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qopenglfunctions_1_4.h
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1// Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
2// Copyright (C) 2016 The Qt Company Ltd.
3// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
4/**************************************************************************
5** This file was generated by glgen version 0.1
6** Command line was: glgen
7**
8** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
9**
10** This is an auto-generated file.
11** Do not edit! All changes made to it will be lost.
12**
13****************************************************************************/
14// Qt-Security score:significant reason:default
15
16#ifndef QOPENGLVERSIONFUNCTIONS_1_4_H
17#define QOPENGLVERSIONFUNCTIONS_1_4_H
18
19#include <QtOpenGL/qtopenglglobal.h>
20
21#if !defined(QT_NO_OPENGL) && !QT_CONFIG(opengles2)
22
23#include <QtOpenGL/QOpenGLVersionProfile>
24#include <QtOpenGL/QOpenGLVersionFunctions>
25#include <QtGui/qopenglcontext.h>
26
27QT_BEGIN_NAMESPACE
28
29class Q_OPENGL_EXPORT QOpenGLFunctions_1_4 : public QAbstractOpenGLFunctions
30{
31public:
32 QOpenGLFunctions_1_4();
33 ~QOpenGLFunctions_1_4();
34
35 bool initializeOpenGLFunctions() override;
36
37 // OpenGL 1.0 core functions
38 void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
39 void glDepthRange(GLdouble nearVal, GLdouble farVal);
40 GLboolean glIsEnabled(GLenum cap);
41 void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params);
42 void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params);
43 void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params);
44 void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
45 void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
46 const GLubyte * glGetString(GLenum name);
47 void glGetIntegerv(GLenum pname, GLint *params);
48 void glGetFloatv(GLenum pname, GLfloat *params);
49 GLenum glGetError();
50 void glGetDoublev(GLenum pname, GLdouble *params);
51 void glGetBooleanv(GLenum pname, GLboolean *params);
52 void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
53 void glReadBuffer(GLenum mode);
54 void glPixelStorei(GLenum pname, GLint param);
55 void glPixelStoref(GLenum pname, GLfloat param);
56 void glDepthFunc(GLenum func);
57 void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
58 void glStencilFunc(GLenum func, GLint ref, GLuint mask);
59 void glLogicOp(GLenum opcode);
60 void glBlendFunc(GLenum sfactor, GLenum dfactor);
61 void glFlush();
62 void glFinish();
63 void glEnable(GLenum cap);
64 void glDisable(GLenum cap);
65 void glDepthMask(GLboolean flag);
66 void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
67 void glStencilMask(GLuint mask);
68 void glClearDepth(GLdouble depth);
69 void glClearStencil(GLint s);
70 void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
71 void glClear(GLbitfield mask);
72 void glDrawBuffer(GLenum mode);
73 void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
74 void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
75 void glTexParameteriv(GLenum target, GLenum pname, const GLint *params);
76 void glTexParameteri(GLenum target, GLenum pname, GLint param);
77 void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params);
78 void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
79 void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
80 void glPolygonMode(GLenum face, GLenum mode);
81 void glPointSize(GLfloat size);
82 void glLineWidth(GLfloat width);
83 void glHint(GLenum target, GLenum mode);
84 void glFrontFace(GLenum mode);
85 void glCullFace(GLenum mode);
86
87 // OpenGL 1.1 core functions
88 void glIndexubv(const GLubyte *c);
89 void glIndexub(GLubyte c);
90 GLboolean glIsTexture(GLuint texture);
91 void glGenTextures(GLsizei n, GLuint *textures);
92 void glDeleteTextures(GLsizei n, const GLuint *textures);
93 void glBindTexture(GLenum target, GLuint texture);
94 void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
95 void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
96 void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
97 void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
98 void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
99 void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
100 void glPolygonOffset(GLfloat factor, GLfloat units);
101 void glGetPointerv(GLenum pname, GLvoid* *params);
102 void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
103 void glDrawArrays(GLenum mode, GLint first, GLsizei count);
104
105 // OpenGL 1.2 core functions
106 void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
107 void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
108 void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
109 void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
110 void glBlendEquation(GLenum mode);
111 void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
112
113 // OpenGL 1.3 core functions
114 void glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img);
115 void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
116 void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
117 void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
118 void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
119 void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
120 void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
121 void glSampleCoverage(GLfloat value, GLboolean invert);
122 void glActiveTexture(GLenum texture);
123
124 // OpenGL 1.4 core functions
125 void glPointParameteriv(GLenum pname, const GLint *params);
126 void glPointParameteri(GLenum pname, GLint param);
127 void glPointParameterfv(GLenum pname, const GLfloat *params);
128 void glPointParameterf(GLenum pname, GLfloat param);
129 void glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount);
130 void glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);
131 void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
132
133 // OpenGL 1.0 deprecated functions
134 void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
135 void glTranslated(GLdouble x, GLdouble y, GLdouble z);
136 void glScalef(GLfloat x, GLfloat y, GLfloat z);
137 void glScaled(GLdouble x, GLdouble y, GLdouble z);
138 void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
139 void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
140 void glPushMatrix();
141 void glPopMatrix();
142 void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
143 void glMultMatrixd(const GLdouble *m);
144 void glMultMatrixf(const GLfloat *m);
145 void glMatrixMode(GLenum mode);
146 void glLoadMatrixd(const GLdouble *m);
147 void glLoadMatrixf(const GLfloat *m);
148 void glLoadIdentity();
149 void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
150 GLboolean glIsList(GLuint list);
151 void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params);
152 void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params);
153 void glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params);
154 void glGetTexEnviv(GLenum target, GLenum pname, GLint *params);
155 void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params);
156 void glGetPolygonStipple(GLubyte *mask);
157 void glGetPixelMapusv(GLenum map, GLushort *values);
158 void glGetPixelMapuiv(GLenum map, GLuint *values);
159 void glGetPixelMapfv(GLenum map, GLfloat *values);
160 void glGetMaterialiv(GLenum face, GLenum pname, GLint *params);
161 void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params);
162 void glGetMapiv(GLenum target, GLenum query, GLint *v);
163 void glGetMapfv(GLenum target, GLenum query, GLfloat *v);
164 void glGetMapdv(GLenum target, GLenum query, GLdouble *v);
165 void glGetLightiv(GLenum light, GLenum pname, GLint *params);
166 void glGetLightfv(GLenum light, GLenum pname, GLfloat *params);
167 void glGetClipPlane(GLenum plane, GLdouble *equation);
168 void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
169 void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
170 void glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values);
171 void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values);
172 void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values);
173 void glPixelTransferi(GLenum pname, GLint param);
174 void glPixelTransferf(GLenum pname, GLfloat param);
175 void glPixelZoom(GLfloat xfactor, GLfloat yfactor);
176 void glAlphaFunc(GLenum func, GLfloat ref);
177 void glEvalPoint2(GLint i, GLint j);
178 void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
179 void glEvalPoint1(GLint i);
180 void glEvalMesh1(GLenum mode, GLint i1, GLint i2);
181 void glEvalCoord2fv(const GLfloat *u);
182 void glEvalCoord2f(GLfloat u, GLfloat v);
183 void glEvalCoord2dv(const GLdouble *u);
184 void glEvalCoord2d(GLdouble u, GLdouble v);
185 void glEvalCoord1fv(const GLfloat *u);
186 void glEvalCoord1f(GLfloat u);
187 void glEvalCoord1dv(const GLdouble *u);
188 void glEvalCoord1d(GLdouble u);
189 void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
190 void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
191 void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2);
192 void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2);
193 void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
194 void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
195 void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
196 void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
197 void glPushAttrib(GLbitfield mask);
198 void glPopAttrib();
199 void glAccum(GLenum op, GLfloat value);
200 void glIndexMask(GLuint mask);
201 void glClearIndex(GLfloat c);
202 void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
203 void glPushName(GLuint name);
204 void glPopName();
205 void glPassThrough(GLfloat token);
206 void glLoadName(GLuint name);
207 void glInitNames();
208 GLint glRenderMode(GLenum mode);
209 void glSelectBuffer(GLsizei size, GLuint *buffer);
210 void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer);
211 void glTexGeniv(GLenum coord, GLenum pname, const GLint *params);
212 void glTexGeni(GLenum coord, GLenum pname, GLint param);
213 void glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params);
214 void glTexGenf(GLenum coord, GLenum pname, GLfloat param);
215 void glTexGendv(GLenum coord, GLenum pname, const GLdouble *params);
216 void glTexGend(GLenum coord, GLenum pname, GLdouble param);
217 void glTexEnviv(GLenum target, GLenum pname, const GLint *params);
218 void glTexEnvi(GLenum target, GLenum pname, GLint param);
219 void glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params);
220 void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
221 void glShadeModel(GLenum mode);
222 void glPolygonStipple(const GLubyte *mask);
223 void glMaterialiv(GLenum face, GLenum pname, const GLint *params);
224 void glMateriali(GLenum face, GLenum pname, GLint param);
225 void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params);
226 void glMaterialf(GLenum face, GLenum pname, GLfloat param);
227 void glLineStipple(GLint factor, GLushort pattern);
228 void glLightModeliv(GLenum pname, const GLint *params);
229 void glLightModeli(GLenum pname, GLint param);
230 void glLightModelfv(GLenum pname, const GLfloat *params);
231 void glLightModelf(GLenum pname, GLfloat param);
232 void glLightiv(GLenum light, GLenum pname, const GLint *params);
233 void glLighti(GLenum light, GLenum pname, GLint param);
234 void glLightfv(GLenum light, GLenum pname, const GLfloat *params);
235 void glLightf(GLenum light, GLenum pname, GLfloat param);
236 void glFogiv(GLenum pname, const GLint *params);
237 void glFogi(GLenum pname, GLint param);
238 void glFogfv(GLenum pname, const GLfloat *params);
239 void glFogf(GLenum pname, GLfloat param);
240 void glColorMaterial(GLenum face, GLenum mode);
241 void glClipPlane(GLenum plane, const GLdouble *equation);
242 void glVertex4sv(const GLshort *v);
243 void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);
244 void glVertex4iv(const GLint *v);
245 void glVertex4i(GLint x, GLint y, GLint z, GLint w);
