28class Q_OPENGL_EXPORT QOpenGLFunctions_1_4 :
public QAbstractOpenGLFunctions
31 QOpenGLFunctions_1_4();
32 ~QOpenGLFunctions_1_4();
34 bool initializeOpenGLFunctions() override;
37 void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
38 void glDepthRange(GLdouble nearVal, GLdouble farVal);
39 GLboolean glIsEnabled(GLenum cap);
40 void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params);
41 void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params);
42 void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params);
43 void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
44 void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
45 const GLubyte * glGetString(GLenum name);
46 void glGetIntegerv(GLenum pname, GLint *params);
47 void glGetFloatv(GLenum pname, GLfloat *params);
49 void glGetDoublev(GLenum pname, GLdouble *params);
50 void glGetBooleanv(GLenum pname, GLboolean *params);
51 void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
52 void glReadBuffer(GLenum mode);
53 void glPixelStorei(GLenum pname, GLint param);
54 void glPixelStoref(GLenum pname, GLfloat param);
55 void glDepthFunc(GLenum func);
56 void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
57 void glStencilFunc(GLenum func, GLint ref, GLuint mask);
58 void glLogicOp(GLenum opcode);
59 void glBlendFunc(GLenum sfactor, GLenum dfactor);
62 void glEnable(GLenum cap);
63 void glDisable(GLenum cap);
64 void glDepthMask(GLboolean flag);
65 void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
66 void glStencilMask(GLuint mask);
67 void glClearDepth(GLdouble depth);
68 void glClearStencil(GLint s);
69 void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
70 void glClear(GLbitfield mask);
71 void glDrawBuffer(GLenum mode);
72 void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type,
const GLvoid *pixels);
73 void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type,
const GLvoid *pixels);
74 void glTexParameteriv(GLenum target, GLenum pname,
const GLint *params);
75 void glTexParameteri(GLenum target, GLenum pname, GLint param);
76 void glTexParameterfv(GLenum target, GLenum pname,
const GLfloat *params);
77 void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
78 void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
79 void glPolygonMode(GLenum face, GLenum mode);
80 void glPointSize(GLfloat size);
81 void glLineWidth(GLfloat width);
82 void glHint(GLenum target, GLenum mode);
83 void glFrontFace(GLenum mode);
84 void glCullFace(GLenum mode);
87 void glIndexubv(
const GLubyte *c);
88 void glIndexub(GLubyte c);
89 GLboolean glIsTexture(GLuint texture);
90 void glGenTextures(GLsizei n, GLuint *textures);
91 void glDeleteTextures(GLsizei n,
const GLuint *textures);
92 void glBindTexture(GLenum target, GLuint texture);
93 void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type,
const GLvoid *pixels);
94 void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type,
const GLvoid *pixels);
95 void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
96 void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
97 void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
98 void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
99 void glPolygonOffset(GLfloat factor, GLfloat units);
100 void glGetPointerv(GLenum pname, GLvoid* *params);
101 void glDrawElements(GLenum mode, GLsizei count, GLenum type,
const GLvoid *indices);
102 void glDrawArrays(GLenum mode, GLint first, GLsizei count);
105 void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
106 void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type,
const GLvoid *pixels);
107 void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type,
const GLvoid *pixels);
108 void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type,
const GLvoid *indices);
109 void glBlendEquation(GLenum mode);
110 void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
113 void glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img);
114 void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize,
const GLvoid *data);
115 void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize,
const GLvoid *data);
116 void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize,
const GLvoid *data);
117 void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize,
const GLvoid *data);
118 void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize,
const GLvoid *data);
