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qopenglfunctions_1_3.h
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1// Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
2// Copyright (C) 2016 The Qt Company Ltd.
3// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
4/**************************************************************************
5** This file was generated by glgen version 0.1
6** Command line was: glgen
7**
8** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
9**
10** This is an auto-generated file.
11** Do not edit! All changes made to it will be lost.
12**
13****************************************************************************/
14// Qt-Security score:significant reason:default
15
16#ifndef QOPENGLVERSIONFUNCTIONS_1_3_H
17#define QOPENGLVERSIONFUNCTIONS_1_3_H
18
19#include <QtOpenGL/qtopenglglobal.h>
20
21#if !defined(QT_NO_OPENGL) && !QT_CONFIG(opengles2)
22
23#include <QtOpenGL/QOpenGLVersionProfile>
24#include <QtOpenGL/QOpenGLVersionFunctions>
25#include <QtGui/qopenglcontext.h>
26
27QT_BEGIN_NAMESPACE
28
29class Q_OPENGL_EXPORT QOpenGLFunctions_1_3 : public QAbstractOpenGLFunctions
30{
31public:
32 QOpenGLFunctions_1_3();
33 ~QOpenGLFunctions_1_3();
34
35 bool initializeOpenGLFunctions() override;
36
37 // OpenGL 1.0 core functions
38 void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
39 void glDepthRange(GLdouble nearVal, GLdouble farVal);
40 GLboolean glIsEnabled(GLenum cap);
41 void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params);
42 void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params);
43 void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params);
44 void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
45 void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
46 const GLubyte * glGetString(GLenum name);
47 void glGetIntegerv(GLenum pname, GLint *params);
48 void glGetFloatv(GLenum pname, GLfloat *params);
49 GLenum glGetError();
50 void glGetDoublev(GLenum pname, GLdouble *params);
51 void glGetBooleanv(GLenum pname, GLboolean *params);
52 void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
53 void glReadBuffer(GLenum mode);
54 void glPixelStorei(GLenum pname, GLint param);
55 void glPixelStoref(GLenum pname, GLfloat param);
56 void glDepthFunc(GLenum func);
57 void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
58 void glStencilFunc(GLenum func, GLint ref, GLuint mask);
59 void glLogicOp(GLenum opcode);
60 void glBlendFunc(GLenum sfactor, GLenum dfactor);
61 void glFlush();
62 void glFinish();
63 void glEnable(GLenum cap);
64 void glDisable(GLenum cap);
65 void glDepthMask(GLboolean flag);
66 void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
67 void glStencilMask(GLuint mask);
68 void glClearDepth(GLdouble depth);
69 void glClearStencil(GLint s);
70 void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
71 void glClear(GLbitfield mask);
72 void glDrawBuffer(GLenum mode);
73 void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
74 void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
75 void glTexParameteriv(GLenum target, GLenum pname, const GLint *params);
76 void glTexParameteri(GLenum target, GLenum pname, GLint param);
77 void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params);
78 void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
79 void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
80 void glPolygonMode(GLenum face, GLenum mode);
81 void glPointSize(GLfloat size);
82 void glLineWidth(GLfloat width);
83 void glHint(GLenum target, GLenum mode);
84 void glFrontFace(GLenum mode);
85 void glCullFace(GLenum mode);
86
87 // OpenGL 1.1 core functions
88 void glIndexubv(const GLubyte *c);
89 void glIndexub(GLubyte c);
90 GLboolean glIsTexture(GLuint texture);
91 void glGenTextures(GLsizei n, GLuint *textures);
92 void glDeleteTextures(GLsizei n, const GLuint *textures);
93 void glBindTexture(GLenum target, GLuint texture);
94 void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
95 void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
96 void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
97 void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
98 void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
99 void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
100 void glPolygonOffset(GLfloat factor, GLfloat units);
101 void glGetPointerv(GLenum pname, GLvoid* *params);
102 void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
103 void glDrawArrays(GLenum mode, GLint first, GLsizei count);
104
105 // OpenGL 1.2 core functions
106 void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
107 void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
108 void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
109 void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
110 void glBlendEquation(GLenum mode);
111 void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
112
113 // OpenGL 1.3 core functions
114 void glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img);
115 void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
116 void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
117 void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
118 void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
119 void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
120 void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
121 void glSampleCoverage(GLfloat value, GLboolean invert);
122 void glActiveTexture(GLenum texture);
123
124 // OpenGL 1.0 deprecated functions
125 void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
126 void glTranslated(GLdouble x, GLdouble y, GLdouble z);
127 void glScalef(GLfloat x, GLfloat y, GLfloat z);
128 void glScaled(GLdouble x, GLdouble y, GLdouble z);
129 void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
130 void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
131 void glPushMatrix();
132 void glPopMatrix();
133 void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
134 void glMultMatrixd(const GLdouble *m);
135 void glMultMatrixf(const GLfloat *m);
136 void glMatrixMode(GLenum mode);
137 void glLoadMatrixd(const GLdouble *m);
138 void glLoadMatrixf(const GLfloat *m);
139 void glLoadIdentity();
140 void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
141 GLboolean glIsList(GLuint list);
142 void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params);
143 void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params);
144 void glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params);
145 void glGetTexEnviv(GLenum target, GLenum pname, GLint *params);
146 void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params);
147 void glGetPolygonStipple(GLubyte *mask);
148 void glGetPixelMapusv(GLenum map, GLushort *values);
149 void glGetPixelMapuiv(GLenum map, GLuint *values);
150 void glGetPixelMapfv(GLenum map, GLfloat *values);
151 void glGetMaterialiv(GLenum face, GLenum pname, GLint *params);
152 void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params);
153 void glGetMapiv(GLenum target, GLenum query, GLint *v);
154 void glGetMapfv(GLenum target, GLenum query, GLfloat *v);
155 void glGetMapdv(GLenum target, GLenum query, GLdouble *v);
156 void glGetLightiv(GLenum light, GLenum pname, GLint *params);
157 void glGetLightfv(GLenum light, GLenum pname, GLfloat *params);
158 void glGetClipPlane(GLenum plane, GLdouble *equation);
159 void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
160 void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
161 void glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values);
162 void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values);
163 void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values);
164 void glPixelTransferi(GLenum pname, GLint param);
165 void glPixelTransferf(GLenum pname, GLfloat param);
166 void glPixelZoom(GLfloat xfactor, GLfloat yfactor);
167 void glAlphaFunc(GLenum func, GLfloat ref);
168 void glEvalPoint2(GLint i, GLint j);
169 void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
170 void glEvalPoint1(GLint i);
171 void glEvalMesh1(GLenum mode, GLint i1, GLint i2);
172 void glEvalCoord2fv(const GLfloat *u);
173 void glEvalCoord2f(GLfloat u, GLfloat v);
174 void glEvalCoord2dv(const GLdouble *u);
175 void glEvalCoord2d(GLdouble u, GLdouble v);
176 void glEvalCoord1fv(const GLfloat *u);
177 void glEvalCoord1f(GLfloat u);
178 void glEvalCoord1dv(const GLdouble *u);
179 void glEvalCoord1d(GLdouble u);
180 void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
181 void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
182 void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2);
183 void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2);
184 void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
185 void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
186 void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
187 void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
188 void glPushAttrib(GLbitfield mask);
189 void glPopAttrib();
190 void glAccum(GLenum op, GLfloat value);
191 void glIndexMask(GLuint mask);
192 void glClearIndex(GLfloat c);
193 void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
194 void glPushName(GLuint name);
195 void glPopName();
196 void glPassThrough(GLfloat token);
197 void glLoadName(GLuint name);
198 void glInitNames();
199 GLint glRenderMode(GLenum mode);
200 void glSelectBuffer(GLsizei size, GLuint *buffer);
201 void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer);
202 void glTexGeniv(GLenum coord, GLenum pname, const GLint *params);
203 void glTexGeni(GLenum coord, GLenum pname, GLint param);
204 void glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params);
205 void glTexGenf(GLenum coord, GLenum pname, GLfloat param);
206 void glTexGendv(GLenum coord, GLenum pname, const GLdouble *params);
207 void glTexGend(GLenum coord, GLenum pname, GLdouble param);
208 void glTexEnviv(GLenum target, GLenum pname, const GLint *params);
209 void glTexEnvi(GLenum target, GLenum pname, GLint param);
210 void glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params);
211 void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
212 void glShadeModel(GLenum mode);
213 void glPolygonStipple(const GLubyte *mask);
214 void glMaterialiv(GLenum face, GLenum pname, const GLint *params);
215 void glMateriali(GLenum face, GLenum pname, GLint param);
216 void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params);
217 void glMaterialf(GLenum face, GLenum pname, GLfloat param);
218 void glLineStipple(GLint factor, GLushort pattern);
219 void glLightModeliv(GLenum pname, const GLint *params);
220 void glLightModeli(GLenum pname, GLint param);
221 void glLightModelfv(GLenum pname, const GLfloat *params);
222 void glLightModelf(GLenum pname, GLfloat param);
223 void glLightiv(GLenum light, GLenum pname, const GLint *params);
