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qssglightmapper.h
Go to the documentation of this file.
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// Copyright (C) 2023 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
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// Qt-Security score:significant reason:default
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#
ifndef
QSSGLIGHTMAPPER_H
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#
define
QSSGLIGHTMAPPER_H
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//
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// W A R N I N G
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// -------------
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//
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// This file is part of the QtQuick3D API, with limited compatibility guarantees.
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// Usage of this API may make your code source and binary incompatible with
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// future versions of Qt.
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//
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#
include
<
QtQuick3DRuntimeRender
/
qtquick3druntimerenderexports
.
h
>
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#
include
<
QString
>
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QT_BEGIN_NAMESPACE
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struct
QSSGLightmapperOptions
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{
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float
opacityThreshold = 0.5f;
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float
bias = 0.005f;
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bool
useAdaptiveBias =
true
;
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bool
indirectLightEnabled =
true
;
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int
indirectLightSamples = 256;
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int
indirectLightWorkgroupSize = 32;
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int
indirectLightBounces = 3;
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float
indirectLightFactor = 1.0f;
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QString source = QStringLiteral(
"lightmaps.bin"
);
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float
sigma = 8.f;
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float
texelsPerUnit = 1.f;
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};
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QT_END_NAMESPACE
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#
endif
// QSSGLIGHTMAPPER_H
qtquick3d
src
runtimerender
rendererimpl
qssglightmapper.h
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