119 void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize,
const GLvoid *data);
120 void glSampleCoverage(GLfloat value, GLboolean invert);
121 void glActiveTexture(GLenum texture);
124 void glPointParameteriv(GLenum pname,
const GLint *params);
125 void glPointParameteri(GLenum pname, GLint param);
126 void glPointParameterfv(GLenum pname,
const GLfloat *params);
127 void glPointParameterf(GLenum pname, GLfloat param);
128 void glMultiDrawElements(GLenum mode,
const GLsizei *count, GLenum type,
const GLvoid*
const *indices, GLsizei drawcount);
129 void glMultiDrawArrays(GLenum mode,
const GLint *first,
const GLsizei *count, GLsizei drawcount);
130 void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
133 void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
134 void glTranslated(GLdouble x, GLdouble y, GLdouble z);
135 void glScalef(GLfloat x, GLfloat y, GLfloat z);
136 void glScaled(GLdouble x, GLdouble y, GLdouble z);
137 void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
138 void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
141 void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
142 void glMultMatrixd(
const GLdouble *m);
143 void glMultMatrixf(
const GLfloat *m);
144 void glMatrixMode(GLenum mode);
145 void glLoadMatrixd(
const GLdouble *m);
146 void glLoadMatrixf(
const GLfloat *m);
147 void glLoadIdentity();
148 void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
149 GLboolean glIsList(GLuint list);
150 void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params);
151 void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params);
152 void glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params);
153 void glGetTexEnviv(GLenum target, GLenum pname, GLint *params);
154 void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params);
155 void glGetPolygonStipple(GLubyte *mask);
156 void glGetPixelMapusv(GLenum map, GLushort *values);
157 void glGetPixelMapuiv(GLenum map, GLuint *values);
158 void glGetPixelMapfv(GLenum map, GLfloat *values);
159 void glGetMaterialiv(GLenum face, GLenum pname, GLint *params);
160 void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params);
161 void glGetMapiv(GLenum target, GLenum query, GLint *v);
162 void glGetMapfv(GLenum target, GLenum query, GLfloat *v);
163 void glGetMapdv(GLenum target, GLenum query, GLdouble *v);
164 void glGetLightiv(GLenum light, GLenum pname, GLint *params);
165 void glGetLightfv(GLenum light, GLenum pname, GLfloat *params);
166 void glGetClipPlane(GLenum plane, GLdouble *equation);
167 void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type,
const GLvoid *pixels);
168 void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
169 void glPixelMapusv(GLenum map, GLint mapsize,
const GLushort *values);
170 void glPixelMapuiv(GLenum map, GLint mapsize,
const GLuint *values);
171 void glPixelMapfv(GLenum map, GLint mapsize,
const GLfloat *values);
172 void glPixelTransferi(GLenum pname, GLint param);
173 void glPixelTransferf(GLenum pname, GLfloat param);
174 void glPixelZoom(GLfloat xfactor, GLfloat yfactor);
175 void glAlphaFunc(GLenum func, GLfloat ref);
176 void glEvalPoint2(GLint i, GLint j);
177 void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
178 void glEvalPoint1(GLint i);
179 void glEvalMesh1(GLenum mode, GLint i1, GLint i2);
180 void glEvalCoord2fv(
const GLfloat *u);
181 void glEvalCoord2f(GLfloat u, GLfloat v);
182 void glEvalCoord2dv(
const GLdouble *u);
183 void glEvalCoord2d(GLdouble u, GLdouble v);
184 void glEvalCoord1fv(
const GLfloat *u);
185 void glEvalCoord1f(GLfloat u);
186 void glEvalCoord1dv(
const GLdouble *u);
187 void glEvalCoord1d(GLdouble u);
188 void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
189 void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
190 void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2);
191 void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2);
192 void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
const GLfloat *points);
193 void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder,
const GLdouble *points);
194 void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order,
const GLfloat *points);
195 void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order,
const GLdouble *points);
196 void glPushAttrib(GLbitfield mask);
198 void glAccum(GLenum op, GLfloat value);
199 void glIndexMask(GLuint mask);
200 void glClearIndex(GLfloat c);
