23struct QSSGLightmapperOptions
25 float opacityThreshold = 0.5f;
27 bool useAdaptiveBias =
true;
28 bool indirectLightEnabled =
true;
29 int indirectLightSamples = 256;
30 int indirectLightWorkgroupSize = 32;
31 int indirectLightBounces = 3;
32 float indirectLightFactor = 1.0f;
33 QString source = QStringLiteral(
"lightmaps.bin");
35 float texelsPerUnit = 1.f;