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qaudiobuffer.cpp
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// Copyright (C) 2016 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
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#
include
"qaudiobuffer.h"
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6
#
include
<
QtCore
/
qdebug
.
h
>
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#
include
<
QtCore
/
qobject
.
h
>
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QT_BEGIN_NAMESPACE
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class
QAudioBufferPrivate :
public
QSharedData
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{
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public
:
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QAudioBufferPrivate(
const
QAudioFormat &f,
const
QByteArray &d, qint64 start)
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: format(f), data(d), startTime(start)
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{
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}
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QAudioFormat format;
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QByteArray data;
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qint64 startTime;
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};
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QT_DEFINE_QESDP_SPECIALIZATION_DTOR
(
QAudioBufferPrivate
);
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/*!
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\class QAbstractAudioBuffer
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\internal
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*/
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/*!
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\class QAudioBuffer
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\inmodule QtMultimedia
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\ingroup multimedia
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\ingroup multimedia_audio
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\brief The QAudioBuffer class represents a collection of audio samples with a specific format
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and sample rate.
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QAudioBuffer is used by the QAudioDecoder class to hand decoded audio data over to the
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application. An audio buffer contains data in a certain QAudioFormat that can be queried using
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format(). It is also tagged with timing and duration information.
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To access the data stored inside the buffer, use the data() or constData() methods.
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Audio buffers are explicitly shared, in most cases, you should call detach() before
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modifying the data.
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*/
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/*!
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Create a new, empty, invalid buffer.
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*/
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QAudioBuffer::QAudioBuffer()
noexcept
=
default
;
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/*!
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Creates a new audio buffer from \a other. Audio buffers are explicitly shared,
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you should call detach() on the buffer to make a copy that can then be modified.
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*/
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QAudioBuffer::QAudioBuffer(
const
QAudioBuffer &other)
noexcept
=
default
;
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/*!
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Creates a new audio buffer from the supplied \a data, in the
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given \a format. The format will determine how the number
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and sizes of the samples are interpreted from the \a data.
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If the supplied \a data is not an integer multiple of the
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calculated frame size, the excess data will not be used.
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This audio buffer will copy the contents of \a data.
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\a startTime (in microseconds) indicates when this buffer
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starts in the stream.
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If this buffer is not part of a stream, set it to -1.
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*/
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QAudioBuffer::QAudioBuffer(
const
QByteArray &data,
const
QAudioFormat &format, qint64 startTime)
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{
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if
(!format.isValid() || !data.size())
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return
;
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d =
new
QAudioBufferPrivate(format, data, startTime);
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}
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/*!
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Creates a new audio buffer with space for \a numFrames frames of
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the given \a format. The individual samples will be initialized
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to the default for the format.
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\a startTime (in microseconds) indicates when this buffer
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starts in the stream.
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If this buffer is not part of a stream, set it to -1.
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*/
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QAudioBuffer::QAudioBuffer(
int
numFrames,
const
QAudioFormat &format, qint64 startTime)
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{
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if
(!format.isValid() || !numFrames)
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return
;
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QByteArray data(format.bytesForFrames(numFrames),
'\0'
);
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d =
new
QAudioBufferPrivate(format, data, startTime);
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}
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/*!
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\fn QAudioBuffer::QAudioBuffer(QAudioBuffer &&other)
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Constructs a QAudioBuffer by moving from \a other.
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*/
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/*!
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\fn void QAudioBuffer::swap(QAudioBuffer &other) noexcept
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Swaps the audio buffer with \a other.
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*/
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/*!
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\fn QAudioBuffer &QAudioBuffer::operator=(QAudioBuffer &&other)
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Moves \a other into this QAudioBuffer.
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*/
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/*!
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Assigns the \a other buffer to this.
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*/
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QAudioBuffer &QAudioBuffer::operator=(
const
QAudioBuffer &other) =
default
;
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/*!
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Destroys this audio buffer.
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*/
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QAudioBuffer::~QAudioBuffer() =
default
;
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/*! \fn bool QAudioBuffer::isValid() const noexcept
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Returns true if this is a valid buffer. A valid buffer
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has more than zero frames in it and a valid format.
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*/
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/*!
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Detaches this audio buffers from other copies that might share data with it.
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*/
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void
QAudioBuffer::detach()
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{
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if
(!d)
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return
;
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d =
new
QAudioBufferPrivate(*d);
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}
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/*!
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Returns the \l {QAudioFormat}{format} of this buffer.
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Several properties of this format influence how
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the \l duration() or \l byteCount() are calculated
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from the \l frameCount().
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*/
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QAudioFormat QAudioBuffer::format()
const
noexcept
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{
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if
(!d)
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return
QAudioFormat();
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return
d->format;
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}
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/*!