201 void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
202 void glPushName(GLuint name);
204 void glPassThrough(GLfloat token);
205 void glLoadName(GLuint name);
207 GLint glRenderMode(GLenum mode);
208 void glSelectBuffer(GLsizei size, GLuint *buffer);
209 void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer);
210 void glTexGeniv(GLenum coord, GLenum pname,
const GLint *params);
211 void glTexGeni(GLenum coord, GLenum pname, GLint param);
212 void glTexGenfv(GLenum coord, GLenum pname,
const GLfloat *params);
213 void glTexGenf(GLenum coord, GLenum pname, GLfloat param);
214 void glTexGendv(GLenum coord, GLenum pname,
const GLdouble *params);
215 void glTexGend(GLenum coord, GLenum pname, GLdouble param);
216 void glTexEnviv(GLenum target, GLenum pname,
const GLint *params);
217 void glTexEnvi(GLenum target, GLenum pname, GLint param);
218 void glTexEnvfv(GLenum target, GLenum pname,
const GLfloat *params);
219 void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
220 void glShadeModel(GLenum mode);
221 void glPolygonStipple(
const GLubyte *mask);
222 void glMaterialiv(GLenum face, GLenum pname,
const GLint *params);
223 void glMateriali(GLenum face, GLenum pname, GLint param);
224 void glMaterialfv(GLenum face, GLenum pname,
const GLfloat *params);
225 void glMaterialf(GLenum face, GLenum pname, GLfloat param);
226 void glLineStipple(GLint factor, GLushort pattern);
227 void glLightModeliv(GLenum pname,
const GLint *params);
228 void glLightModeli(GLenum pname, GLint param);
229 void glLightModelfv(GLenum pname,
const GLfloat *params);
230 void glLightModelf(GLenum pname, GLfloat param);
231 void glLightiv(GLenum light, GLenum pname,
const GLint *params);
232 void glLighti(GLenum light, GLenum pname, GLint param);
233 void glLightfv(GLenum light, GLenum pname,
const GLfloat *params);
234 void glLightf(GLenum light, GLenum pname, GLfloat param);
235 void glFogiv(GLenum pname,
const GLint *params);
236 void glFogi(GLenum pname, GLint param);
237 void glFogfv(GLenum pname,
const GLfloat *params);
238 void glFogf(GLenum pname, GLfloat param);
239 void glColorMaterial(GLenum face, GLenum mode);
240 void glClipPlane(GLenum plane,
const GLdouble *equation);
241 void glVertex4sv(
const GLshort *v);
242 void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);
243 void glVertex4iv(
const GLint *v);
244 void glVertex4i(GLint x, GLint y, GLint z, GLint w);
245 void glVertex4fv(
const GLfloat *v);
246 void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
247 void glVertex4dv(
const GLdouble *v);
248 void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
249 void glVertex3sv(
const GLshort *v);
250 void glVertex3s(GLshort x, GLshort y, GLshort z);
251 void glVertex3iv(
const GLint *v);
252 void glVertex3i(GLint x, GLint y, GLint z);
253 void glVertex3fv(
const GLfloat *v);
254 void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
255 void glVertex3dv(
const GLdouble *v);
256 void glVertex3d(GLdouble x, GLdouble y, GLdouble z);
257 void glVertex2sv(
const GLshort *v);
258 void glVertex2s(GLshort x, GLshort y);
259 void glVertex2iv(
const GLint *v);
260 void glVertex2i(GLint x, GLint y);
261 void glVertex2fv(
const GLfloat *v);
262 void glVertex2f(GLfloat x, GLfloat y);
263 void glVertex2dv(
const GLdouble *v);
264 void glVertex2d(GLdouble x, GLdouble y);
265 void glTexCoord4sv(
const GLshort *v);
266 void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q);
267 void glTexCoord4iv(
const GLint *v);
268 void glTexCoord4i(GLint s, GLint t, GLint r, GLint q);
269 void glTexCoord4fv(
const GLfloat *v);
270 void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
271 void glTexCoord4dv(
const GLdouble *v);
272 void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
273 void glTexCoord3sv(
const GLshort *v);
274 void glTexCoord3s(GLshort s, GLshort t, GLshort r);
275 void glTexCoord3iv(
const GLint *v);
276 void glTexCoord3i(GLint s, GLint t, GLint r);
277 void glTexCoord3fv(
const GLfloat *v);
278 void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r);
279 void glTexCoord3dv(
const GLdouble *v);
280 void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r);
281 void glTexCoord2sv(
const GLshort *v);
282 void glTexCoord2s(GLshort s, GLshort t);
283 void glTexCoord2iv(
const GLint *v);
284 void glTexCoord2i(GLint s, GLint t);
285 void glTexCoord2fv(
const GLfloat *v);
286 void glTexCoord2f(GLfloat s, GLfloat t);
