloat red, GLfloat green, GLfloat blue);
360 void glColor3dv(const GLdouble *v);
361 void glColor3d(GLdouble red, GLdouble green, GLdouble blue);
362 void glColor3bv(const GLbyte *v);
363 void glColor3b(GLbyte red, GLbyte green, GLbyte blue);
364 void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
365 void glBegin(GLenum mode);
366 void glListBase(GLuint base);
367 GLuint glGenLists(GLsizei range);
368 void glDeleteLists(GLuint list, GLsizei range);
369 void glCallLists(GLsizei n, GLenum type, const GLvoid *lists);
370 void glCallList(GLuint list);
371 void glEndList();
372 void glNewList(GLuint list, GLenum mode);
373
374 // OpenGL 1.1 deprecated functions
375 void glPushClientAttrib(GLbitfield mask);
376 void glPopClientAttrib();
377 void glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities);
378 GLboolean glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences);
379 void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
380 void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
381 void glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
382 void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer);
383 void glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
384 void glEnableClientState(GLenum array);
385 void glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer);
386 void glDisableClientState(GLenum array);
387 void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
388 void glArrayElement(GLint i);
389
390 // OpenGL 1.2 deprecated functions
391 void glResetMinmax(GLenum target);
392 void glResetHistogram(GLenum target);
393 void glMinmax(GLenum target, GLenum internalformat, GLboolean sink);
394 void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
395 void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params);
396 void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params);
397 void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
398 void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params);
399 void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params);
400 void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
401 void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
402 void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
403 void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params);
404 void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params);
405 void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image);
406 void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
407 void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
408 void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params);
409 void glConvolutionParameteri(GLenum target, GLenum pname, GLint params);
410 void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params);
411 void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params);
412 void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
413 void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
414 void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
415 void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
416 void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params);
417 void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params);
418 void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table);
419 void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
420 void glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params);
421 void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params);
422 void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
423
424private:
425 friend class QOpenGLVersionFunctionsFactory;
426
427 static bool isContextCompatible(QOpenGLContext *context);
428 static QOpenGLVersionProfile versionProfile();
429
430 QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core;
431 QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core;
432 QOpenGLFunctions_1_2_CoreBackend* d_1_2_Core;
433 QOpenGLFunctions_1_0_DeprecatedBackend* d_1_0_Deprecated;
434 QOpenGLFunctions_1_1_DeprecatedBackend* d_1_1_Deprecated;
435 QOpenGLFunctions_1_2_DeprecatedBackend* d_1_2_Deprecated;
436};
437
438// OpenGL 1.0 core functions
439inline void QOpenGLFunctions_1_2::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
440{
441 d_1_0_Core->f.Viewport(x, y, width, height);
442}
443
444inline void QOpenGLFunctions_1_2::glDepthRange(GLdouble nearVal, GLdouble farVal)
445{
446 d_1_0_Core->f.DepthRange(nearVal, farVal);
447}
448
449inline GLboolean QOpenGLFunctions_1_2::glIsEnabled(GLenum cap)
450{
451 return d_1_0_Core->f.IsEnabled(cap);
452}
453
454inline void QOpenGLFunctions_1_2::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
455{
456 d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params);
457}
458
459inline void QOpenGLFunctions_1_2::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
460{
461 d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params);
462}
463
464inline void QOpenGLFunctions_1_2::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
465{
466 d_1_0_Core->f.GetTexParameteriv(target, pname, params);
467}
468
469inline void QOpenGLFunctions_1_2::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
470{
471 d_1_0_Core->f.GetTexParameterfv(target, pname, params);
472}
473
474inline void QOpenGLFunctions_1_2::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
475{
476 d_1_0_Core->f.GetTexImage(target, level, format, type, pixels);
477}
478
479inline const GLubyte * QOpenGLFunctions_1_2::glGetString(GLenum name)
480{
481 return d_1_0_Core->f.GetString(name);
482}
483
484inline void QOpenGLFunctions_1_2::glGetIntegerv(GLenum pname, GLint *params)
485{
486 d_1_0_Core->f.GetIntegerv(pname, params);
487}
488
489inline void QOpenGLFunctions_1_2::glGetFloatv(GLenum pname, GLfloat *params)
490{
491 d_1_0_Core->f.GetFloatv(pname, params);
492}
493
494inline GLenum QOpenGLFunctions_1_2::glGetError()
495{
496 return d_1_0_Core->f.GetError();
497}
498
499inline void QOpenGLFunctions_1_2::glGetDoublev(GLenum pname, GLdouble *params)
500{
501 d_1_0_Core->f.GetDoublev(pname, params);
502}
503
504inline void QOpenGLFunctions_1_2::glGetBooleanv(GLenum pname, GLboolean *params)
505{
506 d_1_0_Core->f.GetBooleanv(pname, params);
507}
508
509inline void QOpenGLFunctions_1_2::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
510{
511 d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels);
512}
513
514inline void QOpenGLFunctions_1_2::glReadBuffer(GLenum mode)
515{
516 d_1_0_Core->f.ReadBuffer(mode);
517}
518
519inline void QOpenGLFunctions_1_2::glPixelStorei(GLenum pname, GLint param)
520{
521 d_1_0_Core->f.PixelStorei(pname, param);
522}
523
524inline void QOpenGLFunctions_1_2::glPixelStoref(GLenum pname, GLfloat param)
525{
526 d_1_0_Core->f.PixelStoref(pname, param);
527}
528
529inline void QOpenGLFunctions_1_2::glDepthFunc(GLenum func)
530{
531 d_1_0_Core->f.DepthFunc(func);
532}
533
534inline void QOpenGLFunctions_1_2::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
535{
536 d_1_0_Core->f.StencilOp(fail, zfail, zpass);
537}
538
539inline void QOpenGLFunctions_1_2::glStencilFunc(GLenum func, GLint ref, GLuint mask)
540{
541 d_1_0_Core->f.StencilFunc(func, ref, mask);
542}
543
544inline void QOpenGLFunctions_1_2::glLogicOp(GLenum opcode)
545{
546 d_1_0_Core->f.LogicOp(opcode);
547}
548
549inline void QOpenGLFunctions_1_2::glBlendFunc(GLenum sfactor, GLenum dfactor)
550{
