28class Q_OPENGL_EXPORT QOpenGLFunctions_1_3 :
public QAbstractOpenGLFunctions
31 QOpenGLFunctions_1_3();
32 ~QOpenGLFunctions_1_3();
34 bool initializeOpenGLFunctions() override;
37 void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
38 void glDepthRange(GLdouble nearVal, GLdouble farVal);
39 GLboolean glIsEnabled(GLenum cap);
40 void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params);
41 void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params);
42 void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params);
43 void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
44 void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
45 const GLubyte * glGetString(GLenum name);
46 void glGetIntegerv(GLenum pname, GLint *params);
47 void glGetFloatv(GLenum pname, GLfloat *params);
49 void glGetDoublev(GLenum pname, GLdouble *params);
50 void glGetBooleanv(GLenum pname, GLboolean *params);
51 void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
52 void glReadBuffer(GLenum mode);
53 void glPixelStorei(GLenum pname, GLint param);
54 void glPixelStoref(GLenum pname, GLfloat param);
55 void glDepthFunc(GLenum func);
56 void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
57 void glStencilFunc(GLenum func, GLint ref, GLuint mask);
58 void glLogicOp(GLenum opcode);
59 void glBlendFunc(GLenum sfactor, GLenum dfactor);
62 void glEnable(GLenum cap);
63 void glDisable(GLenum cap);
64 void glDepthMask(GLboolean flag);
65 void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
66 void glStencilMask(GLuint mask);
67 void glClearDepth(GLdouble depth);
68 void glClearStencil(GLint s);
69 void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
70 void glClear(GLbitfield mask);
71 void glDrawBuffer(GLenum mode);
72 void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type,
const GLvoid *pixels);
73 void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type,
const GLvoid *pixels);
74 void glTexParameteriv(GLenum target, GLenum pname,
const GLint *params);
75 void glTexParameteri(GLenum target, GLenum pname, GLint param);
76 void glTexParameterfv(GLenum target, GLenum pname,
const GLfloat *params);
77 void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
78 void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
79 void glPolygonMode(GLenum face, GLenum mode);
80 void glPointSize(GLfloat size);
81 void glLineWidth(GLfloat width);
82 void glHint(GLenum target, GLenum mode);
83 void glFrontFace(GLenum mode);
84 void glCullFace(GLenum mode);
87 void glIndexubv(
const GLubyte *c);
88 void glIndexub(GLubyte c);
89 GLboolean glIsTexture(GLuint texture);
90 void glGenTextures(GLsizei n, GLuint *textures);
91 void glDeleteTextures(GLsizei n,
const GLuint *textures);
92 void glBindTexture(GLenum target, GLuint texture);
93 void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type,
const GLvoid *pixels);
94 void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type,
const GLvoid *pixels);
95 void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
96 void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
97 void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
98 void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
99 void glPolygonOffset(GLfloat factor, GLfloat units);
100 void glGetPointerv(GLenum pname, GLvoid* *params);
101 void glDrawElements(GLenum mode, GLsizei count, GLenum type,
const GLvoid *indices);
102 void glDrawArrays(GLenum mode, GLint first, GLsizei count);
105 void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
106 void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type,
const GLvoid *pixels);
107 void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type,
const GLvoid *pixels);
108 void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type,
const GLvoid *indices);
109 void glBlendEquation(GLenum mode);
110 void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
113 void glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img);
114 void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize,
const GLvoid *data);
115 void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize,
const GLvoid *data);
116 void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize,
const GLvoid *data);
117 void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize,
const GLvoid *data);
118 void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize,
const GLvoid *data);
119 void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize,
const GLvoid *data);
120 void glSampleCoverage(GLfloat value, GLboolean invert);
121 void glActiveTexture(GLenum texture);
124 void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
125 void glTranslated(GLdouble x, GLdouble y, GLdouble z);
126 void glScalef(GLfloat x, GLfloat y, GLfloat z);
