4#ifndef QQUICK3DXRITEM_P_H
5#define QQUICK3DXRITEM_P_H
8#include <QtQuick3D/private/qquick3dnode_p.h>
10#include <QtQuick/private/qquicktranslate_p.h>
25class QQuick3DXrItemPrivate;
76 void setColor(
const QColor &newColor);
86 bool handleVirtualTouch(QQuick3DXrView *view,
const QVector3D &pos, TouchState *touchState, QVector3D *offset);
QQuickItem * m_contentItem
QPointer< QQuick3DXrView > m_XrView
QQuickRectangle * m_containerItem
QMetaObject::Connection m_automaticHeightConnection
QMetaObject::Connection m_contentItemDestroyedConnection
void setAutomaticHeightConnection()
void setAutomaticWidthConnection()
QMetaObject::Connection m_automaticWidthConnection
bool m_manualPixelsPerUnit
bool manualPixelsPerUnit() const
\qmlproperty bool XrItem::manualPixelsPerUnit
void setAutomaticWidth(bool newAutomaticHeight)
void pixelsPerUnitChanged()
void setWidth(qreal newWidth)
qreal width() const
\qmlproperty real XrItem::width
void manualPixelsPerUnitChanged()
void automaticHeightChanged()
void automaticWidthChanged()
void setColor(const QColor &newColor)
void setManualPixelsPerUnit(bool newManualPixelsPerUnit)
void setPixelsPerUnit(qreal newPixelsPerUnit)
QColor color() const
\qmlproperty color XrItem::color
qreal height() const
\qmlproperty real XrItem::height
bool automaticHeight() const
\qmlproperty bool XrItem::automaticHeight
bool handleVirtualTouch(QQuick3DXrView *view, const QVector3D &pos, TouchState *touchState, QVector3D *offset)
bool automaticWidth() const
\qmlproperty bool XrItem::automaticWidth
QQuickItem * contentItem() const
\qmlproperty Item XrItem::contentItem
void setHeight(qreal newHeight)
QQuick3DXrItem(QQuick3DNode *parent=nullptr)
\qmltype XrItem \inqmlmodule QtQuick3D.Xr \inherits Node
~QQuick3DXrItem() override
qreal pixelsPerUnit() const
\qmlproperty real XrItem::pixelsPerUnit
void setAutomaticHeight(bool newAutomaticHeight)
void setContentItem(QQuickItem *newContentItem)
void componentComplete() override
Invoked after the root component that caused this instantiation has completed construction.
static qreal calculatePPU(qreal pxWidth, qreal pxHeight, qreal diagonal)