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qquick3dquadtextureprovider_p.h
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1// Copyright (C) 2026 The Qt Company Ltd.
2// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
3#ifndef QQUICK3DQUADTEXTUREPROVIDER_P_H
4#define QQUICK3DQUADTEXTUREPROVIDER_P_H
5//
6// W A R N I N G
7// -------------
8//
9// This file is not part of the Qt API. It exists purely as an
10// implementation detail. This header file may change from version to
11// version without notice, or even be removed.
12//
13// We mean it.
14//
15
16#include <QQuick3DTextureProviderExtension>
17#include <QQuick3DTextureData>
18
19#include <QtQuick3D/private/qquick3dshaderutils_p.h>
20
21QT_BEGIN_NAMESPACE
22
23class QSSGQuadTextureProvider;
24
26{
27 Q_OBJECT
28 Q_PROPERTY(QUrl fragmentShader READ fragmentShader WRITE setFragmentShader NOTIFY fragmentShaderChanged FINAL REVISION(6, 12))
34
37public:
39 ~QQuick3DQuadTextureProvider() override;
47 Q_REVISION(6,12) int width() const;
48 Q_REVISION(6,12) void setWidth(int newWidth);
50 Q_REVISION(6,12) int height() const;
51 Q_REVISION(6,12) void setHeight(int newHeight);
52
55
58 void fragmentShaderCodeChanged();
59 void widthChanged();
60 void heightChanged();
61 void formatChanged();
62
63protected:
64 QSSGRenderGraphObject *updateSpatialNode(QSSGRenderGraphObject *node) override;
65 void markTrackedPropertyDirty(QMetaProperty property, DirtyPropertyHint hint) override;
66
67private:
68 QUrl m_fragmentShader;
69 QString m_fragmentShaderCode;
70 int m_width = 128;
71 int m_height = 128;
72 QQuick3DTextureData::Format m_format = QQuick3DTextureData::Format::RGBA16F;
73
74 enum Dirty : quint8 {
75 Dimensions = 1 << 0,
76 TrackedProperty = 1 << 1,
77 Format = 1 << 2,
78 FragmentShader = 1 << 3
79 };
80
82 void markDirty(Dirty v);
83 DirtyT m_dirtyFlag { 0xff };
84
86};
87
88QT_END_NAMESPACE
89
90#endif // QQUICK3DQUADTEXTUREPROVIDER_P_H
Q_REVISION(6, 12) void setFragmentShader(const QUrl &newFragmentShader)
QSSGQuadTextureProvider(QQuick3DQuadTextureProvider *ext)
void render(QSSGFrameData &data) override
Record the render pass.
QList< QSSGBaseTypeProperty > propertyUniforms
QQuick3DQuadTextureProvider::DirtyT dirtyFlag
void prepareRender(QSSGFrameData &data) override
Prepare data for rendering.
void resetForFrame() override
Called each time a new frame starts.
bool prepareData(QSSGFrameData &data) override
Called after scene data is collected, but before any render data or rendering in the current frame ha...
QQuick3DTextureData::Format format
Combined button and popup list for selecting options.
static const QByteArray mainVertexSnippet
static const QByteArray mainFragmentSnippet
static const QByteArray fallbackFragmentShaderStr
static constexpr uint16_t g_indexData[]
static QT_BEGIN_NAMESPACE constexpr float g_vertexData[]
\qmltype QuadTextureProvider \nativetype QQuick3DQuadTextureProvider \inqmlmodule QtQuick3D....
static void insertVertexMainArgs(QByteArray &snippet)
static const QByteArray mainVertexSnippetFlipped