29class Q_OPENGL_EXPORT QOpenGLFunctions_1_2 :
public QAbstractOpenGLFunctions
32 QOpenGLFunctions_1_2();
33 ~QOpenGLFunctions_1_2();
35 bool initializeOpenGLFunctions() override;
38 void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
39 void glDepthRange(GLdouble nearVal, GLdouble farVal);
40 GLboolean glIsEnabled(GLenum cap);
41 void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params);
42 void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params);
43 void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params);
44 void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
45 void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
46 const GLubyte * glGetString(GLenum name);
47 void glGetIntegerv(GLenum pname, GLint *params);
48 void glGetFloatv(GLenum pname, GLfloat *params);
50 void glGetDoublev(GLenum pname, GLdouble *params);
51 void glGetBooleanv(GLenum pname, GLboolean *params);
52 void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
53 void glReadBuffer(GLenum mode);
54 void glPixelStorei(GLenum pname, GLint param);
55 void glPixelStoref(GLenum pname, GLfloat param);
56 void glDepthFunc(GLenum func);
57 void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
58 void glStencilFunc(GLenum func, GLint ref, GLuint mask);
59 void glLogicOp(GLenum opcode);
60 void glBlendFunc(GLenum sfactor, GLenum dfactor);
63 void glEnable(GLenum cap);
64 void glDisable(GLenum cap);
65 void glDepthMask(GLboolean flag);
66 void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
67 void glStencilMask(GLuint mask);
68 void glClearDepth(GLdouble depth);
69 void glClearStencil(GLint s);
70 void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
71 void glClear(GLbitfield mask);
72 void glDrawBuffer(GLenum mode);
73 void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type,
const GLvoid *pixels);
74 void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type,
const GLvoid *pixels);
75 void glTexParameteriv(GLenum target, GLenum pname,
const GLint *params);
76 void glTexParameteri(GLenum target, GLenum pname, GLint param);
77 void glTexParameterfv(GLenum target, GLenum pname,
const GLfloat *params);
78 void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
79 void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
80 void glPolygonMode(GLenum face, GLenum mode);
81 void glPointSize(GLfloat size);
82 void glLineWidth(GLfloat width);
83 void glHint(GLenum target, GLenum mode);
84 void glFrontFace(GLenum mode);
85 void glCullFace(GLenum mode);
88 void glIndexubv(
const GLubyte *c);
89 void glIndexub(GLubyte c);
90 GLboolean glIsTexture(GLuint texture);
91 void glGenTextures(GLsizei n, GLuint *textures);
92 void glDeleteTextures(GLsizei n,
const GLuint *textures);
93 void glBindTexture(GLenum target, GLuint texture);
94 void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type,
const GLvoid *pixels);
95 void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type,
const GLvoid *pixels);
96 void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
97 void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
98 void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
99 void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
100 void glPolygonOffset(GLfloat factor, GLfloat units);
101 void glGetPointerv(GLenum pname, GLvoid* *params);
102 void glDrawElements(GLenum mode, GLsizei count, GLenum type,
const GLvoid *indices);
103 void glDrawArrays(GLenum mode, GLint first, GLsizei count);
106 void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
107 void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type,
const GLvoid *pixels);
108 void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type,
const GLvoid *pixels);
109 void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type,
const GLvoid *indices);
110 void glBlendEquation(GLenum mode);
111 void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
114 void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
115 void glTranslated(GLdouble x, GLdouble y, GLdouble z);
116 void glScalef(GLfloat x, GLfloat y, GLfloat z);
117 void glScaled(GLdouble x, GLdouble y, GLdouble z);
