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deployment.qdoc
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// Copyright (C) 2017 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GFDL-1.3-no-invariants-only
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/*!
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\page qtquick-deployment.html
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\title Deploying QML Applications
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\brief Provides information on how to use deploy QML applications.
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QML documents are loaded and run by the QML runtime. This includes the
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Declarative UI engine along with the built-in QML types and plugin modules. The
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QML runtime also provides access to third-party QML types and modules.
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Applications that use QML must invoke the QML runtime to run QML documents. You
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can do this by creating a QQuickView or a QQmlEngine, as described below. In
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addition, the Declarative UI package includes the \c qml tool, which loads
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\c {.qml} files. This tool is useful for developing and testing QML code without
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having to write a C++ application to load the QML runtime.
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\section1 Deploying applications with \QC
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\l{\QC Documentation}{\QC} deploys and packages QML applications to various
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platforms. For mobile devices, \QC can directly bundle applications to the
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respective platform package formats, such as APK.
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When you run your applications on the target platform, your application needs
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to access the location of the QML libraries. If you use
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\l{qmake Manual}{qmake}, the \c QT_INSTALL_QML environment variable points to
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the location of the libraries. The \l{Downloads}{Qt Installers} install the QML
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libraries in: \c{<version>}\c{/}\e{<compiler>}\c{/qml} directory.
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\section1 QML Caching
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The QML runtime loads QML documents by parsing them and generating byte code.
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Most of the time, the document hasn't changed since the last time it was
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loaded. To speed up this loading process, the QML runtime maintains a cache
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file for each QML document. This cache file contains the compiled byte code and
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a binary representation of the QML document structure. In addition, when
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multiple applications use the same QML document, the memory needed for the code
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is shared between application processes. The cache files are loaded via the
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\c mmap() system call on POSIX-compliant operating systems or
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\c CreateFileMapping() on Windows, resulting in significant memory savings.
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Each time you load a changed QML document, the cache is automatically
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re-created. Cache files are located in a sub-directory of
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QStandardPaths::CacheLocation with the name "qmlcache". The file extension is
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\c .qmlc for QML documents and \c .jsc for imported JavaScript modules.
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\target Compiling Ahead of Time
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\section1 Ahead-of-Time compilation
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The automatic caching of compiled QML documents into cache files results in
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significantly faster application load time. However, the initial creation of
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cache files can still take time, especially when the application starts for the
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very first time. To avoid that initial step and provide faster startup times
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from the very beginning, Qt's build system allows you to perform the
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compilation step for QML files ahead of time, when compiling the C++ parts of
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your application.
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One benefit of compiling ahead of time is that, in the event of syntax errors
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in your QML documents, you are notified at application compile-time instead of
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at run-time, when the file is loaded.
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This will happen automatically if you use the
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\l{qt_add_qml_module}{CMake QML Module API}, for qmake see the section below.
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\section2 qmake
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When using qmake, in order to deploy your application with QML files compiled
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ahead of time, you must organize the files and the build system in a specific
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way:
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\list
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\li All QML documents (including JavaScript files) must be included as
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resources via \l{The Qt Resource System}{Qt's Resource system}.
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\li Your application must load the QML documents via the \c qrc:/// URL
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scheme.
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\li You can enable Ahead-of-Time compilation using the
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\c CONFIG+=qtquickcompiler directive.
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\endlist
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\section1 Prototyping with QML Scene
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The Declarative UI package includes a QML Runtime Tool,
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\l{qml_runtime_tool}{qml}, which loads and displays QML documents. This is
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useful during the application development phase for prototyping QML-based
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applications without writing your own C++ applications to invoke the QML
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runtime.
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\section1 Initializing the QML Runtime in Applications
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To run an application that uses QML, your application must invoke the QML
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runtime. This is done by writing a Qt C++ application that loads the QQmlEngine
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by either:
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\list
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\li Loading the QML file through a QQuickView instance.
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\li Creating a QQmlEngine instance and loading QML files with QQmlComponent.
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\endlist
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\section2 Initializing with QQuickView
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QQuickView is a QWindow-based class that can load QML files. For example, if
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there is a QML file, \c application.qml, it will look like this:
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\qml
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import QtQuick
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Rectangle { width: 100; height: 100; color: "red" }
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\endqml
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It can be loaded in a Qt application's \c main.cpp file like this:
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\code
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#include <QGuiApplication>
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#include <QQuickView>
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int main(int argc, char *argv[])
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{
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QGuiApplication app(argc, argv);
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QQuickView view;
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view.setSource(QUrl::fromLocalFile("application.qml"));
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view.show();
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return app.exec();
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}
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\endcode
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This creates a QWindow-based view that displays the contents of
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\c {application.qml}.