224 void glLighti(GLenum light, GLenum pname, GLint param);
225 void glLightfv(GLenum light, GLenum pname, const GLfloat *params);
226 void glLightf(GLenum light, GLenum pname, GLfloat param);
227 void glFogiv(GLenum pname, const GLint *params);
228 void glFogi(GLenum pname, GLint param);
229 void glFogfv(GLenum pname, const GLfloat *params);
230 void glFogf(GLenum pname, GLfloat param);
231 void glColorMaterial(GLenum face, GLenum mode);
232 void glClipPlane(GLenum plane, const GLdouble *equation);
233 void glVertex4sv(const GLshort *v);
234 void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);
235 void glVertex4iv(const GLint *v);
236 void glVertex4i(GLint x, GLint y, GLint z, GLint w);
237 void glVertex4fv(const GLfloat *v);
238 void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
239 void glVertex4dv(const GLdouble *v);
240 void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
241 void glVertex3sv(const GLshort *v);
242 void glVertex3s(GLshort x, GLshort y, GLshort z);
243 void glVertex3iv(const GLint *v);
244 void glVertex3i(GLint x, GLint y, GLint z);
245 void glVertex3fv(const GLfloat *v);
246 void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
247 void glVertex3dv(const GLdouble *v);
248 void glVertex3d(GLdouble x, GLdouble y, GLdouble z);
249 void glVertex2sv(const GLshort *v);
250 void glVertex2s(GLshort x, GLshort y);
251 void glVertex2iv(const GLint *v);
252 void glVertex2i(GLint x, GLint y);
253 void glVertex2fv(const GLfloat *v);
254 void glVertex2f(GLfloat x, GLfloat y);
255 void glVertex2dv(const GLdouble *v);
256 void glVertex2d(GLdouble x, GLdouble y);
257 void glTexCoord4sv(const GLshort *v);
258 void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q);
259 void glTexCoord4iv(const GLint *v);
260 void glTexCoord4i(GLint s, GLint t, GLint r, GLint q);
261 void glTexCoord4fv(const GLfloat *v);
262 void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
263 void glTexCoord4dv(const GLdouble *v);
264 void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
265 void glTexCoord3sv(const GLshort *v);
266 void glTexCoord3s(GLshort s, GLshort t, GLshort r);
267 void glTexCoord3iv(const GLint *v);
268 void glTexCoord3i(GLint s, GLint t, GLint r);
269 void glTexCoord3fv(const GLfloat *v);
270 void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r);
271 void glTexCoord3dv(const GLdouble *v);
272 void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r);
273 void glTexCoord2sv(const GLshort *v);
274 void glTexCoord2s(GLshort s, GLshort t);
275 void glTexCoord2iv(const GLint *v);
276 void glTexCoord2i(GLint s, GLint t);
277 void glTexCoord2fv(const GLfloat *v);
278 void glTexCoord2f(GLfloat s, GLfloat t);
279 void glTexCoord2dv(const GLdouble *v);
280 void glTexCoord2d(GLdouble s, GLdouble t);
281 void glTexCoord1sv(const GLshort *v);
282 void glTexCoord1s(GLshort s);
283 void glTexCoord1iv(const GLint *v);
284 void glTexCoord1i(GLint s);
285 void glTexCoord1fv(const GLfloat *v);
286 void glTexCoord1f(GLfloat s);
287 void glTexCoord1dv(const GLdouble *v);
288 void glTexCoord1d(GLdouble s);
289 void glRectsv(const GLshort *v1, const GLshort *v2);
290 void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
291 void glRectiv(const GLint *v1, const GLint *v2);
292 void glRecti(GLint x1, GLint y1, GLint x2, GLint y2);
293 void glRectfv(const GLfloat *v1, const GLfloat *v2);
294 void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
295 void glRectdv(const GLdouble *v1, const GLdouble *v2);
296 void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
297 void glRasterPos4sv(const GLshort *v);
298 void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w);
299 void glRasterPos4iv(const GLint *v);
300 void glRasterPos4i(GLint x, GLint y, GLint z, GLint w);
301 void glRasterPos4fv(const GLfloat *v);
302 void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
303 void glRasterPos4dv(const GLdouble *v);
304 void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
305 void glRasterPos3sv(const GLshort *v);
306 void glRasterPos3s(GLshort x, GLshort y, GLshort z);
307 void glRasterPos3iv(const GLint *v);
308 void glRasterPos3i(GLint x, GLint y, GLint z);
309 void glRasterPos3fv(const GLfloat *v);
310 void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z);
311 void glRasterPos3dv(const GLdouble *v);
312 void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z);
313 void glRasterPos2sv(const GLshort *v);
314 void glRasterPos2s(GLshort x, GLshort y);
315 void glRasterPos2iv(const GLint *v);
316 void glRasterPos2i(GLint x, GLint y);
317 void glRasterPos2fv(const GLfloat *v);
318 void glRasterPos2f(GLfloat x, GLfloat y);
319 void glRasterPos2dv(const GLdouble *v);
320 void glRasterPos2d(GLdouble x, GLdouble y);
321 void glNormal3sv(const GLshort *v);
322 void glNormal3s(GLshort nx, GLshort ny, GLshort nz);
323 void glNormal3iv(const GLint *v);
324 void glNormal3i(GLint nx, GLint ny, GLint nz);
325 void glNormal3fv(const GLfloat *v);
326 void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
327 void glNormal3dv(const GLdouble *v);
328 void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz);
329 void glNormal3bv(const GLbyte *v);
330 void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz);
331 void glIndexsv(const GLshort *c);
332 void glIndexs(GLshort c);
333 void glIndexiv(const GLint *c);
334 void glIndexi(GLint c);
335 void glIndexfv(const GLfloat *c);
336 void glIndexf(GLfloat c);
337 void glIndexdv(const GLdouble *c);
338 void glIndexd(GLdouble c);
339 void glEnd();
340 void glEdgeFlagv(const GLboolean *flag);
341 void glEdgeFlag(GLboolean flag);
342 void glColor4usv(const GLushort *v);
343 void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha);
344 void glColor4uiv(const GLuint *v);
345 void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha);
346 void glColor4ubv(const GLubyte *v);
347 void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
348 void glColor4sv(const GLshort *v);
349 void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha);
350 void glColor4iv(const GLint *v);
351 void glColor4i(GLint red, GLint green, GLint blue, GLint alpha);
352 void glColor4fv(const GLfloat *v);
353 void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
354 void glColor4dv(const GLdouble *v);
355 void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
356 void glColor4bv(const GLbyte *v);
357 void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
358 void glColor3usv(const GLushort *v);
359 void glColor3us(GLushort red, GLushort green, GLushort blue);
360 void glColor3uiv(const GLuint *v);
361 void glColor3ui(GLuint red, GLuint green, GLuint blue);
362 void glColor3ubv(const GLubyte *v);
363 void glColor3ub(GLubyte red, GLubyte green, GLubyte blue);
364 void glColor3sv(const GLshort *v);
365 void glColor3s(GLshort red, GLshort green, GLshort blue);
366 void glColor3iv(const GLint *v);
367 void glColor3i(GLint red, GLint green, GLint blue);
368 void glColor3fv(const GLfloat *v);
369 void glColor3f(GLfloat red, GLfloat green, GLfloat blue);
370 void glColor3dv(const GLdouble *v);
371 void glColor3d(GLdouble red, GLdouble green, GLdouble blue);
372 void glColor3bv(const GLbyte *v);
373 void glColor3b(GLbyte red, GLbyte green, GLbyte blue);
374 void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
375 void glBegin(GLenum mode);
376 void glListBase(GLuint base);
377 GLuint glGenLists(GLsizei range);
378 void glDeleteLists(GLuint list, GLsizei range);
379 void glCallLists(GLsizei n, GLenum type, const GLvoid *lists);
380 void glCallList(GLuint list);
381 void glEndList();
382 void glNewList(GLuint list, GLenum mode);
383
384 // OpenGL 1.1 deprecated functions
385 void glPushClientAttrib(GLbitfield mask);
386 void glPopClientAttrib();
387 void glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities);
388 GLboolean glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences);
389 void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
390 void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
391 void glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
392 void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer);
393 void glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
394 void glEnableClientState(GLenum array);
395 void glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer);
396 void glDisableClientState(GLenum array);
397 void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
398 void glArrayElement(GLint i);
399
400 // OpenGL 1.2 deprecated functions
401 void glResetMinmax(GLenum target);
402 void glResetHistogram(GLenum target);
403 void glMinmax(GLenum target, GLenum internalformat, GLboolean sink);
404 void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
405 void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params);
406 void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params);
407 void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
408 void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params);
409 void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params);
410 void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
411 void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
412 void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
413 void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params);
414 void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params);
415 void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image);
416 void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
417 void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
418 void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params);
419 void glConvolutionParameteri(GLenum target, GLenum pname, GLint params);
420 void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params);
421 void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params);
422 void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
423 void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
424 void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
425 void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
426 void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params);
427 void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params);
428 void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table);
429 void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
430 void glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params);
431 void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params);
432 void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
433
434 // OpenGL 1.3 deprecated functions
435 void glMultTransposeMatrixd(const GLdouble *m);
436 void glMultTransposeMatrixf(const GLfloat *m);
437 void glLoadTransposeMatrixd(const GLdouble *m);
438 void glLoadTransposeMatrixf(const GLfloat *m);
439 void glMultiTexCoord4sv(GLenum target, const GLshort *v);
440 void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