118 void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
119 void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
122 void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
123 void glMultMatrixd(
const GLdouble *m);
124 void glMultMatrixf(
const GLfloat *m);
125 void glMatrixMode(GLenum mode);
126 void glLoadMatrixd(
const GLdouble *m);
127 void glLoadMatrixf(
const GLfloat *m);
128 void glLoadIdentity();
129 void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
130 GLboolean glIsList(GLuint list);
131 void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params);
132 void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params);
133 void glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params);
134 void glGetTexEnviv(GLenum target, GLenum pname, GLint *params);
135 void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params);
136 void glGetPolygonStipple(GLubyte *mask);
137 void glGetPixelMapusv(GLenum map, GLushort *values);
138 void glGetPixelMapuiv(GLenum map, GLuint *values);
139 void glGetPixelMapfv(GLenum map, GLfloat *values);
140 void glGetMaterialiv(GLenum face, GLenum pname, GLint *params);
141 void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params);
142 void glGetMapiv(GLenum target, GLenum query, GLint *v);
143 void glGetMapfv(GLenum target, GLenum query, GLfloat *v);
144 void glGetMapdv(GLenum target, GLenum query, GLdouble *v);
145 void glGetLightiv(GLenum light, GLenum pname, GLint *params);
146 void glGetLightfv(GLenum light, GLenum pname, GLfloat *params);
147 void glGetClipPlane(GLenum plane, GLdouble *equation);
148 void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type,
const GLvoid *pixels);
149 void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
150 void glPixelMapusv(GLenum map, GLint mapsize,
const GLushort *values);
151 void glPixelMapuiv(GLenum map, GLint mapsize,
const GLuint *values);
152 void glPixelMapfv(GLenum map, GLint mapsize,
const GLfloat *values);
153 void glPixelTransferi(GLenum pname, GLint param);
154 void glPixelTransferf(GLenum pname, GLfloat param);
155 void glPixelZoom(GLfloat xfactor, GLfloat yfactor);
156 void glAlphaFunc(GLenum func, GLfloat ref);
157 void glEvalPoint2(GLint i, GLint j);
158 void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
159 void glEvalPoint1(GLint i);
160 void glEvalMesh1(GLenum mode, GLint i1, GLint i2);
161 void glEvalCoord2fv(
const GLfloat *u);
162 void glEvalCoord2f(GLfloat u, GLfloat v);
163 void glEvalCoord2dv(
const GLdouble *u);
164 void glEvalCoord2d(GLdouble u, GLdouble v);
165 void glEvalCoord1fv(
const GLfloat *u);
166 void glEvalCoord1f(GLfloat u);
167 void glEvalCoord1dv(
const GLdouble *u);
168 void glEvalCoord1d(GLdouble u);
169 void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
170 void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
171 void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2);
172 void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2);
173 void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
const GLfloat *points);
174 void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder,
const GLdouble *points);
175 void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order,
const GLfloat *points);
176 void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order,
const GLdouble *points);
177 void glPushAttrib(GLbitfield mask);
179 void glAccum(GLenum op, GLfloat value);
180 void glIndexMask(GLuint mask);
181 void glClearIndex(GLfloat c);
182 void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
183 void glPushName(GLuint name);
185 void glPassThrough(GLfloat token);
186 void glLoadName(GLuint name);
188 GLint glRenderMode(GLenum mode);
189 void glSelectBuffer(GLsizei size, GLuint *buffer);
190 void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer);
191 void glTexGeniv(GLenum coord, GLenum pname,
const GLint *params);
192 void glTexGeni(GLenum coord, GLenum pname, GLint param);
193 void glTexGenfv(GLenum coord, GLenum pname,
const GLfloat *params);
194 void glTexGenf(GLenum coord, GLenum pname, GLfloat param);
195 void glTexGendv(GLenum coord, GLenum pname,
const GLdouble *params);
