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Qt
Internal/Contributor docs for the Qt SDK. Note: These are NOT official API docs; those are found at https://doc.qt.io/
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This is the complete list of members for QOpenGLFunctions_2_1, including all inherited members.
d_ptr | QAbstractOpenGLFunctions | protected |
glAccum(GLenum op, GLfloat value) | QOpenGLFunctions_2_1 | inline |
glActiveTexture(GLenum texture) | QOpenGLFunctions_2_1 | inline |
glAlphaFunc(GLenum func, GLfloat ref) | QOpenGLFunctions_2_1 | inline |
glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences) | QOpenGLFunctions_2_1 | inline |
glArrayElement(GLint i) | QOpenGLFunctions_2_1 | inline |
glAttachShader(GLuint program, GLuint shader) | QOpenGLFunctions_2_1 | inline |
glBegin(GLenum mode) | QOpenGLFunctions_2_1 | inline |
glBeginQuery(GLenum target, GLuint id) | QOpenGLFunctions_2_1 | inline |
glBindAttribLocation(GLuint program, GLuint index, const GLchar *name) | QOpenGLFunctions_2_1 | inline |
glBindBuffer(GLenum target, GLuint buffer) | QOpenGLFunctions_2_1 | inline |
glBindTexture(GLenum target, GLuint texture) | QOpenGLFunctions_2_1 | inline |
glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap) | QOpenGLFunctions_2_1 | inline |
glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) | QOpenGLFunctions_2_1 | inline |
glBlendEquation(GLenum mode) | QOpenGLFunctions_2_1 | inline |
glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) | QOpenGLFunctions_2_1 | inline |
glBlendFunc(GLenum sfactor, GLenum dfactor) | QOpenGLFunctions_2_1 | inline |
glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) | QOpenGLFunctions_2_1 | inline |
glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage) | QOpenGLFunctions_2_1 | inline |
glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data) | QOpenGLFunctions_2_1 | inline |
glCallList(GLuint list) | QOpenGLFunctions_2_1 | inline |
glCallLists(GLsizei n, GLenum type, const GLvoid *lists) | QOpenGLFunctions_2_1 | inline |
glClear(GLbitfield mask) | QOpenGLFunctions_2_1 | inline |
glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) | QOpenGLFunctions_2_1 | inline |
glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) | QOpenGLFunctions_2_1 | inline |
glClearDepth(GLdouble depth) | QOpenGLFunctions_2_1 | inline |
glClearIndex(GLfloat c) | QOpenGLFunctions_2_1 | inline |
glClearStencil(GLint s) | QOpenGLFunctions_2_1 | inline |
glClientActiveTexture(GLenum texture) | QOpenGLFunctions_2_1 | inline |
glClipPlane(GLenum plane, const GLdouble *equation) | QOpenGLFunctions_2_1 | inline |
glColor3b(GLbyte red, GLbyte green, GLbyte blue) | QOpenGLFunctions_2_1 | inline |
glColor3bv(const GLbyte *v) | QOpenGLFunctions_2_1 | inline |
glColor3d(GLdouble red, GLdouble green, GLdouble blue) | QOpenGLFunctions_2_1 | inline |
glColor3dv(const GLdouble *v) | QOpenGLFunctions_2_1 | inline |
glColor3f(GLfloat red, GLfloat green, GLfloat blue) | QOpenGLFunctions_2_1 | inline |
glColor3fv(const GLfloat *v) | QOpenGLFunctions_2_1 | inline |
glColor3i(GLint red, GLint green, GLint blue) | QOpenGLFunctions_2_1 | inline |
glColor3iv(const GLint *v) | QOpenGLFunctions_2_1 | inline |
glColor3s(GLshort red, GLshort green, GLshort blue) | QOpenGLFunctions_2_1 | inline |
glColor3sv(const GLshort *v) | QOpenGLFunctions_2_1 | inline |
glColor3ub(GLubyte red, GLubyte green, GLubyte blue) | QOpenGLFunctions_2_1 | inline |
glColor3ubv(const GLubyte *v) | QOpenGLFunctions_2_1 | inline |
glColor3ui(GLuint red, GLuint green, GLuint blue) | QOpenGLFunctions_2_1 | inline |
glColor3uiv(const GLuint *v) | QOpenGLFunctions_2_1 | inline |
glColor3us(GLushort red, GLushort green, GLushort blue) | QOpenGLFunctions_2_1 | inline |
glColor3usv(const GLushort *v) | QOpenGLFunctions_2_1 | inline |
glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) | QOpenGLFunctions_2_1 | inline |
glColor4bv(const GLbyte *v) | QOpenGLFunctions_2_1 | inline |
glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) | QOpenGLFunctions_2_1 | inline |
glColor4dv(const GLdouble *v) | QOpenGLFunctions_2_1 | inline |
glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) | QOpenGLFunctions_2_1 | inline |
glColor4fv(const GLfloat *v) | QOpenGLFunctions_2_1 | inline |
glColor4i(GLint red, GLint green, GLint blue, GLint alpha) | QOpenGLFunctions_2_1 | inline |
glColor4iv(const GLint *v) | QOpenGLFunctions_2_1 | inline |
glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha) | QOpenGLFunctions_2_1 | inline |
glColor4sv(const GLshort *v) | QOpenGLFunctions_2_1 | inline |
glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) | QOpenGLFunctions_2_1 | inline |
glColor4ubv(const GLubyte *v) | QOpenGLFunctions_2_1 | inline |
glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha) | QOpenGLFunctions_2_1 | inline |
glColor4uiv(const GLuint *v) | QOpenGLFunctions_2_1 | inline |
glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha) | QOpenGLFunctions_2_1 | inline |
glColor4usv(const GLushort *v) | QOpenGLFunctions_2_1 | inline |
glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) | QOpenGLFunctions_2_1 | inline |
glColorMaterial(GLenum face, GLenum mode) | QOpenGLFunctions_2_1 | inline |
glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) | QOpenGLFunctions_2_1 | inline |
glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data) | QOpenGLFunctions_2_1 | inline |
glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table) | QOpenGLFunctions_2_1 | inline |
glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params) | QOpenGLFunctions_2_1 | inline |
glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params) | QOpenGLFunctions_2_1 | inline |
glCompileShader(GLuint shader) | QOpenGLFunctions_2_1 | inline |
glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data) | QOpenGLFunctions_2_1 | inline |
glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data) | QOpenGLFunctions_2_1 | inline |
glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data) | QOpenGLFunctions_2_1 | inline |
glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data) | QOpenGLFunctions_2_1 | inline |
glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data) | QOpenGLFunctions_2_1 | inline |
glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data) | QOpenGLFunctions_2_1 | inline |
glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image) | QOpenGLFunctions_2_1 | inline |
glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image) | QOpenGLFunctions_2_1 | inline |
glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params) | QOpenGLFunctions_2_1 | inline |
glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params) | QOpenGLFunctions_2_1 | inline |
glConvolutionParameteri(GLenum target, GLenum pname, GLint params) | QOpenGLFunctions_2_1 | inline |
glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params) | QOpenGLFunctions_2_1 | inline |
glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width) | QOpenGLFunctions_2_1 | inline |
glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) | QOpenGLFunctions_2_1 | inline |
glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) | QOpenGLFunctions_2_1 | inline |
glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height) | QOpenGLFunctions_2_1 | inline |
glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) | QOpenGLFunctions_2_1 | inline |
glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) | QOpenGLFunctions_2_1 | inline |
glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) | QOpenGLFunctions_2_1 | inline |
glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) | QOpenGLFunctions_2_1 | inline |
glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) | QOpenGLFunctions_2_1 | inline |
glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) | QOpenGLFunctions_2_1 | inline |
glCreateProgram() | QOpenGLFunctions_2_1 | inline |
glCreateShader(GLenum type) | QOpenGLFunctions_2_1 | inline |
glCullFace(GLenum mode) | QOpenGLFunctions_2_1 | inline |
glDeleteBuffers(GLsizei n, const GLuint *buffers) | QOpenGLFunctions_2_1 | inline |
glDeleteLists(GLuint list, GLsizei range) | QOpenGLFunctions_2_1 | inline |
glDeleteProgram(GLuint program) | QOpenGLFunctions_2_1 | inline |
glDeleteQueries(GLsizei n, const GLuint *ids) | QOpenGLFunctions_2_1 | inline |
glDeleteShader(GLuint shader) | QOpenGLFunctions_2_1 | inline |
glDeleteTextures(GLsizei n, const GLuint *textures) | QOpenGLFunctions_2_1 | inline |
glDepthFunc(GLenum func) | QOpenGLFunctions_2_1 | inline |
glDepthMask(GLboolean flag) | QOpenGLFunctions_2_1 | inline |
glDepthRange(GLdouble nearVal, GLdouble farVal) | QOpenGLFunctions_2_1 | inline |
glDetachShader(GLuint program, GLuint shader) | QOpenGLFunctions_2_1 | inline |
glDisable(GLenum cap) | QOpenGLFunctions_2_1 | inline |
glDisableClientState(GLenum array) | QOpenGLFunctions_2_1 | inline |
glDisableVertexAttribArray(GLuint index) | QOpenGLFunctions_2_1 | inline |
glDrawArrays(GLenum mode, GLint first, GLsizei count) | QOpenGLFunctions_2_1 | inline |
glDrawBuffer(GLenum mode) | QOpenGLFunctions_2_1 | inline |
glDrawBuffers(GLsizei n, const GLenum *bufs) | QOpenGLFunctions_2_1 | inline |
glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) | QOpenGLFunctions_2_1 | inline |
glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) | QOpenGLFunctions_2_1 | inline |
glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) | QOpenGLFunctions_2_1 | inline |
glEdgeFlag(GLboolean flag) | QOpenGLFunctions_2_1 | inline |
glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer) | QOpenGLFunctions_2_1 | inline |
glEdgeFlagv(const GLboolean *flag) | QOpenGLFunctions_2_1 | inline |
glEnable(GLenum cap) | QOpenGLFunctions_2_1 | inline |
glEnableClientState(GLenum array) | QOpenGLFunctions_2_1 | inline |
glEnableVertexAttribArray(GLuint index) | QOpenGLFunctions_2_1 | inline |
glEnd() | QOpenGLFunctions_2_1 | inline |
glEndList() | QOpenGLFunctions_2_1 | inline |
glEndQuery(GLenum target) | QOpenGLFunctions_2_1 | inline |
glEvalCoord1d(GLdouble u) | QOpenGLFunctions_2_1 | inline |
glEvalCoord1dv(const GLdouble *u) | QOpenGLFunctions_2_1 | inline |
glEvalCoord1f(GLfloat u) | QOpenGLFunctions_2_1 | inline |
glEvalCoord1fv(const GLfloat *u) | QOpenGLFunctions_2_1 | inline |
glEvalCoord2d(GLdouble u, GLdouble v) | QOpenGLFunctions_2_1 | inline |
glEvalCoord2dv(const GLdouble *u) | QOpenGLFunctions_2_1 | inline |
glEvalCoord2f(GLfloat u, GLfloat v) | QOpenGLFunctions_2_1 | inline |
glEvalCoord2fv(const GLfloat *u) | QOpenGLFunctions_2_1 | inline |
glEvalMesh1(GLenum mode, GLint i1, GLint i2) | QOpenGLFunctions_2_1 | inline |
glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) | QOpenGLFunctions_2_1 | inline |
glEvalPoint1(GLint i) | QOpenGLFunctions_2_1 | inline |
glEvalPoint2(GLint i, GLint j) | QOpenGLFunctions_2_1 | inline |
glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer) | QOpenGLFunctions_2_1 | inline |
glFinish() | QOpenGLFunctions_2_1 | inline |
glFlush() | QOpenGLFunctions_2_1 | inline |
glFogCoordd(GLdouble coord) | QOpenGLFunctions_2_1 | inline |
glFogCoorddv(const GLdouble *coord) | QOpenGLFunctions_2_1 | inline |
glFogCoordf(GLfloat coord) | QOpenGLFunctions_2_1 | inline |
glFogCoordfv(const GLfloat *coord) | QOpenGLFunctions_2_1 | inline |
glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer) | QOpenGLFunctions_2_1 | inline |
glFogf(GLenum pname, GLfloat param) | QOpenGLFunctions_2_1 | inline |
glFogfv(GLenum pname, const GLfloat *params) | QOpenGLFunctions_2_1 | inline |
glFogi(GLenum pname, GLint param) | QOpenGLFunctions_2_1 | inline |
glFogiv(GLenum pname, const GLint *params) | QOpenGLFunctions_2_1 | inline |
glFrontFace(GLenum mode) | QOpenGLFunctions_2_1 | inline |
glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) | QOpenGLFunctions_2_1 | inline |
glGenBuffers(GLsizei n, GLuint *buffers) | QOpenGLFunctions_2_1 | inline |
