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sceneeffects_p.h
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1// Copyright (C) 2022 The Qt Company Ltd.
2// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
3
4#ifndef SCENEEFFECTS_H
5#define SCENEEFFECTS_H
6
7//
8// W A R N I N G
9// -------------
10//
11// This file is not part of the Qt API. It exists purely as an
12// implementation detail. This header file may change from version to
13// version without notice, or even be removed.
14//
15// We mean it.
16//
17
18#include <QtQuick3D/private/qquick3deffect_p.h>
19#include <QtQuick3D/private/qquick3dsceneenvironment_p.h>
20
21QT_BEGIN_NAMESPACE
22
23class QQuick3DSceneEnvironment;
25
27{
28 Q_OBJECT
29 Q_PROPERTY(QQuick3DSceneEnvironment * environment READ environment WRITE setEnvironment NOTIFY environmentChanged)
31 QML_UNCREATABLE("SceneEffectBase is Abstract")
32public:
33 explicit SceneEffectBase(QQuick3DObject *parent = nullptr);
34
35 QQuick3DSceneEnvironment *environment() const;
36 void setEnvironment(QQuick3DSceneEnvironment *newEnvironment);
37
40
41protected:
42 void scheduleEnvUpdate();
43
44private:
45 QQuick3DSceneEnvironment *m_environment = nullptr;
46 virtual void registerWithEnv(SceneEffectEnvironment *newEnvironment) = 0;
47 virtual void unregisterWithEnv(SceneEffectEnvironment *oldEnvironment) = 0;
48};
49
51{
52 Q_OBJECT
53 QML_NAMED_ELEMENT(MainSceneEffect)
54public:
55 explicit MainSceneEffect(QQuick3DObject *p = nullptr);
56
57private:
58 void registerWithEnv(SceneEffectEnvironment *newEnvironment) override;
59 void unregisterWithEnv(SceneEffectEnvironment *oldEnvironment) override;
60};
61
63{
64 Q_OBJECT
65 Q_PROPERTY(bool enabled READ enabled WRITE setEnabled NOTIFY enabledChanged)
67public:
68 explicit DepthOfFieldEffect(QQuick3DObject *p = nullptr);
69
70 bool enabled() const;
71 void setEnabled(bool newEnabled);
72
75
76private:
77 void registerWithEnv(SceneEffectEnvironment *newEnvironment) override;
78 void unregisterWithEnv(SceneEffectEnvironment *oldEnvironment) override;
79 bool m_enabled = false;
80};
81
83{
84 Q_OBJECT
85 Q_PROPERTY(bool enabled READ enabled WRITE setEnabled NOTIFY enabledChanged)
87public:
88 explicit SsgiEnvEffect(QQuick3DObject *p = nullptr);
89
90 bool enabled() const;
91 void setEnabled(bool newEnabled);
92
95
96private:
97 void registerWithEnv(SceneEffectEnvironment *newEnvironment) override;
98 void unregisterWithEnv(SceneEffectEnvironment *oldEnvironment) override;
99 bool m_enabled = false;
100};
101
103{
104 Q_OBJECT
105 QML_NAMED_ELEMENT(SceneEffectEnvironment)
106
107public:
108 explicit SceneEffectEnvironment(QQuick3DObject *p = nullptr);
109 void setMainSceneEffect(MainSceneEffect *tonemapper);
111 void setSsgiEffect(SsgiEnvEffect *ssgi);
112
113protected:
114 QSSGRenderGraphObject *updateSpatialNode(QSSGRenderGraphObject *node) override;
115
116private:
117 QVector<QQuick3DEffect *> m_effects;
118 MainSceneEffect *m_tonemapper = nullptr;
119 DepthOfFieldEffect *m_dof = nullptr;
120 SsgiEnvEffect *m_ssgi = nullptr;
121
122protected:
123 const QVector<QQuick3DEffect *> &effectList() const override;
124 bool useBuiltinTonemapper() const override;
125};
126
127QT_END_NAMESPACE
128
129#endif // SCENEEFFECTS_H
bool enabled() const
void registerWithEnv(SceneEffectEnvironment *newEnvironment) override
void unregisterWithEnv(SceneEffectEnvironment *oldEnvironment) override
void setEnabled(bool newEnabled)
void unregisterWithEnv(SceneEffectEnvironment *oldEnvironment) override
void registerWithEnv(SceneEffectEnvironment *newEnvironment) override
QObject * parent
Definition qobject.h:73
\qmltype Object3D \inqmlmodule QtQuick3D \nativetype QQuick3DObject \inherits QtObject
virtual void registerWithEnv(SceneEffectEnvironment *newEnvironment)=0
virtual void unregisterWithEnv(SceneEffectEnvironment *oldEnvironment)=0
void setEnvironment(QQuick3DSceneEnvironment *newEnvironment)
QQuick3DSceneEnvironment * environment() const
void setSsgiEffect(SsgiEnvEffect *ssgi)
void setDeptOfFieldEffect(DepthOfFieldEffect *dof)
const QVector< QQuick3DEffect * > & effectList() const override
void setMainSceneEffect(MainSceneEffect *tonemapper)
QSSGRenderGraphObject * updateSpatialNode(QSSGRenderGraphObject *node) override
bool useBuiltinTonemapper() const override
void setEnabled(bool newEnabled)
void unregisterWithEnv(SceneEffectEnvironment *oldEnvironment) override
bool enabled() const
void registerWithEnv(SceneEffectEnvironment *newEnvironment) override