196 void glTexGend(GLenum coord, GLenum pname, GLdouble param);
197 void glTexEnviv(GLenum target, GLenum pname,
const GLint *params);
198 void glTexEnvi(GLenum target, GLenum pname, GLint param);
199 void glTexEnvfv(GLenum target, GLenum pname,
const GLfloat *params);
200 void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
201 void glShadeModel(GLenum mode);
202 void glPolygonStipple(
const GLubyte *mask);
203 void glMaterialiv(GLenum face, GLenum pname,
const GLint *params);
204 void glMateriali(GLenum face, GLenum pname, GLint param);
205 void glMaterialfv(GLenum face, GLenum pname,
const GLfloat *params);
206 void glMaterialf(GLenum face, GLenum pname, GLfloat param);
207 void glLineStipple(GLint factor, GLushort pattern);
208 void glLightModeliv(GLenum pname,
const GLint *params);
209 void glLightModeli(GLenum pname, GLint param);
210 void glLightModelfv(GLenum pname,
const GLfloat *params);
211 void glLightModelf(GLenum pname, GLfloat param);
212 void glLightiv(GLenum light, GLenum pname,
const GLint *params);
213 void glLighti(GLenum light, GLenum pname, GLint param);
214 void glLightfv(GLenum light, GLenum pname,
const GLfloat *params);
215 void glLightf(GLenum light, GLenum pname, GLfloat param);
216 void glFogiv(GLenum pname,
const GLint *params);
217 void glFogi(GLenum pname, GLint param);
218 void glFogfv(GLenum pname,
const GLfloat *params);
219 void glFogf(GLenum pname, GLfloat param);
220 void glColorMaterial(GLenum face, GLenum mode);
221 void glClipPlane(GLenum plane,
const GLdouble *equation);
222 void glVertex4sv(
const GLshort *v);
223 void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);
224 void glVertex4iv(
const GLint *v);
225 void glVertex4i(GLint x, GLint y, GLint z, GLint w);
226 void glVertex4fv(
const GLfloat *v);
227 void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
228 void glVertex4dv(
const GLdouble *v);
229 void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
230 void glVertex3sv(
const GLshort *v);
231 void glVertex3s(GLshort x, GLshort y, GLshort z);
232 void glVertex3iv(
const GLint *v);
233 void glVertex3i(GLint x, GLint y, GLint z);
234 void glVertex3fv(
const GLfloat *v);
235 void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
236 void glVertex3dv(
const GLdouble *v);
237 void glVertex3d(GLdouble x, GLdouble y, GLdouble z);
238 void glVertex2sv(
const GLshort *v);
239 void glVertex2s(GLshort x, GLshort y);
240 void glVertex2iv(
const GLint *v);
241 void glVertex2i(GLint x, GLint y);
242 void glVertex2fv(
const GLfloat *v);
243 void glVertex2f(GLfloat x, GLfloat y);
244 void glVertex2dv(
const GLdouble *v);
245 void glVertex2d(GLdouble x, GLdouble y);
246 void glTexCoord4sv(
const GLshort *v);
247 void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q);
248 void glTexCoord4iv(
const GLint *v);
249 void glTexCoord4i(GLint s, GLint t, GLint r, GLint q);
250 void glTexCoord4fv(
const GLfloat *v);
251 void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
252 void glTexCoord4dv(
const GLdouble *v);
253 void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
254 void glTexCoord3sv(
const GLshort *v);
255 void glTexCoord3s(GLshort s, GLshort t, GLshort r);
256 void glTexCoord3iv(
const GLint *v);
257 void glTexCoord3i(GLint s, GLint t, GLint r);
258 void glTexCoord3fv(
const GLfloat *v);
259 void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r);
260 void glTexCoord3dv(
const GLdouble *v);
261 void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r);
262 void glTexCoord2sv(
const GLshort *v);
263 void glTexCoord2s(GLshort s, GLshort t);
264 void glTexCoord2iv(
const GLint *v);
265 void glTexCoord2i(GLint s, GLint t);
266 void glTexCoord2fv(
const GLfloat *v);
267 void glTexCoord2f(GLfloat s, GLfloat t);
268 void glTexCoord2dv(
const GLdouble *v);
269 void glTexCoord2d(GLdouble s, GLdouble t);
270 void glTexCoord1sv(
const GLshort *v);
271 void glTexCoord1s(GLshort s);
272 void glTexCoord1iv(
const GLint *v);
273 void glTexCoord1i(GLint s);
274 void glTexCoord1fv(
const GLfloat *v);
275 void glTexCoord1f(GLfloat s);
276 void glTexCoord1dv(
const GLdouble *v);
277 void glTexCoord1d(GLdouble s);
278 void glRectsv(
const GLshort *v1,