glGenLists(GLsizei range) | QOpenGLFunctions_2_1 | inline |
glGenQueries(GLsizei n, GLuint *ids) | QOpenGLFunctions_2_1 | inline |
glGenTextures(GLsizei n, GLuint *textures) | QOpenGLFunctions_2_1 | inline |
glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) | QOpenGLFunctions_2_1 | inline |
glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) | QOpenGLFunctions_2_1 | inline |
glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj) | QOpenGLFunctions_2_1 | inline |
glGetAttribLocation(GLuint program, const GLchar *name) | QOpenGLFunctions_2_1 | inline |
glGetBooleanv(GLenum pname, GLboolean *params) | QOpenGLFunctions_2_1 | inline |
glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params) | QOpenGLFunctions_2_1 | inline |
glGetBufferPointerv(GLenum target, GLenum pname, GLvoid **params) | QOpenGLFunctions_2_1 | inline |
glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data) | QOpenGLFunctions_2_1 | inline |
glGetClipPlane(GLenum plane, GLdouble *equation) | QOpenGLFunctions_2_1 | inline |
glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table) | QOpenGLFunctions_2_1 | inline |
glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params) | QOpenGLFunctions_2_1 | inline |
glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params) | QOpenGLFunctions_2_1 | inline |
glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img) | QOpenGLFunctions_2_1 | inline |
glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image) | QOpenGLFunctions_2_1 | inline |
glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params) | QOpenGLFunctions_2_1 | inline |
glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params) | QOpenGLFunctions_2_1 | inline |
glGetDoublev(GLenum pname, GLdouble *params) | QOpenGLFunctions_2_1 | inline |
glGetError() | QOpenGLFunctions_2_1 | inline |
glGetFloatv(GLenum pname, GLfloat *params) | QOpenGLFunctions_2_1 | inline |
glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values) | QOpenGLFunctions_2_1 | inline |
glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params) | QOpenGLFunctions_2_1 | inline |
glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params) | QOpenGLFunctions_2_1 | inline |
glGetIntegerv(GLenum pname, GLint *params) | QOpenGLFunctions_2_1 | inline |
glGetLightfv(GLenum light, GLenum pname, GLfloat *params) | QOpenGLFunctions_2_1 | inline |
glGetLightiv(GLenum light, GLenum pname, GLint *params) | QOpenGLFunctions_2_1 | inline |
glGetMapdv(GLenum target, GLenum query, GLdouble *v) | QOpenGLFunctions_2_1 | inline |
glGetMapfv(GLenum target, GLenum query, GLfloat *v) | QOpenGLFunctions_2_1 | inline |
glGetMapiv(GLenum target, GLenum query, GLint *v) | QOpenGLFunctions_2_1 | inline |
glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params) | QOpenGLFunctions_2_1 | inline |
glGetMaterialiv(GLenum face, GLenum pname, GLint *params) | QOpenGLFunctions_2_1 | inline |
glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values) | QOpenGLFunctions_2_1 | inline |
glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params) | QOpenGLFunctions_2_1 | inline |
glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params) | QOpenGLFunctions_2_1 | inline |
glGetPixelMapfv(GLenum map, GLfloat *values) | QOpenGLFunctions_2_1 | inline |
glGetPixelMapuiv(GLenum map, GLuint *values) | QOpenGLFunctions_2_1 | inline |
glGetPixelMapusv(GLenum map, GLushort *values) | QOpenGLFunctions_2_1 | inline |
glGetPointerv(GLenum pname, GLvoid **params) | QOpenGLFunctions_2_1 | inline |
glGetPolygonStipple(GLubyte *mask) | QOpenGLFunctions_2_1 | inline |
glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog) | QOpenGLFunctions_2_1 | inline |
glGetProgramiv(GLuint program, GLenum pname, GLint *params) | QOpenGLFunctions_2_1 | inline |
glGetQueryiv(GLenum target, GLenum pname, GLint *params) | QOpenGLFunctions_2_1 | inline |
glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params) | QOpenGLFunctions_2_1 | inline |
glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params) | QOpenGLFunctions_2_1 | inline |
glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span) | QOpenGLFunctions_2_1 | inline |
glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog) | QOpenGLFunctions_2_1 | inline |
glGetShaderiv(GLuint shader, GLenum pname, GLint *params) | QOpenGLFunctions_2_1 | inline |
glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source) | QOpenGLFunctions_2_1 | inline |
glGetString(GLenum name) | QOpenGLFunctions_2_1 | inline |
glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params) | QOpenGLFunctions_2_1 | inline |
glGetTexEnviv(GLenum target, GLenum pname, GLint *params) | QOpenGLFunctions_2_1 | inline |
glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params) | QOpenGLFunctions_2_1 | inline |
glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params) | QOpenGLFunctions_2_1 | inline |
glGetTexGeniv(GLenum coord, GLenum pname, GLint *params) | QOpenGLFunctions_2_1 | inline |
glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels) | QOpenGLFunctions_2_1 | inline |
glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params) | QOpenGLFunctions_2_1 | inline |
glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params) | QOpenGLFunctions_2_1 | inline |
glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) | QOpenGLFunctions_2_1 | inline |
glGetTexParameteriv(GLenum target, GLenum pname, GLint *params) | QOpenGLFunctions_2_1 | inline |
glGetUniformfv(GLuint program, GLint location, GLfloat *params) | QOpenGLFunctions_2_1 | inline |
glGetUniformiv(GLuint program, GLint location, GLint *params) | QOpenGLFunctions_2_1 | inline |
glGetUniformLocation(GLuint program, const GLchar *name) | QOpenGLFunctions_2_1 | inline |
glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params) | QOpenGLFunctions_2_1 | inline |
glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params) | QOpenGLFunctions_2_1 | inline |
glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params) | QOpenGLFunctions_2_1 | inline |
glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid **pointer) | QOpenGLFunctions_2_1 | inline |
glHint(GLenum target, GLenum mode) | QOpenGLFunctions_2_1 | inline |
glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink) | QOpenGLFunctions_2_1 | inline |
glIndexd(GLdouble c) | QOpenGLFunctions_2_1 | inline |
glIndexdv(const GLdouble *c) | QOpenGLFunctions_2_1 | inline |
glIndexf(GLfloat c) | QOpenGLFunctions_2_1 | inline |
glIndexfv(const GLfloat *c) | QOpenGLFunctions_2_1 | inline |
glIndexi(GLint c) | QOpenGLFunctions_2_1 | inline |
glIndexiv(const GLint *c) | QOpenGLFunctions_2_1 | inline |
glIndexMask(GLuint mask) | QOpenGLFunctions_2_1 | inline |
glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer) | QOpenGLFunctions_2_1 | inline |
glIndexs(GLshort c) | QOpenGLFunctions_2_1 | inline |
glIndexsv(const GLshort *c) | QOpenGLFunctions_2_1 | inline |
glIndexub(GLubyte c) | QOpenGLFunctions_2_1 | inline |
glIndexubv(const GLubyte *c) | QOpenGLFunctions_2_1 | inline |
glInitNames() | QOpenGLFunctions_2_1 | inline |
glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer) | QOpenGLFunctions_2_1 | inline |
glIsBuffer(GLuint buffer) | QOpenGLFunctions_2_1 | inline |
glIsEnabled(GLenum cap) | QOpenGLFunctions_2_1 | inline |
glIsList(GLuint list) | QOpenGLFunctions_2_1 | inline |
glIsProgram(GLuint program) | QOpenGLFunctions_2_1 | inline |
glIsQuery(GLuint id) | QOpenGLFunctions_2_1 | inline |
glIsShader(GLuint shader) | QOpenGLFunctions_2_1 | inline |
glIsTexture(GLuint texture) | QOpenGLFunctions_2_1 | inline |
glLightf(GLenum light, GLenum pname, GLfloat param) | QOpenGLFunctions_2_1 | inline |
glLightfv(GLenum light, GLenum pname, const GLfloat *params) | QOpenGLFunctions_2_1 | inline |
glLighti(GLenum light, GLenum pname, GLint param) | QOpenGLFunctions_2_1 | inline |
glLightiv(GLenum light, GLenum pname, const GLint *params) | QOpenGLFunctions_2_1 | inline |
glLightModelf(GLenum pname, GLfloat param) | QOpenGLFunctions_2_1 | inline |
glLightModelfv(GLenum pname, const GLfloat *params) | QOpenGLFunctions_2_1 | inline |
glLightModeli(GLenum pname, GLint param) | QOpenGLFunctions_2_1 | inline |
glLightModeliv(GLenum pname, const GLint *params) | QOpenGLFunctions_2_1 | inline |
glLineStipple(GLint factor, GLushort pattern) | QOpenGLFunctions_2_1 | inline |
glLineWidth(GLfloat width) | QOpenGLFunctions_2_1 | inline |
glLinkProgram(GLuint program) | QOpenGLFunctions_2_1 | inline |
glListBase(GLuint base) | QOpenGLFunctions_2_1 | inline |
glLoadIdentity() | QOpenGLFunctions_2_1 | inline |
glLoadMatrixd(const GLdouble *m) | QOpenGLFunctions_2_1 | inline |
glLoadMatrixf(const GLfloat *m) | QOpenGLFunctions_2_1 | inline |
glLoadName(GLuint name) | QOpenGLFunctions_2_1 | inline |
glLoadTransposeMatrixd(const GLdouble *m) | QOpenGLFunctions_2_1 | inline |
glLoadTransposeMatrixf(const GLfloat *m) | QOpenGLFunctions_2_1 | inline |
glLogicOp(GLenum opcode) | QOpenGLFunctions_2_1 | inline |
glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points) | QOpenGLFunctions_2_1 | inline |
glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points) | QOpenGLFunctions_2_1 | inline |
glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points) | QOpenGLFunctions_2_1 | inline |
glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points) | QOpenGLFunctions_2_1 | inline |
glMapBuffer(GLenum target, GLenum access) | QOpenGLFunctions_2_1 | inline |
glMapGrid1d(GLint un, GLdouble u1, GLdouble u2) | QOpenGLFunctions_2_1 | inline |
glMapGrid1f(GLint un, GLfloat u1, GLfloat u2) | QOpenGLFunctions_2_1 | inline |
glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) | QOpenGLFunctions_2_1 | inline |
glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) | QOpenGLFunctions_2_1 | inline |
glMaterialf(GLenum face, GLenum pname, GLfloat param) | QOpenGLFunctions_2_1 | inline |
glMaterialfv(GLenum face, GLenum pname, const GLfloat *params) | QOpenGLFunctions_2_1 | inline |
glMateriali(GLenum face, GLenum pname, GLint param) | QOpenGLFunctions_2_1 | inline |
glMaterialiv(GLenum face, GLenum pname, const GLint *params) | QOpenGLFunctions_2_1 | inline |
glMatrixMode(GLenum mode) | QOpenGLFunctions_2_1 | inline |
glMinmax(GLenum target, GLenum internalformat, GLboolean sink) | QOpenGLFunctions_2_1 | inline |
glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount) | QOpenGLFunctions_2_1 | inline |
glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid *const *indices, GLsizei drawcount) | QOpenGLFunctions_2_1 | inline |
glMultiTexCoord1d(GLenum target, GLdouble s) | QOpenGLFunctions_2_1 | inline |
glMultiTexCoord1dv(GLenum target, const GLdouble *v) | QOpenGLFunctions_2_1 | inline |
glMultiTexCoord1f(GLenum target, GLfloat s) | QOpenGLFunctions_2_1 | inline |
glMultiTexCoord1fv(GLenum target, const GLfloat *v) | QOpenGLFunctions_2_1 | inline |
glMultiTexCoord1i(GLenum target, GLint s) | QOpenGLFunctions_2_1 | inline |
glMultiTexCoord1iv(GLenum target, const GLint *v) | QOpenGLFunctions_2_1 | inline |
glMultiTexCoord1s(GLenum target, GLshort s) | QOpenGLFunctions_2_1 | inline |
glMultiTexCoord1sv(GLenum target, const GLshort *v) | QOpenGLFunctions_2_1 | inline |
glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t) | QOpenGLFunctions_2_1 | inline |
glMultiTexCoord2dv(GLenum target, const GLdouble *v) | QOpenGLFunctions_2_1 | inline |
glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t) | QOpenGLFunctions_2_1 | inline |
glMultiTexCoord2fv(GLenum target, const GLfloat *v) | QOpenGLFunctions_2_1 | inline |
glMultiTexCoord2i(GLenum target, GLint s, GLint t) | QOpenGLFunctions_2_1 | inline |
glMultiTexCoord2iv(GLenum target, const GLint *v) | QOpenGLFunctions_2_1 | inline |
glMultiTexCoord2s(GLenum target, GLshort s, GLshort t) | QOpenGLFunctions_2_1 | inline |
glMultiTexCoord2sv(GLenum target, const GLshort *v) | QOpenGLFunctions_2_1 | inline |
glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r) | QOpenGLFunctions_2_1 | inline |
glMultiTexCoord3dv(GLenum target, const GLdouble *v) | QOpenGLFunctions_2_1 | inline |
glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r) | QOpenGLFunctions_2_1 | inline |
glMultiTexCoord3fv(GLenum target, const GLfloat *v) | QOpenGLFunctions_2_1 | inline |
glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r) | QOpenGLFunctions_2_1 | inline |
glMultiTexCoord3iv(GLenum target, const GLint *v) | QOpenGLFunctions_2_1 | inline |
glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r) | QOpenGLFunctions_2_1 | inline |
glMultiTexCoord3sv(GLenum target, const GLshort *v) | QOpenGLFunctions_2_1 | inline |
glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) | QOpenGLFunctions_2_1 | inline |
glMultiTexCoord4dv(GLenum target, const GLdouble *v) | QOpenGLFunctions_2_1 | inline |
glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) | QOpenGLFunctions_2_1 | inline |
glMultiTexCoord4fv(GLenum target, const GLfloat *v) | QOpenGLFunctions_2_1 | inline |
glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q) | QOpenGLFunctions_2_1 | inline |
glMultiTexCoord4iv(GLenum target, const GLint *v) | QOpenGLFunctions_2_1 | inline |
glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) | QOpenGLFunctions_2_1 | inline |
glMultiTexCoord4sv(GLenum target, const GLshort *v) | QOpenGLFunctions_2_1 | inline |
glMultMatrixd(const GLdouble *m) | QOpenGLFunctions_2_1 | inline |
glMultMatrixf(const GLfloat *m) | QOpenGLFunctions_2_1 | inline |
glMultTransposeMatrixd(const GLdouble *m) | QOpenGLFunctions_2_1 | inline |
glMultTransposeMatrixf(const GLfloat *m) | QOpenGLFunctions_2_1 | inline |
glNewList(GLuint list, GLenum mode) | QOpenGLFunctions_2_1 | inline |
glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz) | QOpenGLFunctions_2_1 | inline |
glNormal3bv(const GLbyte *v) | QOpenGLFunctions_2_1 | inline |
glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz) | QOpenGLFunctions_2_1 | inline |
glNormal3dv(const GLdouble *v) | QOpenGLFunctions_2_1 | inline |
glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz) | QOpenGLFunctions_2_1 | inline |
glNormal3fv(const GLfloat *v) | QOpenGLFunctions_2_1 | inline |
glNormal3i(GLint nx, GLint ny, GLint nz) | QOpenGLFunctions_2_1 | inline |
glNormal3iv(const GLint *v) | QOpenGLFunctions_2_1 | inline |
glNormal3s(GLshort nx, GLshort ny, GLshort nz) | QOpenGLFunctions_2_1 | inline |
glNormal3sv(const GLshort *v) | QOpenGLFunctions_2_1 | inline |
glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer) | QOpenGLFunctions_2_1 | inline |
glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) | QOpenGLFunctions_2_1 | inline |
glPassThrough(GLfloat token) | QOpenGLFunctions_2_1 | inline |
glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values) | QOpenGLFunctions_2_1 | inline |
glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values) | QOpenGLFunctions_2_1 | inline |
glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values) | QOpenGLFunctions_2_1 | inline |
glPixelStoref(GLenum pname, GLfloat param) | QOpenGLFunctions_2_1 | inline |
glPixelStorei(GLenum pname, GLint param) | QOpenGLFunctions_2_1 | inline |
glPixelTransferf(GLenum pname, GLfloat param) | QOpenGLFunctions_2_1 | inline |
glPixelTransferi(GLenum pname, GLint param) | QOpenGLFunctions_2_1 | inline |
glPixelZoom(GLfloat xfactor, GLfloat yfactor) | QOpenGLFunctions_2_1 | inline |
glPointParameterf(GLenum pname, GLfloat param) | QOpenGLFunctions_2_1 | inline |
glPointParameterfv(GLenum pname, const GLfloat *params) | QOpenGLFunctions_2_1 | inline |
glPointParameteri(GLenum pname, GLint param) | QOpenGLFunctions_2_1 | inline |
glPointParameteriv(GLenum pname, const GLint *params) | QOpenGLFunctions_2_1 | inline |
glPointSize(GLfloat size) | QOpenGLFunctions_2_1 | inline |
glPolygonMode(GLenum face, GLenum mode) | QOpenGLFunctions_2_1 | inline |
glPolygonOffset(GLfloat factor, GLfloat units) | QOpenGLFunctions_2_1 | inline |
glPolygonStipple(const GLubyte *mask) | QOpenGLFunctions_2_1 | inline |
glPopAttrib() | QOpenGLFunctions_2_1 | inline |
glPopClientAttrib() | QOpenGLFunctions_2_1 | inline |
glPopMatrix() | QOpenGLFunctions_2_1 | inline |
glPopName() | QOpenGLFunctions_2_1 | inline |
glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities) | QOpenGLFunctions_2_1 | inline |
glPushAttrib(GLbitfield mask) | QOpenGLFunctions_2_1 | inline |
glPushClientAttrib(GLbitfield mask) | QOpenGLFunctions_2_1 | inline |
glPushMatrix() | QOpenGLFunctions_2_1 | inline |
glPushName(GLuint name) | QOpenGLFunctions_2_1 | inline |
glRasterPos2d(GLdouble x, GLdouble y) | QOpenGLFunctions_2_1 | inline |
glRasterPos2dv(const GLdouble *v) | QOpenGLFunctions_2_1 | inline |
glRasterPos2f(GLfloat x, GLfloat y) | QOpenGLFunctions_2_1 | inline |
glRasterPos2fv(const GLfloat *v) | QOpenGLFunctions_2_1 | inline |
glRasterPos2i(GLint x, GLint y) | QOpenGLFunctions_2_1 | inline |
glRasterPos2iv(const GLint *v) | QOpenGLFunctions_2_1 | inline |
glRasterPos2s(GLshort x, GLshort y) | QOpenGLFunctions_2_1 | inline |
glRasterPos2sv(const GLshort *v) | QOpenGLFunctions_2_1 | inline |
glRasterPos3d(GLdouble x, GLdouble y, GLdouble z) | QOpenGLFunctions_2_1 | inline |
glRasterPos3dv(const GLdouble *v) | QOpenGLFunctions_2_1 | inline |
glRasterPos3f(GLfloat x, GLfloat y, GLfloat z) | QOpenGLFunctions_2_1 | inline |
glRasterPos3fv(const GLfloat *v) | QOpenGLFunctions_2_1 | inline |
glRasterPos3i(GLint x, GLint y, GLint z) | QOpenGLFunctions_2_1 | inline |
glRasterPos3iv(const GLint *v) | QOpenGLFunctions_2_1 | inline |
glRasterPos3s(GLshort x, GLshort y, GLshort z) | QOpenGLFunctions_2_1 | inline |
glRasterPos3sv(const GLshort *v) | QOpenGLFunctions_2_1 | inline |
glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) | QOpenGLFunctions_2_1 | inline |
glRasterPos4dv(const GLdouble *v) | QOpenGLFunctions_2_1 | inline |
glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) | QOpenGLFunctions_2_1 | inline |
glRasterPos4fv(const GLfloat *v) | QOpenGLFunctions_2_1 | inline |
glRasterPos4i(GLint x, GLint y, GLint z, GLint w) | QOpenGLFunctions_2_1 | inline |
glRasterPos4iv(const GLint *v) | QOpenGLFunctions_2_1 | inline |
glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w) | QOpenGLFunctions_2_1 | inline |
glRasterPos4sv(const GLshort *v) | QOpenGLFunctions_2_1 | inline |
glReadBuffer(GLenum mode) | QOpenGLFunctions_2_1 | inline |
glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) | QOpenGLFunctions_2_1 | inline |
glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) | QOpenGLFunctions_2_1 | inline |
glRectdv(const GLdouble *v1, const GLdouble *v2) | QOpenGLFunctions_2_1 | inline |
glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) | QOpenGLFunctions_2_1 | inline |
glRectfv(const GLfloat *v1, const GLfloat *v2) | QOpenGLFunctions_2_1 | inline |
glRecti(GLint x1, GLint y1, GLint x2, GLint y2) | QOpenGLFunctions_2_1 | inline |
glRectiv(const GLint *v1, const GLint *v2) | QOpenGLFunctions_2_1 | inline |
glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2) | QOpenGLFunctions_2_1 | inline |
glRectsv(const GLshort *v1, const GLshort *v2) | QOpenGLFunctions_2_1 | inline |
glRenderMode(GLenum mode) | QOpenGLFunctions_2_1 | inline |
glResetHistogram(GLenum target) | QOpenGLFunctions_2_1 | inline |
glResetMinmax(GLenum target) | QOpenGLFunctions_2_1 | inline |
glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) | QOpenGLFunctions_2_1 | inline |
glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) | QOpenGLFunctions_2_1 | inline |
glSampleCoverage(GLfloat value, GLboolean invert) | QOpenGLFunctions_2_1 | inline |
glScaled(GLdouble x, GLdouble y, GLdouble z) | QOpenGLFunctions_2_1 | inline |
glScalef(GLfloat x, GLfloat y, GLfloat z) | QOpenGLFunctions_2_1 | inline |
glScissor(GLint x, GLint y, GLsizei width, GLsizei height) | QOpenGLFunctions_2_1 | inline |
glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue) | QOpenGLFunctions_2_1 | inline |
glSecondaryColor3bv(const GLbyte *v) | QOpenGLFunctions_2_1 | inline |
glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue) | QOpenGLFunctions_2_1 | inline |
glSecondaryColor3dv(const GLdouble *v) | QOpenGLFunctions_2_1 | inline |
glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue) | QOpenGLFunctions_2_1 | inline |
glSecondaryColor3fv(const GLfloat *v) | QOpenGLFunctions_2_1 | inline |
glSecondaryColor3i(GLint red, GLint green, GLint blue) | QOpenGLFunctions_2_1 | inline |
glSecondaryColor3iv(const GLint *v) | QOpenGLFunctions_2_1 | inline |
glSecondaryColor3s(GLshort red, GLshort green, GLshort blue) | QOpenGLFunctions_2_1 | inline |
glSecondaryColor3sv(const GLshort *v) | QOpenGLFunctions_2_1 | inline |
glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue) | QOpenGLFunctions_2_1 | inline |
glSecondaryColor3ubv(const GLubyte *v) | QOpenGLFunctions_2_1 | inline |
glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue) | QOpenGLFunctions_2_1 | inline |
glSecondaryColor3uiv(const GLuint *v) | QOpenGLFunctions_2_1 | inline |
glSecondaryColor3us(GLushort red, GLushort green, GLushort blue) | QOpenGLFunctions_2_1 | inline |
glSecondaryColor3usv(const GLushort *v) | QOpenGLFunctions_2_1 | inline |
glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) | QOpenGLFunctions_2_1 | inline |
glSelectBuffer(GLsizei size, GLuint *buffer) | QOpenGLFunctions_2_1 | inline |
glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column) | QOpenGLFunctions_2_1 | inline |
glShadeModel(GLenum mode) | QOpenGLFunctions_2_1 | inline |
glShaderSource(GLuint shader, GLsizei count, const GLchar *const *string, const GLint *length) | QOpenGLFunctions_2_1 | inline |
glStencilFunc(GLenum func, GLint ref, GLuint mask) | QOpenGLFunctions_2_1 | inline |
glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) | QOpenGLFunctions_2_1 | inline |
glStencilMask(GLuint mask) | QOpenGLFunctions_2_1 | inline |
glStencilMaskSeparate(GLenum face, GLuint mask) | QOpenGLFunctions_2_1 | inline |
glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) | QOpenGLFunctions_2_1 | inline |
glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) | QOpenGLFunctions_2_1 | inline |
glTexCoord1d(GLdouble s) | QOpenGLFunctions_2_1 | inline |
glTexCoord1dv(const GLdouble *v) | QOpenGLFunctions_2_1 | inline |
glTexCoord1f(GLfloat s) | QOpenGLFunctions_2_1 | inline |
glTexCoord1fv(const GLfloat *v) | QOpenGLFunctions_2_1 | inline |
glTexCoord1i(GLint s) | QOpenGLFunctions_2_1 | inline |
glTexCoord1iv(const GLint *v) | QOpenGLFunctions_2_1 | inline |
glTexCoord1s(GLshort s) | QOpenGLFunctions_2_1 | inline |
glTexCoord1sv(const GLshort *v) | QOpenGLFunctions_2_1 | inline |
glTexCoord2d(GLdouble s, GLdouble t) | QOpenGLFunctions_2_1 | inline |
glTexCoord2dv(const GLdouble *v) | QOpenGLFunctions_2_1 | inline |
glTexCoord2f(GLfloat s, GLfloat t) | QOpenGLFunctions_2_1 | inline |
glTexCoord2fv(const GLfloat *v) | QOpenGLFunctions_2_1 | inline |
glTexCoord2i(GLint s, GLint t) | QOpenGLFunctions_2_1 | inline |
glTexCoord2iv(const GLint *v) | QOpenGLFunctions_2_1 | inline |
glTexCoord2s(GLshort s, GLshort t) | QOpenGLFunctions_2_1 | inline |
glTexCoord2sv(const GLshort *v) | QOpenGLFunctions_2_1 | inline |
glTexCoord3d(GLdouble s, GLdouble t, GLdouble r) | QOpenGLFunctions_2_1 | inline |
glTexCoord3dv(const GLdouble *v) | QOpenGLFunctions_2_1 | inline |
glTexCoord3f(GLfloat s, GLfloat t, GLfloat r) | QOpenGLFunctions_2_1 | inline |
glTexCoord3fv(const GLfloat *v) | QOpenGLFunctions_2_1 | inline |
glTexCoord3i(GLint s, GLint t, GLint r) | QOpenGLFunctions_2_1 | inline |
glTexCoord3iv(const GLint *v) | QOpenGLFunctions_2_1 | inline |
glTexCoord3s(GLshort s, GLshort t, GLshort r) | QOpenGLFunctions_2_1 | inline |
glTexCoord3sv(const GLshort *v) | QOpenGLFunctions_2_1 | inline |
glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q) | QOpenGLFunctions_2_1 | inline |