441 void glMultiTexCoord4iv(GLenum target, const GLint *v);
442 void glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q);
443 void glMultiTexCoord4fv(GLenum target, const GLfloat *v);
444 void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
445 void glMultiTexCoord4dv(GLenum target, const GLdouble *v);
446 void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
447 void glMultiTexCoord3sv(GLenum target, const GLshort *v);
448 void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r);
449 void glMultiTexCoord3iv(GLenum target, const GLint *v);
450 void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r);
451 void glMultiTexCoord3fv(GLenum target, const GLfloat *v);
452 void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r);
453 void glMultiTexCoord3dv(GLenum target, const GLdouble *v);
454 void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r);
455 void glMultiTexCoord2sv(GLenum target, const GLshort *v);
456 void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t);
457 void glMultiTexCoord2iv(GLenum target, const GLint *v);
458 void glMultiTexCoord2i(GLenum target, GLint s, GLint t);
459 void glMultiTexCoord2fv(GLenum target, const GLfloat *v);
460 void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t);
461 void glMultiTexCoord2dv(GLenum target, const GLdouble *v);
462 void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t);
463 void glMultiTexCoord1sv(GLenum target, const GLshort *v);
464 void glMultiTexCoord1s(GLenum target, GLshort s);
465 void glMultiTexCoord1iv(GLenum target, const GLint *v);
466 void glMultiTexCoord1i(GLenum target, GLint s);
467 void glMultiTexCoord1fv(GLenum target, const GLfloat *v);
468 void glMultiTexCoord1f(GLenum target, GLfloat s);
469 void glMultiTexCoord1dv(GLenum target, const GLdouble *v);
470 void glMultiTexCoord1d(GLenum target, GLdouble s);
471 void glClientActiveTexture(GLenum texture);
472
473private:
474 friend class QOpenGLVersionFunctionsFactory;
475
476 static bool isContextCompatible(QOpenGLContext *context);
477 static QOpenGLVersionProfile versionProfile();
478
479 QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core;
480 QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core;
481 QOpenGLFunctions_1_2_CoreBackend* d_1_2_Core;
482 QOpenGLFunctions_1_3_CoreBackend* d_1_3_Core;
483 QOpenGLFunctions_1_0_DeprecatedBackend* d_1_0_Deprecated;
484 QOpenGLFunctions_1_1_DeprecatedBackend* d_1_1_Deprecated;
485 QOpenGLFunctions_1_2_DeprecatedBackend* d_1_2_Deprecated;
486 QOpenGLFunctions_1_3_DeprecatedBackend* d_1_3_Deprecated;
487};
488
489// OpenGL 1.0 core functions
490inline void QOpenGLFunctions_1_3::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
491{
492 d_1_0_Core->f.Viewport(x, y, width, height);
493}
494
495inline void QOpenGLFunctions_1_3::glDepthRange(GLdouble nearVal, GLdouble farVal)
496{
497 d_1_0_Core->f.DepthRange(nearVal, farVal);
498}
499
500inline GLboolean QOpenGLFunctions_1_3::glIsEnabled(GLenum cap)
501{
502 return d_1_0_Core->f.IsEnabled(cap);
503}
504
505inline void QOpenGLFunctions_1_3::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
506{
507 d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params);
508}
509
510inline void QOpenGLFunctions_1_3::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
511{
512 d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params);
513}
514
515inline void QOpenGLFunctions_1_3::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
516{
517 d_1_0_Core->f.GetTexParameteriv(target, pname, params);
518}
519
520inline void QOpenGLFunctions_1_3::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
521{
522 d_1_0_Core->f.GetTexParameterfv(target, pname, params);
523}
524
525inline void QOpenGLFunctions_1_3::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
526{
527 d_1_0_Core->f.GetTexImage(target, level, format, type, pixels);
528}
529
530inline const GLubyte * QOpenGLFunctions_1_3::glGetString(GLenum name)
531{
532 return d_1_0_Core->f.GetString(name);
533}
534
535inline void QOpenGLFunctions_1_3::glGetIntegerv(GLenum pname, GLint *params)
536{
537 d_1_0_Core->f.GetIntegerv(pname, params);
538}
539
540inline void QOpenGLFunctions_1_3::glGetFloatv(GLenum pname, GLfloat *params)
541{
542 d_1_0_Core->f.GetFloatv(pname, params);
543}
544
545inline GLenum QOpenGLFunctions_1_3::glGetError()
546{
547 return d_1_0_Core->f.GetError();
548}
549
550inline void QOpenGLFunctions_1_3::glGetDoublev(GLenum pname, GLdouble *params)
551{
552 d_1_0_Core->f.GetDoublev(pname, params);
553}
554
555inline void QOpenGLFunctions_1_3::glGetBooleanv(GLenum pname, GLboolean *params)
556{
557 d_1_0_Core->f.GetBooleanv(pname, params);
558}
559
560inline void QOpenGLFunctions_1_3::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
561{
562 d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels);
563}
564
565inline void QOpenGLFunctions_1_3::glReadBuffer(GLenum mode)
566{
567 d_1_0_Core->f.ReadBuffer(mode);
568}
569
570inline void QOpenGLFunctions_1_3::glPixelStorei(GLenum pname, GLint param)
571{
572 d_1_0_Core->f.PixelStorei(pname, param);
573}
574
575inline void QOpenGLFunctions_1_3::glPixelStoref(GLenum pname, GLfloat param)
576{
577 d_1_0_Core->f.PixelStoref(pname, param);
578}
579
580inline void QOpenGLFunctions_1_3::glDepthFunc(GLenum func)
581{
582 d_1_0_Core->f.DepthFunc(func);
583}
584
585inline void QOpenGLFunctions_1_3::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
586{
587 d_1_0_Core->f.StencilOp(fail, zfail, zpass);
588}
589
590inline void QOpenGLFunctions_1_3::glStencilFunc(GLenum func, GLint ref, GLuint mask)
591{
592 d_1_0_Core->f.StencilFunc(func, ref, mask);
593}
594
595inline void QOpenGLFunctions_1_3::glLogicOp(GLenum opcode)
596{
597 d_1_0_Core->f.LogicOp(opcode);
598}
599
600inline void QOpenGLFunctions_1_3::glBlendFunc(GLenum sfactor, GLenum dfactor)
601{
602 d_1_0_Core->f.BlendFunc(sfactor, dfactor);
603}
604
605inline void QOpenGLFunctions_1_3::glFlush()
606{
607 d_1_0_Core->f.Flush();
608}
609
610inline void QOpenGLFunctions_1_3::glFinish()
611{
612 d_1_0_Core->f.Finish();
613}
614
615inline void QOpenGLFunctions_1_3::glEnable(GLenum cap)
616{
617 d_1_0_Core->f.Enable(cap);
618}
619
620inline void QOpenGLFunctions_1_3::glDisable(GLenum cap)
621{
622 d_1_0_Core->f.Disable(cap);
623}
624
625inline void QOpenGLFunctions_1_3::glDepthMask(GLboolean flag)
626{
627 d_1_0_Core->f.DepthMask(flag);
628}
629
630inline void QOpenGLFunctions_1_3::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
631{
632 d_1_0_Core->f.ColorMask(red, green, blue, alpha);
633}
634
635inline void QOpenGLFunctions_1_3::glStencilMask(GLuint mask)
636{
637 d_1_0_Core->f.StencilMask(mask);
638}
639
640inline void QOpenGLFunctions_1_3::glClearDepth(GLdouble depth)
641{
642 d_1_0_Core->f.ClearDepth(depth);
643}
644
645inline void QOpenGLFunctions_1_3::glClearStencil(GLint s)
646{
647 d_1_0_Core->f.ClearStencil(s);
648}
649
650inline void QOpenGLFunctions_1_3::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
651{
652 d_1_0_Core->f.ClearColor(red, green, blue, alpha);
653}
654
655inline void QOpenGLFunctions_1_3::glClear(GLbitfield mask)
656{
657 d_1_0_Core->f.Clear(mask);
658}
659
660inline void QOpenGLFunctions_1_3::glDrawBuffer(GLenum mode)
661{
662 d_1_0_Core->f.DrawBuffer(mode);
663}
664
665inline void QOpenGLFunctions_1_3::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
666{
667 d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
668}
669
670inline void QOpenGLFunctions_1_3::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
671{
672 d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels);
673}
674
675inline void QOpenGLFunctions_1_3::glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
676{
677 d_1_0_Core->f.TexParameteriv(target, pname, params);
678}
679
680inline void QOpenGLFunctions_1_3::glTexParameteri(GLenum target, GLenum pname, GLint param)
681{
682 d_1_0_Core->f.TexParameteri(target, pname, param);
683}
684
685inline void QOpenGLFunctions_1_3::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
686{
687 d_1_0_Core->f.TexParameterfv(target, pname, params);
688}
689
690inline void QOpenGLFunctions_1_3::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
691{
692 d_1_0_Core->f.TexParameterf(target, pname, param);
693}
694
695inline void QOpenGLFunctions_1_3::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
696{
697 d_1_0_Core->f.Scissor(x, y, width, height);
698}
699
700inline void QOpenGLFunctions_1_3::glPolygonMode(GLenum face, GLenum mode)
701{
702 d_1_0_Core->f.PolygonMode(face, mode);
703}
704
705inline void QOpenGLFunctions_1_3::glPointSize(GLfloat size)
706{
707 d_1_0_Core->f.PointSize(size);
708}
709
710inline void QOpenGLFunctions_1_3::glLineWidth(GLfloat width)
711{
712 d_1_0_Core->f.LineWidth(width);
713}
714
715inline void QOpenGLFunctions_1_3::glHint(GLenum target, GLenum mode)
716{
717 d_1_0_Core->f.Hint(target, mode);
718}
719
720inline void QOpenGLFunctions_1_3::glFrontFace(GLenum mode)
721{
722 d_1_0_Core->f.FrontFace(mode);
723}
724
725inline void QOpenGLFunctions_1_3::glCullFace(GLenum mode)
726{
727 d_1_0_Core->f.CullFace(mode);
728}
729
730
731// OpenGL 1.1 core functions
732inline void QOpenGLFunctions_1_3::glIndexubv(const GLubyte *c)
733{
734 d_1_1_Deprecated->f.Indexubv(c);
735}
736
737inline void QOpenGLFunctions_1_3::glIndexub(GLubyte c)
738{
739 d_1_1_Deprecated->f.Indexub(c);
740}
741
742inline GLboolean QOpenGLFunctions_1_3::glIsTexture(GLuint texture)
743{
744 return d_1_1_Core->f.IsTexture(texture);
745}
746
747inline void QOpenGLFunctions_1_3::glGenTextures(GLsizei n, GLuint *textures)
748{
749 d_1_1_Core->f.GenTextures(n, textures);
750}
751
752inline void QOpenGLFunctions_1_3::glDeleteTextures(GLsizei n, const GLuint *textures)
753{
754 d_1_1_Core->f.DeleteTextures(n, textures);
755}
756
757inline void QOpenGLFunctions_1_3::glBindTexture(GLenum target, GLuint texture)
758{
759 d_1_1_Core->f.BindTexture(target, texture);
760}
761
762inline void QOpenGLFunctions_1_3::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
763{
764 d_1_1_Core->f.TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
765}
766
767inline void QOpenGLFunctions_1_3::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
768{
769 d_1_1_Core->f.TexSubImage1D(target, level, xoffset, width, format, type, pixels);
770}
771
772inline void QOpenGLFunctions_1_3::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
773{
774 d_1_1_Core->f.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
775}
776
777inline void QOpenGLFunctions_1_3::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
778{
779 d_1_1_Core->f.CopyTexSubImage1D(target, level, xoffset, x, y, width);
780}
781
782inline void QOpenGLFunctions_1_3::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
783{
784 d_1_1_Core->f.CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
785}
786
787inline void QOpenGLFunctions_1_3::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