551 d_1_0_Core->f.BlendFunc(sfactor, dfactor);
552}
553
554inline void QOpenGLFunctions_1_2::glFlush()
555{
556 d_1_0_Core->f.Flush();
557}
558
559inline void QOpenGLFunctions_1_2::glFinish()
560{
561 d_1_0_Core->f.Finish();
562}
563
564inline void QOpenGLFunctions_1_2::glEnable(GLenum cap)
565{
566 d_1_0_Core->f.Enable(cap);
567}
568
569inline void QOpenGLFunctions_1_2::glDisable(GLenum cap)
570{
571 d_1_0_Core->f.Disable(cap);
572}
573
574inline void QOpenGLFunctions_1_2::glDepthMask(GLboolean flag)
575{
576 d_1_0_Core->f.DepthMask(flag);
577}
578
579inline void QOpenGLFunctions_1_2::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
580{
581 d_1_0_Core->f.ColorMask(red, green, blue, alpha);
582}
583
584inline void QOpenGLFunctions_1_2::glStencilMask(GLuint mask)
585{
586 d_1_0_Core->f.StencilMask(mask);
587}
588
589inline void QOpenGLFunctions_1_2::glClearDepth(GLdouble depth)
590{
591 d_1_0_Core->f.ClearDepth(depth);
592}
593
594inline void QOpenGLFunctions_1_2::glClearStencil(GLint s)
595{
596 d_1_0_Core->f.ClearStencil(s);
597}
598
599inline void QOpenGLFunctions_1_2::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
600{
601 d_1_0_Core->f.ClearColor(red, green, blue, alpha);
602}
603
604inline void QOpenGLFunctions_1_2::glClear(GLbitfield mask)
605{
606 d_1_0_Core->f.Clear(mask);
607}
608
609inline void QOpenGLFunctions_1_2::glDrawBuffer(GLenum mode)
610{
611 d_1_0_Core->f.DrawBuffer(mode);
612}
613
614inline void QOpenGLFunctions_1_2::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
615{
616 d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
617}
618
619inline void QOpenGLFunctions_1_2::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
620{
621 d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels);
622}
623
624inline void QOpenGLFunctions_1_2::glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
625{
626 d_1_0_Core->f.TexParameteriv(target, pname, params);
627}
628
629inline void QOpenGLFunctions_1_2::glTexParameteri(GLenum target, GLenum pname, GLint param)
630{
631 d_1_0_Core->f.TexParameteri(target, pname, param);
632}
633
634inline void QOpenGLFunctions_1_2::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
635{
636 d_1_0_Core->f.TexParameterfv(target, pname, params);
637}
638
639inline void QOpenGLFunctions_1_2::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
640{
641 d_1_0_Core->f.TexParameterf(target, pname, param);
642}
643
644inline void QOpenGLFunctions_1_2::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
645{
646 d_1_0_Core->f.Scissor(x, y, width, height);
647}
648
649inline void QOpenGLFunctions_1_2::glPolygonMode(GLenum face, GLenum mode)
650{
651 d_1_0_Core->f.PolygonMode(face, mode);
652}
653
654inline void QOpenGLFunctions_1_2::glPointSize(GLfloat size)
655{
656 d_1_0_Core->f.PointSize(size);
657}
658
659inline void QOpenGLFunctions_1_2::glLineWidth(GLfloat width)
660{
661 d_1_0_Core->f.LineWidth(width);
662}
663
664inline void QOpenGLFunctions_1_2::glHint(GLenum target, GLenum mode)
665{
666 d_1_0_Core->f.Hint(target, mode);
667}
668
669inline void QOpenGLFunctions_1_2::glFrontFace(GLenum mode)
670{
671 d_1_0_Core->f.FrontFace(mode);
672}
673
674inline void QOpenGLFunctions_1_2::glCullFace(GLenum mode)
675{
676 d_1_0_Core->f.CullFace(mode);
677}
678
679
680// OpenGL 1.1 core functions
681inline void QOpenGLFunctions_1_2::glIndexubv(const GLubyte *c)
682{
683 d_1_1_Deprecated->f.Indexubv(c);
684}
685
686inline void QOpenGLFunctions_1_2::glIndexub(GLubyte c)
687{
688 d_1_1_Deprecated->f.Indexub(c);
689}
690
691inline GLboolean QOpenGLFunctions_1_2::glIsTexture(GLuint texture)
692{
693 return d_1_1_Core->f.IsTexture(texture);
694}
695
696inline void QOpenGLFunctions_1_2::glGenTextures(GLsizei n, GLuint *textures)
697{
698 d_1_1_Core->f.GenTextures(n, textures);
699}
700
701inline void QOpenGLFunctions_1_2::glDeleteTextures(GLsizei n, const GLuint *textures)
702{
703 d_1_1_Core->f.DeleteTextures(n, textures);
704}
705
706inline void QOpenGLFunctions_1_2::glBindTexture(GLenum target, GLuint texture)
707{
708 d_1_1_Core->f.BindTexture(target, texture);
709}
710
711inline void QOpenGLFunctions_1_2::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
712{
713 d_1_1_Core->f.TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
714}
715
716inline void QOpenGLFunctions_1_2::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
717{
718 d_1_1_Core->f.TexSubImage1D(target, level, xoffset, width, format, type, pixels);
719}
720
721inline void QOpenGLFunctions_1_2::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
722{
723 d_1_1_Core->f.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
724}
725
726inline void QOpenGLFunctions_1_2::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
727{
728 d_1_1_Core->f.CopyTexSubImage1D(target, level, xoffset, x, y, width);
729}
730
731inline void QOpenGLFunctions_1_2::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
732{
733 d_1_1_Core->f.CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
734}
735
736inline void QOpenGLFunctions_1_2::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
737{
738 d_1_1_Core->f.CopyTexImage1D(target, level, internalformat, x, y, width, border);
739}
740
741inline void QOpenGLFunctions_1_2::glPolygonOffset(GLfloat factor, GLfloat units)
742{
743 d_1_1_Core->f.PolygonOffset(factor, units);
744}
745
746inline void QOpenGLFunctions_1_2::glGetPointerv(GLenum pname, GLvoid* *params)
747{
748 d_1_1_Deprecated->f.GetPointerv(pname, params);
749}
750
751inline void QOpenGLFunctions_1_2::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
752{
753 d_1_1_Core->f.DrawElements(mode, count, type, indices);
754}
755
756inline void QOpenGLFunctions_1_2::glDrawArrays(GLenum mode, GLint first, GLsizei count)
757{
758 d_1_1_Core->f.DrawArrays(mode, first, count);
759}
760
761
762// OpenGL 1.2 core functions
763inline void QOpenGLFunctions_1_2::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
764{
765 d_1_2_Core->f.CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
766}
767
768inline void QOpenGLFunctions_1_2::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
769{
770 d_1_2_Core->f.TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
771}
772
773inline void QOpenGLFunctions_1_2::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
774{
775 d_1_2_Core->f.TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
776}
777
778inline void QOpenGLFunctions_1_2::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
779{
780 d_1_2_Core->f.DrawRangeElements(mode, start, end, count, type, indices);
781}
782
783inline void QOpenGLFunctions_1_2::glBlendEquation(GLenum mode)
784{
785 d_1_2_Core->f.BlendEquation(mode);
786}
787
788inline void QOpenGLFunctions_1_2::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
789{
790 d_1_2_Core->f.BlendColor(red, green, blue, alpha);
791}
792
793
794// OpenGL 1.0 deprecated functions
795inline void QOpenGLFunctions_1_2::glTranslatef(GLfloat x, GLfloat y, GLfloat z)
796{
797 d_1_0_Deprecated->f.Translatef(x, y, z);
798}
799
800inline void QOpenGLFunctions_1_2::glTranslated(GLdouble x, GLdouble y, GLdouble z)
801{
802 d_1_0_Deprecated->f.Translated(x, y, z);
803}
804
805inline void QOpenGLFunctions_1_2::glScalef(GLfloat x, GLfloat y, GLfloat z)
806{
807 d_1_0_Deprecated->f.Scalef(x, y, z);
808}
809
810inline void QOpenGLFunctions_1_2::glScaled(GLdouble x, GLdouble y, GLdouble z)
811{
812 d_1_0_Deprecated->f.Scaled(x, y, z);
813}
814
