26 QSGOpaqueTextureMaterialRhiShader(
int viewCount);
28 bool updateUniformData(RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override;
29 void updateSampledImage(RenderState &state,
int binding, QSGTexture **texture, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override;
bool updateUniformData(RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override
This function is called by the scene graph to get the contents of the shader program's uniform buffer...
QSGTextureMaterialRhiShader(int viewCount)
static QT_BEGIN_NAMESPACE bool isPowerOfTwo(int x)