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Internal/Contributor docs for the Qt SDK. Note: These are NOT official API docs; those are found at https://doc.qt.io/
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qsgtexturematerial_p.h
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1// Copyright (C) 2016 The Qt Company Ltd.
2// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
3
4#ifndef TEXTUREMATERIAL_P_H
5#define TEXTUREMATERIAL_P_H
6
7//
8// W A R N I N G
9// -------------
10//
11// This file is not part of the Qt API. It exists purely as an
12// implementation detail. This header file may change from version to
13// version without notice, or even be removed.
14//
15// We mean it.
16//
17
19#include <private/qtquickglobal_p.h>
20
22
23class Q_QUICK_EXPORT QSGOpaqueTextureMaterialRhiShader : public QSGMaterialShader
24{
25public:
26 QSGOpaqueTextureMaterialRhiShader(int viewCount);
27
28 bool updateUniformData(RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override;
29 void updateSampledImage(RenderState &state, int binding, QSGTexture **texture, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override;
30};
31
33{
34public:
35 QSGTextureMaterialRhiShader(int viewCount);
36
37 bool updateUniformData(RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override;
38};
39
40QT_END_NAMESPACE
41
42#endif // QSGTEXTUREMATERIAL_P_H
bool updateUniformData(RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override
This function is called by the scene graph to get the contents of the shader program's uniform buffer...
static QT_BEGIN_NAMESPACE bool isPowerOfTwo(int x)