788{
789 d_1_1_Core->f.CopyTexImage1D(target, level, internalformat, x, y, width, border);
790}
791
792inline void QOpenGLFunctions_1_3::glPolygonOffset(GLfloat factor, GLfloat units)
793{
794 d_1_1_Core->f.PolygonOffset(factor, units);
795}
796
797inline void QOpenGLFunctions_1_3::glGetPointerv(GLenum pname, GLvoid* *params)
798{
799 d_1_1_Deprecated->f.GetPointerv(pname, params);
800}
801
802inline void QOpenGLFunctions_1_3::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
803{
804 d_1_1_Core->f.DrawElements(mode, count, type, indices);
805}
806
807inline void QOpenGLFunctions_1_3::glDrawArrays(GLenum mode, GLint first, GLsizei count)
808{
809 d_1_1_Core->f.DrawArrays(mode, first, count);
810}
811
812
813// OpenGL 1.2 core functions
814inline void QOpenGLFunctions_1_3::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
815{
816 d_1_2_Core->f.CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
817}
818
819inline void QOpenGLFunctions_1_3::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
820{
821 d_1_2_Core->f.TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
822}
823
824inline void QOpenGLFunctions_1_3::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
825{
826 d_1_2_Core->f.TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
827}
828
829inline void QOpenGLFunctions_1_3::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
830{
831 d_1_2_Core->f.DrawRangeElements(mode, start, end, count, type, indices);
832}
833
834inline void QOpenGLFunctions_1_3::glBlendEquation(GLenum mode)
835{
836 d_1_2_Core->f.BlendEquation(mode);
837}
838
839inline void QOpenGLFunctions_1_3::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
840{
841 d_1_2_Core->f.BlendColor(red, green, blue, alpha);
842}
843
844
845// OpenGL 1.3 core functions
846inline void QOpenGLFunctions_1_3::glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img)
847{
848 d_1_3_Core->f.GetCompressedTexImage(target, level, img);
849}
850
851inline void QOpenGLFunctions_1_3::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)
852{
853 d_1_3_Core->f.CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
854}
855
856inline void QOpenGLFunctions_1_3::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
857{
858 d_1_3_Core->f.CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
859}
860
861inline void QOpenGLFunctions_1_3::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
862{
863 d_1_3_Core->f.CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
864}
865
866inline void QOpenGLFunctions_1_3::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)
867{
868 d_1_3_Core->f.CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
869}
870
871inline void QOpenGLFunctions_1_3::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
872{
873 d_1_3_Core->f.CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
874}
875
876inline void QOpenGLFunctions_1_3::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
877{
878 d_1_3_Core->f.CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
879}
880
881inline void QOpenGLFunctions_1_3::glSampleCoverage(GLfloat value, GLboolean invert)
882{
883 d_1_3_Core->f.SampleCoverage(value, invert);
884}
885
886inline void QOpenGLFunctions_1_3::glActiveTexture(GLenum texture)
887{
888 d_1_3_Core->f.ActiveTexture(texture);
889}
890
891
892// OpenGL 1.0 deprecated functions
893inline void QOpenGLFunctions_1_3::glTranslatef(GLfloat x, GLfloat y, GLfloat z)
894{
895 d_1_0_Deprecated->f.Translatef(x, y, z);
896}
897
898inline void QOpenGLFunctions_1_3::glTranslated(GLdouble x, GLdouble y, GLdouble z)
899{
900 d_1_0_Deprecated->f.Translated(x, y, z);
901}
902
903inline void QOpenGLFunctions_1_3::glScalef(GLfloat x, GLfloat y, GLfloat z)
904{
905 d_1_0_Deprecated->f.Scalef(x, y, z);
906}
907
908inline void QOpenGLFunctions_1_3::glScaled(GLdouble x, GLdouble y, GLdouble z)
909{
910 d_1_0_Deprecated->f.Scaled(x, y, z);
911}
912
913inline void QOpenGLFunctions_1_3::glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
914{
915 d_1_0_Deprecated->f.Rotatef(angle, x, y, z);
916}
917
918inline void QOpenGLFunctions_1_3::glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
919{
920 d_1_0_Deprecated->f.Rotated(angle, x, y, z);
921}
922
923inline void QOpenGLFunctions_1_3::glPushMatrix()
924{
925 d_1_0_Deprecated->f.PushMatrix();
926}
927
928inline void QOpenGLFunctions_1_3::glPopMatrix()
929{
930 d_1_0_Deprecated->f.PopMatrix();
931}
932
933inline void QOpenGLFunctions_1_3::glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
934{
935 d_1_0_Deprecated->f.Ortho(left, right, bottom, top, zNear, zFar);
936}
937
938inline void QOpenGLFunctions_1_3::glMultMatrixd(const GLdouble *m)
939{
940 d_1_0_Deprecated->f.MultMatrixd(m);
941}
942
943inline void QOpenGLFunctions_1_3::glMultMatrixf(const GLfloat *m)
944{
945 d_1_0_Deprecated->f.MultMatrixf(m);
946}
947
948inline void QOpenGLFunctions_1_3::glMatrixMode(GLenum mode)
949{
950 d_1_0_Deprecated->f.MatrixMode(mode);
951}
952
953inline void QOpenGLFunctions_1_3::glLoadMatrixd(const GLdouble *m)
954{
955 d_1_0_Deprecated->f.LoadMatrixd(m);
956}
957
958inline void QOpenGLFunctions_1_3::glLoadMatrixf(const GLfloat *m)
959{
960 d_1_0_Deprecated->f.LoadMatrixf(m);
961}
962
963inline void QOpenGLFunctions_1_3::glLoadIdentity()
964{
965 d_1_0_Deprecated->f.LoadIdentity();
966}
967
968inline void QOpenGLFunctions_1_3::glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
969{
970 d_1_0_Deprecated->f.Frustum(left, right, bottom, top, zNear, zFar);
971}
972
973inline GLboolean QOpenGLFunctions_1_3::glIsList(GLuint list)
974{
975 return d_1_0_Deprecated->f.IsList(list);
976}
977
978inline void QOpenGLFunctions_1_3::glGetTexGeniv(GLenum coord, GLenum pname, GLint *params)
979{
980 d_1_0_Deprecated->f.GetTexGeniv(coord, pname, params);
981}
982
983inline void QOpenGLFunctions_1_3::glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
984{
985 d_1_0_Deprecated->f.GetTexGenfv(coord, pname, params);
986}
987
988inline void QOpenGLFunctions_1_3::glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params)
989{
990 d_1_0_Deprecated->f.GetTexGendv(coord, pname, params);
991}
992
993inline void QOpenGLFunctions_1_3::glGetTexEnviv(GLenum target, GLenum pname, GLint *params)
994{
995 d_1_0_Deprecated->f.GetTexEnviv(target, pname, params);
996}
997
998inline void QOpenGLFunctions_1_3::glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
999{
1000 d_1_0_Deprecated->f.GetTexEnvfv(target, pname, params);
1001}
1002
1003inline void QOpenGLFunctions_1_3::glGetPolygonStipple(GLubyte *mask)
1004{
1005 d_1_0_Deprecated->f.GetPolygonStipple(mask);
1006}
1007
1008inline void QOpenGLFunctions_1_3::glGetPixelMapusv(GLenum map, GLushort *values)
1009{
1010 d_1_0_Deprecated->f.GetPixelMapusv(map, values);
1011}
1012
1013inline void QOpenGLFunctions_1_3::glGetPixelMapuiv(GLenum map, GLuint *values)
1014{
1015 d_1_0_Deprecated->f.GetPixelMapuiv(map, values);
1016}
1017
1018inline void QOpenGLFunctions_1_3::glGetPixelMapfv(GLenum map, GLfloat *values)
1019{
1020 d_1_0_Deprecated->f.GetPixelMapfv(map, values);
1021}
1022
1023inline void QOpenGLFunctions_1_3::glGetMaterialiv(GLenum face, GLenum pname, GLint *params)
1024{
1025 d_1_0_Deprecated->f.GetMaterialiv(face, pname, params);
1026}
1027
1028inline void QOpenGLFunctions_1_3::glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
1029{
1030 d_1_0_Deprecated->f.GetMaterialfv(face, pname, params);
1031}
1032
1033inline void QOpenGLFunctions_1_3::glGetMapiv(GLenum target, GLenum query, GLint *v)
1034{
1035 d_1_0_Deprecated->f.GetMapiv(target, query, v);
1036}
1037
1038inline void QOpenGLFunctions_1_3::glGetMapfv(GLenum target, GLenum query, GLfloat *v)
1039{
1040 d_1_0_Deprecated->f.GetMapfv(target, query, v);
1041}
1042
1043inline void QOpenGLFunctions_1_3::glGetMapdv(GLenum target, GLenum query, GLdouble *v)
1044{
1045 d_1_0_Deprecated->f.GetMapdv(target, query, v);
1046}
1047
1048inline void QOpenGLFunctions_1_3::glGetLightiv(GLenum light, GLenum pname, GLint *params)
1049{
1050 d_1_0_Deprecated->f.GetLightiv(light, pname, params);
1051}
1052
1053inline void QOpenGLFunctions_1_3::glGetLightfv(GLenum light, GLenum pname, GLfloat *params)
1054{
1055 d_1_0_Deprecated->f.GetLightfv(light, pname, params);
1056}
1057
1058inline void QOpenGLFunctions_1_3::glGetClipPlane(GLenum plane, GLdouble *equation)
1059{
1060 d_1_0_Deprecated->f.GetClipPlane(plane, equation);
1061}
1062
1063inline void QOpenGLFunctions_1_3::glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
1064{
1065 d_1_0_Deprecated->f.DrawPixels(width, height, format, type, pixels);
1066}
1067
1068inline void QOpenGLFunctions_1_3::glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
1069{
1070 d_1_0_Deprecated->f.CopyPixels(x, y, width, height, type);
1071}
1072
1073inline void QOpenGLFunctions_1_3::glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values)
1074{
1075 d_1_0_Deprecated->f.PixelMapusv(map, mapsize, values);
1076}
1077
1078inline void QOpenGLFunctions_1_3::glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values)
1079{
1080 d_1_0_Deprecated->f.PixelMapuiv(map, mapsize, values);
1081}
1082
1083inline void QOpenGLFunctions_1_3::glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values)
1084{
1085 d_1_0_Deprecated->f.PixelMapfv(map, mapsize, values);
1086}
1087
1088inline void QOpenGLFunctions_1_3::glPixelTransferi(GLenum pname, GLint param)
1089{
1090 d_1_0_Deprecated->f.PixelTransferi(pname, param);
1091}
1092
1093inline void QOpenGLFunctions_1_3::glPixelTransferf(GLenum pname, GLfloat param)
1094{
1095 d_1_0_Deprecated->f.PixelTransferf(pname, param);
1096}
1097
1098inline void QOpenGLFunctions_1_3::glPixelZoom(GLfloat xfactor, GLfloat yfactor)
1099{
1100 d_1_0_Deprecated->f.PixelZoom(xfactor, yfactor);
1101}
1102
1103inline void QOpenGLFunctions_1_3::glAlphaFunc(GLenum func, GLfloat ref)
1104{
1105 d_1_0_Deprecated->f.AlphaFunc(func, ref);
1106}
1107
1108inline void QOpenGLFunctions_1_3::glEvalPoint2(GLint i, GLint j)
1109{
1110 d_1_0_Deprecated->f.EvalPoint2(i, j);
1111}
1112
1113inline void QOpenGLFunctions_1_3::glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
1114{
1115 d_1_0_Deprecated->f.EvalMesh2(mode, i1, i2, j1, j2);
1116}
1117
1118inline void QOpenGLFunctions_1_3::glEvalPoint1(GLint i)
1119{
1120 d_1_0_Deprecated->f.EvalPoint1(i);
1121}
1122
1123inline void QOpenGLFunctions_1_3::glEvalMesh1(GLenum mode, GLint i1, GLint i2)
1124{
1125 d_1_0_Deprecated->f.EvalMesh1(mode, i1, i2);
1126}
1127
1128inline void QOpenGLFunctions_1_3::glEvalCoord2fv(const GLfloat *u)
1129{
1130 d_1_0_Deprecated->f.EvalCoord2fv(u);
1131}
1132
1133inline void QOpenGLFunctions_1_3::glEvalCoord2f(GLfloat u, GLfloat v)
1134{
1135 d_1_0_Deprecated->f.EvalCoord2f(u, v);
1136}
1137
1138inline void QOpenGLFunctions_1_3::glEvalCoord2dv(const GLdouble *u)
1139{
1140 d_1_0_Deprecated->f.EvalCoord2dv(u);
1141}
1142
1143inline void QOpenGLFunctions_1_3::glEvalCoord2d(GLdouble u, GLdouble v)
1144{