246 void glVertex4fv(const GLfloat *v);
247 void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
248 void glVertex4dv(const GLdouble *v);
249 void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
250 void glVertex3sv(const GLshort *v);
251 void glVertex3s(GLshort x, GLshort y, GLshort z);
252 void glVertex3iv(const GLint *v);
253 void glVertex3i(GLint x, GLint y, GLint z);
254 void glVertex3fv(const GLfloat *v);
255 void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
256 void glVertex3dv(const GLdouble *v);
257 void glVertex3d(GLdouble x, GLdouble y, GLdouble z);
258 void glVertex2sv(const GLshort *v);
259 void glVertex2s(GLshort x, GLshort y);
260 void glVertex2iv(const GLint *v);
261 void glVertex2i(GLint x, GLint y);
262 void glVertex2fv(const GLfloat *v);
263 void glVertex2f(GLfloat x, GLfloat y);
264 void glVertex2dv(const GLdouble *v);
265 void glVertex2d(GLdouble x, GLdouble y);
266 void glTexCoord4sv(const GLshort *v);
267 void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q);
268 void glTexCoord4iv(const GLint *v);
269 void glTexCoord4i(GLint s, GLint t, GLint r, GLint q);
270 void glTexCoord4fv(const GLfloat *v);
271 void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
272 void glTexCoord4dv(const GLdouble *v);
273 void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
274 void glTexCoord3sv(const GLshort *v);
275 void glTexCoord3s(GLshort s, GLshort t, GLshort r);
276 void glTexCoord3iv(const GLint *v);
277 void glTexCoord3i(GLint s, GLint t, GLint r);
278 void glTexCoord3fv(const GLfloat *v);
279 void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r);
280 void glTexCoord3dv(const GLdouble *v);
281 void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r);
282 void glTexCoord2sv(const GLshort *v);
283 void glTexCoord2s(GLshort s, GLshort t);
284 void glTexCoord2iv(const GLint *v);
285 void glTexCoord2i(GLint s, GLint t);
286 void glTexCoord2fv(const GLfloat *v);
287 void glTexCoord2f(GLfloat s, GLfloat t);
288 void glTexCoord2dv(const GLdouble *v);
289 void glTexCoord2d(GLdouble s, GLdouble t);
290 void glTexCoord1sv(const GLshort *v);
291 void glTexCoord1s(GLshort s);
292 void glTexCoord1iv(const GLint *v);
293 void glTexCoord1i(GLint s);
294 void glTexCoord1fv(const GLfloat *v);
295 void glTexCoord1f(GLfloat s);
296 void glTexCoord1dv(const GLdouble *v);
297 void glTexCoord1d(GLdouble s);
298 void glRectsv(const GLshort *v1, const GLshort *v2);
299 void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
300 void glRectiv(const GLint *v1, const GLint *v2);
301 void glRecti(GLint x1, GLint y1, GLint x2, GLint y2);
302 void glRectfv(const GLfloat *v1, const GLfloat *v2);
303 void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
304 void glRectdv(const GLdouble *v1, const GLdouble *v2);
305 void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
306 void glRasterPos4sv(const GLshort *v);
307 void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w);
308 void glRasterPos4iv(const GLint *v);
309 void glRasterPos4i(GLint x, GLint y, GLint z, GLint w);
310 void glRasterPos4fv(const GLfloat *v);
311 void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
312 void glRasterPos4dv(const GLdouble *v);
313 void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
314 void glRasterPos3sv(const GLshort *v);
315 void glRasterPos3s(GLshort x, GLshort y, GLshort z);
316 void glRasterPos3iv(const GLint *v);
317 void glRasterPos3i(GLint x, GLint y, GLint z);
318 void glRasterPos3fv(const GLfloat *v);
319 void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z);
320 void glRasterPos3dv(const GLdouble *v);
321 void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z);
322 void glRasterPos2sv(const GLshort *v);
323 void glRasterPos2s(GLshort x, GLshort y);
324 void glRasterPos2iv(const GLint *v);
325 void glRasterPos2i(GLint x, GLint y);
326 void glRasterPos2fv(const GLfloat *v);
327 void glRasterPos2f(GLfloat x, GLfloat y);
328 void glRasterPos2dv(const GLdouble *v);
329 void glRasterPos2d(GLdouble x, GLdouble y);
330 void glNormal3sv(const GLshort *v);
331 void glNormal3s(GLshort nx, GLshort ny, GLshort nz);
332 void glNormal3iv(const GLint *v);
333 void glNormal3i(GLint nx, GLint ny, GLint nz);
334 void glNormal3fv(const GLfloat *v);
335 void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
336 void glNormal3dv(const GLdouble *v);
337 void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz);
338 void glNormal3bv(const GLbyte *v);
339 void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz);
340 void glIndexsv(const GLshort *c);
341 void glIndexs(GLshort c);
342 void glIndexiv(const GLint *c);
343 void glIndexi(GLint c);
344 void glIndexfv(const GLfloat *c);
345 void glIndexf(GLfloat c);
346 void glIndexdv(const GLdouble *c);
347 void glIndexd(GLdouble c);
348 void glEnd();
349 void glEdgeFlagv(const GLboolean *flag);
350 void glEdgeFlag(GLboolean flag);
351 void glColor4usv(const GLushort *v);
352 void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha);
353 void glColor4uiv(const GLuint *v);
354 void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha);
355 void glColor4ubv(const GLubyte *v);
356 void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
357 void glColor4sv(const GLshort *v);
358 void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha);
359 void glColor4iv(const GLint *v);
360 void glColor4i(GLint red, GLint green, GLint blue, GLint alpha);
361 void glColor4fv(const GLfloat *v);
362 void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
363 void glColor4dv(const GLdouble *v);
364 void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
365 void glColor4bv(const GLbyte *v);
366 void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
367 void glColor3usv(const GLushort *v);
368 void glColor3us(GLushort red, GLushort green, GLushort blue);
369 void glColor3uiv(const GLuint *v);
370 void glColor3ui(GLuint red, GLuint green, GLuint blue);
371 void glColor3ubv(const GLubyte *v);
372 void glColor3ub(GLubyte red, GLubyte green, GLubyte blue);
373 void glColor3sv(const GLshort *v);
374 void glColor3s(GLshort red, GLshort green, GLshort blue);
375 void glColor3iv(const GLint *v);
376 void glColor3i(GLint red, GLint green, GLint blue);
377 void glColor3fv(const GLfloat *v);
378 void glColor3f(GLfloat red, GLfloat green, GLfloat blue);
379 void glColor3dv(const GLdouble *v);
380 void glColor3d(GLdouble red, GLdouble green, GLdouble blue);
381 void glColor3bv(const GLbyte *v);
382 void glColor3b(GLbyte red, GLbyte green, GLbyte blue);
383 void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
384 void glBegin(GLenum mode);
385 void glListBase(GLuint base);
386 GLuint glGenLists(GLsizei range);
387 void glDeleteLists(GLuint list, GLsizei range);
388 void glCallLists(GLsizei n, GLenum type, const GLvoid *lists);
389 void glCallList(GLuint list);
390 void glEndList();
391 void glNewList(GLuint list, GLenum mode);
392
393 // OpenGL 1.1 deprecated functions
394 void glPushClientAttrib(GLbitfield mask);
395 void glPopClientAttrib();
396 void glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities);
397 GLboolean glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences);
398 void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
399 void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
400 void glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
401 void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer);
402 void glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
403 void glEnableClientState(GLenum array);
404 void glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer);
405 void glDisableClientState(GLenum array);
406 void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
407 void glArrayElement(GLint i);
408
409 // OpenGL 1.2 deprecated functions
410 void glResetMinmax(GLenum target);
411 void glResetHistogram(GLenum target);
412 void glMinmax(GLenum target, GLenum internalformat, GLboolean sink);
413 void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
414 void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params);
415 void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params);
416 void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
417 void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params);
418 void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params);
419 void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
420 void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
421 void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
422 void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params);
423 void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params);
424 void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image);
425 void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
426 void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
427 void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params);
428 void glConvolutionParameteri(GLenum target, GLenum pname, GLint params);
429 void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params);
430 void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params);
431 void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
432 void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
433 void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
434 void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
435 void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params);
436 void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params);
437 void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table);
438 void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
439 void glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params);
440 void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params);
441 void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
442
443 // OpenGL 1.3 deprecated functions
444 void glMultTransposeMatrixd(const GLdouble *m);
445 void glMultTransposeMatrixf(const GLfloat *m);
446 void glLoadTransposeMatrixd(const GLdouble *m);
447 void glLoadTransposeMatrixf(const GLfloat *m);
448 void glMultiTexCoord4sv(GLenum target, const GLshort *v);
449 void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
450 void glMultiTexCoord4iv(GLenum target, const GLint *v);
451 void glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q);
452 void glMultiTexCoord4fv(GLenum target, const GLfloat *v);
453 void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
454 void glMultiTexCoord4dv(GLenum target, const GLdouble *v);
455 void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
456 void glMultiTexCoord3sv(GLenum target, const GLshort *v);
457 void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r);
458 void glMultiTexCoord3iv(GLenum target, const GLint *v);
459 void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r);
460 void glMultiTexCoord3fv(GLenum target, const GLfloat *v);
461 void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r);
462 void glMultiTexCoord3dv(GLenum target, const GLdouble *v);
463 void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r);
464 void glMultiTexCoord2sv(GLenum target, const GLshort *v);
465 void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t);
466 void glMultiTexCoord2iv(GLenum target, const GLint *v);
467 void glMultiTexCoord2i(GLenum target, GLint s, GLint t);
468 void glMultiTexCoord2fv(GLenum target, const GLfloat *v);
469 void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t);
470 void glMultiTexCoord2dv(GLenum target, const GLdouble *v);
471 void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t);
472 void glMultiTexCoord1sv(GLenum target, const GLshort *v);
473 void glMultiTexCoord1s(GLenum target, GLshort s);
474 void glMultiTexCoord1iv(GLenum target, const GLint *v);
475 void glMultiTexCoord1i(GLenum target, GLint s);
476 void glMultiTexCoord1fv(GLenum target, const GLfloat *v);
477 void glMultiTexCoord1f(GLenum target, GLfloat s);
478 void glMultiTexCoord1dv(GLenum target, const GLdouble *v);
479 void glMultiTexCoord1d(GLenum target, GLdouble s);
480 void glClientActiveTexture(GLenum texture);
