29class Q_OPENGL_EXPORT QOpenGLFunctions_1_5 :
public QAbstractOpenGLFunctions
32 QOpenGLFunctions_1_5();
33 ~QOpenGLFunctions_1_5();
35 bool initializeOpenGLFunctions() override;
38 void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
39 void glDepthRange(GLdouble nearVal, GLdouble farVal);
40 GLboolean glIsEnabled(GLenum cap);
41 void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params);
42 void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params);
43 void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params);
44 void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
45 void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
46 const GLubyte * glGetString(GLenum name);
47 void glGetIntegerv(GLenum pname, GLint *params);
48 void glGetFloatv(GLenum pname, GLfloat *params);
50 void glGetDoublev(GLenum pname, GLdouble *params);
51 void glGetBooleanv(GLenum pname, GLboolean *params);
52 void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
53 void glReadBuffer(GLenum mode);
54 void glPixelStorei(GLenum pname, GLint param);
55 void glPixelStoref(GLenum pname, GLfloat param);
56 void glDepthFunc(GLenum func);
57 void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
58 void glStencilFunc(GLenum func, GLint ref, GLuint mask);
59 void glLogicOp(GLenum opcode);
60 void glBlendFunc(GLenum sfactor, GLenum dfactor);
63 void glEnable(GLenum cap);
64 void glDisable(GLenum cap);
65 void glDepthMask(GLboolean flag);
66 void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
67 void glStencilMask(GLuint mask);
68 void glClearDepth(GLdouble depth);
69 void glClearStencil(GLint s);
70 void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
71 void glClear(GLbitfield mask);
72 void glDrawBuffer(GLenum mode);
73 void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type,
const GLvoid *pixels);
74 void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type,
const GLvoid *pixels);
75 void glTexParameteriv(GLenum target, GLenum pname,
const GLint *params);
76 void glTexParameteri(GLenum target, GLenum pname, GLint param);
77 void glTexParameterfv(GLenum target, GLenum pname,
const GLfloat *params);
78 void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
79 void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
80 void glPolygonMode(GLenum face, GLenum mode);
81 void glPointSize(GLfloat size);
82 void glLineWidth(GLfloat width);
83 void glHint(GLenum target, GLenum mode);
84 void glFrontFace(GLenum mode);
85 void glCullFace(GLenum mode);
88 void glIndexubv(
const GLubyte *c);
89 void glIndexub(GLubyte c);
90 GLboolean glIsTexture(GLuint texture);
91 void glGenTextures(GLsizei n, GLuint *textures);
92 void glDeleteTextures(GLsizei n,
const GLuint *textures);
93 void glBindTexture(GLenum target, GLuint texture);
94 void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type,
const GLvoid *pixels);
95 void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type,
const GLvoid *pixels);
96 void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
97 void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
98 void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
99 void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
100 void glPolygonOffset(GLfloat factor, GLfloat units);
101 void glGetPointerv(GLenum pname, GLvoid* *params);
102 void glDrawElements(GLenum mode, GLsizei count, GLenum type,
const GLvoid *indices);
103 void glDrawArrays(GLenum mode, GLint first, GLsizei count);
106 void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
107 void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type,
const GLvoid *pixels);
108 void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type,
const GLvoid *pixels);
109 void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type,
const GLvoid *indices);
110 void glBlendEquation(GLenum mode);
111 void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
114 void glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img);
115 void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize,
const GLvoid *data);
116 void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize,
const GLvoid *data);
117 void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize,
const GLvoid *data);
118 void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize,
const GLvoid *data);
119 void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize,
const GLvoid *data);
120 void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize,
const GLvoid *data);
121 void glSampleCoverage(GLfloat value, GLboolean invert);
122 void glActiveTexture(GLenum texture);