1145 d_1_0_Deprecated->f.EvalCoord2d(u, v);
1146}
1147
1148inline void QOpenGLFunctions_1_3::glEvalCoord1fv(const GLfloat *u)
1149{
1150 d_1_0_Deprecated->f.EvalCoord1fv(u);
1151}
1152
1153inline void QOpenGLFunctions_1_3::glEvalCoord1f(GLfloat u)
1154{
1155 d_1_0_Deprecated->f.EvalCoord1f(u);
1156}
1157
1158inline void QOpenGLFunctions_1_3::glEvalCoord1dv(const GLdouble *u)
1159{
1160 d_1_0_Deprecated->f.EvalCoord1dv(u);
1161}
1162
1163inline void QOpenGLFunctions_1_3::glEvalCoord1d(GLdouble u)
1164{
1165 d_1_0_Deprecated->f.EvalCoord1d(u);
1166}
1167
1168inline void QOpenGLFunctions_1_3::glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
1169{
1170 d_1_0_Deprecated->f.MapGrid2f(un, u1, u2, vn, v1, v2);
1171}
1172
1173inline void QOpenGLFunctions_1_3::glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
1174{
1175 d_1_0_Deprecated->f.MapGrid2d(un, u1, u2, vn, v1, v2);
1176}
1177
1178inline void QOpenGLFunctions_1_3::glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
1179{
1180 d_1_0_Deprecated->f.MapGrid1f(un, u1, u2);
1181}
1182
1183inline void QOpenGLFunctions_1_3::glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
1184{
1185 d_1_0_Deprecated->f.MapGrid1d(un, u1, u2);
1186}
1187
1188inline void QOpenGLFunctions_1_3::glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
1189{
1190 d_1_0_Deprecated->f.Map2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
1191}
1192
1193inline void QOpenGLFunctions_1_3::glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
1194{
1195 d_1_0_Deprecated->f.Map2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
1196}
1197
1198inline void QOpenGLFunctions_1_3::glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
1199{
1200 d_1_0_Deprecated->f.Map1f(target, u1, u2, stride, order, points);
1201}
1202
1203inline void QOpenGLFunctions_1_3::glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
1204{
1205 d_1_0_Deprecated->f.Map1d(target, u1, u2, stride, order, points);
1206}
1207
1208inline void QOpenGLFunctions_1_3::glPushAttrib(GLbitfield mask)
1209{
1210 d_1_0_Deprecated->f.PushAttrib(mask);
1211}
1212
1213inline void QOpenGLFunctions_1_3::glPopAttrib()
1214{
1215 d_1_0_Deprecated->f.PopAttrib();
1216}
1217
1218inline void QOpenGLFunctions_1_3::glAccum(GLenum op, GLfloat value)
1219{
1220 d_1_0_Deprecated->f.Accum(op, value);
1221}
1222
1223inline void QOpenGLFunctions_1_3::glIndexMask(GLuint mask)
1224{
1225 d_1_0_Deprecated->f.IndexMask(mask);
1226}
1227
1228inline void QOpenGLFunctions_1_3::glClearIndex(GLfloat c)
1229{
1230 d_1_0_Deprecated->f.ClearIndex(c);
1231}
1232
1233inline void QOpenGLFunctions_1_3::glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
1234{
1235 d_1_0_Deprecated->f.ClearAccum(red, green, blue, alpha);
1236}
1237
1238inline void QOpenGLFunctions_1_3::glPushName(GLuint name)
1239{
1240 d_1_0_Deprecated->f.PushName(name);
1241}
1242
1243inline void QOpenGLFunctions_1_3::glPopName()
1244{
1245 d_1_0_Deprecated->f.PopName();
1246}
1247
1248inline void QOpenGLFunctions_1_3::glPassThrough(GLfloat token)
1249{
1250 d_1_0_Deprecated->f.PassThrough(token);
1251}
1252
1253inline void QOpenGLFunctions_1_3::glLoadName(GLuint name)
1254{
1255 d_1_0_Deprecated->f.LoadName(name);
1256}
1257
1258inline void QOpenGLFunctions_1_3::glInitNames()
1259{
1260 d_1_0_Deprecated->f.InitNames();
1261}
1262
1263inline GLint QOpenGLFunctions_1_3::glRenderMode(GLenum mode)
1264{
1265 return d_1_0_Deprecated->f.RenderMode(mode);
1266}
1267
1268inline void QOpenGLFunctions_1_3::glSelectBuffer(GLsizei size, GLuint *buffer)
1269{
1270 d_1_0_Deprecated->f.SelectBuffer(size, buffer);
1271}
1272
1273inline void QOpenGLFunctions_1_3::glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
1274{
1275 d_1_0_Deprecated->f.FeedbackBuffer(size, type, buffer);
1276}
1277
1278inline void QOpenGLFunctions_1_3::glTexGeniv(GLenum coord, GLenum pname, const GLint *params)
1279{
1280 d_1_0_Deprecated->f.TexGeniv(coord, pname, params);
1281}
1282
1283inline void QOpenGLFunctions_1_3::glTexGeni(GLenum coord, GLenum pname, GLint param)
1284{
1285 d_1_0_Deprecated->f.TexGeni(coord, pname, param);
1286}
1287
1288inline void QOpenGLFunctions_1_3::glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
1289{
1290 d_1_0_Deprecated->f.TexGenfv(coord, pname, params);
1291}
1292
1293inline void QOpenGLFunctions_1_3::glTexGenf(GLenum coord, GLenum pname, GLfloat param)
1294{
1295 d_1_0_Deprecated->f.TexGenf(coord, pname, param);
1296}
1297
1298inline void QOpenGLFunctions_1_3::glTexGendv(GLenum coord, GLenum pname, const GLdouble *params)
1299{
1300 d_1_0_Deprecated->f.TexGendv(coord, pname, params);
1301}
1302
1303inline void QOpenGLFunctions_1_3::glTexGend(GLenum coord, GLenum pname, GLdouble param)
1304{
1305 d_1_0_Deprecated->f.TexGend(coord, pname, param);
1306}
1307
1308inline void QOpenGLFunctions_1_3::glTexEnviv(GLenum target, GLenum pname, const GLint *params)
1309{
1310 d_1_0_Deprecated->f.TexEnviv(target, pname, params);
1311}
1312
1313inline void QOpenGLFunctions_1_3::glTexEnvi(GLenum target, GLenum pname, GLint param)
1314{
1315 d_1_0_Deprecated->f.TexEnvi(target, pname, param);
1316}
1317
1318inline void QOpenGLFunctions_1_3::glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
1319{
1320 d_1_0_Deprecated->f.TexEnvfv(target, pname, params);
1321}
1322
1323inline void QOpenGLFunctions_1_3::glTexEnvf(GLenum target, GLenum pname, GLfloat param)
1324{
1325 d_1_0_Deprecated->f.TexEnvf(target, pname, param);
1326}
1327
1328inline void QOpenGLFunctions_1_3::glShadeModel(GLenum mode)
1329{
1330 d_1_0_Deprecated->f.ShadeModel(mode);
1331}
1332
1333inline void QOpenGLFunctions_1_3::glPolygonStipple(const GLubyte *mask)
1334{
1335 d_1_0_Deprecated->f.PolygonStipple(mask);
1336}
1337
1338inline void QOpenGLFunctions_1_3::glMaterialiv(GLenum face, GLenum pname, const GLint *params)
1339{
1340 d_1_0_Deprecated->f.Materialiv(face, pname, params);
1341}
1342
1343inline void QOpenGLFunctions_1_3::glMateriali(GLenum face, GLenum pname, GLint param)
1344{
1345 d_1_0_Deprecated->f.Materiali(face, pname, param);
1346}
1347
1348inline void QOpenGLFunctions_1_3::glMaterialfv(GLenum face, GLenum pname, const GLfloat *params)
1349{
1350 d_1_0_Deprecated->f.Materialfv(face, pname, params);
1351}
1352
1353inline void QOpenGLFunctions_1_3::glMaterialf(GLenum face, GLenum pname, GLfloat param)
1354{
1355 d_1_0_Deprecated->f.Materialf(face, pname, param);
1356}
1357
1358inline void QOpenGLFunctions_1_3::glLineStipple(GLint factor, GLushort pattern)
1359{
1360 d_1_0_Deprecated->f.LineStipple(factor, pattern);
1361}
1362
1363inline void QOpenGLFunctions_1_3::glLightModeliv(GLenum pname, const GLint *params)
1364{
1365 d_1_0_Deprecated->f.LightModeliv(pname, params);
1366}
1367
1368inline void QOpenGLFunctions_1_3::glLightModeli(GLenum pname, GLint param)
1369{
1370 d_1_0_Deprecated->f.LightModeli(pname, param);
1371}
1372
1373inline void QOpenGLFunctions_1_3::glLightModelfv(GLenum pname, const GLfloat *params)
1374{
1375 d_1_0_Deprecated->f.LightModelfv(pname, params);
1376}
1377
1378inline void QOpenGLFunctions_1_3::glLightModelf(GLenum pname, GLfloat param)
1379{
1380 d_1_0_Deprecated->f.LightModelf(pname, param);
1381}
1382
1383inline void QOpenGLFunctions_1_3::glLightiv(GLenum light, GLenum pname, const GLint *params)
1384{
1385 d_1_0_Deprecated->f.Lightiv(light, pname, params);
1386}
1387
1388inline void QOpenGLFunctions_1_3::glLighti(GLenum light, GLenum pname, GLint param)
1389{
1390 d_1_0_Deprecated->f.Lighti(light, pname, param);
1391}
1392
1393inline void QOpenGLFunctions_1_3::glLightfv(GLenum light, GLenum pname, const GLfloat *params)
1394{
1395 d_1_0_Deprecated->f.Lightfv(light, pname, params);
1396}
1397
1398inline void QOpenGLFunctions_1_3::glLightf(GLenum light, GLenum pname, GLfloat param)
1399{
1400 d_1_0_Deprecated->f.Lightf(light, pname, param);
1401}
1402
1403inline void QOpenGLFunctions_1_3::glFogiv(GLenum pname, const GLint *params)
1404{
1405 d_1_0_Deprecated->f.Fogiv(pname, params);
1406}
1407
1408inline void QOpenGLFunctions_1_3::glFogi(GLenum pname, GLint param)
1409{
1410 d_1_0_Deprecated->f.Fogi(pname, param);
1411}
1412
1413inline void QOpenGLFunctions_1_3::glFogfv(GLenum pname, const GLfloat *params)
1414{
1415 d_1_0_Deprecated->f.Fogfv(pname, params);
1416}
1417
1418inline void QOpenGLFunctions_1_3::glFogf(GLenum pname, GLfloat param)
1419{
1420 d_1_0_Deprecated->f.Fogf(pname, param);
1421}
1422
1423inline void QOpenGLFunctions_1_3::glColorMaterial(GLenum face, GLenum mode)
1424{
1425 d_1_0_Deprecated->f.ColorMaterial(face, mode);
1426}
1427
1428inline void QOpenGLFunctions_1_3::glClipPlane(GLenum plane, const GLdouble *equation)
1429{
1430 d_1_0_Deprecated->f.ClipPlane(plane, equation);
1431}
1432
1433inline void QOpenGLFunctions_1_3::glVertex4sv(const GLshort *v)
1434{
1435 d_1_0_Deprecated->f.Vertex4sv(v);
1436}
1437
1438inline void QOpenGLFunctions_1_3::glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
1439{
1440 d_1_0_Deprecated->f.Vertex4s(x, y, z, w);
1441}
1442
1443inline void QOpenGLFunctions_1_3::glVertex4iv(const GLint *v)
1444{
1445 d_1_0_Deprecated->f.Vertex4iv(v);
1446}
1447
1448inline void QOpenGLFunctions_1_3::glVertex4i(GLint x, GLint y, GLint z, GLint w)
1449{
1450 d_1_0_Deprecated->f.Vertex4i(x, y, z, w);
1451}
1452
1453inline void QOpenGLFunctions_1_3::glVertex4fv(const GLfloat *v)
1454{
1455 d_1_0_Deprecated->f.Vertex4fv(v);
1456}
1457
1458inline void QOpenGLFunctions_1_3::glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
1459{
1460 d_1_0_Deprecated->f.Vertex4f(x, y, z, w);
1461}
1462
1463inline void QOpenGLFunctions_1_3::glVertex4dv(const GLdouble *v)
1464{
1465 d_1_0_Deprecated->f.Vertex4dv(v);
1466}
1467
1468inline void QOpenGLFunctions_1_3::glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
1469{
1470 d_1_0_Deprecated->f.Vertex4d(x, y, z, w);
1471}
1472
1473inline void QOpenGLFunctions_1_3::glVertex3sv(const GLshort *v)
1474{
1475 d_1_0_Deprecated->f.Vertex3sv(v);
1476}
1477
1478inline void QOpenGLFunctions_1_3::glVertex3s(GLshort x, GLshort y, GLshort z)
1479{
1480 d_1_0_Deprecated->f.Vertex3s(x, y, z);
1481}
1482
1483inline void QOpenGLFunctions_1_3::glVertex3iv(const GLint *v)
1484{
1485 d_1_0_Deprecated->f.Vertex3iv(v);
1486}
1487
1488inline void QOpenGLFunctions_1_3::glVertex3i(GLint x, GLint y, GLint z)
1489{
1490 d_1_0_Deprecated->f.Vertex3i(x, y, z);
1491}
1492
1493inline void QOpenGLFunctions_1_3::glVertex3fv(const GLfloat *v)
1494{
1495 d_1_0_Deprecated->f.Vertex3fv(v);
1496}
1497
1498inline void QOpenGLFunctions_1_3::glVertex3f(GLfloat x, GLfloat y, GLfloat z)
1499{
1500 d_1_0_Deprecated->f.Vertex3f(x, y, z);
1501}
1502
1503inline void QOpenGLFunctions_1_3::glVertex3dv(const GLdouble *v)
1504{
1505 d_1_0_Deprecated->f.Vertex3dv(v);
1506}
1507
1508inline void QOpenGLFunctions_1_3::glVertex3d(GLdouble x, GLdouble y, GLdouble z)
1509{
1510 d_1_0_Deprecated->f.Vertex3d(x, y, z);
1511}
1512
1513inline void QOpenGLFunctions_1_3::glVertex2sv(const GLshort *v)
