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Qt
Internal/Contributor docs for the Qt SDK. Note: These are NOT official API docs; those are found at https://doc.qt.io/
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This is the complete list of members for QOpenGLFunctions_3_3_Core, including all inherited members.
d_ptr | QAbstractOpenGLFunctions | protected |
glActiveTexture(GLenum texture) | QOpenGLFunctions_3_3_Core | inline |
glAttachShader(GLuint program, GLuint shader) | QOpenGLFunctions_3_3_Core | inline |
glBeginConditionalRender(GLuint id, GLenum mode) | QOpenGLFunctions_3_3_Core | inline |
glBeginQuery(GLenum target, GLuint id) | QOpenGLFunctions_3_3_Core | inline |
glBeginTransformFeedback(GLenum primitiveMode) | QOpenGLFunctions_3_3_Core | inline |
glBindAttribLocation(GLuint program, GLuint index, const GLchar *name) | QOpenGLFunctions_3_3_Core | inline |
glBindBuffer(GLenum target, GLuint buffer) | QOpenGLFunctions_3_3_Core | inline |
glBindBufferBase(GLenum target, GLuint index, GLuint buffer) | QOpenGLFunctions_3_3_Core | inline |
glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) | QOpenGLFunctions_3_3_Core | inline |
glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name) | QOpenGLFunctions_3_3_Core | inline |
glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name) | QOpenGLFunctions_3_3_Core | inline |
glBindFramebuffer(GLenum target, GLuint framebuffer) | QOpenGLFunctions_3_3_Core | inline |
glBindRenderbuffer(GLenum target, GLuint renderbuffer) | QOpenGLFunctions_3_3_Core | inline |
glBindSampler(GLuint unit, GLuint sampler) | QOpenGLFunctions_3_3_Core | inline |
glBindTexture(GLenum target, GLuint texture) | QOpenGLFunctions_3_3_Core | inline |
glBindVertexArray(GLuint array) | QOpenGLFunctions_3_3_Core | inline |
glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) | QOpenGLFunctions_3_3_Core | inline |
glBlendEquation(GLenum mode) | QOpenGLFunctions_3_3_Core | inline |
glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) | QOpenGLFunctions_3_3_Core | inline |
glBlendFunc(GLenum sfactor, GLenum dfactor) | QOpenGLFunctions_3_3_Core | inline |
glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) | QOpenGLFunctions_3_3_Core | inline |
glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) | QOpenGLFunctions_3_3_Core | inline |
glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage) | QOpenGLFunctions_3_3_Core | inline |
glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data) | QOpenGLFunctions_3_3_Core | inline |
glCheckFramebufferStatus(GLenum target) | QOpenGLFunctions_3_3_Core | inline |
glClampColor(GLenum target, GLenum clamp) | QOpenGLFunctions_3_3_Core | inline |
glClear(GLbitfield mask) | QOpenGLFunctions_3_3_Core | inline |
glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) | QOpenGLFunctions_3_3_Core | inline |
glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value) | QOpenGLFunctions_3_3_Core | inline |
glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value) | QOpenGLFunctions_3_3_Core | inline |
glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value) | QOpenGLFunctions_3_3_Core | inline |
glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) | QOpenGLFunctions_3_3_Core | inline |
glClearDepth(GLdouble depth) | QOpenGLFunctions_3_3_Core | inline |
glClearStencil(GLint s) | QOpenGLFunctions_3_3_Core | inline |
glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) | QOpenGLFunctions_3_3_Core | inline |
glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) | QOpenGLFunctions_3_3_Core | inline |
glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) | QOpenGLFunctions_3_3_Core | inline |
glCompileShader(GLuint shader) | QOpenGLFunctions_3_3_Core | inline |
glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data) | QOpenGLFunctions_3_3_Core | inline |
glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data) | QOpenGLFunctions_3_3_Core | inline |
glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data) | QOpenGLFunctions_3_3_Core | inline |
glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data) | QOpenGLFunctions_3_3_Core | inline |
glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data) | QOpenGLFunctions_3_3_Core | inline |
glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data) | QOpenGLFunctions_3_3_Core | inline |
glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) | QOpenGLFunctions_3_3_Core | inline |
glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) | QOpenGLFunctions_3_3_Core | inline |
glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) | QOpenGLFunctions_3_3_Core | inline |
glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) | QOpenGLFunctions_3_3_Core | inline |
glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) | QOpenGLFunctions_3_3_Core | inline |
glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) | QOpenGLFunctions_3_3_Core | inline |
glCreateProgram() | QOpenGLFunctions_3_3_Core | inline |
glCreateShader(GLenum type) | QOpenGLFunctions_3_3_Core | inline |
glCullFace(GLenum mode) | QOpenGLFunctions_3_3_Core | inline |
glDeleteBuffers(GLsizei n, const GLuint *buffers) | QOpenGLFunctions_3_3_Core | inline |
glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers) | QOpenGLFunctions_3_3_Core | inline |
glDeleteProgram(GLuint program) | QOpenGLFunctions_3_3_Core | inline |
glDeleteQueries(GLsizei n, const GLuint *ids) | QOpenGLFunctions_3_3_Core | inline |
glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers) | QOpenGLFunctions_3_3_Core | inline |
glDeleteSamplers(GLsizei count, const GLuint *samplers) | QOpenGLFunctions_3_3_Core | inline |
glDeleteShader(GLuint shader) | QOpenGLFunctions_3_3_Core | inline |
glDeleteSync(GLsync sync) | QOpenGLFunctions_3_3_Core | inline |
glDeleteTextures(GLsizei n, const GLuint *textures) | QOpenGLFunctions_3_3_Core | inline |
glDeleteVertexArrays(GLsizei n, const GLuint *arrays) | QOpenGLFunctions_3_3_Core | inline |
glDepthFunc(GLenum func) | QOpenGLFunctions_3_3_Core | inline |
glDepthMask(GLboolean flag) | QOpenGLFunctions_3_3_Core | inline |
glDepthRange(GLdouble nearVal, GLdouble farVal) | QOpenGLFunctions_3_3_Core | inline |
glDetachShader(GLuint program, GLuint shader) | QOpenGLFunctions_3_3_Core | inline |
glDisable(GLenum cap) | QOpenGLFunctions_3_3_Core | inline |
glDisablei(GLenum target, GLuint index) | QOpenGLFunctions_3_3_Core | inline |
glDisableVertexAttribArray(GLuint index) | QOpenGLFunctions_3_3_Core | inline |
glDrawArrays(GLenum mode, GLint first, GLsizei count) | QOpenGLFunctions_3_3_Core | inline |
glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount) | QOpenGLFunctions_3_3_Core | inline |
glDrawBuffer(GLenum mode) | QOpenGLFunctions_3_3_Core | inline |
glDrawBuffers(GLsizei n, const GLenum *bufs) | QOpenGLFunctions_3_3_Core | inline |
glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) | QOpenGLFunctions_3_3_Core | inline |
glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex) | QOpenGLFunctions_3_3_Core | inline |
glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount) | QOpenGLFunctions_3_3_Core | inline |
glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex) | QOpenGLFunctions_3_3_Core | inline |
glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) | QOpenGLFunctions_3_3_Core | inline |
glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex) | QOpenGLFunctions_3_3_Core | inline |
glEnable(GLenum cap) | QOpenGLFunctions_3_3_Core | inline |
glEnablei(GLenum target, GLuint index) | QOpenGLFunctions_3_3_Core | inline |
glEnableVertexAttribArray(GLuint index) | QOpenGLFunctions_3_3_Core | inline |
glEndConditionalRender() | QOpenGLFunctions_3_3_Core | inline |
glEndQuery(GLenum target) | QOpenGLFunctions_3_3_Core | inline |