125 void glPointParameteriv(GLenum pname,
const GLint *params);
126 void glPointParameteri(GLenum pname, GLint param);
127 void glPointParameterfv(GLenum pname,
const GLfloat *params);
128 void glPointParameterf(GLenum pname, GLfloat param);
129 void glMultiDrawElements(GLenum mode,
const GLsizei *count, GLenum type,
const GLvoid*
const *indices, GLsizei drawcount);
130 void glMultiDrawArrays(GLenum mode,
const GLint *first,
const GLsizei *count, GLsizei drawcount);
131 void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
134 void glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params);
135 void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params);
136 GLboolean glUnmapBuffer(GLenum target);
137 GLvoid* glMapBuffer(GLenum target, GLenum access);
138 void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
139 void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size,
const GLvoid *data);
140 void glBufferData(GLenum target, GLsizeiptr size,
const GLvoid *data, GLenum usage);
141 GLboolean glIsBuffer(GLuint buffer);
142 void glGenBuffers(GLsizei n, GLuint *buffers);
143 void glDeleteBuffers(GLsizei n,
const GLuint *buffers);
144 void glBindBuffer(GLenum target, GLuint buffer);
145 void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params);
146 void glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params);
147 void glGetQueryiv(GLenum target, GLenum pname, GLint *params);
148 void glEndQuery(GLenum target);
149 void glBeginQuery(GLenum target, GLuint id);
150 GLboolean glIsQuery(GLuint id);
151 void glDeleteQueries(GLsizei n,
const GLuint *ids);
152 void glGenQueries(GLsizei n, GLuint *ids);
155 void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
156 void glTranslated(GLdouble x, GLdouble y, GLdouble z);
157 void glScalef(GLfloat x, GLfloat y, GLfloat z);
158 void glScaled(GLdouble x, GLdouble y, GLdouble z);
159 void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
160 void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
163 void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
164 void glMultMatrixd(
const GLdouble *m);
165 void glMultMatrixf(
const GLfloat *m);
166 void glMatrixMode(GLenum mode);
167 void glLoadMatrixd(
const GLdouble *m);
168 void glLoadMatrixf(
const GLfloat *m);
169 void glLoadIdentity();
170 void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
171 GLboolean glIsList(GLuint list);
172 void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params);
173 void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params);
174 void glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params);
175 void glGetTexEnviv(GLenum target, GLenum pname, GLint *params);
176 void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params);
177 void glGetPolygonStipple(GLubyte *mask);
178 void glGetPixelMapusv(GLenum map, GLushort *values);
179 void glGetPixelMapuiv(GLenum map, GLuint *values);
180 void glGetPixelMapfv(GLenum map, GLfloat *values);
181 void glGetMaterialiv(GLenum face, GLenum pname, GLint *params);
182 void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params);
183 void glGetMapiv(GLenum target, GLenum query, GLint *v);
184 void glGetMapfv(GLenum target, GLenum query, GLfloat *v);
185 void glGetMapdv(GLenum target, GLenum query, GLdouble *v);
186 void glGetLightiv(GLenum light, GLenum pname, GLint *params);
187 void glGetLightfv(GLenum light, GLenum pname, GLfloat *params);
188 void glGetClipPlane(GLenum plane, GLdouble *equation);
189 void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type,
const GLvoid *pixels);
190 void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
191 void glPixelMapusv(GLenum map, GLint mapsize,
const GLushort *values);
192 void glPixelMapuiv(GLenum map, GLint mapsize,
const GLuint *values);
193 void glPixelMapfv(GLenum map, GLint mapsize,
const GLfloat *values);
194 void glPixelTransferi(GLenum pname, GLint param);
195 void glPixelTransferf(GLenum pname, GLfloat param);
196 void glPixelZoom(GLfloat xfactor, GLfloat yfactor);
197 void glAlphaFunc(GLenum func, GLfloat ref);
198 void glEvalPoint2(GLint i, GLint j);
199 void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
200 void glEvalPoint1(GLint i);
201 void glEvalMesh1(GLenum mode, GLint i1, GLint i2);
202 void glEvalCoord2fv(
const GLfloat *u);
203 void glEvalCoord2f(GLfloat u, GLfloat v);
204 void glEvalCoord2dv(
const GLdouble *u);
205 void glEvalCoord2d(GLdouble u, GLdouble v);
206 void glEvalCoord1fv(
const GLfloat *u);
207 void glEvalCoord1f(GLfloat u);
208 void glEvalCoord1dv(
const GLdouble *u);
209 void glEvalCoord1d(GLdouble u);
