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qopenglfunctions_1_5.h
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1// Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
2// Copyright (C) 2016 The Qt Company Ltd.
3// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
4/***************************************************************************
5** This file was generated by glgen version 0.1
6** Command line was: glgen
7**
8** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
9**
10** This is an auto-generated file.
11** Do not edit! All changes made to it will be lost.
12**
13****************************************************************************/
14// Qt-Security score:significant reason:default
15
16#ifndef QOPENGLVERSIONFUNCTIONS_1_5_H
17#define QOPENGLVERSIONFUNCTIONS_1_5_H
18
19#include <QtOpenGL/qtopenglglobal.h>
20
21#if !defined(QT_NO_OPENGL) && !QT_CONFIG(opengles2)
22
23#include <QtOpenGL/QOpenGLVersionProfile>
24#include <QtOpenGL/QOpenGLVersionFunctions>
25#include <QtGui/qopenglcontext.h>
26
27QT_BEGIN_NAMESPACE
28
29class Q_OPENGL_EXPORT QOpenGLFunctions_1_5 : public QAbstractOpenGLFunctions
30{
31public:
32 QOpenGLFunctions_1_5();
33 ~QOpenGLFunctions_1_5();
34
35 bool initializeOpenGLFunctions() override;
36
37 // OpenGL 1.0 core functions
38 void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
39 void glDepthRange(GLdouble nearVal, GLdouble farVal);
40 GLboolean glIsEnabled(GLenum cap);
41 void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params);
42 void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params);
43 void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params);
44 void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
45 void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
46 const GLubyte * glGetString(GLenum name);
47 void glGetIntegerv(GLenum pname, GLint *params);
48 void glGetFloatv(GLenum pname, GLfloat *params);
49 GLenum glGetError();
50 void glGetDoublev(GLenum pname, GLdouble *params);
51 void glGetBooleanv(GLenum pname, GLboolean *params);
52 void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
53 void glReadBuffer(GLenum mode);
54 void glPixelStorei(GLenum pname, GLint param);
55 void glPixelStoref(GLenum pname, GLfloat param);
56 void glDepthFunc(GLenum func);
57 void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
58 void glStencilFunc(GLenum func, GLint ref, GLuint mask);
59 void glLogicOp(GLenum opcode);
60 void glBlendFunc(GLenum sfactor, GLenum dfactor);
61 void glFlush();
62 void glFinish();
63 void glEnable(GLenum cap);
64 void glDisable(GLenum cap);
65 void glDepthMask(GLboolean flag);
66 void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
67 void glStencilMask(GLuint mask);
68 void glClearDepth(GLdouble depth);
69 void glClearStencil(GLint s);
70 void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
71 void glClear(GLbitfield mask);
72 void glDrawBuffer(GLenum mode);
73 void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
74 void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
75 void glTexParameteriv(GLenum target, GLenum pname, const GLint *params);
76 void glTexParameteri(GLenum target, GLenum pname, GLint param);
77 void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params);
78 void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
79 void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
80 void glPolygonMode(GLenum face, GLenum mode);
81 void glPointSize(GLfloat size);
82 void glLineWidth(GLfloat width);
83 void glHint(GLenum target, GLenum mode);
84 void glFrontFace(GLenum mode);
85 void glCullFace(GLenum mode);
86
87 // OpenGL 1.1 core functions
88 void glIndexubv(const GLubyte *c);
89 void glIndexub(GLubyte c);
90 GLboolean glIsTexture(GLuint texture);
91 void glGenTextures(GLsizei n, GLuint *textures);
92 void glDeleteTextures(GLsizei n, const GLuint *textures);
93 void glBindTexture(GLenum target, GLuint texture);
94 void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
95 void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
96 void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
97 void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
98 void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
99 void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
100 void glPolygonOffset(GLfloat factor, GLfloat units);
101 void glGetPointerv(GLenum pname, GLvoid* *params);
102 void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
103 void glDrawArrays(GLenum mode, GLint first, GLsizei count);
104
105 // OpenGL 1.2 core functions
106 void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
107 void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
108 void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
109 void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
110 void glBlendEquation(GLenum mode);
111 void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
112
113 // OpenGL 1.3 core functions
114 void glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img);
115 void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
116 void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
117 void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
118 void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
119 void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
120 void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
121 void glSampleCoverage(GLfloat value, GLboolean invert);
122 void glActiveTexture(GLenum texture);
123
124 // OpenGL 1.4 core functions
125 void glPointParameteriv(GLenum pname, const GLint *params);
126 void glPointParameteri(GLenum pname, GLint param);
127 void glPointParameterfv(GLenum pname, const GLfloat *params);
128 void glPointParameterf(GLenum pname, GLfloat param);
129 void glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount);
130 void glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);
131 void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
132
133 // OpenGL 1.5 core functions
134 void glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params);
135 void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params);
136 GLboolean glUnmapBuffer(GLenum target);
137 GLvoid* glMapBuffer(GLenum target, GLenum access);
138 void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
139 void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
140 void glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
141 GLboolean glIsBuffer(GLuint buffer);
142 void glGenBuffers(GLsizei n, GLuint *buffers);
143 void glDeleteBuffers(GLsizei n, const GLuint *buffers);
144 void glBindBuffer(GLenum target, GLuint buffer);
145 void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params);
146 void glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params);
147 void glGetQueryiv(GLenum target, GLenum pname, GLint *params);
148 void glEndQuery(GLenum target);
149 void glBeginQuery(GLenum target, GLuint id);
150 GLboolean glIsQuery(GLuint id);
151 void glDeleteQueries(GLsizei n, const GLuint *ids);
152 void glGenQueries(GLsizei n, GLuint *ids);
153
154 // OpenGL 1.0 deprecated functions
155 void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
156 void glTranslated(GLdouble x, GLdouble y, GLdouble z);
157 void glScalef(GLfloat x, GLfloat y, GLfloat z);
158 void glScaled(GLdouble x, GLdouble y, GLdouble z);
159 void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
160 void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
161 void glPushMatrix();
162 void glPopMatrix();
163 void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
164 void glMultMatrixd(const GLdouble *m);
165 void glMultMatrixf(const GLfloat *m);
166 void glMatrixMode(GLenum mode);
167 void glLoadMatrixd(const GLdouble *m);
168 void glLoadMatrixf(const GLfloat *m);
169 void glLoadIdentity();
170 void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
171 GLboolean glIsList(GLuint list);
172 void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params);
173 void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params);
174 void glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params);
175 void glGetTexEnviv(GLenum target, GLenum pname, GLint *params);
176 void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params);
177 void glGetPolygonStipple(GLubyte *mask);
178 void glGetPixelMapusv(GLenum map, GLushort *values);
179 void glGetPixelMapuiv(GLenum map, GLuint *values);
180 void glGetPixelMapfv(GLenum map, GLfloat *values);
181 void glGetMaterialiv(GLenum face, GLenum pname, GLint *params);
182 void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params);
183 void glGetMapiv(GLenum target, GLenum query, GLint *v);
184 void glGetMapfv(GLenum target, GLenum query, GLfloat *v);
185 void glGetMapdv(GLenum target, GLenum query, GLdouble *v);
186 void glGetLightiv(GLenum light, GLenum pname, GLint *params);
187 void glGetLightfv(GLenum light, GLenum pname, GLfloat *params);
188 void glGetClipPlane(GLenum plane, GLdouble *equation);
189 void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
190 void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
191 void glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values);
192 void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values);
193 void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values);
194 void glPixelTransferi(GLenum pname, GLint param);
195 void glPixelTransferf(GLenum pname, GLfloat param);
196 void glPixelZoom(GLfloat xfactor, GLfloat yfactor);
197 void glAlphaFunc(GLenum func, GLfloat ref);
198 void glEvalPoint2(GLint i, GLint j);
199 void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
200 void glEvalPoint1(GLint i);
201 void glEvalMesh1(GLenum mode, GLint i1, GLint i2);
202 void glEvalCoord2fv(const GLfloat *u);
203 void glEvalCoord2f(GLfloat u, GLfloat v);
204 void glEvalCoord2dv(const GLdouble *u);
205 void glEvalCoord2d(GLdouble u, GLdouble v);
206 void glEvalCoord1fv(const GLfloat *u);
207 void glEvalCoord1f(GLfloat u);
208 void glEvalCoord1dv(const GLdouble *u);
209 void glEvalCoord1d(GLdouble u);
210 void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
211 void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
212 void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2);
213 void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2);
214 void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
215 void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
216 void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
217 void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
218 void glPushAttrib(GLbitfield mask);
219 void glPopAttrib();
220 void glAccum(GLenum op, GLfloat value);
221 void glIndexMask(GLuint mask);
222 void glClearIndex(GLfloat c);
223 void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
224 void glPushName(GLuint name);
225 void glPopName();
226 void glPassThrough(GLfloat token);
227 void glLoadName(GLuint name);
228 void glInitNames();
229 GLint glRenderMode(GLenum mode);
230 void glSelectBuffer(GLsizei size, GLuint *buffer);
231 void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer);
232 void glTexGeniv(GLenum coord, GLenum pname, const GLint *params);
233 void glTexGeni(GLenum coord, GLenum pname, GLint param);
234 void glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params);
235 void glTexGenf(GLenum coord, GLenum pname, GLfloat param);
236 void glTexGendv(GLenum coord, GLenum pname, const GLdouble *params);
237 void glTexGend(GLenum coord, GLenum pname, GLdouble param);
238 void glTexEnviv(GLenum target, GLenum pname, const GLint *params);
239 void glTexEnvi(GLenum target, GLenum pname, GLint param);
240 void glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params);
241 void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
242 void glShadeModel(GLenum mode);
243 void glPolygonStipple(const GLubyte *mask);
244 void glMaterialiv(GLenum face, GLenum pname, const GLint *params);
245 void glMateriali(GLenum face, GLenum pname, GLint param);
246 void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params);
247 void glMaterialf(GLenum face, GLenum pname, GLfloat param);
248 void glLineStipple(GLint factor, GLushort pattern);
249 void glLightModeliv(GLenum pname, const GLint *params);
250 void glLightModeli(GLenum pname, GLint param);
251 void glLightModelfv(GLenum pname, const GLfloat *params);
252 void glLightModelf(GLenum pname, GLfloat param);
253 void glLightiv(GLenum light, GLenum pname, const GLint *params);
254 void glLighti(GLenum light, GLenum pname, GLint param);
255 void glLightfv(GLenum light, GLenum pname, const GLfloat *params);