815inline void QOpenGLFunctions_1_2::glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
816{
817 d_1_0_Deprecated->f.Rotatef(angle, x, y, z);
818}
819
820inline void QOpenGLFunctions_1_2::glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
821{
822 d_1_0_Deprecated->f.Rotated(angle, x, y, z);
823}
824
825inline void QOpenGLFunctions_1_2::glPushMatrix()
826{
827 d_1_0_Deprecated->f.PushMatrix();
828}
829
830inline void QOpenGLFunctions_1_2::glPopMatrix()
831{
832 d_1_0_Deprecated->f.PopMatrix();
833}
834
835inline void QOpenGLFunctions_1_2::glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
836{
837 d_1_0_Deprecated->f.Ortho(left, right, bottom, top, zNear, zFar);
838}
839
840inline void QOpenGLFunctions_1_2::glMultMatrixd(const GLdouble *m)
841{
842 d_1_0_Deprecated->f.MultMatrixd(m);
843}
844
845inline void QOpenGLFunctions_1_2::glMultMatrixf(const GLfloat *m)
846{
847 d_1_0_Deprecated->f.MultMatrixf(m);
848}
849
850inline void QOpenGLFunctions_1_2::glMatrixMode(GLenum mode)
851{
852 d_1_0_Deprecated->f.MatrixMode(mode);
853}
854
855inline void QOpenGLFunctions_1_2::glLoadMatrixd(const GLdouble *m)
856{
857 d_1_0_Deprecated->f.LoadMatrixd(m);
858}
859
860inline void QOpenGLFunctions_1_2::glLoadMatrixf(const GLfloat *m)
861{
862 d_1_0_Deprecated->f.LoadMatrixf(m);
863}
864
865inline void QOpenGLFunctions_1_2::glLoadIdentity()
866{
867 d_1_0_Deprecated->f.LoadIdentity();
868}
869
870inline void QOpenGLFunctions_1_2::glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
871{
872 d_1_0_Deprecated->f.Frustum(left, right, bottom, top, zNear, zFar);
873}
874
875inline GLboolean QOpenGLFunctions_1_2::glIsList(GLuint list)
876{
877 return d_1_0_Deprecated->f.IsList(list);
878}
879
880inline void QOpenGLFunctions_1_2::glGetTexGeniv(GLenum coord, GLenum pname, GLint *params)
881{
882 d_1_0_Deprecated->f.GetTexGeniv(coord, pname, params);
883}
884
885inline void QOpenGLFunctions_1_2::glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
886{
887 d_1_0_Deprecated->f.GetTexGenfv(coord, pname, params);
888}
889
890inline void QOpenGLFunctions_1_2::glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params)
891{
892 d_1_0_Deprecated->f.GetTexGendv(coord, pname, params);
893}
894
895inline void QOpenGLFunctions_1_2::glGetTexEnviv(GLenum target, GLenum pname, GLint *params)
896{
897 d_1_0_Deprecated->f.GetTexEnviv(target, pname, params);
898}
899
900inline void QOpenGLFunctions_1_2::glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
901{
902 d_1_0_Deprecated->f.GetTexEnvfv(target, pname, params);
903}
904
905inline void QOpenGLFunctions_1_2::glGetPolygonStipple(GLubyte *mask)
906{
907 d_1_0_Deprecated->f.GetPolygonStipple(mask);
908}
909
910inline void QOpenGLFunctions_1_2::glGetPixelMapusv(GLenum map, GLushort *values)
911{
912 d_1_0_Deprecated->f.GetPixelMapusv(map, values);
913}
914
915inline void QOpenGLFunctions_1_2::glGetPixelMapuiv(GLenum map, GLuint *values)
916{
917 d_1_0_Deprecated->f.GetPixelMapuiv(map, values);
918}
919
920inline void QOpenGLFunctions_1_2::glGetPixelMapfv(GLenum map, GLfloat *values)
921{
922 d_1_0_Deprecated->f.GetPixelMapfv(map, values);
923}
924
925inline void QOpenGLFunctions_1_2::glGetMaterialiv(GLenum face, GLenum pname, GLint *params)
926{
927 d_1_0_Deprecated->f.GetMaterialiv(face, pname, params);
928}
929
930inline void QOpenGLFunctions_1_2::glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
931{
932 d_1_0_Deprecated->f.GetMaterialfv(face, pname, params);
933}
934
935inline void QOpenGLFunctions_1_2::glGetMapiv(GLenum target, GLenum query, GLint *v)
936{
937 d_1_0_Deprecated->f.GetMapiv(target, query, v);
938}
939
940inline void QOpenGLFunctions_1_2::glGetMapfv(GLenum target, GLenum query, GLfloat *v)
941{
942 d_1_0_Deprecated->f.GetMapfv(target, query, v);
943}
944
945inline void QOpenGLFunctions_1_2::glGetMapdv(GLenum target, GLenum query, GLdouble *v)
946{
947 d_1_0_Deprecated->f.GetMapdv(target, query, v);
948}
949
950inline void QOpenGLFunctions_1_2::glGetLightiv(GLenum light, GLenum pname, GLint *params)
951{
952 d_1_0_Deprecated->f.GetLightiv(light, pname, params);
953}
954
955inline void QOpenGLFunctions_1_2::glGetLightfv(GLenum light, GLenum pname, GLfloat *params)
956{
957 d_1_0_Deprecated->f.GetLightfv(light, pname, params);
958}
959
960inline void QOpenGLFunctions_1_2::glGetClipPlane(GLenum plane, GLdouble *equation)
961{
962 d_1_0_Deprecated->f.GetClipPlane(plane, equation);
963}
964
965inline void QOpenGLFunctions_1_2::glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
966{
967 d_1_0_Deprecated->f.DrawPixels(width, height, format, type, pixels);
968}
969
970inline void QOpenGLFunctions_1_2::glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
971{
972 d_1_0_Deprecated->f.CopyPixels(x, y, width, height, type);
973}
974
975inline void QOpenGLFunctions_1_2::glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values)
976{
977 d_1_0_Deprecated->f.PixelMapusv(map, mapsize, values);
978}
979
980inline void QOpenGLFunctions_1_2::glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values)
981{
982 d_1_0_Deprecated->f.PixelMapuiv(map, mapsize, values);
983}
984
985inline void QOpenGLFunctions_1_2::glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values)
986{
987 d_1_0_Deprecated->f.PixelMapfv(map, mapsize, values);
988}
989
990inline void QOpenGLFunctions_1_2::glPixelTransferi(GLenum pname, GLint param)
991{
992 d_1_0_Deprecated->f.PixelTransferi(pname, param);
993}
994
995inline void QOpenGLFunctions_1_2::glPixelTransferf(GLenum pname, GLfloat param)
996{
997 d_1_0_Deprecated->f.PixelTransferf(pname, param);
998}
999
1000inline void QOpenGLFunctions_1_2::glPixelZoom(GLfloat xfactor, GLfloat yfactor)
1001{
1002 d_1_0_Deprecated->f.PixelZoom(xfactor, yfactor);
1003}
1004
1005inline void QOpenGLFunctions_1_2::glAlphaFunc(GLenum func, GLfloat ref)
1006{
1007 d_1_0_Deprecated->f.AlphaFunc(func, ref);
1008}
1009
1010inline void QOpenGLFunctions_1_2::glEvalPoint2(GLint i, GLint j)
1011{
1012 d_1_0_Deprecated->f.EvalPoint2(i, j);
1013}
1014
1015inline void QOpenGLFunctions_1_2::glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
1016{
1017 d_1_0_Deprecated->f.EvalMesh2(mode, i1, i2, j1, j2);
1018}
1019
1020inline void QOpenGLFunctions_1_2::glEvalPoint1(GLint i)
1021{
1022 d_1_0_Deprecated->f.EvalPoint1(i);
1023}
1024
1025inline void QOpenGLFunctions_1_2::glEvalMesh1(GLenum mode, GLint i1, GLint i2)
1026{
1027 d_1_0_Deprecated->f.EvalMesh1(mode, i1, i2);
1028}
1029
1030inline void QOpenGLFunctions_1_2::glEvalCoord2fv(const GLfloat *u)
1031{
1032 d_1_0_Deprecated->f.EvalCoord2fv(u);
1033}
1034
1035inline void QOpenGLFunctions_1_2::glEvalCoord2f(GLfloat u, GLfloat v)
1036{
1037 d_1_0_Deprecated->f.EvalCoord2f(u, v);
1038}
1039
1040inline void QOpenGLFunctions_1_2::glEvalCoord2dv(const GLdouble *u)
1041{
1042 d_1_0_Deprecated->f.EvalCoord2dv(u);
1043}
1044
1045inline void QOpenGLFunctions_1_2::glEvalCoord2d(GLdouble u, GLdouble v)
1046{
1047 d_1_0_Deprecated->f.EvalCoord2d(u, v);
1048}
1049
1050inline void QOpenGLFunctions_1_2::glEvalCoord1fv(const GLfloat *u)
1051{
1052 d_1_0_Deprecated->f.EvalCoord1fv(u);
1053}
1054
1055inline void QOpenGLFunctions_1_2::glEvalCoord1f(GLfloat u)
1056{
1057 d_1_0_Deprecated->f.EvalCoord1f(u);
1058}
1059
1060inline void QOpenGLFunctions_1_2::glEvalCoord1dv(const GLdouble *u)
1061{
1062 d_1_0_Deprecated->f.EvalCoord1dv(u);
1063}
1064
1065inline void QOpenGLFunctions_1_2::glEvalCoord1d(GLdouble u)
1066{
1067 d_1_0_Deprecated->f.EvalCoord1d(u);