210 void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
211 void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
212 void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2);
213 void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2);
214 void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
const GLfloat *points);
215 void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder,
const GLdouble *points);
216 void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order,
const GLfloat *points);
217 void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order,
const GLdouble *points);
218 void glPushAttrib(GLbitfield mask);
220 void glAccum(GLenum op, GLfloat value);
221 void glIndexMask(GLuint mask);
222 void glClearIndex(GLfloat c);
223 void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
224 void glPushName(GLuint name);
226 void glPassThrough(GLfloat token);
227 void glLoadName(GLuint name);
229 GLint glRenderMode(GLenum mode);
230 void glSelectBuffer(GLsizei size, GLuint *buffer);
231 void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer);
232 void glTexGeniv(GLenum coord, GLenum pname,
const GLint *params);
233 void glTexGeni(GLenum coord, GLenum pname, GLint param);
234 void glTexGenfv(GLenum coord, GLenum pname,
const GLfloat *params);
235 void glTexGenf(GLenum coord, GLenum pname, GLfloat param);
236 void glTexGendv(GLenum coord, GLenum pname,
const GLdouble *params);
237 void glTexGend(GLenum coord, GLenum pname, GLdouble param);
238 void glTexEnviv(GLenum target, GLenum pname,
const GLint *params);
239 void glTexEnvi(GLenum target, GLenum pname, GLint param);
240 void glTexEnvfv(GLenum target, GLenum pname,
const GLfloat *params);
241 void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
242 void glShadeModel(GLenum mode);
243 void glPolygonStipple(
const GLubyte *mask);
244 void glMaterialiv(GLenum face, GLenum pname,
const GLint *params);
245 void glMateriali(GLenum face, GLenum pname, GLint param);
246 void glMaterialfv(GLenum face, GLenum pname,
const GLfloat *params);
247 void glMaterialf(GLenum face, GLenum pname, GLfloat param);
248 void glLineStipple(GLint factor, GLushort pattern);
249 void glLightModeliv(GLenum pname,
const GLint *params);
250 void glLightModeli(GLenum pname, GLint param);
251 void glLightModelfv(GLenum pname,
const GLfloat *params);
252 void glLightModelf(GLenum pname, GLfloat param);
253 void glLightiv(GLenum light, GLenum pname,
const GLint *params);
254 void glLighti(GLenum light, GLenum pname, GLint param);
255 void glLightfv(GLenum light, GLenum pname,
const GLfloat *params);
256 void glLightf(GLenum light, GLenum pname, GLfloat param);
257 void glFogiv(GLenum pname,
const GLint *params);
258 void glFogi(GLenum pname, GLint param);
259 void glFogfv(GLenum pname,
const GLfloat *params);
260 void glFogf(GLenum pname, GLfloat param);
261 void glColorMaterial(GLenum face, GLenum mode);
262 void glClipPlane(GLenum plane,
const GLdouble *equation);
263 void glVertex4sv(
const GLshort *v);
264 void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);
265 void glVertex4iv(
const GLint *v);
266 void glVertex4i(GLint x, GLint y, GLint z, GLint w);
267 void glVertex4fv(
const GLfloat *v);
268 void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
269 void glVertex4dv(
const GLdouble *v);
270 void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
271 void glVertex3sv(
const GLshort *v);
272 void glVertex3s(GLshort x, GLshort y, GLshort z);
273 void glVertex3iv(
const GLint *v);
274 void glVertex3i(GLint x, GLint y, GLint z);
275 void glVertex3fv(
const GLfloat *v);
276 void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
277 void glVertex3dv(
const GLdouble *v);
278 void glVertex3d(GLdouble x, GLdouble y, GLdouble z);
279 void glVertex2sv(
const GLshort *v);
280 void glVertex2s(GLshort x, GLshort y);
281 void glVertex2iv(
const GLint *v);
282 void glVertex2i(GLint x, GLint y);
283 void glVertex2fv(
const GLfloat *v);
284 void glVertex2f(GLfloat x, GLfloat y);
285 void glVertex2dv(
const GLdouble *v);
286 void glVertex2d(GLdouble x, GLdouble y);
287 void glTexCoord4sv(
const GLshort *v);
288 void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q);
289 void glTexCoord4iv(
const GLint *v);
290 void glTexCoord4i(GLint s, GLint t, GLint r, GLint q);
291 void glTexCoord4fv(
const GLfloat *v);
292 void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
293 void glTexCoord4dv(
const GLdouble *v);
294 void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
295 void glTexCoord3sv(
const GLshort *v);
296 void glTexCoord3s(GLshort s, GLshort t, GLshort r);
297 void glTexCoord3iv(