const GLshort *v2);
279 void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
280 void glRectiv(
const GLint *v1,
const GLint *v2);
281 void glRecti(GLint x1, GLint y1, GLint x2, GLint y2);
282 void glRectfv(
const GLfloat *v1,
const GLfloat *v2);
283 void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
284 void glRectdv(
const GLdouble *v1,
const GLdouble *v2);
285 void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
286 void glRasterPos4sv(
const GLshort *v);
287 void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w);
288 void glRasterPos4iv(
const GLint *v);
289 void glRasterPos4i(GLint x, GLint y, GLint z, GLint w);
290 void glRasterPos4fv(
const GLfloat *v);
291 void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
292 void glRasterPos4dv(
const GLdouble *v);
293 void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
294 void glRasterPos3sv(
const GLshort *v);
295 void glRasterPos3s(GLshort x, GLshort y, GLshort z);
296 void glRasterPos3iv(
const GLint *v);
297 void glRasterPos3i(GLint x, GLint y, GLint z);
298 void glRasterPos3fv(
const GLfloat *v);
299 void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z);
300 void glRasterPos3dv(
const GLdouble *v);
301 void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z);
302 void glRasterPos2sv(
const GLshort *v);
303 void glRasterPos2s(GLshort x, GLshort y);
304 void glRasterPos2iv(
const GLint *v);
305 void glRasterPos2i(GLint x, GLint y);
306 void glRasterPos2fv(
const GLfloat *v);
307 void glRasterPos2f(GLfloat x, GLfloat y);
308 void glRasterPos2dv(
const GLdouble *v);
309 void glRasterPos2d(GLdouble x, GLdouble y);
310 void glNormal3sv(
const GLshort *v);
311 void glNormal3s(GLshort nx, GLshort ny, GLshort nz);
312 void glNormal3iv(
const GLint *v);
313 void glNormal3i(GLint nx, GLint ny, GLint nz);
314 void glNormal3fv(
const GLfloat *v);
315 void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
316 void glNormal3dv(
const GLdouble *v);
317 void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz);
318 void glNormal3bv(
const GLbyte *v);
319 void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz);
320 void glIndexsv(
const GLshort *c);
321 void glIndexs(GLshort c);
322 void glIndexiv(
const GLint *c);
323 void glIndexi(GLint c);
324 void glIndexfv(
const GLfloat *c);
325 void glIndexf(GLfloat c);
326 void glIndexdv(
const GLdouble *c);
327 void glIndexd(GLdouble c);
329 void glEdgeFlagv(
const GLboolean *flag);
330 void glEdgeFlag(GLboolean flag);
331 void glColor4usv(
const GLushort *v);
332 void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha);
333 void glColor4uiv(
const GLuint *v);
334 void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha);
335 void glColor4ubv(
const GLubyte *v);
336 void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
337 void glColor4sv(
const GLshort *v);
338 void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha);
339 void glColor4iv(
const GLint *v);
340 void glColor4i(GLint red, GLint green, GLint blue, GLint alpha);
341 void glColor4fv(
const GLfloat *v);
342 void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
343 void glColor4dv(
const GLdouble *v);
344 void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
345 void glColor4bv(
const GLbyte *v);
346 void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
347 void glColor3usv(
const GLushort *v);
348 void glColor3us(GLushort red, GLushort green, GLushort blue);
349 void glColor3uiv(
const GLuint *v);
350 void glColor3ui(GLuint red, GLuint green, GLuint blue);
351 void glColor3ubv(
const GLubyte *v);
352 void glColor3ub(GLubyte red, GLubyte green, GLubyte blue);
353 void glColor3sv(
const GLshort *v);
354 void glColor3s(GLshort red, GLshort green, GLshort blue);
355 void glColor3iv(
const GLint *v);
356 void glColor3i(GLint red, GLint green, GLint blue);
357 void glColor3fv(
const GLfloat *v);
358 void glColor3f(GLfloat red, GLfloat green, GLfloat blue);
359 void glColor3dv(
const GLdouble *v);
360 void glColor3d(GLdouble red, GLdouble green, GLdouble blue);
361 void glColor3bv(
const GLbyte *v);
362 void glColor3b(GLbyte red, GLbyte green, GLbyte blue);