481
482 // OpenGL 1.4 deprecated functions
483 void glWindowPos3sv(const GLshort *v);
484 void glWindowPos3s(GLshort x, GLshort y, GLshort z);
485 void glWindowPos3iv(const GLint *v);
486 void glWindowPos3i(GLint x, GLint y, GLint z);
487 void glWindowPos3fv(const GLfloat *v);
488 void glWindowPos3f(GLfloat x, GLfloat y, GLfloat z);
489 void glWindowPos3dv(const GLdouble *v);
490 void glWindowPos3d(GLdouble x, GLdouble y, GLdouble z);
491 void glWindowPos2sv(const GLshort *v);
492 void glWindowPos2s(GLshort x, GLshort y);
493 void glWindowPos2iv(const GLint *v);
494 void glWindowPos2i(GLint x, GLint y);
495 void glWindowPos2fv(const GLfloat *v);
496 void glWindowPos2f(GLfloat x, GLfloat y);
497 void glWindowPos2dv(const GLdouble *v);
498 void glWindowPos2d(GLdouble x, GLdouble y);
499 void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
500 void glSecondaryColor3usv(const GLushort *v);
501 void glSecondaryColor3us(GLushort red, GLushort green, GLushort blue);
502 void glSecondaryColor3uiv(const GLuint *v);
503 void glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue);
504 void glSecondaryColor3ubv(const GLubyte *v);
505 void glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue);
506 void glSecondaryColor3sv(const GLshort *v);
507 void glSecondaryColor3s(GLshort red, GLshort green, GLshort blue);
508 void glSecondaryColor3iv(const GLint *v);
509 void glSecondaryColor3i(GLint red, GLint green, GLint blue);
510 void glSecondaryColor3fv(const GLfloat *v);
511 void glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue);
512 void glSecondaryColor3dv(const GLdouble *v);
513 void glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue);
514 void glSecondaryColor3bv(const GLbyte *v);
515 void glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue);
516 void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
517 void glFogCoorddv(const GLdouble *coord);
518 void glFogCoordd(GLdouble coord);
519 void glFogCoordfv(const GLfloat *coord);
520 void glFogCoordf(GLfloat coord);
521
522private:
523 friend class QOpenGLVersionFunctionsFactory;
524
525 static bool isContextCompatible(QOpenGLContext *context);
526 static QOpenGLVersionProfile versionProfile();
527
528 QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core;
529 QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core;
530 QOpenGLFunctions_1_2_CoreBackend* d_1_2_Core;
531 QOpenGLFunctions_1_3_CoreBackend* d_1_3_Core;
532 QOpenGLFunctions_1_4_CoreBackend* d_1_4_Core;
533 QOpenGLFunctions_1_0_DeprecatedBackend* d_1_0_Deprecated;
534 QOpenGLFunctions_1_1_DeprecatedBackend* d_1_1_Deprecated;
535 QOpenGLFunctions_1_2_DeprecatedBackend* d_1_2_Deprecated;
536 QOpenGLFunctions_1_3_DeprecatedBackend* d_1_3_Deprecated;
537 QOpenGLFunctions_1_4_DeprecatedBackend* d_1_4_Deprecated;
538};
539
540// OpenGL 1.0 core functions
541inline void QOpenGLFunctions_1_4::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
542{
543 d_1_0_Core->f.Viewport(x, y, width, height);
544}
545
546inline void QOpenGLFunctions_1_4::glDepthRange(GLdouble nearVal, GLdouble farVal)
547{
548 d_1_0_Core->f.DepthRange(nearVal, farVal);
549}
550
551inline GLboolean QOpenGLFunctions_1_4::glIsEnabled(GLenum cap)
552{
553 return d_1_0_Core->f.IsEnabled(cap);
554}
555
556inline void QOpenGLFunctions_1_4::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
557{
558 d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params);
559}
560
561inline void QOpenGLFunctions_1_4::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
562{
563 d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params);
564}
565
566inline void QOpenGLFunctions_1_4::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
567{
568 d_1_0_Core->f.GetTexParameteriv(target, pname, params);
569}
570
571inline void QOpenGLFunctions_1_4::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
572{
573 d_1_0_Core->f.GetTexParameterfv(target, pname, params);
574}
575
576inline void QOpenGLFunctions_1_4::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
577{
578 d_1_0_Core->f.GetTexImage(target, level, format, type, pixels);
579}
580
581inline const GLubyte * QOpenGLFunctions_1_4::glGetString(GLenum name)
582{
583 return d_1_0_Core->f.GetString(name);
584}
585
586inline void QOpenGLFunctions_1_4::glGetIntegerv(GLenum pname, GLint *params)
587{
588 d_1_0_Core->f.GetIntegerv(pname, params);
589}
590
591inline void QOpenGLFunctions_1_4::glGetFloatv(GLenum pname, GLfloat *params)
592{
593 d_1_0_Core->f.GetFloatv(pname, params);
594}
595
596inline GLenum QOpenGLFunctions_1_4::glGetError()
597{
598 return d_1_0_Core->f.GetError();
599}
600
601inline void QOpenGLFunctions_1_4::glGetDoublev(GLenum pname, GLdouble *params)
602{
603 d_1_0_Core->f.GetDoublev(pname, params);
604}
605
606inline void QOpenGLFunctions_1_4::glGetBooleanv(GLenum pname, GLboolean *params)
607{
608 d_1_0_Core->f.GetBooleanv(pname, params);
609}
610
611inline void QOpenGLFunctions_1_4::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
612{
613 d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels);
614}
615
616inline void QOpenGLFunctions_1_4::glReadBuffer(GLenum mode)
617{
618 d_1_0_Core->f.ReadBuffer(mode);
619}
620
621inline void QOpenGLFunctions_1_4::glPixelStorei(GLenum pname, GLint param)
622{
623 d_1_0_Core->f.PixelStorei(pname, param);
624}
625
626inline void QOpenGLFunctions_1_4::glPixelStoref(GLenum pname, GLfloat param)
627{
628 d_1_0_Core->f.PixelStoref(pname, param);
629}
630
631inline void QOpenGLFunctions_1_4::glDepthFunc(GLenum func)
632{
633 d_1_0_Core->f.DepthFunc(func);
634}
635
636inline void QOpenGLFunctions_1_4::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
637{
638 d_1_0_Core->f.StencilOp(fail, zfail, zpass);
639}
640
641inline void QOpenGLFunctions_1_4::glStencilFunc(GLenum func, GLint ref, GLuint mask)
642{
643 d_1_0_Core->f.StencilFunc(func, ref, mask);
644}
645
646inline void QOpenGLFunctions_1_4::glLogicOp(GLenum opcode)
647{
648 d_1_0_Core->f.LogicOp(opcode);
649}
650
651inline void QOpenGLFunctions_1_4::glBlendFunc(GLenum sfactor, GLenum dfactor)
652{
653 d_1_0_Core->f.BlendFunc(sfactor, dfactor);
654}
655
656inline void QOpenGLFunctions_1_4::glFlush()
657{
658 d_1_0_Core->f.Flush();
659}
660
661inline void QOpenGLFunctions_1_4::glFinish()
662{
663 d_1_0_Core->f.Finish();
664}
665
666inline void QOpenGLFunctions_1_4::glEnable(GLenum cap)
667{
668 d_1_0_Core->f.Enable(cap);
669}
670
671inline void QOpenGLFunctions_1_4::glDisable(GLenum cap)
672{
673 d_1_0_Core->f.Disable(cap);
674}
675
676inline void QOpenGLFunctions_1_4::glDepthMask(GLboolean flag)
677{
678 d_1_0_Core->f.DepthMask(flag);
679}
680
681inline void QOpenGLFunctions_1_4::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
682{
683 d_1_0_Core->f.ColorMask(red, green, blue, alpha);
684}
685
686inline void QOpenGLFunctions_1_4::glStencilMask(GLuint mask)
687{
688 d_1_0_Core->f.StencilMask(mask);
689}
690
691inline void QOpenGLFunctions_1_4::glClearDepth(GLdouble depth)
692{
693 d_1_0_Core->f.ClearDepth(depth);
694}
695
696inline void QOpenGLFunctions_1_4::glClearStencil(GLint s)
697{
698 d_1_0_Core->f.ClearStencil(s);
699}
700
701inline void QOpenGLFunctions_1_4::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
702{
703 d_1_0_Core->f.ClearColor(red, green, blue, alpha);
704}
705
706inline void QOpenGLFunctions_1_4::glClear(GLbitfield mask)
707{
708 d_1_0_Core->f.Clear(mask);
709}
710
711inline void QOpenGLFunctions_1_4::glDrawBuffer(GLenum mode)
712{
713 d_1_0_Core->f.DrawBuffer(mode);
714}
715
716inline void QOpenGLFunctions_1_4::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
717{
718 d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
719}
720
721inline void QOpenGLFunctions_1_4::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
722{
723 d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels);
724}
725
726inline void QOpenGLFunctions_1_4::glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
727{
728 d_1_0_Core->f.TexParameteriv(target, pname, params);
729}
730
731inline void QOpenGLFunctions_1_4::glTexParameteri(GLenum target, GLenum pname, GLint param)
732{
733 d_1_0_Core->f.TexParameteri(target, pname, param);
734}
735
736inline void QOpenGLFunctions_1_4::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
737{
738 d_1_0_Core->f.TexParameterfv(target, pname, params);
739}
740
741inline void QOpenGLFunctions_1_4::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
742{
743 d_1_0_Core->f.TexParameterf(target, pname, param);
744}
745
746inline void QOpenGLFunctions_1_4::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
747{
748 d_1_0_Core->f.Scissor(x, y, width, height);
749}
750
751inline void QOpenGLFunctions_1_4::glPolygonMode(GLenum face, GLenum mode)
752{
753 d_1_0_Core->f.PolygonMode(face, mode);
754}
755
756inline void QOpenGLFunctions_1_4::glPointSize(GLfloat size)
757{
758 d_1_0_Core->f.PointSize(size);
759}
760
761inline void QOpenGLFunctions_1_4::glLineWidth(GLfloat width)
762{
763 d_1_0_Core->f.LineWidth(width);
764}
765
766inline void QOpenGLFunctions_1_4::glHint(GLenum target, GLenum mode)
767{
768 d_1_0_Core->f.Hint(target, mode);
769}
770
771inline void QOpenGLFunctions_1_4::glFrontFace(GLenum mode)
772{
773 d_1_0_Core->f.FrontFace(mode);
774}
775
776inline void QOpenGLFunctions_1_4::glCullFace(GLenum mode)
777{
778 d_1_0_Core->f.CullFace(mode);
779}
780
781
782// OpenGL 1.1 core functions
783inline void QOpenGLFunctions_1_4::glIndexubv(const GLubyte *c)
784{
785 d_1_1_Deprecated->f.Indexubv(c);
786}
787
788inline void QOpenGLFunctions_1_4::glIndexub(GLubyte c)
789{
790 d_1_1_Deprecated->f.Indexub(c);
791}
792
793inline GLboolean QOpenGLFunctions_1_4::glIsTexture(GLuint texture)
794{
795 return d_1_1_Core->f.IsTexture(texture);
796}
797
798inline void QOpenGLFunctions_1_4::glGenTextures(GLsizei n, GLuint *textures)
799{
800 d_1_1_Core->f.GenTextures(n, textures);
801}
802
803inline void QOpenGLFunctions_1_4::glDeleteTextures(GLsizei n, const GLuint *textures)
804{
805 d_1_1_Core->f.DeleteTextures(n, textures);
806}
807
808inline void QOpenGLFunctions_1_4::glBindTexture(GLenum target, GLuint texture)
809{
810 d_1_1_Core->f.BindTexture(target, texture);
811}
812
813inline void QOpenGLFunctions_1_4::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
814{
815 d_1_1_Core->f.TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
816}
817
818inline void QOpenGLFunctions_1_4::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
819{
820 d_1_1_Core->f.TexSubImage1D(target, level, xoffset, width, format, type, pixels);
821}
822
823inline void QOpenGLFunctions_1_4::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
824{
825 d_1_1_Core->f.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
826}
827
828inline void QOpenGLFunctions_1_4::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
829{
830 d_1_1_Core->f.CopyTexSubImage1D(target, level, xoffset, x, y, width);
831}
832
833inline void QOpenGLFunctions_1_4::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
834{
835 d_1_1_Core->f.CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
836}
837
838inline void QOpenGLFunctions_1_4::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
839{
840 d_1_1_Core->f.CopyTexImage1D(target, level, internalformat, x, y, width, border);
841}
842
843inline void QOpenGLFunctions_1_4::glPolygonOffset(GLfloat factor, GLfloat units)
844{
845 d_1_1_Core->f.PolygonOffset(factor, units);
846}
847
848inline void QOpenGLFunctions_1_4::glGetPointerv(GLenum pname, GLvoid* *params)
849{
850 d_1_1_Deprecated->f.GetPointerv(pname, params);
851}
852
853inline void QOpenGLFunctions_1_4::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
854{
855 d_1_1_Core->f.DrawElements(mode, count, type, indices);
856}
857
858inline void QOpenGLFunctions_1_4::glDrawArrays(GLenum mode, GLint first, GLsizei count)
859{
860 d_1_1_Core->f.DrawArrays(mode, first, count);
861}
862
863
864// OpenGL 1.2 core functions
865inline void QOpenGLFunctions_1_4::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
866{
867 d_1_2_Core->f.CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
868}
869