256 void glLightf(GLenum light, GLenum pname, GLfloat param);
257 void glFogiv(GLenum pname, const GLint *params);
258 void glFogi(GLenum pname, GLint param);
259 void glFogfv(GLenum pname, const GLfloat *params);
260 void glFogf(GLenum pname, GLfloat param);
261 void glColorMaterial(GLenum face, GLenum mode);
262 void glClipPlane(GLenum plane, const GLdouble *equation);
263 void glVertex4sv(const GLshort *v);
264 void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);
265 void glVertex4iv(const GLint *v);
266 void glVertex4i(GLint x, GLint y, GLint z, GLint w);
267 void glVertex4fv(const GLfloat *v);
268 void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
269 void glVertex4dv(const GLdouble *v);
270 void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
271 void glVertex3sv(const GLshort *v);
272 void glVertex3s(GLshort x, GLshort y, GLshort z);
273 void glVertex3iv(const GLint *v);
274 void glVertex3i(GLint x, GLint y, GLint z);
275 void glVertex3fv(const GLfloat *v);
276 void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
277 void glVertex3dv(const GLdouble *v);
278 void glVertex3d(GLdouble x, GLdouble y, GLdouble z);
279 void glVertex2sv(const GLshort *v);
280 void glVertex2s(GLshort x, GLshort y);
281 void glVertex2iv(const GLint *v);
282 void glVertex2i(GLint x, GLint y);
283 void glVertex2fv(const GLfloat *v);
284 void glVertex2f(GLfloat x, GLfloat y);
285 void glVertex2dv(const GLdouble *v);
286 void glVertex2d(GLdouble x, GLdouble y);
287 void glTexCoord4sv(const GLshort *v);
288 void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q);
289 void glTexCoord4iv(const GLint *v);
290 void glTexCoord4i(GLint s, GLint t, GLint r, GLint q);
291 void glTexCoord4fv(const GLfloat *v);
292 void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
293 void glTexCoord4dv(const GLdouble *v);
294 void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
295 void glTexCoord3sv(const GLshort *v);
296 void glTexCoord3s(GLshort s, GLshort t, GLshort r);
297 void glTexCoord3iv(const GLint *v);
298 void glTexCoord3i(GLint s, GLint t, GLint r);
299 void glTexCoord3fv(const GLfloat *v);
300 void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r);
301 void glTexCoord3dv(const GLdouble *v);
302 void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r);
303 void glTexCoord2sv(const GLshort *v);
304 void glTexCoord2s(GLshort s, GLshort t);
305 void glTexCoord2iv(const GLint *v);
306 void glTexCoord2i(GLint s, GLint t);
307 void glTexCoord2fv(const GLfloat *v);
308 void glTexCoord2f(GLfloat s, GLfloat t);
309 void glTexCoord2dv(const GLdouble *v);
310 void glTexCoord2d(GLdouble s, GLdouble t);
311 void glTexCoord1sv(const GLshort *v);
312 void glTexCoord1s(GLshort s);
313 void glTexCoord1iv(const GLint *v);
314 void glTexCoord1i(GLint s);
315 void glTexCoord1fv(const GLfloat *v);
316 void glTexCoord1f(GLfloat s);
317 void glTexCoord1dv(const GLdouble *v);
318 void glTexCoord1d(GLdouble s);
319 void glRectsv(const GLshort *v1, const GLshort *v2);
320 void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
321 void glRectiv(const GLint *v1, const GLint *v2);
322 void glRecti(GLint x1, GLint y1, GLint x2, GLint y2);
323 void glRectfv(const GLfloat *v1, const GLfloat *v2);
324 void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
325 void glRectdv(const GLdouble *v1, const GLdouble *v2);
326 void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
327 void glRasterPos4sv(const GLshort *v);
328 void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w);
329 void glRasterPos4iv(const GLint *v);
330 void glRasterPos4i(GLint x, GLint y, GLint z, GLint w);
331 void glRasterPos4fv(const GLfloat *v);
332 void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
333 void glRasterPos4dv(const GLdouble *v);
334 void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
335 void glRasterPos3sv(const GLshort *v);
336 void glRasterPos3s(GLshort x, GLshort y, GLshort z);
337 void glRasterPos3iv(const GLint *v);
338 void glRasterPos3i(GLint x, GLint y, GLint z);
339 void glRasterPos3fv(const GLfloat *v);
340 void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z);
341 void glRasterPos3dv(const GLdouble *v);
342 void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z);
343 void glRasterPos2sv(const GLshort *v);
344 void glRasterPos2s(GLshort x, GLshort y);
345 void glRasterPos2iv(const GLint *v);
346 void glRasterPos2i(GLint x, GLint y);
347 void glRasterPos2fv(const GLfloat *v);
348 void glRasterPos2f(GLfloat x, GLfloat y);
349 void glRasterPos2dv(const GLdouble *v);
350 void glRasterPos2d(GLdouble x, GLdouble y);
351 void glNormal3sv(const GLshort *v);
352 void glNormal3s(GLshort nx, GLshort ny, GLshort nz);
353 void glNormal3iv(const GLint *v);
354 void glNormal3i(GLint nx, GLint ny, GLint nz);
355 void glNormal3fv(const GLfloat *v);
356 void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
357 void glNormal3dv(const GLdouble *v);
358 void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz);
359 void glNormal3bv(const GLbyte *v);
360 void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz);
361 void glIndexsv(const GLshort *c);
362 void glIndexs(GLshort c);
363 void glIndexiv(const GLint *c);
364 void glIndexi(GLint c);
365 void glIndexfv(const GLfloat *c);
366 void glIndexf(GLfloat c);
367 void glIndexdv(const GLdouble *c);
368 void glIndexd(GLdouble c);
369 void glEnd();
370 void glEdgeFlagv(const GLboolean *flag);
371 void glEdgeFlag(GLboolean flag);
372 void glColor4usv(const GLushort *v);
373 void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha);
374 void glColor4uiv(const GLuint *v);
375 void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha);
376 void glColor4ubv(const GLubyte *v);
377 void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
378 void glColor4sv(const GLshort *v);
379 void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha);
380 void glColor4iv(const GLint *v);
381 void glColor4i(GLint red, GLint green, GLint blue, GLint alpha);
382 void glColor4fv(const GLfloat *v);
383 void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
384 void glColor4dv(const GLdouble *v);
385 void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
386 void glColor4bv(const GLbyte *v);
387 void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
388 void glColor3usv(const GLushort *v);
389 void glColor3us(GLushort red, GLushort green, GLushort blue);
390 void glColor3uiv(const GLuint *v);
391 void glColor3ui(GLuint red, GLuint green, GLuint blue);
392 void glColor3ubv(const GLubyte *v);
393 void glColor3ub(GLubyte red, GLubyte green, GLubyte blue);
394 void glColor3sv(const GLshort *v);
395 void glColor3s(GLshort red, GLshort green, GLshort blue);
396 void glColor3iv(const GLint *v);
397 void glColor3i(GLint red, GLint green, GLint blue);
398 void glColor3fv(const GLfloat *v);
399 void glColor3f(GLfloat red, GLfloat green, GLfloat blue);
400 void glColor3dv(const GLdouble *v);
401 void glColor3d(GLdouble red, GLdouble green, GLdouble blue);
402 void glColor3bv(const GLbyte *v);
403 void glColor3b(GLbyte red, GLbyte green, GLbyte blue);
404 void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
405 void glBegin(GLenum mode);
406 void glListBase(GLuint base);
407 GLuint glGenLists(GLsizei range);
408 void glDeleteLists(GLuint list, GLsizei range);
409 void glCallLists(GLsizei n, GLenum type, const GLvoid *lists);
410 void glCallList(GLuint list);
411 void glEndList();
412 void glNewList(GLuint list, GLenum mode);
413
414 // OpenGL 1.1 deprecated functions
415 void glPushClientAttrib(GLbitfield mask);
416 void glPopClientAttrib();
417 void glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities);
418 GLboolean glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences);
419 void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
420 void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
421 void glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
422 void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer);
423 void glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
424 void glEnableClientState(GLenum array);
425 void glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer);
426 void glDisableClientState(GLenum array);
427 void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
428 void glArrayElement(GLint i);
429
430 // OpenGL 1.2 deprecated functions
431 void glResetMinmax(GLenum target);
432 void glResetHistogram(GLenum target);
433 void glMinmax(GLenum target, GLenum internalformat, GLboolean sink);
434 void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
435 void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params);
436 void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params);
437 void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
438 void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params);
439 void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params);
440 void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
441 void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
442 void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
443 void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params);
444 void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params);
445 void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image);
446 void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
447 void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
448 void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params);
449 void glConvolutionParameteri(GLenum target, GLenum pname, GLint params);
450 void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params);
451 void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params);
452 void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
453 void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
454 void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
455 void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
456 void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params);
457 void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params);
458 void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table);
459 void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
460 void glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params);
461 void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params);
462 void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
463
464 // OpenGL 1.3 deprecated functions
465 void glMultTransposeMatrixd(const GLdouble *m);
466 void glMultTransposeMatrixf(const GLfloat *m);
467 void glLoadTransposeMatrixd(const GLdouble *m);
468 void glLoadTransposeMatrixf(const GLfloat *m);
469 void glMultiTexCoord4sv(GLenum target, const GLshort *v);
470 void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
471 void glMultiTexCoord4iv(GLenum target, const GLint *v);
472 void glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q);
473 void glMultiTexCoord4fv(GLenum target, const GLfloat *v);
474 void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
475 void glMultiTexCoord4dv(GLenum target, const GLdouble *v);
476 void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
477 void glMultiTexCoord3sv(GLenum target, const GLshort *v);
478 void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r);
479 void glMultiTexCoord3iv(GLenum target, const GLint *v);
480 void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r);
481 void glMultiTexCoord3fv(GLenum target, const GLfloat *v);
482 void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r);
483 void glMultiTexCoord3dv(GLenum target, const GLdouble *v);
484 void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r);
485 void glMultiTexCoord2sv(GLenum target, const GLshort *v);
486 void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t);
487 void glMultiTexCoord2iv(GLenum target, const GLint *v);
488 void glMultiTexCoord2i(GLenum target, GLint s, GLint t);
489 void glMultiTexCoord2fv(GLenum target, const GLfloat *v);
490 void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t);
491 void glMultiTexCoord2dv(GLenum target, const GLdouble *v);
492 void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t);
493 void glMultiTexCoord1sv(GLenum target, const GLshort *v);
494 void glMultiTexCoord1s(GLenum target, GLshort s);
495 void glMultiTexCoord1iv(GLenum target, const GLint *v);
496 void glMultiTexCoord1i(GLenum target, GLint s);
497 void glMultiTexCoord1fv(GLenum target, const GLfloat *v);
498 void glMultiTexCoord1f(GLenum target, GLfloat s);
499 void glMultiTexCoord1dv(GLenum target, const GLdouble *v);
500 void glMultiTexCoord1d(GLenum target, GLdouble s);