const GLint *v);
298 void glTexCoord3i(GLint s, GLint t, GLint r);
299 void glTexCoord3fv(
const GLfloat *v);
300 void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r);
301 void glTexCoord3dv(
const GLdouble *v);
302 void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r);
303 void glTexCoord2sv(
const GLshort *v);
304 void glTexCoord2s(GLshort s, GLshort t);
305 void glTexCoord2iv(
const GLint *v);
306 void glTexCoord2i(GLint s, GLint t);
307 void glTexCoord2fv(
const GLfloat *v);
308 void glTexCoord2f(GLfloat s, GLfloat t);
309 void glTexCoord2dv(
const GLdouble *v);
310 void glTexCoord2d(GLdouble s, GLdouble t);
311 void glTexCoord1sv(
const GLshort *v);
312 void glTexCoord1s(GLshort s);
313 void glTexCoord1iv(
const GLint *v);
314 void glTexCoord1i(GLint s);
315 void glTexCoord1fv(
const GLfloat *v);
316 void glTexCoord1f(GLfloat s);
317 void glTexCoord1dv(
const GLdouble *v);
318 void glTexCoord1d(GLdouble s);
319 void glRectsv(
const GLshort *v1,
const GLshort *v2);
320 void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
321 void glRectiv(
const GLint *v1,
const GLint *v2);
322 void glRecti(GLint x1, GLint y1, GLint x2, GLint y2);
323 void glRectfv(
const GLfloat *v1,
const GLfloat *v2);
324 void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
325 void glRectdv(
const GLdouble *v1,
const GLdouble *v2);
326 void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
327 void glRasterPos4sv(
const GLshort *v);
328 void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w);
329 void glRasterPos4iv(
const GLint *v);
330 void glRasterPos4i(GLint x, GLint y, GLint z, GLint w);
331 void glRasterPos4fv(
const GLfloat *v);
332 void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
333 void glRasterPos4dv(
const GLdouble *v);
334 void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
335 void glRasterPos3sv(
const GLshort *v);
336 void glRasterPos3s(GLshort x, GLshort y, GLshort z);
337 void glRasterPos3iv(
const GLint *v);
338 void glRasterPos3i(GLint x, GLint y, GLint z);
339 void glRasterPos3fv(
const GLfloat *v);
340 void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z);
341 void glRasterPos3dv(
const GLdouble *v);
342 void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z);
343 void glRasterPos2sv(
const GLshort *v);
344 void glRasterPos2s(GLshort x, GLshort y);
345 void glRasterPos2iv(
const GLint *v);
346 void glRasterPos2i(GLint x, GLint y);
347 void glRasterPos2fv(
const GLfloat *v);
348 void glRasterPos2f(GLfloat x, GLfloat y);
349 void glRasterPos2dv(
const GLdouble *v);
350 void glRasterPos2d(GLdouble x, GLdouble y);
351 void glNormal3sv(
const GLshort *v);
352 void glNormal3s(GLshort nx, GLshort ny, GLshort nz);
353 void glNormal3iv(
const GLint *v);
354 void glNormal3i(GLint nx, GLint ny, GLint nz);
355 void glNormal3fv(
const GLfloat *v);
356 void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
357 void glNormal3dv(
const GLdouble *v);
358 void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz);
359 void glNormal3bv(
const GLbyte *v);
360 void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz);
361 void glIndexsv(
const GLshort *c);
362 void glIndexs(GLshort c);
363 void glIndexiv(
const GLint *c);
364 void glIndexi(GLint c);
365 void glIndexfv(
const GLfloat *c);
366 void glIndexf(GLfloat c);
367 void glIndexdv(
const GLdouble *c);
368 void glIndexd(GLdouble c);
370 void glEdgeFlagv(
const GLboolean *flag);
371 void glEdgeFlag(GLboolean flag);
372 void glColor4usv(
const GLushort *v);
373 void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha);
374 void glColor4uiv(
const GLuint *v);
375 void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha);
376 void glColor4ubv(
const GLubyte *v);
377 void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
378 void glColor4sv(
const GLshort *v);
379 void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha);
380 void glColor4iv(
const GLint *v);
381 void glColor4i(GLint red, GLint green, GLint blue, GLint alpha);
382 void glColor4fv(
const GLfloat *v);
383 void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
384 void glColor4dv(
const GLdouble *v);
385 void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
386 void glColor4bv(
const GLbyte *v);
387 void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
388 void glColor3usv(
const GLushort *v);
389 void glColor3us(GLushort red, GLushort green, GLushort blue);
390 void glColor3uiv(
const GLuint *v);
391 void glColor3ui(GLuint red, GLuint green, GLuint blue);
392 void glColor3ubv(
const GLubyte *v);
393 void glColor3ub(GLubyte red, GLubyte green, GLubyte blue);
