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qgraphicstransform.cpp
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1// Copyright (C) 2016 The Qt Company Ltd.
2// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
3// Qt-Security score:significant reason:default
4
5/*!
6 \class QGraphicsTransform
7 \brief The QGraphicsTransform class is an abstract base class for building
8 advanced transformations on QGraphicsItems.
9 \since 4.6
10 \ingroup graphicsview-api
11 \inmodule QtWidgets
12
13 As an alternative to QGraphicsItem::transform, QGraphicsTransform lets you
14 create and control advanced transformations that can be configured
15 independently using specialized properties.
16
17 QGraphicsItem allows you to assign any number of QGraphicsTransform
18 instances to one QGraphicsItem. Each QGraphicsTransform is applied in
19 order, one at a time, to the QGraphicsItem it's assigned to.
20
21 QGraphicsTransform is particularly useful for animations. Whereas
22 QGraphicsItem::setTransform() lets you assign any transform directly to an
23 item, there is no direct way to interpolate between two different
24 transformations (e.g., when transitioning between two states, each for
25 which the item has a different arbitrary transform assigned). Using
26 QGraphicsTransform you can interpolate the property values of each
27 independent transformation. The resulting operation is then combined into a
28 single transform which is applied to QGraphicsItem.
29
30 Transformations are computed in true 3D space using QMatrix4x4.
31 When the transformation is applied to a QGraphicsItem, it will be
32 projected back to a 2D QTransform. When multiple QGraphicsTransform
33 objects are applied to a QGraphicsItem, all of the transformations
34 are computed in true 3D space, with the projection back to 2D
35 only occurring after the last QGraphicsTransform is applied.
36 The exception to this is QGraphicsRotation, which projects back to
37 2D after each rotation to preserve the perspective effect around
38 the X and Y axes.
39
40 If you want to create your own configurable transformation, you can create
41 a subclass of QGraphicsTransform (or any or the existing subclasses), and
42 reimplement the pure virtual applyTo() function, which takes a pointer to a
43 QMatrix4x4. Each operation you would like to apply should be exposed as
44 properties (e.g., customTransform->setVerticalShear(2.5)). Inside you
45 reimplementation of applyTo(), you can modify the provided transform
46 respectively.
47
48 QGraphicsTransform can be used together with QGraphicsItem::setTransform(),
49 QGraphicsItem::setRotation(), and QGraphicsItem::setScale().
50
51 \sa QGraphicsItem::transform(), QGraphicsScale, QGraphicsRotation
52*/
53
57#include <QDebug>
58#include <QtCore/qmath.h>
59#include <QtCore/qnumeric.h>
60
62
63QGraphicsTransformPrivate::~QGraphicsTransformPrivate()
64{
65}
66
67void QGraphicsTransformPrivate::setItem(QGraphicsItem *i)
68{
69 if (item == i)
70 return;
71
72 if (item) {
73 Q_Q(QGraphicsTransform);
74 QGraphicsItemPrivate *d_ptr = item->d_ptr.data();
75
76 item->prepareGeometryChange();
77 Q_ASSERT(d_ptr->transformData);
78 d_ptr->transformData->graphicsTransforms.removeAll(q);
79 d_ptr->dirtySceneTransform = 1;
80 item = nullptr;
81 }
82
83 item = i;
84}
85
86void QGraphicsTransformPrivate::updateItem(QGraphicsItem *item)
87{
88 item->prepareGeometryChange();
89 item->d_ptr->dirtySceneTransform = 1;
90}
91
92/*!
93 Constructs a new QGraphicsTransform with the given \a parent.
94*/
95QGraphicsTransform::QGraphicsTransform(QObject *parent)
96 : QObject(*new QGraphicsTransformPrivate, parent)
97{
98}
99
100/*!
101 Destroys the graphics transform.
102*/
103QGraphicsTransform::~QGraphicsTransform()
104{
105 Q_D(QGraphicsTransform);
106 d->setItem(nullptr);
107}
108
109/*!
110 \internal
111*/
112QGraphicsTransform::QGraphicsTransform(QGraphicsTransformPrivate &p, QObject *parent)
113 : QObject(p, parent)
114{
115}
116
117/*!