363 void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove,
const GLubyte *bitmap);
364 void glBegin(GLenum mode);
365 void glListBase(GLuint base);
366 GLuint glGenLists(GLsizei range);
367 void glDeleteLists(GLuint list, GLsizei range);
368 void glCallLists(GLsizei n, GLenum type,
const GLvoid *lists);
369 void glCallList(GLuint list);
371 void glNewList(GLuint list, GLenum mode);
374 void glPushClientAttrib(GLbitfield mask);
375 void glPopClientAttrib();
376 void glPrioritizeTextures(GLsizei n,
const GLuint *textures,
const GLfloat *priorities);
377 GLboolean glAreTexturesResident(GLsizei n,
const GLuint *textures, GLboolean *residences);
378 void glVertexPointer(GLint size, GLenum type, GLsizei stride,
const GLvoid *pointer);
379 void glTexCoordPointer(GLint size, GLenum type, GLsizei stride,
const GLvoid *pointer);
380 void glNormalPointer(GLenum type, GLsizei stride,
const GLvoid *pointer);
381 void glInterleavedArrays(GLenum format, GLsizei stride,
const GLvoid *pointer);
382 void glIndexPointer(GLenum type, GLsizei stride,
const GLvoid *pointer);
383 void glEnableClientState(GLenum array);
384 void glEdgeFlagPointer(GLsizei stride,
const GLvoid *pointer);
385 void glDisableClientState(GLenum array);
386 void glColorPointer(GLint size, GLenum type, GLsizei stride,
const GLvoid *pointer);
387 void glArrayElement(GLint i);
390 void glResetMinmax(GLenum target);
391 void glResetHistogram(GLenum target);
392 void glMinmax(GLenum target, GLenum internalformat, GLboolean sink);
393 void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
394 void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params);
395 void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params);
396 void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
397 void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params);
398 void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params);
399 void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
400 void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type,
const GLvoid *row,
const GLvoid *column);
401 void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
402 void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params);
403 void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params);
404 void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image);
405 void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
406 void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
407 void glConvolutionParameteriv(GLenum target, GLenum pname,
const GLint *params);
408 void glConvolutionParameteri(GLenum target, GLenum pname, GLint params);
409 void glConvolutionParameterfv(GLenum target, GLenum pname,
const GLfloat *params);
410 void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params);
411 void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type,
const GLvoid *image);
412 void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type,
const GLvoid *image);
413 void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
414 void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type,
const GLvoid *data);
415 void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params);
416 void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params);
417 void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table);
418 void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
419 void glColorTableParameteriv(GLenum target, GLenum pname,
const GLint *params);
420 void glColorTableParameterfv(GLenum target, GLenum pname,
const GLfloat *params);
421 void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type,
const GLvoid *table);
424 friend class QOpenGLVersionFunctionsFactory;
426 static bool isContextCompatible(QOpenGLContext *context);
427 static QOpenGLVersionProfile versionProfile();
429 QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core;
430 QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core;
431 QOpenGLFunctions_1_2_CoreBackend* d_1_2_Core;
432 QOpenGLFunctions_1_0_DeprecatedBackend* d_1_0_Deprecated;
433 QOpenGLFunctions_1_1_DeprecatedBackend* d_1_1_Deprecated;
434 QOpenGLFunctions_1_2_DeprecatedBackend* d_1_2_Deprecated;