127 void glScaled(GLdouble x, GLdouble y, GLdouble z);
128 void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
129 void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
132 void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
133 void glMultMatrixd(
const GLdouble *m);
134 void glMultMatrixf(
const GLfloat *m);
135 void glMatrixMode(GLenum mode);
136 void glLoadMatrixd(
const GLdouble *m);
137 void glLoadMatrixf(
const GLfloat *m);
138 void glLoadIdentity();
139 void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
140 GLboolean glIsList(GLuint list);
141 void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params);
142 void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params);
143 void glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params);
144 void glGetTexEnviv(GLenum target, GLenum pname, GLint *params);
145 void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params);
146 void glGetPolygonStipple(GLubyte *mask);
147 void glGetPixelMapusv(GLenum map, GLushort *values);
148 void glGetPixelMapuiv(GLenum map, GLuint *values);
149 void glGetPixelMapfv(GLenum map, GLfloat *values);
150 void glGetMaterialiv(GLenum face, GLenum pname, GLint *params);
151 void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params);
152 void glGetMapiv(GLenum target, GLenum query, GLint *v);
153 void glGetMapfv(GLenum target, GLenum query, GLfloat *v);
154 void glGetMapdv(GLenum target, GLenum query, GLdouble *v);
155 void glGetLightiv(GLenum light, GLenum pname, GLint *params);
156 void glGetLightfv(GLenum light, GLenum pname, GLfloat *params);
157 void glGetClipPlane(GLenum plane, GLdouble *equation);
158 void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type,
const GLvoid *pixels);
159 void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
160 void glPixelMapusv(GLenum map, GLint mapsize,
const GLushort *values);
161 void glPixelMapuiv(GLenum map, GLint mapsize,
const GLuint *values);
162 void glPixelMapfv(GLenum map, GLint mapsize,
const GLfloat *values);
163 void glPixelTransferi(GLenum pname, GLint param);
164 void glPixelTransferf(GLenum pname, GLfloat param);
165 void glPixelZoom(GLfloat xfactor, GLfloat yfactor);
166 void glAlphaFunc(GLenum func, GLfloat ref);
167 void glEvalPoint2(GLint i, GLint j);
168 void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
169 void glEvalPoint1(GLint i);
170 void glEvalMesh1(GLenum mode, GLint i1, GLint i2);
171 void glEvalCoord2fv(
const GLfloat *u);
172 void glEvalCoord2f(GLfloat u, GLfloat v);
173 void glEvalCoord2dv(
const GLdouble *u);
174 void glEvalCoord2d(GLdouble u, GLdouble v);
175 void glEvalCoord1fv(
const GLfloat *u);
176 void glEvalCoord1f(GLfloat u);
177 void glEvalCoord1dv(
const GLdouble *u);
178 void glEvalCoord1d(GLdouble u);
179 void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
180 void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
181 void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2);
182 void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2);
183 void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
const GLfloat *points);
184 void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder,
const GLdouble *points);
185 void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order,
const GLfloat *points);
186 void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order,
const GLdouble *points);
187 void glPushAttrib(GLbitfield mask);
189 void glAccum(GLenum op, GLfloat value);
190 void glIndexMask(GLuint mask);
191 void glClearIndex(GLfloat c);
192 void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
193 void glPushName(GLuint name);
195 void glPassThrough(GLfloat token);
196 void glLoadName(GLuint name);
198 GLint glRenderMode(GLenum mode);
199 void glSelectBuffer(GLsizei size, GLuint *buffer);
200 void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer);
201 void glTexGeniv(GLenum coord, GLenum pname,
const GLint *params);
202 void glTexGeni(GLenum coord, GLenum pname, GLint param);
203 void glTexGenfv(GLenum coord, GLenum pname,
const GLfloat *params);
204 void glTexGenf(GLenum coord, GLenum pname, GLfloat param);
205 void glTexGendv(GLenum coord, GLenum pname,
const GLdouble *params);
206 void glTexGend(GLenum coord, GLenum pname, GLdouble param);
207 void glTexEnviv(GLenum target, GLenum pname,
const GLint *params);
208 void glTexEnvi(GLenum target, GLenum pname, GLint param);
209 void glTexEnvfv(GLenum target, GLenum pname,
const GLfloat *params);
210 void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
211 void glShadeModel(GLenum mode);
212 void glPolygonStipple(
const GLubyte *mask);
213 void glMaterialiv(GLenum face, GLenum pname,
const GLint *params);
214 void glMateriali(GLenum face, GLenum pname, GLint param);