870inline void QOpenGLFunctions_1_4::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
871{
872 d_1_2_Core->f.TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
873}
874
875inline void QOpenGLFunctions_1_4::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
876{
877 d_1_2_Core->f.TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
878}
879
880inline void QOpenGLFunctions_1_4::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
881{
882 d_1_2_Core->f.DrawRangeElements(mode, start, end, count, type, indices);
883}
884
885inline void QOpenGLFunctions_1_4::glBlendEquation(GLenum mode)
886{
887 d_1_2_Core->f.BlendEquation(mode);
888}
889
890inline void QOpenGLFunctions_1_4::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
891{
892 d_1_2_Core->f.BlendColor(red, green, blue, alpha);
893}
894
895
896// OpenGL 1.3 core functions
897inline void QOpenGLFunctions_1_4::glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img)
898{
899 d_1_3_Core->f.GetCompressedTexImage(target, level, img);
900}
901
902inline void QOpenGLFunctions_1_4::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)
903{
904 d_1_3_Core->f.CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
905}
906
907inline void QOpenGLFunctions_1_4::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
908{
909 d_1_3_Core->f.CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
910}
911
912inline void QOpenGLFunctions_1_4::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
913{
914 d_1_3_Core->f.CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
915}
916
917inline void QOpenGLFunctions_1_4::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)
918{
919 d_1_3_Core->f.CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
920}
921
922inline void QOpenGLFunctions_1_4::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
923{
924 d_1_3_Core->f.CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
925}
926
927inline void QOpenGLFunctions_1_4::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
928{
929 d_1_3_Core->f.CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
930}
931
932inline void QOpenGLFunctions_1_4::glSampleCoverage(GLfloat value, GLboolean invert)
933{
934 d_1_3_Core->f.SampleCoverage(value, invert);
935}
936
937inline void QOpenGLFunctions_1_4::glActiveTexture(GLenum texture)
938{
939 d_1_3_Core->f.ActiveTexture(texture);
940}
941
942
943// OpenGL 1.4 core functions
944inline void QOpenGLFunctions_1_4::glPointParameteriv(GLenum pname, const GLint *params)
945{
946 d_1_4_Core->f.PointParameteriv(pname, params);
947}
948
949inline void QOpenGLFunctions_1_4::glPointParameteri(GLenum pname, GLint param)
950{
951 d_1_4_Core->f.PointParameteri(pname, param);
952}
953
954inline void QOpenGLFunctions_1_4::glPointParameterfv(GLenum pname, const GLfloat *params)
955{
956 d_1_4_Core->f.PointParameterfv(pname, params);
957}
958
959inline void QOpenGLFunctions_1_4::glPointParameterf(GLenum pname, GLfloat param)
960{
961 d_1_4_Core->f.PointParameterf(pname, param);
962}
963
964inline void QOpenGLFunctions_1_4::glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount)
965{
966 d_1_4_Core->f.MultiDrawElements(mode, count, type, indices, drawcount);
967}
968
969inline void QOpenGLFunctions_1_4::glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)
970{
971 d_1_4_Core->f.MultiDrawArrays(mode, first, count, drawcount);
972}
973
974inline void QOpenGLFunctions_1_4::glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
975{
976 d_1_4_Core->f.BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
977}
978
979
980// OpenGL 1.0 deprecated functions
981inline void QOpenGLFunctions_1_4::glTranslatef(GLfloat x, GLfloat y, GLfloat z)
982{
983 d_1_0_Deprecated->f.Translatef(x, y, z);
984}
985
986inline void QOpenGLFunctions_1_4::glTranslated(GLdouble x, GLdouble y, GLdouble z)
987{
988 d_1_0_Deprecated->f.Translated(x, y, z);
989}
990
991inline void QOpenGLFunctions_1_4::glScalef(GLfloat x, GLfloat y, GLfloat z)
992{
993 d_1_0_Deprecated->f.Scalef(x, y, z);
994}
995
996inline void QOpenGLFunctions_1_4::glScaled(GLdouble x, GLdouble y, GLdouble z)
997{
998 d_1_0_Deprecated->f.Scaled(x, y, z);
999}
1000
1001inline void QOpenGLFunctions_1_4::glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
1002{
1003 d_1_0_Deprecated->f.Rotatef(angle, x, y, z);
1004}
1005
1006inline void QOpenGLFunctions_1_4::glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
1007{
1008 d_1_0_Deprecated->f.Rotated(angle, x, y, z);
1009}
1010
1011inline void QOpenGLFunctions_1_4::glPushMatrix()
1012{
1013 d_1_0_Deprecated->f.PushMatrix();
1014}
1015
1016inline void QOpenGLFunctions_1_4::glPopMatrix()
1017{
1018 d_1_0_Deprecated->f.PopMatrix();
1019}
1020
1021inline void QOpenGLFunctions_1_4::glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
1022{
1023 d_1_0_Deprecated->f.Ortho(left, right, bottom, top, zNear, zFar);
1024}
1025
1026inline void QOpenGLFunctions_1_4::glMultMatrixd(const GLdouble *m)
1027{
1028 d_1_0_Deprecated->f.MultMatrixd(m);
1029}
1030
1031inline void QOpenGLFunctions_1_4::glMultMatrixf(const GLfloat *m)
1032{
1033 d_1_0_Deprecated->f.MultMatrixf(m);
1034}
1035
1036inline void QOpenGLFunctions_1_4::glMatrixMode(GLenum mode)
1037{
1038 d_1_0_Deprecated->f.MatrixMode(mode);
1039}
1040
1041inline void QOpenGLFunctions_1_4::glLoadMatrixd(const GLdouble *m)
1042{
1043 d_1_0_Deprecated->f.LoadMatrixd(m);
1044}
1045
1046inline void QOpenGLFunctions_1_4::glLoadMatrixf(const GLfloat *m)
1047{
1048 d_1_0_Deprecated->f.LoadMatrixf(m);
1049}
1050
1051inline void QOpenGLFunctions_1_4::glLoadIdentity()
1052{
1053 d_1_0_Deprecated->f.LoadIdentity();
1054}
1055
1056inline void QOpenGLFunctions_1_4::glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
1057{
1058 d_1_0_Deprecated->f.Frustum(left, right, bottom, top, zNear, zFar);
1059}
1060
1061inline GLboolean QOpenGLFunctions_1_4::glIsList(GLuint list)
1062{
1063 return d_1_0_Deprecated->f.IsList(list);
1064}
1065
1066inline void QOpenGLFunctions_1_4::glGetTexGeniv(GLenum coord, GLenum pname, GLint *params)
1067{
1068 d_1_0_Deprecated->f.GetTexGeniv(coord, pname, params);
1069}
1070
1071inline void QOpenGLFunctions_1_4::glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
1072{
1073 d_1_0_Deprecated->f.GetTexGenfv(coord, pname, params);
1074}
1075
1076inline void QOpenGLFunctions_1_4::glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params)
1077{
1078 d_1_0_Deprecated->f.GetTexGendv(coord, pname, params);
1079}
1080
1081inline void QOpenGLFunctions_1_4::glGetTexEnviv(GLenum target, GLenum pname, GLint *params)
1082{
1083 d_1_0_Deprecated->f.GetTexEnviv(target, pname, params);
1084}
1085
1086inline void QOpenGLFunctions_1_4::glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
1087{
1088 d_1_0_Deprecated->f.GetTexEnvfv(target, pname, params);
1089}
1090
1091inline void QOpenGLFunctions_1_4::glGetPolygonStipple(GLubyte *mask)
1092{
1093 d_1_0_Deprecated->f.GetPolygonStipple(mask);
1094}
1095
1096inline void QOpenGLFunctions_1_4::glGetPixelMapusv(GLenum map, GLushort *values)
1097{
1098 d_1_0_Deprecated->f.GetPixelMapusv(map, values);
1099}
1100
1101inline void QOpenGLFunctions_1_4::glGetPixelMapuiv(GLenum map, GLuint *values)
1102{
1103 d_1_0_Deprecated->f.GetPixelMapuiv(map, values);
1104}
1105
1106inline void QOpenGLFunctions_1_4::glGetPixelMapfv(GLenum map, GLfloat *values)
1107{
1108 d_1_0_Deprecated->f.GetPixelMapfv(map, values);
1109}
1110
1111inline void QOpenGLFunctions_1_4::glGetMaterialiv(GLenum face, GLenum pname, GLint *params)
1112{
1113 d_1_0_Deprecated->f.GetMaterialiv(face, pname, params);
1114}
1115
1116inline void QOpenGLFunctions_1_4::glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
1117{
1118 d_1_0_Deprecated->f.GetMaterialfv(face, pname, params);
1119}
1120
1121inline void QOpenGLFunctions_1_4::glGetMapiv(GLenum target, GLenum query, GLint *v)
1122{
1123 d_1_0_Deprecated->f.GetMapiv(target, query, v);
1124}
1125
1126inline void QOpenGLFunctions_1_4::glGetMapfv(GLenum target, GLenum query, GLfloat *v)
1127{
1128 d_1_0_Deprecated->f.GetMapfv(target, query, v);
1129}
1130
1131inline void QOpenGLFunctions_1_4::glGetMapdv(GLenum target, GLenum query, GLdouble *v)
1132{
1133 d_1_0_Deprecated->f.GetMapdv(target, query, v);
1134}
1135
1136inline void QOpenGLFunctions_1_4::glGetLightiv(GLenum light, GLenum pname, GLint *params)
1137{
1138 d_1_0_Deprecated->f.GetLightiv(light, pname, params);
1139}
1140
1141inline void QOpenGLFunctions_1_4::glGetLightfv(GLenum light, GLenum pname, GLfloat *params)
1142{
1143 d_1_0_Deprecated->f.GetLightfv(light, pname, params);
1144}
1145
1146inline void QOpenGLFunctions_1_4::glGetClipPlane(GLenum plane, GLdouble *equation)
1147{
1148 d_1_0_Deprecated->f.GetClipPlane(plane, equation);
1149}
1150
1151inline void QOpenGLFunctions_1_4::glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
1152{
1153 d_1_0_Deprecated->f.DrawPixels(width, height, format, type, pixels);
1154}
1155
1156inline void QOpenGLFunctions_1_4::glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
1157{
1158 d_1_0_Deprecated->f.CopyPixels(x, y, width, height, type);
1159}
1160
1161inline void QOpenGLFunctions_1_4::glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values)
1162{
1163 d_1_0_Deprecated->f.PixelMapusv(map, mapsize, values);
1164}
1165
1166inline void QOpenGLFunctions_1_4::glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values)
1167{
1168 d_1_0_Deprecated->f.PixelMapuiv(map, mapsize, values);
1169}
1170
1171inline void QOpenGLFunctions_1_4::glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values)
1172{
1173 d_1_0_Deprecated->f.PixelMapfv(map, mapsize, values);
1174}
1175
1176inline void QOpenGLFunctions_1_4::glPixelTransferi(GLenum pname, GLint param)
1177{
1178 d_1_0_Deprecated->f.PixelTransferi(pname, param);
1179}
1180
1181inline void QOpenGLFunctions_1_4::glPixelTransferf(GLenum pname, GLfloat param)
1182{
1183 d_1_0_Deprecated->f.PixelTransferf(pname, param);
1184}
1185
1186inline void QOpenGLFunctions_1_4::glPixelZoom(GLfloat xfactor, GLfloat yfactor)
1187{
1188 d_1_0_Deprecated->f.PixelZoom(xfactor, yfactor);
1189}
1190
1191inline void QOpenGLFunctions_1_4::glAlphaFunc(GLenum func, GLfloat ref)
1192{
1193 d_1_0_Deprecated->f.AlphaFunc(func, ref);
1194}
1195
1196inline void QOpenGLFunctions_1_4::glEvalPoint2(GLint i, GLint j)
1197{
1198 d_1_0_Deprecated->f.EvalPoint2(i, j);
1199}
1200
1201inline void QOpenGLFunctions_1_4::glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
1202{
1203 d_1_0_Deprecated->f.EvalMesh2(mode, i1, i2, j1, j2);
1204}
1205
1206inline void QOpenGLFunctions_1_4::glEvalPoint1(GLint i)
1207{
1208 d_1_0_Deprecated->f.EvalPoint1(i);
1209}
1210
1211inline void QOpenGLFunctions_1_4::glEvalMesh1(GLenum mode, GLint i1, GLint i2)
1212{
1213 d_1_0_Deprecated->f.EvalMesh1(mode, i1, i2);
1214}
1215
1216inline void QOpenGLFunctions_1_4::glEvalCoord2fv(const GLfloat *u)
1217{
1218 d_1_0_Deprecated->f.EvalCoord2fv(u);
1219}
1220
1221inline void QOpenGLFunctions_1_4::glEvalCoord2f(GLfloat u, GLfloat v)
1222{
1223 d_1_0_Deprecated->f.EvalCoord2f(u, v);
1224}
1225
1226inline void QOpenGLFunctions_1_4::glEvalCoord2dv(const GLdouble *u)
1227{
1228 d_1_0_Deprecated->f.EvalCoord2dv(u);
1229}
1230
1231inline void QOpenGLFunctions_1_4::glEvalCoord2d(GLdouble u, GLdouble v)
1232{
1233 d_1_0_Deprecated->f.EvalCoord2d(u, v);
1234}
1235
1236inline void QOpenGLFunctions_1_4::glEvalCoord1fv(const GLfloat *u)
1237{
1238 d_1_0_Deprecated->f.EvalCoord1fv(u);
1239}
1240
1241inline void QOpenGLFunctions_1_4::glEvalCoord1f(GLfloat u)
1242{
1243 d_1_0_Deprecated->f.EvalCoord1f(u);
1244}
1245
1246inline void QOpenGLFunctions_1_4::glEvalCoord1dv(const GLdouble *u)
1247{
1248 d_1_0_Deprecated->f.EvalCoord1dv(u);
1249}
1250
1251inline void QOpenGLFunctions_1_4::glEvalCoord1d(GLdouble u)
1252{
1253 d_1_0_Deprecated->f.EvalCoord1d(u);
1254}
1255
1256inline void QOpenGLFunctions_1_4::glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
1257{
1258 d_1_0_Deprecated->f.MapGrid2f(un, u1, u2, vn, v1, v2);
1259}
1260
1261inline void QOpenGLFunctions_1_4::glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
1262{
1263 d_1_0_Deprecated->f.MapGrid2d(un, u1, u2, vn, v1, v2);
