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qssgrendereffect_p.h
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1// Copyright (C) 2020 The Qt Company Ltd.
2// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
3// Qt-Security score:significant reason:default
4
5
6#ifndef QSSG_RENDER_EFFECT_H
7#define QSSG_RENDER_EFFECT_H
8
9//
10// W A R N I N G
11// -------------
12//
13// This file is not part of the Qt API. It exists purely as an
14// implementation detail. This header file may change from version to
15// version without notice, or even be removed.
16//
17// We mean it.
18//
19
20#include <QtQuick3DRuntimeRender/private/qssgrendergraphobject_p.h>
21#include <QtQuick3DRuntimeRender/private/qssgrendernode_p.h>
22
23#include <QtQuick3DRuntimeRender/private/qssgrenderimage_p.h>
24#include <QtQuick3DRuntimeRender/private/qssgrendershaderlibrarymanager_p.h>
25
26#include <QtCore/QVariant>
27
28QT_BEGIN_NAMESPACE
29
30struct QSSGRenderLayer;
31class QSSGCommand;
33
34struct Q_QUICK3DRUNTIMERENDER_EXPORT QSSGRenderEffect : public QSSGRenderGraphObject
35{
36 QSSGRenderEffect();
37 ~QSSGRenderEffect();
38
39 void finalizeShaders(const QSSGRenderLayer &layer, QSSGRenderContextInterface *renderContext);
40
41 enum class Flags : quint8
42 {
43 Dirty = 0x1u,
44 UsesDepthTexture = 0x2u,
45 UsesProjectionMatrix = 0x4u,
46 UsesInverseProjectionMatrix = 0x8u,
47 UsesViewMatrix = 0x10u,
48 UsesNormalTexture = 0x20u,
49 UsesMotionVectorTexture = 0x40u
50 };
51 using FlagT = std::underlying_type_t<Flags>;
52
53 struct TextureProperty
54 {
55 QSSGRenderImage *texImage = nullptr;
56 QByteArray name;
57 QSSGRenderShaderValue::Type shaderDataType;
58 QSSGRenderTextureFilterOp minFilterType = QSSGRenderTextureFilterOp::Linear;
59 QSSGRenderTextureFilterOp magFilterType = QSSGRenderTextureFilterOp::Linear;
60 QSSGRenderTextureFilterOp mipFilterType = QSSGRenderTextureFilterOp::Linear;
61 QSSGRenderTextureCoordOp horizontalClampType = QSSGRenderTextureCoordOp::ClampToEdge;
62 QSSGRenderTextureCoordOp verticalClampType = QSSGRenderTextureCoordOp::ClampToEdge;
63 QSSGRenderTextureCoordOp zClampType = QSSGRenderTextureCoordOp::ClampToEdge;
64 QSSGRenderTextureTypeValue usageType;
65 };
66
67 QVector<TextureProperty> textureProperties;
68
69 struct Property
70 {
71 Property() = default;
72 Property(const QByteArray &name, const QByteArray &typeName, const QVariant &value, QSSGRenderShaderValue::Type shaderDataType, int pid = -1)
73 : name(name), typeName(typeName), value(value), shaderDataType(shaderDataType), pid(pid)
74 { }
75 QByteArray name;
76 QByteArray typeName;
77 mutable QVariant value;
78 QSSGRenderShaderValue::Type shaderDataType;
79 int pid;
80 };
81
82 QVector<Property> properties;
83
84 QSSGRenderEffect *m_nextEffect = nullptr;
85
86 void markDirty() { setFlag(QSSGRenderEffect::Flags::Dirty); }
87 void clearDirty() { setFlag(QSSGRenderEffect::Flags::Dirty, false); }
88 [[nodiscard]] bool isDirty() const { return testFlag(QSSGRenderEffect::Flags::Dirty); }
89
90 void setFlag(QSSGRenderEffect::Flags flag, bool enabled = true);
91 [[nodiscard]] bool testFlag(QSSGRenderEffect::Flags flag) const { return (flags & FlagT(flag)) != 0; }
92
93 QVector<QSSGCommand *> commands; // all owned, these are copies of the gui thread commands
94
95 void resetCommands();
96
97 const char *className = nullptr;
98 FlagT flags = FlagT(Flags::Dirty);
99 bool incompleteBuildTimeObject = false; // Used by the shadergen tool
100 QSSGRenderTextureFormat::Format outputFormat = QSSGRenderTextureFormat::Unknown;
101
102 struct ShaderPrepPassData
103 {
104 QByteArray shaderPathKeyPrefix; // to be completed in finalizeShaders
105 QByteArray vertexShaderCode[2]; // without main(), to be completed in finalizeShaders
106 QByteArray fragmentShaderCode[2]; // same here
107 QSSGCustomShaderMetaData vertexMetaData[2];
108 QSSGCustomShaderMetaData fragmentMetaData[2];
109 int bindShaderCmdIndex = 0;
110 };
111
112 struct {
113 bool valid = false;
114 QVector<ShaderPrepPassData> passes;
115 } shaderPrepData;
116
117 QString debugObjectName;
118};
119
120QT_END_NAMESPACE
121
122#endif
friend class QSSGRenderContextInterface