215 void glMaterialfv(GLenum face, GLenum pname,
const GLfloat *params);
216 void glMaterialf(GLenum face, GLenum pname, GLfloat param);
217 void glLineStipple(GLint factor, GLushort pattern);
218 void glLightModeliv(GLenum pname,
const GLint *params);
219 void glLightModeli(GLenum pname, GLint param);
220 void glLightModelfv(GLenum pname,
const GLfloat *params);
221 void glLightModelf(GLenum pname, GLfloat param);
222 void glLightiv(GLenum light, GLenum pname,
const GLint *params);
223 void glLighti(GLenum light, GLenum pname, GLint param);
224 void glLightfv(GLenum light, GLenum pname,
const GLfloat *params);
225 void glLightf(GLenum light, GLenum pname, GLfloat param);
226 void glFogiv(GLenum pname,
const GLint *params);
227 void glFogi(GLenum pname, GLint param);
228 void glFogfv(GLenum pname,
const GLfloat *params);
229 void glFogf(GLenum pname, GLfloat param);
230 void glColorMaterial(GLenum face, GLenum mode);
231 void glClipPlane(GLenum plane,
const GLdouble *equation);
232 void glVertex4sv(
const GLshort *v);
233 void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);
234 void glVertex4iv(
const GLint *v);
235 void glVertex4i(GLint x, GLint y, GLint z, GLint w);
236 void glVertex4fv(
const GLfloat *v);
237 void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
238 void glVertex4dv(
const GLdouble *v);
239 void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
240 void glVertex3sv(
const GLshort *v);
241 void glVertex3s(GLshort x, GLshort y, GLshort z);
242 void glVertex3iv(
const GLint *v);
243 void glVertex3i(GLint x, GLint y, GLint z);
244 void glVertex3fv(
const GLfloat *v);
245 void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
246 void glVertex3dv(
const GLdouble *v);
247 void glVertex3d(GLdouble x, GLdouble y, GLdouble z);
248 void glVertex2sv(
const GLshort *v);
249 void glVertex2s(GLshort x, GLshort y);
250 void glVertex2iv(
const GLint *v);
251 void glVertex2i(GLint x, GLint y);
252 void glVertex2fv(
const GLfloat *v);
253 void glVertex2f(GLfloat x, GLfloat y);
254 void glVertex2dv(
const GLdouble *v);
255 void glVertex2d(GLdouble x, GLdouble y);
256 void glTexCoord4sv(
const GLshort *v);
257 void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q);
258 void glTexCoord4iv(
const GLint *v);
259 void glTexCoord4i(GLint s, GLint t, GLint r, GLint q);
260 void glTexCoord4fv(
const GLfloat *v);
261 void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
262 void glTexCoord4dv(
const GLdouble *v);
263 void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
264 void glTexCoord3sv(
const GLshort *v);
265 void glTexCoord3s(GLshort s, GLshort t, GLshort r);
266 void glTexCoord3iv(
const GLint *v);
267 void glTexCoord3i(GLint s, GLint t, GLint r);
268 void glTexCoord3fv(
const GLfloat *v);
269 void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r);
270 void glTexCoord3dv(
const GLdouble *v);
271 void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r);
272 void glTexCoord2sv(
const GLshort *v);
273 void glTexCoord2s(GLshort s, GLshort t);
274 void glTexCoord2iv(
const GLint *v);
275 void glTexCoord2i(GLint s, GLint t);
276 void glTexCoord2fv(
const GLfloat *v);
277 void glTexCoord2f(GLfloat s, GLfloat t);
278 void glTexCoord2dv(
const GLdouble *v);
279 void glTexCoord2d(GLdouble s, GLdouble t);
280 void glTexCoord1sv(
const GLshort *v);
281 void glTexCoord1s(GLshort s);
282 void glTexCoord1iv(
const GLint *v);
283 void glTexCoord1i(GLint s);
284 void glTexCoord1fv(
const GLfloat *v);
285 void glTexCoord1f(GLfloat s);
286 void glTexCoord1dv(
const GLdouble *v);
287 void glTexCoord1d(GLdouble s);
288 void glRectsv(
const GLshort *v1,
const GLshort *v2);
289 void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
290 void glRectiv(
const GLint *v1,
const GLint *v2);
291 void glRecti(GLint x1, GLint y1, GLint x2, GLint y2);
292 void glRectfv(
const GLfloat *v1,
const GLfloat *v2);
293 void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
294 void glRectdv(
const GLdouble *v1,
const GLdouble *v2);
295 void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
296 void glRasterPos4sv(
const GLshort *v);
297 void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w);
298 void glRasterPos4iv(
const GLint *v);
299 void glRasterPos4i(GLint x, GLint y, GLint z, GLint w);
300 void glRasterPos4fv(
const GLfloat *v);
301 void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
302 void glRasterPos4dv(
const GLdouble *v);
303 void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
304 void glRasterPos3sv(
const GLshort *v);
305 void glRasterPos3s(GLshort x, GLshort y, GLshort z);
306 void glRasterPos3iv(
const GLint *v);
307 void glRasterPos3i(GLint x, GLint y, GLint z);
308 void glRasterPos3fv(
const GLfloat *v);