501 void glClientActiveTexture(GLenum texture);
502
503 // OpenGL 1.4 deprecated functions
504 void glWindowPos3sv(const GLshort *v);
505 void glWindowPos3s(GLshort x, GLshort y, GLshort z);
506 void glWindowPos3iv(const GLint *v);
507 void glWindowPos3i(GLint x, GLint y, GLint z);
508 void glWindowPos3fv(const GLfloat *v);
509 void glWindowPos3f(GLfloat x, GLfloat y, GLfloat z);
510 void glWindowPos3dv(const GLdouble *v);
511 void glWindowPos3d(GLdouble x, GLdouble y, GLdouble z);
512 void glWindowPos2sv(const GLshort *v);
513 void glWindowPos2s(GLshort x, GLshort y);
514 void glWindowPos2iv(const GLint *v);
515 void glWindowPos2i(GLint x, GLint y);
516 void glWindowPos2fv(const GLfloat *v);
517 void glWindowPos2f(GLfloat x, GLfloat y);
518 void glWindowPos2dv(const GLdouble *v);
519 void glWindowPos2d(GLdouble x, GLdouble y);
520 void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
521 void glSecondaryColor3usv(const GLushort *v);
522 void glSecondaryColor3us(GLushort red, GLushort green, GLushort blue);
523 void glSecondaryColor3uiv(const GLuint *v);
524 void glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue);
525 void glSecondaryColor3ubv(const GLubyte *v);
526 void glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue);
527 void glSecondaryColor3sv(const GLshort *v);
528 void glSecondaryColor3s(GLshort red, GLshort green, GLshort blue);
529 void glSecondaryColor3iv(const GLint *v);
530 void glSecondaryColor3i(GLint red, GLint green, GLint blue);
531 void glSecondaryColor3fv(const GLfloat *v);
532 void glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue);
533 void glSecondaryColor3dv(const GLdouble *v);
534 void glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue);
535 void glSecondaryColor3bv(const GLbyte *v);
536 void glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue);
537 void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
538 void glFogCoorddv(const GLdouble *coord);
539 void glFogCoordd(GLdouble coord);
540 void glFogCoordfv(const GLfloat *coord);
541 void glFogCoordf(GLfloat coord);
542
543 // OpenGL 1.5 deprecated functions
544
545private:
546 friend class QOpenGLVersionFunctionsFactory;
547
548 static bool isContextCompatible(QOpenGLContext *context);
549 static QOpenGLVersionProfile versionProfile();
550
551 QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core;
552 QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core;
553 QOpenGLFunctions_1_2_CoreBackend* d_1_2_Core;
554 QOpenGLFunctions_1_3_CoreBackend* d_1_3_Core;
555 QOpenGLFunctions_1_4_CoreBackend* d_1_4_Core;
556 QOpenGLFunctions_1_5_CoreBackend* d_1_5_Core;
557 QOpenGLFunctions_1_0_DeprecatedBackend* d_1_0_Deprecated;
558 QOpenGLFunctions_1_1_DeprecatedBackend* d_1_1_Deprecated;
559 QOpenGLFunctions_1_2_DeprecatedBackend* d_1_2_Deprecated;
560 QOpenGLFunctions_1_3_DeprecatedBackend* d_1_3_Deprecated;
561 QOpenGLFunctions_1_4_DeprecatedBackend* d_1_4_Deprecated;
562};
563
564// OpenGL 1.0 core functions
565inline void QOpenGLFunctions_1_5::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
566{
567 d_1_0_Core->f.Viewport(x, y, width, height);
568}
569
570inline void QOpenGLFunctions_1_5::glDepthRange(GLdouble nearVal, GLdouble farVal)
571{
572 d_1_0_Core->f.DepthRange(nearVal, farVal);
573}
574
575inline GLboolean QOpenGLFunctions_1_5::glIsEnabled(GLenum cap)
576{
577 return d_1_0_Core->f.IsEnabled(cap);
578}
579
580inline void QOpenGLFunctions_1_5::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
581{
582 d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params);
583}
584
585inline void QOpenGLFunctions_1_5::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
586{
587 d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params);
588}
589
590inline void QOpenGLFunctions_1_5::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
591{
592 d_1_0_Core->f.GetTexParameteriv(target, pname, params);
593}
594
595inline void QOpenGLFunctions_1_5::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
596{
597 d_1_0_Core->f.GetTexParameterfv(target, pname, params);
598}
599
600inline void QOpenGLFunctions_1_5::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
601{
602 d_1_0_Core->f.GetTexImage(target, level, format, type, pixels);
603}
604
605inline const GLubyte * QOpenGLFunctions_1_5::glGetString(GLenum name)
606{
607 return d_1_0_Core->f.GetString(name);
608}
609
610inline void QOpenGLFunctions_1_5::glGetIntegerv(GLenum pname, GLint *params)
611{
612 d_1_0_Core->f.GetIntegerv(pname, params);
613}
614
615inline void QOpenGLFunctions_1_5::glGetFloatv(GLenum pname, GLfloat *params)
616{
617 d_1_0_Core->f.GetFloatv(pname, params);
618}
619
620inline GLenum QOpenGLFunctions_1_5::glGetError()
621{
622 return d_1_0_Core->f.GetError();
623}
624
625inline void QOpenGLFunctions_1_5::glGetDoublev(GLenum pname, GLdouble *params)
626{
627 d_1_0_Core->f.GetDoublev(pname, params);
628}
629
630inline void QOpenGLFunctions_1_5::glGetBooleanv(GLenum pname, GLboolean *params)
631{
632 d_1_0_Core->f.GetBooleanv(pname, params);
633}
634
635inline void QOpenGLFunctions_1_5::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
636{
637 d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels);
638}
639
640inline void QOpenGLFunctions_1_5::glReadBuffer(GLenum mode)
641{
642 d_1_0_Core->f.ReadBuffer(mode);
643}
644
645inline void QOpenGLFunctions_1_5::glPixelStorei(GLenum pname, GLint param)
646{
647 d_1_0_Core->f.PixelStorei(pname, param);
648}
649
650inline void QOpenGLFunctions_1_5::glPixelStoref(GLenum pname, GLfloat param)
651{
652 d_1_0_Core->f.PixelStoref(pname, param);
653}
654
655inline void QOpenGLFunctions_1_5::glDepthFunc(GLenum func)
656{
657 d_1_0_Core->f.DepthFunc(func);
658}
659
660inline void QOpenGLFunctions_1_5::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
661{
662 d_1_0_Core->f.StencilOp(fail, zfail, zpass);
663}
664
665inline void QOpenGLFunctions_1_5::glStencilFunc(GLenum func, GLint ref, GLuint mask)
666{
667 d_1_0_Core->f.StencilFunc(func, ref, mask);
668}
669
670inline void QOpenGLFunctions_1_5::glLogicOp(GLenum opcode)
671{
672 d_1_0_Core->f.LogicOp(opcode);
673}
674
675inline void QOpenGLFunctions_1_5::glBlendFunc(GLenum sfactor, GLenum dfactor)
676{
677 d_1_0_Core->f.BlendFunc(sfactor, dfactor);
678}
679
680inline void QOpenGLFunctions_1_5::glFlush()
681{
682 d_1_0_Core->f.Flush();
683}
684
685inline void QOpenGLFunctions_1_5::glFinish()
686{
687 d_1_0_Core->f.Finish();
688}
689
690inline void QOpenGLFunctions_1_5::glEnable(GLenum cap)
691{
692 d_1_0_Core->f.Enable(cap);
693}
694
695inline void QOpenGLFunctions_1_5::glDisable(GLenum cap)
696{
697 d_1_0_Core->f.Disable(cap);
698}
699
700inline void QOpenGLFunctions_1_5::glDepthMask(GLboolean flag)
701{
702 d_1_0_Core->f.DepthMask(flag);
703}
704
705inline void QOpenGLFunctions_1_5::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
706{
707 d_1_0_Core->f.ColorMask(red, green, blue, alpha);
708}
709
710inline void QOpenGLFunctions_1_5::glStencilMask(GLuint mask)
711{
712 d_1_0_Core->f.StencilMask(mask);
713}
714
715inline void QOpenGLFunctions_1_5::glClearDepth(GLdouble depth)
716{
717 d_1_0_Core->f.ClearDepth(depth);
718}
719
720inline void QOpenGLFunctions_1_5::glClearStencil(GLint s)
721{
722 d_1_0_Core->f.ClearStencil(s);
723}
724
725inline void QOpenGLFunctions_1_5::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
726{
727 d_1_0_Core->f.ClearColor(red, green, blue, alpha);
728}
729
730inline void QOpenGLFunctions_1_5::glClear(GLbitfield mask)
731{
732 d_1_0_Core->f.Clear(mask);
733}
734
735inline void QOpenGLFunctions_1_5::glDrawBuffer(GLenum mode)
736{
737 d_1_0_Core->f.DrawBuffer(mode);
738}
739
740inline void QOpenGLFunctions_1_5::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
741{
742 d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
743}
744
745inline void QOpenGLFunctions_1_5::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
746{
747 d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels);
748}
749
750inline void QOpenGLFunctions_1_5::glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
751{
752 d_1_0_Core->f.TexParameteriv(target, pname, params);
753}
754
755inline void QOpenGLFunctions_1_5::glTexParameteri(GLenum target, GLenum pname, GLint param)
756{
757 d_1_0_Core->f.TexParameteri(target, pname, param);
758}
759
760inline void QOpenGLFunctions_1_5::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
761{
762 d_1_0_Core->f.TexParameterfv(target, pname, params);
763}
764
765inline void QOpenGLFunctions_1_5::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
766{
767 d_1_0_Core->f.TexParameterf(target, pname, param);
768}
769
770inline void QOpenGLFunctions_1_5::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
771{
772 d_1_0_Core->f.Scissor(x, y, width, height);
773}
774
775inline void QOpenGLFunctions_1_5::glPolygonMode(GLenum face, GLenum mode)
776{
777 d_1_0_Core->f.PolygonMode(face, mode);
778}
779
780inline void QOpenGLFunctions_1_5::glPointSize(GLfloat size)
781{
782 d_1_0_Core->f.PointSize(size);
783}
784
785inline void QOpenGLFunctions_1_5::glLineWidth(GLfloat width)
786{
787 d_1_0_Core->f.LineWidth(width);
788}
789
790inline void QOpenGLFunctions_1_5::glHint(GLenum target, GLenum mode)
791{
792 d_1_0_Core->f.Hint(target, mode);
793}
794
795inline void QOpenGLFunctions_1_5::glFrontFace(GLenum mode)
796{
797 d_1_0_Core->f.FrontFace(mode);
798}
799
800inline void QOpenGLFunctions_1_5::glCullFace(GLenum mode)
801{
802 d_1_0_Core->f.CullFace(mode);
803}
804
805
806// OpenGL 1.1 core functions
807inline void QOpenGLFunctions_1_5::glIndexubv(const GLubyte *c)
808{
809 d_1_1_Deprecated->f.Indexubv(c);
810}
811
812inline void QOpenGLFunctions_1_5::glIndexub(GLubyte c)
813{
814 d_1_1_Deprecated->f.Indexub(c);
815}
816
817inline GLboolean QOpenGLFunctions_1_5::glIsTexture(GLuint texture)
818{
819 return d_1_1_Core->f.IsTexture(texture);
820}
821
822inline void QOpenGLFunctions_1_5::glGenTextures(GLsizei n, GLuint *textures)
823{
824 d_1_1_Core->f.GenTextures(n, textures);
825}
826
827inline void QOpenGLFunctions_1_5::glDeleteTextures(GLsizei n, const GLuint *textures)
828{
829 d_1_1_Core->f.DeleteTextures(n, textures);
830}
831
832inline void QOpenGLFunctions_1_5::glBindTexture(GLenum target, GLuint texture)
833{
834 d_1_1_Core->f.BindTexture(target, texture);
835}
836
837inline void QOpenGLFunctions_1_5::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
838{
839 d_1_1_Core->f.TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
840}
841
842inline void QOpenGLFunctions_1_5::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
843{
844 d_1_1_Core->f.TexSubImage1D(target, level, xoffset, width, format, type, pixels);
845}
846
847inline void QOpenGLFunctions_1_5::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
848{
849 d_1_1_Core->f.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
850}
851
852inline void QOpenGLFunctions_1_5::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
853{
854 d_1_1_Core->f.CopyTexSubImage1D(target, level, xoffset, x, y, width);
855}
856
857inline void QOpenGLFunctions_1_5::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
858{
859 d_1_1_Core->f.CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
860}
861
862inline void QOpenGLFunctions_1_5::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
863{
864 d_1_1_Core->f.CopyTexImage1D(target, level, internalformat, x, y, width, border);
865}
866
867inline void QOpenGLFunctions_1_5::glPolygonOffset(GLfloat factor, GLfloat units)
868{
869 d_1_1_Core->f.PolygonOffset(factor, units);
870}
871
872inline void QOpenGLFunctions_1_5::glGetPointerv(GLenum pname, GLvoid* *params)
873{
874 d_1_1_Deprecated->f.GetPointerv(pname, params);
875}
876
877inline void QOpenGLFunctions_1_5::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
878{
879 d_1_1_Core->f.DrawElements(mode, count, type, indices);
880}
881
882inline void QOpenGLFunctions_1_5::glDrawArrays(GLenum mode, GLint first, GLsizei count)
883{
884 d_1_1_Core->f.DrawArrays(mode, first, count);
885}
886
887
888// OpenGL 1.2 core functions
889inline void QOpenGLFunctions_1_5::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
890{
891 d_1_2_Core->f.CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
892}
893
894inline void QOpenGLFunctions_1_5::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
895{
896 d_1_2_Core->f.TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
897}
898
899inline void QOpenGLFunctions_1_5::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
900{
901 d_1_2_Core->f.TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
902}
903
