6#include <QtQuick3D/QQuick3DGeometry>
8#include <geometry/PxSphereGeometry.h>
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31QSphereShape::QSphereShape() =
default;
33QSphereShape::~QSphereShape()
35 delete m_physXGeometry;
38float QSphereShape::diameter()
const
43physx::PxGeometry *QSphereShape::getPhysXGeometry()
45 if (!m_physXGeometry || m_scaleDirty) {
46 updatePhysXGeometry();
48 return m_physXGeometry;
51void QSphereShape::setDiameter(
float diameter)
53 if (qFuzzyCompare(m_diameter, diameter))
56 m_diameter = diameter;
57 updatePhysXGeometry();
59 emit needsRebuild(
this);
60 emit diameterChanged(m_diameter);
63void QSphereShape::updatePhysXGeometry()
65 delete m_physXGeometry;
66 auto s = sceneScale();
67 m_physXGeometry =
new physx::PxSphereGeometry(m_diameter * 0.5f * s.x());
Combined button and popup list for selecting options.