glEndTransformFeedback() | QOpenGLFunctions_3_3_Core | inline |
glFenceSync(GLenum condition, GLbitfield flags) | QOpenGLFunctions_3_3_Core | inline |
glFinish() | QOpenGLFunctions_3_3_Core | inline |
glFlush() | QOpenGLFunctions_3_3_Core | inline |
glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length) | QOpenGLFunctions_3_3_Core | inline |
glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) | QOpenGLFunctions_3_3_Core | inline |
glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level) | QOpenGLFunctions_3_3_Core | inline |
glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) | QOpenGLFunctions_3_3_Core | inline |
glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) | QOpenGLFunctions_3_3_Core | inline |
glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) | QOpenGLFunctions_3_3_Core | inline |
glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) | QOpenGLFunctions_3_3_Core | inline |
glFrontFace(GLenum mode) | QOpenGLFunctions_3_3_Core | inline |
glGenBuffers(GLsizei n, GLuint *buffers) | QOpenGLFunctions_3_3_Core | inline |
glGenerateMipmap(GLenum target) | QOpenGLFunctions_3_3_Core | inline |
glGenFramebuffers(GLsizei n, GLuint *framebuffers) | QOpenGLFunctions_3_3_Core | inline |
glGenQueries(GLsizei n, GLuint *ids) | QOpenGLFunctions_3_3_Core | inline |
glGenRenderbuffers(GLsizei n, GLuint *renderbuffers) | QOpenGLFunctions_3_3_Core | inline |
glGenSamplers(GLsizei count, GLuint *samplers) | QOpenGLFunctions_3_3_Core | inline |
glGenTextures(GLsizei n, GLuint *textures) | QOpenGLFunctions_3_3_Core | inline |
glGenVertexArrays(GLsizei n, GLuint *arrays) | QOpenGLFunctions_3_3_Core | inline |
glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) | QOpenGLFunctions_3_3_Core | inline |
glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) | QOpenGLFunctions_3_3_Core | inline |
glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params) | QOpenGLFunctions_3_3_Core | inline |
glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName) | QOpenGLFunctions_3_3_Core | inline |
glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName) | QOpenGLFunctions_3_3_Core | inline |
glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params) | QOpenGLFunctions_3_3_Core | inline |
glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj) | QOpenGLFunctions_3_3_Core | inline |
glGetAttribLocation(GLuint program, const GLchar *name) | QOpenGLFunctions_3_3_Core | inline |
glGetBooleani_v(GLenum target, GLuint index, GLboolean *data) | QOpenGLFunctions_3_3_Core | inline |
glGetBooleanv(GLenum pname, GLboolean *params) | QOpenGLFunctions_3_3_Core | inline |
glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params) | QOpenGLFunctions_3_3_Core | inline |
glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params) | QOpenGLFunctions_3_3_Core | inline |
glGetBufferPointerv(GLenum target, GLenum pname, GLvoid **params) | QOpenGLFunctions_3_3_Core | inline |
glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data) | QOpenGLFunctions_3_3_Core | inline |
glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img) | QOpenGLFunctions_3_3_Core | inline |
glGetDoublev(GLenum pname, GLdouble *params) | QOpenGLFunctions_3_3_Core | inline |
glGetError() | QOpenGLFunctions_3_3_Core | inline |
glGetFloatv(GLenum pname, GLfloat *params) | QOpenGLFunctions_3_3_Core | inline |
glGetFragDataIndex(GLuint program, const GLchar *name) | QOpenGLFunctions_3_3_Core | inline |
glGetFragDataLocation(GLuint program, const GLchar *name) | QOpenGLFunctions_3_3_Core | inline |
glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params) | QOpenGLFunctions_3_3_Core | inline |
glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data) | QOpenGLFunctions_3_3_Core | inline |
glGetInteger64v(GLenum pname, GLint64 *params) | QOpenGLFunctions_3_3_Core | inline |
glGetIntegeri_v(GLenum target, GLuint index, GLint *data) | QOpenGLFunctions_3_3_Core | inline |