1068}
1069
1070inline void QOpenGLFunctions_1_2::glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
1071{
1072 d_1_0_Deprecated->f.MapGrid2f(un, u1, u2, vn, v1, v2);
1073}
1074
1075inline void QOpenGLFunctions_1_2::glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
1076{
1077 d_1_0_Deprecated->f.MapGrid2d(un, u1, u2, vn, v1, v2);
1078}
1079
1080inline void QOpenGLFunctions_1_2::glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
1081{
1082 d_1_0_Deprecated->f.MapGrid1f(un, u1, u2);
1083}
1084
1085inline void QOpenGLFunctions_1_2::glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
1086{
1087 d_1_0_Deprecated->f.MapGrid1d(un, u1, u2);
1088}
1089
1090inline void QOpenGLFunctions_1_2::glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
1091{
1092 d_1_0_Deprecated->f.Map2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
1093}
1094
1095inline void QOpenGLFunctions_1_2::glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
1096{
1097 d_1_0_Deprecated->f.Map2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
1098}
1099
1100inline void QOpenGLFunctions_1_2::glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
1101{
1102 d_1_0_Deprecated->f.Map1f(target, u1, u2, stride, order, points);
1103}
1104
1105inline void QOpenGLFunctions_1_2::glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
1106{
1107 d_1_0_Deprecated->f.Map1d(target, u1, u2, stride, order, points);
1108}
1109
1110inline void QOpenGLFunctions_1_2::glPushAttrib(GLbitfield mask)
1111{
1112 d_1_0_Deprecated->f.PushAttrib(mask);
1113}
1114
1115inline void QOpenGLFunctions_1_2::glPopAttrib()
1116{
1117 d_1_0_Deprecated->f.PopAttrib();
1118}
1119
1120inline void QOpenGLFunctions_1_2::glAccum(GLenum op, GLfloat value)
1121{
1122 d_1_0_Deprecated->f.Accum(op, value);
1123}
1124
1125inline void QOpenGLFunctions_1_2::glIndexMask(GLuint mask)
1126{
1127 d_1_0_Deprecated->f.IndexMask(mask);
1128}
1129
1130inline void QOpenGLFunctions_1_2::glClearIndex(GLfloat c)
1131{
1132 d_1_0_Deprecated->f.ClearIndex(c);
1133}
1134
1135inline void QOpenGLFunctions_1_2::glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
1136{
1137 d_1_0_Deprecated->f.ClearAccum(red, green, blue, alpha);
1138}
1139
1140inline void QOpenGLFunctions_1_2::glPushName(GLuint name)
1141{
1142 d_1_0_Deprecated->f.PushName(name);
1143}
1144
1145inline void QOpenGLFunctions_1_2::glPopName()
1146{
1147 d_1_0_Deprecated->f.PopName();
1148}
1149
1150inline void QOpenGLFunctions_1_2::glPassThrough(GLfloat token)
1151{
1152 d_1_0_Deprecated->f.PassThrough(token);
1153}
1154
1155inline void QOpenGLFunctions_1_2::glLoadName(GLuint name)
1156{
1157 d_1_0_Deprecated->f.LoadName(name);
1158}
1159
1160inline void QOpenGLFunctions_1_2::glInitNames()
1161{
1162 d_1_0_Deprecated->f.InitNames();
1163}
1164
1165inline GLint QOpenGLFunctions_1_2::glRenderMode(GLenum mode)
1166{
1167 return d_1_0_Deprecated->f.RenderMode(mode);
1168}
1169
1170inline void QOpenGLFunctions_1_2::glSelectBuffer(GLsizei size, GLuint *buffer)
1171{
1172 d_1_0_Deprecated->f.SelectBuffer(size, buffer);
1173}
1174
1175inline void QOpenGLFunctions_1_2::glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
1176{
1177 d_1_0_Deprecated->f.FeedbackBuffer(size, type, buffer);
1178}
1179
1180inline void QOpenGLFunctions_1_2::glTexGeniv(GLenum coord, GLenum pname, const GLint *params)
1181{
1182 d_1_0_Deprecated->f.TexGeniv(coord, pname, params);
1183}
1184
1185inline void QOpenGLFunctions_1_2::glTexGeni(GLenum coord, GLenum pname, GLint param)
1186{
1187 d_1_0_Deprecated->f.TexGeni(coord, pname, param);
1188}
1189
1190inline void QOpenGLFunctions_1_2::glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
1191{
1192 d_1_0_Deprecated->f.TexGenfv(coord, pname, params);
1193}
1194
1195inline void QOpenGLFunctions_1_2::glTexGenf(GLenum coord, GLenum pname, GLfloat param)
1196{
1197 d_1_0_Deprecated->f.TexGenf(coord, pname, param);
1198}
1199
1200inline void QOpenGLFunctions_1_2::glTexGendv(GLenum coord, GLenum pname, const GLdouble *params)
1201{
1202 d_1_0_Deprecated->f.TexGendv(coord, pname, params);
1203}
1204
1205inline void QOpenGLFunctions_1_2::glTexGend(GLenum coord, GLenum pname, GLdouble param)
1206{
1207 d_1_0_Deprecated->f.TexGend(coord, pname, param);
1208}
1209
1210inline void QOpenGLFunctions_1_2::glTexEnviv(GLenum target, GLenum pname, const GLint *params)
1211{
1212 d_1_0_Deprecated->f.TexEnviv(target, pname, params);
1213}
1214
1215inline void QOpenGLFunctions_1_2::glTexEnvi(GLenum target, GLenum pname, GLint param)
1216{
1217 d_1_0_Deprecated->f.TexEnvi(target, pname, param);
1218}
1219
1220inline void QOpenGLFunctions_1_2::glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
1221{
1222 d_1_0_Deprecated->f.TexEnvfv(target, pname, params);
1223}
1224
1225inline void QOpenGLFunctions_1_2::glTexEnvf(GLenum target, GLenum pname, GLfloat param)
1226{
1227 d_1_0_Deprecated->f.TexEnvf(target, pname, param);
1228}
1229
1230inline void QOpenGLFunctions_1_2::glShadeModel(GLenum mode)
1231{
1232 d_1_0_Deprecated->f.ShadeModel(mode);
1233}
1234
1235inline void QOpenGLFunctions_1_2::glPolygonStipple(const GLubyte *mask)
1236{
1237 d_1_0_Deprecated->f.PolygonStipple(mask);
1238}
1239
1240inline void QOpenGLFunctions_1_2::glMaterialiv(GLenum face, GLenum pname, const GLint *params)
1241{
1242 d_1_0_Deprecated->f.Materialiv(face, pname, params);
1243}
1244
1245inline void QOpenGLFunctions_1_2::glMateriali(GLenum face, GLenum pname, GLint param)
1246{
1247 d_1_0_Deprecated->f.Materiali(face, pname, param);
1248}
1249
1250inline void QOpenGLFunctions_1_2::glMaterialfv(GLenum face, GLenum pname, const GLfloat *params)
1251{
1252 d_1_0_Deprecated->f.Materialfv(face, pname, params);
1253}
1254
1255inline void QOpenGLFunctions_1_2::glMaterialf(GLenum face, GLenum pname, GLfloat param)
1256{
1257 d_1_0_Deprecated->f.Materialf(face, pname, param);
1258}
1259
1260inline void QOpenGLFunctions_1_2::glLineStipple(GLint factor, GLushort pattern)
1261{
1262 d_1_0_Deprecated->f.LineStipple(factor, pattern);
1263}
1264
1265inline void QOpenGLFunctions_1_2::glLightModeliv(GLenum pname, const GLint *params)
1266{
1267 d_1_0_Deprecated->f.LightModeliv(pname, params);
1268}
1269
1270inline void QOpenGLFunctions_1_2::glLightModeli(GLenum pname, GLint param)
1271{
1272 d_1_0_Deprecated->f.LightModeli(pname, param);
1273}
1274
1275inline void QOpenGLFunctions_1_2::glLightModelfv(GLenum pname, const GLfloat *params)
1276{
1277 d_1_0_Deprecated->f.LightModelfv(pname, params);
1278}
1279
1280inline void QOpenGLFunctions_1_2::glLightModelf(GLenum pname, GLfloat param)
1281{
1282 d_1_0_Deprecated->f.LightModelf(pname, param);
1283}
1284
1285inline void QOpenGLFunctions_1_2::glLightiv(GLenum light, GLenum pname, const GLint *params)
1286{
1287 d_1_0_Deprecated->f.Lightiv(light, pname, params);
1288}
1289
1290inline void QOpenGLFunctions_1_2::glLighti(GLenum light, GLenum pname, GLint param)
1291{
1292 d_1_0_Deprecated->f.Lighti(light, pname, param);
1293}
1294
1295inline void QOpenGLFunctions_1_2::glLightfv(GLenum light, GLenum pname, const GLfloat *params)
1296{
1297 d_1_0_Deprecated->f.Lightfv(light, pname, params);
1298}
1299
1300inline void QOpenGLFunctions_1_2::glLightf(GLenum light, GLenum pname, GLfloat param)
1301{
1302 d_1_0_Deprecated->f.Lightf(light, pname, param);
1303}
1304
1305inline void QOpenGLFunctions_1_2::glFogiv(GLenum pname, const GLint *params)
1306{
1307 d_1_0_Deprecated->f.Fogiv(pname, params);
1308}
1309
