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cameraoverview.qdoc
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// Copyright (C) 2021 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GFDL-1.3-no-invariants-only
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/*!
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\page cameraoverview.html
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\title Camera Overview
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\brief Camera viewfinder, still image capture, and video recording.
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\ingroup explanations-graphicsandmultimedia
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The Qt Multimedia API provides a number of camera related classes, so you
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can access images and videos from mobile device cameras or web cameras.
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There are both C++ and QML APIs for common tasks.
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\section1 Camera Features
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In order to use the camera classes, a quick overview of the way a camera
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works is needed. If you're already familiar with this, you can skip ahead to
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\l {camera-tldr}{Camera implementation details}.
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For a more detailed explanations of how a camera works, see the following YouTube
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clip.
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\youtube qS1FmgPVLqw
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\section2 The Lens Assembly
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At one end of the camera assembly is the lens assembly (one or
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more lenses, arranged to focus light onto the sensor). The lenses
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themselves can sometimes be moved to adjust things like focus and zoom. They
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might also be fixed in an arrangement for a good balance between maintaining
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focus and cost.
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\image how-focus-works.gif "An animation of how focus works"
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\image Zoom.gif "An animation of how zoom works."
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Some lens assemblies can automatically be adjusted so that
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an object at different distances from the camera can be kept in focus.
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This is usually done by measuring how sharp a particular area of the
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frame is, and then adjusting the lens assembly to find the peak sharpness. In
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some cases, the camera will always use the center of the frame for this.
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In other cases, a camera may also allow this target focus region to be specified.
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Some examples of this feature include:
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\list
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\li Face zoom: Using computer vision to detect and use one or more faces as the
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target.
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\li Touch to zoom: Enabling the user to manually select an area via the preview
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screen.
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\endlist
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\section2 The Sensor
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Once light arrives at the sensor, it gets converted into digital pixels.
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This process can depend on a number of things but ultimately comes down
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to two things:
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\list
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\li The length of time conversion is allowed to take. Also known as exposure
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time.
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\li How bright the light is.
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\endlist
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The longer a conversion is allowed to take, the better the resulting image
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quality. Using a flash can assist with letting more light hit the sensor,
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allowing it to convert pixels faster, giving better quality for the same
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amount of time. Conversely, allowing a longer conversion time can let you
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take photos in darker environments, \b{as long as the camera is steady}. If the
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camera moves while the sensor is recording, the resulting image is blurred.
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\section2 Image Processing
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After the image has been captured by the sensor, the camera firmware performs
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various image processing tasks on it to compensate for various sensor
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characteristics, current lighting, and desired image properties. Faster sensor
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pixel conversion times may introduce digital noise, so some amount of image
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processing can be done to remove this, based on the camera sensor settings.
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The color of the image can also be adjusted at this stage to compensate for
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different light sources - fluorescent lights and sunlight give very different
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appearances to the same object, so the image can be adjusted based on the
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white balance of the picture (due to the different color temperatures of the
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light sources).
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\image image_processing.png "5 examples of various image processing techniques."
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Some forms of "special effects" can also be performed at this stage. Black
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and white, sepia, or "negative" style images can be produced.
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\section2 Recording for Posterity
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Finally, once a perfectly focused, exposed and processed image has been
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created, it can be put to good use. Camera images can be further processed
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by application code (for example, to detect bar-codes, or to stitch together a
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panoramic image), or saved to a common format like JPEG, or used to create a movie.
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Many of these tasks have classes to assist them.
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\target camera-tldr
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\section1 Camera Implementation Details
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\section2 Detecting and Selecting a Camera
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Before using the camera APIs, you should check that a camera is available at
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runtime. If there is none available, you could disable camera related features
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in your application. To perform this check in C++, use the
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\l QMediaDevices::videoInputs() function, as shown in the example below:
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\snippet multimedia-snippets/camera.cpp Camera overview check
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Access a camera using the \l QCamera class in C++ or the \l Camera
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type in QML.
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When multiple camera-devices are available, you can specify which one to use.
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In C++:
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\snippet multimedia-snippets/camera.cpp Camera selection
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In QML, you can select the camera by setting the \l{Camera::cameraDevice} property.
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In C++, you can also select a camera-device by its physical orientation rather than
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by camera info. This is useful on mobile devices, which often have a
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front-facing and a back-facing camera.
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In C++:
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\snippet multimedia-snippets/camera.cpp Camera overview position
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If no QCameraDevice is specified, the default device will be used. The
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default device is chosen based on information provided by the operating
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system. On desktop platforms, the default camera is commonly set by the
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end-user in the system settings. On a mobile device, the back-facing
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camera is usually the default camera-device. You can get the default
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camera-device with \l QMediaDevices::defaultVideoInput() in C++, or
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\l{QtMultimedia::MediaDevices::defaultVideoInput}{MediaDevices.defaultVideoInput}
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in QML.
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The default camera-device may change over time, i.e as a result of the
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end-user disconnecting the current default camera-device. Application
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developers may track the change by querying the default camera-device
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again when the signal \l QMediaDevices::videoInputsChanged is emitted.