287 void glTexCoord2dv(
const GLdouble *v);
288 void glTexCoord2d(GLdouble s, GLdouble t);
289 void glTexCoord1sv(
const GLshort *v);
290 void glTexCoord1s(GLshort s);
291 void glTexCoord1iv(
const GLint *v);
292 void glTexCoord1i(GLint s);
293 void glTexCoord1fv(
const GLfloat *v);
294 void glTexCoord1f(GLfloat s);
295 void glTexCoord1dv(
const GLdouble *v);
296 void glTexCoord1d(GLdouble s);
297 void glRectsv(
const GLshort *v1,
const GLshort *v2);
298 void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
299 void glRectiv(
const GLint *v1,
const GLint *v2);
300 void glRecti(GLint x1, GLint y1, GLint x2, GLint y2);
301 void glRectfv(
const GLfloat *v1,
const GLfloat *v2);
302 void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
303 void glRectdv(
const GLdouble *v1,
const GLdouble *v2);
304 void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
305 void glRasterPos4sv(
const GLshort *v);
306 void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w);
307 void glRasterPos4iv(
const GLint *v);
308 void glRasterPos4i(GLint x, GLint y, GLint z, GLint w);
309 void glRasterPos4fv(
const GLfloat *v);
310 void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
311 void glRasterPos4dv(
const GLdouble *v);
312 void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
313 void glRasterPos3sv(
const GLshort *v);
314 void glRasterPos3s(GLshort x, GLshort y, GLshort z);
315 void glRasterPos3iv(
const GLint *v);
316 void glRasterPos3i(GLint x, GLint y, GLint z);
317 void glRasterPos3fv(
const GLfloat *v);
318 void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z);
319 void glRasterPos3dv(
const GLdouble *v);
320 void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z);
321 void glRasterPos2sv(
const GLshort *v);
322 void glRasterPos2s(GLshort x, GLshort y);
323 void glRasterPos2iv(
const GLint *v);
324 void glRasterPos2i(GLint x, GLint y);
325 void glRasterPos2fv(
const GLfloat *v);
326 void glRasterPos2f(GLfloat x, GLfloat y);
327 void glRasterPos2dv(
const GLdouble *v);
328 void glRasterPos2d(GLdouble x, GLdouble y);
329 void glNormal3sv(
const GLshort *v);
330 void glNormal3s(GLshort nx, GLshort ny, GLshort nz);
331 void glNormal3iv(
const GLint *v);
332 void glNormal3i(GLint nx, GLint ny, GLint nz);
333 void glNormal3fv(
const GLfloat *v);
334 void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
335 void glNormal3dv(
const GLdouble *v);
336 void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz);
337 void glNormal3bv(
const GLbyte *v);
338 void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz);
339 void glIndexsv(
const GLshort *c);
340 void glIndexs(GLshort c);
341 void glIndexiv(
const GLint *c);
342 void glIndexi(GLint c);
343 void glIndexfv(
const GLfloat *c);
344 void glIndexf(GLfloat c);
345 void glIndexdv(
const GLdouble *c);
346 void glIndexd(GLdouble c);
348 void glEdgeFlagv(
const GLboolean *flag);
349 void glEdgeFlag(GLboolean flag);
350 void glColor4usv(
const GLushort *v);
351 void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha);
352 void glColor4uiv(
const GLuint *v);
353 void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha);
354 void glColor4ubv(
const GLubyte *v);
355 void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
356 void glColor4sv(
const GLshort *v);
357 void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha);
358 void glColor4iv(
const GLint *v);
359 void glColor4i(GLint red, GLint green, GLint blue, GLint alpha);
360 void glColor4fv(
const GLfloat *v);
361 void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
362 void glColor4dv(
const GLdouble *v);
363 void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
364 void glColor4bv(
const GLbyte *v);
365 void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
366 void glColor3usv(
const GLushort *v);
367 void glColor3us(GLushort red, GLushort green, GLushort blue);
368 void glColor3uiv(
const GLuint *v);
369 void glColor3ui(GLuint red, GLuint green, GLuint blue);
370 void glColor3ubv(
const GLubyte *v);
371 void glColor3ub(GLubyte red, GLubyte green, GLubyte blue);
372 void glColor3sv(
const GLshort *v);
373 void glColor3s(GLshort red, GLshort green, GLshort blue);
374 void glColor3iv(
const GLint *v);
375 void glColor3i(GLint red, GLint green, GLint blue);
376 void glColor3fv(
const GLfloat *v);
377 void glColor3f(GLfloat red, GLfloat green, GLfloat blue);
378 void glColor3dv(
const GLdouble *v);