1310inline void QOpenGLFunctions_1_2::glFogi(GLenum pname, GLint param)
1311{
1312 d_1_0_Deprecated->f.Fogi(pname, param);
1313}
1314
1315inline void QOpenGLFunctions_1_2::glFogfv(GLenum pname, const GLfloat *params)
1316{
1317 d_1_0_Deprecated->f.Fogfv(pname, params);
1318}
1319
1320inline void QOpenGLFunctions_1_2::glFogf(GLenum pname, GLfloat param)
1321{
1322 d_1_0_Deprecated->f.Fogf(pname, param);
1323}
1324
1325inline void QOpenGLFunctions_1_2::glColorMaterial(GLenum face, GLenum mode)
1326{
1327 d_1_0_Deprecated->f.ColorMaterial(face, mode);
1328}
1329
1330inline void QOpenGLFunctions_1_2::glClipPlane(GLenum plane, const GLdouble *equation)
1331{
1332 d_1_0_Deprecated->f.ClipPlane(plane, equation);
1333}
1334
1335inline void QOpenGLFunctions_1_2::glVertex4sv(const GLshort *v)
1336{
1337 d_1_0_Deprecated->f.Vertex4sv(v);
1338}
1339
1340inline void QOpenGLFunctions_1_2::glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
1341{
1342 d_1_0_Deprecated->f.Vertex4s(x, y, z, w);
1343}
1344
1345inline void QOpenGLFunctions_1_2::glVertex4iv(const GLint *v)
1346{
1347 d_1_0_Deprecated->f.Vertex4iv(v);
1348}
1349
1350inline void QOpenGLFunctions_1_2::glVertex4i(GLint x, GLint y, GLint z, GLint w)
1351{
1352 d_1_0_Deprecated->f.Vertex4i(x, y, z, w);
1353}
1354
1355inline void QOpenGLFunctions_1_2::glVertex4fv(const GLfloat *v)
1356{
1357 d_1_0_Deprecated->f.Vertex4fv(v);
1358}
1359
1360inline void QOpenGLFunctions_1_2::glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
1361{
1362 d_1_0_Deprecated->f.Vertex4f(x, y, z, w);
1363}
1364
1365inline void QOpenGLFunctions_1_2::glVertex4dv(const GLdouble *v)
1366{
1367 d_1_0_Deprecated->f.Vertex4dv(v);
1368}
1369
1370inline void QOpenGLFunctions_1_2::glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
1371{
1372 d_1_0_Deprecated->f.Vertex4d(x, y, z, w);
1373}
1374
1375inline void QOpenGLFunctions_1_2::glVertex3sv(const GLshort *v)
1376{
1377 d_1_0_Deprecated->f.Vertex3sv(v);
1378}
1379
1380inline void QOpenGLFunctions_1_2::glVertex3s(GLshort x, GLshort y, GLshort z)
1381{
1382 d_1_0_Deprecated->f.Vertex3s(x, y, z);
1383}
1384
1385inline void QOpenGLFunctions_1_2::glVertex3iv(const GLint *v)
1386{
1387 d_1_0_Deprecated->f.Vertex3iv(v);
1388}
1389
1390inline void QOpenGLFunctions_1_2::glVertex3i(GLint x, GLint y, GLint z)
1391{
1392 d_1_0_Deprecated->f.Vertex3i(x, y, z);
1393}
1394
1395inline void QOpenGLFunctions_1_2::glVertex3fv(const GLfloat *v)
1396{
1397 d_1_0_Deprecated->f.Vertex3fv(v);
1398}
1399
1400inline void QOpenGLFunctions_1_2::glVertex3f(GLfloat x, GLfloat y, GLfloat z)
1401{
1402 d_1_0_Deprecated->f.Vertex3f(x, y, z);
1403}
1404
1405inline void QOpenGLFunctions_1_2::glVertex3dv(const GLdouble *v)
1406{
1407 d_1_0_Deprecated->f.Vertex3dv(v);
1408}
1409
1410inline void QOpenGLFunctions_1_2::glVertex3d(GLdouble x, GLdouble y, GLdouble z)
1411{
1412 d_1_0_Deprecated->f.Vertex3d(x, y, z);
1413}
1414
1415inline void QOpenGLFunctions_1_2::glVertex2sv(const GLshort *v)
1416{
1417 d_1_0_Deprecated->f.Vertex2sv(v);
1418}
1419
1420inline void QOpenGLFunctions_1_2::glVertex2s(GLshort x, GLshort y)
1421{
1422 d_1_0_Deprecated->f.Vertex2s(x, y);
1423}
1424
1425inline void QOpenGLFunctions_1_2::glVertex2iv(const GLint *v)
1426{
1427 d_1_0_Deprecated->f.Vertex2iv(v);
1428}
1429
1430inline void QOpenGLFunctions_1_2::glVertex2i(GLint x, GLint y)
1431{
1432 d_1_0_Deprecated->f.Vertex2i(x, y);
1433}
1434
1435inline void QOpenGLFunctions_1_2::glVertex2fv(const GLfloat *v)
1436{
1437 d_1_0_Deprecated->f.Vertex2fv(v);
1438}
1439
1440inline void QOpenGLFunctions_1_2::glVertex2f(GLfloat x, GLfloat y)
1441{
1442 d_1_0_Deprecated->f.Vertex2f(x, y);
1443}
1444
1445inline void QOpenGLFunctions_1_2::glVertex2dv(const GLdouble *v)
1446{
1447 d_1_0_Deprecated->f.Vertex2dv(v);
1448}
1449
1450inline void QOpenGLFunctions_1_2::glVertex2d(GLdouble x, GLdouble y)
1451{
1452 d_1_0_Deprecated->f.Vertex2d(x, y);
1453}
1454
1455inline void QOpenGLFunctions_1_2::glTexCoord4sv(const GLshort *v)
1456{
1457 d_1_0_Deprecated->f.TexCoord4sv(v);
1458}
1459
1460inline void QOpenGLFunctions_1_2::glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
1461{
1462 d_1_0_Deprecated->f.TexCoord4s(s, t, r, q);
1463}
1464
1465inline void QOpenGLFunctions_1_2::glTexCoord4iv(const GLint *v)
1466{
1467 d_1_0_Deprecated->f.TexCoord4iv(v);
1468}
1469
1470inline void QOpenGLFunctions_1_2::glTexCoord4i(GLint s, GLint t, GLint r, GLint q)
1471{
1472 d_1_0_Deprecated->f.TexCoord4i(s, t, r, q);
1473}
1474
1475inline void QOpenGLFunctions_1_2::glTexCoord4fv(const GLfloat *v)
1476{
1477 d_1_0_Deprecated->f.TexCoord4fv(v);
1478}
1479
1480inline void QOpenGLFunctions_1_2::glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
1481{
1482 d_1_0_Deprecated->f.TexCoord4f(s, t, r, q);
1483}
1484
1485inline void QOpenGLFunctions_1_2::glTexCoord4dv(const GLdouble *v)
1486{
1487 d_1_0_Deprecated->f.TexCoord4dv(v);
1488}
1489
1490inline void QOpenGLFunctions_1_2::glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
1491{
1492 d_1_0_Deprecated->f.TexCoord4d(s, t, r, q);
1493}
1494
1495inline void QOpenGLFunctions_1_2::glTexCoord3sv(const GLshort *v)
1496{
1497 d_1_0_Deprecated->f.TexCoord3sv(v);
1498}
1499
1500inline void QOpenGLFunctions_1_2::glTexCoord3s(GLshort s, GLshort t, GLshort r)
1501{
1502 d_1_0_Deprecated->f.TexCoord3s(s, t, r);
1503}
1504
1505inline void QOpenGLFunctions_1_2::glTexCoord3iv(const GLint *v)
1506{
1507 d_1_0_Deprecated->f.TexCoord3iv(v);
1508}
1509
1510inline void QOpenGLFunctions_1_2::glTexCoord3i(GLint s, GLint t, GLint r)
1511{
1512 d_1_0_Deprecated->f.TexCoord3i(s, t, r);
1513}
1514
1515inline void QOpenGLFunctions_1_2::glTexCoord3fv(const GLfloat *v)
1516{
1517 d_1_0_Deprecated->f.TexCoord3fv(v);
1518}
1519
1520inline void QOpenGLFunctions_1_2::glTexCoord3f(GLfloat s, GLfloat t, GLfloat r)
1521{
1522 d_1_0_Deprecated->f.TexCoord3f(s, t, r);
1523}
1524
1525inline void QOpenGLFunctions_1_2::glTexCoord3dv(const GLdouble *v)
1526{
1527 d_1_0_Deprecated->f.TexCoord3dv(v);
1528}
1529
1530inline void QOpenGLFunctions_1_2::glTexCoord3d(GLdouble s, GLdouble t, GLdouble r)
1531{
1532 d_1_0_Deprecated->f.TexCoord3d(s, t, r);
1533}
1534
1535inline void QOpenGLFunctions_1_2::glTexCoord2sv(const GLshort *v)
1536{
1537 d_1_0_Deprecated->f.TexCoord2sv(v);
1538}
1539
1540inline void QOpenGLFunctions_1_2::glTexCoord2s(GLshort s, GLshort t)
1541{
1542 d_1_0_Deprecated->f.TexCoord2s(s, t);
1543}
1544
1545inline void QOpenGLFunctions_1_2::glTexCoord2iv(const GLint *v)
1546{
1547 d_1_0_Deprecated->f.TexCoord2iv(v);
1548}
1549
1550inline void QOpenGLFunctions_1_2::glTexCoord2i(GLint s, GLint t)
1551{
1552 d_1_0_Deprecated->f.TexCoord2i(s, t);
1553}
1554
1555inline void QOpenGLFunctions_1_2::glTexCoord2fv(const GLfloat *v)
1556{
1557 d_1_0_Deprecated->f.TexCoord2fv(v);
1558}
1559
1560inline void QOpenGLFunctions_1_2::glTexCoord2f(GLfloat s, GLfloat t)
1561{
1562 d_1_0_Deprecated->f.TexCoord2f(s, t);
1563}
1564
1565inline void QOpenGLFunctions_1_2::glTexCoord2dv(const GLdouble *v)
1566{
1567 d_1_0_Deprecated->f.TexCoord2dv(v);
1568}
1569
1570inline void QOpenGLFunctions_1_2::glTexCoord2d(GLdouble s, GLdouble t)
1571{
1572 d_1_0_Deprecated->f.TexCoord2d(s, t);
1573}
1574
1575inline void QOpenGLFunctions_1_2::glTexCoord1sv(const GLshort *v)
1576{
1577 d_1_0_Deprecated->f.TexCoord1sv(v);
1578}
1579
1580inline void QOpenGLFunctions_1_2::glTexCoord1s(GLshort s)
1581{
1582 d_1_0_Deprecated->f.TexCoord1s(s);
1583}
1584
