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Internal/Contributor docs for the Qt SDK. Note: These are NOT official API docs; those are found at https://doc.qt.io/
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QQuickMatrix4x4ValueType Member List

This is the complete list of members for QQuickMatrix4x4ValueType, including all inherited members.

column(int m) constQQuickMatrix4x4ValueType
constData() constQMatrix4x4inline
copyDataTo(float *values) constQMatrix4x4
create(const QJSValue &params)QQuickMatrix4x4ValueTypestatic
data()QMatrix4x4inline
data() constQMatrix4x4inline
determinant() constQQuickMatrix4x4ValueType
fill(float value)QMatrix4x4inline
Flag enum nameQMatrix4x4
flags() constQMatrix4x4inline
flipCoordinates()QMatrix4x4
frustum(float left, float right, float bottom, float top, float nearPlane, float farPlane)QMatrix4x4
fuzzyEquals(const QMatrix4x4 &m, qreal epsilon) constQQuickMatrix4x4ValueType
fuzzyEquals(const QMatrix4x4 &m) constQQuickMatrix4x4ValueType
General enum valueQMatrix4x4
Identity enum valueQMatrix4x4
inverted() constQQuickMatrix4x4ValueType
QMatrix4x4::inverted(bool *invertible=nullptr) constQMatrix4x4
isAffine() constQMatrix4x4inline
isIdentity() constQMatrix4x4inline
lookAt(const QVector3D &eye, const QVector3D &center, const QVector3D &up)QQuickMatrix4x4ValueTypeinline
m11QQuickMatrix4x4ValueType
m11() constQQuickMatrix4x4ValueTypeinline
m12QQuickMatrix4x4ValueType
m12() constQQuickMatrix4x4ValueTypeinline
m13QQuickMatrix4x4ValueType
m13() constQQuickMatrix4x4ValueTypeinline
m14QQuickMatrix4x4ValueType
m14() constQQuickMatrix4x4ValueTypeinline
m21QQuickMatrix4x4ValueType
m21() constQQuickMatrix4x4ValueTypeinline
m22QQuickMatrix4x4ValueType
m22() constQQuickMatrix4x4ValueTypeinline
m23QQuickMatrix4x4ValueType
m23() constQQuickMatrix4x4ValueTypeinline
m24QQuickMatrix4x4ValueType
m24() constQQuickMatrix4x4ValueTypeinline
m31QQuickMatrix4x4ValueType
m31() constQQuickMatrix4x4ValueTypeinline
m32QQuickMatrix4x4ValueType
m32() constQQuickMatrix4x4ValueTypeinline
m33QQuickMatrix4x4ValueType
m33() constQQuickMatrix4x4ValueTypeinline
m34QQuickMatrix4x4ValueType
m34() constQQuickMatrix4x4ValueTypeinline
m41QQuickMatrix4x4ValueType
m41() constQQuickMatrix4x4ValueTypeinline
m42QQuickMatrix4x4ValueType
m42() constQQuickMatrix4x4ValueTypeinline
m43QQuickMatrix4x4ValueType
m43() constQQuickMatrix4x4ValueTypeinline
m44QQuickMatrix4x4ValueType
m44() constQQuickMatrix4x4ValueTypeinline
map(const QPointF p) constQQuickMatrix4x4ValueType
QMatrix4x4::map(const QPoint &point) constQMatrix4x4inline
QMatrix4x4::map(const QPointF &point) constQMatrix4x4inline
QMatrix4x4::map(const QVector3D &point) constQMatrix4x4inline
QMatrix4x4::map(const QVector4D &point) constQMatrix4x4inline
mapRect(const QRectF r) constQQuickMatrix4x4ValueType
QMatrix4x4::mapRect(const QRect &rect) constQMatrix4x4
QMatrix4x4::mapRect(const QRectF &rect) constQMatrix4x4
mapVector(const QVector3D &vector) constQMatrix4x4inline
minus(const QMatrix4x4 &m) constQQuickMatrix4x4ValueType
normalMatrix() constQMatrix4x4
operator QVariant() constQMatrix4x4
operator!=(const QMatrix4x4 &other) constQMatrix4x4inline
operator()(int row, int column) constQMatrix4x4inline
operator()(int row, int column)QMatrix4x4inline
operator*=(const QMatrix4x4 &other)QMatrix4x4inline
operator*=(float factor)QMatrix4x4inline
operator+=(const QMatrix4x4 &other)QMatrix4x4inline
operator-=(const QMatrix4x4 &other)QMatrix4x4inline
operator/=(float divisor)QMatrix4x4