118 \fn void QGraphicsTransform::applyTo(QMatrix4x4 *matrix) const
119
120 This pure virtual method has to be reimplemented in derived classes.
121
122 It applies this transformation to \a matrix.
123
124 \sa QGraphicsItem::transform(), QMatrix4x4::toTransform()
125*/
126
127/*!
128 Notifies that this transform operation has changed its parameters in such a
129 way that applyTo() will return a different result than before.
130
131 When implementing you own custom graphics transform, you must call this
132 function every time you change a parameter, to let QGraphicsItem know that
133 its transformation needs to be updated.
134
135 \sa applyTo()
136*/
137void QGraphicsTransform::update()
138{
139 Q_D(QGraphicsTransform);
140 if (d->item)
141 d->updateItem(d->item);
142}
143
144/*!
145 \class QGraphicsScale
146 \brief The QGraphicsScale class provides a scale transformation.
147 \since 4.6
148 \inmodule QtWidgets
149
150 QGraphicsScene provides certain parameters to help control how the scale
151 should be applied.
152
153 The origin is the point that the item is scaled from (i.e., it stays fixed
154 relative to the parent as the rest of the item grows). By default the
155 origin is QPointF(0, 0).
156
157 The parameters xScale, yScale, and zScale describe the scale factors to
158 apply in horizontal, vertical, and depth directions. They can take on any
159 value, including 0 (to collapse the item to a point) or negative value.
160 A negative xScale value will mirror the item horizontally. A negative yScale
161 value will flip the item vertically. A negative zScale will flip the
162 item end for end.
163
164 \sa QGraphicsTransform, QGraphicsItem::setScale(), QTransform::scale()
165*/
166
177
178/*!
179 Constructs an empty QGraphicsScale object with the given \a parent.
180*/
181QGraphicsScale::QGraphicsScale(QObject *parent)
182 : QGraphicsTransform(*new QGraphicsScalePrivate, parent)
183{
184}
185
186/*!
187 Destroys the graphics scale.
188*/
189QGraphicsScale::~QGraphicsScale()
190{
191}
192
193/*!
194 \property QGraphicsScale::origin
195 \brief the origin of the scale in 3D space.
196
197 All scaling will be done relative to this point (i.e., this point
198 will stay fixed, relative to the parent, when the item is scaled).
199
200 \sa xScale, yScale, zScale
201*/
202QVector3D QGraphicsScale::origin() const
203{
204 Q_D(const QGraphicsScale);
205 return d->origin;
206}
207void QGraphicsScale::setOrigin(const QVector3D &point)
208{
209 Q_D(QGraphicsScale);
210 if (d->origin == point)
211 return;
212 d->origin = point;
213 update();
214 emit originChanged();
215}
216
217/*!
218 \property QGraphicsScale::xScale
219 \brief the horizontal scale factor.
220
221 The scale factor can be any real number; the default value is 1.0. If you
222 set the factor to 0.0, the item will be collapsed to a single point. If you
223 provide a negative value, the item will be mirrored horizontally around its
224 origin.
225
226 \sa yScale, zScale, origin
227*/
228qreal QGraphicsScale::xScale() const
229{
230 Q_D(const QGraphicsScale);
231 return d->xScale;
232}
233void QGraphicsScale::setXScale(qreal scale)
234{
235 Q_D(QGraphicsScale);
236 if (d->xScale == scale)
237 return;
238 d->xScale = scale;
239 update();
240 emit xScaleChanged();
241 emit scaleChanged();
242}
243
244/*!
245 \property QGraphicsScale::yScale
246 \brief the vertical scale factor.
247
248 The scale factor can be any real number; the default value is 1.0. If you
249 set the factor to 0.0, the item will be collapsed to a single point. If you
250 provide a negative value, the item will be flipped vertically around its
251 origin.
252
253 \sa xScale, zScale, origin
254*/
255qreal QGraphicsScale::yScale() const
256{
257 Q_D(const QGraphicsScale);
258 return d->yScale;
259}
260void QGraphicsScale::setYScale(qreal scale)
261{
262 Q_D(QGraphicsScale);
263 if (d->yScale == scale)
264 return;
265 d->yScale = scale;
266 update();
267 emit yScaleChanged();
268 emit scaleChanged();
269}
270
271/*!
272 \property QGraphicsScale::zScale
273 \brief the depth scale factor.