1514{
1515 d_1_0_Deprecated->f.Vertex2sv(v);
1516}
1517
1518inline void QOpenGLFunctions_1_3::glVertex2s(GLshort x, GLshort y)
1519{
1520 d_1_0_Deprecated->f.Vertex2s(x, y);
1521}
1522
1523inline void QOpenGLFunctions_1_3::glVertex2iv(const GLint *v)
1524{
1525 d_1_0_Deprecated->f.Vertex2iv(v);
1526}
1527
1528inline void QOpenGLFunctions_1_3::glVertex2i(GLint x, GLint y)
1529{
1530 d_1_0_Deprecated->f.Vertex2i(x, y);
1531}
1532
1533inline void QOpenGLFunctions_1_3::glVertex2fv(const GLfloat *v)
1534{
1535 d_1_0_Deprecated->f.Vertex2fv(v);
1536}
1537
1538inline void QOpenGLFunctions_1_3::glVertex2f(GLfloat x, GLfloat y)
1539{
1540 d_1_0_Deprecated->f.Vertex2f(x, y);
1541}
1542
1543inline void QOpenGLFunctions_1_3::glVertex2dv(const GLdouble *v)
1544{
1545 d_1_0_Deprecated->f.Vertex2dv(v);
1546}
1547
1548inline void QOpenGLFunctions_1_3::glVertex2d(GLdouble x, GLdouble y)
1549{
1550 d_1_0_Deprecated->f.Vertex2d(x, y);
1551}
1552
1553inline void QOpenGLFunctions_1_3::glTexCoord4sv(const GLshort *v)
1554{
1555 d_1_0_Deprecated->f.TexCoord4sv(v);
1556}
1557
1558inline void QOpenGLFunctions_1_3::glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
1559{
1560 d_1_0_Deprecated->f.TexCoord4s(s, t, r, q);
1561}
1562
1563inline void QOpenGLFunctions_1_3::glTexCoord4iv(const GLint *v)
1564{
1565 d_1_0_Deprecated->f.TexCoord4iv(v);
1566}
1567
1568inline void QOpenGLFunctions_1_3::glTexCoord4i(GLint s, GLint t, GLint r, GLint q)
1569{
1570 d_1_0_Deprecated->f.TexCoord4i(s, t, r, q);
1571}
1572
1573inline void QOpenGLFunctions_1_3::glTexCoord4fv(const GLfloat *v)
1574{
1575 d_1_0_Deprecated->f.TexCoord4fv(v);
1576}
1577
1578inline void QOpenGLFunctions_1_3::glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
1579{
1580 d_1_0_Deprecated->f.TexCoord4f(s, t, r, q);
1581}
1582
1583inline void QOpenGLFunctions_1_3::glTexCoord4dv(const GLdouble *v)
1584{
1585 d_1_0_Deprecated->f.TexCoord4dv(v);
1586}
1587
1588inline void QOpenGLFunctions_1_3::glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
1589{
1590 d_1_0_Deprecated->f.TexCoord4d(s, t, r, q);
1591}
1592
1593inline void QOpenGLFunctions_1_3::glTexCoord3sv(const GLshort *v)
1594{
1595 d_1_0_Deprecated->f.TexCoord3sv(v);
1596}
1597
1598inline void QOpenGLFunctions_1_3::glTexCoord3s(GLshort s, GLshort t, GLshort r)
1599{
1600 d_1_0_Deprecated->f.TexCoord3s(s, t, r);
1601}
1602
1603inline void QOpenGLFunctions_1_3::glTexCoord3iv(const GLint *v)
1604{
1605 d_1_0_Deprecated->f.TexCoord3iv(v);
1606}
1607
1608inline void QOpenGLFunctions_1_3::glTexCoord3i(GLint s, GLint t, GLint r)
1609{
1610 d_1_0_Deprecated->f.TexCoord3i(s, t, r);
1611}
1612
1613inline void QOpenGLFunctions_1_3::glTexCoord3fv(const GLfloat *v)
1614{
1615 d_1_0_Deprecated->f.TexCoord3fv(v);
1616}
1617
1618inline void QOpenGLFunctions_1_3::glTexCoord3f(GLfloat s, GLfloat t, GLfloat r)
1619{
1620 d_1_0_Deprecated->f.TexCoord3f(s, t, r);
1621}
1622
1623inline void QOpenGLFunctions_1_3::glTexCoord3dv(const GLdouble *v)
1624{
1625 d_1_0_Deprecated->f.TexCoord3dv(v);
1626}
1627
1628inline void QOpenGLFunctions_1_3::glTexCoord3d(GLdouble s, GLdouble t, GLdouble r)
1629{
1630 d_1_0_Deprecated->f.TexCoord3d(s, t, r);
1631}
1632
1633inline void QOpenGLFunctions_1_3::glTexCoord2sv(const GLshort *v)
1634{
1635 d_1_0_Deprecated->f.TexCoord2sv(v);
1636}
1637
1638inline void QOpenGLFunctions_1_3::glTexCoord2s(GLshort s, GLshort t)
1639{
1640 d_1_0_Deprecated->f.TexCoord2s(s, t);
1641}
1642
1643inline void QOpenGLFunctions_1_3::glTexCoord2iv(const GLint *v)
1644{
1645 d_1_0_Deprecated->f.TexCoord2iv(v);
1646}
1647
1648inline void QOpenGLFunctions_1_3::glTexCoord2i(GLint s, GLint t)
1649{
1650 d_1_0_Deprecated->f.TexCoord2i(s, t);
1651}
1652
1653inline void QOpenGLFunctions_1_3::glTexCoord2fv(const GLfloat *v)
1654{
1655 d_1_0_Deprecated->f.TexCoord2fv(v);
1656}
1657
1658inline void QOpenGLFunctions_1_3::glTexCoord2f(GLfloat s, GLfloat t)
1659{
1660 d_1_0_Deprecated->f.TexCoord2f(s, t);
1661}
1662
1663inline void QOpenGLFunctions_1_3::glTexCoord2dv(const GLdouble *v)
1664{
1665 d_1_0_Deprecated->f.TexCoord2dv(v);
1666}
1667
1668inline void QOpenGLFunctions_1_3::glTexCoord2d(GLdouble s, GLdouble t)
1669{
1670 d_1_0_Deprecated->f.TexCoord2d(s, t);
1671}
1672
1673inline void QOpenGLFunctions_1_3::glTexCoord1sv(const GLshort *v)
1674{
1675 d_1_0_Deprecated->f.TexCoord1sv(v);
1676}
1677
1678inline void QOpenGLFunctions_1_3::glTexCoord1s(GLshort s)
1679{
1680 d_1_0_Deprecated->f.TexCoord1s(s);
1681}
1682
1683inline void QOpenGLFunctions_1_3::glTexCoord1iv(const GLint *v)
1684{
1685 d_1_0_Deprecated->f.TexCoord1iv(v);
1686}
1687
1688inline void QOpenGLFunctions_1_3::glTexCoord1i(GLint s)
1689{
1690 d_1_0_Deprecated->f.TexCoord1i(s);
1691}
1692
1693inline void QOpenGLFunctions_1_3::glTexCoord1fv(const GLfloat *v)
1694{
1695 d_1_0_Deprecated->f.TexCoord1fv(v);
1696}
1697
1698inline void QOpenGLFunctions_1_3::glTexCoord1f(GLfloat s)
1699{
1700 d_1_0_Deprecated->f.TexCoord1f(s);
1701}
1702
1703inline void QOpenGLFunctions_1_3::glTexCoord1dv(const GLdouble *v)
1704{
1705 d_1_0_Deprecated->f.TexCoord1dv(v);
1706}
1707
1708inline void QOpenGLFunctions_1_3::glTexCoord1d(GLdouble s)
1709{
1710 d_1_0_Deprecated->f.TexCoord1d(s);
1711}
1712
1713inline void QOpenGLFunctions_1_3::glRectsv(const GLshort *v1, const GLshort *v2)
1714{
1715 d_1_0_Deprecated->f.Rectsv(v1, v2);
1716}
1717
1718inline void QOpenGLFunctions_1_3::glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
1719{
1720 d_1_0_Deprecated->f.Rects(x1, y1, x2, y2);
1721}
1722
1723inline void QOpenGLFunctions_1_3::glRectiv(const GLint *v1, const GLint *v2)
1724{
1725 d_1_0_Deprecated->f.Rectiv(v1, v2);
1726}
1727
1728inline void QOpenGLFunctions_1_3::glRecti(GLint x1, GLint y1, GLint x2, GLint y2)
1729{
1730 d_1_0_Deprecated->f.Recti(x1, y1, x2, y2);
1731}
1732
1733inline void QOpenGLFunctions_1_3::glRectfv(const GLfloat *v1, const GLfloat *v2)
1734{
1735 d_1_0_Deprecated->f.Rectfv(v1, v2);
1736}
1737
1738inline void QOpenGLFunctions_1_3::glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
1739{
1740 d_1_0_Deprecated->f.Rectf(x1, y1, x2, y2);
1741}
1742
1743inline void QOpenGLFunctions_1_3::glRectdv(const GLdouble *v1, const GLdouble *v2)
1744{
1745 d_1_0_Deprecated->f.Rectdv(v1, v2);
1746}
1747
1748inline void QOpenGLFunctions_1_3::glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
1749{
1750 d_1_0_Deprecated->f.Rectd(x1, y1, x2, y2);
1751}
1752
1753inline void QOpenGLFunctions_1_3::glRasterPos4sv(const GLshort *v)
1754{
1755 d_1_0_Deprecated->f.RasterPos4sv(v);
1756}
1757
1758inline void QOpenGLFunctions_1_3::glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
1759{
1760 d_1_0_Deprecated->f.RasterPos4s(x, y, z, w);
1761}
1762
1763inline void QOpenGLFunctions_1_3::glRasterPos4iv(const GLint *v)
1764{
1765 d_1_0_Deprecated->f.RasterPos4iv(v);
1766}
1767
1768inline void QOpenGLFunctions_1_3::glRasterPos4i(GLint x, GLint y, GLint z, GLint w)
1769{
1770 d_1_0_Deprecated->f.RasterPos4i(x, y, z, w);
1771}
1772
1773inline void QOpenGLFunctions_1_3::glRasterPos4fv(const GLfloat *v)
1774{
1775 d_1_0_Deprecated->f.RasterPos4fv(v);
1776}
1777
1778inline void QOpenGLFunctions_1_3::glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
1779{
1780 d_1_0_Deprecated->f.RasterPos4f(x, y, z, w);
1781}
1782
1783inline void QOpenGLFunctions_1_3::glRasterPos4dv(const GLdouble *v)
1784{
1785 d_1_0_Deprecated->f.RasterPos4dv(v);
1786}
1787
1788inline void QOpenGLFunctions_1_3::glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
1789{
1790 d_1_0_Deprecated->f.RasterPos4d(x, y, z, w);
1791}
1792
1793inline void QOpenGLFunctions_1_3::glRasterPos3sv(const GLshort *v)
1794{
1795 d_1_0_Deprecated->f.RasterPos3sv(v);
1796}
1797
1798inline void QOpenGLFunctions_1_3::glRasterPos3s(GLshort x, GLshort y, GLshort z)
1799{
1800 d_1_0_Deprecated->f.RasterPos3s(x, y, z);
1801}
1802
1803inline void QOpenGLFunctions_1_3::glRasterPos3iv(const GLint *v)
1804{
1805 d_1_0_Deprecated->f.RasterPos3iv(v);
1806}
1807
1808inline void QOpenGLFunctions_1_3::glRasterPos3i(GLint x, GLint y, GLint z)
1809{
1810 d_1_0_Deprecated->f.RasterPos3i(x, y, z);
1811}
1812
1813inline void QOpenGLFunctions_1_3::glRasterPos3fv(const GLfloat *v)
1814{
1815 d_1_0_Deprecated->f.RasterPos3fv(v);
1816}
1817
1818inline void QOpenGLFunctions_1_3::glRasterPos3f(GLfloat x, GLfloat y, GLfloat z)
1819{
1820 d_1_0_Deprecated->f.RasterPos3f(x, y, z);
1821}
1822
1823inline void QOpenGLFunctions_1_3::glRasterPos3dv(const GLdouble *v)
1824{
1825 d_1_0_Deprecated->f.RasterPos3dv(v);
1826}
1827
1828inline void QOpenGLFunctions_1_3::glRasterPos3d(GLdouble x, GLdouble y, GLdouble z)
1829{
1830 d_1_0_Deprecated->f.RasterPos3d(x, y, z);
1831}
1832
1833inline void QOpenGLFunctions_1_3::glRasterPos2sv(const GLshort *v)
1834{
1835 d_1_0_Deprecated->f.RasterPos2sv(v);
1836}
1837
1838inline void QOpenGLFunctions_1_3::glRasterPos2s(GLshort x, GLshort y)
1839{
1840 d_1_0_Deprecated->f.RasterPos2s(x, y);
1841}
1842
1843inline void QOpenGLFunctions_1_3::glRasterPos2iv(const GLint *v)
1844{
1845 d_1_0_Deprecated->f.RasterPos2iv(v);
1846}
1847
1848inline void QOpenGLFunctions_1_3::glRasterPos2i(GLint x, GLint y)
1849{
1850 d_1_0_Deprecated->f.RasterPos2i(x, y);
1851}
1852
1853inline void QOpenGLFunctions_1_3::glRasterPos2fv(const GLfloat *v)
1854{
1855 d_1_0_Deprecated->f.RasterPos2fv(v);
1856}
1857
1858inline void QOpenGLFunctions_1_3::glRasterPos2f(GLfloat x, GLfloat y)
1859{
1860 d_1_0_Deprecated->f.RasterPos2f(x, y);
1861}
1862
1863inline void QOpenGLFunctions_1_3::glRasterPos2dv(const GLdouble *v)
1864{
1865 d_1_0_Deprecated->f.RasterPos2dv(v);
1866}
1867
1868inline void QOpenGLFunctions_1_3::glRasterPos2d(GLdouble x, GLdouble y)
1869{
1870 d_1_0_Deprecated->f.RasterPos2d(x, y);
1871}
1872
1873inline void QOpenGLFunctions_1_3::glNormal3sv(const GLshort *v)
1874{
1875 d_1_0_Deprecated->f.Normal3sv(v);
1876}
1877
1878inline void QOpenGLFunctions_1_3::glNormal3s(GLshort nx, GLshort ny, GLshort nz)
1879{
1880 d_1_0_Deprecated->f.Normal3s(nx, ny, nz);
1881}
1882
1883inline void QOpenGLFunctions_1_3::glNormal3iv(const GLint *v)
1884{
1885 d_1_0_Deprecated->f.Normal3iv(v);
1886}
1887
1888inline void QOpenGLFunctions_1_3::glNormal3i(GLint nx, GLint ny, GLint nz)
1889{
1890 d_1_0_Deprecated->f.Normal3i(nx, ny, nz);
1891}
1892
1893inline void QOpenGLFunctions_1_3::glNormal3fv(const GLfloat *v)
1894{
1895 d_1_0_Deprecated->f.Normal3fv(v);
1896}
1897
1898inline void QOpenGLFunctions_1_3::glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
1899{
1900 d_1_0_Deprecated->f.Normal3f(nx, ny, nz);
1901}
1902
1903inline void QOpenGLFunctions_1_3::glNormal3dv(const GLdouble *v)
1904{
1905 d_1_0_Deprecated->f.Normal3dv(v);
1906}
1907
1908inline void QOpenGLFunctions_1_3::glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)
1909{
1910 d_1_0_Deprecated->f.Normal3d(nx, ny, nz);
1911}
1912
1913inline void QOpenGLFunctions_1_3::glNormal3bv(const GLbyte *v)
1914{
1915 d_1_0_Deprecated->f.Normal3bv(v);
