25QByteArray QCollisionDebugMeshBuilder::generateVertexArray()
28 const int size = m_normals.count();
29 output.resize(4 * 4 *
sizeof(
float) * size);
31 float *data =
reinterpret_cast<
float *>(output.data());
33 for (
int i = 0; i < size; ++i) {
34 const QVector3D &start = m_vertices[i * 2];
35 const QVector3D &end = m_vertices[i * 2 + 1];
36 const QVector3D &normal = m_normals[i];