glGetIntegerv(GLenum pname, GLint *params) | QOpenGLFunctions_3_3_Core | inline |
glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val) | QOpenGLFunctions_3_3_Core | inline |
glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog) | QOpenGLFunctions_3_3_Core | inline |
glGetProgramiv(GLuint program, GLenum pname, GLint *params) | QOpenGLFunctions_3_3_Core | inline |
glGetQueryiv(GLenum target, GLenum pname, GLint *params) | QOpenGLFunctions_3_3_Core | inline |
glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params) | QOpenGLFunctions_3_3_Core | inline |
glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params) | QOpenGLFunctions_3_3_Core | inline |
glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params) | QOpenGLFunctions_3_3_Core | inline |
glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params) | QOpenGLFunctions_3_3_Core | inline |
glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params) | QOpenGLFunctions_3_3_Core | inline |
glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params) | QOpenGLFunctions_3_3_Core | inline |
glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params) | QOpenGLFunctions_3_3_Core | inline |
glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params) | QOpenGLFunctions_3_3_Core | inline |
glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params) | QOpenGLFunctions_3_3_Core | inline |
glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog) | QOpenGLFunctions_3_3_Core | inline |
glGetShaderiv(GLuint shader, GLenum pname, GLint *params) | QOpenGLFunctions_3_3_Core | inline |
glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source) | QOpenGLFunctions_3_3_Core | inline |
glGetString(GLenum name) | QOpenGLFunctions_3_3_Core | inline |
glGetStringi(GLenum name, GLuint index) | QOpenGLFunctions_3_3_Core | inline |
glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values) | QOpenGLFunctions_3_3_Core | inline |
glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels) | QOpenGLFunctions_3_3_Core | inline |
glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params) | QOpenGLFunctions_3_3_Core | inline |
glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params) | QOpenGLFunctions_3_3_Core | inline |
glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) | QOpenGLFunctions_3_3_Core | inline |
glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params) | QOpenGLFunctions_3_3_Core | inline |
glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params) | QOpenGLFunctions_3_3_Core | inline |
glGetTexParameteriv(GLenum target, GLenum pname, GLint *params) | QOpenGLFunctions_3_3_Core | inline |
glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) | QOpenGLFunctions_3_3_Core | inline |
glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName) | QOpenGLFunctions_3_3_Core | inline |
glGetUniformfv(GLuint program, GLint location, GLfloat *params) | QOpenGLFunctions_3_3_Core | inline |
glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar *const *uniformNames, GLuint *uniformIndices) | QOpenGLFunctions_3_3_Core | inline |
glGetUniformiv(GLuint program, GLint location, GLint *params) | QOpenGLFunctions_3_3_Core | inline |
glGetUniformLocation(GLuint program, const GLchar *name) | QOpenGLFunctions_3_3_Core | inline |
glGetUniformuiv(GLuint program, GLint location, GLuint *params) | QOpenGLFunctions_3_3_Core | inline |
glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params) | QOpenGLFunctions_3_3_Core | inline |
glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params) | QOpenGLFunctions_3_3_Core | inline |
glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params) | QOpenGLFunctions_3_3_Core | inline |
glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params) | QOpenGLFunctions_3_3_Core | inline |
glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params) | QOpenGLFunctions_3_3_Core | inline |
glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid **pointer) | QOpenGLFunctions_3_3_Core | inline |
glHint(GLenum target, GLenum mode) | QOpenGLFunctions_3_3_Core | inline |
glIsBuffer(GLuint buffer) | QOpenGLFunctions_3_3_Core | inline |
glIsEnabled(GLenum cap) | QOpenGLFunctions_3_3_Core | inline |
glIsEnabledi(GLenum target, GLuint index) | QOpenGLFunctions_3_3_Core | inline |
glIsFramebuffer(GLuint framebuffer) | QOpenGLFunctions_3_3_Core | inline |
glIsProgram(GLuint program) | QOpenGLFunctions_3_3_Core | inline |
glIsQuery(GLuint id) | QOpenGLFunctions_3_3_Core | inline |
glIsRenderbuffer(GLuint renderbuffer) | QOpenGLFunctions_3_3_Core | inline |
glIsSampler(GLuint sampler) | QOpenGLFunctions_3_3_Core | inline |
glIsShader(GLuint shader) | QOpenGLFunctions_3_3_Core | inline |
glIsSync(GLsync sync) | QOpenGLFunctions_3_3_Core | inline |
glIsTexture(GLuint texture) | QOpenGLFunctions_3_3_Core | inline |
glIsVertexArray(GLuint array) | QOpenGLFunctions_3_3_Core | inline |
glLineWidth(GLfloat width) | QOpenGLFunctions_3_3_Core | inline |
glLinkProgram(GLuint program) | QOpenGLFunctions_3_3_Core | inline |
glLogicOp(GLenum opcode) | QOpenGLFunctions_3_3_Core | inline |
glMapBuffer(GLenum target, GLenum access) | QOpenGLFunctions_3_3_Core | inline |
glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) | QOpenGLFunctions_3_3_Core | inline |
glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount) | QOpenGLFunctions_3_3_Core | inline |
glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid *const *indices, GLsizei drawcount) | QOpenGLFunctions_3_3_Core | inline |
glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid *const *indices, GLsizei drawcount, const GLint *basevertex) | QOpenGLFunctions_3_3_Core | inline |
glPixelStoref(GLenum pname, GLfloat param) | QOpenGLFunctions_3_3_Core | inline |
glPixelStorei(GLenum pname, GLint param) | QOpenGLFunctions_3_3_Core | inline |
glPointParameterf(GLenum pname, GLfloat param) | QOpenGLFunctions_3_3_Core | inline |
glPointParameterfv(GLenum pname, const GLfloat *params) | QOpenGLFunctions_3_3_Core | inline |
glPointParameteri(GLenum pname, GLint param) | QOpenGLFunctions_3_3_Core | inline |
glPointParameteriv(GLenum pname, const GLint *params) | QOpenGLFunctions_3_3_Core | inline |
glPointSize(GLfloat size) | QOpenGLFunctions_3_3_Core | inline |
glPolygonMode(GLenum face, GLenum mode) | QOpenGLFunctions_3_3_Core | inline |
glPolygonOffset(GLfloat factor, GLfloat units) | QOpenGLFunctions_3_3_Core | inline |
glPrimitiveRestartIndex(GLuint index) | QOpenGLFunctions_3_3_Core | inline |
glProvokingVertex(GLenum mode) | QOpenGLFunctions_3_3_Core | inline |
glQueryCounter(GLuint id, GLenum target) | QOpenGLFunctions_3_3_Core | inline |
glReadBuffer(GLenum mode) | QOpenGLFunctions_3_3_Core | inline |
glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) | QOpenGLFunctions_3_3_Core | inline |
glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) | QOpenGLFunctions_3_3_Core | inline |
glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) | QOpenGLFunctions_3_3_Core | inline |
glSampleCoverage(GLfloat value, GLboolean invert) | QOpenGLFunctions_3_3_Core | inline |
glSampleMaski(GLuint index, GLbitfield mask) | QOpenGLFunctions_3_3_Core | inline |
glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param) | QOpenGLFunctions_3_3_Core | inline |
glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param) | QOpenGLFunctions_3_3_Core | inline |
glSamplerParameteri(GLuint sampler, GLenum pname, GLint param) | QOpenGLFunctions_3_3_Core | inline |
glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param) | QOpenGLFunctions_3_3_Core | inline |
glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param) | QOpenGLFunctions_3_3_Core | inline |
glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param) | QOpenGLFunctions_3_3_Core | inline |
