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qsgtexturematerial.h
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// Copyright (C) 2016 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
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#
ifndef
QSGTEXTUREMATERIAL_H
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#
define
QSGTEXTUREMATERIAL_H
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#
include
<
QtQuick
/
qsgmaterial
.
h
>
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#
include
<
QtQuick
/
qsgtexture
.
h
>
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QT_BEGIN_NAMESPACE
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class
Q_QUICK_EXPORT
QSGOpaqueTextureMaterial
:
public
QSGMaterial
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{
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public
:
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QSGOpaqueTextureMaterial();
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QSGMaterialType *type()
const
override;
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QSGMaterialShader *createShader(QSGRendererInterface::RenderMode renderMode)
const
override;
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int
compare(
const
QSGMaterial *other)
const
override;
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void
setTexture(QSGTexture *texture);
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QSGTexture *texture()
const
{
return
m_texture; }
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void
setMipmapFiltering(QSGTexture::Filtering filteringType) { m_mipmap_filtering = filteringType; }
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QSGTexture::Filtering mipmapFiltering()
const
{
return
QSGTexture::Filtering(m_mipmap_filtering); }
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void
setFiltering(QSGTexture::Filtering filteringType) { m_filtering = filteringType; }
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QSGTexture::Filtering filtering()
const
{
return
QSGTexture::Filtering(m_filtering); }
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void
setHorizontalWrapMode(QSGTexture::WrapMode mode) { m_horizontal_wrap = mode; }
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QSGTexture::WrapMode horizontalWrapMode()
const
{
return
QSGTexture::WrapMode(m_horizontal_wrap); }
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void
setVerticalWrapMode(QSGTexture::WrapMode mode) { m_vertical_wrap = mode; }
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QSGTexture::WrapMode verticalWrapMode()
const
{
return
QSGTexture::WrapMode(m_vertical_wrap); }
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void
setAnisotropyLevel(QSGTexture::AnisotropyLevel level) { m_anisotropy_level = level; }
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QSGTexture::AnisotropyLevel anisotropyLevel()
const
{
return
QSGTexture::AnisotropyLevel(m_anisotropy_level); }
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protected
:
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QSGTexture *m_texture;
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uint m_filtering: 2;
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uint m_mipmap_filtering: 2;
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uint m_horizontal_wrap : 1;
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uint m_vertical_wrap: 1;
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uint m_anisotropy_level : 3;
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uint m_reserved : 23;
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};
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class
Q_QUICK_EXPORT
QSGTextureMaterial
:
public
QSGOpaqueTextureMaterial
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{
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public
:
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QSGMaterialType *type()
const
override;
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QSGMaterialShader *createShader(QSGRendererInterface::RenderMode renderMode)
const
override;
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};
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QT_END_NAMESPACE
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#
endif
QSGDefaultPainterNode
Definition
qsgdefaultpainternode_p.h:50
QSGOpaqueTextureMaterial
The QSGOpaqueTextureMaterial class provides a convenient way of rendering textured geometry in the sc...
Definition
qsgtexturematerial.h:13
QSGPainterTexture
Definition
qsgdefaultpainternode_p.h:37
QSGTextureMaterial
The QSGTextureMaterial class provides a convenient way of rendering textured geometry in the scene gr...
Definition
qsgtexturematerial.h:52
QT_BEGIN_NAMESPACE
Combined button and popup list for selecting options.
Definition
qsequentialanimationgroup.cpp:47
qtdeclarative
src
quick
scenegraph
util
qsgtexturematerial.h
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