99void QQuick3DParticlePointRotator::affectParticle(
const QQuick3DParticleData &sd, QQuick3DParticleDataCurrent *d,
float time)
104 if (!qFuzzyIsNull(m_magnitude)) {
105 QMatrix4x4 rot = m_rotationMatrix;
106 rot.rotate(time * m_magnitude, m_directionNormalized);
107 rot.translate(-m_pivotPoint);
108 d->position = rot.map(d->position);