glTexCoord4dv(const GLdouble *v) | QOpenGLFunctions_2_1 | inline |
glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q) | QOpenGLFunctions_2_1 | inline |
glTexCoord4fv(const GLfloat *v) | QOpenGLFunctions_2_1 | inline |
glTexCoord4i(GLint s, GLint t, GLint r, GLint q) | QOpenGLFunctions_2_1 | inline |
glTexCoord4iv(const GLint *v) | QOpenGLFunctions_2_1 | inline |
glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q) | QOpenGLFunctions_2_1 | inline |
glTexCoord4sv(const GLshort *v) | QOpenGLFunctions_2_1 | inline |
glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) | QOpenGLFunctions_2_1 | inline |
glTexEnvf(GLenum target, GLenum pname, GLfloat param) | QOpenGLFunctions_2_1 | inline |
glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params) | QOpenGLFunctions_2_1 | inline |
glTexEnvi(GLenum target, GLenum pname, GLint param) | QOpenGLFunctions_2_1 | inline |
glTexEnviv(GLenum target, GLenum pname, const GLint *params) | QOpenGLFunctions_2_1 | inline |
glTexGend(GLenum coord, GLenum pname, GLdouble param) | QOpenGLFunctions_2_1 | inline |
glTexGendv(GLenum coord, GLenum pname, const GLdouble *params) | QOpenGLFunctions_2_1 | inline |
glTexGenf(GLenum coord, GLenum pname, GLfloat param) | QOpenGLFunctions_2_1 | inline |
glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params) | QOpenGLFunctions_2_1 | inline |
glTexGeni(GLenum coord, GLenum pname, GLint param) | QOpenGLFunctions_2_1 | inline |
glTexGeniv(GLenum coord, GLenum pname, const GLint *params) | QOpenGLFunctions_2_1 | inline |
glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels) | QOpenGLFunctions_2_1 | inline |
glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) | QOpenGLFunctions_2_1 | inline |
glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) | QOpenGLFunctions_2_1 | inline |
glTexParameterf(GLenum target, GLenum pname, GLfloat param) | QOpenGLFunctions_2_1 | inline |
glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params) | QOpenGLFunctions_2_1 | inline |
glTexParameteri(GLenum target, GLenum pname, GLint param) | QOpenGLFunctions_2_1 | inline |
glTexParameteriv(GLenum target, GLenum pname, const GLint *params) | QOpenGLFunctions_2_1 | inline |
glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels) | QOpenGLFunctions_2_1 | inline |
glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) | QOpenGLFunctions_2_1 | inline |
glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) | QOpenGLFunctions_2_1 | inline |
glTranslated(GLdouble x, GLdouble y, GLdouble z) | QOpenGLFunctions_2_1 | inline |
glTranslatef(GLfloat x, GLfloat y, GLfloat z) | QOpenGLFunctions_2_1 | inline |
glUniform1f(GLint location, GLfloat v0) | QOpenGLFunctions_2_1 | inline |
glUniform1fv(GLint location, GLsizei count, const GLfloat *value) | QOpenGLFunctions_2_1 | inline |
glUniform1i(GLint location, GLint v0) | QOpenGLFunctions_2_1 | inline |
glUniform1iv(GLint location, GLsizei count, const GLint *value) | QOpenGLFunctions_2_1 | inline |
glUniform2f(GLint location, GLfloat v0, GLfloat v1) | QOpenGLFunctions_2_1 | inline |
glUniform2fv(GLint location, GLsizei count, const GLfloat *value) | QOpenGLFunctions_2_1 | inline |
glUniform2i(GLint location, GLint v0, GLint v1) | QOpenGLFunctions_2_1 | inline |
glUniform2iv(GLint location, GLsizei count, const GLint *value) | QOpenGLFunctions_2_1 | inline |
glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) | QOpenGLFunctions_2_1 | inline |
glUniform3fv(GLint location, GLsizei count, const GLfloat *value) | QOpenGLFunctions_2_1 | inline |
glUniform3i(GLint location, GLint v0, GLint v1, GLint v2) | QOpenGLFunctions_2_1 | inline |
glUniform3iv(GLint location, GLsizei count, const GLint *value) | QOpenGLFunctions_2_1 | inline |
glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) | QOpenGLFunctions_2_1 | inline |
glUniform4fv(GLint location, GLsizei count, const GLfloat *value) | QOpenGLFunctions_2_1 | inline |
glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) | QOpenGLFunctions_2_1 | inline |
glUniform4iv(GLint location, GLsizei count, const GLint *value) | QOpenGLFunctions_2_1 | inline |
glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | QOpenGLFunctions_2_1 | inline |
glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | QOpenGLFunctions_2_1 | inline |
glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | QOpenGLFunctions_2_1 | inline |
glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | QOpenGLFunctions_2_1 | inline |
glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | QOpenGLFunctions_2_1 | inline |
glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | QOpenGLFunctions_2_1 | inline |
glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | QOpenGLFunctions_2_1 | inline |
glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | QOpenGLFunctions_2_1 | inline |
glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | QOpenGLFunctions_2_1 | inline |
glUnmapBuffer(GLenum target) | QOpenGLFunctions_2_1 | inline |
glUseProgram(GLuint program) | QOpenGLFunctions_2_1 | inline |
glValidateProgram(GLuint program) | QOpenGLFunctions_2_1 | inline |
glVertex2d(GLdouble x, GLdouble y) | QOpenGLFunctions_2_1 | inline |
glVertex2dv(const GLdouble *v) | QOpenGLFunctions_2_1 | inline |
glVertex2f(GLfloat x, GLfloat y) | QOpenGLFunctions_2_1 | inline |
glVertex2fv(const GLfloat *v) | QOpenGLFunctions_2_1 | inline |
glVertex2i(GLint x, GLint y) | QOpenGLFunctions_2_1 | inline |
glVertex2iv(const GLint *v) | QOpenGLFunctions_2_1 | inline |
glVertex2s(GLshort x, GLshort y) | QOpenGLFunctions_2_1 | inline |
glVertex2sv(const GLshort *v) | QOpenGLFunctions_2_1 | inline |
glVertex3d(GLdouble x, GLdouble y, GLdouble z) | QOpenGLFunctions_2_1 | inline |
glVertex3dv(const GLdouble *v) | QOpenGLFunctions_2_1 | inline |
glVertex3f(GLfloat x, GLfloat y, GLfloat z) | QOpenGLFunctions_2_1 | inline |
glVertex3fv(const GLfloat *v) | QOpenGLFunctions_2_1 | inline |
