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qsgtexturematerial_p.h
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// Copyright (C) 2016 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
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#
ifndef
TEXTUREMATERIAL_P_H
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#
define
TEXTUREMATERIAL_P_H
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//
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// W A R N I N G
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// -------------
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//
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// This file is not part of the Qt API. It exists purely as an
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// implementation detail. This header file may change from version to
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// version without notice, or even be removed.
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//
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// We mean it.
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//
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#
include
"qsgtexturematerial.h"
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#
include
<
private
/
qtquickglobal_p
.
h
>
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QT_BEGIN_NAMESPACE
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class
Q_QUICK_EXPORT
QSGOpaqueTextureMaterialRhiShader
:
public
QSGMaterialShader
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{
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public
:
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QSGOpaqueTextureMaterialRhiShader(
int
viewCount);
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bool
updateUniformData(RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override;
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void
updateSampledImage(RenderState &state,
int
binding, QSGTexture **texture, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override;
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};
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class
QSGTextureMaterialRhiShader
:
public
QSGOpaqueTextureMaterialRhiShader
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{
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public
:
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QSGTextureMaterialRhiShader
(
int
viewCount);
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bool
updateUniformData
(RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial)
override
;
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};
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QT_END_NAMESPACE
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#
endif
// QSGTEXTUREMATERIAL_P_H
QSGOpaqueTextureMaterialRhiShader
Definition
qsgtexturematerial_p.h:24
QSGTextureMaterialRhiShader
Definition
qsgtexturematerial_p.h:33
QSGTextureMaterialRhiShader::updateUniformData
bool updateUniformData(RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override
This function is called by the scene graph to get the contents of the shader program's uniform buffer...
Definition
qsgtexturematerial.cpp:350
QSGTextureMaterialRhiShader::QSGTextureMaterialRhiShader
QSGTextureMaterialRhiShader(int viewCount)
Definition
qsgtexturematerial.cpp:343
QT_BEGIN_NAMESPACE
Combined button and popup list for selecting options.
Definition
qsequentialanimationgroup.cpp:47
isPowerOfTwo
static QT_BEGIN_NAMESPACE bool isPowerOfTwo(int x)
Definition
qsgtexturematerial.cpp:10
qtdeclarative
src
quick
scenegraph
util
qsgtexturematerial_p.h
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