1264}
1265
1266inline void QOpenGLFunctions_1_4::glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
1267{
1268 d_1_0_Deprecated->f.MapGrid1f(un, u1, u2);
1269}
1270
1271inline void QOpenGLFunctions_1_4::glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
1272{
1273 d_1_0_Deprecated->f.MapGrid1d(un, u1, u2);
1274}
1275
1276inline void QOpenGLFunctions_1_4::glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
1277{
1278 d_1_0_Deprecated->f.Map2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
1279}
1280
1281inline void QOpenGLFunctions_1_4::glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
1282{
1283 d_1_0_Deprecated->f.Map2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
1284}
1285
1286inline void QOpenGLFunctions_1_4::glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
1287{
1288 d_1_0_Deprecated->f.Map1f(target, u1, u2, stride, order, points);
1289}
1290
1291inline void QOpenGLFunctions_1_4::glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
1292{
1293 d_1_0_Deprecated->f.Map1d(target, u1, u2, stride, order, points);
1294}
1295
1296inline void QOpenGLFunctions_1_4::glPushAttrib(GLbitfield mask)
1297{
1298 d_1_0_Deprecated->f.PushAttrib(mask);
1299}
1300
1301inline void QOpenGLFunctions_1_4::glPopAttrib()
1302{
1303 d_1_0_Deprecated->f.PopAttrib();
1304}
1305
1306inline void QOpenGLFunctions_1_4::glAccum(GLenum op, GLfloat value)
1307{
1308 d_1_0_Deprecated->f.Accum(op, value);
1309}
1310
1311inline void QOpenGLFunctions_1_4::glIndexMask(GLuint mask)
1312{
1313 d_1_0_Deprecated->f.IndexMask(mask);
1314}
1315
1316inline void QOpenGLFunctions_1_4::glClearIndex(GLfloat c)
1317{
1318 d_1_0_Deprecated->f.ClearIndex(c);
1319}
1320
1321inline void QOpenGLFunctions_1_4::glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
1322{
1323 d_1_0_Deprecated->f.ClearAccum(red, green, blue, alpha);
1324}
1325
1326inline void QOpenGLFunctions_1_4::glPushName(GLuint name)
1327{
1328 d_1_0_Deprecated->f.PushName(name);
1329}
1330
1331inline void QOpenGLFunctions_1_4::glPopName()
1332{
1333 d_1_0_Deprecated->f.PopName();
1334}
1335
1336inline void QOpenGLFunctions_1_4::glPassThrough(GLfloat token)
1337{
1338 d_1_0_Deprecated->f.PassThrough(token);
1339}
1340
1341inline void QOpenGLFunctions_1_4::glLoadName(GLuint name)
1342{
1343 d_1_0_Deprecated->f.LoadName(name);
1344}
1345
1346inline void QOpenGLFunctions_1_4::glInitNames()
1347{
1348 d_1_0_Deprecated->f.InitNames();
1349}
1350
1351inline GLint QOpenGLFunctions_1_4::glRenderMode(GLenum mode)
1352{
1353 return d_1_0_Deprecated->f.RenderMode(mode);
1354}
1355
1356inline void QOpenGLFunctions_1_4::glSelectBuffer(GLsizei size, GLuint *buffer)
1357{
1358 d_1_0_Deprecated->f.SelectBuffer(size, buffer);
1359}
1360
1361inline void QOpenGLFunctions_1_4::glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
1362{
1363 d_1_0_Deprecated->f.FeedbackBuffer(size, type, buffer);
1364}
1365
1366inline void QOpenGLFunctions_1_4::glTexGeniv(GLenum coord, GLenum pname, const GLint *params)
1367{
1368 d_1_0_Deprecated->f.TexGeniv(coord, pname, params);
1369}
1370
1371inline void QOpenGLFunctions_1_4::glTexGeni(GLenum coord, GLenum pname, GLint param)
1372{
1373 d_1_0_Deprecated->f.TexGeni(coord, pname, param);
1374}
1375
1376inline void QOpenGLFunctions_1_4::glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
1377{
1378 d_1_0_Deprecated->f.TexGenfv(coord, pname, params);
1379}
1380
1381inline void QOpenGLFunctions_1_4::glTexGenf(GLenum coord, GLenum pname, GLfloat param)
1382{
1383 d_1_0_Deprecated->f.TexGenf(coord, pname, param);
1384}
1385
1386inline void QOpenGLFunctions_1_4::glTexGendv(GLenum coord, GLenum pname, const GLdouble *params)
1387{
1388 d_1_0_Deprecated->f.TexGendv(coord, pname, params);
1389}
1390
1391inline void QOpenGLFunctions_1_4::glTexGend(GLenum coord, GLenum pname, GLdouble param)
1392{
1393 d_1_0_Deprecated->f.TexGend(coord, pname, param);
1394}
1395
1396inline void QOpenGLFunctions_1_4::glTexEnviv(GLenum target, GLenum pname, const GLint *params)
1397{
1398 d_1_0_Deprecated->f.TexEnviv(target, pname, params);
1399}
1400
1401inline void QOpenGLFunctions_1_4::glTexEnvi(GLenum target, GLenum pname, GLint param)
1402{
1403 d_1_0_Deprecated->f.TexEnvi(target, pname, param);
1404}
1405
1406inline void QOpenGLFunctions_1_4::glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
1407{
1408 d_1_0_Deprecated->f.TexEnvfv(target, pname, params);
1409}
1410
1411inline void QOpenGLFunctions_1_4::glTexEnvf(GLenum target, GLenum pname, GLfloat param)
1412{
1413 d_1_0_Deprecated->f.TexEnvf(target, pname, param);
1414}
1415
1416inline void QOpenGLFunctions_1_4::glShadeModel(GLenum mode)
1417{
1418 d_1_0_Deprecated->f.ShadeModel(mode);
1419}
1420
1421inline void QOpenGLFunctions_1_4::glPolygonStipple(const GLubyte *mask)
1422{
1423 d_1_0_Deprecated->f.PolygonStipple(mask);
1424}
1425
1426inline void QOpenGLFunctions_1_4::glMaterialiv(GLenum face, GLenum pname, const GLint *params)
1427{
1428 d_1_0_Deprecated->f.Materialiv(face, pname, params);
1429}
1430
1431inline void QOpenGLFunctions_1_4::glMateriali(GLenum face, GLenum pname, GLint param)
1432{
1433 d_1_0_Deprecated->f.Materiali(face, pname, param);
1434}
1435
1436inline void QOpenGLFunctions_1_4::glMaterialfv(GLenum face, GLenum pname, const GLfloat *params)
1437{
1438 d_1_0_Deprecated->f.Materialfv(face, pname, params);
1439}
1440
1441inline void QOpenGLFunctions_1_4::glMaterialf(GLenum face, GLenum pname, GLfloat param)
1442{
1443 d_1_0_Deprecated->f.Materialf(face, pname, param);
1444}
1445
1446inline void QOpenGLFunctions_1_4::glLineStipple(GLint factor, GLushort pattern)
1447{
1448 d_1_0_Deprecated->f.LineStipple(factor, pattern);
1449}
1450
1451inline void QOpenGLFunctions_1_4::glLightModeliv(GLenum pname, const GLint *params)
1452{
1453 d_1_0_Deprecated->f.LightModeliv(pname, params);
1454}
1455
1456inline void QOpenGLFunctions_1_4::glLightModeli(GLenum pname, GLint param)
1457{
1458 d_1_0_Deprecated->f.LightModeli(pname, param);
1459}
1460
1461inline void QOpenGLFunctions_1_4::glLightModelfv(GLenum pname, const GLfloat *params)
1462{
1463 d_1_0_Deprecated->f.LightModelfv(pname, params);
1464}
1465
1466inline void QOpenGLFunctions_1_4::glLightModelf(GLenum pname, GLfloat param)
1467{
1468 d_1_0_Deprecated->f.LightModelf(pname, param);
1469}
1470
1471inline void QOpenGLFunctions_1_4::glLightiv(GLenum light, GLenum pname, const GLint *params)
1472{
1473 d_1_0_Deprecated->f.Lightiv(light, pname, params);
1474}
1475
1476inline void QOpenGLFunctions_1_4::glLighti(GLenum light, GLenum pname, GLint param)
1477{
1478 d_1_0_Deprecated->f.Lighti(light, pname, param);
1479}
1480
1481inline void QOpenGLFunctions_1_4::glLightfv(GLenum light, GLenum pname, const GLfloat *params)
1482{
1483 d_1_0_Deprecated->f.Lightfv(light, pname, params);
1484}
1485
1486inline void QOpenGLFunctions_1_4::glLightf(GLenum light, GLenum pname, GLfloat param)
1487{
1488 d_1_0_Deprecated->f.Lightf(light, pname, param);
1489}
1490
1491inline void QOpenGLFunctions_1_4::glFogiv(GLenum pname, const GLint *params)
1492{
1493 d_1_0_Deprecated->f.Fogiv(pname, params);
1494}
1495
1496inline void QOpenGLFunctions_1_4::glFogi(GLenum pname, GLint param)
1497{
1498 d_1_0_Deprecated->f.Fogi(pname, param);
1499}
1500
1501inline void QOpenGLFunctions_1_4::glFogfv(GLenum pname, const GLfloat *params)
1502{
1503 d_1_0_Deprecated->f.Fogfv(pname, params);
1504}
1505
1506inline void QOpenGLFunctions_1_4::glFogf(GLenum pname, GLfloat param)
1507{
1508 d_1_0_Deprecated->f.Fogf(pname, param);
1509}
1510
1511inline void QOpenGLFunctions_1_4::glColorMaterial(GLenum face, GLenum mode)
1512{
1513 d_1_0_Deprecated->f.ColorMaterial(face, mode);
1514}
1515
1516inline void QOpenGLFunctions_1_4::glClipPlane(GLenum plane, const GLdouble *equation)
1517{
1518 d_1_0_Deprecated->f.ClipPlane(plane, equation);
1519}
1520
1521inline void QOpenGLFunctions_1_4::glVertex4sv(const GLshort *v)
1522{
1523 d_1_0_Deprecated->f.Vertex4sv(v);
1524}
1525
1526inline void QOpenGLFunctions_1_4::glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
1527{
1528 d_1_0_Deprecated->f.Vertex4s(x, y, z, w);
1529}
1530
1531inline void QOpenGLFunctions_1_4::glVertex4iv(const GLint *v)
1532{
1533 d_1_0_Deprecated->f.Vertex4iv(v);
1534}
1535
1536inline void QOpenGLFunctions_1_4::glVertex4i(GLint x, GLint y, GLint z, GLint w)
1537{
1538 d_1_0_Deprecated->f.Vertex4i(x, y, z, w);
1539}
1540
1541inline void QOpenGLFunctions_1_4::glVertex4fv(const GLfloat *v)
1542{
1543 d_1_0_Deprecated->f.Vertex4fv(v);
1544}
1545
1546inline void QOpenGLFunctions_1_4::glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
1547{
1548 d_1_0_Deprecated->f.Vertex4f(x, y, z, w);
1549}
1550
1551inline void QOpenGLFunctions_1_4::glVertex4dv(const GLdouble *v)
1552{
1553 d_1_0_Deprecated->f.Vertex4dv(v);
1554}
1555
1556inline void QOpenGLFunctions_1_4::glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
1557{
1558 d_1_0_Deprecated->f.Vertex4d(x, y, z, w);
1559}
1560
1561inline void QOpenGLFunctions_1_4::glVertex3sv(const GLshort *v)
1562{
1563 d_1_0_Deprecated->f.Vertex3sv(v);
1564}
1565
1566inline void QOpenGLFunctions_1_4::glVertex3s(GLshort x, GLshort y, GLshort z)
1567{
1568 d_1_0_Deprecated->f.Vertex3s(x, y, z);
1569}
1570
1571inline void QOpenGLFunctions_1_4::glVertex3iv(const GLint *v)
1572{
1573 d_1_0_Deprecated->f.Vertex3iv(v);
1574}
1575
1576inline void QOpenGLFunctions_1_4::glVertex3i(GLint x, GLint y, GLint z)
1577{
1578 d_1_0_Deprecated->f.Vertex3i(x, y, z);
1579}
1580
1581inline void QOpenGLFunctions_1_4::glVertex3fv(const GLfloat *v)
1582{
1583 d_1_0_Deprecated->f.Vertex3fv(v);
1584}
1585
1586inline void QOpenGLFunctions_1_4::glVertex3f(GLfloat x, GLfloat y, GLfloat z)
1587{
1588 d_1_0_Deprecated->f.Vertex3f(x, y, z);
1589}
1590
1591inline void QOpenGLFunctions_1_4::glVertex3dv(const GLdouble *v)
1592{
1593 d_1_0_Deprecated->f.Vertex3dv(v);
1594}
1595
1596inline void QOpenGLFunctions_1_4::glVertex3d(GLdouble x, GLdouble y, GLdouble z)
1597{
1598 d_1_0_Deprecated->f.Vertex3d(x, y, z);
1599}
1600
1601inline void QOpenGLFunctions_1_4::glVertex2sv(const GLshort *v)
1602{
1603 d_1_0_Deprecated->f.Vertex2sv(v);
1604}
1605
1606inline void QOpenGLFunctions_1_4::glVertex2s(GLshort x, GLshort y)
1607{
1608 d_1_0_Deprecated->f.Vertex2s(x, y);
1609}
1610
1611inline void QOpenGLFunctions_1_4::glVertex2iv(const GLint *v)
1612{
1613 d_1_0_Deprecated->f.Vertex2iv(v);
1614}
1615
1616inline void QOpenGLFunctions_1_4::glVertex2i(GLint x, GLint y)
1617{
1618 d_1_0_Deprecated->f.Vertex2i(x, y);
1619}
1620
1621inline void QOpenGLFunctions_1_4::glVertex2fv(const GLfloat *v)
1622{
1623 d_1_0_Deprecated->f.Vertex2fv(v);
1624}
1625
1626inline void QOpenGLFunctions_1_4::glVertex2f(GLfloat x, GLfloat y)
1627{
1628 d_1_0_Deprecated->f.Vertex2f(x, y);
1629}
1630
1631inline void QOpenGLFunctions_1_4::glVertex2dv(const GLdouble *v)
1632{
1633 d_1_0_Deprecated->f.Vertex2dv(v);
1634}
1635
1636inline void QOpenGLFunctions_1_4::glVertex2d(GLdouble x, GLdouble y)
1637{
1638 d_1_0_Deprecated->f.Vertex2d(x, y);
1639}
1640
1641inline void QOpenGLFunctions_1_4::glTexCoord4sv(const GLshort *v)
1642{
1643 d_1_0_Deprecated->f.TexCoord4sv(v);
1644}
1645
1646inline void QOpenGLFunctions_1_4::glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
1647{
1648 d_1_0_Deprecated->f.TexCoord4s(s, t, r, q);
1649}
1650
1651inline void QOpenGLFunctions_1_4::glTexCoord4iv(const GLint *v)
1652{
1653 d_1_0_Deprecated->f.TexCoord4iv(v);
1654}
1655
1656inline void QOpenGLFunctions_1_4::glTexCoord4i(GLint s, GLint t, GLint r, GLint q)
1657{
1658 d_1_0_Deprecated->f.TexCoord4i(s, t, r, q);
1659}
1660
1661inline void QOpenGLFunctions_1_4::glTexCoord4fv(const GLfloat *v)
1662{
1663 d_1_0_Deprecated->f.TexCoord4fv(v);
1664}
1665
1666inline void QOpenGLFunctions_1_4::glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
1667{
1668 d_1_0_Deprecated->f.TexCoord4f(s, t, r, q);
1669}
1670
1671inline void QOpenGLFunctions_1_4::glTexCoord4dv(const GLdouble *v)
1672{
1673 d_1_0_Deprecated->f.TexCoord4dv(v);
1674}
1675
1676inline void QOpenGLFunctions_1_4::glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
1677{
1678 d_1_0_Deprecated->f.TexCoord4d(s, t, r, q);