glVertex3i(GLint x, GLint y, GLint z) | QOpenGLFunctions_2_1 | inline |
glVertex3iv(const GLint *v) | QOpenGLFunctions_2_1 | inline |
glVertex3s(GLshort x, GLshort y, GLshort z) | QOpenGLFunctions_2_1 | inline |
glVertex3sv(const GLshort *v) | QOpenGLFunctions_2_1 | inline |
glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) | QOpenGLFunctions_2_1 | inline |
glVertex4dv(const GLdouble *v) | QOpenGLFunctions_2_1 | inline |
glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) | QOpenGLFunctions_2_1 | inline |
glVertex4fv(const GLfloat *v) | QOpenGLFunctions_2_1 | inline |
glVertex4i(GLint x, GLint y, GLint z, GLint w) | QOpenGLFunctions_2_1 | inline |
glVertex4iv(const GLint *v) | QOpenGLFunctions_2_1 | inline |
glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w) | QOpenGLFunctions_2_1 | inline |
glVertex4sv(const GLshort *v) | QOpenGLFunctions_2_1 | inline |
glVertexAttrib1d(GLuint index, GLdouble x) | QOpenGLFunctions_2_1 | inline |
glVertexAttrib1dv(GLuint index, const GLdouble *v) | QOpenGLFunctions_2_1 | inline |
glVertexAttrib1f(GLuint index, GLfloat x) | QOpenGLFunctions_2_1 | inline |
glVertexAttrib1fv(GLuint index, const GLfloat *v) | QOpenGLFunctions_2_1 | inline |
glVertexAttrib1s(GLuint index, GLshort x) | QOpenGLFunctions_2_1 | inline |
glVertexAttrib1sv(GLuint index, const GLshort *v) | QOpenGLFunctions_2_1 | inline |
glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y) | QOpenGLFunctions_2_1 | inline |
glVertexAttrib2dv(GLuint index, const GLdouble *v) | QOpenGLFunctions_2_1 | inline |
glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y) | QOpenGLFunctions_2_1 | inline |
glVertexAttrib2fv(GLuint index, const GLfloat *v) | QOpenGLFunctions_2_1 | inline |
glVertexAttrib2s(GLuint index, GLshort x, GLshort y) | QOpenGLFunctions_2_1 | inline |
glVertexAttrib2sv(GLuint index, const GLshort *v) | QOpenGLFunctions_2_1 | inline |
glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z) | QOpenGLFunctions_2_1 | inline |
glVertexAttrib3dv(GLuint index, const GLdouble *v) | QOpenGLFunctions_2_1 | inline |
glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z) | QOpenGLFunctions_2_1 | inline |
glVertexAttrib3fv(GLuint index, const GLfloat *v) | QOpenGLFunctions_2_1 | inline |
glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z) | QOpenGLFunctions_2_1 | inline |
glVertexAttrib3sv(GLuint index, const GLshort *v) | QOpenGLFunctions_2_1 | inline |
glVertexAttrib4bv(GLuint index, const GLbyte *v) | QOpenGLFunctions_2_1 | inline |
glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) | QOpenGLFunctions_2_1 | inline |
glVertexAttrib4dv(GLuint index, const GLdouble *v) | QOpenGLFunctions_2_1 | inline |
glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) | QOpenGLFunctions_2_1 | inline |
glVertexAttrib4fv(GLuint index, const GLfloat *v) | QOpenGLFunctions_2_1 | inline |
glVertexAttrib4iv(GLuint index, const GLint *v) | QOpenGLFunctions_2_1 | inline |
glVertexAttrib4Nbv(GLuint index, const GLbyte *v) | QOpenGLFunctions_2_1 | inline |
glVertexAttrib4Niv(GLuint index, const GLint *v) | QOpenGLFunctions_2_1 | inline |
glVertexAttrib4Nsv(GLuint index, const GLshort *v) | QOpenGLFunctions_2_1 | inline |
glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) | QOpenGLFunctions_2_1 | inline |
glVertexAttrib4Nubv(GLuint index, const GLubyte *v) | QOpenGLFunctions_2_1 | inline |
glVertexAttrib4Nuiv(GLuint index, const GLuint *v) | QOpenGLFunctions_2_1 | inline |
glVertexAttrib4Nusv(GLuint index, const GLushort *v) | QOpenGLFunctions_2_1 | inline |
glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) | QOpenGLFunctions_2_1 | inline |
glVertexAttrib4sv(GLuint index, const GLshort *v) | QOpenGLFunctions_2_1 | inline |
glVertexAttrib4ubv(GLuint index, const GLubyte *v) | QOpenGLFunctions_2_1 | inline |
glVertexAttrib4uiv(GLuint index, const GLuint *v) | QOpenGLFunctions_2_1 | inline |
glVertexAttrib4usv(GLuint index, const GLushort *v) | QOpenGLFunctions_2_1 | inline |
glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer) | QOpenGLFunctions_2_1 | inline |
glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) | QOpenGLFunctions_2_1 | inline |
glViewport(GLint x, GLint y, GLsizei width, GLsizei height) | QOpenGLFunctions_2_1 | inline |
glWindowPos2d(GLdouble x, GLdouble y) | QOpenGLFunctions_2_1 | inline |
glWindowPos2dv(const GLdouble *v) | QOpenGLFunctions_2_1 | inline |
glWindowPos2f(GLfloat x, GLfloat y) | QOpenGLFunctions_2_1 | inline |
glWindowPos2fv(const GLfloat *v) | QOpenGLFunctions_2_1 | inline |
glWindowPos2i(GLint x, GLint y) | QOpenGLFunctions_2_1 | inline |
glWindowPos2iv(const GLint *v) | QOpenGLFunctions_2_1 | inline |
glWindowPos2s(GLshort x, GLshort y) | QOpenGLFunctions_2_1 | inline |
glWindowPos2sv(const GLshort *v) | QOpenGLFunctions_2_1 | inline |
glWindowPos3d(GLdouble x, GLdouble y, GLdouble z) | QOpenGLFunctions_2_1 | inline |
glWindowPos3dv(const GLdouble *v) | QOpenGLFunctions_2_1 | inline |
glWindowPos3f(GLfloat x, GLfloat y, GLfloat z) | QOpenGLFunctions_2_1 | inline |
glWindowPos3fv(const GLfloat *v) | QOpenGLFunctions_2_1 | inline |
glWindowPos3i(GLint x, GLint y, GLint z) | QOpenGLFunctions_2_1 | inline |
glWindowPos3iv(const GLint *v) | QOpenGLFunctions_2_1 | inline |
glWindowPos3s(GLshort x, GLshort y, GLshort z) | QOpenGLFunctions_2_1 | inline |
glWindowPos3sv(const GLshort *v) | QOpenGLFunctions_2_1 | inline |
initializeOpenGLFunctions() override | QOpenGLFunctions_2_1 | virtual |
isInitialized() const | QAbstractOpenGLFunctions | protected |
owningContext() const | QAbstractOpenGLFunctions | protected |
QAbstractOpenGLFunctions() | QAbstractOpenGLFunctions | protected |
QOpenGLFunctions_2_1() | QOpenGLFunctions_2_1 | |
QOpenGLVersionFunctionsFactory class | QOpenGLFunctions_2_1 | friend |
setOwningContext(const QOpenGLContext *context) | QAbstractOpenGLFunctions | protected |
~QAbstractOpenGLFunctions() | QAbstractOpenGLFunctions | virtual |
~QOpenGLFunctions_2_1() | QOpenGLFunctions_2_1 |