394 void glColor3sv(
const GLshort *v);
395 void glColor3s(GLshort red, GLshort green, GLshort blue);
396 void glColor3iv(
const GLint *v);
397 void glColor3i(GLint red, GLint green, GLint blue);
398 void glColor3fv(
const GLfloat *v);
399 void glColor3f(GLfloat red, GLfloat green, GLfloat blue);
400 void glColor3dv(
const GLdouble *v);
401 void glColor3d(GLdouble red, GLdouble green, GLdouble blue);
402 void glColor3bv(
const GLbyte *v);
403 void glColor3b(GLbyte red, GLbyte green, GLbyte blue);
404 void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove,
const GLubyte *bitmap);
405 void glBegin(GLenum mode);
406 void glListBase(GLuint base);
407 GLuint glGenLists(GLsizei range);
408 void glDeleteLists(GLuint list, GLsizei range);
409 void glCallLists(GLsizei n, GLenum type,
const GLvoid *lists);
410 void glCallList(GLuint list);
412 void glNewList(GLuint list, GLenum mode);
415 void glPushClientAttrib(GLbitfield mask);
416 void glPopClientAttrib();
417 void glPrioritizeTextures(GLsizei n,
const GLuint *textures,
const GLfloat *priorities);
418 GLboolean glAreTexturesResident(GLsizei n,
const GLuint *textures, GLboolean *residences);
419 void glVertexPointer(GLint size, GLenum type, GLsizei stride,
const GLvoid *pointer);
420 void glTexCoordPointer(GLint size, GLenum type, GLsizei stride,
const GLvoid *pointer);
421 void glNormalPointer(GLenum type, GLsizei stride,
const GLvoid *pointer);
422 void glInterleavedArrays(GLenum format, GLsizei stride,
const GLvoid *pointer);
423 void glIndexPointer(GLenum type, GLsizei stride,
const GLvoid *pointer);
424 void glEnableClientState(GLenum array);
425 void glEdgeFlagPointer(GLsizei stride,
const GLvoid *pointer);
426 void glDisableClientState(GLenum array);
427 void glColorPointer(GLint size, GLenum type, GLsizei stride,
const GLvoid *pointer);
428 void glArrayElement(GLint i);
431 void glResetMinmax(GLenum target);
432 void glResetHistogram(GLenum target);
433 void glMinmax(GLenum target, GLenum internalformat, GLboolean sink);
434 void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
435 void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params);
436 void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params);
437 void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
438 void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params);
439 void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params);
440 void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
441 void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type,
const GLvoid *row,
const GLvoid *column);
442 void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
443 void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params);
444 void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params);
445 void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image);
446 void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
447 void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
448 void glConvolutionParameteriv(GLenum target, GLenum pname,
const GLint *params);
449 void glConvolutionParameteri(GLenum target, GLenum pname, GLint params);
450 void glConvolutionParameterfv(GLenum target, GLenum pname,
const GLfloat *params);
451 void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params);
452 void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type,
const GLvoid *image);
453 void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type,
const GLvoid *image);
454 void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
455 void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type,
const GLvoid *data);
456 void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params);
457 void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params);
458 void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table);
459 void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
460 void glColorTableParameteriv(GLenum target, GLenum pname,
const GLint *params);
461 void glColorTableParameterfv(GLenum target, GLenum pname,
const GLfloat *params);
462 void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type,
const GLvoid *table);
465 void glMultTransposeMatrixd(
const GLdouble *m);
466 void glMultTransposeMatrixf(
const GLfloat *m);
467 void glLoadTransposeMatrixd(
const GLdouble *m);
468 void glLoadTransposeMatrixf(
const GLfloat *m);
469 void glMultiTexCoord4sv(GLenum target,
const GLshort *v);
470 void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
471 void glMultiTexCoord4iv(GLenum target,
const GLint *v);
472 void glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q);