274
275 The scale factor can be any real number; the default value is 1.0. If you
276 set the factor to 0.0, the item will be collapsed to a single point. If you
277 provide a negative value, the item will be flipped end for end around its
278 origin.
279
280 \sa xScale, yScale, origin
281*/
282qreal QGraphicsScale::zScale() const
283{
284 Q_D(const QGraphicsScale);
285 return d->zScale;
286}
287void QGraphicsScale::setZScale(qreal scale)
288{
289 Q_D(QGraphicsScale);
290 if (d->zScale == scale)
291 return;
292 d->zScale = scale;
293 update();
294 emit zScaleChanged();
295 emit scaleChanged();
296}
297
298/*!
299 \reimp
300*/
301void QGraphicsScale::applyTo(QMatrix4x4 *matrix) const
302{
303 Q_D(const QGraphicsScale);
304 matrix->translate(d->origin);
305 matrix->scale(d->xScale, d->yScale, d->zScale);
306 matrix->translate(-d->origin);
307}
308
309/*!
310 \fn QGraphicsScale::originChanged()
311
312 QGraphicsScale emits this signal when its origin changes.
313
314 \sa QGraphicsScale::origin
315*/
316
317/*!
318 \fn QGraphicsScale::xScaleChanged()
319 \since 4.7
320
321 This signal is emitted whenever the \l xScale property changes.
322*/
323
324/*!
325 \fn QGraphicsScale::yScaleChanged()
326 \since 4.7
327
328 This signal is emitted whenever the \l yScale property changes.
329*/
330
331/*!
332 \fn QGraphicsScale::zScaleChanged()
333 \since 4.7
334
335 This signal is emitted whenever the \l zScale property changes.
336*/
337
338/*!
339 \fn QGraphicsScale::scaleChanged()
340
341 This signal is emitted whenever the xScale, yScale, or zScale
342 of the object changes.
343
344 \sa QGraphicsScale::xScale, QGraphicsScale::yScale
345 \sa QGraphicsScale::zScale
346*/
347
348/*!
349 \class QGraphicsRotation
350 \brief The QGraphicsRotation class provides a rotation transformation around
351 a given axis.
352 \since 4.6
353 \inmodule QtWidgets
354
355 You can provide the desired axis by assigning a QVector3D to the axis property
356 or by passing a member if Qt::Axis to the setAxis convenience function.
357 By default the axis is (0, 0, 1) i.e., rotation around the Z axis.
358
359 The angle property, which is provided by QGraphicsRotation, now
360 describes the number of degrees to rotate around this axis.
361
362 QGraphicsRotation provides certain parameters to help control how the
363 rotation should be applied.
364
365 The origin is the point that the item is rotated around (i.e., it stays
366 fixed relative to the parent as the rest of the item is rotated). By
367 default the origin is QPointF(0, 0).
368
369 The angle property provides the number of degrees to rotate the item
370 clockwise around the origin. This value also be negative, indicating a
371 counter-clockwise rotation. For animation purposes it may also be useful to
372 provide rotation angles exceeding (-360, 360) degrees, for instance to
373 animate how an item rotates several times.
374
375 Note: the final rotation is the combined effect of a rotation in
376 3D space followed by a projection back to 2D. If several rotations
377 are performed in succession, they will not behave as expected unless
378 they were all around the Z axis.
379
380 \sa QGraphicsTransform, QGraphicsItem::setRotation(), QTransform::rotate()
381*/
382
392
393/*!
394 Constructs a new QGraphicsRotation with the given \a parent.
395*/
396QGraphicsRotation::QGraphicsRotation(QObject *parent)
397 : QGraphicsTransform(*new QGraphicsRotationPrivate, parent)
398{
399}
400
401/*!
402 Destroys the graphics rotation.
403*/
404QGraphicsRotation::~QGraphicsRotation()
405{
406}
407
408/*!
409 \property QGraphicsRotation::origin
410 \brief the origin of the rotation in 3D space.
411
412 All rotations will be done relative to this point (i.e., this point
413 will stay fixed, relative to the parent, when the item is rotated).
414
415 \sa angle
416*/
417QVector3D QGraphicsRotation::origin() const
418{
419 Q_D(const QGraphicsRotation);
420 return d->origin;
421}
422void QGraphicsRotation::setOrigin(const QVector3D &point)
423{
424 Q_D(QGraphicsRotation);
425 if (d->origin == point)
426 return;
427 d->origin = point;
428 update();
429 emit originChanged();
430}
431
432/*!