glScissor(GLint x, GLint y, GLsizei width, GLsizei height) | QOpenGLFunctions_3_3_Core | inline |
glShaderSource(GLuint shader, GLsizei count, const GLchar *const *string, const GLint *length) | QOpenGLFunctions_3_3_Core | inline |
glStencilFunc(GLenum func, GLint ref, GLuint mask) | QOpenGLFunctions_3_3_Core | inline |
glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) | QOpenGLFunctions_3_3_Core | inline |
glStencilMask(GLuint mask) | QOpenGLFunctions_3_3_Core | inline |
glStencilMaskSeparate(GLenum face, GLuint mask) | QOpenGLFunctions_3_3_Core | inline |
glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) | QOpenGLFunctions_3_3_Core | inline |
glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) | QOpenGLFunctions_3_3_Core | inline |
glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer) | QOpenGLFunctions_3_3_Core | inline |
glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels) | QOpenGLFunctions_3_3_Core | inline |
glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) | QOpenGLFunctions_3_3_Core | inline |
glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) | QOpenGLFunctions_3_3_Core | inline |
glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) | QOpenGLFunctions_3_3_Core | inline |
glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) | QOpenGLFunctions_3_3_Core | inline |
glTexParameterf(GLenum target, GLenum pname, GLfloat param) | QOpenGLFunctions_3_3_Core | inline |
glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params) | QOpenGLFunctions_3_3_Core | inline |
glTexParameteri(GLenum target, GLenum pname, GLint param) | QOpenGLFunctions_3_3_Core | inline |
glTexParameterIiv(GLenum target, GLenum pname, const GLint *params) | QOpenGLFunctions_3_3_Core | inline |
glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params) | QOpenGLFunctions_3_3_Core | inline |
glTexParameteriv(GLenum target, GLenum pname, const GLint *params) | QOpenGLFunctions_3_3_Core | inline |
glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels) | QOpenGLFunctions_3_3_Core | inline |
glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) | QOpenGLFunctions_3_3_Core | inline |
glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) | QOpenGLFunctions_3_3_Core | inline |
glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar *const *varyings, GLenum bufferMode) | QOpenGLFunctions_3_3_Core | inline |
glUniform1f(GLint location, GLfloat v0) | QOpenGLFunctions_3_3_Core | inline |
glUniform1fv(GLint location, GLsizei count, const GLfloat *value) | QOpenGLFunctions_3_3_Core | inline |
glUniform1i(GLint location, GLint v0) | QOpenGLFunctions_3_3_Core | inline |
glUniform1iv(GLint location, GLsizei count, const GLint *value) | QOpenGLFunctions_3_3_Core | inline |
glUniform1ui(GLint location, GLuint v0) | QOpenGLFunctions_3_3_Core | inline |
glUniform1uiv(GLint location, GLsizei count, const GLuint *value) | QOpenGLFunctions_3_3_Core | inline |
glUniform2f(GLint location, GLfloat v0, GLfloat v1) | QOpenGLFunctions_3_3_Core | inline |
glUniform2fv(GLint location, GLsizei count, const GLfloat *value) | QOpenGLFunctions_3_3_Core | inline |
glUniform2i(GLint location, GLint v0, GLint v1) | QOpenGLFunctions_3_3_Core | inline |
glUniform2iv(GLint location, GLsizei count, const GLint *value) | QOpenGLFunctions_3_3_Core | inline |
glUniform2ui(GLint location, GLuint v0, GLuint v1) | QOpenGLFunctions_3_3_Core | inline |
glUniform2uiv(GLint location, GLsizei count, const GLuint *value) | QOpenGLFunctions_3_3_Core | inline |
glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) | QOpenGLFunctions_3_3_Core | inline |
glUniform3fv(GLint location, GLsizei count, const GLfloat *value) | QOpenGLFunctions_3_3_Core | inline |
glUniform3i(GLint location, GLint v0, GLint v1, GLint v2) | QOpenGLFunctions_3_3_Core | inline |
glUniform3iv(GLint location, GLsizei count, const GLint *value) | QOpenGLFunctions_3_3_Core | inline |
glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2) | QOpenGLFunctions_3_3_Core | inline |
glUniform3uiv(GLint location, GLsizei count, const GLuint *value) | QOpenGLFunctions_3_3_Core | inline |
glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) | QOpenGLFunctions_3_3_Core | inline |
glUniform4fv(GLint location, GLsizei count, const GLfloat *value) | QOpenGLFunctions_3_3_Core | inline |
glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) | QOpenGLFunctions_3_3_Core | inline |
glUniform4iv(GLint location, GLsizei count, const GLint *value) | QOpenGLFunctions_3_3_Core | inline |
glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) | QOpenGLFunctions_3_3_Core | inline |
glUniform4uiv(GLint location, GLsizei count, const GLuint *value) | QOpenGLFunctions_3_3_Core | inline |
glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) | QOpenGLFunctions_3_3_Core | inline |
glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | QOpenGLFunctions_3_3_Core | inline |
glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | QOpenGLFunctions_3_3_Core | inline |
glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | QOpenGLFunctions_3_3_Core | inline |
glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | QOpenGLFunctions_3_3_Core | inline |
glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | QOpenGLFunctions_3_3_Core | inline |
glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | QOpenGLFunctions_3_3_Core | inline |
glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | QOpenGLFunctions_3_3_Core | inline |
glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | QOpenGLFunctions_3_3_Core | inline |
glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | QOpenGLFunctions_3_3_Core | inline |
glUnmapBuffer(GLenum target) | QOpenGLFunctions_3_3_Core | inline |
glUseProgram(GLuint program) | QOpenGLFunctions_3_3_Core | inline |
glValidateProgram(GLuint program) | QOpenGLFunctions_3_3_Core | inline |
glVertexAttribDivisor(GLuint index, GLuint divisor) | QOpenGLFunctions_3_3_Core | inline |
glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) | QOpenGLFunctions_3_3_Core | inline |
glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) | QOpenGLFunctions_3_3_Core | inline |
glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value) | QOpenGLFunctions_3_3_Core | inline |
glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) | QOpenGLFunctions_3_3_Core | inline |
glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value) | QOpenGLFunctions_3_3_Core | inline |
glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) | QOpenGLFunctions_3_3_Core | inline |
glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value) | QOpenGLFunctions_3_3_Core | inline |
glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) | QOpenGLFunctions_3_3_Core | inline |
glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value) | QOpenGLFunctions_3_3_Core | inline |
glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer) | QOpenGLFunctions_3_3_Core | inline |
glViewport(GLint x, GLint y, GLsizei width, GLsizei height) | QOpenGLFunctions_3_3_Core | inline |
glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) | QOpenGLFunctions_3_3_Core | inline |
initializeOpenGLFunctions() override | QOpenGLFunctions_3_3_Core | virtual |
isInitialized() const | QAbstractOpenGLFunctions | protected |
owningContext() const | QAbstractOpenGLFunctions | protected |
QAbstractOpenGLFunctions() | QAbstractOpenGLFunctions | protected |
QOpenGLFunctions_3_3_Core() | QOpenGLFunctions_3_3_Core | |
QOpenGLVersionFunctionsFactory class | QOpenGLFunctions_3_3_Core | friend |
setOwningContext(const QOpenGLContext *context) | QAbstractOpenGLFunctions | protected |
~QAbstractOpenGLFunctions() | QAbstractOpenGLFunctions | virtual |
~QOpenGLFunctions_3_3_Core() | QOpenGLFunctions_3_3_Core |