379 void glColor3d(GLdouble red, GLdouble green, GLdouble blue);
380 void glColor3bv(
const GLbyte *v);
381 void glColor3b(GLbyte red, GLbyte green, GLbyte blue);
382 void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove,
const GLubyte *bitmap);
383 void glBegin(GLenum mode);
384 void glListBase(GLuint base);
385 GLuint glGenLists(GLsizei range);
386 void glDeleteLists(GLuint list, GLsizei range);
387 void glCallLists(GLsizei n, GLenum type,
const GLvoid *lists);
388 void glCallList(GLuint list);
390 void glNewList(GLuint list, GLenum mode);
393 void glPushClientAttrib(GLbitfield mask);
394 void glPopClientAttrib();
395 void glPrioritizeTextures(GLsizei n,
const GLuint *textures,
const GLfloat *priorities);
396 GLboolean glAreTexturesResident(GLsizei n,
const GLuint *textures, GLboolean *residences);
397 void glVertexPointer(GLint size, GLenum type, GLsizei stride,
const GLvoid *pointer);
398 void glTexCoordPointer(GLint size, GLenum type, GLsizei stride,
const GLvoid *pointer);
399 void glNormalPointer(GLenum type, GLsizei stride,
const GLvoid *pointer);
400 void glInterleavedArrays(GLenum format, GLsizei stride,
const GLvoid *pointer);
401 void glIndexPointer(GLenum type, GLsizei stride,
const GLvoid *pointer);
402 void glEnableClientState(GLenum array);
403 void glEdgeFlagPointer(GLsizei stride,
const GLvoid *pointer);
404 void glDisableClientState(GLenum array);
405 void glColorPointer(GLint size, GLenum type, GLsizei stride,
const GLvoid *pointer);
406 void glArrayElement(GLint i);
409 void glResetMinmax(GLenum target);
410 void glResetHistogram(GLenum target);
411 void glMinmax(GLenum target, GLenum internalformat, GLboolean sink);
412 void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
413 void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params);
414 void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params);
415 void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
416 void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params);
417 void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params);
418 void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
419 void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type,
const GLvoid *row,
const GLvoid *column);
420 void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
421 void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params);
422 void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params);
423 void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image);
424 void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
425 void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
426 void glConvolutionParameteriv(GLenum target, GLenum pname,
const GLint *params);
427 void glConvolutionParameteri(GLenum target, GLenum pname, GLint params);
428 void glConvolutionParameterfv(GLenum target, GLenum pname,
const GLfloat *params);
429 void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params);
430 void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type,
const GLvoid *image);
431 void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type,
const GLvoid *image);
432 void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
433 void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type,
const GLvoid *data);
434 void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params);
435 void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params);
436 void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table);
437 void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
438 void glColorTableParameteriv(GLenum target, GLenum pname,
const GLint *params);
439 void glColorTableParameterfv(GLenum target, GLenum pname,
const GLfloat *params);
440 void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type,
const GLvoid *table);
443 void glMultTransposeMatrixd(
const GLdouble *m);
444 void glMultTransposeMatrixf(
const GLfloat *m);
445 void glLoadTransposeMatrixd(
const GLdouble *m);
446 void glLoadTransposeMatrixf(
const GLfloat *m);
447 void glMultiTexCoord4sv(GLenum target,
const GLshort *v);
448 void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
449 void glMultiTexCoord4iv(GLenum target,
const GLint *v);
450 void glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q);
451 void glMultiTexCoord4fv(GLenum target,
const GLfloat *v);
452 void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