904inline void QOpenGLFunctions_1_5::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
905{
906 d_1_2_Core->f.DrawRangeElements(mode, start, end, count, type, indices);
907}
908
909inline void QOpenGLFunctions_1_5::glBlendEquation(GLenum mode)
910{
911 d_1_2_Core->f.BlendEquation(mode);
912}
913
914inline void QOpenGLFunctions_1_5::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
915{
916 d_1_2_Core->f.BlendColor(red, green, blue, alpha);
917}
918
919
920// OpenGL 1.3 core functions
921inline void QOpenGLFunctions_1_5::glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img)
922{
923 d_1_3_Core->f.GetCompressedTexImage(target, level, img);
924}
925
926inline void QOpenGLFunctions_1_5::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)
927{
928 d_1_3_Core->f.CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
929}
930
931inline void QOpenGLFunctions_1_5::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
932{
933 d_1_3_Core->f.CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
934}
935
936inline void QOpenGLFunctions_1_5::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
937{
938 d_1_3_Core->f.CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
939}
940
941inline void QOpenGLFunctions_1_5::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)
942{
943 d_1_3_Core->f.CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
944}
945
946inline void QOpenGLFunctions_1_5::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
947{
948 d_1_3_Core->f.CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
949}
950
951inline void QOpenGLFunctions_1_5::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
952{
953 d_1_3_Core->f.CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
954}
955
956inline void QOpenGLFunctions_1_5::glSampleCoverage(GLfloat value, GLboolean invert)
957{
958 d_1_3_Core->f.SampleCoverage(value, invert);
959}
960
961inline void QOpenGLFunctions_1_5::glActiveTexture(GLenum texture)
962{
963 d_1_3_Core->f.ActiveTexture(texture);
964}
965
966
967// OpenGL 1.4 core functions
968inline void QOpenGLFunctions_1_5::glPointParameteriv(GLenum pname, const GLint *params)
969{
970 d_1_4_Core->f.PointParameteriv(pname, params);
971}
972
973inline void QOpenGLFunctions_1_5::glPointParameteri(GLenum pname, GLint param)
974{
975 d_1_4_Core->f.PointParameteri(pname, param);
976}
977
978inline void QOpenGLFunctions_1_5::glPointParameterfv(GLenum pname, const GLfloat *params)
979{
980 d_1_4_Core->f.PointParameterfv(pname, params);
981}
982
983inline void QOpenGLFunctions_1_5::glPointParameterf(GLenum pname, GLfloat param)
984{
985 d_1_4_Core->f.PointParameterf(pname, param);
986}
987
988inline void QOpenGLFunctions_1_5::glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount)
989{
990 d_1_4_Core->f.MultiDrawElements(mode, count, type, indices, drawcount);
991}
992
993inline void QOpenGLFunctions_1_5::glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)
994{
995 d_1_4_Core->f.MultiDrawArrays(mode, first, count, drawcount);
996}
997
998inline void QOpenGLFunctions_1_5::glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
999{
1000 d_1_4_Core->f.BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
1001}
1002
1003
1004// OpenGL 1.5 core functions
1005inline void QOpenGLFunctions_1_5::glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params)
1006{
1007 d_1_5_Core->f.GetBufferPointerv(target, pname, params);
1008}
1009
1010inline void QOpenGLFunctions_1_5::glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
1011{
1012 d_1_5_Core->f.GetBufferParameteriv(target, pname, params);
1013}
1014
1015inline GLboolean QOpenGLFunctions_1_5::glUnmapBuffer(GLenum target)
1016{
1017 return d_1_5_Core->f.UnmapBuffer(target);
1018}
1019
1020inline GLvoid* QOpenGLFunctions_1_5::glMapBuffer(GLenum target, GLenum access)
1021{
1022 return d_1_5_Core->f.MapBuffer(target, access);
1023}
1024
1025inline void QOpenGLFunctions_1_5::glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data)
1026{
1027 d_1_5_Core->f.GetBufferSubData(target, offset, size, data);
1028}
1029
1030inline void QOpenGLFunctions_1_5::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)
1031{
1032 d_1_5_Core->f.BufferSubData(target, offset, size, data);
1033}
1034
1035inline void QOpenGLFunctions_1_5::glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
1036{
1037 d_1_5_Core->f.BufferData(target, size, data, usage);
1038}
1039
1040inline GLboolean QOpenGLFunctions_1_5::glIsBuffer(GLuint buffer)
1041{
1042 return d_1_5_Core->f.IsBuffer(buffer);
1043}
1044
1045inline void QOpenGLFunctions_1_5::glGenBuffers(GLsizei n, GLuint *buffers)
1046{
1047 d_1_5_Core->f.GenBuffers(n, buffers);
1048}
1049
1050inline void QOpenGLFunctions_1_5::glDeleteBuffers(GLsizei n, const GLuint *buffers)
1051{
1052 d_1_5_Core->f.DeleteBuffers(n, buffers);
1053}
1054
1055inline void QOpenGLFunctions_1_5::glBindBuffer(GLenum target, GLuint buffer)
1056{
1057 d_1_5_Core->f.BindBuffer(target, buffer);
1058}
1059
1060inline void QOpenGLFunctions_1_5::glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)
1061{
1062 d_1_5_Core->f.GetQueryObjectuiv(id, pname, params);
1063}
1064
1065inline void QOpenGLFunctions_1_5::glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params)
1066{
1067 d_1_5_Core->f.GetQueryObjectiv(id, pname, params);
1068}
1069
1070inline void QOpenGLFunctions_1_5::glGetQueryiv(GLenum target, GLenum pname, GLint *params)
1071{
1072 d_1_5_Core->f.GetQueryiv(target, pname, params);
1073}
1074
1075inline void QOpenGLFunctions_1_5::glEndQuery(GLenum target)
1076{
1077 d_1_5_Core->f.EndQuery(target);
1078}
1079
1080inline void QOpenGLFunctions_1_5::glBeginQuery(GLenum target, GLuint id)
1081{
1082 d_1_5_Core->f.BeginQuery(target, id);
1083}
1084
1085inline GLboolean QOpenGLFunctions_1_5::glIsQuery(GLuint id)
1086{
1087 return d_1_5_Core->f.IsQuery(id);
1088}
1089
1090inline void QOpenGLFunctions_1_5::glDeleteQueries(GLsizei n, const GLuint *ids)
1091{
1092 d_1_5_Core->f.DeleteQueries(n, ids);
1093}
1094
1095inline void QOpenGLFunctions_1_5::glGenQueries(GLsizei n, GLuint *ids)
1096{
1097 d_1_5_Core->f.GenQueries(n, ids);
1098}
1099
1100
1101// OpenGL 1.0 deprecated functions
1102inline void QOpenGLFunctions_1_5::glTranslatef(GLfloat x, GLfloat y, GLfloat z)
1103{
1104 d_1_0_Deprecated->f.Translatef(x, y, z);
1105}
1106
1107inline void QOpenGLFunctions_1_5::glTranslated(GLdouble x, GLdouble y, GLdouble z)
1108{
1109 d_1_0_Deprecated->f.Translated(x, y, z);
1110}
1111
1112inline void QOpenGLFunctions_1_5::glScalef(GLfloat x, GLfloat y, GLfloat z)
1113{
1114 d_1_0_Deprecated->f.Scalef(x, y, z);
1115}
1116
1117inline void QOpenGLFunctions_1_5::glScaled(GLdouble x, GLdouble y, GLdouble z)
1118{
1119 d_1_0_Deprecated->f.Scaled(x, y, z);
1120}
1121
1122inline void QOpenGLFunctions_1_5::glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
1123{
1124 d_1_0_Deprecated->f.Rotatef(angle, x, y, z);
1125}
1126
1127inline void QOpenGLFunctions_1_5::glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
1128{
1129 d_1_0_Deprecated->f.Rotated(angle, x, y, z);
1130}
1131
1132inline void QOpenGLFunctions_1_5::glPushMatrix()
1133{
1134 d_1_0_Deprecated->f.PushMatrix();
1135}
1136
1137inline void QOpenGLFunctions_1_5::glPopMatrix()
1138{
1139 d_1_0_Deprecated->f.PopMatrix();
1140}
1141
1142inline void QOpenGLFunctions_1_5::glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
1143{
1144 d_1_0_Deprecated->f.Ortho(left, right, bottom, top, zNear, zFar);
1145}
1146
1147inline void QOpenGLFunctions_1_5::glMultMatrixd(const GLdouble *m)
1148{
1149 d_1_0_Deprecated->f.MultMatrixd(m);
1150}
1151
1152inline void QOpenGLFunctions_1_5::glMultMatrixf(const GLfloat *m)
1153{
1154 d_1_0_Deprecated->f.MultMatrixf(m);
1155}
1156
1157inline void QOpenGLFunctions_1_5::glMatrixMode(GLenum mode)
1158{
1159 d_1_0_Deprecated->f.MatrixMode(mode);
1160}
1161
1162inline void QOpenGLFunctions_1_5::glLoadMatrixd(const GLdouble *m)
1163{
1164 d_1_0_Deprecated->f.LoadMatrixd(m);
1165}
1166
1167inline void QOpenGLFunctions_1_5::glLoadMatrixf(const GLfloat *m)
1168{
1169 d_1_0_Deprecated->f.LoadMatrixf(m);
1170}
1171
1172inline void QOpenGLFunctions_1_5::glLoadIdentity()
1173{
1174 d_1_0_Deprecated->f.LoadIdentity();
1175}
1176
1177inline void QOpenGLFunctions_1_5::glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
1178{
1179 d_1_0_Deprecated->f.Frustum(left, right, bottom, top, zNear, zFar);
1180}
1181
1182inline GLboolean QOpenGLFunctions_1_5::glIsList(GLuint list)
1183{
1184 return d_1_0_Deprecated->f.IsList(list);
1185}
1186
1187inline void QOpenGLFunctions_1_5::glGetTexGeniv(GLenum coord, GLenum pname, GLint *params)
1188{
1189 d_1_0_Deprecated->f.GetTexGeniv(coord, pname, params);
1190}
1191
1192inline void QOpenGLFunctions_1_5::glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
1193{
1194 d_1_0_Deprecated->f.GetTexGenfv(coord, pname, params);
1195}
1196
1197inline void QOpenGLFunctions_1_5::glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params)
1198{
1199 d_1_0_Deprecated->f.GetTexGendv(coord, pname, params);
1200}
1201
1202inline void QOpenGLFunctions_1_5::glGetTexEnviv(GLenum target, GLenum pname, GLint *params)
1203{
1204 d_1_0_Deprecated->f.GetTexEnviv(target, pname, params);
1205}
1206
1207inline void QOpenGLFunctions_1_5::glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
1208{
1209 d_1_0_Deprecated->f.GetTexEnvfv(target, pname, params);
1210}
1211
1212inline void QOpenGLFunctions_1_5::glGetPolygonStipple(GLubyte *mask)
1213{
1214 d_1_0_Deprecated->f.GetPolygonStipple(mask);
1215}
1216
1217inline void QOpenGLFunctions_1_5::glGetPixelMapusv(GLenum map, GLushort *values)
1218{
1219 d_1_0_Deprecated->f.GetPixelMapusv(map, values);
1220}
1221
1222inline void QOpenGLFunctions_1_5::glGetPixelMapuiv(GLenum map, GLuint *values)
1223{
1224 d_1_0_Deprecated->f.GetPixelMapuiv(map, values);
1225}
1226
1227inline void QOpenGLFunctions_1_5::glGetPixelMapfv(GLenum map, GLfloat *values)
1228{
1229 d_1_0_Deprecated->f.GetPixelMapfv(map, values);
1230}
1231
1232inline void QOpenGLFunctions_1_5::glGetMaterialiv(GLenum face, GLenum pname, GLint *params)
1233{
1234 d_1_0_Deprecated->f.GetMaterialiv(face, pname, params);
1235}
1236
1237inline void QOpenGLFunctions_1_5::glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
1238{
1239 d_1_0_Deprecated->f.GetMaterialfv(face, pname, params);
1240}
1241
1242inline void QOpenGLFunctions_1_5::glGetMapiv(GLenum target, GLenum query, GLint *v)
1243{
1244 d_1_0_Deprecated->f.GetMapiv(target, query, v);
1245}
1246
1247inline void QOpenGLFunctions_1_5::glGetMapfv(GLenum target, GLenum query, GLfloat *v)
1248{
1249 d_1_0_Deprecated->f.GetMapfv(target, query, v);
1250}
1251
1252inline void QOpenGLFunctions_1_5::glGetMapdv(GLenum target, GLenum query, GLdouble *v)
1253{
1254 d_1_0_Deprecated->f.GetMapdv(target, query, v);
1255}
1256
1257inline void QOpenGLFunctions_1_5::glGetLightiv(GLenum light, GLenum pname, GLint *params)
1258{
1259 d_1_0_Deprecated->f.GetLightiv(light, pname, params);
1260}
1261
1262inline void QOpenGLFunctions_1_5::glGetLightfv(GLenum light, GLenum pname, GLfloat *params)
1263{
1264 d_1_0_Deprecated->f.GetLightfv(light, pname, params);
1265}
1266
1267inline void QOpenGLFunctions_1_5::glGetClipPlane(GLenum plane, GLdouble *equation)
1268{
1269 d_1_0_Deprecated->f.GetClipPlane(plane, equation);
1270}
1271
1272inline void QOpenGLFunctions_1_5::glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
1273{
1274 d_1_0_Deprecated->f.DrawPixels(width, height, format, type, pixels);
1275}
1276
1277inline void QOpenGLFunctions_1_5::glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
1278{
1279 d_1_0_Deprecated->f.CopyPixels(x, y, width, height, type);
1280}
1281
1282inline void QOpenGLFunctions_1_5::glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values)
1283{
1284 d_1_0_Deprecated->f.PixelMapusv(map, mapsize, values);
1285}
1286
1287inline void QOpenGLFunctions_1_5::glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values)
1288{
1289 d_1_0_Deprecated->f.PixelMapuiv(map, mapsize, values);
1290}
1291
1292inline void QOpenGLFunctions_1_5::glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values)
1293{
1294 d_1_0_Deprecated->f.PixelMapfv(map, mapsize, values);
1295}
1296
1297inline void QOpenGLFunctions_1_5::glPixelTransferi(GLenum pname, GLint param)
1298{
1299 d_1_0_Deprecated->f.PixelTransferi(pname, param);
1300}
1301
1302inline void QOpenGLFunctions_1_5::glPixelTransferf(GLenum pname, GLfloat param)
1303{
1304 d_1_0_Deprecated->f.PixelTransferf(pname, param);
1305}
1306
1307inline void QOpenGLFunctions_1_5::glPixelZoom(GLfloat xfactor, GLfloat yfactor)
1308{
1309 d_1_0_Deprecated->f.PixelZoom(xfactor, yfactor);
1310}
1311
