29 Q_PROPERTY(QList<QUrl> meshSources READ meshSources WRITE setMeshSources NOTIFY meshSourcesChanged)
30 Q_PROPERTY(QQmlListProperty<QQuick3DTexture> textures READ textures)
31 Q_PROPERTY(QQmlListProperty<QQuick3DGeometry> geometries READ geometries)
32 QML_NAMED_ELEMENT(ResourceLoader)
33 QML_ADDED_IN_VERSION(6, 3)
35 QQuick3DResourceLoader(QQuick3DObject *parent =
nullptr);
37 const QList<QUrl> &meshSources()
const;
38 void setMeshSources(
const QList<QUrl> &newMeshSources);
39 QQmlListProperty<QQuick3DGeometry> geometries();
40 QQmlListProperty<QQuick3DTexture> textures();
42 void meshSourcesChanged();
45 void onGeometryDestroyed(QObject *object);
46 void onTextureDestroyed(QObject *object);
48 QSSGRenderGraphObject *updateSpatialNode(QSSGRenderGraphObject *node) override;
49 void markAllDirty() override;
50 void itemChange(ItemChange change,
const ItemChangeData &value) override;
53 static void qmlAppendGeometry(QQmlListProperty<QQuick3DGeometry> *list, QQuick3DGeometry *geometry);
54 static QQuick3DGeometry *qmlGeometryAt(QQmlListProperty<QQuick3DGeometry> *list, qsizetype index);
55 static qsizetype qmlGeometriesCount(QQmlListProperty<QQuick3DGeometry> *list);
56 static void qmlClearGeometries(QQmlListProperty<QQuick3DGeometry> *list);
58 static void qmlAppendTexture(QQmlListProperty<QQuick3DTexture> *list, QQuick3DTexture *texture);
59 static QQuick3DTexture *qmlTextureAt(QQmlListProperty<QQuick3DTexture> *list, qsizetype index);
60 static qsizetype qmlTexturesCount(QQmlListProperty<QQuick3DTexture> *list);
61 static void qmlClearTextures(QQmlListProperty<QQuick3DTexture> *list);
63 enum ResourceLoaderDirtyType {
64 MeshesDirty = 0x00000001,
65 TexturesDirty = 0x00000002,
66 GeometriesDirty = 0x00000004
70 quint32 m_dirtyAttributes = 0xffffffff;
71 void markDirty(ResourceLoaderDirtyType type);
72 void updateSceneManager(QQuick3DSceneManager *sceneManager);
74 QList<QUrl> m_meshSources;
75 QList<QQuick3DGeometry *> m_geometries;
76 QList<QQuick3DTexture *> m_textures;