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qquickrectangularshadow_p_p.h
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1// Copyright (C) 2024 The Qt Company Ltd.
2// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
3
4#ifndef QQUICKRECTANGULARSHADOW_P_P_H
5#define QQUICKRECTANGULARSHADOW_P_P_H
6
7//
8// W A R N I N G
9// -------------
10//
11// This file is not part of the Qt API. It exists purely as an
12// implementation detail. This header file may change from version to
13// version without notice, or even be removed.
14//
15// We mean it.
16//
17
18#include <private/qtquickglobal_p.h>
19
21
22#include <private/qquickrectangularshadow_p.h>
23#include <private/qquickitem_p.h>
24
25QT_BEGIN_NAMESPACE
26
27class QQuickShaderEffect;
28
30{
31 Q_DECLARE_PUBLIC(QQuickRectangularShadow)
32
33public:
35
36private:
37 void initialize();
38 void handleGeometryChange(const QRectF &newGeometry, const QRectF &oldGeometry);
39 void handleItemChange(QQuickItem::ItemChange change, const QQuickItem::ItemChangeData &value);
40 qreal getPadding() const;
41 void updateColor();
42 void updateShaderSource();
43 void updateSizeProperties();
44 void updateCached();
45 qreal clampedRadius() const;
46 QQuickItem *currentMaterial() const;
47
48 QQuickShaderEffect *m_defaultMaterial = nullptr;
49 QQuickItem *m_material = nullptr;
50 QColor m_color = { 0, 0, 0, 255 };
51 QVector2D m_offset;
52 qreal m_blur = 10.0;
53 qreal m_radius = 0.0;
54 qreal m_spread = 0.0;
55 bool m_cached = false;
56 bool m_initialized = false;
57};
58
59QT_END_NAMESPACE
60
61#endif // QQUICKRECTANGULARSHADOW_P_P_H
QT_REQUIRE_CONFIG(quick_shadereffect)