1916}
1917
1918inline void QOpenGLFunctions_1_3::glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)
1919{
1920 d_1_0_Deprecated->f.Normal3b(nx, ny, nz);
1921}
1922
1923inline void QOpenGLFunctions_1_3::glIndexsv(const GLshort *c)
1924{
1925 d_1_0_Deprecated->f.Indexsv(c);
1926}
1927
1928inline void QOpenGLFunctions_1_3::glIndexs(GLshort c)
1929{
1930 d_1_0_Deprecated->f.Indexs(c);
1931}
1932
1933inline void QOpenGLFunctions_1_3::glIndexiv(const GLint *c)
1934{
1935 d_1_0_Deprecated->f.Indexiv(c);
1936}
1937
1938inline void QOpenGLFunctions_1_3::glIndexi(GLint c)
1939{
1940 d_1_0_Deprecated->f.Indexi(c);
1941}
1942
1943inline void QOpenGLFunctions_1_3::glIndexfv(const GLfloat *c)
1944{
1945 d_1_0_Deprecated->f.Indexfv(c);
1946}
1947
1948inline void QOpenGLFunctions_1_3::glIndexf(GLfloat c)
1949{
1950 d_1_0_Deprecated->f.Indexf(c);
1951}
1952
1953inline void QOpenGLFunctions_1_3::glIndexdv(const GLdouble *c)
1954{
1955 d_1_0_Deprecated->f.Indexdv(c);
1956}
1957
1958inline void QOpenGLFunctions_1_3::glIndexd(GLdouble c)
1959{
1960 d_1_0_Deprecated->f.Indexd(c);
1961}
1962
1963inline void QOpenGLFunctions_1_3::glEnd()
1964{
1965 d_1_0_Deprecated->f.End();
1966}
1967
1968inline void QOpenGLFunctions_1_3::glEdgeFlagv(const GLboolean *flag)
1969{
1970 d_1_0_Deprecated->f.EdgeFlagv(flag);
1971}
1972
1973inline void QOpenGLFunctions_1_3::glEdgeFlag(GLboolean flag)
1974{
1975 d_1_0_Deprecated->f.EdgeFlag(flag);
1976}
1977
1978inline void QOpenGLFunctions_1_3::glColor4usv(const GLushort *v)
1979{
1980 d_1_0_Deprecated->f.Color4usv(v);
1981}
1982
1983inline void QOpenGLFunctions_1_3::glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
1984{
1985 d_1_0_Deprecated->f.Color4us(red, green, blue, alpha);
1986}
1987
1988inline void QOpenGLFunctions_1_3::glColor4uiv(const GLuint *v)
1989{
1990 d_1_0_Deprecated->f.Color4uiv(v);
1991}
1992
1993inline void QOpenGLFunctions_1_3::glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
1994{
1995 d_1_0_Deprecated->f.Color4ui(red, green, blue, alpha);
1996}
1997
1998inline void QOpenGLFunctions_1_3::glColor4ubv(const GLubyte *v)
1999{
2000 d_1_0_Deprecated->f.Color4ubv(v);
2001}
2002
2003inline void QOpenGLFunctions_1_3::glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
2004{
2005 d_1_0_Deprecated->f.Color4ub(red, green, blue, alpha);
2006}
2007
2008inline void QOpenGLFunctions_1_3::glColor4sv(const GLshort *v)
2009{
2010 d_1_0_Deprecated->f.Color4sv(v);
2011}
2012
2013inline void QOpenGLFunctions_1_3::glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
2014{
2015 d_1_0_Deprecated->f.Color4s(red, green, blue, alpha);
2016}
2017
2018inline void QOpenGLFunctions_1_3::glColor4iv(const GLint *v)
2019{
2020 d_1_0_Deprecated->f.Color4iv(v);
2021}
2022
2023inline void QOpenGLFunctions_1_3::glColor4i(GLint red, GLint green, GLint blue, GLint alpha)
2024{
2025 d_1_0_Deprecated->f.Color4i(red, green, blue, alpha);
2026}
2027
2028inline void QOpenGLFunctions_1_3::glColor4fv(const GLfloat *v)
2029{
2030 d_1_0_Deprecated->f.Color4fv(v);
2031}
2032
2033inline void QOpenGLFunctions_1_3::glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
2034{
2035 d_1_0_Deprecated->f.Color4f(red, green, blue, alpha);
2036}
2037
2038inline void QOpenGLFunctions_1_3::glColor4dv(const GLdouble *v)
2039{
2040 d_1_0_Deprecated->f.Color4dv(v);
2041}
2042
2043inline void QOpenGLFunctions_1_3::glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
2044{
2045 d_1_0_Deprecated->f.Color4d(red, green, blue, alpha);
2046}
2047
2048inline void QOpenGLFunctions_1_3::glColor4bv(const GLbyte *v)
2049{
2050 d_1_0_Deprecated->f.Color4bv(v);
2051}
2052
2053inline void QOpenGLFunctions_1_3::glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
2054{
2055 d_1_0_Deprecated->f.Color4b(red, green, blue, alpha);
2056}
2057
2058inline void QOpenGLFunctions_1_3::glColor3usv(const GLushort *v)
2059{
2060 d_1_0_Deprecated->f.Color3usv(v);
2061}
2062
2063inline void QOpenGLFunctions_1_3::glColor3us(GLushort red, GLushort green, GLushort blue)
2064{
2065 d_1_0_Deprecated->f.Color3us(red, green, blue);
2066}
2067
2068inline void QOpenGLFunctions_1_3::glColor3uiv(const GLuint *v)
2069{
2070 d_1_0_Deprecated->f.Color3uiv(v);
2071}
2072
2073inline void QOpenGLFunctions_1_3::glColor3ui(GLuint red, GLuint green, GLuint blue)
2074{
2075 d_1_0_Deprecated->f.Color3ui(red, green, blue);
2076}
2077
2078inline void QOpenGLFunctions_1_3::glColor3ubv(const GLubyte *v)
2079{
2080 d_1_0_Deprecated->f.Color3ubv(v);
2081}
2082
2083inline void QOpenGLFunctions_1_3::glColor3ub(GLubyte red, GLubyte green, GLubyte blue)
2084{
2085 d_1_0_Deprecated->f.Color3ub(red, green, blue);
2086}
2087
2088inline void QOpenGLFunctions_1_3::glColor3sv(const GLshort *v)
2089{
2090 d_1_0_Deprecated->f.Color3sv(v);
2091}
2092
2093inline void QOpenGLFunctions_1_3::glColor3s(GLshort red, GLshort green, GLshort blue)
2094{
2095 d_1_0_Deprecated->f.Color3s(red, green, blue);
2096}
2097
2098inline void QOpenGLFunctions_1_3::glColor3iv(const GLint *v)
2099{
2100 d_1_0_Deprecated->f.Color3iv(v);
2101}
2102
2103inline void QOpenGLFunctions_1_3::glColor3i(GLint red, GLint green, GLint blue)
2104{
2105 d_1_0_Deprecated->f.Color3i(red, green, blue);
2106}
2107
2108inline void QOpenGLFunctions_1_3::glColor3fv(const GLfloat *v)
2109{
2110 d_1_0_Deprecated->f.Color3fv(v);
2111}
2112
2113inline void QOpenGLFunctions_1_3::glColor3f(GLfloat red, GLfloat green, GLfloat blue)
2114{
2115 d_1_0_Deprecated->f.Color3f(red, green, blue);
2116}
2117
2118inline void QOpenGLFunctions_1_3::glColor3dv(const GLdouble *v)
2119{
2120 d_1_0_Deprecated->f.Color3dv(v);
2121}
2122
2123inline void QOpenGLFunctions_1_3::glColor3d(GLdouble red, GLdouble green, GLdouble blue)
2124{
2125 d_1_0_Deprecated->f.Color3d(red, green, blue);
2126}
2127
2128inline void QOpenGLFunctions_1_3::glColor3bv(const GLbyte *v)
2129{
2130 d_1_0_Deprecated->f.Color3bv(v);
2131}
2132
2133inline void QOpenGLFunctions_1_3::glColor3b(GLbyte red, GLbyte green, GLbyte blue)
2134{
2135 d_1_0_Deprecated->f.Color3b(red, green, blue);
2136}
2137
2138inline void QOpenGLFunctions_1_3::glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
2139{
2140 d_1_0_Deprecated->f.Bitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
2141}
2142
2143inline void QOpenGLFunctions_1_3::glBegin(GLenum mode)
2144{
2145 d_1_0_Deprecated->f.Begin(mode);
2146}
2147
2148inline void QOpenGLFunctions_1_3::glListBase(GLuint base)
2149{
2150 d_1_0_Deprecated->f.ListBase(base);
2151}
2152
2153inline GLuint QOpenGLFunctions_1_3::glGenLists(GLsizei range)
2154{
2155 return d_1_0_Deprecated->f.GenLists(range);
2156}
2157
2158inline void QOpenGLFunctions_1_3::glDeleteLists(GLuint list, GLsizei range)
2159{
2160 d_1_0_Deprecated->f.DeleteLists(list, range);
2161}
2162
2163inline void QOpenGLFunctions_1_3::glCallLists(GLsizei n, GLenum type, const GLvoid *lists)
2164{
2165 d_1_0_Deprecated->f.CallLists(n, type, lists);
2166}
2167
2168inline void QOpenGLFunctions_1_3::glCallList(GLuint list)
2169{
2170 d_1_0_Deprecated->f.CallList(list);
2171}
2172
2173inline void QOpenGLFunctions_1_3::glEndList()
2174{
2175 d_1_0_Deprecated->f.EndList();
2176}
2177
2178inline void QOpenGLFunctions_1_3::glNewList(GLuint list, GLenum mode)
2179{
2180 d_1_0_Deprecated->f.NewList(list, mode);
2181}
2182
2183
2184// OpenGL 1.1 deprecated functions
2185inline void QOpenGLFunctions_1_3::glPushClientAttrib(GLbitfield mask)
2186{
2187 d_1_1_Deprecated->f.PushClientAttrib(mask);
2188}
2189
2190inline void QOpenGLFunctions_1_3::glPopClientAttrib()
2191{
2192 d_1_1_Deprecated->f.PopClientAttrib();
2193}
2194
2195inline void QOpenGLFunctions_1_3::glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities)
2196{
2197 d_1_1_Deprecated->f.PrioritizeTextures(n, textures, priorities);
2198}
2199
2200inline GLboolean QOpenGLFunctions_1_3::glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences)
2201{
2202 return d_1_1_Deprecated->f.AreTexturesResident(n, textures, residences);
2203}
2204
2205inline void QOpenGLFunctions_1_3::glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
2206{
2207 d_1_1_Deprecated->f.VertexPointer(size, type, stride, pointer);
2208}
2209
2210inline void QOpenGLFunctions_1_3::glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
2211{
2212 d_1_1_Deprecated->f.TexCoordPointer(size, type, stride, pointer);
2213}
2214
2215inline void QOpenGLFunctions_1_3::glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
2216{
2217 d_1_1_Deprecated->f.NormalPointer(type, stride, pointer);
2218}
2219
2220inline void QOpenGLFunctions_1_3::glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer)
2221{
2222 d_1_1_Deprecated->f.InterleavedArrays(format, stride, pointer);
2223}
2224
2225inline void QOpenGLFunctions_1_3::glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
2226{
2227 d_1_1_Deprecated->f.IndexPointer(type, stride, pointer);
2228}
2229
2230inline void QOpenGLFunctions_1_3::glEnableClientState(GLenum array)
2231{
2232 d_1_1_Deprecated->f.EnableClientState(array);
2233}
2234
2235inline void QOpenGLFunctions_1_3::glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer)
2236{
2237 d_1_1_Deprecated->f.EdgeFlagPointer(stride, pointer);
2238}
2239
2240inline void QOpenGLFunctions_1_3::glDisableClientState(GLenum array)
2241{
2242 d_1_1_Deprecated->f.DisableClientState(array);
2243}
2244
2245inline void QOpenGLFunctions_1_3::glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
2246{
2247 d_1_1_Deprecated->f.ColorPointer(size, type, stride, pointer);
2248}
2249
2250inline void QOpenGLFunctions_1_3::glArrayElement(GLint i)
2251{
2252 d_1_1_Deprecated->f.ArrayElement(i);
2253}
2254
2255
2256// OpenGL 1.2 deprecated functions
2257inline void QOpenGLFunctions_1_3::glResetMinmax(GLenum target)
2258{
2259 d_1_2_Deprecated->f.ResetMinmax(target);
2260}
2261
2262inline void QOpenGLFunctions_1_3::glResetHistogram(GLenum target)
2263{
2264 d_1_2_Deprecated->f.ResetHistogram(target);
2265}
2266
2267inline void QOpenGLFunctions_1_3::glMinmax(GLenum target, GLenum internalformat, GLboolean sink)
2268{
2269 d_1_2_Deprecated->f.Minmax(target, internalformat, sink);
2270}
2271
2272inline void QOpenGLFunctions_1_3::glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
2273{
2274 d_1_2_Deprecated->f.Histogram(target, width, internalformat, sink);
2275}
2276
2277inline void QOpenGLFunctions_1_3::glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params)
2278{
2279 d_1_2_Deprecated->f.GetMinmaxParameteriv(target, pname, params);
2280}
2281
2282inline void QOpenGLFunctions_1_3::glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params)
2283{
2284 d_1_2_Deprecated->f.GetMinmaxParameterfv(target, pname, params);
2285}
2286
2287inline void QOpenGLFunctions_1_3::glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
2288{
2289 d_1_2_Deprecated->f.GetMinmax(target, reset, format, type, values);
2290}
2291
2292inline void QOpenGLFunctions_1_3::glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params)