1312inline void QOpenGLFunctions_1_5::glAlphaFunc(GLenum func, GLfloat ref)
1313{
1314 d_1_0_Deprecated->f.AlphaFunc(func, ref);
1315}
1316
1317inline void QOpenGLFunctions_1_5::glEvalPoint2(GLint i, GLint j)
1318{
1319 d_1_0_Deprecated->f.EvalPoint2(i, j);
1320}
1321
1322inline void QOpenGLFunctions_1_5::glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
1323{
1324 d_1_0_Deprecated->f.EvalMesh2(mode, i1, i2, j1, j2);
1325}
1326
1327inline void QOpenGLFunctions_1_5::glEvalPoint1(GLint i)
1328{
1329 d_1_0_Deprecated->f.EvalPoint1(i);
1330}
1331
1332inline void QOpenGLFunctions_1_5::glEvalMesh1(GLenum mode, GLint i1, GLint i2)
1333{
1334 d_1_0_Deprecated->f.EvalMesh1(mode, i1, i2);
1335}
1336
1337inline void QOpenGLFunctions_1_5::glEvalCoord2fv(const GLfloat *u)
1338{
1339 d_1_0_Deprecated->f.EvalCoord2fv(u);
1340}
1341
1342inline void QOpenGLFunctions_1_5::glEvalCoord2f(GLfloat u, GLfloat v)
1343{
1344 d_1_0_Deprecated->f.EvalCoord2f(u, v);
1345}
1346
1347inline void QOpenGLFunctions_1_5::glEvalCoord2dv(const GLdouble *u)
1348{
1349 d_1_0_Deprecated->f.EvalCoord2dv(u);
1350}
1351
1352inline void QOpenGLFunctions_1_5::glEvalCoord2d(GLdouble u, GLdouble v)
1353{
1354 d_1_0_Deprecated->f.EvalCoord2d(u, v);
1355}
1356
1357inline void QOpenGLFunctions_1_5::glEvalCoord1fv(const GLfloat *u)
1358{
1359 d_1_0_Deprecated->f.EvalCoord1fv(u);
1360}
1361
1362inline void QOpenGLFunctions_1_5::glEvalCoord1f(GLfloat u)
1363{
1364 d_1_0_Deprecated->f.EvalCoord1f(u);
1365}
1366
1367inline void QOpenGLFunctions_1_5::glEvalCoord1dv(const GLdouble *u)
1368{
1369 d_1_0_Deprecated->f.EvalCoord1dv(u);
1370}
1371
1372inline void QOpenGLFunctions_1_5::glEvalCoord1d(GLdouble u)
1373{
1374 d_1_0_Deprecated->f.EvalCoord1d(u);
1375}
1376
1377inline void QOpenGLFunctions_1_5::glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
1378{
1379 d_1_0_Deprecated->f.MapGrid2f(un, u1, u2, vn, v1, v2);
1380}
1381
1382inline void QOpenGLFunctions_1_5::glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
1383{
1384 d_1_0_Deprecated->f.MapGrid2d(un, u1, u2, vn, v1, v2);
1385}
1386
1387inline void QOpenGLFunctions_1_5::glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
1388{
1389 d_1_0_Deprecated->f.MapGrid1f(un, u1, u2);
1390}
1391
1392inline void QOpenGLFunctions_1_5::glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
1393{
1394 d_1_0_Deprecated->f.MapGrid1d(un, u1, u2);
1395}
1396
1397inline void QOpenGLFunctions_1_5::glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
1398{
1399 d_1_0_Deprecated->f.Map2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
1400}
1401
1402inline void QOpenGLFunctions_1_5::glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
1403{
1404 d_1_0_Deprecated->f.Map2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
1405}
1406
1407inline void QOpenGLFunctions_1_5::glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
1408{
1409 d_1_0_Deprecated->f.Map1f(target, u1, u2, stride, order, points);
1410}
1411
1412inline void QOpenGLFunctions_1_5::glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
1413{
1414 d_1_0_Deprecated->f.Map1d(target, u1, u2, stride, order, points);
1415}
1416
1417inline void QOpenGLFunctions_1_5::glPushAttrib(GLbitfield mask)
1418{
1419 d_1_0_Deprecated->f.PushAttrib(mask);
1420}
1421
1422inline void QOpenGLFunctions_1_5::glPopAttrib()
1423{
1424 d_1_0_Deprecated->f.PopAttrib();
1425}
1426
1427inline void QOpenGLFunctions_1_5::glAccum(GLenum op, GLfloat value)
1428{
1429 d_1_0_Deprecated->f.Accum(op, value);
1430}
1431
1432inline void QOpenGLFunctions_1_5::glIndexMask(GLuint mask)
1433{
1434 d_1_0_Deprecated->f.IndexMask(mask);
1435}
1436
1437inline void QOpenGLFunctions_1_5::glClearIndex(GLfloat c)
1438{
1439 d_1_0_Deprecated->f.ClearIndex(c);
1440}
1441
1442inline void QOpenGLFunctions_1_5::glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
1443{
1444 d_1_0_Deprecated->f.ClearAccum(red, green, blue, alpha);
1445}
1446
1447inline void QOpenGLFunctions_1_5::glPushName(GLuint name)
1448{
1449 d_1_0_Deprecated->f.PushName(name);
1450}
1451
1452inline void QOpenGLFunctions_1_5::glPopName()
1453{
1454 d_1_0_Deprecated->f.PopName();
1455}
1456
1457inline void QOpenGLFunctions_1_5::glPassThrough(GLfloat token)
1458{
1459 d_1_0_Deprecated->f.PassThrough(token);
1460}
1461
1462inline void QOpenGLFunctions_1_5::glLoadName(GLuint name)
1463{
1464 d_1_0_Deprecated->f.LoadName(name);
1465}
1466
1467inline void QOpenGLFunctions_1_5::glInitNames()
1468{
1469 d_1_0_Deprecated->f.InitNames();
1470}
1471
1472inline GLint QOpenGLFunctions_1_5::glRenderMode(GLenum mode)
1473{
1474 return d_1_0_Deprecated->f.RenderMode(mode);
1475}
1476
1477inline void QOpenGLFunctions_1_5::glSelectBuffer(GLsizei size, GLuint *buffer)
1478{
1479 d_1_0_Deprecated->f.SelectBuffer(size, buffer);
1480}
1481
1482inline void QOpenGLFunctions_1_5::glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
1483{
1484 d_1_0_Deprecated->f.FeedbackBuffer(size, type, buffer);
1485}
1486
1487inline void QOpenGLFunctions_1_5::glTexGeniv(GLenum coord, GLenum pname, const GLint *params)
1488{
1489 d_1_0_Deprecated->f.TexGeniv(coord, pname, params);
1490}
1491
1492inline void QOpenGLFunctions_1_5::glTexGeni(GLenum coord, GLenum pname, GLint param)
1493{
1494 d_1_0_Deprecated->f.TexGeni(coord, pname, param);
1495}
1496
1497inline void QOpenGLFunctions_1_5::glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
1498{
1499 d_1_0_Deprecated->f.TexGenfv(coord, pname, params);
1500}
1501
1502inline void QOpenGLFunctions_1_5::glTexGenf(GLenum coord, GLenum pname, GLfloat param)
1503{
1504 d_1_0_Deprecated->f.TexGenf(coord, pname, param);
1505}
1506
1507inline void QOpenGLFunctions_1_5::glTexGendv(GLenum coord, GLenum pname, const GLdouble *params)
1508{
1509 d_1_0_Deprecated->f.TexGendv(coord, pname, params);
1510}
1511
1512inline void QOpenGLFunctions_1_5::glTexGend(GLenum coord, GLenum pname, GLdouble param)
1513{
1514 d_1_0_Deprecated->f.TexGend(coord, pname, param);
1515}
1516
1517inline void QOpenGLFunctions_1_5::glTexEnviv(GLenum target, GLenum pname, const GLint *params)
1518{
1519 d_1_0_Deprecated->f.TexEnviv(target, pname, params);
1520}
1521
1522inline void QOpenGLFunctions_1_5::glTexEnvi(GLenum target, GLenum pname, GLint param)
1523{
1524 d_1_0_Deprecated->f.TexEnvi(target, pname, param);
1525}
1526
1527inline void QOpenGLFunctions_1_5::glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
1528{
1529 d_1_0_Deprecated->f.TexEnvfv(target, pname, params);
1530}
1531
1532inline void QOpenGLFunctions_1_5::glTexEnvf(GLenum target, GLenum pname, GLfloat param)
1533{
1534 d_1_0_Deprecated->f.TexEnvf(target, pname, param);
1535}
1536
1537inline void QOpenGLFunctions_1_5::glShadeModel(GLenum mode)
1538{
1539 d_1_0_Deprecated->f.ShadeModel(mode);
1540}
1541
1542inline void QOpenGLFunctions_1_5::glPolygonStipple(const GLubyte *mask)
1543{
1544 d_1_0_Deprecated->f.PolygonStipple(mask);
1545}
1546
1547inline void QOpenGLFunctions_1_5::glMaterialiv(GLenum face, GLenum pname, const GLint *params)
1548{
1549 d_1_0_Deprecated->f.Materialiv(face, pname, params);
1550}
1551
1552inline void QOpenGLFunctions_1_5::glMateriali(GLenum face, GLenum pname, GLint param)
1553{
1554 d_1_0_Deprecated->f.Materiali(face, pname, param);
1555}
1556
1557inline void QOpenGLFunctions_1_5::glMaterialfv(GLenum face, GLenum pname, const GLfloat *params)
1558{
1559 d_1_0_Deprecated->f.Materialfv(face, pname, params);
1560}
1561
1562inline void QOpenGLFunctions_1_5::glMaterialf(GLenum face, GLenum pname, GLfloat param)
1563{
1564 d_1_0_Deprecated->f.Materialf(face, pname, param);
1565}
1566
1567inline void QOpenGLFunctions_1_5::glLineStipple(GLint factor, GLushort pattern)
1568{
1569 d_1_0_Deprecated->f.LineStipple(factor, pattern);
1570}
1571
1572inline void QOpenGLFunctions_1_5::glLightModeliv(GLenum pname, const GLint *params)
1573{
1574 d_1_0_Deprecated->f.LightModeliv(pname, params);
1575}
1576
1577inline void QOpenGLFunctions_1_5::glLightModeli(GLenum pname, GLint param)
1578{
1579 d_1_0_Deprecated->f.LightModeli(pname, param);
1580}
1581
1582inline void QOpenGLFunctions_1_5::glLightModelfv(GLenum pname, const GLfloat *params)
1583{
1584 d_1_0_Deprecated->f.LightModelfv(pname, params);
1585}
1586
1587inline void QOpenGLFunctions_1_5::glLightModelf(GLenum pname, GLfloat param)
1588{
1589 d_1_0_Deprecated->f.LightModelf(pname, param);
1590}
1591
1592inline void QOpenGLFunctions_1_5::glLightiv(GLenum light, GLenum pname, const GLint *params)
1593{
1594 d_1_0_Deprecated->f.Lightiv(light, pname, params);
1595}
1596
1597inline void QOpenGLFunctions_1_5::glLighti(GLenum light, GLenum pname, GLint param)
1598{
1599 d_1_0_Deprecated->f.Lighti(light, pname, param);
1600}
1601
1602inline void QOpenGLFunctions_1_5::glLightfv(GLenum light, GLenum pname, const GLfloat *params)
1603{
1604 d_1_0_Deprecated->f.Lightfv(light, pname, params);
1605}
1606
1607inline void QOpenGLFunctions_1_5::glLightf(GLenum light, GLenum pname, GLfloat param)
1608{
1609 d_1_0_Deprecated->f.Lightf(light, pname, param);
1610}
1611
1612inline void QOpenGLFunctions_1_5::glFogiv(GLenum pname, const GLint *params)
1613{
1614 d_1_0_Deprecated->f.Fogiv(pname, params);
1615}
1616
1617inline void QOpenGLFunctions_1_5::glFogi(GLenum pname, GLint param)
1618{
1619 d_1_0_Deprecated->f.Fogi(pname, param);
1620}
1621
1622inline void QOpenGLFunctions_1_5::glFogfv(GLenum pname, const GLfloat *params)
1623{
1624 d_1_0_Deprecated->f.Fogfv(pname, params);
1625}
1626
1627inline void QOpenGLFunctions_1_5::glFogf(GLenum pname, GLfloat param)
1628{
1629 d_1_0_Deprecated->f.Fogf(pname, param);
1630}
1631
1632inline void QOpenGLFunctions_1_5::glColorMaterial(GLenum face, GLenum mode)
1633{
1634 d_1_0_Deprecated->f.ColorMaterial(face, mode);
1635}
1636
1637inline void QOpenGLFunctions_1_5::glClipPlane(GLenum plane, const GLdouble *equation)
1638{
1639 d_1_0_Deprecated->f.ClipPlane(plane, equation);
1640}
1641
1642inline void QOpenGLFunctions_1_5::glVertex4sv(const GLshort *v)
1643{
1644 d_1_0_Deprecated->f.Vertex4sv(v);
1645}
1646
1647inline void QOpenGLFunctions_1_5::glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
1648{
1649 d_1_0_Deprecated->f.Vertex4s(x, y, z, w);
1650}
1651
1652inline void QOpenGLFunctions_1_5::glVertex4iv(const GLint *v)
1653{
1654 d_1_0_Deprecated->f.Vertex4iv(v);
1655}
1656
1657inline void QOpenGLFunctions_1_5::glVertex4i(GLint x, GLint y, GLint z, GLint w)
1658{
1659 d_1_0_Deprecated->f.Vertex4i(x, y, z, w);
1660}
1661
1662inline void QOpenGLFunctions_1_5::glVertex4fv(const GLfloat *v)
1663{
1664 d_1_0_Deprecated->f.Vertex4fv(v);
1665}
1666
1667inline void QOpenGLFunctions_1_5::glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
1668{
1669 d_1_0_Deprecated->f.Vertex4f(x, y, z, w);
1670}
1671
1672inline void QOpenGLFunctions_1_5::glVertex4dv(const GLdouble *v)
1673{
1674 d_1_0_Deprecated->f.Vertex4dv(v);
1675}
1676
1677inline void QOpenGLFunctions_1_5::glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
1678{
1679 d_1_0_Deprecated->f.Vertex4d(x, y, z, w);
1680}
1681
1682inline void QOpenGLFunctions_1_5::glVertex3sv(const GLshort *v)
1683{
1684 d_1_0_Deprecated->f.Vertex3sv(v);
1685}
1686
1687inline void QOpenGLFunctions_1_5::glVertex3s(GLshort x, GLshort y, GLshort z)
1688{
1689 d_1_0_Deprecated->f.Vertex3s(x, y, z);
1690}
1691
1692inline void QOpenGLFunctions_1_5::glVertex3iv(const GLint *v)
1693{
1694 d_1_0_Deprecated->f.Vertex3iv(v);
1695}
1696
1697inline void QOpenGLFunctions_1_5::glVertex3i(GLint x, GLint y, GLint z)
1698{
1699 d_1_0_Deprecated->f.Vertex3i(x, y, z);
1700}
1701
1702inline void QOpenGLFunctions_1_5::glVertex3fv(const GLfloat *v)
1703{
1704 d_1_0_Deprecated->f.Vertex3fv(v);
1705}
1706
1707inline void QOpenGLFunctions_1_5::glVertex3f(GLfloat x, GLfloat y, GLfloat z)
1708{
1709 d_1_0_Deprecated->f.Vertex3f(x, y, z);
1710}
1711
1712inline void QOpenGLFunctions_1_5::glVertex3dv(const GLdouble *v)
1713{
1714 d_1_0_Deprecated->f.Vertex3dv(v);
1715}
1716
1717inline void QOpenGLFunctions_1_5::glVertex3d(GLdouble x, GLdouble y, GLdouble z)
1718{
1719 d_1_0_Deprecated->f.Vertex3d(x, y, z);
1720}
1721
1722inline void QOpenGLFunctions_1_5::glVertex2sv(const GLshort *v)
1723{
1724 d_1_0_Deprecated->f.Vertex2sv(v);
1725}
1726
1727inline void QOpenGLFunctions_1_5::glVertex2s(GLshort x, GLshort y)
1728{
1729 d_1_0_Deprecated->f.Vertex2s(x, y);
1730}
1731
1732inline void QOpenGLFunctions_1_5::glVertex2iv(const GLint *v)
1733{
1734 d_1_0_Deprecated->f.Vertex2iv(v);
1735}
1736
1737inline void QOpenGLFunctions_1_5::glVertex2i(GLint x, GLint y)
1738{
1739 d_1_0_Deprecated->f.Vertex2i(x, y);
1740}
1741
1742inline void QOpenGLFunctions_1_5::glVertex2fv(const GLfloat *v)
1743{
1744 d_1_0_Deprecated->f.Vertex2fv(v);