309 void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z);
310 void glRasterPos3dv(
const GLdouble *v);
311 void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z);
312 void glRasterPos2sv(
const GLshort *v);
313 void glRasterPos2s(GLshort x, GLshort y);
314 void glRasterPos2iv(
const GLint *v);
315 void glRasterPos2i(GLint x, GLint y);
316 void glRasterPos2fv(
const GLfloat *v);
317 void glRasterPos2f(GLfloat x, GLfloat y);
318 void glRasterPos2dv(
const GLdouble *v);
319 void glRasterPos2d(GLdouble x, GLdouble y);
320 void glNormal3sv(
const GLshort *v);
321 void glNormal3s(GLshort nx, GLshort ny, GLshort nz);
322 void glNormal3iv(
const GLint *v);
323 void glNormal3i(GLint nx, GLint ny, GLint nz);
324 void glNormal3fv(
const GLfloat *v);
325 void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
326 void glNormal3dv(
const GLdouble *v);
327 void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz);
328 void glNormal3bv(
const GLbyte *v);
329 void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz);
330 void glIndexsv(
const GLshort *c);
331 void glIndexs(GLshort c);
332 void glIndexiv(
const GLint *c);
333 void glIndexi(GLint c);
334 void glIndexfv(
const GLfloat *c);
335 void glIndexf(GLfloat c);
336 void glIndexdv(
const GLdouble *c);
337 void glIndexd(GLdouble c);
339 void glEdgeFlagv(
const GLboolean *flag);
340 void glEdgeFlag(GLboolean flag);
341 void glColor4usv(
const GLushort *v);
342 void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha);
343 void glColor4uiv(
const GLuint *v);
344 void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha);
345 void glColor4ubv(
const GLubyte *v);
346 void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
347 void glColor4sv(
const GLshort *v);
348 void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha);
349 void glColor4iv(
const GLint *v);
350 void glColor4i(GLint red, GLint green, GLint blue, GLint alpha);
351 void glColor4fv(
const GLfloat *v);
352 void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
353 void glColor4dv(
const GLdouble *v);
354 void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
355 void glColor4bv(
const GLbyte *v);
356 void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
357 void glColor3usv(
const GLushort *v);
358 void glColor3us(GLushort red, GLushort green, GLushort blue);
359 void glColor3uiv(
const GLuint *v);
360 void glColor3ui(GLuint red, GLuint green, GLuint blue);
361 void glColor3ubv(
const GLubyte *v);
362 void glColor3ub(GLubyte red, GLubyte green, GLubyte blue);
363 void glColor3sv(
const GLshort *v);
364 void glColor3s(GLshort red, GLshort green, GLshort blue);
365 void glColor3iv(
const GLint *v);
366 void glColor3i(GLint red, GLint green, GLint blue);
367 void glColor3fv(
const GLfloat *v);
368 void glColor3f(GLfloat red, GLfloat green, GLfloat blue);
369 void glColor3dv(
const GLdouble *v);
370 void glColor3d(GLdouble red, GLdouble green, GLdouble blue);
371 void glColor3bv(
const GLbyte *v);
372 void glColor3b(GLbyte red, GLbyte green, GLbyte blue);
373 void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove,
const GLubyte *bitmap);
374 void glBegin(GLenum mode);
375 void glListBase(GLuint base);
376 GLuint glGenLists(GLsizei range);
377 void glDeleteLists(GLuint list, GLsizei range);
378 void glCallLists(GLsizei n, GLenum type,
const GLvoid *lists);
379 void glCallList(GLuint list);
381 void glNewList(GLuint list, GLenum mode);
384 void glPushClientAttrib(GLbitfield mask);
385 void glPopClientAttrib();
386 void glPrioritizeTextures(GLsizei n,
const GLuint *textures,
const GLfloat *priorities);
387 GLboolean glAreTexturesResident(GLsizei n,
const GLuint *textures, GLboolean *residences);
388 void glVertexPointer(GLint size, GLenum type, GLsizei stride,
const GLvoid *pointer);
389 void glTexCoordPointer(GLint size, GLenum type, GLsizei stride,
const GLvoid *pointer);
390 void glNormalPointer(GLenum type, GLsizei stride,
const GLvoid *pointer);
391 void glInterleavedArrays(GLenum format, GLsizei stride,
const GLvoid *pointer);
392 void glIndexPointer(GLenum type, GLsizei stride,
const GLvoid *pointer);
393 void glEnableClientState(GLenum array);
394 void glEdgeFlagPointer(GLsizei stride,
const GLvoid *pointer);
395 void glDisableClientState(GLenum array);
396 void glColorPointer(GLint size, GLenum type, GLsizei stride,
const GLvoid *pointer);
397 void glArrayElement(GLint i);
400 void glResetMinmax(GLenum target);
401 void glResetHistogram(GLenum target);
402 void glMinmax(GLenum target, GLenum internalformat, GLboolean sink);
403 void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
404 void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params);
405 void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params);
406 void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
