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qquickrectangularshadow_p_p.h
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1// Copyright (C) 2024 The Qt Company Ltd.
2// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
3
4#ifndef QQUICKRECTANGULARSHADOW_P_P_H
5#define QQUICKRECTANGULARSHADOW_P_P_H
6
7//
8// W A R N I N G
9// -------------
10//
11// This file is not part of the Qt API. It exists purely as an
12// implementation detail. This header file may change from version to
13// version without notice, or even be removed.
14//
15// We mean it.
16//
17
18#include <private/qtquickglobal_p.h>
19
21
22#include <private/qquickrectangularshadow_p.h>
23#include <private/qquickitem_p.h>
24#include <private/qlazilyallocated_p.h>
25
26QT_BEGIN_NAMESPACE
27
28class QQuickShaderEffect;
29
31{
32 Q_DECLARE_PUBLIC(QQuickRectangularShadow)
33
34public:
36
37private:
38 void initialize();
39 void handleGeometryChange(const QRectF &newGeometry, const QRectF &oldGeometry);
40 void handleItemChange(QQuickItem::ItemChange change, const QQuickItem::ItemChangeData &value);
41 qreal getPadding() const;
42 void updateColor();
43 void updateShaderSource();
44 void updateSizeProperties();
45 void updateCached();
46 qreal clampedRadius(qreal radius) const;
47 QVector4D clampedRadius4R() const;
48 QQuickItem *currentMaterial() const;
49 void maybeSetImplicitAntialiasing();
50 bool useIndividualRadius() const;
51 void updateDefaultShader();
52
53 QQuickShaderEffect *m_defaultMaterial = nullptr;
54 QQuickItem *m_material = nullptr;
55 QColor m_color = { 0, 0, 0, 255 };
56 QVector2D m_offset;
57 qreal m_blur = 10.0;
58 qreal m_radius = 0.0;
59 qreal m_spread = 0.0;
60 bool m_cached = false;
61 bool m_initialized = false;
62
63 struct ExtraData {
64 ExtraData()
65 : topLeftRadius(0),
66 topRightRadius(0),
67 bottomLeftRadius(0),
68 bottomRightRadius(0),
69 isTopLeftRadiusSet(false),
70 isTopRightRadiusSet(false),
71 isBottomLeftRadiusSet(false),
72 isBottomRightRadiusSet(false)
73 {
74 }
75 qreal topLeftRadius;
76 qreal topRightRadius;
77 qreal bottomLeftRadius;
78 qreal bottomRightRadius;
79
80 unsigned isTopLeftRadiusSet : 1;
81 unsigned isTopRightRadiusSet : 1;
82 unsigned isBottomLeftRadiusSet : 1;
83 unsigned isBottomRightRadiusSet : 1;
84 };
85 QLazilyAllocated<ExtraData> extra;
86};
87
88QT_END_NAMESPACE
89
90#endif // QQUICKRECTANGULARSHADOW_P_P_H
QT_REQUIRE_CONFIG(quick_shadereffect)