1679}
1680
1681inline void QOpenGLFunctions_1_4::glTexCoord3sv(const GLshort *v)
1682{
1683 d_1_0_Deprecated->f.TexCoord3sv(v);
1684}
1685
1686inline void QOpenGLFunctions_1_4::glTexCoord3s(GLshort s, GLshort t, GLshort r)
1687{
1688 d_1_0_Deprecated->f.TexCoord3s(s, t, r);
1689}
1690
1691inline void QOpenGLFunctions_1_4::glTexCoord3iv(const GLint *v)
1692{
1693 d_1_0_Deprecated->f.TexCoord3iv(v);
1694}
1695
1696inline void QOpenGLFunctions_1_4::glTexCoord3i(GLint s, GLint t, GLint r)
1697{
1698 d_1_0_Deprecated->f.TexCoord3i(s, t, r);
1699}
1700
1701inline void QOpenGLFunctions_1_4::glTexCoord3fv(const GLfloat *v)
1702{
1703 d_1_0_Deprecated->f.TexCoord3fv(v);
1704}
1705
1706inline void QOpenGLFunctions_1_4::glTexCoord3f(GLfloat s, GLfloat t, GLfloat r)
1707{
1708 d_1_0_Deprecated->f.TexCoord3f(s, t, r);
1709}
1710
1711inline void QOpenGLFunctions_1_4::glTexCoord3dv(const GLdouble *v)
1712{
1713 d_1_0_Deprecated->f.TexCoord3dv(v);
1714}
1715
1716inline void QOpenGLFunctions_1_4::glTexCoord3d(GLdouble s, GLdouble t, GLdouble r)
1717{
1718 d_1_0_Deprecated->f.TexCoord3d(s, t, r);
1719}
1720
1721inline void QOpenGLFunctions_1_4::glTexCoord2sv(const GLshort *v)
1722{
1723 d_1_0_Deprecated->f.TexCoord2sv(v);
1724}
1725
1726inline void QOpenGLFunctions_1_4::glTexCoord2s(GLshort s, GLshort t)
1727{
1728 d_1_0_Deprecated->f.TexCoord2s(s, t);
1729}
1730
1731inline void QOpenGLFunctions_1_4::glTexCoord2iv(const GLint *v)
1732{
1733 d_1_0_Deprecated->f.TexCoord2iv(v);
1734}
1735
1736inline void QOpenGLFunctions_1_4::glTexCoord2i(GLint s, GLint t)
1737{
1738 d_1_0_Deprecated->f.TexCoord2i(s, t);
1739}
1740
1741inline void QOpenGLFunctions_1_4::glTexCoord2fv(const GLfloat *v)
1742{
1743 d_1_0_Deprecated->f.TexCoord2fv(v);
1744}
1745
1746inline void QOpenGLFunctions_1_4::glTexCoord2f(GLfloat s, GLfloat t)
1747{
1748 d_1_0_Deprecated->f.TexCoord2f(s, t);
1749}
1750
1751inline void QOpenGLFunctions_1_4::glTexCoord2dv(const GLdouble *v)
1752{
1753 d_1_0_Deprecated->f.TexCoord2dv(v);
1754}
1755
1756inline void QOpenGLFunctions_1_4::glTexCoord2d(GLdouble s, GLdouble t)
1757{
1758 d_1_0_Deprecated->f.TexCoord2d(s, t);
1759}
1760
1761inline void QOpenGLFunctions_1_4::glTexCoord1sv(const GLshort *v)
1762{
1763 d_1_0_Deprecated->f.TexCoord1sv(v);
1764}
1765
1766inline void QOpenGLFunctions_1_4::glTexCoord1s(GLshort s)
1767{
1768 d_1_0_Deprecated->f.TexCoord1s(s);
1769}
1770
1771inline void QOpenGLFunctions_1_4::glTexCoord1iv(const GLint *v)
1772{
1773 d_1_0_Deprecated->f.TexCoord1iv(v);
1774}
1775
1776inline void QOpenGLFunctions_1_4::glTexCoord1i(GLint s)
1777{
1778 d_1_0_Deprecated->f.TexCoord1i(s);
1779}
1780
1781inline void QOpenGLFunctions_1_4::glTexCoord1fv(const GLfloat *v)
1782{
1783 d_1_0_Deprecated->f.TexCoord1fv(v);
1784}
1785
1786inline void QOpenGLFunctions_1_4::glTexCoord1f(GLfloat s)
1787{
1788 d_1_0_Deprecated->f.TexCoord1f(s);
1789}
1790
1791inline void QOpenGLFunctions_1_4::glTexCoord1dv(const GLdouble *v)
1792{
1793 d_1_0_Deprecated->f.TexCoord1dv(v);
1794}
1795
1796inline void QOpenGLFunctions_1_4::glTexCoord1d(GLdouble s)
1797{
1798 d_1_0_Deprecated->f.TexCoord1d(s);
1799}
1800
1801inline void QOpenGLFunctions_1_4::glRectsv(const GLshort *v1, const GLshort *v2)
1802{
1803 d_1_0_Deprecated->f.Rectsv(v1, v2);
1804}
1805
1806inline void QOpenGLFunctions_1_4::glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
1807{
1808 d_1_0_Deprecated->f.Rects(x1, y1, x2, y2);
1809}
1810
1811inline void QOpenGLFunctions_1_4::glRectiv(const GLint *v1, const GLint *v2)
1812{
1813 d_1_0_Deprecated->f.Rectiv(v1, v2);
1814}
1815
1816inline void QOpenGLFunctions_1_4::glRecti(GLint x1, GLint y1, GLint x2, GLint y2)
1817{
1818 d_1_0_Deprecated->f.Recti(x1, y1, x2, y2);
1819}
1820
1821inline void QOpenGLFunctions_1_4::glRectfv(const GLfloat *v1, const GLfloat *v2)
1822{
1823 d_1_0_Deprecated->f.Rectfv(v1, v2);
1824}
1825
1826inline void QOpenGLFunctions_1_4::glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
1827{
1828 d_1_0_Deprecated->f.Rectf(x1, y1, x2, y2);
1829}
1830
1831inline void QOpenGLFunctions_1_4::glRectdv(const GLdouble *v1, const GLdouble *v2)
1832{
1833 d_1_0_Deprecated->f.Rectdv(v1, v2);
1834}
1835
1836inline void QOpenGLFunctions_1_4::glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
1837{
1838 d_1_0_Deprecated->f.Rectd(x1, y1, x2, y2);
1839}
1840
1841inline void QOpenGLFunctions_1_4::glRasterPos4sv(const GLshort *v)
1842{
1843 d_1_0_Deprecated->f.RasterPos4sv(v);
1844}
1845
1846inline void QOpenGLFunctions_1_4::glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
1847{
1848 d_1_0_Deprecated->f.RasterPos4s(x, y, z, w);
1849}
1850
1851inline void QOpenGLFunctions_1_4::glRasterPos4iv(const GLint *v)
1852{
1853 d_1_0_Deprecated->f.RasterPos4iv(v);
1854}
1855
1856inline void QOpenGLFunctions_1_4::glRasterPos4i(GLint x, GLint y, GLint z, GLint w)
1857{
1858 d_1_0_Deprecated->f.RasterPos4i(x, y, z, w);
1859}
1860
1861inline void QOpenGLFunctions_1_4::glRasterPos4fv(const GLfloat *v)
1862{
1863 d_1_0_Deprecated->f.RasterPos4fv(v);
1864}
1865
1866inline void QOpenGLFunctions_1_4::glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
1867{
1868 d_1_0_Deprecated->f.RasterPos4f(x, y, z, w);
1869}
1870
1871inline void QOpenGLFunctions_1_4::glRasterPos4dv(const GLdouble *v)
1872{
1873 d_1_0_Deprecated->f.RasterPos4dv(v);
1874}
1875
1876inline void QOpenGLFunctions_1_4::glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
1877{
1878 d_1_0_Deprecated->f.RasterPos4d(x, y, z, w);
1879}
1880
1881inline void QOpenGLFunctions_1_4::glRasterPos3sv(const GLshort *v)
1882{
1883 d_1_0_Deprecated->f.RasterPos3sv(v);
1884}
1885
1886inline void QOpenGLFunctions_1_4::glRasterPos3s(GLshort x, GLshort y, GLshort z)
1887{
1888 d_1_0_Deprecated->f.RasterPos3s(x, y, z);
1889}
1890
1891inline void QOpenGLFunctions_1_4::glRasterPos3iv(const GLint *v)
1892{
1893 d_1_0_Deprecated->f.RasterPos3iv(v);
1894}
1895
1896inline void QOpenGLFunctions_1_4::glRasterPos3i(GLint x, GLint y, GLint z)
1897{
1898 d_1_0_Deprecated->f.RasterPos3i(x, y, z);
1899}
1900
1901inline void QOpenGLFunctions_1_4::glRasterPos3fv(const GLfloat *v)
1902{
1903 d_1_0_Deprecated->f.RasterPos3fv(v);
1904}
1905
1906inline void QOpenGLFunctions_1_4::glRasterPos3f(GLfloat x, GLfloat y, GLfloat z)
1907{
1908 d_1_0_Deprecated->f.RasterPos3f(x, y, z);
1909}
1910
1911inline void QOpenGLFunctions_1_4::glRasterPos3dv(const GLdouble *v)
1912{
1913 d_1_0_Deprecated->f.RasterPos3dv(v);
1914}
1915
1916inline void QOpenGLFunctions_1_4::glRasterPos3d(GLdouble x, GLdouble y, GLdouble z)
1917{
1918 d_1_0_Deprecated->f.RasterPos3d(x, y, z);
1919}
1920
1921inline void QOpenGLFunctions_1_4::glRasterPos2sv(const GLshort *v)
1922{
1923 d_1_0_Deprecated->f.RasterPos2sv(v);
1924}
1925
1926inline void QOpenGLFunctions_1_4::glRasterPos2s(GLshort x, GLshort y)
1927{
1928 d_1_0_Deprecated->f.RasterPos2s(x, y);
1929}
1930
1931inline void QOpenGLFunctions_1_4::glRasterPos2iv(const GLint *v)
1932{
1933 d_1_0_Deprecated->f.RasterPos2iv(v);
1934}
1935
1936inline void QOpenGLFunctions_1_4::glRasterPos2i(GLint x, GLint y)
1937{
1938 d_1_0_Deprecated->f.RasterPos2i(x, y);
1939}
1940
1941inline void QOpenGLFunctions_1_4::glRasterPos2fv(const GLfloat *v)
1942{
1943 d_1_0_Deprecated->f.RasterPos2fv(v);
1944}
1945
1946inline void QOpenGLFunctions_1_4::glRasterPos2f(GLfloat x, GLfloat y)
1947{
1948 d_1_0_Deprecated->f.RasterPos2f(x, y);
1949}
1950
1951inline void QOpenGLFunctions_1_4::glRasterPos2dv(const GLdouble *v)
1952{
1953 d_1_0_Deprecated->f.RasterPos2dv(v);
1954}
1955
1956inline void QOpenGLFunctions_1_4::glRasterPos2d(GLdouble x, GLdouble y)
1957{
1958 d_1_0_Deprecated->f.RasterPos2d(x, y);
1959}
1960
1961inline void QOpenGLFunctions_1_4::glNormal3sv(const GLshort *v)
1962{
1963 d_1_0_Deprecated->f.Normal3sv(v);
1964}
1965
1966inline void QOpenGLFunctions_1_4::glNormal3s(GLshort nx, GLshort ny, GLshort nz)
1967{
1968 d_1_0_Deprecated->f.Normal3s(nx, ny, nz);
1969}
1970
1971inline void QOpenGLFunctions_1_4::glNormal3iv(const GLint *v)
1972{
1973 d_1_0_Deprecated->f.Normal3iv(v);
1974}
1975
1976inline void QOpenGLFunctions_1_4::glNormal3i(GLint nx, GLint ny, GLint nz)
1977{
1978 d_1_0_Deprecated->f.Normal3i(nx, ny, nz);
1979}
1980
1981inline void QOpenGLFunctions_1_4::glNormal3fv(const GLfloat *v)
1982{
1983 d_1_0_Deprecated->f.Normal3fv(v);
1984}
1985
1986inline void QOpenGLFunctions_1_4::glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
1987{
1988 d_1_0_Deprecated->f.Normal3f(nx, ny, nz);
1989}
1990
1991inline void QOpenGLFunctions_1_4::glNormal3dv(const GLdouble *v)
1992{
1993 d_1_0_Deprecated->f.Normal3dv(v);
1994}
1995
1996inline void QOpenGLFunctions_1_4::glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)
1997{
1998 d_1_0_Deprecated->f.Normal3d(nx, ny, nz);
1999}
2000
2001inline void QOpenGLFunctions_1_4::glNormal3bv(const GLbyte *v)
2002{
2003 d_1_0_Deprecated->f.Normal3bv(v);
2004}
2005
2006inline void QOpenGLFunctions_1_4::glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)
2007{
2008 d_1_0_Deprecated->f.Normal3b(nx, ny, nz);
2009}
2010
2011inline void QOpenGLFunctions_1_4::glIndexsv(const GLshort *c)
2012{
2013 d_1_0_Deprecated->f.Indexsv(c);
2014}
2015
2016inline void QOpenGLFunctions_1_4::glIndexs(GLshort c)
2017{
2018 d_1_0_Deprecated->f.Indexs(c);
2019}
2020
2021inline void QOpenGLFunctions_1_4::glIndexiv(const GLint *c)
2022{
2023 d_1_0_Deprecated->f.Indexiv(c);
2024}
2025
2026inline void QOpenGLFunctions_1_4::glIndexi(GLint c)
2027{
2028 d_1_0_Deprecated->f.Indexi(c);
2029}
2030
2031inline void QOpenGLFunctions_1_4::glIndexfv(const GLfloat *c)
2032{
2033 d_1_0_Deprecated->f.Indexfv(c);
2034}
2035
2036inline void QOpenGLFunctions_1_4::glIndexf(GLfloat c)
2037{
2038 d_1_0_Deprecated->f.Indexf(c);
2039}
2040
2041inline void QOpenGLFunctions_1_4::glIndexdv(const GLdouble *c)
2042{
2043 d_1_0_Deprecated->f.Indexdv(c);
2044}
2045
2046inline void QOpenGLFunctions_1_4::glIndexd(GLdouble c)
2047{
2048 d_1_0_Deprecated->f.Indexd(c);
2049}
2050
2051inline void QOpenGLFunctions_1_4::glEnd()
2052{
2053 d_1_0_Deprecated->f.End();
2054}
2055
2056inline void QOpenGLFunctions_1_4::glEdgeFlagv(const GLboolean *flag)
2057{
2058 d_1_0_Deprecated->f.EdgeFlagv(flag);
2059}
2060
2061inline void QOpenGLFunctions_1_4::glEdgeFlag(GLboolean flag)
2062{
2063 d_1_0_Deprecated->f.EdgeFlag(flag);
2064}
2065
2066inline void QOpenGLFunctions_1_4::glColor4usv(const GLushort *v)
2067{
2068 d_1_0_Deprecated->f.Color4usv(v);
2069}
2070
2071inline void QOpenGLFunctions_1_4::glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
2072{
2073 d_1_0_Deprecated->f.Color4us(red, green, blue, alpha);
2074}
2075
2076inline void QOpenGLFunctions_1_4::glColor4uiv(const GLuint *v)
2077{
2078 d_1_0_Deprecated->f.Color4uiv(v);
2079}
2080
2081inline void QOpenGLFunctions_1_4::glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
2082{
2083 d_1_0_Deprecated->f.Color4ui(red, green, blue, alpha);
2084}
2085
2086inline void QOpenGLFunctions_1_4::glColor4ubv(const GLubyte *v)
2087{
2088 d_1_0_Deprecated->f.Color4ubv(v);
2089}
2090
2091inline void QOpenGLFunctions_1_4::glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
2092{
2093 d_1_0_Deprecated->f.Color4ub(red, green, blue, alpha);
2094}
2095
2096inline void QOpenGLFunctions_1_4::glColor4sv(const GLshort *v)
2097{
2098 d_1_0_Deprecated->f.Color4sv(v);
2099}
2100
2101inline void QOpenGLFunctions_1_4::glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
2102{
2103 d_1_0_Deprecated->f.Color4s(red, green, blue, alpha);
2104}
2105
2106inline void QOpenGLFunctions_1_4::glColor4iv(const GLint *v)
2107{
2108 d_1_0_Deprecated->f.Color4iv(v);
2109}
2110
2111inline void QOpenGLFunctions_1_4::glColor4i(GLint red, GLint green, GLint blue, GLint alpha)
2112{
2113 d_1_0_Deprecated->f.Color4i(red, green, blue, alpha);
2114}
2115
2116inline void QOpenGLFunctions_1_4::glColor4fv(const GLfloat *v)
2117{
2118 d_1_0_Deprecated->f.Color4fv(v);
2119}
2120
2121inline void QOpenGLFunctions_1_4::glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
2122{
2123 d_1_0_Deprecated->f.Color4f(red, green, blue, alpha);
2124}
2125
2126inline void QOpenGLFunctions_1_4::glColor4dv(const GLdouble *v)