407 void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params);
408 void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params);
409 void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
410 void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type,
const GLvoid *row,
const GLvoid *column);
411 void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
412 void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params);
413 void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params);
414 void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image);
415 void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
416 void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
417 void glConvolutionParameteriv(GLenum target, GLenum pname,
const GLint *params);
418 void glConvolutionParameteri(GLenum target, GLenum pname, GLint params);
419 void glConvolutionParameterfv(GLenum target, GLenum pname,
const GLfloat *params);
420 void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params);
421 void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type,
const GLvoid *image);
422 void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type,
const GLvoid *image);
423 void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
424 void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type,
const GLvoid *data);
425 void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params);
426 void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params);
427 void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table);
428 void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
429 void glColorTableParameteriv(GLenum target, GLenum pname,
const GLint *params);
430 void glColorTableParameterfv(GLenum target, GLenum pname,
const GLfloat *params);
431 void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type,
const GLvoid *table);
434 void glMultTransposeMatrixd(
const GLdouble *m);
435 void glMultTransposeMatrixf(
const GLfloat *m);
436 void glLoadTransposeMatrixd(
const GLdouble *m);
437 void glLoadTransposeMatrixf(
const GLfloat *m);
438 void glMultiTexCoord4sv(GLenum target,
const GLshort *v);
439 void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
440 void glMultiTexCoord4iv(GLenum target,
const GLint *v);
441 void glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q);
442 void glMultiTexCoord4fv(GLenum target,
const GLfloat *v);
443 void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
444 void glMultiTexCoord4dv(GLenum target,
const GLdouble *v);
445 void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
446 void glMultiTexCoord3sv(GLenum target,
const GLshort *v);
447 void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r);
448 void glMultiTexCoord3iv(GLenum target,
const GLint *v);
449 void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r);
450 void glMultiTexCoord3fv(GLenum target,
const GLfloat *v);
451 void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r);
452 void glMultiTexCoord3dv(GLenum target,
const GLdouble *v);
453 void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r);
454 void glMultiTexCoord2sv(GLenum target,
const GLshort *v);
455 void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t);
456 void glMultiTexCoord2iv(GLenum target,
const GLint *v);
457 void glMultiTexCoord2i(GLenum target, GLint s, GLint t);
458 void glMultiTexCoord2fv(GLenum target,
const GLfloat *v);
459 void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t);
460 void glMultiTexCoord2dv(GLenum target,
const GLdouble *v);
461 void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t);
462 void glMultiTexCoord1sv(GLenum target,
const GLshort *v);
463 void glMultiTexCoord1s(GLenum target, GLshort s);
464 void glMultiTexCoord1iv(GLenum target,
const GLint *v);
465 void glMultiTexCoord1i(GLenum target, GLint s);
466 void glMultiTexCoord1fv(GLenum target,
const GLfloat *v);
467 void glMultiTexCoord1f(GLenum target, GLfloat s);
468 void glMultiTexCoord1dv(GLenum target,
const GLdouble *v);
469 void glMultiTexCoord1d(GLenum target, GLdouble s);
470 void glClientActiveTexture(GLenum texture);
473 friend class QOpenGLVersionFunctionsFactory;
475 static bool isContextCompatible(QOpenGLContext *context);
476 static QOpenGLVersionProfile versionProfile();
478 QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core;
479 QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core;
480 QOpenGLFunctions_1_2_CoreBackend* d_1_2_Core;
481 QOpenGLFunctions_1_3_CoreBackend* d_1_3_Core;
482 QOpenGLFunctions_1_0_DeprecatedBackend* d_1_0_Deprecated;
483 QOpenGLFunctions_1_1_DeprecatedBackend* d_1_1_Deprecated;
484 QOpenGLFunctions_1_2_DeprecatedBackend* d_1_2_Deprecated;
485 QOpenGLFunctions_1_3_DeprecatedBackend* d_1_3_Deprecated;