operator<<(QDataStream &stream, const QMatrix4x4 &matrix)QMatrix4x4related
operator==(const QMatrix4x4 &other) constQMatrix4x4inline
operator>>(QDataStream &stream, QMatrix4x4 &matrix)QMatrix4x4related
optimize()QMatrix4x4
ortho(const QRect &rect)QMatrix4x4
ortho(const QRectF &rect)QMatrix4x4
ortho(float left, float right, float bottom, float top, float nearPlane, float farPlane)QMatrix4x4
Perspective enum valueQMatrix4x4
perspective(float verticalAngle, float aspectRatio, float nearPlane, float farPlane)QMatrix4x4
plus(const QMatrix4x4 &m) constQQuickMatrix4x4ValueType
projectedRotate(float angle, float x, float y, float z, float distanceToPlane=1024.0)QMatrix4x4
QMatrix4x4()QMatrix4x4inline
QMatrix4x4(Qt::Initialization)QMatrix4x4inlineexplicit
QMatrix4x4(const float *values)QMatrix4x4explicit
QMatrix4x4(float m11, float m12, float m13, float m14, float m21, float m22, float m23, float m24, float m31, float m32, float m33, float m34, float m41, float m42, float m43, float m44)QMatrix4x4inline
QMatrix4x4(const QGenericMatrix< N, M, float > &matrix)QMatrix4x4explicit
QMatrix4x4(const float *values, int cols, int rows)QMatrix4x4
QMatrix4x4(const QTransform &transform)QMatrix4x4
QMatrix4x4(const QGenericMatrix< N, M, float > &matrix)QMatrix4x4
QQuickMatrix4x4ValueType()=defaultQQuickMatrix4x4ValueType
rotate(float angle, const QVector3D &axis)QQuickMatrix4x4ValueTypeinline
rotate(const QQuaternion &q)QQuickMatrix4x4ValueTypeinline
QMatrix4x4::rotate(float angle, float x, float y, float z=0.0f)QMatrix4x4
Rotation enum valueQMatrix4x4
Rotation2D enum valueQMatrix4x4
row(int n) constQQuickMatrix4x4ValueType
Scale enum valueQMatrix4x4
scale(float s)QQuickMatrix4x4ValueTypeinline
scale(float sx, float sy, float sz)QQuickMatrix4x4ValueTypeinline
scale(const QVector3D &s)QQuickMatrix4x4ValueTypeinline
QMatrix4x4::scale(float x, float y)QMatrix4x4
setColumn(int index, const QVector4D &value)QMatrix4x4inline
setM11(qreal value)QQuickMatrix4x4ValueTypeinline
setM12(qreal value)QQuickMatrix4x4ValueTypeinline
setM13(qreal value)QQuickMatrix4x4ValueTypeinline
setM14(qreal value)QQuickMatrix4x4ValueTypeinline
setM21(qreal value)QQuickMatrix4x4ValueTypeinline
setM22(qreal value)QQuickMatrix4x4ValueTypeinline
setM23(qreal value)QQuickMatrix4x4ValueTypeinline
setM24(qreal value)QQuickMatrix4x4ValueTypeinline
setM31(qreal value)QQuickMatrix4x4ValueTypeinline
setM32(qreal value)QQuickMatrix4x4ValueTypeinline
setM33(qreal value)QQuickMatrix4x4ValueTypeinline
setM34(qreal value)QQuickMatrix4x4ValueTypeinline
setM41(qreal value)QQuickMatrix4x4ValueTypeinline
setM42(qreal value)QQuickMatrix4x4ValueTypeinline
setM43(qreal value)QQuickMatrix4x4ValueTypeinline
setM44(qreal value)QQuickMatrix4x4ValueTypeinline
setRow(int index, const QVector4D &value)QMatrix4x4inline
setToIdentity()QMatrix4x4inline
times(const QMatrix4x4 &m) constQQuickMatrix4x4ValueType
times(const QVector4D &vec) constQQuickMatrix4x4ValueType
times(const QVector3D &vec) constQQuickMatrix4x4ValueType
times(qreal factor) constQQuickMatrix4x4ValueType
toGenericMatrix() constQMatrix4x4
toTransform() constQMatrix4x4
toTransform(float distanceToPlane) constQMatrix4x4
translate(const QVector3D &t)QQuickMatrix4x4ValueTypeinline
QMatrix4x4::translate(float x, float y)QMatrix4x4
QMatrix4x4::translate(float x, float y, float z)QMatrix4x4
Translation enum valueQMatrix4x4
transposed() constQQuickMatrix4x4ValueType
viewport(const QRectF &rect)QMatrix4x4inline
viewport(float left, float bottom, float width, float height, float nearPlane=0.0f, float farPlane=1.0f)QMatrix4x4