2127{
2128 d_1_0_Deprecated->f.Color4dv(v);
2129}
2130
2131inline void QOpenGLFunctions_1_4::glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
2132{
2133 d_1_0_Deprecated->f.Color4d(red, green, blue, alpha);
2134}
2135
2136inline void QOpenGLFunctions_1_4::glColor4bv(const GLbyte *v)
2137{
2138 d_1_0_Deprecated->f.Color4bv(v);
2139}
2140
2141inline void QOpenGLFunctions_1_4::glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
2142{
2143 d_1_0_Deprecated->f.Color4b(red, green, blue, alpha);
2144}
2145
2146inline void QOpenGLFunctions_1_4::glColor3usv(const GLushort *v)
2147{
2148 d_1_0_Deprecated->f.Color3usv(v);
2149}
2150
2151inline void QOpenGLFunctions_1_4::glColor3us(GLushort red, GLushort green, GLushort blue)
2152{
2153 d_1_0_Deprecated->f.Color3us(red, green, blue);
2154}
2155
2156inline void QOpenGLFunctions_1_4::glColor3uiv(const GLuint *v)
2157{
2158 d_1_0_Deprecated->f.Color3uiv(v);
2159}
2160
2161inline void QOpenGLFunctions_1_4::glColor3ui(GLuint red, GLuint green, GLuint blue)
2162{
2163 d_1_0_Deprecated->f.Color3ui(red, green, blue);
2164}
2165
2166inline void QOpenGLFunctions_1_4::glColor3ubv(const GLubyte *v)
2167{
2168 d_1_0_Deprecated->f.Color3ubv(v);
2169}
2170
2171inline void QOpenGLFunctions_1_4::glColor3ub(GLubyte red, GLubyte green, GLubyte blue)
2172{
2173 d_1_0_Deprecated->f.Color3ub(red, green, blue);
2174}
2175
2176inline void QOpenGLFunctions_1_4::glColor3sv(const GLshort *v)
2177{
2178 d_1_0_Deprecated->f.Color3sv(v);
2179}
2180
2181inline void QOpenGLFunctions_1_4::glColor3s(GLshort red, GLshort green, GLshort blue)
2182{
2183 d_1_0_Deprecated->f.Color3s(red, green, blue);
2184}
2185
2186inline void QOpenGLFunctions_1_4::glColor3iv(const GLint *v)
2187{
2188 d_1_0_Deprecated->f.Color3iv(v);
2189}
2190
2191inline void QOpenGLFunctions_1_4::glColor3i(GLint red, GLint green, GLint blue)
2192{
2193 d_1_0_Deprecated->f.Color3i(red, green, blue);
2194}
2195
2196inline void QOpenGLFunctions_1_4::glColor3fv(const GLfloat *v)
2197{
2198 d_1_0_Deprecated->f.Color3fv(v);
2199}
2200
2201inline void QOpenGLFunctions_1_4::glColor3f(GLfloat red, GLfloat green, GLfloat blue)
2202{
2203 d_1_0_Deprecated->f.Color3f(red, green, blue);
2204}
2205
2206inline void QOpenGLFunctions_1_4::glColor3dv(const GLdouble *v)
2207{
2208 d_1_0_Deprecated->f.Color3dv(v);
2209}
2210
2211inline void QOpenGLFunctions_1_4::glColor3d(GLdouble red, GLdouble green, GLdouble blue)
2212{
2213 d_1_0_Deprecated->f.Color3d(red, green, blue);
2214}
2215
2216inline void QOpenGLFunctions_1_4::glColor3bv(const GLbyte *v)
2217{
2218 d_1_0_Deprecated->f.Color3bv(v);
2219}
2220
2221inline void QOpenGLFunctions_1_4::glColor3b(GLbyte red, GLbyte green, GLbyte blue)
2222{
2223 d_1_0_Deprecated->f.Color3b(red, green, blue);
2224}
2225
2226inline void QOpenGLFunctions_1_4::glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
2227{
2228 d_1_0_Deprecated->f.Bitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
2229}
2230
2231inline void QOpenGLFunctions_1_4::glBegin(GLenum mode)
2232{
2233 d_1_0_Deprecated->f.Begin(mode);
2234}
2235
2236inline void QOpenGLFunctions_1_4::glListBase(GLuint base)
2237{
2238 d_1_0_Deprecated->f.ListBase(base);
2239}
2240
2241inline GLuint QOpenGLFunctions_1_4::glGenLists(GLsizei range)
2242{
2243 return d_1_0_Deprecated->f.GenLists(range);
2244}
2245
2246inline void QOpenGLFunctions_1_4::glDeleteLists(GLuint list, GLsizei range)
2247{
2248 d_1_0_Deprecated->f.DeleteLists(list, range);
2249}
2250
2251inline void QOpenGLFunctions_1_4::glCallLists(GLsizei n, GLenum type, const GLvoid *lists)
2252{
2253 d_1_0_Deprecated->f.CallLists(n, type, lists);
2254}
2255
2256inline void QOpenGLFunctions_1_4::glCallList(GLuint list)
2257{
2258 d_1_0_Deprecated->f.CallList(list);
2259}
2260
2261inline void QOpenGLFunctions_1_4::glEndList()
2262{
2263 d_1_0_Deprecated->f.EndList();
2264}
2265
2266inline void QOpenGLFunctions_1_4::glNewList(GLuint list, GLenum mode)
2267{
2268 d_1_0_Deprecated->f.NewList(list, mode);
2269}
2270
2271
2272// OpenGL 1.1 deprecated functions
2273inline void QOpenGLFunctions_1_4::glPushClientAttrib(GLbitfield mask)
2274{
2275 d_1_1_Deprecated->f.PushClientAttrib(mask);
2276}
2277
2278inline void QOpenGLFunctions_1_4::glPopClientAttrib()
2279{
2280 d_1_1_Deprecated->f.PopClientAttrib();
2281}
2282
2283inline void QOpenGLFunctions_1_4::glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities)
2284{
2285 d_1_1_Deprecated->f.PrioritizeTextures(n, textures, priorities);
2286}
2287
2288inline GLboolean QOpenGLFunctions_1_4::glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences)
2289{
2290 return d_1_1_Deprecated->f.AreTexturesResident(n, textures, residences);
2291}
2292
2293inline void QOpenGLFunctions_1_4::glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
2294{
2295 d_1_1_Deprecated->f.VertexPointer(size, type, stride, pointer);
2296}
2297
2298inline void QOpenGLFunctions_1_4::glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
2299{
2300 d_1_1_Deprecated->f.TexCoordPointer(size, type, stride, pointer);
2301}
2302
2303inline void QOpenGLFunctions_1_4::glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
2304{
2305 d_1_1_Deprecated->f.NormalPointer(type, stride, pointer);
2306}
2307
2308inline void QOpenGLFunctions_1_4::glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer)
2309{
2310 d_1_1_Deprecated->f.InterleavedArrays(format, stride, pointer);
2311}
2312
2313inline void QOpenGLFunctions_1_4::glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
2314{
2315 d_1_1_Deprecated->f.IndexPointer(type, stride, pointer);
2316}
2317
2318inline void QOpenGLFunctions_1_4::glEnableClientState(GLenum array)
2319{
2320 d_1_1_Deprecated->f.EnableClientState(array);
2321}
2322
2323inline void QOpenGLFunctions_1_4::glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer)
2324{
2325 d_1_1_Deprecated->f.EdgeFlagPointer(stride, pointer);
2326}
2327
2328inline void QOpenGLFunctions_1_4::glDisableClientState(GLenum array)
2329{
2330 d_1_1_Deprecated->f.DisableClientState(array);
2331}
2332
2333inline void QOpenGLFunctions_1_4::glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
2334{
2335 d_1_1_Deprecated->f.ColorPointer(size, type, stride, pointer);
2336}
2337
2338inline void QOpenGLFunctions_1_4::glArrayElement(GLint i)
2339{
2340 d_1_1_Deprecated->f.ArrayElement(i);
2341}
2342
2343
2344// OpenGL 1.2 deprecated functions
2345inline void QOpenGLFunctions_1_4::glResetMinmax(GLenum target)
2346{
2347 d_1_2_Deprecated->f.ResetMinmax(target);
2348}
2349
2350inline void QOpenGLFunctions_1_4::glResetHistogram(GLenum target)
2351{
2352 d_1_2_Deprecated->f.ResetHistogram(target);
2353}
2354
2355inline void QOpenGLFunctions_1_4::glMinmax(GLenum target, GLenum internalformat, GLboolean sink)
2356{
2357 d_1_2_Deprecated->f.Minmax(target, internalformat, sink);
2358}
2359
2360inline void QOpenGLFunctions_1_4::glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
2361{
2362 d_1_2_Deprecated->f.Histogram(target, width, internalformat, sink);
2363}
2364
2365inline void QOpenGLFunctions_1_4::glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params)
2366{
2367 d_1_2_Deprecated->f.GetMinmaxParameteriv(target, pname, params);
2368}
2369
2370inline void QOpenGLFunctions_1_4::glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params)
2371{
2372 d_1_2_Deprecated->f.GetMinmaxParameterfv(target, pname, params);
2373}
2374
2375inline void QOpenGLFunctions_1_4::glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
2376{
2377 d_1_2_Deprecated->f.GetMinmax(target, reset, format, type, values);
2378}
2379
2380inline void QOpenGLFunctions_1_4::glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params)
2381{
2382 d_1_2_Deprecated->f.GetHistogramParameteriv(target, pname, params);
2383}
2384
2385inline void QOpenGLFunctions_1_4::glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params)
2386{
2387 d_1_2_Deprecated->f.GetHistogramParameterfv(target, pname, params);
2388}
2389
2390inline void QOpenGLFunctions_1_4::glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
2391{
2392 d_1_2_Deprecated->f.GetHistogram(target, reset, format, type, values);
2393}
2394
2395inline void QOpenGLFunctions_1_4::glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)
2396{
2397 d_1_2_Deprecated->f.SeparableFilter2D(target, internalformat, width, height, format, type, row, column);
2398}
2399
2400inline void QOpenGLFunctions_1_4::glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)
2401{
2402 d_1_2_Deprecated->f.GetSeparableFilter(target, format, type, row, column, span);
2403}
2404
2405inline void QOpenGLFunctions_1_4::glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params)
2406{
2407 d_1_2_Deprecated->f.GetConvolutionParameteriv(target, pname, params);
2408}
2409
2410inline void QOpenGLFunctions_1_4::glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params)
2411{
2412 d_1_2_Deprecated->f.GetConvolutionParameterfv(target, pname, params);
2413}
2414
2415inline void QOpenGLFunctions_1_4::glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image)
2416{
2417 d_1_2_Deprecated->f.GetConvolutionFilter(target, format, type, image);
2418}
2419
2420inline void QOpenGLFunctions_1_4::glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
2421{
2422 d_1_2_Deprecated->f.CopyConvolutionFilter2D(target, internalformat, x, y, width, height);
2423}
2424
2425inline void QOpenGLFunctions_1_4::glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
2426{
2427 d_1_2_Deprecated->f.CopyConvolutionFilter1D(target, internalformat, x, y, width);
2428}
2429
2430inline void QOpenGLFunctions_1_4::glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params)
2431{
2432 d_1_2_Deprecated->f.ConvolutionParameteriv(target, pname, params);
2433}
2434
2435inline void QOpenGLFunctions_1_4::glConvolutionParameteri(GLenum target, GLenum pname, GLint params)
2436{
2437 d_1_2_Deprecated->f.ConvolutionParameteri(target, pname, params);
2438}
2439
2440inline void QOpenGLFunctions_1_4::glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params)
2441{
2442 d_1_2_Deprecated->f.ConvolutionParameterfv(target, pname, params);
2443}
2444
2445inline void QOpenGLFunctions_1_4::glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params)
2446{
2447 d_1_2_Deprecated->f.ConvolutionParameterf(target, pname, params);
2448}
2449
2450inline void QOpenGLFunctions_1_4::glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)
2451{
2452 d_1_2_Deprecated->f.ConvolutionFilter2D(target, internalformat, width, height, format, type, image);
2453}
2454
2455inline void QOpenGLFunctions_1_4::glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)
2456{
2457 d_1_2_Deprecated->f.ConvolutionFilter1D(target, internalformat, width, format, type, image);
2458}
2459
2460inline void QOpenGLFunctions_1_4::glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
2461{
2462 d_1_2_Deprecated->f.CopyColorSubTable(target, start, x, y, width);
2463}
2464
2465inline void QOpenGLFunctions_1_4::glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)
2466{
2467 d_1_2_Deprecated->f.ColorSubTable(target, start, count, format, type, data);
2468}
2469
2470inline void QOpenGLFunctions_1_4::glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params)
2471{
2472 d_1_2_Deprecated->f.GetColorTableParameteriv(target, pname, params);
2473}
2474
2475inline void QOpenGLFunctions_1_4::glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params)
2476{
2477 d_1_2_Deprecated->f.GetColorTableParameterfv(target, pname, params);
2478}
2479
2480inline void QOpenGLFunctions_1_4::glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table)
2481{
2482 d_1_2_Deprecated->f.GetColorTable(target, format, type, table);
2483}
2484
2485inline void QOpenGLFunctions_1_4::glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
2486{
2487 d_1_2_Deprecated->f.CopyColorTable(target, internalformat, x, y, width);
2488}
2489
2490inline void QOpenGLFunctions_1_4::glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params)
2491{
2492 d_1_2_Deprecated->f.ColorTableParameteriv(target, pname, params);
2493}
2494
