21struct QSSGLightmapperOptions
23 float opacityThreshold = 0.5f;
25 bool useAdaptiveBias =
true;
26 bool indirectLightEnabled =
true;
27 int indirectLightSamples = 256;
28 int indirectLightWorkgroupSize = 32;
29 int indirectLightBounces = 3;
30 float indirectLightFactor = 1.0f;
31 QString source = QStringLiteral(
"lightmaps.bin");
33 float texelsPerUnit = 1.f;