1585inline void QOpenGLFunctions_1_2::glTexCoord1iv(const GLint *v)
1586{
1587 d_1_0_Deprecated->f.TexCoord1iv(v);
1588}
1589
1590inline void QOpenGLFunctions_1_2::glTexCoord1i(GLint s)
1591{
1592 d_1_0_Deprecated->f.TexCoord1i(s);
1593}
1594
1595inline void QOpenGLFunctions_1_2::glTexCoord1fv(const GLfloat *v)
1596{
1597 d_1_0_Deprecated->f.TexCoord1fv(v);
1598}
1599
1600inline void QOpenGLFunctions_1_2::glTexCoord1f(GLfloat s)
1601{
1602 d_1_0_Deprecated->f.TexCoord1f(s);
1603}
1604
1605inline void QOpenGLFunctions_1_2::glTexCoord1dv(const GLdouble *v)
1606{
1607 d_1_0_Deprecated->f.TexCoord1dv(v);
1608}
1609
1610inline void QOpenGLFunctions_1_2::glTexCoord1d(GLdouble s)
1611{
1612 d_1_0_Deprecated->f.TexCoord1d(s);
1613}
1614
1615inline void QOpenGLFunctions_1_2::glRectsv(const GLshort *v1, const GLshort *v2)
1616{
1617 d_1_0_Deprecated->f.Rectsv(v1, v2);
1618}
1619
1620inline void QOpenGLFunctions_1_2::glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
1621{
1622 d_1_0_Deprecated->f.Rects(x1, y1, x2, y2);
1623}
1624
1625inline void QOpenGLFunctions_1_2::glRectiv(const GLint *v1, const GLint *v2)
1626{
1627 d_1_0_Deprecated->f.Rectiv(v1, v2);
1628}
1629
1630inline void QOpenGLFunctions_1_2::glRecti(GLint x1, GLint y1, GLint x2, GLint y2)
1631{
1632 d_1_0_Deprecated->f.Recti(x1, y1, x2, y2);
1633}
1634
1635inline void QOpenGLFunctions_1_2::glRectfv(const GLfloat *v1, const GLfloat *v2)
1636{
1637 d_1_0_Deprecated->f.Rectfv(v1, v2);
1638}
1639
1640inline void QOpenGLFunctions_1_2::glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
1641{
1642 d_1_0_Deprecated->f.Rectf(x1, y1, x2, y2);
1643}
1644
1645inline void QOpenGLFunctions_1_2::glRectdv(const GLdouble *v1, const GLdouble *v2)
1646{
1647 d_1_0_Deprecated->f.Rectdv(v1, v2);
1648}
1649
1650inline void QOpenGLFunctions_1_2::glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
1651{
1652 d_1_0_Deprecated->f.Rectd(x1, y1, x2, y2);
1653}
1654
1655inline void QOpenGLFunctions_1_2::glRasterPos4sv(const GLshort *v)
1656{
1657 d_1_0_Deprecated->f.RasterPos4sv(v);
1658}
1659
1660inline void QOpenGLFunctions_1_2::glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
1661{
1662 d_1_0_Deprecated->f.RasterPos4s(x, y, z, w);
1663}
1664
1665inline void QOpenGLFunctions_1_2::glRasterPos4iv(const GLint *v)
1666{
1667 d_1_0_Deprecated->f.RasterPos4iv(v);
1668}
1669
1670inline void QOpenGLFunctions_1_2::glRasterPos4i(GLint x, GLint y, GLint z, GLint w)
1671{
1672 d_1_0_Deprecated->f.RasterPos4i(x, y, z, w);
1673}
1674
1675inline void QOpenGLFunctions_1_2::glRasterPos4fv(const GLfloat *v)
1676{
1677 d_1_0_Deprecated->f.RasterPos4fv(v);
1678}
1679
1680inline void QOpenGLFunctions_1_2::glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
1681{
1682 d_1_0_Deprecated->f.RasterPos4f(x, y, z, w);
1683}
1684
1685inline void QOpenGLFunctions_1_2::glRasterPos4dv(const GLdouble *v)
1686{
1687 d_1_0_Deprecated->f.RasterPos4dv(v);
1688}
1689
1690inline void QOpenGLFunctions_1_2::glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
1691{
1692 d_1_0_Deprecated->f.RasterPos4d(x, y, z, w);
1693}
1694
1695inline void QOpenGLFunctions_1_2::glRasterPos3sv(const GLshort *v)
1696{
1697 d_1_0_Deprecated->f.RasterPos3sv(v);
1698}
1699
1700inline void QOpenGLFunctions_1_2::glRasterPos3s(GLshort x, GLshort y, GLshort z)
1701{
1702 d_1_0_Deprecated->f.RasterPos3s(x, y, z);
1703}
1704
1705inline void QOpenGLFunctions_1_2::glRasterPos3iv(const GLint *v)
1706{
1707 d_1_0_Deprecated->f.RasterPos3iv(v);
1708}
1709
1710inline void QOpenGLFunctions_1_2::glRasterPos3i(GLint x, GLint y, GLint z)
1711{
1712 d_1_0_Deprecated->f.RasterPos3i(x, y, z);
1713}
1714
1715inline void QOpenGLFunctions_1_2::glRasterPos3fv(const GLfloat *v)
1716{
1717 d_1_0_Deprecated->f.RasterPos3fv(v);
1718}
1719
1720inline void QOpenGLFunctions_1_2::glRasterPos3f(GLfloat x, GLfloat y, GLfloat z)
1721{
1722 d_1_0_Deprecated->f.RasterPos3f(x, y, z);
1723}
1724
1725inline void QOpenGLFunctions_1_2::glRasterPos3dv(const GLdouble *v)
1726{
1727 d_1_0_Deprecated->f.RasterPos3dv(v);
1728}
1729
1730inline void QOpenGLFunctions_1_2::glRasterPos3d(GLdouble x, GLdouble y, GLdouble z)
1731{
1732 d_1_0_Deprecated->f.RasterPos3d(x, y, z);
1733}
1734
1735inline void QOpenGLFunctions_1_2::glRasterPos2sv(const GLshort *v)
1736{
1737 d_1_0_Deprecated->f.RasterPos2sv(v);
1738}
1739
1740inline void QOpenGLFunctions_1_2::glRasterPos2s(GLshort x, GLshort y)
1741{
1742 d_1_0_Deprecated->f.RasterPos2s(x, y);
1743}
1744
1745inline void QOpenGLFunctions_1_2::glRasterPos2iv(const GLint *v)
1746{
1747 d_1_0_Deprecated->f.RasterPos2iv(v);
1748}
1749
1750inline void QOpenGLFunctions_1_2::glRasterPos2i(GLint x, GLint y)
1751{
1752 d_1_0_Deprecated->f.RasterPos2i(x, y);
1753}
1754
1755inline void QOpenGLFunctions_1_2::glRasterPos2fv(const GLfloat *v)
1756{
1757 d_1_0_Deprecated->f.RasterPos2fv(v);
1758}
1759
1760inline void QOpenGLFunctions_1_2::glRasterPos2f(GLfloat x, GLfloat y)
1761{
1762 d_1_0_Deprecated->f.RasterPos2f(x, y);
1763}
1764
1765inline void QOpenGLFunctions_1_2::glRasterPos2dv(const GLdouble *v)
1766{
1767 d_1_0_Deprecated->f.RasterPos2dv(v);
1768}
1769
1770inline void QOpenGLFunctions_1_2::glRasterPos2d(GLdouble x, GLdouble y)
1771{
1772 d_1_0_Deprecated->f.RasterPos2d(x, y);
1773}
1774
1775inline void QOpenGLFunctions_1_2::glNormal3sv(const GLshort *v)
1776{
1777 d_1_0_Deprecated->f.Normal3sv(v);
1778}
1779
1780inline void QOpenGLFunctions_1_2::glNormal3s(GLshort nx, GLshort ny, GLshort nz)
1781{
1782 d_1_0_Deprecated->f.Normal3s(nx, ny, nz);
1783}
1784
1785inline void QOpenGLFunctions_1_2::glNormal3iv(const GLint *v)
1786{
1787 d_1_0_Deprecated->f.Normal3iv(v);
1788}
1789
1790inline void QOpenGLFunctions_1_2::glNormal3i(GLint nx, GLint ny, GLint nz)
1791{
1792 d_1_0_Deprecated->f.Normal3i(nx, ny, nz);
1793}
1794
1795inline void QOpenGLFunctions_1_2::glNormal3fv(const GLfloat *v)
1796{
1797 d_1_0_Deprecated->f.Normal3fv(v);
1798}
1799
1800inline void QOpenGLFunctions_1_2::glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
1801{
1802 d_1_0_Deprecated->f.Normal3f(nx, ny, nz);
1803}
1804
1805inline void QOpenGLFunctions_1_2::glNormal3dv(const GLdouble *v)
1806{
1807 d_1_0_Deprecated->f.Normal3dv(v);
1808}
1809
1810inline void QOpenGLFunctions_1_2::glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)
1811{
1812 d_1_0_Deprecated->f.Normal3d(nx, ny, nz);
1813}
1814
1815inline void QOpenGLFunctions_1_2::glNormal3bv(const GLbyte *v)
1816{
1817 d_1_0_Deprecated->f.Normal3bv(v);
1818}
1819
1820inline void QOpenGLFunctions_1_2::glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)
1821{
1822 d_1_0_Deprecated->f.Normal3b(nx, ny, nz);
1823}
1824
1825inline void QOpenGLFunctions_1_2::glIndexsv(const GLshort *c)
1826{
1827 d_1_0_Deprecated->f.Indexsv(c);
1828}
1829
1830inline void QOpenGLFunctions_1_2::glIndexs(GLshort c)
1831{
1832 d_1_0_Deprecated->f.Indexs(c);
1833}
1834
1835inline void QOpenGLFunctions_1_2::glIndexiv(const GLint *c)
1836{
1837 d_1_0_Deprecated->f.Indexiv(c);
1838}
1839
1840inline void QOpenGLFunctions_1_2::glIndexi(GLint c)
1841{
1842 d_1_0_Deprecated->f.Indexi(c);
1843}
1844
1845inline void QOpenGLFunctions_1_2::glIndexfv(const GLfloat *c)
1846{
1847 d_1_0_Deprecated->f.Indexfv(c);
1848}
1849
1850inline void QOpenGLFunctions_1_2::glIndexf(GLfloat c)
1851{
1852 d_1_0_Deprecated->f.Indexf(c);
1853}
1854
1855inline void QOpenGLFunctions_1_2::glIndexdv(const GLdouble *c)
1856{
1857 d_1_0_Deprecated->f.Indexdv(c);
1858}
1859
