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qquick3dlightmapper_p.h
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1// Copyright (C) 2022 The Qt Company Ltd.
2// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
3
4#ifndef QQUICK3DLIGHTMAPPER_P_H
5#define QQUICK3DLIGHTMAPPER_P_H
6
7//
8// W A R N I N G
9// -------------
10//
11// This file is not part of the Qt API. It exists purely as an
12// implementation detail. This header file may change from version to
13// version without notice, or even be removed.
14//
15// We mean it.
16//
17
18#include <QtQuick3D/private/qquick3dnode_p.h>
19
21
23{
24 Q_OBJECT
25 Q_PROPERTY(float opacityThreshold READ opacityThreshold WRITE setOpacityThreshold NOTIFY opacityThresholdChanged)
26 Q_PROPERTY(float bias READ bias WRITE setBias NOTIFY biasChanged)
27 Q_PROPERTY(bool adaptiveBiasEnabled READ isAdaptiveBiasEnabled WRITE setAdaptiveBiasEnabled NOTIFY adaptiveBiasEnabledChanged)
28 Q_PROPERTY(bool indirectLightEnabled READ isIndirectLightEnabled WRITE setIndirectLightEnabled NOTIFY indirectLightEnabledChanged)
29 Q_PROPERTY(int samples READ samples WRITE setSamples NOTIFY samplesChanged)
30 Q_PROPERTY(int indirectLightWorkgroupSize READ indirectLightWorkgroupSize WRITE setIndirectLightWorkgroupSize NOTIFY indirectLightWorkgroupSizeChanged)
31 Q_PROPERTY(int bounces READ bounces WRITE setBounces NOTIFY bouncesChanged)
32 Q_PROPERTY(float indirectLightFactor READ indirectLightFactor WRITE setIndirectLightFactor NOTIFY indirectLightFactorChanged)
33 Q_PROPERTY(QUrl source READ source WRITE setSource NOTIFY sourceChanged FINAL REVISION(6, 10))
34 Q_PROPERTY(float denoiseSigma READ denoiseSigma WRITE setDenoiseSigma NOTIFY denoiseSigmaChanged FINAL REVISION(6, 10))
35 Q_PROPERTY(float texelsPerUnit READ texelsPerUnit WRITE setTexelsPerUnit NOTIFY texelsPerUnitChanged FINAL REVISION(6, 10))
36
37 QML_NAMED_ELEMENT(Lightmapper)
38
39public:
40 float opacityThreshold() const;
41 float bias() const;
42 bool isAdaptiveBiasEnabled() const;
43 bool isIndirectLightEnabled() const;
44 int samples() const;
45 int indirectLightWorkgroupSize() const;
46 int bounces() const;
47 float indirectLightFactor() const;
48 Q_REVISION(6, 10) QUrl source() const;
49 Q_REVISION(6, 10) float denoiseSigma() const;
50 Q_REVISION(6, 10) float texelsPerUnit() const;
51
52public Q_SLOTS:
53 void setOpacityThreshold(float opacity);
54 void setBias(float bias);
55 void setAdaptiveBiasEnabled(bool enabled);
56 void setIndirectLightEnabled(bool enabled);
57 void setSamples(int count);
58 void setIndirectLightWorkgroupSize(int size);
59 void setBounces(int count);
60 void setIndirectLightFactor(float factor);
61 Q_REVISION(6, 10) void setSource(const QUrl &source);
62 Q_REVISION(6, 10) void setDenoiseSigma(float newDenoiseSigma);
63 Q_REVISION(6, 10) void setTexelsPerUnit(float newTexelsPerUnit);
64
65Q_SIGNALS:
66 void changed();
67 void opacityThresholdChanged();
68 void biasChanged();
69 void adaptiveBiasEnabledChanged();
70 void indirectLightEnabledChanged();
71 void samplesChanged();
72 void indirectLightWorkgroupSizeChanged();
73 void bouncesChanged();
74 void indirectLightFactorChanged();
75 Q_REVISION(6, 10) void sourceChanged();
76 Q_REVISION(6, 10) void denoiseSigmaChanged();
77 Q_REVISION(6, 10) void texelsPerUnitChanged();
78
79private:
80 // keep the defaults in sync with the default values in QSSGLightmapperOptions
81 float m_opacityThreshold = 0.5f;
82 float m_bias = 0.005f;
83 bool m_adaptiveBias = true;
84 bool m_indirectLight = true;
85 int m_samples = 256;
86 int m_workgroupSize = 32;
87 int m_bounces = 3;
88 float m_indirectFactor = 1.0f;
89 QUrl m_source = QUrl::fromLocalFile(QStringLiteral("lightmaps.bin"));
90 float m_denoiseSigma = 8.f;
91 float m_texelsPerUnit = 1.f;
92};
93
94QT_END_NAMESPACE
95
96#endif // QQUICK3DLIGHTMAPPER_P_H