473 void glMultiTexCoord4fv(GLenum target,
const GLfloat *v);
474 void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
475 void glMultiTexCoord4dv(GLenum target,
const GLdouble *v);
476 void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
477 void glMultiTexCoord3sv(GLenum target,
const GLshort *v);
478 void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r);
479 void glMultiTexCoord3iv(GLenum target,
const GLint *v);
480 void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r);
481 void glMultiTexCoord3fv(GLenum target,
const GLfloat *v);
482 void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r);
483 void glMultiTexCoord3dv(GLenum target,
const GLdouble *v);
484 void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r);
485 void glMultiTexCoord2sv(GLenum target,
const GLshort *v);
486 void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t);
487 void glMultiTexCoord2iv(GLenum target,
const GLint *v);
488 void glMultiTexCoord2i(GLenum target, GLint s, GLint t);
489 void glMultiTexCoord2fv(GLenum target,
const GLfloat *v);
490 void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t);
491 void glMultiTexCoord2dv(GLenum target,
const GLdouble *v);
492 void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t);
493 void glMultiTexCoord1sv(GLenum target,
const GLshort *v);
494 void glMultiTexCoord1s(GLenum target, GLshort s);
495 void glMultiTexCoord1iv(GLenum target,
const GLint *v);
496 void glMultiTexCoord1i(GLenum target, GLint s);
497 void glMultiTexCoord1fv(GLenum target,
const GLfloat *v);
498 void glMultiTexCoord1f(GLenum target, GLfloat s);
499 void glMultiTexCoord1dv(GLenum target,
const GLdouble *v);
500 void glMultiTexCoord1d(GLenum target, GLdouble s);
501 void glClientActiveTexture(GLenum texture);
504 void glWindowPos3sv(
const GLshort *v);
505 void glWindowPos3s(GLshort x, GLshort y, GLshort z);
506 void glWindowPos3iv(
const GLint *v);
507 void glWindowPos3i(GLint x, GLint y, GLint z);
508 void glWindowPos3fv(
const GLfloat *v);
509 void glWindowPos3f(GLfloat x, GLfloat y, GLfloat z);
510 void glWindowPos3dv(
const GLdouble *v);
511 void glWindowPos3d(GLdouble x, GLdouble y, GLdouble z);
512 void glWindowPos2sv(
const GLshort *v);
513 void glWindowPos2s(GLshort x, GLshort y);
514 void glWindowPos2iv(
const GLint *v);
515 void glWindowPos2i(GLint x, GLint y);
516 void glWindowPos2fv(
const GLfloat *v);
517 void glWindowPos2f(GLfloat x, GLfloat y);
518 void glWindowPos2dv(
const GLdouble *v);
519 void glWindowPos2d(GLdouble x, GLdouble y);
520 void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride,
const GLvoid *pointer);
521 void glSecondaryColor3usv(
const GLushort *v);
522 void glSecondaryColor3us(GLushort red, GLushort green, GLushort blue);
523 void glSecondaryColor3uiv(
const GLuint *v);
524 void glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue);
525 void glSecondaryColor3ubv(
const GLubyte *v);
526 void glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue);
527 void glSecondaryColor3sv(
const GLshort *v);
528 void glSecondaryColor3s(GLshort red, GLshort green, GLshort blue);
529 void glSecondaryColor3iv(
const GLint *v);
530 void glSecondaryColor3i(GLint red, GLint green, GLint blue);
531 void glSecondaryColor3fv(
const GLfloat *v);
532 void glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue);
533 void glSecondaryColor3dv(
const GLdouble *v);
534 void glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue);
535 void glSecondaryColor3bv(
const GLbyte *v);
536 void glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue);
537 void glFogCoordPointer(GLenum type, GLsizei stride,
const GLvoid *pointer);
538 void glFogCoorddv(
const GLdouble *coord);
539 void glFogCoordd(GLdouble coord);
540 void glFogCoordfv(
const GLfloat *coord);
541 void glFogCoordf(GLfloat coord);
546 friend class QOpenGLVersionFunctionsFactory;
548 static bool isContextCompatible(QOpenGLContext *context);
549 static QOpenGLVersionProfile versionProfile();
551 QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core;
552 QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core;
553 QOpenGLFunctions_1_2_CoreBackend* d_1_2_Core;
554 QOpenGLFunctions_1_3_CoreBackend* d_1_3_Core;
555 QOpenGLFunctions_1_4_CoreBackend* d_1_4_Core;
556 QOpenGLFunctions_1_5_CoreBackend* d_1_5_Core;
557 QOpenGLFunctions_1_0_DeprecatedBackend* d_1_0_Deprecated;
558 QOpenGLFunctions_1_1_DeprecatedBackend* d_1_1_Deprecated;
559 QOpenGLFunctions_1_2_DeprecatedBackend* d_1_2_Deprecated;
560 QOpenGLFunctions_1_3_DeprecatedBackend* d_1_3_Deprecated;
561 QOpenGLFunctions_1_4_DeprecatedBackend* d_1_4_Deprecated;