2293{
2294 d_1_2_Deprecated->f.GetHistogramParameteriv(target, pname, params);
2295}
2296
2297inline void QOpenGLFunctions_1_3::glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params)
2298{
2299 d_1_2_Deprecated->f.GetHistogramParameterfv(target, pname, params);
2300}
2301
2302inline void QOpenGLFunctions_1_3::glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
2303{
2304 d_1_2_Deprecated->f.GetHistogram(target, reset, format, type, values);
2305}
2306
2307inline void QOpenGLFunctions_1_3::glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)
2308{
2309 d_1_2_Deprecated->f.SeparableFilter2D(target, internalformat, width, height, format, type, row, column);
2310}
2311
2312inline void QOpenGLFunctions_1_3::glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)
2313{
2314 d_1_2_Deprecated->f.GetSeparableFilter(target, format, type, row, column, span);
2315}
2316
2317inline void QOpenGLFunctions_1_3::glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params)
2318{
2319 d_1_2_Deprecated->f.GetConvolutionParameteriv(target, pname, params);
2320}
2321
2322inline void QOpenGLFunctions_1_3::glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params)
2323{
2324 d_1_2_Deprecated->f.GetConvolutionParameterfv(target, pname, params);
2325}
2326
2327inline void QOpenGLFunctions_1_3::glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image)
2328{
2329 d_1_2_Deprecated->f.GetConvolutionFilter(target, format, type, image);
2330}
2331
2332inline void QOpenGLFunctions_1_3::glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
2333{
2334 d_1_2_Deprecated->f.CopyConvolutionFilter2D(target, internalformat, x, y, width, height);
2335}
2336
2337inline void QOpenGLFunctions_1_3::glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
2338{
2339 d_1_2_Deprecated->f.CopyConvolutionFilter1D(target, internalformat, x, y, width);
2340}
2341
2342inline void QOpenGLFunctions_1_3::glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params)
2343{
2344 d_1_2_Deprecated->f.ConvolutionParameteriv(target, pname, params);
2345}
2346
2347inline void QOpenGLFunctions_1_3::glConvolutionParameteri(GLenum target, GLenum pname, GLint params)
2348{
2349 d_1_2_Deprecated->f.ConvolutionParameteri(target, pname, params);
2350}
2351
2352inline void QOpenGLFunctions_1_3::glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params)
2353{
2354 d_1_2_Deprecated->f.ConvolutionParameterfv(target, pname, params);
2355}
2356
2357inline void QOpenGLFunctions_1_3::glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params)
2358{
2359 d_1_2_Deprecated->f.ConvolutionParameterf(target, pname, params);
2360}
2361
2362inline void QOpenGLFunctions_1_3::glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)
2363{
2364 d_1_2_Deprecated->f.ConvolutionFilter2D(target, internalformat, width, height, format, type, image);
2365}
2366
2367inline void QOpenGLFunctions_1_3::glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)
2368{
2369 d_1_2_Deprecated->f.ConvolutionFilter1D(target, internalformat, width, format, type, image);
2370}
2371
2372inline void QOpenGLFunctions_1_3::glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
2373{
2374 d_1_2_Deprecated->f.CopyColorSubTable(target, start, x, y, width);
2375}
2376
2377inline void QOpenGLFunctions_1_3::glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)
2378{
2379 d_1_2_Deprecated->f.ColorSubTable(target, start, count, format, type, data);
2380}
2381
2382inline void QOpenGLFunctions_1_3::glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params)
2383{
2384 d_1_2_Deprecated->f.GetColorTableParameteriv(target, pname, params);
2385}
2386
2387inline void QOpenGLFunctions_1_3::glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params)
2388{
2389 d_1_2_Deprecated->f.GetColorTableParameterfv(target, pname, params);
2390}
2391
2392inline void QOpenGLFunctions_1_3::glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table)
2393{
2394 d_1_2_Deprecated->f.GetColorTable(target, format, type, table);
2395}
2396
2397inline void QOpenGLFunctions_1_3::glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
2398{
2399 d_1_2_Deprecated->f.CopyColorTable(target, internalformat, x, y, width);
2400}
2401
2402inline void QOpenGLFunctions_1_3::glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params)
2403{
2404 d_1_2_Deprecated->f.ColorTableParameteriv(target, pname, params);
2405}
2406
2407inline void QOpenGLFunctions_1_3::glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params)
2408{
2409 d_1_2_Deprecated->f.ColorTableParameterfv(target, pname, params);
2410}
2411
2412inline void QOpenGLFunctions_1_3::glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
2413{
2414 d_1_2_Deprecated->f.ColorTable(target, internalformat, width, format, type, table);
2415}
2416
2417
2418// OpenGL 1.3 deprecated functions
2419inline void QOpenGLFunctions_1_3::glMultTransposeMatrixd(const GLdouble *m)
2420{
2421 d_1_3_Deprecated->f.MultTransposeMatrixd(m);
2422}
2423
2424inline void QOpenGLFunctions_1_3::glMultTransposeMatrixf(const GLfloat *m)
2425{
2426 d_1_3_Deprecated->f.MultTransposeMatrixf(m);
2427}
2428
2429inline void QOpenGLFunctions_1_3::glLoadTransposeMatrixd(const GLdouble *m)
2430{
2431 d_1_3_Deprecated->f.LoadTransposeMatrixd(m);
2432}
2433
2434inline void QOpenGLFunctions_1_3::glLoadTransposeMatrixf(const GLfloat *m)
2435{
2436 d_1_3_Deprecated->f.LoadTransposeMatrixf(m);
2437}
2438
2439inline void QOpenGLFunctions_1_3::glMultiTexCoord4sv(GLenum target, const GLshort *v)
2440{
2441 d_1_3_Deprecated->f.MultiTexCoord4sv(target, v);
2442}
2443
2444inline void QOpenGLFunctions_1_3::glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
2445{
2446 d_1_3_Deprecated->f.MultiTexCoord4s(target, s, t, r, q);
2447}
2448
2449inline void QOpenGLFunctions_1_3::glMultiTexCoord4iv(GLenum target, const GLint *v)
2450{
2451 d_1_3_Deprecated->f.MultiTexCoord4iv(target, v);
2452}
2453
2454inline void QOpenGLFunctions_1_3::glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q)
2455{
2456 d_1_3_Deprecated->f.MultiTexCoord4i(target, s, t, r, q);
2457}
2458
2459inline void QOpenGLFunctions_1_3::glMultiTexCoord4fv(GLenum target, const GLfloat *v)
2460{
2461 d_1_3_Deprecated->f.MultiTexCoord4fv(target, v);
2462}
2463
2464inline void QOpenGLFunctions_1_3::glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
2465{
2466 d_1_3_Deprecated->f.MultiTexCoord4f(target, s, t, r, q);
2467}
2468
2469inline void QOpenGLFunctions_1_3::glMultiTexCoord4dv(GLenum target, const GLdouble *v)
2470{
2471 d_1_3_Deprecated->f.MultiTexCoord4dv(target, v);
2472}
2473
2474inline void QOpenGLFunctions_1_3::glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
2475{
2476 d_1_3_Deprecated->f.MultiTexCoord4d(target, s, t, r, q);
2477}
2478
2479inline void QOpenGLFunctions_1_3::glMultiTexCoord3sv(GLenum target, const GLshort *v)
2480{
2481 d_1_3_Deprecated->f.MultiTexCoord3sv(target, v);
2482}
2483
2484inline void QOpenGLFunctions_1_3::glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r)
2485{
2486 d_1_3_Deprecated->f.MultiTexCoord3s(target, s, t, r);
2487}
2488
2489inline void QOpenGLFunctions_1_3::glMultiTexCoord3iv(GLenum target, const GLint *v)
2490{
2491 d_1_3_Deprecated->f.MultiTexCoord3iv(target, v);
2492}
2493
2494inline void QOpenGLFunctions_1_3::glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r)
2495{
2496 d_1_3_Deprecated->f.MultiTexCoord3i(target, s, t, r);
2497}
2498
2499inline void QOpenGLFunctions_1_3::glMultiTexCoord3fv(GLenum target, const GLfloat *v)
2500{
2501 d_1_3_Deprecated->f.MultiTexCoord3fv(target, v);
2502}
2503
2504inline void QOpenGLFunctions_1_3::glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r)
2505{
2506 d_1_3_Deprecated->f.MultiTexCoord3f(target, s, t, r);
2507}
2508
2509inline void QOpenGLFunctions_1_3::glMultiTexCoord3dv(GLenum target, const GLdouble *v)
2510{
2511 d_1_3_Deprecated->f.MultiTexCoord3dv(target, v);
2512}
2513
2514inline void QOpenGLFunctions_1_3::glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r)
2515{
2516 d_1_3_Deprecated->f.MultiTexCoord3d(target, s, t, r);
2517}
2518
2519inline void QOpenGLFunctions_1_3::glMultiTexCoord2sv(GLenum target, const GLshort *v)
2520{
2521 d_1_3_Deprecated->f.MultiTexCoord2sv(target, v);
2522}
2523
2524inline void QOpenGLFunctions_1_3::glMultiTexCoord2s(GLenum target, GLshort s, GLshort t)
2525{
2526 d_1_3_Deprecated->f.MultiTexCoord2s(target, s, t);
2527}
2528
2529inline void QOpenGLFunctions_1_3::glMultiTexCoord2iv(GLenum target, const GLint *v)
2530{
2531 d_1_3_Deprecated->f.MultiTexCoord2iv(target, v);
2532}
2533
2534inline void QOpenGLFunctions_1_3::glMultiTexCoord2i(GLenum target, GLint s, GLint t)
2535{
2536 d_1_3_Deprecated->f.MultiTexCoord2i(target, s, t);
2537}
2538
2539inline void QOpenGLFunctions_1_3::glMultiTexCoord2fv(GLenum target, const GLfloat *v)
2540{
2541 d_1_3_Deprecated->f.MultiTexCoord2fv(target, v);
2542}
2543
2544inline void QOpenGLFunctions_1_3::glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t)
2545{
2546 d_1_3_Deprecated->f.MultiTexCoord2f(target, s, t);
2547}
2548
2549inline void QOpenGLFunctions_1_3::glMultiTexCoord2dv(GLenum target, const GLdouble *v)
2550{
2551 d_1_3_Deprecated->f.MultiTexCoord2dv(target, v);
2552}
2553
2554inline void QOpenGLFunctions_1_3::glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t)
2555{
2556 d_1_3_Deprecated->f.MultiTexCoord2d(target, s, t);
2557}
2558
2559inline void QOpenGLFunctions_1_3::glMultiTexCoord1sv(GLenum target, const GLshort *v)
2560{
2561 d_1_3_Deprecated->f.MultiTexCoord1sv(target, v);
2562}
2563
2564inline void QOpenGLFunctions_1_3::glMultiTexCoord1s(GLenum target, GLshort s)
2565{
2566 d_1_3_Deprecated->f.MultiTexCoord1s(target, s);
2567}
2568
2569inline void QOpenGLFunctions_1_3::glMultiTexCoord1iv(GLenum target, const GLint *v)
2570{
2571 d_1_3_Deprecated->f.MultiTexCoord1iv(target, v);
2572}
2573
2574inline void QOpenGLFunctions_1_3::glMultiTexCoord1i(GLenum target, GLint s)
2575{
2576 d_1_3_Deprecated->f.MultiTexCoord1i(target, s);
2577}
2578
2579inline void QOpenGLFunctions_1_3::glMultiTexCoord1fv(GLenum target, const GLfloat *v)
2580{
2581 d_1_3_Deprecated->f.MultiTexCoord1fv(target, v);
2582}
2583
2584inline void QOpenGLFunctions_1_3::glMultiTexCoord1f(GLenum target, GLfloat s)
2585{
2586 d_1_3_Deprecated->f.MultiTexCoord1f(target, s);
2587}
2588
2589inline void QOpenGLFunctions_1_3::glMultiTexCoord1dv(GLenum target, const GLdouble *v)
2590{
2591 d_1_3_Deprecated->f.MultiTexCoord1dv(target, v);
2592}
2593
2594inline void QOpenGLFunctions_1_3::glMultiTexCoord1d(GLenum target, GLdouble s)
2595{
2596 d_1_3_Deprecated->f.MultiTexCoord1d(target, s);
2597}
2598
2599inline void QOpenGLFunctions_1_3::glClientActiveTexture(GLenum texture)
2600{
2601 d_1_3_Deprecated->f.ClientActiveTexture(texture);
2602}
2603
2604
2605
2606QT_END_NAMESPACE
2607
2608#endif // QT_NO_OPENGL && !QT_CONFIG(opengles2)
2609
2610#endif
Combined button and popup list for selecting options.