1860inline void QOpenGLFunctions_1_2::glIndexd(GLdouble c)
1861{
1862 d_1_0_Deprecated->f.Indexd(c);
1863}
1864
1865inline void QOpenGLFunctions_1_2::glEnd()
1866{
1867 d_1_0_Deprecated->f.End();
1868}
1869
1870inline void QOpenGLFunctions_1_2::glEdgeFlagv(const GLboolean *flag)
1871{
1872 d_1_0_Deprecated->f.EdgeFlagv(flag);
1873}
1874
1875inline void QOpenGLFunctions_1_2::glEdgeFlag(GLboolean flag)
1876{
1877 d_1_0_Deprecated->f.EdgeFlag(flag);
1878}
1879
1880inline void QOpenGLFunctions_1_2::glColor4usv(const GLushort *v)
1881{
1882 d_1_0_Deprecated->f.Color4usv(v);
1883}
1884
1885inline void QOpenGLFunctions_1_2::glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
1886{
1887 d_1_0_Deprecated->f.Color4us(red, green, blue, alpha);
1888}
1889
1890inline void QOpenGLFunctions_1_2::glColor4uiv(const GLuint *v)
1891{
1892 d_1_0_Deprecated->f.Color4uiv(v);
1893}
1894
1895inline void QOpenGLFunctions_1_2::glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
1896{
1897 d_1_0_Deprecated->f.Color4ui(red, green, blue, alpha);
1898}
1899
1900inline void QOpenGLFunctions_1_2::glColor4ubv(const GLubyte *v)
1901{
1902 d_1_0_Deprecated->f.Color4ubv(v);
1903}
1904
1905inline void QOpenGLFunctions_1_2::glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
1906{
1907 d_1_0_Deprecated->f.Color4ub(red, green, blue, alpha);
1908}
1909
1910inline void QOpenGLFunctions_1_2::glColor4sv(const GLshort *v)
1911{
1912 d_1_0_Deprecated->f.Color4sv(v);
1913}
1914
1915inline void QOpenGLFunctions_1_2::glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
1916{
1917 d_1_0_Deprecated->f.Color4s(red, green, blue, alpha);
1918}
1919
1920inline void QOpenGLFunctions_1_2::glColor4iv(const GLint *v)
1921{
1922 d_1_0_Deprecated->f.Color4iv(v);
1923}
1924
1925inline void QOpenGLFunctions_1_2::glColor4i(GLint red, GLint green, GLint blue, GLint alpha)
1926{
1927 d_1_0_Deprecated->f.Color4i(red, green, blue, alpha);
1928}
1929
1930inline void QOpenGLFunctions_1_2::glColor4fv(const GLfloat *v)
1931{
1932 d_1_0_Deprecated->f.Color4fv(v);
1933}
1934
1935inline void QOpenGLFunctions_1_2::glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
1936{
1937 d_1_0_Deprecated->f.Color4f(red, green, blue, alpha);
1938}
1939
1940inline void QOpenGLFunctions_1_2::glColor4dv(const GLdouble *v)
1941{
1942 d_1_0_Deprecated->f.Color4dv(v);
1943}
1944
1945inline void QOpenGLFunctions_1_2::glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
1946{
1947 d_1_0_Deprecated->f.Color4d(red, green, blue, alpha);
1948}
1949
1950inline void QOpenGLFunctions_1_2::glColor4bv(const GLbyte *v)
1951{
1952 d_1_0_Deprecated->f.Color4bv(v);
1953}
1954
1955inline void QOpenGLFunctions_1_2::glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
1956{
1957 d_1_0_Deprecated->f.Color4b(red, green, blue, alpha);
1958}
1959
1960inline void QOpenGLFunctions_1_2::glColor3usv(const GLushort *v)
1961{
1962 d_1_0_Deprecated->f.Color3usv(v);
1963}
1964
1965inline void QOpenGLFunctions_1_2::glColor3us(GLushort red, GLushort green, GLushort blue)
1966{
1967 d_1_0_Deprecated->f.Color3us(red, green, blue);
1968}
1969
1970inline void QOpenGLFunctions_1_2::glColor3uiv(const GLuint *v)
1971{
1972 d_1_0_Deprecated->f.Color3uiv(v);
1973}
1974
1975inline void QOpenGLFunctions_1_2::glColor3ui(GLuint red, GLuint green, GLuint blue)
1976{
1977 d_1_0_Deprecated->f.Color3ui(red, green, blue);
1978}
1979
1980inline void QOpenGLFunctions_1_2::glColor3ubv(const GLubyte *v)
1981{
1982 d_1_0_Deprecated->f.Color3ubv(v);
1983}
1984
1985inline void QOpenGLFunctions_1_2::glColor3ub(GLubyte red, GLubyte green, GLubyte blue)
1986{
1987 d_1_0_Deprecated->f.Color3ub(red, green, blue);
1988}
1989
1990inline void QOpenGLFunctions_1_2::glColor3sv(const GLshort *v)
1991{
1992 d_1_0_Deprecated->f.Color3sv(v);
1993}
1994
1995inline void QOpenGLFunctions_1_2::glColor3s(GLshort red, GLshort green, GLshort blue)
1996{
1997 d_1_0_Deprecated->f.Color3s(red, green, blue);
1998}
1999
2000inline void QOpenGLFunctions_1_2::glColor3iv(const GLint *v)
2001{
2002 d_1_0_Deprecated->f.Color3iv(v);
2003}
2004
2005inline void QOpenGLFunctions_1_2::glColor3i(GLint red, GLint green, GLint blue)
2006{
2007 d_1_0_Deprecated->f.Color3i(red, green, blue);
2008}
2009
2010inline void QOpenGLFunctions_1_2::glColor3fv(const GLfloat *v)
2011{
2012 d_1_0_Deprecated->f.Color3fv(v);
2013}
2014
2015inline void QOpenGLFunctions_1_2::glColor3f(GLfloat red, GLfloat green, GLfloat blue)
2016{
2017 d_1_0_Deprecated->f.Color3f(red, green, blue);
2018}
2019
2020inline void QOpenGLFunctions_1_2::glColor3dv(const GLdouble *v)
2021{
2022 d_1_0_Deprecated->f.Color3dv(v);
2023}
2024
2025inline void QOpenGLFunctions_1_2::glColor3d(GLdouble red, GLdouble green, GLdouble blue)
2026{
2027 d_1_0_Deprecated->f.Color3d(red, green, blue);
2028}
2029
2030inline void QOpenGLFunctions_1_2::glColor3bv(const GLbyte *v)
2031{
2032 d_1_0_Deprecated->f.Color3bv(v);
2033}
2034
2035inline void QOpenGLFunctions_1_2::glColor3b(GLbyte red, GLbyte green, GLbyte blue)
2036{
2037 d_1_0_Deprecated->f.Color3b(red, green, blue);
2038}
2039
2040inline void QOpenGLFunctions_1_2::glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
2041{
2042 d_1_0_Deprecated->f.Bitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
2043}
2044
2045inline void QOpenGLFunctions_1_2::glBegin(GLenum mode)
2046{
2047 d_1_0_Deprecated->f.Begin(mode);
2048}
2049
2050inline void QOpenGLFunctions_1_2::glListBase(GLuint base)
2051{
2052 d_1_0_Deprecated->f.ListBase(base);
2053}
2054
2055inline GLuint QOpenGLFunctions_1_2::glGenLists(GLsizei range)
2056{
2057 return d_1_0_Deprecated->f.GenLists(range);
2058}
2059
2060inline void QOpenGLFunctions_1_2::glDeleteLists(GLuint list, GLsizei range)
2061{
2062 d_1_0_Deprecated->f.DeleteLists(list, range);
2063}
2064
2065inline void QOpenGLFunctions_1_2::glCallLists(GLsizei n, GLenum type, const GLvoid *lists)
2066{
2067 d_1_0_Deprecated->f.CallLists(n, type, lists);
2068}
2069
2070inline void QOpenGLFunctions_1_2::glCallList(GLuint list)
2071{
2072 d_1_0_Deprecated->f.CallList(list);
2073}
2074
2075inline void QOpenGLFunctions_1_2::glEndList()
2076{
2077 d_1_0_Deprecated->f.EndList();
2078}
2079
2080inline void QOpenGLFunctions_1_2::glNewList(GLuint list, GLenum mode)
2081{
2082 d_1_0_Deprecated->f.NewList(list, mode);
2083}
2084
2085
2086// OpenGL 1.1 deprecated functions
2087inline void QOpenGLFunctions_1_2::glPushClientAttrib(GLbitfield mask)
2088{
2089 d_1_1_Deprecated->f.PushClientAttrib(mask);
2090}
2091
2092inline void QOpenGLFunctions_1_2::glPopClientAttrib()
2093{
2094 d_1_1_Deprecated->f.PopClientAttrib();
2095}
2096
2097inline void QOpenGLFunctions_1_2::glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities)
2098{
2099 d_1_1_Deprecated->f.PrioritizeTextures(n, textures, priorities);
2100}
2101
2102inline GLboolean QOpenGLFunctions_1_2::glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences)
2103{
2104 return d_1_1_Deprecated->f.AreTexturesResident(n, textures, residences);
2105}
2106
2107inline void QOpenGLFunctions_1_2::glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
2108{
2109 d_1_1_Deprecated->f.VertexPointer(size, type, stride, pointer);
2110}
2111
2112inline void QOpenGLFunctions_1_2::glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
2113{
2114 d_1_1_Deprecated->f.TexCoordPointer(size, type, stride, pointer);
2115}
2116
2117inline void QOpenGLFunctions_1_2::glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
2118{