2495inline void QOpenGLFunctions_1_4::glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params)
2496{
2497 d_1_2_Deprecated->f.ColorTableParameterfv(target, pname, params);
2498}
2499
2500inline void QOpenGLFunctions_1_4::glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
2501{
2502 d_1_2_Deprecated->f.ColorTable(target, internalformat, width, format, type, table);
2503}
2504
2505
2506// OpenGL 1.3 deprecated functions
2507inline void QOpenGLFunctions_1_4::glMultTransposeMatrixd(const GLdouble *m)
2508{
2509 d_1_3_Deprecated->f.MultTransposeMatrixd(m);
2510}
2511
2512inline void QOpenGLFunctions_1_4::glMultTransposeMatrixf(const GLfloat *m)
2513{
2514 d_1_3_Deprecated->f.MultTransposeMatrixf(m);
2515}
2516
2517inline void QOpenGLFunctions_1_4::glLoadTransposeMatrixd(const GLdouble *m)
2518{
2519 d_1_3_Deprecated->f.LoadTransposeMatrixd(m);
2520}
2521
2522inline void QOpenGLFunctions_1_4::glLoadTransposeMatrixf(const GLfloat *m)
2523{
2524 d_1_3_Deprecated->f.LoadTransposeMatrixf(m);
2525}
2526
2527inline void QOpenGLFunctions_1_4::glMultiTexCoord4sv(GLenum target, const GLshort *v)
2528{
2529 d_1_3_Deprecated->f.MultiTexCoord4sv(target, v);
2530}
2531
2532inline void QOpenGLFunctions_1_4::glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
2533{
2534 d_1_3_Deprecated->f.MultiTexCoord4s(target, s, t, r, q);
2535}
2536
2537inline void QOpenGLFunctions_1_4::glMultiTexCoord4iv(GLenum target, const GLint *v)
2538{
2539 d_1_3_Deprecated->f.MultiTexCoord4iv(target, v);
2540}
2541
2542inline void QOpenGLFunctions_1_4::glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q)
2543{
2544 d_1_3_Deprecated->f.MultiTexCoord4i(target, s, t, r, q);
2545}
2546
2547inline void QOpenGLFunctions_1_4::glMultiTexCoord4fv(GLenum target, const GLfloat *v)
2548{
2549 d_1_3_Deprecated->f.MultiTexCoord4fv(target, v);
2550}
2551
2552inline void QOpenGLFunctions_1_4::glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
2553{
2554 d_1_3_Deprecated->f.MultiTexCoord4f(target, s, t, r, q);
2555}
2556
2557inline void QOpenGLFunctions_1_4::glMultiTexCoord4dv(GLenum target, const GLdouble *v)
2558{
2559 d_1_3_Deprecated->f.MultiTexCoord4dv(target, v);
2560}
2561
2562inline void QOpenGLFunctions_1_4::glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
2563{
2564 d_1_3_Deprecated->f.MultiTexCoord4d(target, s, t, r, q);
2565}
2566
2567inline void QOpenGLFunctions_1_4::glMultiTexCoord3sv(GLenum target, const GLshort *v)
2568{
2569 d_1_3_Deprecated->f.MultiTexCoord3sv(target, v);
2570}
2571
2572inline void QOpenGLFunctions_1_4::glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r)
2573{
2574 d_1_3_Deprecated->f.MultiTexCoord3s(target, s, t, r);
2575}
2576
2577inline void QOpenGLFunctions_1_4::glMultiTexCoord3iv(GLenum target, const GLint *v)
2578{
2579 d_1_3_Deprecated->f.MultiTexCoord3iv(target, v);
2580}
2581
2582inline void QOpenGLFunctions_1_4::glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r)
2583{
2584 d_1_3_Deprecated->f.MultiTexCoord3i(target, s, t, r);
2585}
2586
2587inline void QOpenGLFunctions_1_4::glMultiTexCoord3fv(GLenum target, const GLfloat *v)
2588{
2589 d_1_3_Deprecated->f.MultiTexCoord3fv(target, v);
2590}
2591
2592inline void QOpenGLFunctions_1_4::glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r)
2593{
2594 d_1_3_Deprecated->f.MultiTexCoord3f(target, s, t, r);
2595}
2596
2597inline void QOpenGLFunctions_1_4::glMultiTexCoord3dv(GLenum target, const GLdouble *v)
2598{
2599 d_1_3_Deprecated->f.MultiTexCoord3dv(target, v);
2600}
2601
2602inline void QOpenGLFunctions_1_4::glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r)
2603{
2604 d_1_3_Deprecated->f.MultiTexCoord3d(target, s, t, r);
2605}
2606
2607inline void QOpenGLFunctions_1_4::glMultiTexCoord2sv(GLenum target, const GLshort *v)
2608{
2609 d_1_3_Deprecated->f.MultiTexCoord2sv(target, v);
2610}
2611
2612inline void QOpenGLFunctions_1_4::glMultiTexCoord2s(GLenum target, GLshort s, GLshort t)
2613{
2614 d_1_3_Deprecated->f.MultiTexCoord2s(target, s, t);
2615}
2616
2617inline void QOpenGLFunctions_1_4::glMultiTexCoord2iv(GLenum target, const GLint *v)
2618{
2619 d_1_3_Deprecated->f.MultiTexCoord2iv(target, v);
2620}
2621
2622inline void QOpenGLFunctions_1_4::glMultiTexCoord2i(GLenum target, GLint s, GLint t)
2623{
2624 d_1_3_Deprecated->f.MultiTexCoord2i(target, s, t);
2625}
2626
2627inline void QOpenGLFunctions_1_4::glMultiTexCoord2fv(GLenum target, const GLfloat *v)
2628{
2629 d_1_3_Deprecated->f.MultiTexCoord2fv(target, v);
2630}
2631
2632inline void QOpenGLFunctions_1_4::glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t)
2633{
2634 d_1_3_Deprecated->f.MultiTexCoord2f(target, s, t);
2635}
2636
2637inline void QOpenGLFunctions_1_4::glMultiTexCoord2dv(GLenum target, const GLdouble *v)
2638{
2639 d_1_3_Deprecated->f.MultiTexCoord2dv(target, v);
2640}
2641
2642inline void QOpenGLFunctions_1_4::glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t)
2643{
2644 d_1_3_Deprecated->f.MultiTexCoord2d(target, s, t);
2645}
2646
2647inline void QOpenGLFunctions_1_4::glMultiTexCoord1sv(GLenum target, const GLshort *v)
2648{
2649 d_1_3_Deprecated->f.MultiTexCoord1sv(target, v);
2650}
2651
2652inline void QOpenGLFunctions_1_4::glMultiTexCoord1s(GLenum target, GLshort s)
2653{
2654 d_1_3_Deprecated->f.MultiTexCoord1s(target, s);
2655}
2656
2657inline void QOpenGLFunctions_1_4::glMultiTexCoord1iv(GLenum target, const GLint *v)
2658{
2659 d_1_3_Deprecated->f.MultiTexCoord1iv(target, v);
2660}
2661
2662inline void QOpenGLFunctions_1_4::glMultiTexCoord1i(GLenum target, GLint s)
2663{
2664 d_1_3_Deprecated->f.MultiTexCoord1i(target, s);
2665}
2666
2667inline void QOpenGLFunctions_1_4::glMultiTexCoord1fv(GLenum target, const GLfloat *v)
2668{
2669 d_1_3_Deprecated->f.MultiTexCoord1fv(target, v);
2670}
2671
2672inline void QOpenGLFunctions_1_4::glMultiTexCoord1f(GLenum target, GLfloat s)
2673{
2674 d_1_3_Deprecated->f.MultiTexCoord1f(target, s);
2675}
2676
2677inline void QOpenGLFunctions_1_4::glMultiTexCoord1dv(GLenum target, const GLdouble *v)
2678{
2679 d_1_3_Deprecated->f.MultiTexCoord1dv(target, v);
2680}
2681
2682inline void QOpenGLFunctions_1_4::glMultiTexCoord1d(GLenum target, GLdouble s)
2683{
2684 d_1_3_Deprecated->f.MultiTexCoord1d(target, s);
2685}
2686
2687inline void QOpenGLFunctions_1_4::glClientActiveTexture(GLenum texture)
2688{
2689 d_1_3_Deprecated->f.ClientActiveTexture(texture);
2690}
2691
2692
2693// OpenGL 1.4 deprecated functions
2694inline void QOpenGLFunctions_1_4::glWindowPos3sv(const GLshort *v)
2695{
2696 d_1_4_Deprecated->f.WindowPos3sv(v);
2697}
2698
2699inline void QOpenGLFunctions_1_4::glWindowPos3s(GLshort x, GLshort y, GLshort z)
2700{
2701 d_1_4_Deprecated->f.WindowPos3s(x, y, z);
2702}
2703
2704inline void QOpenGLFunctions_1_4::glWindowPos3iv(const GLint *v)
2705{
2706 d_1_4_Deprecated->f.WindowPos3iv(v);
2707}
2708
2709inline void QOpenGLFunctions_1_4::glWindowPos3i(GLint x, GLint y, GLint z)
2710{
2711 d_1_4_Deprecated->f.WindowPos3i(x, y, z);
2712}
2713
2714inline void QOpenGLFunctions_1_4::glWindowPos3fv(const GLfloat *v)
2715{
2716 d_1_4_Deprecated->f.WindowPos3fv(v);
2717}
2718
2719inline void QOpenGLFunctions_1_4::glWindowPos3f(GLfloat x, GLfloat y, GLfloat z)
2720{
2721 d_1_4_Deprecated->f.WindowPos3f(x, y, z);
2722}
2723
2724inline void QOpenGLFunctions_1_4::glWindowPos3dv(const GLdouble *v)
2725{
2726 d_1_4_Deprecated->f.WindowPos3dv(v);
2727}
2728
2729inline void QOpenGLFunctions_1_4::glWindowPos3d(GLdouble x, GLdouble y, GLdouble z)
2730{
2731 d_1_4_Deprecated->f.WindowPos3d(x, y, z);
2732}
2733
2734inline void QOpenGLFunctions_1_4::glWindowPos2sv(const GLshort *v)
2735{
2736 d_1_4_Deprecated->f.WindowPos2sv(v);
2737}
2738
2739inline void QOpenGLFunctions_1_4::glWindowPos2s(GLshort x, GLshort y)
2740{
2741 d_1_4_Deprecated->f.WindowPos2s(x, y);
2742}
2743
2744inline void QOpenGLFunctions_1_4::glWindowPos2iv(const GLint *v)
2745{
2746 d_1_4_Deprecated->f.WindowPos2iv(v);
2747}
2748
2749inline void QOpenGLFunctions_1_4::glWindowPos2i(GLint x, GLint y)
2750{
2751 d_1_4_Deprecated->f.WindowPos2i(x, y);
2752}
2753
2754inline void QOpenGLFunctions_1_4::glWindowPos2fv(const GLfloat *v)
2755{
2756 d_1_4_Deprecated->f.WindowPos2fv(v);
2757}
2758
2759inline void QOpenGLFunctions_1_4::glWindowPos2f(GLfloat x, GLfloat y)
2760{
2761 d_1_4_Deprecated->f.WindowPos2f(x, y);
2762}
2763
2764inline void QOpenGLFunctions_1_4::glWindowPos2dv(const GLdouble *v)
2765{
2766 d_1_4_Deprecated->f.WindowPos2dv(v);
2767}
2768
2769inline void QOpenGLFunctions_1_4::glWindowPos2d(GLdouble x, GLdouble y)
2770{
2771 d_1_4_Deprecated->f.WindowPos2d(x, y);
2772}
2773
2774inline void QOpenGLFunctions_1_4::glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
2775{
2776 d_1_4_Deprecated->f.SecondaryColorPointer(size, type, stride, pointer);
2777}
2778
2779inline void QOpenGLFunctions_1_4::glSecondaryColor3usv(const GLushort *v)
2780{
2781 d_1_4_Deprecated->f.SecondaryColor3usv(v);
2782}
2783
2784inline void QOpenGLFunctions_1_4::glSecondaryColor3us(GLushort red, GLushort green, GLushort blue)
2785{
2786 d_1_4_Deprecated->f.SecondaryColor3us(red, green, blue);
2787}
2788
2789inline void QOpenGLFunctions_1_4::glSecondaryColor3uiv(const GLuint *v)
2790{
2791 d_1_4_Deprecated->f.SecondaryColor3uiv(v);
2792}
2793
2794inline void QOpenGLFunctions_1_4::glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue)
2795{
2796 d_1_4_Deprecated->f.SecondaryColor3ui(red, green, blue);
2797}
2798
2799inline void QOpenGLFunctions_1_4::glSecondaryColor3ubv(const GLubyte *v)
2800{
2801 d_1_4_Deprecated->f.SecondaryColor3ubv(v);
2802}
2803
2804inline void QOpenGLFunctions_1_4::glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue)
2805{
2806 d_1_4_Deprecated->f.SecondaryColor3ub(red, green, blue);
2807}
2808
2809inline void QOpenGLFunctions_1_4::glSecondaryColor3sv(const GLshort *v)
2810{
2811 d_1_4_Deprecated->f.SecondaryColor3sv(v);
2812}
2813
2814inline void QOpenGLFunctions_1_4::glSecondaryColor3s(GLshort red, GLshort green, GLshort blue)
2815{
2816 d_1_4_Deprecated->f.SecondaryColor3s(red, green, blue);
2817}
2818
2819inline void QOpenGLFunctions_1_4::glSecondaryColor3iv(const GLint *v)
2820{
2821 d_1_4_Deprecated->f.SecondaryColor3iv(v);
2822}
2823
2824inline void QOpenGLFunctions_1_4::glSecondaryColor3i(GLint red, GLint green, GLint blue)
2825{
2826 d_1_4_Deprecated->f.SecondaryColor3i(red, green, blue);
2827}
2828
2829inline void QOpenGLFunctions_1_4::glSecondaryColor3fv(const GLfloat *v)
2830{
2831 d_1_4_Deprecated->f.SecondaryColor3fv(v);
2832}
2833
2834inline void QOpenGLFunctions_1_4::glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue)
2835{
2836 d_1_4_Deprecated->f.SecondaryColor3f(red, green, blue);
2837}
2838
2839inline void QOpenGLFunctions_1_4::glSecondaryColor3dv(const GLdouble *v)
2840{
2841 d_1_4_Deprecated->f.SecondaryColor3dv(v);
2842}
2843
2844inline void QOpenGLFunctions_1_4::glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue)
2845{
2846 d_1_4_Deprecated->f.SecondaryColor3d(red, green, blue);
2847}
2848
2849inline void QOpenGLFunctions_1_4::glSecondaryColor3bv(const GLbyte *v)
2850{
2851 d_1_4_Deprecated->f.SecondaryColor3bv(v);
2852}
2853
2854inline void QOpenGLFunctions_1_4::glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue)
2855{
2856 d_1_4_Deprecated->f.SecondaryColor3b(red, green, blue);
2857}
2858
2859inline void QOpenGLFunctions_1_4::glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
2860{
2861 d_1_4_Deprecated->f.FogCoordPointer(type, stride, pointer);
2862}
2863
2864inline void QOpenGLFunctions_1_4::glFogCoorddv(const GLdouble *coord)
2865{
2866 d_1_4_Deprecated->f.FogCoorddv(coord);
2867}
2868
2869inline void QOpenGLFunctions_1_4::glFogCoordd(GLdouble coord)
2870{
2871 d_1_4_Deprecated->f.FogCoordd(coord);
2872}
2873
2874inline void QOpenGLFunctions_1_4::glFogCoordfv(const GLfloat *coord)
2875{
2876 d_1_4_Deprecated->f.FogCoordfv(coord);
2877}
2878
2879inline void QOpenGLFunctions_1_4::glFogCoordf(GLfloat coord)
2880{
2881 d_1_4_Deprecated->f.FogCoordf(coord);
2882}
2883
2884
2885
2886QT_END_NAMESPACE
2887
2888#endif // QT_NO_OPENGL && !QT_CONFIG(opengles2)
2889
2890#endif
Combined button and popup list for selecting options.