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\section3 Build files
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\if defined(onlinedocs)
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\tab {build-qt-app}{tab-cmake}{CMake}{checked}
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\tab {build-qt-app}{tab-qmake}{qmake}{}
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\tabcontent {tab-cmake}
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\else
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\section1 Using CMake
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\endif
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\include {module-use.qdocinc} {building with cmake} {Quick}
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\if defined(onlinedocs)
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\endtabcontent
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\tabcontent {tab-qmake}
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\else
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\section1 Using qmake
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\endif
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\include {module-use.qdocinc} {building_with_qmake} {quick}
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For more information, see \l{Creating Project Files}.
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\if defined(onlinedocs)
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\endtabcontent
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\endif
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\section2 Creating a QQmlEngine directly
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If \c application.qml doesn't have any graphical components, or if it's
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preferred to avoid QQuickView for other reasons, the QQmlEngine can be
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constructed directly instead. In this case, \c application.qml is loaded as a
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QQmlComponent instance rather than placed into a view:
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\code
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#include <QGuiApplication>
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#include <QQmlEngine>
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#include <QQmlContext>
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#include <QQmlComponent>
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int main(int argc, char *argv[])
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{
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QGuiApplication app(argc, argv);
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QQmlEngine engine;
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QQmlContext *objectContext = new QQmlContext(engine.rootContext());
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QQmlComponent component(&engine, "application.qml");
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QObject *object = component.create(objectContext);
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// ... delete object and objectContext when necessary
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return app.exec();
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}
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\endcode
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If you're not using any graphical items from Qt Quick, you can replace
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QGuiApplication with a QCoreApplication in the code above. This way, you can
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use QML as a language without any dependencies to the \l{Qt GUI} module.
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\section1 Using the Qt Resource System with QML
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The \l {The Qt Resource System}{Qt resource system} allows resource files to be
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stored as binary files in an application executable. The Qt Resource System is
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used for QML application as it enables QML files and other resources -- such as
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images and sound files -- to be referred to through the resource system URI
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scheme rather than relative or absolute paths to filesystem resources.
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\note Usage of the resource system means that the application executable
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usually must be re-compiled whenever a QML source file is changed, to update
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the resources in the package.
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The \l{qt_add_qml_module}{CMake QML Module API} automatically places your QML
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files in the resource system. To access them, load your main QML file as a
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resource or as a URL with the \c{qrc} scheme. The path in the resource system
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where your QML files are placed can be found by concatenating:
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\list
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\li the \c RESOURCE_PREFIX you have passed to \l{qt_add_qml_module}.
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\li \c{/qt/qml}, if you have \e{not} passed \c RESOURCE_PREFIX to
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\l{qt_add_qml_module} and \l{QTP0001} policy is set to \c NEW.
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\li \c{/}, if you have \e{not} passed \c RESOURCE_PREFIX to \l{qt_add_qml_module}
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and \l{QTP0001} policy is \c{not} set to \c NEW.
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\li If you have \e{not} passed \c NO_RESOURCE_TARGET_PATH to \l{qt_add_qml_module}:
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the \c URI you have passed to \l{qt_add_qml_module} with dots replaced by slashes.
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\endlist
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For example, a module called \c{My.Own.Module} is placed at:
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\list
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\li \c{:/qt/qml/My/Own/Module/} if you have specified \c{/qt/qml} as \c RESOURCE_PREFIX, or
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you have \e{not} passed \c RESOURCE_PREFIX and \l{QTP0001} policy is set to \c NEW.
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\li \c{:/My/Own/Module/} if you have specified \c{/} as \c RESOURCE_PREFIX, or
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you have \e{not} passed \c RESOURCE_PREFIX and \l{QTP0001} policy is \e{not} set to \c NEW.
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}
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\li \c{:/Some/Prefix/My/Own/Module/} if you have specified \c{Some/Prefix/} as \c RESOURCE_PREFIX
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\li \c{:/} if you have specified \c NO_RESOURCE_TARGET_PATH
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\endlist
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Once this is done, all files specified by relative paths in QML are loaded from
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the resource system. Use of the resource system is completely transparent to
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the QML layer; this means all QML code should refer to resource files using
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relative paths and should \e{not} use the \c{qrc} scheme. This scheme should
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only be used from C++ code to refer to resource files.
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\note When using qmake, you need to manually place your files in the resource
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system. See the \l{qmake Manual} and the \l{The Qt Resource System}{general
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documentation} on the resouce system for how to do this. It's advisable to
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still follow the path naming convention outlined above.
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\section1 Related Information
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\list
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\li \l{Deploying Qt Applications}
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\li \l{\QC: Run on many platforms}
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\li \l{Data Type Conversion Between QML and C++}{Exposing Attributes of C++ Types to QML}
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\li \l{The Qt Resource System}
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\endlist
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*/
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