453 void glMultiTexCoord4dv(GLenum target,
const GLdouble *v);
454 void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
455 void glMultiTexCoord3sv(GLenum target,
const GLshort *v);
456 void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r);
457 void glMultiTexCoord3iv(GLenum target,
const GLint *v);
458 void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r);
459 void glMultiTexCoord3fv(GLenum target,
const GLfloat *v);
460 void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r);
461 void glMultiTexCoord3dv(GLenum target,
const GLdouble *v);
462 void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r);
463 void glMultiTexCoord2sv(GLenum target,
const GLshort *v);
464 void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t);
465 void glMultiTexCoord2iv(GLenum target,
const GLint *v);
466 void glMultiTexCoord2i(GLenum target, GLint s, GLint t);
467 void glMultiTexCoord2fv(GLenum target,
const GLfloat *v);
468 void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t);
469 void glMultiTexCoord2dv(GLenum target,
const GLdouble *v);
470 void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t);
471 void glMultiTexCoord1sv(GLenum target,
const GLshort *v);
472 void glMultiTexCoord1s(GLenum target, GLshort s);
473 void glMultiTexCoord1iv(GLenum target,
const GLint *v);
474 void glMultiTexCoord1i(GLenum target, GLint s);
475 void glMultiTexCoord1fv(GLenum target,
const GLfloat *v);
476 void glMultiTexCoord1f(GLenum target, GLfloat s);
477 void glMultiTexCoord1dv(GLenum target,
const GLdouble *v);
478 void glMultiTexCoord1d(GLenum target, GLdouble s);
479 void glClientActiveTexture(GLenum texture);
482 void glWindowPos3sv(
const GLshort *v);
483 void glWindowPos3s(GLshort x, GLshort y, GLshort z);
484 void glWindowPos3iv(
const GLint *v);
485 void glWindowPos3i(GLint x, GLint y, GLint z);
486 void glWindowPos3fv(
const GLfloat *v);
487 void glWindowPos3f(GLfloat x, GLfloat y, GLfloat z);
488 void glWindowPos3dv(
const GLdouble *v);
489 void glWindowPos3d(GLdouble x, GLdouble y, GLdouble z);
490 void glWindowPos2sv(
const GLshort *v);
491 void glWindowPos2s(GLshort x, GLshort y);
492 void glWindowPos2iv(
const GLint *v);
493 void glWindowPos2i(GLint x, GLint y);
494 void glWindowPos2fv(
const GLfloat *v);
495 void glWindowPos2f(GLfloat x, GLfloat y);
496 void glWindowPos2dv(
const GLdouble *v);
497 void glWindowPos2d(GLdouble x, GLdouble y);
498 void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride,
const GLvoid *pointer);
499 void glSecondaryColor3usv(
const GLushort *v);
500 void glSecondaryColor3us(GLushort red, GLushort green, GLushort blue);
501 void glSecondaryColor3uiv(
const GLuint *v);
502 void glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue);
503 void glSecondaryColor3ubv(
const GLubyte *v);
504 void glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue);
505 void glSecondaryColor3sv(
const GLshort *v);
506 void glSecondaryColor3s(GLshort red, GLshort green, GLshort blue);
507 void glSecondaryColor3iv(
const GLint *v);
508 void glSecondaryColor3i(GLint red, GLint green, GLint blue);
509 void glSecondaryColor3fv(
const GLfloat *v);
510 void glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue);
511 void glSecondaryColor3dv(
const GLdouble *v);
512 void glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue);
513 void glSecondaryColor3bv(
const GLbyte *v);
514 void glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue);
515 void glFogCoordPointer(GLenum type, GLsizei stride,
const GLvoid *pointer);
516 void glFogCoorddv(
const GLdouble *coord);
517 void glFogCoordd(GLdouble coord);
518 void glFogCoordfv(
const GLfloat *coord);
519 void glFogCoordf(GLfloat coord);
522 friend class QOpenGLVersionFunctionsFactory;
524 static bool isContextCompatible(QOpenGLContext *context);
525 static QOpenGLVersionProfile versionProfile();
527 QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core;
528 QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core;
529 QOpenGLFunctions_1_2_CoreBackend* d_1_2_Core;
530 QOpenGLFunctions_1_3_CoreBackend* d_1_3_Core;
531 QOpenGLFunctions_1_4_CoreBackend* d_1_4_Core;
532 QOpenGLFunctions_1_0_DeprecatedBackend* d_1_0_Deprecated;
533 QOpenGLFunctions_1_1_DeprecatedBackend* d_1_1_Deprecated;
534 QOpenGLFunctions_1_2_DeprecatedBackend* d_1_2_Deprecated;
535 QOpenGLFunctions_1_3_DeprecatedBackend* d_1_3_Deprecated;
536 QOpenGLFunctions_1_4_DeprecatedBackend* d_1_4_Deprecated;