2119 d_1_1_Deprecated->f.NormalPointer(type, stride, pointer);
2120}
2121
2122inline void QOpenGLFunctions_1_2::glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer)
2123{
2124 d_1_1_Deprecated->f.InterleavedArrays(format, stride, pointer);
2125}
2126
2127inline void QOpenGLFunctions_1_2::glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
2128{
2129 d_1_1_Deprecated->f.IndexPointer(type, stride, pointer);
2130}
2131
2132inline void QOpenGLFunctions_1_2::glEnableClientState(GLenum array)
2133{
2134 d_1_1_Deprecated->f.EnableClientState(array);
2135}
2136
2137inline void QOpenGLFunctions_1_2::glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer)
2138{
2139 d_1_1_Deprecated->f.EdgeFlagPointer(stride, pointer);
2140}
2141
2142inline void QOpenGLFunctions_1_2::glDisableClientState(GLenum array)
2143{
2144 d_1_1_Deprecated->f.DisableClientState(array);
2145}
2146
2147inline void QOpenGLFunctions_1_2::glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
2148{
2149 d_1_1_Deprecated->f.ColorPointer(size, type, stride, pointer);
2150}
2151
2152inline void QOpenGLFunctions_1_2::glArrayElement(GLint i)
2153{
2154 d_1_1_Deprecated->f.ArrayElement(i);
2155}
2156
2157
2158// OpenGL 1.2 deprecated functions
2159inline void QOpenGLFunctions_1_2::glResetMinmax(GLenum target)
2160{
2161 d_1_2_Deprecated->f.ResetMinmax(target);
2162}
2163
2164inline void QOpenGLFunctions_1_2::glResetHistogram(GLenum target)
2165{
2166 d_1_2_Deprecated->f.ResetHistogram(target);
2167}
2168
2169inline void QOpenGLFunctions_1_2::glMinmax(GLenum target, GLenum internalformat, GLboolean sink)
2170{
2171 d_1_2_Deprecated->f.Minmax(target, internalformat, sink);
2172}
2173
2174inline void QOpenGLFunctions_1_2::glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
2175{
2176 d_1_2_Deprecated->f.Histogram(target, width, internalformat, sink);
2177}
2178
2179inline void QOpenGLFunctions_1_2::glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params)
2180{
2181 d_1_2_Deprecated->f.GetMinmaxParameteriv(target, pname, params);
2182}
2183
2184inline void QOpenGLFunctions_1_2::glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params)
2185{
2186 d_1_2_Deprecated->f.GetMinmaxParameterfv(target, pname, params);
2187}
2188
2189inline void QOpenGLFunctions_1_2::glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
2190{
2191 d_1_2_Deprecated->f.GetMinmax(target, reset, format, type, values);
2192}
2193
2194inline void QOpenGLFunctions_1_2::glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params)
2195{
2196 d_1_2_Deprecated->f.GetHistogramParameteriv(target, pname, params);
2197}
2198
2199inline void QOpenGLFunctions_1_2::glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params)
2200{
2201 d_1_2_Deprecated->f.GetHistogramParameterfv(target, pname, params);
2202}
2203
2204inline void QOpenGLFunctions_1_2::glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
2205{
2206 d_1_2_Deprecated->f.GetHistogram(target, reset, format, type, values);
2207}
2208
2209inline void QOpenGLFunctions_1_2::glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)
2210{
2211 d_1_2_Deprecated->f.SeparableFilter2D(target, internalformat, width, height, format, type, row, column);
2212}
2213
2214inline void QOpenGLFunctions_1_2::glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)
2215{
2216 d_1_2_Deprecated->f.GetSeparableFilter(target, format, type, row, column, span);
2217}
2218
2219inline void QOpenGLFunctions_1_2::glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params)
2220{
2221 d_1_2_Deprecated->f.GetConvolutionParameteriv(target, pname, params);
2222}
2223
2224inline void QOpenGLFunctions_1_2::glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params)
2225{
2226 d_1_2_Deprecated->f.GetConvolutionParameterfv(target, pname, params);
2227}
2228
2229inline void QOpenGLFunctions_1_2::glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image)
2230{
2231 d_1_2_Deprecated->f.GetConvolutionFilter(target, format, type, image);
2232}
2233
2234inline void QOpenGLFunctions_1_2::glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
2235{
2236 d_1_2_Deprecated->f.CopyConvolutionFilter2D(target, internalformat, x, y, width, height);
2237}
2238
2239inline void QOpenGLFunctions_1_2::glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
2240{
2241 d_1_2_Deprecated->f.CopyConvolutionFilter1D(target, internalformat, x, y, width);
2242}
2243
2244inline void QOpenGLFunctions_1_2::glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params)
2245{
2246 d_1_2_Deprecated->f.ConvolutionParameteriv(target, pname, params);
2247}
2248
2249inline void QOpenGLFunctions_1_2::glConvolutionParameteri(GLenum target, GLenum pname, GLint params)
2250{
2251 d_1_2_Deprecated->f.ConvolutionParameteri(target, pname, params);
2252}
2253
2254inline void QOpenGLFunctions_1_2::glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params)
2255{
2256 d_1_2_Deprecated->f.ConvolutionParameterfv(target, pname, params);
2257}
2258
2259inline void QOpenGLFunctions_1_2::glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params)
2260{
2261 d_1_2_Deprecated->f.ConvolutionParameterf(target, pname, params);
2262}
2263
2264inline void QOpenGLFunctions_1_2::glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)
2265{
2266 d_1_2_Deprecated->f.ConvolutionFilter2D(target, internalformat, width, height, format, type, image);
2267}
2268
2269inline void QOpenGLFunctions_1_2::glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)
2270{
2271 d_1_2_Deprecated->f.ConvolutionFilter1D(target, internalformat, width, format, type, image);
2272}
2273
2274inline void QOpenGLFunctions_1_2::glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
2275{
2276 d_1_2_Deprecated->f.CopyColorSubTable(target, start, x, y, width);
2277}
2278
2279inline void QOpenGLFunctions_1_2::glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)
2280{
2281 d_1_2_Deprecated->f.ColorSubTable(target, start, count, format, type, data);
2282}
2283
2284inline void QOpenGLFunctions_1_2::glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params)
2285{
2286 d_1_2_Deprecated->f.GetColorTableParameteriv(target, pname, params);
2287}
2288
2289inline void QOpenGLFunctions_1_2::glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params)
2290{
2291 d_1_2_Deprecated->f.GetColorTableParameterfv(target, pname, params);
2292}
2293
2294inline void QOpenGLFunctions_1_2::glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table)
2295{
2296 d_1_2_Deprecated->f.GetColorTable(target, format, type, table);
2297}
2298
2299inline void QOpenGLFunctions_1_2::glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
2300{
2301 d_1_2_Deprecated->f.CopyColorTable(target, internalformat, x, y, width);
2302}
2303
2304inline void QOpenGLFunctions_1_2::glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params)
2305{
2306 d_1_2_Deprecated->f.ColorTableParameteriv(target, pname, params);
2307}
2308
2309inline void QOpenGLFunctions_1_2::glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params)
2310{
2311 d_1_2_Deprecated->f.ColorTableParameterfv(target, pname, params);
2312}
2313
2314inline void QOpenGLFunctions_1_2::glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
2315{
2316 d_1_2_Deprecated->f.ColorTable(target, internalformat, width, format, type, table);
2317}
2318
2319
2320
2321QT_END_NAMESPACE
2322
2323#endif // QT_NO_OPENGL && !QT_CONFIG(opengles2)
2324
2325#endif
Combined button and popup list for selecting options.