1745}
1746
1747inline void QOpenGLFunctions_1_5::glVertex2f(GLfloat x, GLfloat y)
1748{
1749 d_1_0_Deprecated->f.Vertex2f(x, y);
1750}
1751
1752inline void QOpenGLFunctions_1_5::glVertex2dv(const GLdouble *v)
1753{
1754 d_1_0_Deprecated->f.Vertex2dv(v);
1755}
1756
1757inline void QOpenGLFunctions_1_5::glVertex2d(GLdouble x, GLdouble y)
1758{
1759 d_1_0_Deprecated->f.Vertex2d(x, y);
1760}
1761
1762inline void QOpenGLFunctions_1_5::glTexCoord4sv(const GLshort *v)
1763{
1764 d_1_0_Deprecated->f.TexCoord4sv(v);
1765}
1766
1767inline void QOpenGLFunctions_1_5::glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
1768{
1769 d_1_0_Deprecated->f.TexCoord4s(s, t, r, q);
1770}
1771
1772inline void QOpenGLFunctions_1_5::glTexCoord4iv(const GLint *v)
1773{
1774 d_1_0_Deprecated->f.TexCoord4iv(v);
1775}
1776
1777inline void QOpenGLFunctions_1_5::glTexCoord4i(GLint s, GLint t, GLint r, GLint q)
1778{
1779 d_1_0_Deprecated->f.TexCoord4i(s, t, r, q);
1780}
1781
1782inline void QOpenGLFunctions_1_5::glTexCoord4fv(const GLfloat *v)
1783{
1784 d_1_0_Deprecated->f.TexCoord4fv(v);
1785}
1786
1787inline void QOpenGLFunctions_1_5::glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
1788{
1789 d_1_0_Deprecated->f.TexCoord4f(s, t, r, q);
1790}
1791
1792inline void QOpenGLFunctions_1_5::glTexCoord4dv(const GLdouble *v)
1793{
1794 d_1_0_Deprecated->f.TexCoord4dv(v);
1795}
1796
1797inline void QOpenGLFunctions_1_5::glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
1798{
1799 d_1_0_Deprecated->f.TexCoord4d(s, t, r, q);
1800}
1801
1802inline void QOpenGLFunctions_1_5::glTexCoord3sv(const GLshort *v)
1803{
1804 d_1_0_Deprecated->f.TexCoord3sv(v);
1805}
1806
1807inline void QOpenGLFunctions_1_5::glTexCoord3s(GLshort s, GLshort t, GLshort r)
1808{
1809 d_1_0_Deprecated->f.TexCoord3s(s, t, r);
1810}
1811
1812inline void QOpenGLFunctions_1_5::glTexCoord3iv(const GLint *v)
1813{
1814 d_1_0_Deprecated->f.TexCoord3iv(v);
1815}
1816
1817inline void QOpenGLFunctions_1_5::glTexCoord3i(GLint s, GLint t, GLint r)
1818{
1819 d_1_0_Deprecated->f.TexCoord3i(s, t, r);
1820}
1821
1822inline void QOpenGLFunctions_1_5::glTexCoord3fv(const GLfloat *v)
1823{
1824 d_1_0_Deprecated->f.TexCoord3fv(v);
1825}
1826
1827inline void QOpenGLFunctions_1_5::glTexCoord3f(GLfloat s, GLfloat t, GLfloat r)
1828{
1829 d_1_0_Deprecated->f.TexCoord3f(s, t, r);
1830}
1831
1832inline void QOpenGLFunctions_1_5::glTexCoord3dv(const GLdouble *v)
1833{
1834 d_1_0_Deprecated->f.TexCoord3dv(v);
1835}
1836
1837inline void QOpenGLFunctions_1_5::glTexCoord3d(GLdouble s, GLdouble t, GLdouble r)
1838{
1839 d_1_0_Deprecated->f.TexCoord3d(s, t, r);
1840}
1841
1842inline void QOpenGLFunctions_1_5::glTexCoord2sv(const GLshort *v)
1843{
1844 d_1_0_Deprecated->f.TexCoord2sv(v);
1845}
1846
1847inline void QOpenGLFunctions_1_5::glTexCoord2s(GLshort s, GLshort t)
1848{
1849 d_1_0_Deprecated->f.TexCoord2s(s, t);
1850}
1851
1852inline void QOpenGLFunctions_1_5::glTexCoord2iv(const GLint *v)
1853{
1854 d_1_0_Deprecated->f.TexCoord2iv(v);
1855}
1856
1857inline void QOpenGLFunctions_1_5::glTexCoord2i(GLint s, GLint t)
1858{
1859 d_1_0_Deprecated->f.TexCoord2i(s, t);
1860}
1861
1862inline void QOpenGLFunctions_1_5::glTexCoord2fv(const GLfloat *v)
1863{
1864 d_1_0_Deprecated->f.TexCoord2fv(v);
1865}
1866
1867inline void QOpenGLFunctions_1_5::glTexCoord2f(GLfloat s, GLfloat t)
1868{
1869 d_1_0_Deprecated->f.TexCoord2f(s, t);
1870}
1871
1872inline void QOpenGLFunctions_1_5::glTexCoord2dv(const GLdouble *v)
1873{
1874 d_1_0_Deprecated->f.TexCoord2dv(v);
1875}
1876
1877inline void QOpenGLFunctions_1_5::glTexCoord2d(GLdouble s, GLdouble t)
1878{
1879 d_1_0_Deprecated->f.TexCoord2d(s, t);
1880}
1881
1882inline void QOpenGLFunctions_1_5::glTexCoord1sv(const GLshort *v)
1883{
1884 d_1_0_Deprecated->f.TexCoord1sv(v);
1885}
1886
1887inline void QOpenGLFunctions_1_5::glTexCoord1s(GLshort s)
1888{
1889 d_1_0_Deprecated->f.TexCoord1s(s);
1890}
1891
1892inline void QOpenGLFunctions_1_5::glTexCoord1iv(const GLint *v)
1893{
1894 d_1_0_Deprecated->f.TexCoord1iv(v);
1895}
1896
1897inline void QOpenGLFunctions_1_5::glTexCoord1i(GLint s)
1898{
1899 d_1_0_Deprecated->f.TexCoord1i(s);
1900}
1901
1902inline void QOpenGLFunctions_1_5::glTexCoord1fv(const GLfloat *v)
1903{
1904 d_1_0_Deprecated->f.TexCoord1fv(v);
1905}
1906
1907inline void QOpenGLFunctions_1_5::glTexCoord1f(GLfloat s)
1908{
1909 d_1_0_Deprecated->f.TexCoord1f(s);
1910}
1911
1912inline void QOpenGLFunctions_1_5::glTexCoord1dv(const GLdouble *v)
1913{
1914 d_1_0_Deprecated->f.TexCoord1dv(v);
1915}
1916
1917inline void QOpenGLFunctions_1_5::glTexCoord1d(GLdouble s)
1918{
1919 d_1_0_Deprecated->f.TexCoord1d(s);
1920}
1921
1922inline void QOpenGLFunctions_1_5::glRectsv(const GLshort *v1, const GLshort *v2)
1923{
1924 d_1_0_Deprecated->f.Rectsv(v1, v2);
1925}
1926
1927inline void QOpenGLFunctions_1_5::glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
1928{
1929 d_1_0_Deprecated->f.Rects(x1, y1, x2, y2);
1930}
1931
1932inline void QOpenGLFunctions_1_5::glRectiv(const GLint *v1, const GLint *v2)
1933{
1934 d_1_0_Deprecated->f.Rectiv(v1, v2);
1935}
1936
1937inline void QOpenGLFunctions_1_5::glRecti(GLint x1, GLint y1, GLint x2, GLint y2)
1938{
1939 d_1_0_Deprecated->f.Recti(x1, y1, x2, y2);
1940}
1941
1942inline void QOpenGLFunctions_1_5::glRectfv(const GLfloat *v1, const GLfloat *v2)
1943{
1944 d_1_0_Deprecated->f.Rectfv(v1, v2);
1945}
1946
1947inline void QOpenGLFunctions_1_5::glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
1948{
1949 d_1_0_Deprecated->f.Rectf(x1, y1, x2, y2);
1950}
1951
1952inline void QOpenGLFunctions_1_5::glRectdv(const GLdouble *v1, const GLdouble *v2)
1953{
1954 d_1_0_Deprecated->f.Rectdv(v1, v2);
1955}
1956
1957inline void QOpenGLFunctions_1_5::glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
1958{
1959 d_1_0_Deprecated->f.Rectd(x1, y1, x2, y2);
1960}
1961
1962inline void QOpenGLFunctions_1_5::glRasterPos4sv(const GLshort *v)
1963{
1964 d_1_0_Deprecated->f.RasterPos4sv(v);
1965}
1966
1967inline void QOpenGLFunctions_1_5::glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
1968{
1969 d_1_0_Deprecated->f.RasterPos4s(x, y, z, w);
1970}
1971
1972inline void QOpenGLFunctions_1_5::glRasterPos4iv(const GLint *v)
1973{
1974 d_1_0_Deprecated->f.RasterPos4iv(v);
1975}
1976
1977inline void QOpenGLFunctions_1_5::glRasterPos4i(GLint x, GLint y, GLint z, GLint w)
1978{
1979 d_1_0_Deprecated->f.RasterPos4i(x, y, z, w);
1980}
1981
1982inline void QOpenGLFunctions_1_5::glRasterPos4fv(const GLfloat *v)
1983{
1984 d_1_0_Deprecated->f.RasterPos4fv(v);
1985}
1986
1987inline void QOpenGLFunctions_1_5::glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
1988{
1989 d_1_0_Deprecated->f.RasterPos4f(x, y, z, w);
1990}
1991
1992inline void QOpenGLFunctions_1_5::glRasterPos4dv(const GLdouble *v)
1993{
1994 d_1_0_Deprecated->f.RasterPos4dv(v);
1995}
1996
1997inline void QOpenGLFunctions_1_5::glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
1998{
1999 d_1_0_Deprecated->f.RasterPos4d(x, y, z, w);
2000}
2001
2002inline void QOpenGLFunctions_1_5::glRasterPos3sv(const GLshort *v)
2003{
2004 d_1_0_Deprecated->f.RasterPos3sv(v);
2005}
2006
2007inline void QOpenGLFunctions_1_5::glRasterPos3s(GLshort x, GLshort y, GLshort z)
2008{
2009 d_1_0_Deprecated->f.RasterPos3s(x, y, z);
2010}
2011
2012inline void QOpenGLFunctions_1_5::glRasterPos3iv(const GLint *v)
2013{
2014 d_1_0_Deprecated->f.RasterPos3iv(v);
2015}
2016
2017inline void QOpenGLFunctions_1_5::glRasterPos3i(GLint x, GLint y, GLint z)
2018{
2019 d_1_0_Deprecated->f.RasterPos3i(x, y, z);
2020}
2021
2022inline void QOpenGLFunctions_1_5::glRasterPos3fv(const GLfloat *v)
2023{
2024 d_1_0_Deprecated->f.RasterPos3fv(v);
2025}
2026
2027inline void QOpenGLFunctions_1_5::glRasterPos3f(GLfloat x, GLfloat y, GLfloat z)
2028{
2029 d_1_0_Deprecated->f.RasterPos3f(x, y, z);
2030}
2031
2032inline void QOpenGLFunctions_1_5::glRasterPos3dv(const GLdouble *v)
2033{
2034 d_1_0_Deprecated->f.RasterPos3dv(v);
2035}
2036
2037inline void QOpenGLFunctions_1_5::glRasterPos3d(GLdouble x, GLdouble y, GLdouble z)
2038{
2039 d_1_0_Deprecated->f.RasterPos3d(x, y, z);
2040}
2041
2042inline void QOpenGLFunctions_1_5::glRasterPos2sv(const GLshort *v)
2043{
2044 d_1_0_Deprecated->f.RasterPos2sv(v);
2045}
2046
2047inline void QOpenGLFunctions_1_5::glRasterPos2s(GLshort x, GLshort y)
2048{
2049 d_1_0_Deprecated->f.RasterPos2s(x, y);
2050}
2051
2052inline void QOpenGLFunctions_1_5::glRasterPos2iv(const GLint *v)
2053{
2054 d_1_0_Deprecated->f.RasterPos2iv(v);
2055}
2056
2057inline void QOpenGLFunctions_1_5::glRasterPos2i(GLint x, GLint y)
2058{
2059 d_1_0_Deprecated->f.RasterPos2i(x, y);
2060}
2061
2062inline void QOpenGLFunctions_1_5::glRasterPos2fv(const GLfloat *v)
2063{
2064 d_1_0_Deprecated->f.RasterPos2fv(v);
2065}
2066
2067inline void QOpenGLFunctions_1_5::glRasterPos2f(GLfloat x, GLfloat y)
2068{
2069 d_1_0_Deprecated->f.RasterPos2f(x, y);
2070}
2071
2072inline void QOpenGLFunctions_1_5::glRasterPos2dv(const GLdouble *v)
2073{
2074 d_1_0_Deprecated->f.RasterPos2dv(v);
2075}
2076
2077inline void QOpenGLFunctions_1_5::glRasterPos2d(GLdouble x, GLdouble y)
2078{
2079 d_1_0_Deprecated->f.RasterPos2d(x, y);
2080}
2081
2082inline void QOpenGLFunctions_1_5::glNormal3sv(const GLshort *v)
2083{
2084 d_1_0_Deprecated->f.Normal3sv(v);
2085}
2086
2087inline void QOpenGLFunctions_1_5::glNormal3s(GLshort nx, GLshort ny, GLshort nz)
2088{
2089 d_1_0_Deprecated->f.Normal3s(nx, ny, nz);
2090}
2091
2092inline void QOpenGLFunctions_1_5::glNormal3iv(const GLint *v)
2093{
2094 d_1_0_Deprecated->f.Normal3iv(v);
2095}
2096
2097inline void QOpenGLFunctions_1_5::glNormal3i(GLint nx, GLint ny, GLint nz)
2098{
2099 d_1_0_Deprecated->f.Normal3i(nx, ny, nz);
2100}
2101
2102inline void QOpenGLFunctions_1_5::glNormal3fv(const GLfloat *v)
2103{
2104 d_1_0_Deprecated->f.Normal3fv(v);
2105}
2106
2107inline void QOpenGLFunctions_1_5::glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
2108{
2109 d_1_0_Deprecated->f.Normal3f(nx, ny, nz);
2110}
2111
2112inline void QOpenGLFunctions_1_5::glNormal3dv(const GLdouble *v)
2113{
2114 d_1_0_Deprecated->f.Normal3dv(v);
2115}
2116
2117inline void QOpenGLFunctions_1_5::glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)
2118{
2119 d_1_0_Deprecated->f.Normal3d(nx, ny, nz);
2120}
2121
2122inline void QOpenGLFunctions_1_5::glNormal3bv(const GLbyte *v)
2123{
2124 d_1_0_Deprecated->f.Normal3bv(v);
2125}
2126
2127inline void QOpenGLFunctions_1_5::glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)
2128{
2129 d_1_0_Deprecated->f.Normal3b(nx, ny, nz);
2130}
2131
2132inline void QOpenGLFunctions_1_5::glIndexsv(const GLshort *c)
2133{
2134 d_1_0_Deprecated->f.Indexsv(c);
2135}
2136
2137inline void QOpenGLFunctions_1_5::glIndexs(GLshort c)
2138{
2139 d_1_0_Deprecated->f.Indexs(c);
2140}
2141
2142inline void QOpenGLFunctions_1_5::glIndexiv(const GLint *c)
2143{
2144 d_1_0_Deprecated->f.Indexiv(c);
2145}
2146
2147inline void QOpenGLFunctions_1_5::glIndexi(GLint c)
2148{
2149 d_1_0_Deprecated->f.Indexi(c);
2150}
2151
2152inline void QOpenGLFunctions_1_5::glIndexfv(const GLfloat *c)
2153{
2154 d_1_0_Deprecated->f.Indexfv(c);
2155}
2156
2157inline void QOpenGLFunctions_1_5::glIndexf(GLfloat c)
2158{
2159 d_1_0_Deprecated->f.Indexf(c);
2160}
2161
2162inline void QOpenGLFunctions_1_5::glIndexdv(const GLdouble *c)
2163{
2164 d_1_0_Deprecated->f.Indexdv(c);
2165}
2166
2167inline void QOpenGLFunctions_1_5::glIndexd(GLdouble c)
2168{
2169 d_1_0_Deprecated->f.Indexd(c);
2170}
2171
2172inline void QOpenGLFunctions_1_5::glEnd()
2173{
2174 d_1_0_Deprecated->f.End();
2175}
2176
2177inline void QOpenGLFunctions_1_5::glEdgeFlagv(const GLboolean *flag)
2178{
2179 d_1_0_Deprecated->f.EdgeFlagv(flag);
2180}
2181
2182inline void QOpenGLFunctions_1_5::glEdgeFlag(GLboolean flag)
2183{
2184 d_1_0_Deprecated->f.EdgeFlag(flag);
2185}
2186
2187inline void QOpenGLFunctions_1_5::glColor4usv(const GLushort *v)
2188{
2189 d_1_0_Deprecated->f.Color4usv(v);
2190}
2191
2192inline void QOpenGLFunctions_1_5::glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
2193{
2194 d_1_0_Deprecated->f.Color4us(red, green, blue, alpha);
2195}
2196
2197inline void QOpenGLFunctions_1_5::glColor4uiv(const GLuint *v)
2198{
2199 d_1_0_Deprecated->f.Color4uiv(v);
2200}
2201
2202inline void QOpenGLFunctions_1_5::glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
2203{
2204 d_1_0_Deprecated->f.Color4ui(red, green, blue, alpha);
2205}
2206
2207inline void QOpenGLFunctions_1_5::glColor4ubv(const GLubyte *v)
2208{
2209 d_1_0_Deprecated->f.Color4ubv(v);
2210}
2211
2212inline void QOpenGLFunctions_1_5::glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
