Qt
Internal/Contributor docs for the Qt SDK. Note: These are NOT official API docs; those are found at https://doc.qt.io/
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qsgdefaultinternalimagenode_p.h
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1// Copyright (C) 2016 The Qt Company Ltd.
2// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
3
4
5#ifndef QSGDEFAULTINTERNALIMAGENODE_P_H
6#define QSGDEFAULTINTERNALIMAGENODE_P_H
7
8//
9// W A R N I N G
10// -------------
11//
12// This file is not part of the Qt API. It exists purely as an
13// implementation detail. This header file may change from version to
14// version without notice, or even be removed.
15//
16// We mean it.
17//
18
19#include <private/qsgadaptationlayer_p.h>
20#include <private/qsgbasicinternalimagenode_p.h>
21#include <QtQuick/qsgtexturematerial.h>
22
23QT_BEGIN_NAMESPACE
24
25class QSGDefaultRenderContext;
26
27class Q_QUICK_EXPORT QSGSmoothTextureMaterial : public QSGTextureMaterial
28{
29public:
30 QSGSmoothTextureMaterial();
31
32 void setTexture(QSGTexture *texture);
33
34protected:
35 QSGMaterialType *type() const override;
36 QSGMaterialShader *createShader(QSGRendererInterface::RenderMode renderMode) const override;
37};
38
39class Q_QUICK_EXPORT QSGDefaultInternalImageNode : public QSGBasicInternalImageNode
40{
41public:
42 QSGDefaultInternalImageNode(QSGDefaultRenderContext *rc);
43
44 void setMipmapFiltering(QSGTexture::Filtering filtering) override;
45 void setFiltering(QSGTexture::Filtering filtering) override;
46 void setHorizontalWrapMode(QSGTexture::WrapMode wrapMode) override;
47 void setVerticalWrapMode(QSGTexture::WrapMode wrapMode) override;
48
49 void updateMaterialAntialiasing() override;
50 void setMaterialTexture(QSGTexture *texture) override;
51 QSGTexture *materialTexture() const override;
52 bool updateMaterialBlending() override;
53 bool supportsWrap(const QSize &size) const override;
54
55private:
56 QSGDefaultRenderContext *m_rc;
57 QSGOpaqueTextureMaterial m_material;
58 QSGTextureMaterial m_materialO;
59 QSGSmoothTextureMaterial m_smoothMaterial;
60};
61
62QT_END_NAMESPACE
63
64#endif
bool updateUniformData(RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override
This function is called by the scene graph to get the contents of the shader program's uniform buffer...
Combined button and popup list for selecting options.
static bool isPowerOfTwo(int x)