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\section2 Preview
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While not strictly necessary, it's often useful to be able to see
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what the camera is pointing at. This is known as a preview.
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Depending on whether you're using QML or C++, you can do this in multiple ways.
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In QML, you can use \l Camera and videoOutput together to monitor a
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captureSession.
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\qml
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Item {
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VideoOutput {
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id: output
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anchors.fill: parent
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}
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CaptureSession {
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videoOutput: output
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Camera {
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// You can adjust various settings in here
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}
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}
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}
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\endqml
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In C++, your choice depends on whether you are using widgets, or QGraphicsView.
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The \l QVideoWidget class is used in the widgets case, and \l QGraphicsVideoItem
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is useful for QGraphicsView.
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\snippet multimedia-snippets/camera.cpp Camera overview viewfinder
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For advanced usage (like processing preview frames as they come, which enables
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detection of objects or patterns), you can also use your own QVideoSink and set
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that as the videoOutput for the QMediaCaptureSession. In this case, you will need to
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render the preview image yourself by processing the data received from the
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videoFrameChanged() signal.
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\snippet multimedia-snippets/camera.cpp Camera overview surface
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On mobile devices, the preview image is by default oriented in the same way as the device.
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Thus, as the user rotates the device, the preview image will switch between portrait and
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landscape mode. Once you start recording, the orientation will be locked. To avoid a poor
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user experience, you should also lock the orientation of the applications user interface
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while recording. This can be achieved using the
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\l{QWindow::contentOrientation}{contentOrientation} property of QWindow.
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\section2 Still Images
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After setting up a viewfinder and finding something photogenic, to capture an
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image we need to initialize a new QImageCapture object. All that is then
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needed is to start the camera and capture the image.
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\snippet multimedia-snippets/camera.cpp Camera overview capture
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\section2 Movies
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Previously we saw code that allowed the capture of a still image. Recording
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video requires the use of a \l QMediaRecorder object.
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To record video we need to create a camera object as before but this time as
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well as creating a viewfinder, we will also initialize a media recorder object.
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\snippet multimedia-snippets/camera.cpp Camera overview movie
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Signals from the \e QMediaRecorder can be connected to slots to react to
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changes in the state of the encoding process or error events. Recording
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starts when \l QMediaRecorder::record() is called. This causes the signal
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\l{QMediaRecorder::}{recorderStateChanged()} to be emitted. Recording is
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controlled by the record(), stop(), and pause() slots of QMediaRecorder.
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\section2 Controlling the Imaging Pipeline
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Now that the basics of capturing images and movies are covered, there are a number
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of ways to control the imaging pipeline to implement some interesting techniques.
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As explained earlier, several physical and electronic elements combine to determine
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the final images, and you can control them with different classes.
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\section3 Focus and Zoom
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QCamera allows you to set the general focus policy by means of the
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enums for the \l {QCamera::FocusMode}{FocusMode}. \l {QCamera::FocusMode}{FocusMode}
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deals with settings such as \l {QCamera::FocusModeAuto},
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and \l {QCamera::FocusModeInfinity}.
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For camera hardware that supports it, \l QCamera::FocusModeAutoNear allows
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imaging of things that are close to the sensor. This is useful in applications
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like bar-code recognition, or business card scanning.
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In addition to focus, QCamera allows you to control any available zoom
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functionality using \l{QCamera::setZoomFactor}{setZoomFactor()} or
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\l{QCamera::zoomTo}{zoomTo()}. The
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available zoom range might be limited or entirely fixed to unity (1:1). The
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allowed range can be checked with \l{QCamera::minimumZoomFactor}{minimumZoomFactor()}
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and \l{QCamera::maximumZoomFactor}{maximumZoomFactor()}.
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\section3 Exposure, Shutter Speed and Flash
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There are a number of settings that affect the amount of light that hits the
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camera sensor, and hence the quality of the resulting image.
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The main settings for automatic image taking are the
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\l {QCamera::ExposureMode}{exposure mode} and \l {QCamera::FlashMode}{flash mode}.
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Several other settings (such as: ISO setting and exposure time) are usually
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managed automatically, but can also be overridden if desired.
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Finally, you can control the flash hardware (if present) using this class. In
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some cases the hardware may also double as a torch.
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\target camera_image_processing
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\section3 Image Processing
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The QCamera class lets you adjust the image processing part of the pipeline.
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These settings include:
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\list
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\li \l {QCamera::WhiteBalanceMode}{white balance}
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(also known as color temperature)
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\endlist
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Most cameras support automatic settings for all of these, so you shouldn't need
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to adjust them unless the user wants a specific setting.
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\section1 Examples
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There are both C++ and QML examples available.
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\section2 C++ Examples
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\annotatedlist camera_examples
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\section2 QML Examples
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\annotatedlist camera_examples_qml
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\section1 Reference Documentation
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\section2 C++ Classes
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\annotatedlist multimedia_camera
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\section2 QML Types
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\annotatedlist camera_qml
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*/
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