2213{
2214 d_1_0_Deprecated->f.Color4ub(red, green, blue, alpha);
2215}
2216
2217inline void QOpenGLFunctions_1_5::glColor4sv(const GLshort *v)
2218{
2219 d_1_0_Deprecated->f.Color4sv(v);
2220}
2221
2222inline void QOpenGLFunctions_1_5::glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
2223{
2224 d_1_0_Deprecated->f.Color4s(red, green, blue, alpha);
2225}
2226
2227inline void QOpenGLFunctions_1_5::glColor4iv(const GLint *v)
2228{
2229 d_1_0_Deprecated->f.Color4iv(v);
2230}
2231
2232inline void QOpenGLFunctions_1_5::glColor4i(GLint red, GLint green, GLint blue, GLint alpha)
2233{
2234 d_1_0_Deprecated->f.Color4i(red, green, blue, alpha);
2235}
2236
2237inline void QOpenGLFunctions_1_5::glColor4fv(const GLfloat *v)
2238{
2239 d_1_0_Deprecated->f.Color4fv(v);
2240}
2241
2242inline void QOpenGLFunctions_1_5::glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
2243{
2244 d_1_0_Deprecated->f.Color4f(red, green, blue, alpha);
2245}
2246
2247inline void QOpenGLFunctions_1_5::glColor4dv(const GLdouble *v)
2248{
2249 d_1_0_Deprecated->f.Color4dv(v);
2250}
2251
2252inline void QOpenGLFunctions_1_5::glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
2253{
2254 d_1_0_Deprecated->f.Color4d(red, green, blue, alpha);
2255}
2256
2257inline void QOpenGLFunctions_1_5::glColor4bv(const GLbyte *v)
2258{
2259 d_1_0_Deprecated->f.Color4bv(v);
2260}
2261
2262inline void QOpenGLFunctions_1_5::glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
2263{
2264 d_1_0_Deprecated->f.Color4b(red, green, blue, alpha);
2265}
2266
2267inline void QOpenGLFunctions_1_5::glColor3usv(const GLushort *v)
2268{
2269 d_1_0_Deprecated->f.Color3usv(v);
2270}
2271
2272inline void QOpenGLFunctions_1_5::glColor3us(GLushort red, GLushort green, GLushort blue)
2273{
2274 d_1_0_Deprecated->f.Color3us(red, green, blue);
2275}
2276
2277inline void QOpenGLFunctions_1_5::glColor3uiv(const GLuint *v)
2278{
2279 d_1_0_Deprecated->f.Color3uiv(v);
2280}
2281
2282inline void QOpenGLFunctions_1_5::glColor3ui(GLuint red, GLuint green, GLuint blue)
2283{
2284 d_1_0_Deprecated->f.Color3ui(red, green, blue);
2285}
2286
2287inline void QOpenGLFunctions_1_5::glColor3ubv(const GLubyte *v)
2288{
2289 d_1_0_Deprecated->f.Color3ubv(v);
2290}
2291
2292inline void QOpenGLFunctions_1_5::glColor3ub(GLubyte red, GLubyte green, GLubyte blue)
2293{
2294 d_1_0_Deprecated->f.Color3ub(red, green, blue);
2295}
2296
2297inline void QOpenGLFunctions_1_5::glColor3sv(const GLshort *v)
2298{
2299 d_1_0_Deprecated->f.Color3sv(v);
2300}
2301
2302inline void QOpenGLFunctions_1_5::glColor3s(GLshort red, GLshort green, GLshort blue)
2303{
2304 d_1_0_Deprecated->f.Color3s(red, green, blue);
2305}
2306
2307inline void QOpenGLFunctions_1_5::glColor3iv(const GLint *v)
2308{
2309 d_1_0_Deprecated->f.Color3iv(v);
2310}
2311
2312inline void QOpenGLFunctions_1_5::glColor3i(GLint red, GLint green, GLint blue)
2313{
2314 d_1_0_Deprecated->f.Color3i(red, green, blue);
2315}
2316
2317inline void QOpenGLFunctions_1_5::glColor3fv(const GLfloat *v)
2318{
2319 d_1_0_Deprecated->f.Color3fv(v);
2320}
2321
2322inline void QOpenGLFunctions_1_5::glColor3f(GLfloat red, GLfloat green, GLfloat blue)
2323{
2324 d_1_0_Deprecated->f.Color3f(red, green, blue);
2325}
2326
2327inline void QOpenGLFunctions_1_5::glColor3dv(const GLdouble *v)
2328{
2329 d_1_0_Deprecated->f.Color3dv(v);
2330}
2331
2332inline void QOpenGLFunctions_1_5::glColor3d(GLdouble red, GLdouble green, GLdouble blue)
2333{
2334 d_1_0_Deprecated->f.Color3d(red, green, blue);
2335}
2336
2337inline void QOpenGLFunctions_1_5::glColor3bv(const GLbyte *v)
2338{
2339 d_1_0_Deprecated->f.Color3bv(v);
2340}
2341
2342inline void QOpenGLFunctions_1_5::glColor3b(GLbyte red, GLbyte green, GLbyte blue)
2343{
2344 d_1_0_Deprecated->f.Color3b(red, green, blue);
2345}
2346
2347inline void QOpenGLFunctions_1_5::glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
2348{
2349 d_1_0_Deprecated->f.Bitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
2350}
2351
2352inline void QOpenGLFunctions_1_5::glBegin(GLenum mode)
2353{
2354 d_1_0_Deprecated->f.Begin(mode);
2355}
2356
2357inline void QOpenGLFunctions_1_5::glListBase(GLuint base)
2358{
2359 d_1_0_Deprecated->f.ListBase(base);
2360}
2361
2362inline GLuint QOpenGLFunctions_1_5::glGenLists(GLsizei range)
2363{
2364 return d_1_0_Deprecated->f.GenLists(range);
2365}
2366
2367inline void QOpenGLFunctions_1_5::glDeleteLists(GLuint list, GLsizei range)
2368{
2369 d_1_0_Deprecated->f.DeleteLists(list, range);
2370}
2371
2372inline void QOpenGLFunctions_1_5::glCallLists(GLsizei n, GLenum type, const GLvoid *lists)
2373{
2374 d_1_0_Deprecated->f.CallLists(n, type, lists);
2375}
2376
2377inline void QOpenGLFunctions_1_5::glCallList(GLuint list)
2378{
2379 d_1_0_Deprecated->f.CallList(list);
2380}
2381
2382inline void QOpenGLFunctions_1_5::glEndList()
2383{
2384 d_1_0_Deprecated->f.EndList();
2385}
2386
2387inline void QOpenGLFunctions_1_5::glNewList(GLuint list, GLenum mode)
2388{
2389 d_1_0_Deprecated->f.NewList(list, mode);
2390}
2391
2392
2393// OpenGL 1.1 deprecated functions
2394inline void QOpenGLFunctions_1_5::glPushClientAttrib(GLbitfield mask)
2395{
2396 d_1_1_Deprecated->f.PushClientAttrib(mask);
2397}
2398
2399inline void QOpenGLFunctions_1_5::glPopClientAttrib()
2400{
2401 d_1_1_Deprecated->f.PopClientAttrib();
2402}
2403
2404inline void QOpenGLFunctions_1_5::glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities)
2405{
2406 d_1_1_Deprecated->f.PrioritizeTextures(n, textures, priorities);
2407}
2408
2409inline GLboolean QOpenGLFunctions_1_5::glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences)
2410{
2411 return d_1_1_Deprecated->f.AreTexturesResident(n, textures, residences);
2412}
2413
2414inline void QOpenGLFunctions_1_5::glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
2415{
2416 d_1_1_Deprecated->f.VertexPointer(size, type, stride, pointer);
2417}
2418
2419inline void QOpenGLFunctions_1_5::glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
2420{
2421 d_1_1_Deprecated->f.TexCoordPointer(size, type, stride, pointer);
2422}
2423
2424inline void QOpenGLFunctions_1_5::glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
2425{
2426 d_1_1_Deprecated->f.NormalPointer(type, stride, pointer);
2427}
2428
2429inline void QOpenGLFunctions_1_5::glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer)
2430{
2431 d_1_1_Deprecated->f.InterleavedArrays(format, stride, pointer);
2432}
2433
2434inline void QOpenGLFunctions_1_5::glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
2435{
2436 d_1_1_Deprecated->f.IndexPointer(type, stride, pointer);
2437}
2438
2439inline void QOpenGLFunctions_1_5::glEnableClientState(GLenum array)
2440{
2441 d_1_1_Deprecated->f.EnableClientState(array);
2442}
2443
2444inline void QOpenGLFunctions_1_5::glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer)
2445{
2446 d_1_1_Deprecated->f.EdgeFlagPointer(stride, pointer);
2447}
2448
2449inline void QOpenGLFunctions_1_5::glDisableClientState(GLenum array)
2450{
2451 d_1_1_Deprecated->f.DisableClientState(array);
2452}
2453
2454inline void QOpenGLFunctions_1_5::glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
2455{
2456 d_1_1_Deprecated->f.ColorPointer(size, type, stride, pointer);
2457}
2458
2459inline void QOpenGLFunctions_1_5::glArrayElement(GLint i)
2460{
2461 d_1_1_Deprecated->f.ArrayElement(i);
2462}
2463
2464
2465// OpenGL 1.2 deprecated functions
2466inline void QOpenGLFunctions_1_5::glResetMinmax(GLenum target)
2467{
2468 d_1_2_Deprecated->f.ResetMinmax(target);
2469}
2470
2471inline void QOpenGLFunctions_1_5::glResetHistogram(GLenum target)
2472{
2473 d_1_2_Deprecated->f.ResetHistogram(target);
2474}
2475
2476inline void QOpenGLFunctions_1_5::glMinmax(GLenum target, GLenum internalformat, GLboolean sink)
2477{
2478 d_1_2_Deprecated->f.Minmax(target, internalformat, sink);
2479}
2480
2481inline void QOpenGLFunctions_1_5::glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
2482{
2483 d_1_2_Deprecated->f.Histogram(target, width, internalformat, sink);
2484}
2485
2486inline void QOpenGLFunctions_1_5::glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params)
2487{
2488 d_1_2_Deprecated->f.GetMinmaxParameteriv(target, pname, params);
2489}
2490
2491inline void QOpenGLFunctions_1_5::glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params)
2492{
2493 d_1_2_Deprecated->f.GetMinmaxParameterfv(target, pname, params);
2494}
2495
2496inline void QOpenGLFunctions_1_5::glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
2497{
2498 d_1_2_Deprecated->f.GetMinmax(target, reset, format, type, values);
2499}
2500
2501inline void QOpenGLFunctions_1_5::glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params)
2502{
2503 d_1_2_Deprecated->f.GetHistogramParameteriv(target, pname, params);
2504}
2505
2506inline void QOpenGLFunctions_1_5::glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params)
2507{
2508 d_1_2_Deprecated->f.GetHistogramParameterfv(target, pname, params);
2509}
2510
2511inline void QOpenGLFunctions_1_5::glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
2512{
2513 d_1_2_Deprecated->f.GetHistogram(target, reset, format, type, values);
2514}
2515
2516inline void QOpenGLFunctions_1_5::glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)
2517{
2518 d_1_2_Deprecated->f.SeparableFilter2D(target, internalformat, width, height, format, type, row, column);
2519}
2520
2521inline void QOpenGLFunctions_1_5::glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)
2522{
2523 d_1_2_Deprecated->f.GetSeparableFilter(target, format, type, row, column, span);
2524}
2525
2526inline void QOpenGLFunctions_1_5::glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params)
2527{
2528 d_1_2_Deprecated->f.GetConvolutionParameteriv(target, pname, params);
2529}
2530
2531inline void QOpenGLFunctions_1_5::glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params)
2532{
2533 d_1_2_Deprecated->f.GetConvolutionParameterfv(target, pname, params);
2534}
2535
2536inline void QOpenGLFunctions_1_5::glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image)
2537{
2538 d_1_2_Deprecated->f.GetConvolutionFilter(target, format, type, image);
2539}
2540
2541inline void QOpenGLFunctions_1_5::glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
2542{
2543 d_1_2_Deprecated->f.CopyConvolutionFilter2D(target, internalformat, x, y, width, height);
2544}
2545
2546inline void QOpenGLFunctions_1_5::glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
2547{
2548 d_1_2_Deprecated->f.CopyConvolutionFilter1D(target, internalformat, x, y, width);
2549}
2550
2551inline void QOpenGLFunctions_1_5::glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params)
2552{
2553 d_1_2_Deprecated->f.ConvolutionParameteriv(target, pname, params);
2554}
2555
2556inline void QOpenGLFunctions_1_5::glConvolutionParameteri(GLenum target, GLenum pname, GLint params)
2557{
2558 d_1_2_Deprecated->f.ConvolutionParameteri(target, pname, params);
2559}
2560
2561inline void QOpenGLFunctions_1_5::glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params)
2562{
2563 d_1_2_Deprecated->f.ConvolutionParameterfv(target, pname, params);
2564}
2565
2566inline void QOpenGLFunctions_1_5::glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params)
2567{
2568 d_1_2_Deprecated->f.ConvolutionParameterf(target, pname, params);
2569}
2570
2571inline void QOpenGLFunctions_1_5::glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)
2572{
2573 d_1_2_Deprecated->f.ConvolutionFilter2D(target, internalformat, width, height, format, type, image);
2574}
2575
2576inline void QOpenGLFunctions_1_5::glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)
2577{
2578 d_1_2_Deprecated->f.ConvolutionFilter1D(target, internalformat, width, format, type, image);
2579}
2580
2581inline void QOpenGLFunctions_1_5::glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
2582{
2583 d_1_2_Deprecated->f.CopyColorSubTable(target, start, x, y, width);
2584}
2585
2586inline void QOpenGLFunctions_1_5::glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)
2587{
2588 d_1_2_Deprecated->f.ColorSubTable(target, start, count, format, type, data);
2589}
2590
2591inline void QOpenGLFunctions_1_5::glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params)
2592{
2593 d_1_2_Deprecated->f.GetColorTableParameteriv(target, pname, params);
2594}
2595
2596inline void QOpenGLFunctions_1_5::glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params)
2597{
2598 d_1_2_Deprecated->f.GetColorTableParameterfv(target, pname, params);
2599}
2600
2601inline void QOpenGLFunctions_1_5::glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table)
2602{