433 \property QGraphicsRotation::angle
434 \brief the angle for clockwise rotation, in degrees.
435
436 The angle can be any real number; the default value is 0.0. A value of 180
437 will rotate 180 degrees, clockwise. If you provide a negative number, the
438 item will be rotated counter-clockwise. Normally the rotation angle will be
439 in the range (-360, 360), but you can also provide numbers outside of this
440 range (e.g., a angle of 370 degrees gives the same result as 10 degrees).
441 Setting the angle to NaN results in no rotation.
442
443 \sa origin
444*/
445qreal QGraphicsRotation::angle() const
446{
447 Q_D(const QGraphicsRotation);
448 return d->angle;
449}
450void QGraphicsRotation::setAngle(qreal angle)
451{
452 Q_D(QGraphicsRotation);
453 if (d->angle == angle)
454 return;
455 d->angle = angle;
456 update();
457 emit angleChanged();
458}
459
460/*!
461 \fn QGraphicsRotation::originChanged()
462
463 This signal is emitted whenever the origin has changed.
464
465 \sa QGraphicsRotation::origin
466*/
467
468/*!
469 \fn void QGraphicsRotation::angleChanged()
470
471 This signal is emitted whenever the angle has changed.
472
473 \sa QGraphicsRotation::angle
474*/
475
476/*!
477 \property QGraphicsRotation::axis
478 \brief a rotation axis, specified by a vector in 3D space.
479
480 This can be any axis in 3D space. By default the axis is (0, 0, 1),
481 which is aligned with the Z axis. If you provide another axis,
482 QGraphicsRotation will provide a transformation that rotates
483 around this axis. For example, if you would like to rotate an item
484 around its X axis, you could pass (1, 0, 0) as the axis.
485
486 \sa QTransform, QGraphicsRotation::angle
487*/
488QVector3D QGraphicsRotation::axis() const
489{
490 Q_D(const QGraphicsRotation);
491 return d->axis;
492}
493void QGraphicsRotation::setAxis(const QVector3D &axis)
494{
495 Q_D(QGraphicsRotation);
496 if (d->axis == axis)
497 return;
498 d->axis = axis;
499 update();
500 emit axisChanged();
501}
502
503/*!
504 \fn void QGraphicsRotation::setAxis(Qt::Axis axis)
505
506 Convenience function to set the axis to \a axis.
507
508 Note: the Qt::YAxis rotation for QTransform is inverted from the
509 correct mathematical rotation in 3D space. The QGraphicsRotation
510 class implements a correct mathematical rotation. The following
511 two sequences of code will perform the same transformation:
512
513 \code
514 QTransform t;
515 t.rotate(45, Qt::YAxis);
516
517 QGraphicsRotation r;
518 r.setAxis(Qt::YAxis);
519 r.setAngle(-45);
520 \endcode
521*/
522void QGraphicsRotation::setAxis(Qt::Axis axis)
523{
524 switch (axis)
525 {
526 case Qt::XAxis:
527 setAxis(QVector3D(1, 0, 0));
528 break;
529 case Qt::YAxis:
530 setAxis(QVector3D(0, 1, 0));
531 break;
532 case Qt::ZAxis:
533 setAxis(QVector3D(0, 0, 1));
534 break;
535 }
536}
537
538/*!
539 \reimp
540*/
541void QGraphicsRotation::applyTo(QMatrix4x4 *matrix) const
542{
543 Q_D(const QGraphicsRotation);
544
545 if (d->angle == 0. || d->axis.isNull() || qIsNaN(d->angle))
546 return;
547
548 matrix->translate(d->origin);
549 matrix->projectedRotate(d->angle, d->axis.x(), d->axis.y(), d->axis.z());
550 matrix->translate(-d->origin);
551}
552
553/*!
554 \fn void QGraphicsRotation::axisChanged()
555
556 This signal is emitted whenever the axis of the object changes.
557
558 \sa QGraphicsRotation::axis
559*/
560
561QT_END_NAMESPACE
562
563#include "moc_qgraphicstransform.cpp"
void setItem(QGraphicsItem *item)
static void updateItem(QGraphicsItem *item)