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Returns the number of complete audio frames in this buffer.
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An audio frame is an interleaved set of one sample per channel
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for the same instant in time.
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*/
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qsizetype QAudioBuffer::frameCount()
const
noexcept
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{
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if
(!d)
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return
0;
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return
d->format.framesForBytes(d->data.size());
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}
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/*!
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Returns the number of samples in this buffer.
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If the format of this buffer has multiple channels,
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then this count includes all channels. This means
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that a stereo buffer with 1000 samples in total will
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have 500 left samples and 500 right samples (interleaved),
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and this function will return 1000.
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\sa frameCount()
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*/
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qsizetype QAudioBuffer::sampleCount()
const
noexcept
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{
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return
frameCount() * format().channelCount();
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}
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/*!
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Returns the size of this buffer, in bytes.
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*/
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qsizetype QAudioBuffer::byteCount()
const
noexcept
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{
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return
d ? d->data.size() : 0;
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}
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/*!
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Returns the duration of audio in this buffer, in microseconds.
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This depends on the \l format(), and the \l frameCount().
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*/
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qint64 QAudioBuffer::duration()
const
noexcept
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{
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return
format().durationForFrames(frameCount());
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}
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/*!
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Returns the time in a stream that this buffer starts at (in microseconds).
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If this buffer is not part of a stream, this will return -1.
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*/
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qint64 QAudioBuffer::startTime()
const
noexcept
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{
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if
(!d)
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return
-1;
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return
d->startTime;
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}
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/*!
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\fn template <typename T> const T* QAudioBuffer::constData() const
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Returns a pointer to this buffer's data. You can only read it.
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This method is preferred over the const version of \l data() to
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prevent unnecessary copying.
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Note that there is no checking done on the format of the audio
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buffer - this is simply a convenience function.
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\code
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// With a 16bit sample buffer:
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const quint16 *data = buffer->constData<quint16>();
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\endcode
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*/
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const
void
*QAudioBuffer::constData()
const
noexcept
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{
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if
(!d)
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return
nullptr
;
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return
d->data.constData();
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}
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/*!
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\fn template <typename T> const T* QAudioBuffer::data() const
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Returns a pointer to this buffer's data. You can only read it.
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You should use the \l constData() function rather than this
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to prevent accidental deep copying.
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Note that there is no checking done on the format of
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the audio buffer - this is simply a convenience function.
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\code
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// With a 16bit sample const buffer:
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const quint16 *data = buffer->data<quint16>();
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\endcode
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*/
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const
void
*QAudioBuffer::data()
const
noexcept
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{
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if
(!d)
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return
nullptr
;
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return
d->data.constData();
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}
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/*!
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\fn template <typename T> T* QAudioBuffer::data()
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Returns a pointer to this buffer's data. You can modify the
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data through the returned pointer.
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Since QAudioBuffer objects are explicitly shared, you should usually
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call detach() before modifying the data through this function.
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Note that there is no checking done on the format of the audio
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buffer - this is simply a convenience function.
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\code
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// With a 16bit sample buffer:
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quint16 *data = buffer->data<quint16>(); // May cause deep copy
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\endcode
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*/
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void
*QAudioBuffer::data()
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{
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if
(!d)
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return
nullptr
;
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return
d->data.data();
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}
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/*!
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\typedef QAudioBuffer::S16S
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This is a predefined specialization for a signed stereo 16 bit sample. Each
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channel is a \e {signed short}.
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*/
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/*!
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\typedef QAudioBuffer::U8M
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This is a predefined specialization for an unsigned 8 bit mono sample.
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*/
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/*!
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\typedef QAudioBuffer::S16M
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This is a predefined specialization for a signed 16 bit mono sample.
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i*/
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/*!
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\typedef QAudioBuffer::S32M
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This is a predefined specialization for a signed 32 bit mono sample.
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*/
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/*!
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\typedef QAudioBuffer::F32M
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This is a predefined specialization for a 32 bit float mono sample.
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*/
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/*!
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\typedef QAudioBuffer::U8S
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This is a predifined specialization for an unsigned 8 bit stereo sample.
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*/
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/*!
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\typedef QAudioBuffer::S32S
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This is a predifined specialization for a signed 32 bit stereo sample.
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*/
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/*!
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\typedef QAudioBuffer::F32S
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This is a predifined specialization for a 32 bit float stereo sample.
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*/
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QT_END_NAMESPACE
QT_DEFINE_QESDP_SPECIALIZATION_DTOR
QT_DEFINE_QESDP_SPECIALIZATION_DTOR(QAudioBufferPrivate)
qtmultimedia
src
multimedia
audio
qaudiobuffer.cpp
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