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blend.cpp
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1// Copyright 2023 The PDFium Authors
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5// Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com
6
7#include "core/fxge/dib/blend.h"
8
9#include <algorithm>
10
11#include "core/fxge/dib/fx_dib.h"
12#include "third_party/base/check_op.h"
13#include "third_party/base/notreached.h"
14
15namespace fxge {
16
17namespace {
18
19constexpr uint8_t kColorSqrt[256] = {
20 0x00, 0x03, 0x07, 0x0B, 0x0F, 0x12, 0x16, 0x19, 0x1D, 0x20, 0x23, 0x26,
21 0x29, 0x2C, 0x2F, 0x32, 0x35, 0x37, 0x3A, 0x3C, 0x3F, 0x41, 0x43, 0x46,
22 0x48, 0x4A, 0x4C, 0x4E, 0x50, 0x52, 0x54, 0x56, 0x57, 0x59, 0x5B, 0x5C,
23 0x5E, 0x60, 0x61, 0x63, 0x64, 0x65, 0x67, 0x68, 0x69, 0x6B, 0x6C, 0x6D,
24 0x6E, 0x70, 0x71, 0x72, 0x73, 0x74, 0x75, 0x76, 0x77, 0x78, 0x79, 0x7A,
25 0x7B, 0x7C, 0x7D, 0x7E, 0x80, 0x81, 0x82, 0x83, 0x84, 0x85, 0x86, 0x87,
26 0x87, 0x88, 0x89, 0x8A, 0x8B, 0x8C, 0x8D, 0x8E, 0x8F, 0x90, 0x91, 0x91,
27 0x92, 0x93, 0x94, 0x95, 0x96, 0x97, 0x97, 0x98, 0x99, 0x9A, 0x9B, 0x9C,
28 0x9C, 0x9D, 0x9E, 0x9F, 0xA0, 0xA0, 0xA1, 0xA2, 0xA3, 0xA4, 0xA4, 0xA5,
29 0xA6, 0xA7, 0xA7, 0xA8, 0xA9, 0xAA, 0xAA, 0xAB, 0xAC, 0xAD, 0xAD, 0xAE,
30 0xAF, 0xB0, 0xB0, 0xB1, 0xB2, 0xB3, 0xB3, 0xB4, 0xB5, 0xB5, 0xB6, 0xB7,
31 0xB7, 0xB8, 0xB9, 0xBA, 0xBA, 0xBB, 0xBC, 0xBC, 0xBD, 0xBE, 0xBE, 0xBF,
32 0xC0, 0xC0, 0xC1, 0xC2, 0xC2, 0xC3, 0xC4, 0xC4, 0xC5, 0xC6, 0xC6, 0xC7,
33 0xC7, 0xC8, 0xC9, 0xC9, 0xCA, 0xCB, 0xCB, 0xCC, 0xCC, 0xCD, 0xCE, 0xCE,
34 0xCF, 0xD0, 0xD0, 0xD1, 0xD1, 0xD2, 0xD3, 0xD3, 0xD4, 0xD4, 0xD5, 0xD6,
35 0xD6, 0xD7, 0xD7, 0xD8, 0xD9, 0xD9, 0xDA, 0xDA, 0xDB, 0xDC, 0xDC, 0xDD,
36 0xDD, 0xDE, 0xDE, 0xDF, 0xE0, 0xE0, 0xE1, 0xE1, 0xE2, 0xE2, 0xE3, 0xE4,
37 0xE4, 0xE5, 0xE5, 0xE6, 0xE6, 0xE7, 0xE7, 0xE8, 0xE9, 0xE9, 0xEA, 0xEA,
38 0xEB, 0xEB, 0xEC, 0xEC, 0xED, 0xED, 0xEE, 0xEE, 0xEF, 0xF0, 0xF0, 0xF1,
39 0xF1, 0xF2, 0xF2, 0xF3, 0xF3, 0xF4, 0xF4, 0xF5, 0xF5, 0xF6, 0xF6, 0xF7,
40 0xF7, 0xF8, 0xF8, 0xF9, 0xF9, 0xFA, 0xFA, 0xFB, 0xFB, 0xFC, 0xFC, 0xFD,
41 0xFD, 0xFE, 0xFE, 0xFF};
42
43} // namespace
44
45int Blend(BlendMode blend_mode, int back_color, int src_color) {
46 // Intentionally using DCHECKs, as Blend() is oftentimes called 3 times per
47 // pixel.
48 DCHECK_GE(back_color, 0);
49 DCHECK_LE(back_color, 255);
50 DCHECK_GE(src_color, 0);
51 DCHECK_LE(src_color, 255);
52
53 switch (blend_mode) {
55 return src_color;
57 return src_color * back_color / 255;
59 return src_color + back_color - src_color * back_color / 255;
61 return Blend(BlendMode::kHardLight, src_color, back_color);
63 return std::min(src_color, back_color);
65 return std::max(src_color, back_color);
67 if (src_color == 255) {
68 return 255;
69 }
70 return std::min(back_color * 255 / (255 - src_color), 255);
71 }
73 if (src_color == 0) {
74 return 0;
75 }
76 return 255 - std::min((255 - back_color) * 255 / src_color, 255);
77 }
79 if (src_color < 128) {
80 return (src_color * back_color * 2) / 255;
81 }
82 return Blend(BlendMode::kScreen, back_color, 2 * src_color - 255);
84 if (src_color < 128) {
85 return back_color - (255 - 2 * src_color) * back_color *
86 (255 - back_color) / 255 / 255;
87 }
88 return back_color + (2 * src_color - 255) *
89 (kColorSqrt[back_color] - back_color) / 255;
90 }
92 return std::abs(back_color - src_color);
94 return back_color + src_color - 2 * back_color * src_color / 255;
95 default:
96 // This function does not handle non-separable blend modes.
97 NOTREACHED_NORETURN();
98 }
99}
100
101} // namespace fxge
BlendMode
Definition fx_dib.h:49
int Blend(BlendMode blend_mode, int back_color, int src_color)
Definition blend.cpp:45