2603 d_1_2_Deprecated->f.GetColorTable(target, format, type, table);
2604}
2605
2606inline void QOpenGLFunctions_1_5::glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
2607{
2608 d_1_2_Deprecated->f.CopyColorTable(target, internalformat, x, y, width);
2609}
2610
2611inline void QOpenGLFunctions_1_5::glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params)
2612{
2613 d_1_2_Deprecated->f.ColorTableParameteriv(target, pname, params);
2614}
2615
2616inline void QOpenGLFunctions_1_5::glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params)
2617{
2618 d_1_2_Deprecated->f.ColorTableParameterfv(target, pname, params);
2619}
2620
2621inline void QOpenGLFunctions_1_5::glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
2622{
2623 d_1_2_Deprecated->f.ColorTable(target, internalformat, width, format, type, table);
2624}
2625
2626
2627// OpenGL 1.3 deprecated functions
2628inline void QOpenGLFunctions_1_5::glMultTransposeMatrixd(const GLdouble *m)
2629{
2630 d_1_3_Deprecated->f.MultTransposeMatrixd(m);
2631}
2632
2633inline void QOpenGLFunctions_1_5::glMultTransposeMatrixf(const GLfloat *m)
2634{
2635 d_1_3_Deprecated->f.MultTransposeMatrixf(m);
2636}
2637
2638inline void QOpenGLFunctions_1_5::glLoadTransposeMatrixd(const GLdouble *m)
2639{
2640 d_1_3_Deprecated->f.LoadTransposeMatrixd(m);
2641}
2642
2643inline void QOpenGLFunctions_1_5::glLoadTransposeMatrixf(const GLfloat *m)
2644{
2645 d_1_3_Deprecated->f.LoadTransposeMatrixf(m);
2646}
2647
2648inline void QOpenGLFunctions_1_5::glMultiTexCoord4sv(GLenum target, const GLshort *v)
2649{
2650 d_1_3_Deprecated->f.MultiTexCoord4sv(target, v);
2651}
2652
2653inline void QOpenGLFunctions_1_5::glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
2654{
2655 d_1_3_Deprecated->f.MultiTexCoord4s(target, s, t, r, q);
2656}
2657
2658inline void QOpenGLFunctions_1_5::glMultiTexCoord4iv(GLenum target, const GLint *v)
2659{
2660 d_1_3_Deprecated->f.MultiTexCoord4iv(target, v);
2661}
2662
2663inline void QOpenGLFunctions_1_5::glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q)
2664{
2665 d_1_3_Deprecated->f.MultiTexCoord4i(target, s, t, r, q);
2666}
2667
2668inline void QOpenGLFunctions_1_5::glMultiTexCoord4fv(GLenum target, const GLfloat *v)
2669{
2670 d_1_3_Deprecated->f.MultiTexCoord4fv(target, v);
2671}
2672
2673inline void QOpenGLFunctions_1_5::glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
2674{
2675 d_1_3_Deprecated->f.MultiTexCoord4f(target, s, t, r, q);
2676}
2677
2678inline void QOpenGLFunctions_1_5::glMultiTexCoord4dv(GLenum target, const GLdouble *v)
2679{
2680 d_1_3_Deprecated->f.MultiTexCoord4dv(target, v);
2681}
2682
2683inline void QOpenGLFunctions_1_5::glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
2684{
2685 d_1_3_Deprecated->f.MultiTexCoord4d(target, s, t, r, q);
2686}
2687
2688inline void QOpenGLFunctions_1_5::glMultiTexCoord3sv(GLenum target, const GLshort *v)
2689{
2690 d_1_3_Deprecated->f.MultiTexCoord3sv(target, v);
2691}
2692
2693inline void QOpenGLFunctions_1_5::glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r)
2694{
2695 d_1_3_Deprecated->f.MultiTexCoord3s(target, s, t, r);
2696}
2697
2698inline void QOpenGLFunctions_1_5::glMultiTexCoord3iv(GLenum target, const GLint *v)
2699{
2700 d_1_3_Deprecated->f.MultiTexCoord3iv(target, v);
2701}
2702
2703inline void QOpenGLFunctions_1_5::glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r)
2704{
2705 d_1_3_Deprecated->f.MultiTexCoord3i(target, s, t, r);
2706}
2707
2708inline void QOpenGLFunctions_1_5::glMultiTexCoord3fv(GLenum target, const GLfloat *v)
2709{
2710 d_1_3_Deprecated->f.MultiTexCoord3fv(target, v);
2711}
2712
2713inline void QOpenGLFunctions_1_5::glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r)
2714{
2715 d_1_3_Deprecated->f.MultiTexCoord3f(target, s, t, r);
2716}
2717
2718inline void QOpenGLFunctions_1_5::glMultiTexCoord3dv(GLenum target, const GLdouble *v)
2719{
2720 d_1_3_Deprecated->f.MultiTexCoord3dv(target, v);
2721}
2722
2723inline void QOpenGLFunctions_1_5::glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r)
2724{
2725 d_1_3_Deprecated->f.MultiTexCoord3d(target, s, t, r);
2726}
2727
2728inline void QOpenGLFunctions_1_5::glMultiTexCoord2sv(GLenum target, const GLshort *v)
2729{
2730 d_1_3_Deprecated->f.MultiTexCoord2sv(target, v);
2731}
2732
2733inline void QOpenGLFunctions_1_5::glMultiTexCoord2s(GLenum target, GLshort s, GLshort t)
2734{
2735 d_1_3_Deprecated->f.MultiTexCoord2s(target, s, t);
2736}
2737
2738inline void QOpenGLFunctions_1_5::glMultiTexCoord2iv(GLenum target, const GLint *v)
2739{
2740 d_1_3_Deprecated->f.MultiTexCoord2iv(target, v);
2741}
2742
2743inline void QOpenGLFunctions_1_5::glMultiTexCoord2i(GLenum target, GLint s, GLint t)
2744{
2745 d_1_3_Deprecated->f.MultiTexCoord2i(target, s, t);
2746}
2747
2748inline void QOpenGLFunctions_1_5::glMultiTexCoord2fv(GLenum target, const GLfloat *v)
2749{
2750 d_1_3_Deprecated->f.MultiTexCoord2fv(target, v);
2751}
2752
2753inline void QOpenGLFunctions_1_5::glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t)
2754{
2755 d_1_3_Deprecated->f.MultiTexCoord2f(target, s, t);
2756}
2757
2758inline void QOpenGLFunctions_1_5::glMultiTexCoord2dv(GLenum target, const GLdouble *v)
2759{
2760 d_1_3_Deprecated->f.MultiTexCoord2dv(target, v);
2761}
2762
2763inline void QOpenGLFunctions_1_5::glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t)
2764{
2765 d_1_3_Deprecated->f.MultiTexCoord2d(target, s, t);
2766}
2767
2768inline void QOpenGLFunctions_1_5::glMultiTexCoord1sv(GLenum target, const GLshort *v)
2769{
2770 d_1_3_Deprecated->f.MultiTexCoord1sv(target, v);
2771}
2772
2773inline void QOpenGLFunctions_1_5::glMultiTexCoord1s(GLenum target, GLshort s)
2774{
2775 d_1_3_Deprecated->f.MultiTexCoord1s(target, s);
2776}
2777
2778inline void QOpenGLFunctions_1_5::glMultiTexCoord1iv(GLenum target, const GLint *v)
2779{
2780 d_1_3_Deprecated->f.MultiTexCoord1iv(target, v);
2781}
2782
2783inline void QOpenGLFunctions_1_5::glMultiTexCoord1i(GLenum target, GLint s)
2784{
2785 d_1_3_Deprecated->f.MultiTexCoord1i(target, s);
2786}
2787
2788inline void QOpenGLFunctions_1_5::glMultiTexCoord1fv(GLenum target, const GLfloat *v)
2789{
2790 d_1_3_Deprecated->f.MultiTexCoord1fv(target, v);
2791}
2792
2793inline void QOpenGLFunctions_1_5::glMultiTexCoord1f(GLenum target, GLfloat s)
2794{
2795 d_1_3_Deprecated->f.MultiTexCoord1f(target, s);
2796}
2797
2798inline void QOpenGLFunctions_1_5::glMultiTexCoord1dv(GLenum target, const GLdouble *v)
2799{
2800 d_1_3_Deprecated->f.MultiTexCoord1dv(target, v);
2801}
2802
2803inline void QOpenGLFunctions_1_5::glMultiTexCoord1d(GLenum target, GLdouble s)
2804{
2805 d_1_3_Deprecated->f.MultiTexCoord1d(target, s);
2806}
2807
2808inline void QOpenGLFunctions_1_5::glClientActiveTexture(GLenum texture)
2809{
2810 d_1_3_Deprecated->f.ClientActiveTexture(texture);
2811}
2812
2813
2814// OpenGL 1.4 deprecated functions
2815inline void QOpenGLFunctions_1_5::glWindowPos3sv(const GLshort *v)
2816{
2817 d_1_4_Deprecated->f.WindowPos3sv(v);
2818}
2819
2820inline void QOpenGLFunctions_1_5::glWindowPos3s(GLshort x, GLshort y, GLshort z)
2821{
2822 d_1_4_Deprecated->f.WindowPos3s(x, y, z);
2823}
2824
2825inline void QOpenGLFunctions_1_5::glWindowPos3iv(const GLint *v)
2826{
2827 d_1_4_Deprecated->f.WindowPos3iv(v);
2828}
2829
2830inline void QOpenGLFunctions_1_5::glWindowPos3i(GLint x, GLint y, GLint z)
2831{
2832 d_1_4_Deprecated->f.WindowPos3i(x, y, z);
2833}
2834
2835inline void QOpenGLFunctions_1_5::glWindowPos3fv(const GLfloat *v)
2836{
2837 d_1_4_Deprecated->f.WindowPos3fv(v);
2838}
2839
2840inline void QOpenGLFunctions_1_5::glWindowPos3f(GLfloat x, GLfloat y, GLfloat z)
2841{
2842 d_1_4_Deprecated->f.WindowPos3f(x, y, z);
2843}
2844
2845inline void QOpenGLFunctions_1_5::glWindowPos3dv(const GLdouble *v)
2846{
2847 d_1_4_Deprecated->f.WindowPos3dv(v);
2848}
2849
2850inline void QOpenGLFunctions_1_5::glWindowPos3d(GLdouble x, GLdouble y, GLdouble z)
2851{
2852 d_1_4_Deprecated->f.WindowPos3d(x, y, z);
2853}
2854
2855inline void QOpenGLFunctions_1_5::glWindowPos2sv(const GLshort *v)
2856{
2857 d_1_4_Deprecated->f.WindowPos2sv(v);
2858}
2859
2860inline void QOpenGLFunctions_1_5::glWindowPos2s(GLshort x, GLshort y)
2861{
2862 d_1_4_Deprecated->f.WindowPos2s(x, y);
2863}
2864
2865inline void QOpenGLFunctions_1_5::glWindowPos2iv(const GLint *v)
2866{
2867 d_1_4_Deprecated->f.WindowPos2iv(v);
2868}
2869
2870inline void QOpenGLFunctions_1_5::glWindowPos2i(GLint x, GLint y)
2871{
2872 d_1_4_Deprecated->f.WindowPos2i(x, y);
2873}
2874
2875inline void QOpenGLFunctions_1_5::glWindowPos2fv(const GLfloat *v)
2876{
2877 d_1_4_Deprecated->f.WindowPos2fv(v);
2878}
2879
2880inline void QOpenGLFunctions_1_5::glWindowPos2f(GLfloat x, GLfloat y)
2881{
2882 d_1_4_Deprecated->f.WindowPos2f(x, y);
2883}
2884
2885inline void QOpenGLFunctions_1_5::glWindowPos2dv(const GLdouble *v)
2886{
2887 d_1_4_Deprecated->f.WindowPos2dv(v);
2888}
2889
2890inline void QOpenGLFunctions_1_5::glWindowPos2d(GLdouble x, GLdouble y)
2891{
2892 d_1_4_Deprecated->f.WindowPos2d(x, y);
2893}
2894
2895inline void QOpenGLFunctions_1_5::glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
2896{
2897 d_1_4_Deprecated->f.SecondaryColorPointer(size, type, stride, pointer);
2898}
2899
2900inline void QOpenGLFunctions_1_5::glSecondaryColor3usv(const GLushort *v)
2901{
2902 d_1_4_Deprecated->f.SecondaryColor3usv(v);
2903}
2904
2905inline void QOpenGLFunctions_1_5::glSecondaryColor3us(GLushort red, GLushort green, GLushort blue)
2906{
2907 d_1_4_Deprecated->f.SecondaryColor3us(red, green, blue);
2908}
2909
2910inline void QOpenGLFunctions_1_5::glSecondaryColor3uiv(const GLuint *v)
2911{
2912 d_1_4_Deprecated->f.SecondaryColor3uiv(v);
2913}
2914
2915inline void QOpenGLFunctions_1_5::glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue)
2916{
2917 d_1_4_Deprecated->f.SecondaryColor3ui(red, green, blue);
2918}
2919
2920inline void QOpenGLFunctions_1_5::glSecondaryColor3ubv(const GLubyte *v)
2921{
2922 d_1_4_Deprecated->f.SecondaryColor3ubv(v);
2923}
2924
2925inline void QOpenGLFunctions_1_5::glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue)
2926{
2927 d_1_4_Deprecated->f.SecondaryColor3ub(red, green, blue);
2928}
2929
2930inline void QOpenGLFunctions_1_5::glSecondaryColor3sv(const GLshort *v)
2931{
2932 d_1_4_Deprecated->f.SecondaryColor3sv(v);
2933}
2934
2935inline void QOpenGLFunctions_1_5::glSecondaryColor3s(GLshort red, GLshort green, GLshort blue)
2936{
2937 d_1_4_Deprecated->f.SecondaryColor3s(red, green, blue);
2938}
2939
2940inline void QOpenGLFunctions_1_5::glSecondaryColor3iv(const GLint *v)
2941{
2942 d_1_4_Deprecated->f.SecondaryColor3iv(v);
2943}
2944
2945inline void QOpenGLFunctions_1_5::glSecondaryColor3i(GLint red, GLint green, GLint blue)
2946{
2947 d_1_4_Deprecated->f.SecondaryColor3i(red, green, blue);
2948}
2949
2950inline void QOpenGLFunctions_1_5::glSecondaryColor3fv(const GLfloat *v)
2951{
2952 d_1_4_Deprecated->f.SecondaryColor3fv(v);
2953}
2954
2955inline void QOpenGLFunctions_1_5::glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue)
2956{
2957 d_1_4_Deprecated->f.SecondaryColor3f(red, green, blue);
2958}
2959
2960inline void QOpenGLFunctions_1_5::glSecondaryColor3dv(const GLdouble *v)
2961{
2962 d_1_4_Deprecated->f.SecondaryColor3dv(v);
2963}
2964
2965inline void QOpenGLFunctions_1_5::glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue)
2966{
2967 d_1_4_Deprecated->f.SecondaryColor3d(red, green, blue);
2968}
2969
2970inline void QOpenGLFunctions_1_5::glSecondaryColor3bv(const GLbyte *v)
2971{
2972 d_1_4_Deprecated->f.SecondaryColor3bv(v);
2973}
2974
2975inline void QOpenGLFunctions_1_5::glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue)
2976{
2977 d_1_4_Deprecated->f.SecondaryColor3b(red, green, blue);
2978}
2979
2980inline void QOpenGLFunctions_1_5::glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
2981{
2982 d_1_4_Deprecated->f.FogCoordPointer(type, stride, pointer);
2983}
2984
2985inline void QOpenGLFunctions_1_5::glFogCoorddv(const GLdouble *coord)
2986{
2987 d_1_4_Deprecated->f.FogCoorddv(coord);
2988}
2989
2990inline void QOpenGLFunctions_1_5::glFogCoordd(GLdouble coord)
2991{
2992 d_1_4_Deprecated->f.FogCoordd(coord);
2993}
2994
2995inline void QOpenGLFunctions_1_5::glFogCoordfv(const GLfloat *coord)
2996{
2997 d_1_4_Deprecated->f.FogCoordfv(coord);
2998}
2999
3000inline void QOpenGLFunctions_1_5::glFogCoordf(GLfloat coord)
3001{
3002 d_1_4_Deprecated->f.FogCoordf(coord);
3003}
3004
3005
3006// OpenGL 1.5 deprecated functions
3007
3008
3009QT_END_NAMESPACE
3010
3011#endif // QT_NO_OPENGL && !QT_CONFIG(opengles2)
3012
3013#endif
Combined button and popup list for selecting options.