24QByteArray QCollisionDebugMeshBuilder::generateVertexArray()
27 const int size = m_normals.count();
28 output.resize(4 * 4 *
sizeof(
float) * size);
30 float *data =
reinterpret_cast<
float *>(output.data());
32 for (
int i = 0; i < size; ++i) {
33 const QVector3D &start = m_vertices[i * 2];
34 const QVector3D &end = m_vertices[i * 2 + 1];
35 const QVector3D &normal = m_normals[i];